text:
Bug Report : Continuous Destroy and then Create of azapi_resource diag_settings

Community Note
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Please do not leave "+1" or "me too" comments, they generate extra noise for issue followers and do not help prioritize the request
If you are interested in working on this issue or have submitted a pull request, please leave a comment
Continuos Destroy and then Create of azapi_resource diag_settings
The module successfully deploys the Cloud Adoption Framework. However, when doing a plan with no changes to the parameters in the module, we are getting 10 add and 10 destroy of the resource "azapi_resources"  "diag_settings".

module.enterprise_scale.azapi_resource.diag_settings["/providers/Microsoft.Management/managementGroups/testtenant-sandboxes"] must be replaced
-/+ resource "azapi_resource" "diag_settings" {
~ id                        = "/providers/Microsoft.Management/managementGroups/testtenant-sandboxes/providers/Microsoft.Insights/diagnosticSettings/toLA" -> (known after apply)
- location                  = "global" -> null # forces replacement
name                      = "toLA"
~ output                    = jsonencode({}) -> (known after apply)
# (7 unchanged attributes hidden)
}
Plan: 10 to add, 0 to change, 10 to destroy.

Help regarding resolution of this issue will be much appreciated.

fixed by #968

authors: Keetika-Yogendra matt-FFFFFF


text:
Move common http test utilities from testutils to common4j test fixtures

Description: Move common http test utilities from testutils to common4j test fixtures
This is to break https://github.com/AzureAD/microsoft-authentication-library-common-for-android/pull/1770 into multiple smaller PRs.

Would be nice to update the description with what is being changed here

Would be nice to update the description with what is being changed here

I've added the title to description as well. That's basically all there is to this PR. I'm not sure what more I'd put for a simple PR like this that's just relocated some files.

Would be nice to update the description with what is being changed here

I've added the title to description as well. That's basically all there is to this PR. I'm not sure what more I'd put for a simple PR like this that's just relocated some files.

Something like why we are moving the classes will add some context, when we look back at the PR later.

Would be nice to update the description with what is being changed here

I've added the title to description as well. That's basically all there is to this PR. I'm not sure what more I'd put for a simple PR like this that's just relocated some files.

Something like why we are moving the classes will add some context, when we look back at the PR later.

Added this:
Why we are moving these classes? We are moving these classes to test fixtures because test fixtures is where they truly belong. The primary purpose of test fixtures is to be able to share test code across modules.
Test Fixtures is a concept that @p3dr0rv had introduced to the team some time ago, and I think I also covered it again in one of my recent brown-bags as well.

source: gharchive/pull-request

authors: iamgusain shahzaibj

license: MIT

license_type: permissive

license_source: github-api


text:
Merge Release/1.6.2 back to Master

Merge Release/1.6.2 back to Master
Type of change

[ ] Feature work
[ ] Bug fix
[ ] Documentation
[x] Engineering change
[ ] Test
[ ] Logging/Telemetry

Risk

[ ] High – Errors could cause MAJOR regression of many scenarios. (Example: new large features or high level infrastructure changes)
[ ] Medium – Errors could cause regression of 1 or more scenarios. (Example: somewhat complex bug fixes, small new features)
[x] Small – No issues are expected. (Example: Very small bug fixes, string changes, or configuration settings changes)

Additional information

@jasoncoolmax Any ETA on this release?

@jasoncoolmax Any ETA on this release?

I am doing the release now :)

authors: jasoncoolmax jbzdarkid


text:
audience/resource for token acquisition

Library

[ ] msal@1.x.x or @azure/msal@1.x.x
[x] @azure/msal-browser@2.x.x
[ ] @azure/msal-angular@0.x.x
[ ] @azure/msal-angular@1.x.x
[ ] @azure/msal-angularjs@1.x.x

Description
Trying to figure how to acquire a token for AppConfiguration API and coming up short.
The API documentation is talking about requesting a resource and even though AuthenticationParameters has a field for it I get the error:

AADSTS901002: The 'resource' request parameter is not supported.

I tried using scopes for it, but it's not clear to me how to correctly setup *.azconfig.io as a scope - AppConfiguration is not listed as an API I can request permissions for.

scope will be something like https://{myconfig}.azconfig.io/.default
in your resource map you'll do [ 'https://{myconfig}.azconfig.io/', [ 'https://{myconfig}.azconfig.io/.default' ]],

@ranjanmicrosoft  that's what I thought, but then my other problem:
ServerError: invalid_client: AADSTS650057: Invalid resource. The client has requested access to a resource which is not listed in the requested permissions in the client's application registration. Client app ID: 7e327720-2c2b-4516-a52b-d255e3834907(avs-capman-dev). Resource value from request: https://*.azconfig.io. Resource app ID: 35ffadb3-7fc1-497e-b61b-381d28e744cc. List of valid resources from app registration: 00000003-0000-0000-c000-000000000000.

How do I add the *.azconfig.io URI to my app definition? It has to be registered somewhere because the manifest takes a GUID, not the URI:
	"requiredResourceAccess": [
		{
			"resourceAppId": "00000003-0000-0000-c000-000000000000",
			"resourceAccess": [
				{
					"id": "e1fe6dd8-ba31-4d61-89e7-88639da4683d",
					"type": "Scope"
				}
			]
		}
	],
	"samlMetad

Closing this as it looks like it's being handled in https://github.com/Azure/AppConfiguration/issues/338.

source: gharchive/issue

authors: et1975 jmckennon ranjanmicrosoft


text:
Wiki documentation is non-existent

I get we are all busy but when all MS documentation points to MSAL as the way to go for SPA apps, then documentation needs to be a first class citizen.

@aszalacinski  - I apologize that you are not able to find what you are looking for. We do have the documentation and we are currently working on improving it. Could you please  explain why do you say that it's non-existent?

@nehaagrawal the Wiki on this Github Repository does not show any useful information. Every item links back to Home. The only link that works is Register your app with AAD that links you to Microsoft website.

@aszalacinski I have fixed the wiki. Please check.

authors: aszalacinski nartc nehaagrawal


text:
After successful login and redirection, the execution of the routing guard is interrupted.

Core Library
MSAL.js v2 (@azure/msal-browser)
Core Library Version
2.26.0
Wrapper Library
Not Applicable
Wrapper Library Version
None
Description
HI,
I have a sign in page. When you visit the website without authentication, you will be redirected to this page.
When I click sign in to enter the login process and successfully authenticate and jump back to my website, there seems to be a problem with the routing guard, which makes me return to the sign in page.
I need to enter the home page after successful authentication. I don't know how to implement it.
But in fact, the login is successful. When I visit the website again, I can get the login user information. It seems that it is not waiting for the execution of handleredirectpromise at the routing guard.
The source code is here
vue3-sample-app.zip
.
MSAL Configuration
No response
Relevant Code Snippets
No response
Identity Provider
No response
Source
External (Customer)

@zico209 Can you please provide your configuration and your routing guard implementation so I can better assist you? Have you seen our Vue3 sample, which implements a routing Guard here?

@zico209 Can you please provide your configuration and your routing guard implementation so I can better assist you? Have you seen our Vue3 sample, which implements a routing Guard here?

https://github.com/AzureAD/microsoft-authentication-library-for-js/files/9122801/vue3-sample-app.zip
This is my demo project modified on vue3 simple. All details are here.

@zico209 Thanks! A couple things I noticed:

By default the library will redirect the user back to the page which started the login flow (in your case /signin) after hitting the specified redirectUri. Sounds like you don't want this behavior so to disable you can either set the navigateToLoginRequestUrl flag to false in your auth config (authConfig.ts -> msalConfig -> auth). Alternatively, you can set the redirectStartPage parameter on the login request (also located in authConfig.ts) to tell MSAL to redirect to any page you want after login is complete.
You are using the home route as your redirectUri and also configuring that route to use the Guard. This is not advisable. We recommend setting your redirectUri to a page which does not require the user to be authenticated, and then if needed, have that page redirect the user to where they need to be using the methods mentioned in point 1.

@tnorling Thank you! This is really helpful.


text:
Is it possible to have multiple application logins?

Core Library
MSAL.js v2 (@azure/msal-browser)
Core Library Version
2.28.3
Wrapper Library
MSAL React (@azure/msal-react)
Wrapper Library Version
1.4.7
Public or Confidential Client?
Public
Description
Application usage scenario:
Landing page -> Azure AD B2C login -> some functionalities -> Azure AD B2B login -> all functionalities
After authenticating with Azure AD B2C, the user gets access to application. After the initial login only some functionalities
are available. To be granted access to all the functionalities, user must authenticate with Azure AD B2B this time.
Is this scenario possible with single instance of PCA?
MSAL Configuration
No response
Relevant Code Snippets
No response
Identity Provider
Azure B2C Custom Policy
Source
External (Customer)

@grgicpetar

After authenticating with Azure AD B2C, the user gets access to application. After the initial login only some functionalities
are available. To be granted access to all the functionalities, user must authenticate with Azure AD B2B this time.

To be clear, do you want users to authenticate directly against AAD (i.e. MSAL -> AAD, as opposed to via B2C, i.e. MSAL -> B2C -> AAD)?
You can technically change authorities on a per request basis, so assuming the answer to the above question is yes, then you may be able to achieve what you describe, although it may be easier if you maintain two PCA instances. Unfortunately, we do not have sample that demonstrates this scenario, as far as I know.

@jasonnutter
I am aware that I can change authorities on a per request basis, but what I need to do is change ClientId  on a second authorization request.
I believe this should explain my use case more clearly:
Landing page -> Azure AD B2C login (Client ID 1) -> some functionalities -> Azure AD B2B login (Client ID 2) -> all functionalities.
As far as I know, I didn't see any example where ClientId can be changed using a single instance of MSAL.

@grgicpetar HI grgicpetar.I want to know how you solved it in the end because I also encountered the same scenario.

Hi @tangyinhao123, multiple instances did indeed work. It just feels weird to use since you can use only one instance through useMsal().

Hi @tangyinhao123, multiple instances did indeed work. It just feels weird to use since you can use only one instance through useMsal().

Thanks @grgicpetar  Is there an example for me to refer to, because I put it in index.tsx and re-instantiate it every time it is called?MY code:`  // Initialize client side tracing
initializeAppInsights();
// Initialize Icons
initializeIcons();
const RootComponent = () => {
const [instances,setInstance] = useState<PublicClientApplication|null>(null);
// Inject some global styles
mergeStyles({
":global(body,html,#root)": {
margin: 0,
padding: 0,
height: "100vh",
},
});
React.useEffect(() => {
const session = sessionStorage.getItem("clientId")
if (session) {
if (session == msalConfig.auth.clientId)
{
setInstance(new PublicClientApplication(msalConfig))
}
else {
setInstance(new PublicClientApplication(pmeConfig))
}
}
}, []);
document.title = "OfferStore Portal";
const handAccountType = (atype:string)=>()=>{
if(atype == "pme")
{
setInstance(new PublicClientApplication(pmeConfig))
sessionStorage.setItem("clientId",pmeConfig.auth.clientId)
}
else if (atype == "ms")
{
setInstance(new PublicClientApplication(msalConfig))
sessionStorage.setItem("clientId",msalConfig.auth.clientId)
}
else
{
return
}
}
return (
instances!=null?(

):(
<Stack style={{ marginTop: '50px' }}  tokens={stackTokens}>
<PrimaryButton  onClick={handAccountType("ms")}  text="Microsoft Account" />
<PrimaryButton  onClick={handAccountType("pme")} text="PME Account" />
)
);
};
ReactDOM.render(, document.getElementById("root"));`

@tangyinhao123
1.)
Define two PCA first in some config file:
import { Configuration, PublicClientApplication } from "@azure/msal-browser";
export const msalConfig1 Configuration = {
...
};
export const msalConfig2: Configuration = {
...
};
export const pca1 = new PublicClientApplication(msalConfig1);
export const pca2 = new PublicClientApplication(msalConfig2);
2.)
Provide the first one through Provider, this one you can use through useMsal() hook.

 ...

The second one you can use by explicity importing pca2 in files.

authors: grgicpetar jasonnutter tangyinhao123


text:
Add script to automate publish msal-core files to CDN

Script to automate upload msal-core generated files to the CDN. Requires a .env file in the msal-core folder including environment variables with SAS keys for the cdn.

Coverage remained the same at 80.998% when pulling 4f844f4a5a2fabdb4a0b8e1edcc0e8bb3e9f27b9 on automate-cdn-core into 0f352a074dff709304d87e3543c89472a1bcf875 on dev.

authors: coveralls jasonnutter


text:
update sample to use passport-azure-ad 3.0.0

Will merge after the release of version 3.0.0.

For the comments I made on the WebApp-OpenIDConnect-NodeJS PR that apply to all samples, please ensure we're making those changes across samples. Afterwards, :shipit:

authors: lovemaths polita

license: mit

license_source: bigquery


text:
Consistently capitalize GitHub

"GitHub" is its correct capitalization, so here's a PR. :sunny:

(This tool looks cool - good work, btw!)

Thanks!

repo: BBC-News/wraith


text:
Segfault when GUI closed and popout map used

There is a coredump in rqt_rover_gui when the GUI is closed and the popout map frame is open. Related to an std::pair assignment.

Fixed in pr #78

authors: gmfricke wfvining

repo: BCLab-UNM/SwarmBaseCode-ROS


text:
static addChild definition of a node does what Encapsulate claims to do by default

If A is a job with dynamically added children, if
a, b = A(), B()
a.addChild(b)

then b should run in parallel with the dynamically added children unless A().encapsulate is specified. b appears to run only after all of a's dynamically added children have completed.

@arkal, I slightly tweaked your comment. I hope I didn't change the semantics.

yep. I'll properly format  any new issues I find.

Here's the sample code if you want to reproduce it
from __future__ import print_function
from toil.job import Job

import argparse
import time

def f(job):
    '''
    DOCSTRING
    '''
    with open('test_toil.txt', 'w', 0) as outfile:
        print('F', sep='', file=outfile)
    #job.addChildJobFn(h)
    #job.addChildJobFn(i)
    return 'F'

def g(job):
    '''
    DOCSTRING
    '''
    with open('test_toil.txt', 'a', 0) as outfile:
        print('G', sep='', file=outfile)

def h(job):
    '''
    DOCSTRING
    '''
    time.sleep(5)  # So this will end after G and I
    with open('test_toil.txt', 'a', 0) as outfile:
        print('H', sep='', file=outfile)
    return 'H'

def i(job):
    '''
    DOCSTRING
    '''
    with open('test_toil.txt', 'a', 0) as outfile:
        print('I', sep='', file=outfile)
    return 'I'

def j(job, my_rv):
    '''
    DOCSTRING
    '''
    with open('test_toil.txt', 'a', 0) as outfile:
        print(my_rv, sep='', file=outfile)

def test_1():
    '''
    DOCSTRING
    '''
    parser = argparse.ArgumentParser()
    parser.add_argument('-f', dest='txt', default='txt')
    Job.Runner.addToilOptions(parser)
    params = parser.parse_args()
    F = Job.wrapJobFn(f).encapsulate()
    G = Job.wrapJobFn(g)
    F.addChild(G)
    Job.Runner.startToil(F, params)

def test_2():
    '''
    DOCSTRING
    '''
    parser = argparse.ArgumentParser()
    parser.add_argument('-f', dest='dummy', default='dummy')
    Job.Runner.addToilOptions(parser)
    params = parser.parse_args()
    F = Job.wrapJobFn(f).encapsulate()
    J = Job.wrapJobFn(j, F.rv())
    F.addChild(J)
    Job.Runner.startToil(F, params)

if __name__ == '__main__':
    test_1() # Expect FIGH or FGIH, get FIHG
    test_2() # TypeError

authors: arkal hannes-ucsc


text:
Tuesday 06-02-2024 roll call

Roll Call!
Leave a comment with these two things:

A summary of your study using only emojis
Something you'd like to share, anything goes! (within respect)

emoji cheat sheet

Good morning!!!

Hello!

Good Morning!

Good morning

Hello

hey hey hey

hi

hi

good morning 👋

morning

✌

hello

authors: AdilCodeBX Agnieszka-Dzwolak Dnyandeo33 SowmyaPuttaswamygowda ahlamboudali dspodina emrahhko enteryana rathiNamrata richellepintucan rodicailciuc rohma19 samirm00


text:
add help command

this command could list all commands one can call from our package

probably have to rename this command to something else, since it is inbuilt into the cmd. idk if i can use this command call


text:
Implement _map_chunk

This method should implement the logic to map a chunk (subset) of the dataset to phenopackets.
implement helper method def_map_instance to map a single row of the dataset to one phenopacket
Include:
Patient description:

[x] #60
[x] #62

Genotyping:

[x] #64
[x] #65

Phenotyping:

[x] #67

Debug


text:
IA-1644/IA-1688: frontend grid and responsive behavior refactor

Explain what problem this PR is resolving
There was a lack of consistency in the design rules. Sometime the search button is under the filters, sometimes aside the filters
Self proof reading checklist

[x] Did I use eslint and black formatters
[x] Is my code clear enough and well documented
[ ] Are my typescript files well typed
[ ] Did I add translations
[ ] My migrations file are included
[ ] Are there enough tests

Changes

used xs={12} if on mobile/tablet
if there are <= 3 columns in filters, the search button is aligned on the same level
if there  are more then 3 columns, the search button is aligned below the filters
used useTheme and useMediaQuery  to improve/fix design issues on mobile

How to test
Go through the entire app, see if there are no design issues on desktop, tablet and mobile
Print screen / video

@cypress

repo: BLSQ/iaso


text:
Admin profile photo moved down

This was fixed in v1.1.17

repo: BRACKETS-by-TRIAD/craftable-pro-docs


text:
Readme Updated!

@BRAVO68WEB do review and merge the PR if you find It perfectly alright.

Great job !!


text:
Set up Continuous Integration for this project on GitHub

This project needs to set up Continuous Integration in the form of Travis or some other service which can run builds and tests at least for every commit into the master branch.
I'm raising this issue here so that we don't forget about it. If anyone with experience would like to volunteer to help set this up, that would be great. The Bitcoin Unlimited project is just in the process of doing the same (actually, they've already set up Travis), so we might be able to get helpful advice from them if we go the Travis route.

I've activated integration with Travis, but I expect it to fail initially and require some support action to resolve (as happened with Bitcoin Unlimited).

Fixed with successful test or PR#52


text:
Add a SetRegistryValue MSBuild task to DeploymentFramework.BuildTasks.dll

Add a SetRegistryValue MSBuild task to DeploymentFramework.BuildTasks.dll. This can be used in any .btdfproj file (as can the SDC Tasks).
This work item was migrated from CodePlex
CodePlex work item ID: '6303'
Assigned to: 'tfabraham'
Vote count: '0'

[UnknownUser@4/12/2010]
Resolved with changeset 39648.

[UnknownUser@2/21/2013]

[UnknownUser@5/16/2013]

repo: BTDF/DeploymentFramework


text:
[Build tool] Turn Build tool into proper dev environment

Since the build tool is already almost a full build environment, turning it into one would be great. Copying the BTW sources into the MCP /src/ folder and then updating the md5s would likely be enough.

It also needs me to set up the multiple folders again, like I did with BTW-gradle alpha, but this time without the useless /common/ folder experiment.
$mcpDir/src should contain the BTW source
$projectDir/src should contain the addon source
Might potentially need to move the stuff that now goes in $projectDir/src to a temp build folder, potentially the MCP one and move that one from $mcpDir/temp to $projectDir/temp (or is it /tmp/?)

repo: BTW-Community/BTW-Public


text:
per-group input and weight int8_scale for group convolution

scenario 1
A channel = 10
B channel = 10
A -> depthwiseconv -> B

expected behavior
generate 10 int8_scale for A, one for each channel
generate 10 int8_scale for depthwiseconv weight, one for each channel
scenario 2
A channel = 10
B channel = 10
A -> conv (group=2) -> B

expected behavior
generate 2 int8_scale for A, one for each 5 channels
generate 2 int8_scale for conv weight, one for each group

Support this feature by caffe-int8-convert-tool-dev.py.It may take a long time to implement.I will try to optimize it


text:
Add support for vscode

Premises
vscode cannot make use of the Properties/launchSettings.json file as it uses an unsupported commandName, only project is supported in vscode.
What is this PR for
This PR aim to add launch & debug support of modules in vscode.
Necessary files
To achieve this, 3 files are necessary:

launch.json
settings.json
tasks.json

Only a single of those files, launch.json, requires the use of variables to make a newly created module, work properly.
those variables are stored in the settings.json files and is used by vscode to feed the appropriate values.
the 2 variables that are required are:

The game binary folder (by default, Win64_Shipping_Client)
The name of the module to debug

Unfortunately, the addition of 3 template symbols, including a single parameter are required.
Template symbols
-c or --code will need to be used if the user intend to use vscode as their IDE.
Generated type symbols are used to replace the placeholders present within settings.json initially.

gameBinariesFolder:

If the gameWindows parameter is true, gameBinariesFolder's value is the Win64_Shipping_Client folder, if not then,
If the gameWindowsStore parameter is true , gameBinariesFolder's value is the Gaming.Desktop.x64_Shipping folder.

displayName:

a separate symbol to moduleName that control its presence, in the case that it is not, sourceName will be used (the name symbol represent that value)
Folder exclusion
In the case that the user specify the use of vscode, the Properties folder will be excluded from the template.
The opposite, will be true if the user does not specify any values or false, .vscode will be excluded.
What could be done on top of what is currently provided
If necessary, i can add the publish and watch tasks back to tasks.json

This adds some concerns if we're implementing it this way

There are two independent ways for configuration - MSBuild and VSCode
Hardcoded gameBinariesFolder - if you change the BANNERLORD_GAME_DIR env, you'll also need to change the variable

I think that adding a new VSCode specific templates for Standard/Sdk would be better - we could move all of the dynamic variables stored in MSBuild to settings.json. When building, MSBuild will look into settings.json for the values.
I should be able to adapt the changes as a new project if you're not able. It kinda doubles the codebase, but it should provide a better user experience
Also, as a comment, I think it would be better to file a bug report to VSCode/ C# Dev Kit extension for the lack of executable support in commandName. Looks like someone reported an IIS error and it's being fixed

There are two independent ways for configuration - MSBuild and VSCode

I think it would be better to file a bug report to VSCode/ C# Dev Kit extension for the lack of executable support in commandName. Looks like someone reported an IIS error and it's being fixed

I think that adding a new VSCode specific templates for Standard/Sdk would be better

https://code.visualstudio.com/docs/csharp/debugger-settings#_launchsettingsjson-support
Seems like vscode originally planned it to be this way, i agree that mixing both configs isn't the best of ideas, that would reduce the complexity of templates, however, that will make maintaining the templates more difficult.

Hardcoded gameBinariesFolder - if you change the BANNERLORD_GAME_DIR env, you'll also need to change the variable

I don't really see what your concern is about here, this would mostly be an issue if the BANNERLORD_GAME_DIR variable isn't set properly, or if you don't restart vscode after changing the variable.
If you move the game to another location on steam or the store, the binary folder will stay the same.

we could move all of the dynamic variables stored in MSBuild to settings.json. When building, MSBuild will look into settings.json for the values.

This would require the use of an msbuild task just for that purpose, which is somewhat confusing to use, even with the documentation provided.
I will try playing around with it since, at least, it has a more proper documentation than templates does.

I've added my own interpretation of VSCode, but as you said, MSBuild code is a mess, especially the way to read JSON without any JSON dependency
https://github.com/BUTR/Bannerlord.Module.Template/tree/Mrcubix_master_BUTR

you should be able to make use of System.Text.Json just for this task, it shouldn't pose any issues

you should be able to make use of System.Text.Json just for this task, it shouldn't pose any issues, or worst case scenario, you can make use of the game's newtonsoft dependency.

Surprisingly, System.Text.Json isn't available in MSBuild because the target is netstandard2.0, as I understand
Reusage of Newtonsoft could work when the game folder is available, and reference assemblies are not set, but there are other issues
We need Newtonsoft.Json to get the Game folder where Newtonsoft.Json is, so that's a paradox. It won't also work with having Newtonsoft.Json as a NuGet package, because we need to resolve the game folder before the project dependencies are resolved.
So we need some built-in mechanism to read Json without external deps, where System.Text.Json should have helped

https://learn.microsoft.com/en-us/dotnet/api/microsoft.extensions.configuration.configurationbuilder?view=dotnet-plat-ext-7.0&viewFallbackFrom=netstandard-2.0
could try using a ConfigurationBuilder which is available in netstandard 2.0

We should be able to revisit this, looks like we could potentially reuse launchSettings.json

So it's marked as merged, but it not "really" merged.
@Mrcubix if you're still modding Bannerlord, can you create a standard SDK/non SKD template and check whether such support for VSCode is correct and sufficient?

I have moved on from bannerlord modding modding but i can check tomorrow, still useful for other templates i work on.

So there are multiple issues with the template:

The project generated from the template is created in another folder than the current folder, resulting in VScode being unable to find the launch.json file. Usually, templates just dump their content in the current folder.
Once moved, VScode is still unable to debug the module, and will error with the following:

Unable to determine debug settings for project '[...]\Bannerlord\Testing\Template-testing\Bannerlord.Template.Test.csproj'

Looking into how to fix the last error.

So there are multiple issues with the SDK template:

The project generated from the template is created in another folder than the current folder, resulting in VScode being unable to find the launch.json file. Usually, templates just dump their content in the current folder.
No default profile is being specified, which could lead to some errors,
If i open the generated directory instead in vscode, and try to debug the module, then i get the following error:

[...]\Bannerlord\Testing\Template-testing\Bannerlord.Template.Test\Bannerlord.Template.Test.csproj' is not an executable project.

Update: Noticed again that only Profiles of type Project are compatible with vscode, so these templates won't work, see: https://code.visualstudio.com/docs/csharp/debugger-settings#:~:text=Properties/launchSettings.json"-,Restrictions The same applies to dotnet CLI.

Not sure I can reproduce the issues.
So I've create the template with two methods

dotnet new blmodfx - will treat the current directory as the project name
`dotnet new blmodfx --name "MyModule" - will create a new folder MyModule with the content

Do you mean the VSCode profile or the profile from launchSettings?
I'm able to select Start Debugging [net472] (Steam/GOG/Epic) and it starts the game as it should - with correct args, so it looks like Executable is working correctly in VSCode

Do you mean the VSCode profile or the profile from launchSettings?

launchSettings.json

I'm able to select Start Debugging [net472] (Steam/GOG/Epic) and it starts the game as it should - with correct args, so it looks like Executable is working correctly in VSCode

I tried multiple times, none of which works, also tried on another mostly clean machine just to make sure it wasn't a setup issue

Now, with blmodfx:

dotnet new blmodfx
Try to debug
Get the error '[...]\Bannerlord\Testing\template_test\template_test.csproj' is not an executable project.

Now, with blmodfx:

dotnet new blmodfx
Try to debug
Get the error '[...]\Bannerlord\Testing\template_test\template_test.csproj' is not an executable project.

Just to be sure, both ms-dotnettools.csharp and ms-dotnettools.csdevkit are installed?

I can confirm that without ms-dotnettools.csharp it will tell that dotnet  is not supported and without ms-dotnettools.csdevkit it states 'c:\Git\f\f.csproj' is not an executable project.

I definitely need to add extensions.json with their recommendations
{
    "recommendations": [
        "ms-dotnettools.csharp",
        "ms-dotnettools.csdevkit"
    ]
}

ms-dotnettools.csdevkit is not installed as it is not Open source

Okay, then we'll need a non proprietary solution still, but we don't have yet an alternative solution which would not require a new template. But even with the template those issues still persist

It seems like custom operations works in json files, so you could try to put placeholders in and replace those placeholders with the value in question of makes use of settings vars, something like that.

authors: Aragas Mrcubix


text:
Pre-commit hook runs prettier on all files instead of just staged files

[x] Make prettier only write to staged files
[x] Have eslint warnings prevent commit

Completed in 1e22647aa04346f8a811d67a4f2b1af82fed0c70

repo: BUUPE/interview


text:
Holodeck Make Scenario Config

Describe the bug
When using a python data structure rather than a scenario config file, the following error is thrown.
holodeck/src/holodeck/packagemanager.py", line 345, in get_binary_path_for_scenario
with open(config_path, 'r') as f:
FileNotFoundError: [Errno 2] No such file or directory: 'config.json'

To Reproduce
Call holodeck.make with keyword argument scenario_cfg
Expected behavior
Should load correct world with scenario that was provided as keyword arg
Additional context
I believe this is caused by line 62 in holodeck.py
scenario_name = "{}-{}".format(scenario["name"], scenario["world"])

The scenario name should follow the format [WORLDNAME]-[SCENARIONAME].
Additionally, I don't think it should be a requirement that the scenario name you are using be an existing scenario name. As is, this is a requirement for holodeck to be able to find the package config file bauase of the logic in packagemanager.py/get_binary_path_for_scenario.

I'm currently looking into this issue.

I'm currently looking into this issue.

You can assign yourself, then we know you are working on it (right hand side)

@kolbytn did you say you the documentation specified that you can use any name for the scenario? I think the right behavior is to specify an existing scenario name. I think we may need to fix the documentation.

To my knowledge, the documentation doesn't specify, but I don't think a custom scenario should need to be the same name as an existing scenario file.

I see what you mean. Yeah, that makes sense now that I looked at it again. We need to change how we're getting the executable. Right now it's using the path to an existing scenario to find the executable path.

authors: daniekpo jaydenmilne kolbytn

repo: BYU-PCCL/holodeck


text:
有關繁轉簡出錯

繁體： 唓 轉簡體會出 𪠳
而不是保留原來的 唓 字
另外能否公開字庫供node.js編碼者查閱？

這是類推的簡化字吧

http://holland.pk/uptow/i4/17fb4edc75c6cf761463cfca4a86e5af.png
可是我看到的是亂碼 （見上圖）
請問你可以看到字嗎？

可以啊，參見漢典：
http://www.zdic.net/z/af/js/2A833.htm

這個字的確有類推簡化字，但是不在Unicode BMP區域，所以會造成有時無法顯示的問題。

喜帖街的 “喜”字 在香港应该作“囍” 在opencc的香港标准裡好像缺失此转换

香港一般書面語都會用「喜」而不會用「囍」
囍是中國人用來辦喜事希望雙喜臨門才會寫作囍
一般中文只會用「喜」
參考來源：
https://zh.wikipedia.org/wiki/利東街
https://hk.answers.yahoo.com/question/index?qid=20070616000051KK04521
2015-09-29 5:32 GMT+08:00 機智的阿卡林醬 notifications@github.com:

喜帖街的 “喜”字 在香港应该作“囍” 在opencc的香港标准裡好像缺失此转换
—
Reply to this email directly or view it on GitHub
https://github.com/BYVoid/OpenCC/issues/119#issuecomment-143880350.

我同意你的意見
所以我提出部分情況需要特別的對待
比如轉換簡體中文至繁體 “喜欢”會成爲“喜歡”
但是轉換簡體中文至繁體“喜帖”會成爲“囍帖”

我的意思是，應該也寫作喜帖
囍帖是錯誤的，只是為了賀喜才出現的
是傳統的中國文化，但不是中文
2015年10月1日 上午2:24於 "機智的阿卡林醬" notifications@github.com寫道：

我同意你的意見
所以我提出部分情況需要特別的對待
比如轉換簡體中文至繁體 “喜欢”會成爲“喜歡”
但是轉換簡體中文至繁體“喜帖”會成爲“囍帖”
—
Reply to this email directly or view it on GitHub
https://github.com/BYVoid/OpenCC/issues/119#issuecomment-144498903.

https://tw.bid.yahoo.com/item/【愛玩樂2館】kitty-凱蒂貓-囍貼-婚禮小物-婚慶貼紙-喜-100024923355
內地確實沒這種習慣，但是臺灣有這樣的寫法，香港地區我不太清楚

那個人賣囍帖當然是寫囍貼啊...
因為是雙喜的貼, 你看圖就看到了 (注意是貼, 不是帖, 因為那個人是賣貼紙, 雙喜的貼紙)
中國傳統的習俗來的
但以中文的角度來說, 詞語是喜帖
囍字的由來
相傳王安石在前往考試途中，在一個鎮上見到馬員外家出了一副對聯的上聯，要求有才學的人替他對出下聯，上聯是：「走馬燈，燈馬走，燈熄馬停步」。王安石因要趕往考試，所以未有理會。事有湊巧，王安石考完試後，考試官以廳前的飛虎旗作為題目考他，考試官出了下聯，要王安石對出上聯，下聯是：「飛虎旗，旗虎飛，旗捲虎藏身」。王安石想起了馬員外的「走馬燈」上聯，便立即以它對「飛虎旗」。考試過後，王安石來到馬員外家，又以「飛虎旗」為下聯對上聯「走馬燈」。員外十分高興，便將女兒嫁了給他。就在成親當天，王安石接到金榜題名的喜訊，喜上加喜，就寫了一個大紅雙喜字貼在門上，吟道：「巧對聯成雙喜歌，馬燈飛虎結絲羅」。從此，雙喜成為新婚時不可少的字了。
2015-10-02 0:32 GMT+08:00 機智的阿卡林醬 notifications@github.com:

https://tw.bid.yahoo.com/item/【愛玩樂2館】kitty-凱蒂貓-囍貼-婚禮小物-婚慶貼紙-喜-100024923355
內地確實沒這種習慣，但是臺灣有這樣的寫法，香港地區我不太清楚
—
Reply to this email directly or view it on GitHub
https://github.com/BYVoid/OpenCC/issues/119#issuecomment-144780537.

修正第一句:
那個人賣囍貼當然是寫囍貼啊...
Kyle Tse shtse8@gmail.com 於 2015年10月2日 上午1:01 寫道：

那個人賣囍帖當然是寫囍貼啊...
因為是雙喜的貼, 你看圖就看到了 (注意是貼, 不是帖, 因為那個人是賣貼紙, 雙喜的貼紙)
中國傳統的習俗來的
但以中文的角度來說, 詞語是喜帖
囍字的由來
相傳王安石在前往考試途中，在一個鎮上見到馬員外家出了一副對聯的上聯，要求有才學的人替他對出下聯，上聯是：「走馬燈，燈馬走，燈熄馬停步」。王安石因要趕往考試，所以未有理會。事有湊巧，王安石考完試後，考試官以廳前的飛虎旗作為題目考他，考試官出了下聯，要王安石對出上聯，下聯是：「飛虎旗，旗虎飛，旗捲虎藏身」。王安石想起了馬員外的「走馬燈」上聯，便立即以它對「飛虎旗」。考試過後，王安石來到馬員外家，又以「飛虎旗」為下聯對上聯「走馬燈」。員外十分高興，便將女兒嫁了給他。就在成親當天，王安石接到金榜題名的喜訊，喜上加喜，就寫了一個大紅雙喜字貼在門上，吟道：「巧對聯成雙喜歌，馬燈飛虎結絲羅」。從此，雙喜成為新婚時不可少的字了。
2015-10-02 0:32 GMT+08:00 機智的阿卡林醬 notifications@github.com:

https://tw.bid.yahoo.com/item/【愛玩樂2館】kitty-凱蒂貓-囍貼-婚禮小物-婚慶貼紙-喜-100024923355
內地確實沒這種習慣，但是臺灣有這樣的寫法，香港地區我不太清楚
—
Reply to this email directly or view it on GitHub
https://github.com/BYVoid/OpenCC/issues/119#issuecomment-144780537.

repo: BYVoid/OpenCC


text:
Added tileAndOffset NME custom node

Hey! Hopefully this fits here!

I would say yes :-) adding @PirateJC and @PatrickRyanMS

LOL This is hilarious! I'm working on something like this as we speak! Awesome! Great minds!

I was just watching your video Custom Nodes in the Node Material Editor: Part 1 today and tried to create a useful one. So I did this one! Crazy!

authors: PirateJC RolandCsibrei sebavan

repo: BabylonJS/Assets


text:
Havok physics compatibility for older devices

Repro

Expected result: Havok physics working on older devices (iOS pre-16.4, Android Webview < 81)
Current result: Havok physics fails due to lack of SIMD support

Screenshots
N/A
Desktop (please complete the following information):

OS: Various (see details in linked issues)
Browser: Safari, Chrome
Version: Various (focus on pre-16.4 iOS Safari and Android Webview < 81)

Smartphone (please complete the following information):

Device: Various iOS and Android devices
OS: iOS < 16.4, Android with Webview < 81
Browser: Safari, Android Webview
Version: Various (see details in linked issues)

Additional context
@sebavan @CedricGuillemet @eoineoineoin
This issue aims to resurface the conversation from #14315, which was closed without a clear resolution. We're still encountering compatibility issues with Havok physics on older devices, affecting a significant user base (>8% of iOS users as of April 2023).
Key points and potential solutions:

SIMDe or LLVM's vector extensions have been suggested as possible approaches
Goal: maintain compatibility without compromising performance on newer hardware

Relevant links:

Previous issue: #14315
Forum discussions:

https://forum.babylonjs.com/t/webassembly-error-havok-project-in-old-ios-device-iphone-6s/40213
https://forum.babylonjs.com/t/havok-cannot-be-loaded-in-any-safari-browser/41481/14?u=nyan-left

Emscripten issue: https://github.com/emscripten-core/emscripten/issues/22470

Can we reopen this discussion and explore viable solutions? Your insights would be greatly appreciated.

@CedricGuillemet / @eoineoineoin , are we planning to fix the issue ? From what I understand, no but I might be wrong and wanted to check with you before closing ? I am pretty sure the ios numbers are now pretty different a well ?

@sebavan I'm not particularly inclined here, just because of the extra third-party dependency, doubling the targets and the difficulty testing. Not even sure if those old OS versions are supported by their respective vendors, either. Let's discuss on our Thursday call.

Thanks, that is what I thought so le let me close the issue as Wont Fix and reopen if you decide otherwise on Thursday

OK, thanks for a response. One error in @nyan-left's summary was the >8% stats were from April this year, 2024 not 2023. Unfortunately I can't find any newer ones that include detailed version breakdowns. Apple announced over 2.2 billion active devices in total in February, so with a conservative estimate of 60% of them being iPhones means there are likely over 100 million users running versions of iOS without wasm simd support.
Testing-wise a universal "baseline wasm" build will still run on all current wasm engines, so all the same test suite used to verify functionality could be used, it wouldn't need specific testing on these older engines. Or perhaps this fallback build could be released with an explicitly lower "support tier" and left to users to handle the runtime load decision if they really want a fallback (eg Unity's WebGL output is officially unsupported on mobile but still sees usage).
I haven't completely given up on trying to do this on the wasm directly but it looks so much easier to achieve at compile time. I do take the point there might be an extra dependency required and some extra testing cost so won't keep pushing it if it's still a no! :)

authors: eoineoineoin nyan-left sebavan tangobravo


text:
[Nightly] Texture bindings and validation tests

The crash reported by d3d11 when running UnindexedMesh PG is:
D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: The Shader Resource View dimension declared in the shader code (TEXTURE2D) does not match the view type bound to slot 0 of the Pixel Shader unit (TEXTURECUBE).  This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching). [ EXECUTION ERROR #354: DEVICE_DRAW_VIEW_DIMENSION_MISMATCH]
D3D11: **BREAK** enabled for the previous message, which was: [ ERROR EXECUTION #354: DEVICE_DRAW_VIEW_DIMENSION_MISMATCH ]

The Fresnel PG must be run before UnindexedMesh.
It seems like Fresnel binds some TextureCubes that are not unbound or replaced by new 2D textures. When rendering UnindexedMesh, the shader is expecting a different texture type and crashes.
To repro, you have to use the same Preprocessor as the nightly when building solution: -DBGFX_CONFIG_MEMORY_TRACKING=ON -DBGFX_CONFIG_DEBUG=ON
I tried :

discard bindings after bgfx::submit but subsequent drawcalls that share the same state will fail
bind invalidHandle to each texture slot used by the shader when setProgram is called
call bgfx::discard when binding a new program

I've tried to revert some commits and I've found the cause:
If I replace these lines:
    NativeEngine.prototype.getHardwareScalingLevel = function () {
        return this._native.getHardwareScalingLevel();
    };
    NativeEngine.prototype.setHardwareScalingLevel = function (level) {
        this._native.setHardwareScalingLevel(level);
    }

with previous version:
NativeEngine.prototype.getHardwareScalingLevel = function () {
        return 1.0;
    }

Then validation test works fine.
I do not understand how this leads to a shader and texture attribution error.

I've tried to revert some commits and I've found the cause:
If I replace these lines:
    NativeEngine.prototype.getHardwareScalingLevel = function () {
        return this._native.getHardwareScalingLevel();
    };
    NativeEngine.prototype.setHardwareScalingLevel = function (level) {
        this._native.setHardwareScalingLevel(level);
    }

with previous version:
NativeEngine.prototype.getHardwareScalingLevel = function () {
        return 1.0;
    }

Then validation test works fine.
I do not understand how this leads to a shader and texture attribution error.

Interesting...I just ran the validation test with the current repo state, but the issue persists. The current babylon.max.js script that the validation test runs agains does NOT have the changes that you reverted @CedricGuillemet.

Interesting...I just ran the validation test with the current repo state, but the issue persists. The current babylon.max.js script that the validation test runs agains does NOT have the changes that you reverted @CedricGuillemet.

authors: CedricGuillemet Drigax

repo: BabylonJS/BabylonNative


text:
Mixing Pode.Web in Pode Views

Question
I am playing around with custom HTML in Pode views and thought it would be cool to also be able to leverage Pode.Web when needed but cannot get them to render. Is this possible? Here is a basic example:
<!DOCTYPE html>

  <title>Mixing Pode.Web With Pode Views</title>

    $(New-PodeWebCard -Name 'Test' -Content @(
        New-PodeWebForm -Name 'TestingIt091827' -ScriptBlock {
			#noop
        } -Content @(
            New-PodeWebTextbox -Name 'TestName' -DisplayName 'Name'
            New-PodeWebRadio -Name 'TestScope' -DisplayName 'Scope' -Options @('AllUsers', 'CurrentUser')
        )
    ))

Hi @fatherofinvention,
It's an interesting idea, though with how Pode.Web works at the moment it's not currently possible. Calling New-PodeWebCard, etc., will each return a hashtable defining the element which is then used in Pode.Web to dynamically build a lot of Pode Views.
Calling them in isolation, within custom Pode Views, they will simply return bare hashtables 😛
It is teeechnically possible, but would require a change in Pode.Web to render the required HTML, something like this possibly:
<!DOCTYPE html>

  <title>Mixing Pode.Web With Pode Views</title>

    $(ConvertTo-PodeWebHtml (New-PodeWebCard -Name 'Test' -Content @(
        New-PodeWebForm -Name 'TestingIt091827' -ScriptBlock {
			#noop
        } -Content @(
            New-PodeWebTextbox -Name 'TestName' -DisplayName 'Name'
            New-PodeWebRadio -Name 'TestScope' -DisplayName 'Scope' -Options @('AllUsers', 'CurrentUser')
        )
    )))

It'll also need helper functions to load the CSS (this could be optional), and also the required JavaScript (definitely mandatory, otherwise controls wouldn't work).
Might be a good one to raise over on Pode.Web 😄

Thanks @Badgerati! II'll close this and open a new issue in the Pode.Web repo as suggested. Just to give you a little more context, I love how easy it is to build with Pode and Pode.Web, but I'm not a fan of the default Bootstrap styling. When I learned about views, I got really excited because it makes it super simple to write my own HTML and style it however I like, plus add PowerShell logic. However, there are a few things I'd love to use from Pode.Web (like file upload), so it would be great if I could pick and choose what I need from Pode.Web and use custom markup, styles, etc. the rest of the time.

authors: Badgerati fatherofinvention

repo: Badgerati/Pode


text:
Updated README.mds

added links back to the articles

test this please

test this please

repo: Baeldung/kotlin-tutorials


text:
Added social media icons

Added Suitable social media profile links such as github, quora etc in the footer section

Thank you for submitting your pull request! 🙌 We'll review it as soon as possible. In the meantime, please ensure that your changes align with our CONTRIBUTING.md. If there are any specific instructions or feedback regarding your PR, we'll provide them here. Thanks again for your contribution! 😊

@BamaCharanChhandogi  kindly review the PR

@BamaCharanChhandogi  But I only made changes in footer.jsx

To add github icon , and quora icon it was necessary to import them from react - icons .

@BamaCharanChhandogi But I only made changes in footer.jsx  To add github icon , and quora icon it was necessary to import them from react - icons .

This is all right. I am saying why did you change the package Json file. I think It was by mistake. you can undo changes to that file. I mean revert.

@BamaCharanChhandogi  Ok I reverted back the changes

repo: BamaCharanChhandogi/Diabetes-Prediction


text:
[Feature Request] support downloaded videos? + more

Videos downloaded with yt-dlp have PURL and it contains video link. So it can just look for that to download live chat, also if a video already has livechat embedded in it then use it?
Insert line breaks if characters reach certain threshold so that spam messages don't take entire horizontal screen.
Custom font support + colors, borders config, usually people love to add emoji in chat but our usual font can't display that so we can just use Nerd Fonts for the chat so it can be displayed.

Videos downloaded with yt-dlp have PURL and it contains video link. So it can just look for that to download live chat, also if a video already has livechat embedded in it then use it?

If you try to load a live chat without manually passing in a file name (script-message load-chat) and it's from a local video file, it will look for a live chat with the same name as the video in the same directory as the video (e.g. file.mp4 will look for file.live_chat.json), so you can just download the live chat with the video when you download via yt-dlp.

Insert line breaks if characters reach certain threshold so that spam messages don't take entire horizontal screen.

I do have a limit for line length but it's flexible so it only breaks at word boundaries, I guess this would be a problem if a message was really long and had no spaces, I'll think about how to approach it

Custom font support + colors, borders config

Done, update to the latest commit. Also changed color format option to author-color.

Wasn't able to get emoji to work when changing the font though, let me know if you get that working.

Nerd fonts directly doesn't support emoji but there is a long way to patching fonts with Noto Color Emoji font to support them.
A second method is to use Noto Color Emoji as the default font for emoji, since live_chat.json does have text, emoji, emojiId it should be somehow possible to use different font for them? text can be configurable by the user and emoji font would be Noto Color Emoji.
But for some reason I still can't see the emojis in mpv even after setting font=Noto Color Emoji

I definitely could make a seperate font setting for emoji pretty easily, but I'm not sure to what extent mpv supports emoji. It seems libass doesn't support colored emoji (https://github.com/libass/libass/issues/381), supposedly monochrome emoji fonts should work, haven't tested myself yet. If you test one, let me know the results, if monochrome emoji fonts work then I'll add a setting for emoji font as well.

I tried tons of workarounds.  EmojiOne, Nerd Font patched ones, Google's Noto Emoji (25% are monochrome) and all don't work and display the boxes for colored emoji.  Yes monochrome emoji show just fine on most any font.

Only font that doesn't show boxes is Twitter Color Emoji "Regular B&W outline emoji are included for backwards/fallback compatibility."
https://github.com/13rac1/twemoji-color-font/releases
opts['font'] = 'Twitter Color Emoji'

In the end though it might just be better to use a better font though for readibility and just ignore the boxes.
not worth to ("emojiId": ").*?(",)   /   $1$2 replace them each time either.

Now using mpv 0.38 and it sure seems to be getting almost all emojis.  Maybe it just has so many B&W for the colored ones.  I tried nerd font..that was a no go.  Also tried Noto Emoji again and the spacing between letters was way off.  Only downside to using this Twitter Color Emoji is it's 14MB.

authors: BanchouBoo BhaturaGuy mrfragger

repo: BanchouBoo/mpv-youtube-chat


text:
🛑 Environment and Natural Resources is down

In d9e6872, Environment and Natural Resources (https://www.enr.gov.nt.ca) was down:

HTTP code: 503
Response time: 10270 ms

Resolved: Environment and Natural Resources is back up in df42996 after 7 minutes.

repo: Barctic/gnwt-monitor


text:
🛑 Industry, Tourism and Investment is down

In f71e639, Industry, Tourism and Investment (https://www.iti.gov.nt.ca) was down:

HTTP code: 504
Response time: 214 ms

Resolved: Industry, Tourism and Investment is back up in aa385fd after 7 minutes.


text:
🛑 Infrastructure is down

In 4fa327f, Infrastructure (https://www.inf.gov.nt.ca) was down:

HTTP code: 503
Response time: 10114 ms

Resolved: Infrastructure is back up in 974bfe0 after 10 minutes.


text:
🛑 Legislative Assembly is down

In 471114f, Legislative Assembly (https://www.ntassembly.ca) was down:

HTTP code: 503
Response time: 10047 ms

Resolved: Legislative Assembly is back up in df14d34 after 7 minutes.


text:
🛑 Municipal and Community Affairs is down

In 414f9fc, Municipal and Community Affairs (https://www.maca.gov.nt.ca) was down:

HTTP code: 403
Response time: 314 ms

Resolved: Municipal and Community Affairs is back up in ca519b6.


text:
🛑 Municipal and Community Affairs is down

In 936f836, Municipal and Community Affairs (https://www.maca.gov.nt.ca) was down:

HTTP code: 403
Response time: 452 ms

Resolved: Municipal and Community Affairs is back up in 14dfff8.


text:
🛑 Infrastructure is down

In 170fb64, Infrastructure (https://www.inf.gov.nt.ca) was down:

HTTP code: 403
Response time: 345 ms

Resolved: Infrastructure is back up in f8fded5.


text:
🛑 Lands is down

In b7f2b7c, Lands (https://www.lands.gov.nt.ca) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Lands is back up in 5339fc3.


text:
🛑 NWT Housing Corporation is down

In 662f9d6, NWT Housing Corporation (https://www.nwthc.gov.nt.ca) was down:

HTTP code: 504
Response time: 287 ms

Resolved: NWT Housing Corporation is back up in 20634c7 after 7 minutes.


text:
CMake issues

As of 6dc4866bc417c396b40cdf255f417adcda579596 I'm running into the following using the default compile instructions:
[ 21%] Performing configure step for 'bfruntime_x86_64-vmm-elf'
-- The C compiler identification is Clang 3.9.1
-- The CXX compiler identification is Clang 3.9.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- The ASM_NASM compiler identification is NASM version 2.12.01
-- Found assembler: /usr/bin/nasm
-- Configuring done
CMake Error at CMakeLists.txt:50 (add_library):
  Target "bfcrt" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:70 (add_library):
  Target "bfdso" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:78 (add_library):
  Target "bfpthread" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

CMake Error at CMakeLists.txt:89 (add_library):
  Target "bfsyscall" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

CMake Error at CMakeLists.txt:50 (add_library):
  Target "bfcrt" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:70 (add_library):
  Target "bfdso" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:78 (add_library):
  Target "bfpthread" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

CMake Error at CMakeLists.txt:89 (add_library):
  Target "bfsyscall" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

-- Generating done
-- Build files have been written to: /home/ssjtoma/workspace/bareflank/build/bfruntime/x86_64-vmm-elf/build
CMakeFiles/bfruntime_x86_64-vmm-elf.dir/build.make:108: recipe for target 'bfruntime/x86_64-vmm-elf/stamp/bfruntime_x86_64-vmm-elf-configure' failed
make[2]: *** [bfruntime/x86_64-vmm-elf/stamp/bfruntime_x86_64-vmm-elf-configure] Error 1
CMakeFiles/Makefile2:751: recipe for target 'CMakeFiles/bfruntime_x86_64-vmm-elf.dir/all' failed
make[1]: *** [CMakeFiles/bfruntime_x86_64-vmm-elf.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2

This line looks suspect to me:
The C compiler identification is Clang 3.9.1

I'm not sure how CMake in your environment finds/reports the compiler version being used, but Clang 6+ is currently supported. Which version of CMake are you using, and which OS/distro?
Also, did you start your build from a completely empty build directory? That error looks very familiar to me from a few commits back, so I'm wondering if there's something leftover in your build directory that is causing it.
As of this morning, 6dc4866bc417c396b40cdf255f417adcda579596 builds on my Ubuntu 18.04 environment using CMake 3.14.0 and the default build configuration. If you have any more information about your particular environment that might help me reproduce this, that would be helpful!

This is on debian stretch using a clean build directory. With clang-6.0 and clang++-6.0 I get:
CMake Error at scripts/cmake/macros.cmake:975 (message):
  ENABLE_BUILD_USERSPACE is not supported with clang
Call Stack (most recent call first):
  scripts/cmake/validate.cmake:44 (invalid_config)
  CMakeLists.txt:199 (include)

CMake Error at scripts/cmake/macros.cmake:962 (message):
  Build validation failed
Call Stack (most recent call first):
  CMakeLists.txt:200 (validate_build)

-- Configuring incomplete, errors occurred!

$ cmake --version
cmake version 3.13.2

With -DENABLE_BUILD_USERSPACE=OFF I get
[ 52%] Performing bfruntime_x86_64-vmm-elf_cleanup step for 'bfruntime_x86_64-vmm-elf'
Scanning dependencies of target bfsyscall
Scanning dependencies of target bfpthread
Scanning dependencies of target bfcrt
Scanning dependencies of target bfdso
[ 10%] Building CXX object CMakeFiles/bfdso.dir/src/dso/dso.cpp.o
[ 20%] Building CXX object CMakeFiles/bfcrt.dir/src/crt/crt.cpp.o
[ 30%] Building CXX object CMakeFiles/bfsyscall.dir/src/syscall/syscall.cpp.o
error: invalid value 'c++17' in '-std=c++17'
[ 40%] Building CXX object CMakeFiles/bfpthread.dir/src/pthread/pthread.cpp.o
CMakeFiles/bfdso.dir/build.make:62: recipe for target 'CMakeFiles/bfdso.dir/src/dso/dso.cpp.o' failed
make[5]: *** [CMakeFiles/bfdso.dir/src/dso/dso.cpp.o] Error 1
CMakeFiles/Makefile2:108: recipe for target 'CMakeFiles/bfdso.dir/all' failed
make[4]: *** [CMakeFiles/bfdso.dir/all] Error 2
make[4]: *** Waiting for unfinished jobs....
[ 50%] Building ASM_NASM object CMakeFiles/bfpthread.dir/src/pthread/threadcontext.asm.o
error: invalid value 'c++17' in '-std=c++17'error: error:
invalid invalid valuevalue  'c++17''c++17' in  in '-std=c++17''-std=c++17'

CMakeFiles/bfsyscall.dir/build.make:62: recipe for target 'CMakeFiles/bfsyscall.dir/src/syscall/syscall.cpp.o' failed

Thanks for the info! Here's a couple things I can think of for you to try:
It looks like CMake is trying to use a version of clang to compile the VMM that doesn't have c++17 support enabled. When you specified a version of clang to use, did you do it using a command line configuration like -DCMAKE_C_COMPILER=clang-6? That will set the compiler for building userspace tools, but the vmm compiler is defined through a separate toolchain file in Bareflank's build system
Instead, try setting an environment variable CLANG_BIN to see if that helps. Maybe the VMM toolchain file is finding clang 3.9.1 in your environment first, and trying to use that to compile the VMM

I've set them manually via the environment variables
export CC=clang-6.0
export CXX=clang-6.0

I've removed all other clang packages from the system, new build folder, now it's back to the same error:
[ 33%] Performing configure step for 'bfruntime_x86_64-vmm-elf'
-- The C compiler identification is Clang 6.0.0
-- The CXX compiler identification is Clang 6.0.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- The ASM_NASM compiler identification is NASM version 2.12.01
-- Found assembler: /usr/bin/nasm
-- Configuring done
CMake Error at CMakeLists.txt:50 (add_library):
  Target "bfcrt" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:70 (add_library):
  Target "bfdso" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:78 (add_library):
  Target "bfpthread" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

CMake Error at CMakeLists.txt:89 (add_library):
  Target "bfsyscall" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

CMake Error at CMakeLists.txt:50 (add_library):
  Target "bfcrt" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:70 (add_library):
  Target "bfdso" links to target "vmm::bfroot" but the target was not found.
  Perhaps a find_package() call is missing for an IMPORTED target, or an
  ALIAS target is missing?

CMake Error at CMakeLists.txt:78 (add_library):
  Target "bfpthread" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

CMake Error at CMakeLists.txt:89 (add_library):
  Target "bfsyscall" links to target "vmm::bfroot" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

-- Generating done
-- Build files have been written to: /home/ssjtoma/workspace/bareflank/build/bfruntime/x86_64-vmm-elf/build
CMakeFiles/bfruntime_x86_64-vmm-elf.dir/build.make:108: recipe for target 'bfruntime/x86_64-vmm-elf/stamp/bfruntime_x86_64-vmm-elf-configure' failed
make[2]: *** [bfruntime/x86_64-vmm-elf/stamp/bfruntime_x86_64-vmm-elf-configure] Error 1
CMakeFiles/Makefile2:1324: recipe for target 'CMakeFiles/bfruntime_x86_64-vmm-elf.dir/all' failed
make[1]: *** [CMakeFiles/bfruntime_x86_64-vmm-elf.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2

Getting closer...
Could you post the output of ls <path/to/your/build/dir>/export?

drt@l1:~/workspace/bareflank/build$ ls -la export/
total 12
drwxr-xr-x  2 drt drt 4096 May  2 09:20 .
drwxr-xr-x 18 drt drt 4096 May  2 09:19 ..
-rw-r--r--  1 drt drt 1181 May  2 09:20 bfruntime-vmm-config.cmake
-rw-r--r--  1 drt drt    0 May  2 09:17 pkg.list

Just to make sure as well, you aren't trying to build an extension? The above output is just from building the base hypervisor project, right?
I just built using your exact version of CMake and clang on my environment  (Ubuntu 18.04), and it worked. I may have to spin up a Debian environment later today to investigate further... Could be a Debain specific thing?

Right now I'm just trying to build the default vmm with default settings
git clone https://github.com/bareflank/hypervisor.git
mkdir build; cd build
cmake ../hypervisor
make

Ideally once this works I can move the LibVMI extension over to the latest master

Interestingly on Ubuntu the same thing does work ¯\_(ツ)_/¯. At least on ubuntu 18.10 after I had to compile cmake from scratch and fix up the clang paths with symlinks

Huh... good to know. With all of this hassle you had to go through in mind, would it be useful to you if we updated our Vagrant support to provide an easily accessible and sane build environment?
Our Vagrantfile is currently out of date (doesn't have the right version of CMake), but thats something we should be able to work out very quickly.

Ah jeez I can't believe this hasn't cropped up yet.. Change line 117 to
add_subproject(bfruntime vmm DEPENDS gsl libcxx bfroot)

Ah jeez I can't believe this hasn't cropped up yet.. Change line 117 in the top CMakeLists.txt to
add_subproject(bfruntime vmm DEPENDS gsl libcxx bfroot)

Ding ding! We have a winner :) It begs the question though... why does it work on Ubuntu without this?

The variation is coming from how the actual jobs are being scheduled. Without the explicit dependency on bfroot, cmake is able to make bfruntime without waiting for bfroot.

Alright, the fix for this is merged. Thanks for letting us know about this issue @tklengyel!

authors: JaredWright connojd tklengyel

repo: Bareflank/hypervisor


text:
x64/hve: Fix KVM and promote bugs

exit_handler.cpp:
KVM does not allow the "load IA32_PERF_GLOBAL_CTRL" to be set to 1 in
both the vm-exit and vm-entry controls. This prevents the vmcs field
guest_ia32_perf_global_ctrl from existing, so reads and writes
to it (e.g. handle_rdmsr and handlr_wrmsr in exit_handler.cpp) cause an
exception to be raised by Bareflank.

Modify the bfvmm's exit_handler private functions to only enable the
entry/exit control if it is allowed to be set to 1.

Read/write from the guest_ia32_perf_global_ctrl vmcs field only if it
exists.

vmcs_promote.asm:
Restore host cr8 on promote

@rianquinn ok if I merge this?


text:
🛑 QBitTorrent webUI is down

In 386f26e, QBitTorrent webUI (https://qbittorrent.local.jonthan.xyz) was down:

HTTP code: 404
Response time: 531 ms

Resolved: QBitTorrent webUI is back up in 263da32 after 16 minutes.

repo: Baronhez/upptime


text:
🛑 QBitTorrent webUI is down

In e40822a, QBitTorrent webUI (https://qbittorrent.local.jonthan.xyz) was down:

HTTP code: 404
Response time: 724 ms

Resolved: QBitTorrent webUI is back up in 66b71ca after 6 minutes.


text:
🛑 QBitTorrent webUI is down

In 1fff441, QBitTorrent webUI (https://qbittorrent.jonthan.xyz) was down:

HTTP code: 404
Response time: 607 ms

Resolved: QBitTorrent webUI is back up in c00cb77 after 6 minutes.


text:
adapt json-resume

https://jsonresume.org/

I would like to work with this. Can you please give me a bit detail? As I think. That link is a standard object. Should we make the whole this based on that standard. Sorry if I was misunderstood. I think this is a pretty big change.

@SujithThirumalaisamy you can take a look at my repo https://github.com/realsnick/resume
i think there are a few things here that can be modified...i think your UI should be changed to a theme, and maybe utilize the dev environment, similar to what i have ... i use a nix project

@realsnick the new jsonresume monorepo uses next+turbo, and this seems to be a decently straightforward react component.
I might play with the idea of creating an npm package called jsonresume-theme-cv (some other name) and then clone this repo into it, setup some build scripts to induce compatibility (that can also convert between the two schemas for now). Will report back on that strategy.

closing as duplicate of #1

authors: BartoszJarocki SujithThirumalaisamy realsnick thomasdavis

repo: BartoszJarocki/cv


text:
Refresh token

Manter a sessão do usuário por tempo ilimitado.

[ ] Criar cookies na páginas de destino

repo: BaseTech-Inc/Tupa-Server


text:
Fix search command for RedHat based distributions

Closes #765

Sorry for the long wait! Thanks again!

authors: edubxb nwinkler

repo: Bash-it/bash-it


text:
Port to Sponge API8

Ports the Sponge bStats package to API8, the latest released version of Sponge.
Confirmed to produce correct data by adding to a dev build of WorldEdit; https://bstats.org/plugin/sponge/WorldEdit/3329
Resolves https://github.com/Bastian/bStats-Metrics/issues/97

Thank you for the PR! Lgtm!

Released in version 3.0.0. 🚀
Thanks again!

repo: Bastian/bStats-Metrics


text:
Feature request: Gun + pilot ability procs status effect on hit

Per discussion with BTA, a tweak that allows application of a status effect to a target unit on hit would be interested. Gated / specified by Gun level perhaps.
--- BEGIN ---
At certain tiers of Gun, when hitting arms/legs/head proc a status effect with a duration driven by Gun value would be pretty easy
Could this be done such that it is not enabled automatically by taking gunnery but is activated by taking a pilot ability? So that we could make a, say, Gunnery 10 pilot skill that activates this functionality?
Because I really like the idea of weapons fire causing debuffs but don't like the idea of it being on every pilot all the time.
That's something I'd want in a specific pilot skill so that it is a choice to be activated.
FrostRaptor — Today at 12:46 PM
From a vanilla standpoint - yes, I do that all the time in my mods. I check the skill + modify it if the pilot has a specific ability.
How that works with all the new ability stuff t-bone and Jamie added I can't speak to.
bloodydoves — Today at 12:47 PM
basically, could it be added to IRTweaks or whatever with a statname that "activates" it
and that without that statname it doesn't take effect
that's all I'd need
just a way to flag it on and off
FrostRaptor — Today at 12:47 PM
For example, here's how I calculate Tactics Mods for SBI, LowVis:
public static int GetTacticsModifier(Pilot pilot) {
return GetModifier(pilot, pilot.Tactics, "AbilityDefT5A", "AbilityDefT8A");
}
Oh yeah, statname? No problem.
bloodydoves — Today at 12:47 PM
so that I could make a pilot skill that turns it on for that pilot via statname
I'd also want configuration so I could set the various debuffs etc
legs/arms/torsos/head would probably be necessary locations
FrostRaptor — Today at 12:49 PM
Yeah, I think we'd be talking about a simple patch on AttackDirector.OnAttackSequenceEnd to check for a hit, if hit check attacker for enablement, then apply status effect to target
Famous last words but I think that'd be fairly straightforward.

Implemented

authors: IceRaptor ajkroeg

repo: BattletechModders/IRTweaks


text:
🚀 Feature: Change the DTIME name to GENCOST in the skim cores

It looks like that in Emme transit skims, DTIME is presenting generalized cost rather than drive access time only. In order to avoid further confusions, we are going to change the DTIME name to GENCOST in all skim cores. This needs the changes in tm2py scripts and all the UECs which use the DTIME.
Progress:

[x] Sufficiently defined
[ ] Approach determined
[ ] Tests developed

A related question is whether we want to include distance in the generalized cost formulation.

authors: DavidOry arashasadabadi


text:
Signature verification failed with JOSE unlike with https://jwt.io/

Code
      final jws = JsonWebSignature.fromCompactSerialization(jwt);
      final keyStore = JsonWebKeyStore()..addKey(JsonWebKey.fromJson(key));
      final isVerified = await jws.verify(keyStore);

Expected:
true
Actual:
false
JWT
eyJhbGciOiJFUzI1NiIsImtpZCI6ImRpZDp3ZWI6dGFsYW8uY28ja2V5LTIiLCJ0eXAiOiJKV1QifQ.eyJibG9ja2NoYWluT3B0aW9ucyI6eyJibmJTdXBwb3J0Ijp0cnVlLCJldGhlcmV1bVN1cHBvcnQiOnRydWUsImZhbnRvbVN1cHBvcnQiOnRydWUsImhlZGVyYVN1cHBvcnQiOnRydWUsImluZnVyYUFwaUtleSI6IiIsImluZnVyYVJwY05vZGUiOmZhbHNlLCJwb2x5Z29uU3VwcG9ydCI6dHJ1ZSwidGV6b3NTdXBwb3J0Ijp0cnVlLCJ0enByb0FwaUtleSI6IiIsInR6cHJvUnBjTm9kZSI6ZmFsc2V9LCJleHAiOjE3MDk0Njc1NjAuMCwiZ2VuZXJhbE9wdGlvbnMiOnsiY29tcGFueUxvZ28iOiJodHRwczovL3RhbGFvLmNvL3N0YXRpYy9pbWcvaWNvbi5wbmciLCJjb21wYW55TmFtZSI6Ik9yZ2EiLCJjb21wYW55V2Vic2l0ZSI6Im9yZ2EuZnIiLCJjdXN0b21lclBsYW4iOiJmcmVlIiwicHJvZmlsZU5hbWUiOiJwcm9maWxlIiwicHJvZmlsZVZlcnNpb24iOiIyIiwid2FsbGV0VHlwZSI6ImFsdG1lIn0sImhlbHBDZW50ZXJPcHRpb25zIjp7ImN1c3RvbUNoYXRTdXBwb3J0Ijp0cnVlLCJjdXN0b21DaGF0U3VwcG9ydE5hbWUiOiIiLCJjdXN0b21FbWFpbCI6IiIsImN1c3RvbUVtYWlsU3VwcG9ydCI6ZmFsc2UsImRpc3BsYXlDaGF0U3VwcG9ydCI6dHJ1ZSwiZGlzcGxheUVtYWlsU3VwcG9ydCI6dHJ1ZX0sImlhdCI6MTcwMTY5MTU2MC4wLCJpc3MiOiJkaWQ6d2ViOnRhbGFvLmNvIiwianRpIjoiOGY1OTgyNDYtOTI5ZC0xMWVlLWJkNzQtMGExNjI4OTU4NTYwIiwicHVibGlzaGVkIjoiMjAyMy0xMS0yOCIsInNlbGZTb3ZlcmVpZ25JZGVudGl0eU9wdGlvbnMiOnsiY3VzdG9tT2lkYzR2Y1Byb2ZpbGUiOnsiY2xpZW50QXV0aGVudGljYXRpb24iOiJub25lIiwiY2xpZW50X2lkIjoiIiwiY2xpZW50X3NlY3JldCI6IiIsImNyeXB0b0hvbGRlckJpbmRpbmciOnRydWUsImRlZmF1bHREaWQiOiJkaWQ6a2V5OmVic2kiLCJvaWRjNHZjaURyYWZ0IjoiMTAiLCJvaWRjNHZwRHJhZnQiOiIxMyIsInNjb3BlIjp0cnVlLCJzZWN1cml0eUxldmVsIjoibG93Iiwic2lvcHYyRHJhZnQiOiIxMiIsInN1YmplY3RTeW50YXhlVHlwZSI6ImRpZCIsInVzZXJQaW5EaWdpdHMiOiI2In0sImRpc3BsYXlNYW5hZ2VEZWNlbnRyYWxpemVkSWQiOnRydWUsImRpc3BsYXlTc2lBZHZhbmNlZFNldHRpbmdzIjp0cnVlLCJkaXNwbGF5VmVyaWZpYWJsZURhdGFSZWdpc3RyeSI6dHJ1ZSwib2lkdjR2Y1Byb2ZpbGUiOiJjdXN0b20ifSwic2V0dGluZ3NNZW51Ijp7ImRpc3BsYXlEZXZlbG9wZXJNb2RlIjp0cnVlLCJkaXNwbGF5SGVscENlbnRlciI6dHJ1ZSwiZGlzcGxheVByb2ZpbGUiOnRydWV9LCJ2ZXJzaW9uIjoiMS42Iiwid2FsbGV0U2VjdXJpdHlPcHRpb25zIjp7ImNvbmZpcm1TZWN1cml0eVZlcmlmaWVyQWNjZXNzIjpmYWxzZSwiZGlzcGxheVNlY3VyaXR5QWR2YW5jZWRTZXR0aW5ncyI6dHJ1ZSwic2VjdXJlU2VjdXJpdHlBdXRoZW50aWNhdGlvbldpdGhQaW5Db2RlIjp0cnVlLCJ2ZXJpZnlTZWN1cml0eUlzc3VlcldlYnNpdGVJZGVudGl0eSI6ZmFsc2V9fQ.02QVvroqJfy5A-OajkG54htlAeiU0Q6oWEaFHTCMcDzh73p6dS86L4KznTv6c5NE0z_hh7fM3yWX1eiHGLET2w
key
{"crv":"P-256","kty":"EC","x":"Bls7WaGu_jsharYBAzakvuSERIV_IFR2tS64e5p_Y_Q","y":"haeKjXQ9uzyK4Ind1W4SBUkR_9udjjx1OmKK4vl1jko"}
Output of https://jwt.io/

will check it out

Issued PR #6 which solves this issue, and it contains the test case you mentioned.

Version 0.4.5 released to address this, waiting for your feedback!

Yes it works.. Thank you for your support...

repo: Bdaya-Dev/jose


text:
Change "Scalable confidential cryptocurrency" to "Confidential, fast, easy to use"

https://zpl.io/aXkM95M
https://zpl.io/br0v8YW
change it everywhere it appears

App's loading screen: change "Scalable confidential cryptocurrency" to "Confidential, fast, easy to use"

Checked

authors: KatsiarynaV dariatarakanova

repo: BeamMW/android-wallet


text:
Corruption & Async

Hello,
I have rolled my own system similar to this and am having trouble with corruption of the data when the app closes suddenly (or exits)
Just wondering if the Sync calls you make to the file system are sync because that solves that problem, and then by extension, why are they sync calls instead of Async? I would think that might hurt performance or is there a reason?
I know the answer is "Just try it out" but shoehorning your library in now would take a fair while, and it might not solve anything so I figure its worth a shot asking!
Kind regards,
Ryan

Hello @rknell,
Well I chose Sync I/O for multiple reason. I didn't want to juggle with different Promise when doing a push + save on disk. I discover that with the Async IO if not used properly with callback or Promise you corrupt directly the file on which you write (since there is no locking of the file and the write all write together).
For the sake of simplicity and readability I gave up on Async and went full sync. Sure there is a downside in performance, this is why I added the possibility to not save on the file at each push but when the user decides (leading to a possible loss of data in case of power loss).
If you want to go for Async I/O, I'll advise to use a lock like this lib: https://www.npmjs.com/package/rwlock
to be able to block access to the file and do one writing at a time.

authors: Belphemur rknell

repo: Belphemur/node-json-db


text:
FiveM support

Many  people use Lua to code FiveM mods, it would be cool to have some support for FiveM global functions in Lua

@fivaz
Check these definitions out:
https://github.com/Xseba360/fivem-lua-docs
Feel free to use them in your project, let me know if you do.

I have added support for the hash literal in a forked repository:
https://github.com/Xseba360/IntelliJ-Luanalysis/commit/24a40218269ea65ddbb74a1588fcc7ef9988d298 (build artifact here)
I don't know if there's a better way to implement this for now, but it's all I was able to figure out with my close-to-zero Java/Kotlin knowledge.
Unless @Benjamin-Dobell plans to implement game/application specific syntaxes behind a plugin setting, it will have to stay in a fork.
For example, issue #109 has been left pretty much unanswered and AFAIK issue #91 has been pretty much untouched since April, so I don't predict any changes regarding this matter 😥.
I checked EmmyLua issues and it seems no one has any plans for implementing FiveM-specific backtick syntax there:

https://github.com/EmmyLua/IntelliJ-EmmyLua/issues/345
https://github.com/EmmyLua/IntelliJ-EmmyLua/issues/377
https://github.com/EmmyLua/IntelliJ-EmmyLua/issues/452#issuecomment-1022232281

I have added support for the hash literal in a forked repository:
https://github.com/Xseba360/IntelliJ-Luanalysis/tree/fivem (build artifacts here)
I don't know if there's a better way to implement this for now, but it's all I was able to figure out with my close-to-zero Java/Kotlin knowledge.
Unless @Benjamin-Dobell plans to implement game/application specific syntaxes behind a plugin setting, it will have to stay in a fork.
For example, issue #109 has been left pretty much unanswered and AFAIK issue #91 has been pretty much untouched since April, so I don't predict any changes regarding this matter 😥.
I checked EmmyLua issues and it seems no one has any plans for implementing FiveM-specific backtick syntax there:

False syntax error EmmyLua/IntelliJ-EmmyLua#345
Adding support for backticks EmmyLua/IntelliJ-EmmyLua#377
Expression Expected using backticks EmmyLua/IntelliJ-EmmyLua#452 (comment)

i had issues with phpstorm crashing during indexing with this unfortunately :(

repo: Benjamin-Dobell/IntelliJ-Luanalysis


text:
changing link of home button on home page

changing the previous "#home" to "#" will directly take you to top of page otherwise this was not functioning once you scroll down somewhere.

Awesome 👍


text:
NAMI wallet wont load! the smart contracts failed me on a couple sales as well

This is my nami address:
addr1qywpsrhcl0pzw6k8jal6rnpdgg7ej8mjmd4x28u7jyefshhxapr38pk06jjf6qtw86nasv4058zk7ngnf8lymkshw0vqhj4jxh
It will not load. It just continues to buffer endlessly. Also, I had a couple smart contract sales on jpeg store fail. Please help me resolve this issue as soon as possible.
Please do not ask me to plug in my seed phrase somewhere. Please give me real solutions and fix the problem.

repo: Berry-Pool/nami-wallet


text:
cannot compile in Ubuntu 16.04

Hello,
the project seem to not be able to compile in ubuntu 16.04, using Swift 4.1
libressl cannot be installed.
swift build report several error around CLibreSSL

Hey! Make sure you obtain them from http://apt.orkhanalikhanov.com.
Also you need to update LD_LIBRARY_PATH to include libressl. I use following in travis builds:
env LD_LIBRARY_PATH='/usr/local/lib:/usr/local/opt/libressl/lib:$LD_LIBRARY_PATH' swift test

To install libressl following should work:
echo "deb [trusted=yes] http://apt.orkhanalikhanov.com ./" | sudo tee -a /etc/apt/sources.list
sudo apt-get update
sudo apt-get install libressl

Closing due to inactivity

authors: OrkhanAlikhanov ormaa


text:
feat: [draft] entity updates + notifications

fix #106 + notifications from #66

I'm using graphql-ws to subscribe to torii ws.

I use graphql query entityUpdated to be notified when there is an entity update, but unfortunately we don't have the component values with it yet (will be implemented soon). So I'm temporarily forced to make a second query to torii to get the entity component values.

I create an Observable "entityUpdates" that I can access from anywhere in the app.

UseNotifications custom hook:

retrieves the list of entityUpdates from Torii and filters them + gives them the right EventType
checks if the labor can be harvested or the incoming resources are claimable

Notification Types

Accept/Create/Cancel Offer
Incoming resources claimable
Labor ready to be harvested

Missing features from #66 that should be added later

historical notifications (ex: your offers accepted before page refresh)
notifications management (filtering)
notification interaction (click on harvest notification and it harvests the labor, click on resources claimable and it should claim them, ...)

@r0man1337 could take a look at :

how to deal with overflow when there are too many notifications
better layout for the claimable order notifications

repo: BibliothecaDAO/eternum


text:
Samsung pay -> google pay doesn't work (wear os 3.2)

Samsung galaxy watch 4 and wear os 3.2. Samsung pay to google pay stopped working... tried with 2 different watches and same thing.

See https://github.com/BigBoot/GW4Remap/issues/10#issuecomment-1191855225


text:
No longer parsing zones correctly

It appears the HTML being returned by ADT Pulse now uses a div instead of a span tag wrapping the zone data.  Because of this, all zones are evaluating to 0 out of cheerio and breaking updates.
I'd like permission to put together an MR for both this and #201.

This is working fine for HASS because HASS doesn't really need to discern the difference between "new" detected devices and "update" to existing devices.  However, SmartThings MQTT Discovery requires this.  If you debug the code, you'll find that theZone isn't being parsed correctly and theZoneNumber ends up being 0 all the time.  This, in turn makes every device have an id of "sensor-0" which then causes SmartThings to mess up new devices vs updates when attempting to work in tandem with #201 changes.
Looking at the HTML being fed into cheerio during Pulse parsing, you can see that the zone information is in a div tag instead of a span:

Zone 8

The use of a non-breaking space also ends up messing with the regex to parse out theZoneNumber.  I have a fix for all this that I'm testing right now and can have an MR up fairly soon, but I do have some extra questions first:

I'm a bit confused about the purposes of the adt-pulse-mqtt-test and x-adt-pulse-mqtt-test-alpha folders.  Do I need to update these in the MR as well?  Should those be removed?  Left alone?
Should I bump the version to 4.0.0 as part of the MR?

In order to separate #202 and #201, I'd have to do #202 first.  Right now, I have them at the same time because a #202 fix is required in order to make #201 work.

repo: BigThunderSR/adt-pulse-mqtt


text:
ch02_basics Concept06_saving_variables

When running the following code from code:
save_path = saver.save(sess, "spikes.ckpt")
print("spikes data saved in file: %s" % save_path)

I receive an error.
I am running on Windows 7 in conda virtual environment and Jupyter.
---------------------------------------------------------------------------
ValueError                                Traceback (most recent call last)
<ipython-input-36-444ce612b9fd> in <module>()
----> 1 save_path = saver.save(sess, "spikes.ckpt")
      2 print("spikes data saved in file: %s" % save_path)

C:\Program Files\Anaconda3\envs\tensorflow\lib\site-packages\tensorflow\python\training\saver.py in save(self, sess, save_path, global_step, latest_filename, meta_graph_suffix, write_meta_graph, write_state)
   1312     if not gfile.IsDirectory(os.path.dirname(save_path)):
   1313       raise ValueError(
-> 1314           "Parent directory of {} doesn't exist, can't save.".format(save_path))
   1315
   1316     save_path = os.path.dirname(save_path)

ValueError: Parent directory of spikes.ckpt doesn't exist, can't save.

I recommend you provide an ubuntu virtual machine image link(not docker), rather than trying to get this code running on every machine.

Try this
https://medium.com/@josemarcialportilla/hi-there-im-jose-portilla-and-i-teach-data-science-online-and-in-person-1c93298d5145#.b7be2cczt

I have the same issue. I am currently using windows10 and jupyter notebooks. To solve this problem, is it necessary to use in a virtual environment?

You may try absolute path, for example:
"C:\\Users\\YourName\\Documents\\spikes.ckpt"

I got a similar problem in "Ch 02: Concept 07", couldn't load the variables until I used the full path:

try:
...     saver.restore(sess, 'spikes.ckpt')
...     print(spikes.eval())
... except:
...     print('file not found')
...
W tensorflow/core/framework/op_kernel.cc:975] Not found: Unsuccessful TensorSliceReader constructor: Failed to find any matching files for spikes.ckpt
file not found
try:
...     saver.restore(sess, '/home/diego/spikes.ckpt')
...     print(spikes.eval())
... except:
...     print('file not found')
...
[False False  True False False  True False  True]

Interesting. Have you tried running restore on ".spikes.ckpt"? It seems to work with the prefixed "."

change the path to be exactly directory.
For example:
checkpoint_name = "C:\Users\Minkun\Desktop\VTIS_Project\model.ckpt"
note that you used '' instead ''

authors: BinRoot DiegoPortoJaccottet chmnoh enterkey1a johndpope minkoon toasteez

repo: BinRoot/TensorFlow-Book


text:
[기능 개발] 플로우 Run(연속 실행) 구현 - [merged]

In GitLab by @wnso.kim on Nov 13, 2024, 09:55
Merges front/core/S11P31A401-306 -> front/core/master
:link: 해당 MR과 연결된 JIRA의 태스크는 무엇인가요?
#S11P31A401-306
🔍 해당 MR을 통해 해결하려는 문제가 무엇인가요?

어떤 기능을 구현한 건지, 이슈 대응이라면 어떤 이슈인지 MR이 열리게 된 계기와 목적을 Reviewer들이 쉽게 이해할 수 있도록 적어 주세요
다이어그램, 피그마를 첨부해도 좋아요

플로우 Run 구현

✨ 해당 MR에서 핵심적으로 변경된 사항은 무엇일까요?

문제를 해결하면서 주요하게 변경된 사항들을 적어 주세요

플로우 연속 실행을 구현했습니다.

🔖 핵심 변경 사항 외에 추가적으로 변경된 부분이 있나요?

없으면 "없음" 이라고 기재해 주세요

없음

📝 작업중 고찰하신게 있나요?

이번에 특정 기술 도입 또는 방향성 선택의 이유가 있다면, 그 부분에 대해서 설명해주세요!

없음

🙏 Reviewer 분들이 이런 부분을 신경써서 봐 주시면 좋겠어요

개발 과정에서 다른 분들의 의견은 어떠한지 궁금했거나 크로스 체크가 필요하다고 느껴진 코드가 있다면 남겨주세요
없으면 "없음" 이라고 기재해 주세요

백엔드 개발자로서 죄송합니다. 문법이 상당히 어려워 Java와 비슷하게 개발했습니다..ㅎ

📌 MR 진행 시 이러한 점들을 참고해 주세요

Reviewer 분들은 코드 리뷰 시 좋은 코드의 방향을 제시하되, 코드 수정을 강제하지 말아 주세요.
Reviewer 분들은 좋은 코드를 발견한 경우, 칭찬과 격려를 아끼지 말아 주세요.
Comment 작성 시 Prefix로 P1, P2, P3 를 적어 주시면 Assignee가 보다 명확하게 Comment에 대해 대응할 수 있어요

P1 : 꼭 반영해 주세요 (Request Changes) - 이슈가 발생하거나 취약점이 발견되는 케이스 등
P2 : 반영을 적극적으로 고려해 주시면 좋을 것 같아요 (Comment)
P3 : 이런 방법도 있을 것 같아요~ 등의 사소한 의견입니다 (Chore)

Closes S11P31A401-306

In GitLab by @122choco on Nov 13, 2024, 10:21
mentioned in commit 8c97c8716d181b62f4276d8886cd3083515d3503

In GitLab by @122choco on Nov 13, 2024, 10:19
approved this merge request

In GitLab by @wnso.kim on Nov 13, 2024, 09:55
requested review from @122choco

repo: Binddog/Binddog


text:
🛑 S-BIAD531-TFER-HTTP is down

In 6cc963f, S-BIAD531-TFER-HTTP (https://ftp.ebi.ac.uk/biostudies/fire/S-BIAD/531/S-BIAD531/Files/Zebrafish_ML_Archive/outputs/2020.07.30_FishDev_WT_01_1/obj_probs/FishDev_WT_01_1_MMStack_A10-Site_0.ome_Object Probabilities.tiff_results.txt) was down:

HTTP code: 0
Response time: 0 ms

Resolved: S-BIAD531-TFER-HTTP is back up in 4f633f3 after 2 hours, 53 minutes.

repo: BioImage-Archive/upptime


text:
Derpibooru won't load pictures, produce correct URL, and the login doesn't worked either.

What steps will reproduce the problem?

Do a search on any valid tag, and you get zero pictures.
When you copy the URLs, you get the following.
http://derpibooru.org//derpicdn.net/etc.
The above will not work.
To make it work you have to remove the http://derpibooru.org// part. So I'm guessing Derpibooru must have changed its coding a little.
Try to log in to your account...I dare you. Either I'm doing something wrong, or it just plain won't work for some reason.

What is the expected output? What do you see instead?
I expect images to appear when a valid tag is used...this hasn't happened yet.
Also the downloaded screen is only semi-functional. It will give you links, but it won't download anything. You have to copy the URLs, and edit out the http://derpibooru.org// from the links using notepad's find and replace feature.
What version of the product are you using? On what operating system?
3.4.1, and I'm using Windows 7.
Please also attach the log file if possible.
Being 789KB in size it's too big for posting, but here is a truncated version.
[18:28:54.534] New session started.
[18:28:54.535] Software version: 3.4.1.
[18:28:54.535] Path: C:/Program Files (x86)/Grabber
[18:28:54.535] Loading preferences from C:\Users\Ande\Grabber\settings.ini
[18:28:54.549] It seems that Imgbrd-Grabber hasn't shut down properly last time.
[18:28:56.938] Updating "New tab" tab options.
[18:28:56.938] Updating checkboxes.
[18:28:56.943] Loading results...
[18:28:56.944] Loading page http://derpibooru.org/images.json?key=511985&page=1&nocomments=1&nofav=1
[18:28:56.973] Updating "New tab" tab options.
[18:28:56.973] Updating checkboxes.

[18:28:59.189] Receiving page
http://derpibooru.org/images.json?key=511985&page=1&nocomments=1&nof
av=1

[18:29:01.760] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558491__safe_solo_oc_oc+
only_pegasus_blue+flame_artist-colon-meetbun.png).

[18:29:01.824] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558490__safe_rainbow+das
h_meme.jpg).

[18:29:01.877] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558489__safe_solo_oc_ani
mated_oc+only_pegasus_artist-colon-mirry92_blue+flame.gif).

[18:29:01.955] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558485__safe_pinkie+pie_
fluttershy_rarity_artist-colon-dac0n.png).

[18:29:01.980] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558487__safe_applejack_p
rincess+luna_monochrome_sketch_artist-colon-archonix_lunajack.png).

[18:29:02.081] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558486__twilight+sparkle
_questionable_lesbian_sunset+shimmer_strategically+covered_sunsetsparkle_artist-
colon-xenalollie.jpeg).

[18:29:02.084] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558483__solo_oc_anthro_s
uggestive_solo+female_clothes_oc+only_unicorn_cleavage_corset.png).

[18:29:02.163] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558481__solo_questionabl
e_solo+female_ponified_unicorn_wink_cameltoe_wet_catherine_artist-colon-paulyena
.png).

[18:29:02.174] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558488__safe_solo_oc_oc+
only_glasses_pegasus_headphones_artist-colon-xenalollie.jpeg).

[18:29:02.240] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558482__oc_nudity_questi
onable_human_crossover_breasts_source+needed_interspecies_bioshock_bioshock+infi
nite.jpeg).

[18:29:02.268] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558479__safe_solo_socks_
diamond+tiara_eyes+closed_artist-colon-handsockz.png).

[18:29:02.354] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558480__safe_oc_human_cr
ossover_source+needed_interspecies_bioshock_bioshock+infinite_artist-colon-metal
foxxx_elizabeth.jpeg).

[18:29:02.378] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558477__safe_solo_sweeti
e+belle_socks_eyes+closed_artist-colon-handsockz.png).

[18:29:02.427] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558467__safe_oc_anthro_p
rincess+celestia_questionable_obese_artist-colon-duragan_princess+celestialess.p
ng).

[18:29:02.759] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2014/2/21/558484__safe_twilight+sp
arkle_pinkie+pie_fluttershy_comic_princess+twilight_equestria+girls_princess+cad
ance_changeling_mirror.png).

[18:29:13.401] Loading results...

[18:29:13.403] Loading page
http://derpibooru.org/search.json?key=511985&page=1&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:15.155] Receiving page
http://derpibooru.org/search.json?key=511985&page=1&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:18.010] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/10/16/449813__safe_oc_crossov
er_nintendo_commission_the+legend+of+zelda_twilight+princess_artist-colon-hosend
amaru.png).

[18:29:18.086] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/11/25/481688__safe_solo_meme_
twilight+scepter_the+legend+of+zelda_zelda_twilight+princess_midna_artist-colon-
dovey_quill.png).

[18:29:18.140] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/10/1/439493__safe_applejack_c
rossover_riding_winona_the+legend+of+zelda_artist-colon-dimwitdog_zelda_twilight
+princess_midna.jpg).

[18:29:18.213] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/9/27/435920__safe_princess+lu
na_clothes_fat_costume_morbidly+obese_the+legend+of+zelda_impossibly+thumb+belly
_big+belly_chubby+cheeks.png).

[18:29:18.489] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/9/22/432741__safe_twilight+sp
arkle_applejack_animated_scootaloo_equestria+girls_nintendo_youtube_the+legend+o
f+zelda_youtube+link.gif).

[18:29:18.578] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/9/22/432739__safe_twilight+sp
arkle_applejack_animated_scootaloo_equestria+girls_nintendo_the+legend+of+zelda_
transformation_link.gif).

[18:29:18.603] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/9/22/432535__safe_fluttershy_
the+legend+of+zelda_uncanny+valley_lantern_zelda_twilight+princess_artist-colon-
letekky_legend+of+zelda+-colon-+twilight+princess_ooccoo.png).

[18:29:18.970] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/8/5/391596__safe_solo_twiligh
t+sparkle_traditional+art_watermark_nintendo_the+legend+of+zelda_twilight+prince
ss_artist-colon-puppyluver.jpeg).

[18:29:19.015] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/6/7/342413__safe_equestria+gi
rls_sunset+shimmer_spoiler-colon-equestria+girls_the+legend+of+zelda_sunset+sata
n_twilight+princess_midna.jpg).

[18:29:19.043] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/5/13/323512__safe_spike_eques
tria+girls_spike+the+dog_twilight+princess_wolf+link.jpg).

[18:29:19.087] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/3/30/283686__safe_solo_twilig
ht+sparkle_crossover_princess+twilight_smile_alternate+hairstyle_nintendo_the+le
gend+of+zelda_twilight+princess.png).

[18:29:19.268] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/3/30/283153__safe_twilight+sp
arkle_princess+twilight_princess_the+legend+of+zelda_twilight+(series)_twilight+
princess_midna_edward+cullen_know+the+difference.png).

[18:29:19.406] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/3/21/275887__safe_vector_poni
fied_nintendo_the+legend+of+zelda_twilight+princess_midna_artist-colon-sadlylove
r.jpeg).

[18:29:19.784] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/6/7/342527__safe_equestria+gi
rls_sunset+shimmer_spoiler-colon-equestria+girls_the+legend+of+zelda_sunset+sata
n_twilight+princess_zant.jpg).

[18:29:20.020] Warning: one of the thumbnails is empty
(http://derpibooru.org//derpicdn.net/img/view/2013/9/4/418931__safe_twilight+spa
rkle_crossover_the+legend+of+zelda_artist-colon-gardelius_twilight+princess_wolf
+link_legend+of+zelda+-colon-+twilight+princess.png).

[18:29:20.403] Batch download started.

[18:29:20.405] Loading page
http://derpibooru.org/search.json?key=511985&page=1&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.405] Loading page
http://derpibooru.org/search.json?key=511985&page=2&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.406] Loading page
http://derpibooru.org/search.json?key=511985&page=3&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.406] Loading page
http://derpibooru.org/search.json?key=511985&page=4&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.407] Loading page
http://derpibooru.org/search.json?key=511985&page=5&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.407] Loading page
http://derpibooru.org/search.json?key=511985&page=6&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.408] Loading page
http://derpibooru.org/search.json?key=511985&page=7&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.408] Loading page
http://derpibooru.org/search.json?key=511985&page=8&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.409] Loading page
http://derpibooru.org/search.json?key=511985&page=9&q=twilight_princess&
amp;nocomments=1&nofav=1

[18:29:20.409] Loading page
http://derpibooru.org/search.json?key=511985&page=10&q=twilight_princess
&nocomments=1&nofav=1

[18:29:20.410] Loading page
http://derpibooru.org/search.json?key=511985&page=11&q=twilight_princess
&nocomments=1&nofav=1

[18:29:20.410] Loading page
http://derpibooru.org/search.json?key=511985&page=12&q=twilight_princess
&nocomments=1&nofav=1

[18:29:20.411] Loading page
http://derpibooru.org/search.json?key=511985&page=13&q=twilight_princess
&nocomments=1&nofav=1

[18:29:20.411] Loading page
http://derpibooru.org/search.json?key=511985&page=14&q=twilight_princess
&nocomments=1&nofav=1

[18:29:20.412] Loading page
http://derpibooru.org/search.json?key=511985&page=15&q=twilight_princess
&nocomments=1&nofav=1

[18:29:20.412] Loading page
http://derpibooru.org/search.json?key=511985&page=16&q=twilight_princess
&nocomments=1&nofav=1

<Truncated pass this point>

[18:34:11.065] Received page
http://derpibooru.org/search?key=511985&page=800&sbq=twilight_princess
(0 results)

[18:34:11.084] Received page
http://derpibooru.org/search?key=511985&page=467&sbq=twilight_princess
(0 results)

[18:34:11.209] Received page
http://derpibooru.org/search?key=511985&page=139&sbq=twilight_princess
(0 results)

[18:34:12.531] Received page
http://derpibooru.org/search?key=511985&page=2125&sbq=twilight_princess
(0 results)

[18:34:12.626] Received page
http://derpibooru.org/search?key=511985&page=2241&sbq=twilight_princess
(0 results)

[18:34:12.638] Received page
http://derpibooru.org/search?key=511985&page=794&sbq=twilight_princess
(0 results)

[18:34:12.903] Received page
http://derpibooru.org/search?key=511985&page=2119&sbq=twilight_princess
(0 results)

[18:34:13.406] Received page
http://derpibooru.org/search?key=511985&page=2521&sbq=twilight_princess
(0 results)

[18:34:13.589] Received page
http://derpibooru.org/search?key=511985&page=2247&sbq=twilight_princess
(0 results)

[18:34:13.685] Received page
http://derpibooru.org/search?key=511985&page=2516&sbq=twilight_princess
(0 results)

[18:34:13.686] All images' urls have been received (42 images).

[18:34:13.726] Downloading images directly.
[18:34:13.728] File already exists: c:/pony/Pony
[18:34:13.730] File already exists: c:/pony/Pony
...
[18:34:13.807] File already exists: c:/pony/Pony
[18:34:13.808] File already exists: c:/pony/Pony
[18:34:13.809] Images download finished.
[19:07:01.580] Batch download finished
[19:07:07.601] Saving...

Original issue reported on code.google.com by and...@live.com on 22 Feb 2014 at 12:13

See issue #301

authors: Bionus GoogleCodeExporter

repo: Bionus/imgbrd-grabber