game.PlayScreen = me.ScreenObject.extend({
    /**
     *  action to perform on state change
     */
    onResetEvent: function() {
      // load a level
        me.levelDirector.loadLevel("map1");

        // reset the score
        game.data.score = 0;

        // add our HUD to the game world
        this.HUD = new game.HUD.Container();
        me.game.world.addChild(this.HUD);

        // play some music
        me.audio.playTrack("DST-GameForest");
    },

    /**
     *  action to perform on state change
     */
    onDestroyEvent: function() {

        // remove the HUD from the game world
        me.game.world.removeChild(this.HUD);

        // stop some music
        me.audio.stopTrack("DST-GameForest");
    }
});

game.PlayScreen = me.ScreenObject.extend({
    /**
     *  action to perform on state change
     */
    onResetEvent: function() {
      // load a level
        me.levelDirector.loadLevel("map2");

        // reset the score
        game.data.score = 0;

        // add our HUD to the game world
        this.HUD = new game.HUD.Container();
        me.game.world.addChild(this.HUD);

        // play some music
        me.audio.playTrack("DST-GameForest");
    },

    /**
     *  action to perform on state change
     */
    onDestroyEvent: function() {

        // remove the HUD from the game world
        me.game.world.removeChild(this.HUD);

        // stop some music
        me.audio.stopTrack("DST-GameForest");
    }
});

--- 
+++ 
@@ -4,7 +4,7 @@
      */
     onResetEvent: function() {
       // load a level
-        me.levelDirector.loadLevel("map2");
+        me.levelDirector.loadLevel("map1");
 
         // reset the score
         game.data.score = 0;
Undo accidental commit that changed the platformer starting map
