text:
Show date

Please return back the function that support not showing the date card as defualt (show_date: false).

Hi,
there is another way to remove the date display:
The date display is a screen in the queue, you can remove it in the YAML:
esphome:
  name: $devicename
  on_boot:
    then:
      - delay: 30s
      - lambda: |-
          id(rgb8x32)->del_screen("*",3);

or via service call:
service: esphome.ulanzi_del_screen
data:
  icon_name: "*"
  mode: 3

If you want a blank screen use:
service: esphome.esp32mic_blank_screen
data:
  lifetime: 1440
  screen_time: 10

I have devised another method. I added automation to home assistant that delete the screen when I power on the device.
Thanks!!!

Thank you so much!

Hi,
what's your aim? You will only use the display as a clock and nothing else?
The behavior now is: On device start when there is nothing else in the queue, it will display:
clock_screen(24 * 60, 10)
date_screen(24 * 60, 5)

After one day (24*60) both screens are at their end of life and will be removed from the queue => empty queue => and again:
clock_screen(24 * 60, 10)
date_screen(24 * 60, 5)

And so on.

ok I see. My intention is to have it mostly as a clock and push other screens upon trigger as temperature changes, etc.
Just the default of showing the date every few seconds is not something I want.

OK, I will think about a solution.

Hi, the function is there, but I forgot to write it in the docs. Give it a try.

Awesome!  Works like a charm!! 👏
Thanks a lot:)

After adding
show_date: false

The black screen appears every 10 seconds (for 5 seconds).
Adding
  on_boot:
    then:
      - ds1307.read_time:
      - delay: 30s
      - lambda: |-
          id(rgb8x32)->del_screen("*",1);

Didn't solved the problem.

Indeed.  I didn't pay attention cause I had the "delete" lambda on boot as well,  forgot to remove it.
(BTW,  You need to delete mode "3" for date: id(rgb8x32)->del_screen("*",3);,   it works )
Let's check in the next "tick" in one day (24*60) if it's getting reset or not.

A day and a half later,  the Date screen didn't popped back.
So for now we have to keep the:
on_boot:
    then:
      - delay: 30s
      - lambda: |-
          id(rgb8x32)->del_screen("*", 3);

Regardless,  @lubeda do you think it's an easy fix - to remove the blank date screen in the first place?   So we won't have to delete it on boot.

authors: fbradyirl idodov lubeda ofirsnb


text:
Automatic command description generation

The botfather expects a list of commands like this:
command1 - Description
command2 - Another description

This could be generated automatically from the code. So this is a feature request. :-)
Thanks for this awesome library btw. I got started in less than a minute.

The botfather expects a list of commands like this:

command1 - Description
command2 - Another description```

This could be generated automatically from the code. So this is a feature request. :-)

Thanks for this awesome bot. Sorry, pressed enter accidentally before.

No problem, I always press enter here and send stuff before finishing.
Indeed, that's a cool feature and I think it'd be great to have here.
I'm a little short in time for this week. Wanna give a try? Or I can schedule to give a looks on this later.
Thanks for pointing out this feature, btw!

I am unsure yet on how to automatically generate this, but yes, I'll take a look :). The result would ideally be  a mix command that returns the documentation ready for copy pasting based on the use of the command makro. For the description it takes either an option parameter or the line just above it.

Maybe you could use Elixir's approach of '@doc' although I don't know if it's possible for macros, so I'm just aiming at the dark.
If you find some interesting approach comment here so we can look for a good standard on how to write the description.

FYI: I asked for help here: https://elixirforum.com/t/parsing-and-creating-documentation-at-compile-time/14864

source: gharchive/issue

authors: johannesE lubien

repo: lubien/elixir-telegram-bot-boilerplate

license: MIT

license_type: permissive

license_source: github-api


text:
[Status] Version 4.0

Development is slow due to private matters.
But the project is still alive.
The development can be followed in the pull request https://github.com/lublak/pdfdataextract/pull/9.
This is a very large function update. It is also very complete because all functions that are called internally by pdfjs have to be analysed and the possibilities of the contents of the function are reproduced in a structure. This requires reading a lot of internal source code of the pdfjs library.
With this, all possible data from a PDF file can be read out comfortably by pdfjs.
In addition, the latest version of all libraries is set here.
There is currently a breaking change in this pull request due to the new version of pdfjs (https://github.com/mozilla/pdf.js/pull/14527).
Two possibilities are currently on the list.
The first would be a breaking change also in this library in version 4.0. The second possibility would be to use the own implementation of the content extraction.
Whether this makes it possible to restore the old state is still uncertain and must be tested after the completion of this function.

Information about svg support. The idea was to support svg directly with the 4.0 update.
However, pdfjs has discontinued support and I will need my own implementation.
But I would first focus on getting the general functionality of 4.0 ready. So that svg is added in version 4.x. When exactly that will be remains to be seen.

repo: lublak/pdfdataextract


text:
🛑 Výskumná agentúra is down

In 22f4a46, Výskumná agentúra (http://www.vyskumnaagentura.sk/sk/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Výskumná agentúra is back up in 1a756b7 after 4 minutes.

repo: lubosm/minedusk-uptime


text:
🛑 Školský šport is down

In 278a422, Školský šport (https://skolskysport.sk/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Školský šport is back up in d351b4f after 9 minutes.


text:
🛑 Edičný portál is down

In 603050e, Edičný portál (https://edicnyportal.iedu.sk/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Edičný portál is back up in c1cfae7 after 5 minutes.


text:
🛑 Školský šport is down

In f8477c0, Školský šport (https://skolskysport.sk/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Školský šport is back up in 8af0d70 after 10 minutes.


text:
Laravel 5.2 update

Do you intend to release an update to 5.2?
I tried to install on 5.2 version but I received the following error
Call to undefined method Illuminate\Foundation\Application::bindShared()
I think it's due to this: https://github.com/laravel/framework/pull/9037/files
Thanks

I'm fairly certain "bindShared()" is now called "singleton()"

Sorry about that, should be fixed in https://github.com/lucadegasperi/oauth2-server-laravel/releases/tag/5.1.1

authors: mlanser phelippe vinkla

license: mit

license_source: bigquery


text:
= Authorizer: Missing return

= Authorizer: Missing return

Merged in 3599a4b65b14d7ce696bac8ecb5d68986665085b

source: gharchive/pull-request

authors: TimmyToole vinkla


text:
Drop support for QUIC 30

When Chrome stable drops support.

Chrome 52 (released 2016-07-20) switched to v32 by default. I propose we wait another week or so and then drop v30.

repo: lucas-clemente/quic-go


text:
How to build nms without having a machine that has a GPU device?

Whenever I run the command:  cd lib/nms; python setup.py install; cd -
I get RuntimeError: cuda runtime error (100) : no CUDA-capable device is detected at and how can I run it on a CUDA not-supported machine like MacBook with MacOs 11.1?

You can't. The NMS procedure is implemented only for CUDA GPUs.

Does that mean, I can't test the network without GPU?

With the current state of the code, yes. To run the model on the CPU you would need the NMS procedure to be implemented on the CPU.

Thanks for the clarification

repo: lucastabelini/LaneATT


text:
Issue with Job in Laravel 10x

When I updated the laravel framework to 10x, the application is totally broken. Meaning instead of returning what it did before, it now just returning Illuminate\Foundation\Bus\PendingDispatch. Is there any plan to make this okay in future or not?

duplicate of #46

Feel free to use my fork https://github.com/ksimenic/lucid. It has all optimizations for Laravel 10.
All you need to do is to add following in your composer.json
    "repositories": [
        {
            "type": "vcs",
            "url": "https://github.com/ksimenic/lucid"
        }
    ],

and then require
"lucidarch/lucid": "dev-latest"

authors: NayThuKhant PickySimon ksimenic

repo: lucidarch/lucid


text:
Site : Allow changing the color of downloaded PNGs

It's a bit unconvenient to download a PNG icon without being able to choose its color, you have to manually recolor the picture afterwards.
Please add a color picker, to change the color of the downloadable PNGs.

Maybe we can add a global color adjuster, like the feather site.

Can I give this one a try?

Sure!

authors: aelfric ericfennis locness3

repo: lucide-icons/lucide

license: ISC


text:
Anyone has problem with Discord?

Hi there... i cannot enter LAION discord anymore (https://discord.com/invite/UxX8dv5KMh). Two days ago, I was downloading images from Discord when I was suddenly splashed out by the server.
I can't get back in anymore, the invitation here on Github doesn't work, even if I use another Discord account. What's going on?

Thank you for not answering.
I discovered on my own that either I have been banned or there is a malfunction preventing me from re-entering.
In case I was banned, it would have been nice to at least know why. Goodbye.

repo: lucidrains/DALLE-pytorch


text:
Fix potential dtype conversion bug

The return value will be converted to 0 when x is an integer data type.

@JiaHeng-DLUT ohh, is there a place where it would be an int type? i think it is type converted to be float here https://github.com/lucidrains/DALLE2-pytorch/blob/main/dalle2_pytorch/dalle2_pytorch.py#L2155

Yes. Here is the traceback:
https://github.com/lucidrains/DALLE2-pytorch/blob/HEAD/dalle2_pytorch/dalle2_pytorch.py#L1098
https://github.com/lucidrains/DALLE2-pytorch/blob/HEAD/dalle2_pytorch/dalle2_pytorch.py#L1355
https://github.com/lucidrains/DALLE2-pytorch/blob/HEAD/dalle2_pytorch/dalle2_pytorch.py#L1463
https://github.com/lucidrains/DALLE2-pytorch/blob/HEAD/dalle2_pytorch/dalle2_pytorch.py#L1455
There is a conflict at https://github.com/lucidrains/DALLE2-pytorch/blob/HEAD/dalle2_pytorch/dalle2_pytorch.py#L972.
nn.Embedding needs the input to be int or long, while SinusoidalPosEmb needs the input to be float. I recommend removing the explicit data type conversion to support int. Also, the type will be converted implicitly when the input is float.

@JiaHeng-DLUT yes you are right! :pray: this was a big bug actually, and should be resolved in https://github.com/lucidrains/DALLE2-pytorch/commit/41fabf29220d0469af9c2681068e2ef99caa0085 thank you for uncovering this!

authors: JiaHeng-DLUT lucidrains


text:
Neighbourhood Attention Implementation

Can you please create an implementation of the recently released neighbourhood attention? The official code is very complicated. Your codes are always simple and very understandable. Thank you!

@RisabBiswas Hi Risab, I believe neighborhood attention was implemented with a custom CUDA kernel? I can tell you that my CUDA skills are below average at this point in time (although I am aiming to work my way up)

@RisabBiswas  you can probably get something similar with https://github.com/lucidrains/DALLE-pytorch/blob/main/dalle_pytorch/attention.py#L103 , but it will not be as performant as a custom kernel

Hi all,
@lucidrains We recently pushed out our kernels as a pip package (NATTEN), so NAT and DiNAT can be easily added just by making natten required.
I would add that we're releasing a new version that also has CPU kernels, so effectively most users should be able to run NA-based models with just the pip install.
I'd be more than happy to open a PR for those.
P.S. @RisabBiswas the reason why we've had to do all of this is because NA is a pixel-wise operation, therefore writing it with DL libraries will just end up being a really slow implementation with a really high memory footprint. We actually did have a "pure torch" implementation of NA, which has been deprecated in favor of our upcoming CPU kernels.
Basically you'd have to run an explicit loop (in Python) through all of your pixels -- really slow.
Or you'd use "sliding window" operations like nn.Unfold and extract a KxK window, and that's per pixel.
This is not only slow, it'll use up a lot of memory in the process.
Just to give an idea, with a highly tuned pytorch implementation, it took us about a week to train a Tiny variant, whereas with the kernel, now, it'll take about a day on the same set up (8xA100s, DDP, AMP).
Memory usage also used to grow exponentially when scaling the model, now it actually uses less memory than counterparts like Swin, and it runs up to 40% faster (all mentioned in the paper and NATTEN GitHub).

@alihassanijr very nice :) congrats on the paper!
any plans to make a 3d version? (for video)

Thank you. Let me know if you need a hand adding NAT/DiNAT.
And yes, our lab is working on 3D NA for videos, but with quite limited bandwidth due to other projects.
We are very open to collaboration if you happen to be interested and have time. :slightly_smiling_face:

authors: RisabBiswas alihassanijr lucidrains

repo: lucidrains/vit-pytorch


text:
amount by which to shift should be less than or equal to input tensor dimension

In current shift implementation this will fail
t = torch.rand((2,1,10))
shift(t, 2)

with following exception
File /cluster/work/gurvinde/.env/lib/python3.9/site-packages/torch/nn/functional.py:4364, in _pad(input, pad, mode, value)
   4362 assert len(pad) // 2 <= input.dim(), "Padding length too large"
   4363 if mode == "constant":
-> 4364     return _VF.constant_pad_nd(input, pad, value)
   4365 else:
   4366     assert value == 0.0, 'Padding mode "{}"" doesn\'t take in value argument'.format(mode)

RuntimeError: start (0) + length (-1) exceeds dimension size (1).

This patch fixes the issue.

@gurvindersingh ohh yes, thank you Gurvinder! although, i think its probably better to pad it to a length where the necessary shifts happen, and then curtail it later, lemme fix it now :pray:

@gurvindersingh oh wow, thank you! :pray:

authors: gurvindersingh lucidrains

repo: lucidrains/x-transformers


text:
🛑 Cam-85 is down

In a7d5564, Cam-85 (http://lucien.kerl.io:85) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Cam-85 is back up in c35a33c after 1 hour, 54 minutes.

repo: lucienkerl/status


text:
🛑 Bitwarden is down

In 346284e, Bitwarden (https://bitwarden.kerl.io) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Bitwarden is back up in 5caf6cb after 59 minutes.


text:
Is there a way I can disable web permission editor

Someone has used an exploit to get the link to my servers web permissions editor and has changed and given people groups that shouldn’t have them. Please help.

That is not quite how the editor system works. It is completely safe to share editor links in public, as people have to run the lp applyedits command for any changes to take effect.
Now that being said this calls you have bigger issues on your server/network, if someone was able to create an editor session and make changes you should be worrying about how they got access to it in the first place, and patch that pothole. Just as they ran the editor commands they could have also run any other LP command.

If they exploited your server in such a way, you have bigger problems than luckperms.

authors: GalaxyGamerYT benwoo1110 emilyy-dev

repo: lucko/LuckPerms


text:
Console does not have permissions to use command. (SpongeForge)

I think that I found something weird with "argument-based-command-permissions" set to true which I need for more specific permissions but when I have this enabled I can't run any modifications for permissions from console (console just don't have enought permission level to run those commands).

Are you using the last recent build?

I had v4.1.52 I tring to reproduce problem on the lastest version but server with 200+ mods starting 10 minutes

Can you try debugging with verbose?
https://github.com/lucko/LuckPerms/wiki/Verbose

I ran few commands to try modify perms groups in console or display info about groups. Same Issue is with modifying users.
https://luckperms.github.io/verbose/?MNAzYkVlH8

Hm okay, seems to be all reporting as undefined.
I'll look into it. :)

authors: lexazuyumi lucko meredithdoto


text:
How can I convert BlendShapes data to animations?

The plugin can return Viseme data in Blend Shapes, how can we make use of it?
Can I convent it to an animation asset object to drive a Metahuman (lip sync)?

Hi! Sorry for the delay! :)
Never did this, but there's some tutorials in Youtube like this one using OVR Lip Sync: https://www.youtube.com/watch?v=j-nBVSl59ZA

我也非常想得到这个答案

authors: Liyi1998 kqkq lucoiso

repo: lucoiso/UEAzSpeech


text:
Delete an item

A user should be able to remove an object from the canvas.

Done!


text:
Does the 0.12 version support autolink?

I'm wondering if 0.12 version support autolink cause:
First
In the readme there is:
Link the library:

$ react-native link react-native-config

But autolink should not need a link command, right?
Secondly
With these versions:
"react-native": "0.61.5",
"react-native-config": "^0.12.0",

I have an error on iOS:
built-in>:1:10: fatal error: '/Users/{USERNAME}/Library/Developer/Xcode/DerivedData/XXX-fdoedqtrcjsbppgvncqzfwelgcim/Build/Products/GeneratedInfoPlistDotEnv.h' file not found
#include "/Users/{USERNAME}/Library/Developer/Xcode/DerivedData/XXX-fdoedqtrcjsbppgvncqzfwelgcim/Build/Products/GeneratedInfoPlistDotEnv.h"
         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Command Preprocess failed with a nonzero exit code

See https://github.com/luggit/react-native-config/issues/187#issuecomment-554087367

Same problem here

I have the same issue, and haven't been able to find a workaround.

I also tried everything from referenced thread and can’t pass this error on RN60.6

Just a small idea for those that need speed like me.
I downgraded module to "0.11.7" and linked in xcode I passed this error for now.

@vvusts thank you very much for this workaround.
It really works for me (react-native@0.61.5 + react-native-config@0.11.7 and manual linking with react-native-config project in xcode)
In Edit scheme I have added React to Build Targets before main Project also.

Auto linking worked for me but I had to clean up the old settings:
Open the iOS dir in Xcode.
Select the main file ***.xcodeproj
Select "Build settings"
Search for Preprocessor
On the field "Info.plist Other preprocessor Flags" delete the value : "-traditional"
On the field "Info.plist Preprocessor Prefix File" delete the value : "build/GeneratedInfoPlistDotEnv.h"
On The field "Preprocess Info.plist file" change the value to "No"

@lapto which version of react-native-config did you use ?

@jitendralakhmani-proptiger
"react-native": "0.61.5"
"react-native-config": "0.12.0"

@lapto Did you add any post install script in your podfile?

@jitendralakhmani-proptiger
No script in build phase or anything in schemes. The package isn't listed in my Podfile either as autolink manages to find it from node_modules.
I do have the extra steps described in readme for the android build tho

@MaxInMoon I managed to autolink with v0.12. Using it with fastlane, I have written up my approach here and repo.

I downgraded module to "0.11.7" and linked in xcode I passed this error for now.

@vvusts  @Dimon70007 what were the steps to link it "manually" in Xcode?

@grifotv for manual linking
1 - you should unlink library from xcode - react-native unlink react-native-config,  add to react-native.config.js file this code:
module.exports = {
  dependencies: {
    'react-native-config': {
      platforms: {
        ios: null, // disable autolinking react-native-config for ios
      },
    },
  },
};

and run cd ios && rm -rf Pods && pod install; cd ../
2 - you should manually link react-native-config library to your project in xcode - see https://facebook.github.io/react-native/docs/0.59/linking-libraries-ios#manual-linking

I tried! It work with auto linking:
"react-native": "0.61.5",
"react-native-config": "0.12.0",

The README did not mention that I need to change the key:

Within Info.plist, you now must access the values in your .env files with $() (e.g. $(MY_KEY_NAME)) rather than _RN_CONFIG.

Follow README file and use $(KEY) form will work

Please use 1.0.0 it's fixed in this version

What do you mean "fixed in this version" ? A simple yarn add react-native-config and that's all ?

authors: Dimon70007 MaxInMoon arnaudambro charkcl grifotv jishuke jitendralakhmani-proptiger lapto luancurti luatnd pedrodurek vvusts

repo: luggit/react-native-config


text:
Rewrite the JavaScript parser

The JavaScript parser we're using is ported from node_redis, which has something we can improve:

[ ] Too many backtracks makes parsing slow.
[ ] Useless try/catch makes error stack unclear and also slows down the performance.

If we're trying to improve the performance of the JavaScript parser, it would make sense to start with performance benchmarks comparing the parsers from ioredis, node_redis, and hiredis so we don't end up making inadvertent regressions.
This talk by Felix Geisendörfer seems relevant: Faster than C (pdf)
He talks about getting the node-mysql parser up to speed parity (in some cases even exceeding) with the native C bindings.

Just implemented the new parser: https://github.com/luin/ioredis/blob/new-parser/lib/parsers/ioredis.js. However, the result doesn't show much difference comparing with the current parser. So I'm closing this issue before we have time to revisit it.
The new parser will only be faster when the replies from Redis are broken into many small frames. For example, running the benchmark using the following code:
    javascript.execute(new Buffer('$3'));
    javascript.execute(new Buffer('\r'));
    javascript.execute(new Buffer('\n'));
    javascript.execute(new Buffer('f'));
    javascript.execute(new Buffer('o'));
    javascript.execute(new Buffer('o'));
    javascript.execute(new Buffer('\r\n'));

And the result will be:

Which is not going to happen in the real-world environment.

There are a few optimizations that can be done, especially switch-case is best changed to object-based switch clause, then it can be easier optimized by v8

On 19 Sep 2015, at 17:46, Zihua Li notifications@github.com wrote:
Just implemented the new parser: https://github.com/luin/ioredis/blob/new-parser/lib/parsers/ioredis.js. However, the result doesn't show much difference comparing with the current parser. So I'm closing this issue before we have time to revisit it.
The new parser will only be faster when the replies from Redis are broken into many small frames. For example, running the benchmark using the following code:
javascript.execute(new Buffer('$3'));
javascript.execute(new Buffer('\r'));
javascript.execute(new Buffer('\n'));
javascript.execute(new Buffer('f'));
javascript.execute(new Buffer('o'));
javascript.execute(new Buffer('o'));
javascript.execute(new Buffer('\r\n'));

And the result will be:
Which is not going to happen in the real-world environment.
—
Reply to this email directly or view it on GitHub.

Right now most time is spend by concatenating the buffer chunks together. So we'd have to find a way to improve that and that's not an easy task. @luin and me decided to move the parser to a own module so we might have another look at that at some point.

authors: AVVS BridgeAR luin phlip9

repo: luin/ioredis


text:
Feature: Integrate code coverage for PHP

In order to setup code-coverage detection there's a few steps an individual typically has to follow which this project could offer right from the start, some at least explained in docs/README.
Detailed Description
By default a SonarQube project is marked as failed (after a scan) when code-coverage hasn't been setup and integrated (assuming you have tests or are planning to add them).
Therefore, instead of disabling the code coverage checks we must set them up and a few steps are involved in doing so.
The setup process may vary slightly from language to language but having a basic guide to follow for PHP specifically could give something for other languages to be based off.
Additional Context
As mentioned, this will be helpful to achieve code-coverage detection in SonarQube.
Possible Implementation

Install phpunit and Xdebug
Update the phpunit.xml
Generate coverage report with phpunit --coverage-clover coverage-report.xml
Update the SonarQube project properties:

sonar.php.coverage.reportPaths=coverage-report.xml
sonar.php.tests.reportPath=tests-report.xml

Some other steps may also be required but this is a very quick insight and a PR will be followed up with a proper implementation.
Alternative Implementation
n/a
Your Environment
Localhost SonarQube version used: 1.0.0
Operating System and version: macOS Big Sur 11.1

@denizaygun the primary objective of this project was to provide a developer friendly CLI tool to setup and interact with SonarQube without requiring developers to have the knowledge on how to install SonarQube and SonarScanner dependencies or how to use Docker CLI. As per the Disclaimer section in the readme.
Please note: This readme assumes you are familiar with SonarQube and will not be covering on
how to setup projects in SonarQube and configure sonar-project.properties files to analyse a project.
Please visit SonarQube Documentation for additional instructions.

SonarQube can analyse up to 27 different languages and in the Guides category of the SonarSource Community forum you might find instructions on generating the test coverage and execution reports.
I have updated the Laravel SonarScanner template in v0.1.2 to include test coverage & execution properties.
# --- test coverage & execution properties ---

# Comma-delimited list of paths to Clover XML-format coverage report files.
# Paths may be absolute or relative to project root.
#sonar.php.coverage.reportPaths=

# Path to the PHPUnit unit test execution report file. Path may be absolute or
# relative to project root.
#sonar.php.tests.reportPath=

I have enabled the Wiki section in the repo to allow us to provide additional documentation on configuring SonarQube project properties. The repo does have a Discussion section as well for developers to provide suggestions or need additional assistance.
However if developers are struggling to use SonarQube and not the CLI tool that this repo provides; I would recommend developers to visit SonarSource Community forum. Since they would be more successful in receiving a resolution for their issue because this repo is not affiliated with SonarSource SA and is not an official product

@denizaygun the primary objective of this project was to provide a developer friendly CLI tool to setup and interact with SonarQube without requiring developers to have the knowledge on how to install SonarQube and SonarScanner dependencies or how to use Docker CLI. As per the Disclaimer section in the readme.
Please note: This readme assumes you are familiar with SonarQube and will not be covering on
how to setup projects in SonarQube and configure sonar-project.properties files to analyse a project.
Please visit SonarQube Documentation for additional instructions.

SonarQube can analyse up to 27 different languages and in the Guides category of the SonarSource Community forum you might find instructions on generating the test coverage and execution reports.
I have updated the Laravel SonarScanner template in v0.1.2 to include test coverage & execution properties.
# --- test coverage & execution properties ---

# Comma-delimited list of paths to Clover XML-format coverage report files.
# Paths may be absolute or relative to project root.
#sonar.php.coverage.reportPaths=

# Path to the PHPUnit unit test execution report file. Path may be absolute or
# relative to project root.
#sonar.php.tests.reportPath=

I have enabled the Wiki section in the repo to allow us to provide additional documentation on configuring SonarQube project properties. The repo does have a Discussion section as well for developers to provide suggestions or need additional assistance.
However if developers are struggling to use SonarQube and not the CLI tool that this repo provides; I would recommend developers to visit SonarSource Community forum. Since they would be more successful in receiving a resolution for their issue because this repo is not affiliated with SonarSource SA and is not an official product

authors: denizaygun luisaveiro

repo: luisaveiro/localhost-sonarqube


text:
FileNotFoundError: [Errno 2] No such file or directory

FileNotFoundError: [Errno 2] No such file or directory: 'active_learning_2022/fully_supervised_without_pretraining/random/logs/budget_50'

Done.


text:
Failed to lookup symbols on iOS

For iOS a static library is compiled. It is failing to lookup symbols with FFI.

Explore methods to enforce bindings
https://dev.to/leehack/how-to-use-golang-in-flutter-application-golang-ffi-1950


text:
Updated ts-rainbow colors

I updated the rainbow parenthesis highlight colours to make more sense. Now, the colours follow a warming/cooling pattern. I also removed red, as I think red should be reserved for more important highlights like keywords (and I found red to be very distracting for brackets).

I like it.

authors: luisiacc postfen

repo: luisiacc/gruvbox-baby


text:
Question? Is it possible that the ring rotates in an inter-determined way?

Is it possible that the ring rotates in an inter-determined way? Not just going up to certain value?

Please follow issue templates before posting an issue.
Not sure what you are asking with this question, post an example image or describe with more detail

Sorry, I will put in the template.
I don't want to use a setProgress to get up to a certain value. I would like you to use continuously.
Something linge this:
https://www.google.com.br/imgres?imgurl=https%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fb%2Fb1%2FLoading_icon.gif&imgrefurl=https%3A%2F%2Fcommons.wikimedia.org%2Fwiki%2FFile%3ALoading_icon.gif&docid=bZPsBzNaE_qgNM&tbnid=L6frLyk-WNG0ZM%3A&vet=10ahUKEwiC8-HT557bAhXDh5AKHdArCjwQMwjkASgCMAI..i&w=441&h=291&safe=off&bih=710&biw=1440&q=loading gif&ved=0ahUKEwiC8-HT557bAhXDh5AKHdArCjwQMwjkASgCMAI&iact=mrc&uact=8

Ok! Thank you!

authors: haroldogtf luispadron

repo: luispadron/UICircularProgressRing


text:
Waiting for DataSourceInitializer to run schema.sql

I'm using Spring Boot 2.1.2 and Shedlock 2.2.1.
I'm using schema.sql (as documented at https://docs.spring.io/spring-boot/docs/current/reference/html/howto-database-initialization.html#howto-initialize-a-database-using-spring-jdbc ) to create the schema used by shedlock. When using @EnableSchedulerLock Spring Boot isn't running src/main/resources/schema.sql as it should resulting in Spring Boot failing to start up.
Here's SchedulingConfig.java:
import javax.sql.DataSource;

import net.javacrumbs.shedlock.core.LockProvider;
import net.javacrumbs.shedlock.provider.jdbctemplate.JdbcTemplateLockProvider;
import net.javacrumbs.shedlock.spring.annotation.EnableSchedulerLock;

import org.springframework.beans.factory.annotation.Value;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.scheduling.annotation.EnableScheduling;

/** Scheduling configuration and scheduled tasks.
 * @author Craig Andrews
 *
 */
@EnableScheduling
@Configuration
@EnableSchedulerLock(defaultLockAtMostFor = "PT10M")
public class SchedulingConfig {
	@Value("${schedlock.schema}")
	private String schedLockSchema;

	@Bean
	public LockProvider lockProvider(final DataSource dataSource) {
		return new JdbcTemplateLockProvider(dataSource, schedLockSchema + ".shedlock");
	}

}

Here's src/main/resources/schema.sql:
BEGIN;
CREATE SCHEMA IF NOT EXISTS myapp;
COMMIT;

And here's the startup output (Liquibase is the first error as the schema it uses is created by schema.sql, and that isn't happening):
2019-01-30 17:04:26.463  INFO 3045 --- [           main] c.i.t.IndexControllerTest                : No active profile set, falling back to default profiles: default
2019-01-30 17:04:26.766  INFO 3045 --- [           main] .s.d.r.c.RepositoryConfigurationDelegate : Bootstrapping Spring Data repositories in DEFAULT mode.
2019-01-30 17:04:26.783  INFO 3045 --- [           main] .s.d.r.c.RepositoryConfigurationDelegate : Finished Spring Data repository scanning in 17ms. Found 2 repository interfaces.
2019-01-30 17:04:26.886  INFO 3045 --- [           main] trationDelegate$BeanPostProcessorChecker : Bean 'schedulingConfig' of type [com.integralblue.myapp.SchedulingConfig$$EnhancerBySpringCGLIB$$a45017c8] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2019-01-30 17:04:26.889  INFO 3045 --- [           main] trationDelegate$BeanPostProcessorChecker : Bean 'org.springframework.boot.autoconfigure.jdbc.DataSourceConfiguration$Hikari' of type [org.springframework.boot.autoconfigure.jdbc.DataSourceConfiguration$Hikari] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2019-01-30 17:04:26.899  INFO 3045 --- [           main] trationDelegate$BeanPostProcessorChecker : Bean 'spring.datasource-org.springframework.boot.autoconfigure.jdbc.DataSourceProperties' of type [org.springframework.boot.autoconfigure.jdbc.DataSourceProperties] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2019-01-30 17:04:26.913  INFO 3045 --- [           main] trationDelegate$BeanPostProcessorChecker : Bean 'dataSource' of type [com.zaxxer.hikari.HikariDataSource] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2019-01-30 17:04:26.916  INFO 3045 --- [           main] trationDelegate$BeanPostProcessorChecker : Bean 'lockProvider' of type [net.javacrumbs.shedlock.provider.jdbctemplate.JdbcTemplateLockProvider] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2019-01-30 17:04:26.988  INFO 3045 --- [           main] trationDelegate$BeanPostProcessorChecker : Bean 'org.springframework.transaction.annotation.ProxyTransactionManagementConfiguration' of type [org.springframework.transaction.annotation.ProxyTransactionManagementConfiguration$$EnhancerBySpringCGLIB$$dc5eaadf] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2019-01-30 17:04:27.052  INFO 3045 --- [           main] com.zaxxer.hikari.HikariDataSource       : HikariPool-4 - Starting...
2019-01-30 17:04:27.053  INFO 3045 --- [           main] com.zaxxer.hikari.HikariDataSource       : HikariPool-4 - Start completed.
2019-01-30 17:04:27.200  INFO 3045 --- [           main] liquibase.executor.jvm.JdbcExecutor      : SELECT COUNT(*) FROM MYAPP.DATABASECHANGELOGLOCK
2019-01-30 17:04:27.201  INFO 3045 --- [           main] liquibase.executor.jvm.JdbcExecutor      : CREATE TABLE MYAPP.DATABASECHANGELOGLOCK (ID INT NOT NULL, LOCKED BOOLEAN NOT NULL, LOCKGRANTED TIMESTAMP, LOCKEDBY VARCHAR(255), CONSTRAINT PK_DATABASECHANGELOGLOCK PRIMARY KEY (ID))
2019-01-30 17:04:27.202  WARN 3045 --- [           main] o.s.w.c.s.GenericWebApplicationContext   : Exception encountered during context initialization - cancelling refresh attempt: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'liquibase' defined in class path resource [org/springframework/boot/autoconfigure/liquibase/LiquibaseAutoConfiguration$LiquibaseConfiguration.class]: Invocation of init method failed; nested exception is liquibase.exception.LockException: liquibase.exception.DatabaseException: Schema "MYAPP" not found; SQL statement:
CREATE TABLE MYAPP.DATABASECHANGELOGLOCK (ID INT NOT NULL, LOCKED BOOLEAN NOT NULL, LOCKGRANTED TIMESTAMP, LOCKEDBY VARCHAR(255), CONSTRAINT PK_DATABASECHANGELOGLOCK PRIMARY KEY (ID)) [90079-197] [Failed SQL: CREATE TABLE MYAPP.DATABASECHANGELOGLOCK (ID INT NOT NULL, LOCKED BOOLEAN NOT NULL, LOCKGRANTED TIMESTAMP, LOCKEDBY VARCHAR(255), CONSTRAINT PK_DATABASECHANGELOGLOCK PRIMARY KEY (ID))]
2019-01-30 17:04:27.202  INFO 3045 --- [           main] com.zaxxer.hikari.HikariDataSource       : HikariPool-4 - Shutdown initiated...
2019-01-30 17:04:27.205  INFO 3045 --- [           main] com.zaxxer.hikari.HikariDataSource       : HikariPool-4 - Shutdown completed.
2019-01-30 17:04:27.213  INFO 3045 --- [           main] ConditionEvaluationReportLoggingListener :

Error starting ApplicationContext. To display the conditions report re-run your application with 'debug' enabled.
2019-01-30 17:04:27.214 ERROR 3045 --- [           main] o.s.boot.SpringApplication               : Application run failed

org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'liquibase' defined in class path resource [org/springframework/boot/autoconfigure/liquibase/LiquibaseAutoConfiguration$LiquibaseConfiguration.class]: Invocation of init method failed; nested exception is liquibase.exception.LockException: liquibase.exception.DatabaseException: Schema "MYAPP" not found; SQL statement:
CREATE TABLE MYAPP.DATABASECHANGELOGLOCK (ID INT NOT NULL, LOCKED BOOLEAN NOT NULL, LOCKGRANTED TIMESTAMP, LOCKEDBY VARCHAR(255), CONSTRAINT PK_DATABASECHANGELOGLOCK PRIMARY KEY (ID)) [90079-197] [Failed SQL: CREATE TABLE MYAPP.DATABASECHANGELOGLOCK (ID INT NOT NULL, LOCKED BOOLEAN NOT NULL, LOCKGRANTED TIMESTAMP, LOCKEDBY VARCHAR(255), CONSTRAINT PK_DATABASECHANGELOGLOCK PRIMARY KEY (ID))]
``

By removing the `@EnableSchedulerLock`, everything starts up and runs fine without error.

Here is my attempt to reproduce the issue https://github.com/lukas-krecan/ShedLock/pull/124/files Spring Boot, schema.sql, liquibase, @EnableSchedulerLock everything works as expected. Can you please look at the example and tell my what am I missing?

I am able to reproduce the bug now.

fixed in 2.3.0

Thank you!

authors: candrews lukas-krecan

repo: lukas-krecan/ShedLock


text:
Don't use SCRIPTDIR

When deploying your script, I found that you are using SCRIPTDIR as fall-back directory. This is very error-prone, and completely unnecessary (as BASEDIR defaults to SCRIPTDIR).
For security sake, NOTHING should be relative to SCRIPTDIR, not even the config.sh file location (I did not patch this as it would change the basic bahaviour).
Some further suggestions:

use only one default location for config.sh (e.g. /etc/letsencrypt.sh/config.sh), as an attacker can do nasty stuff if he gets access on any of the config locations
don't use default config if config.sh is not found, as this does most probably break things for most users

Thank you. I agree that having this as a fallback seems like a bad idea.
About your other suggestions:
Using only one location may seem like a good idea, but on different systems that location may be somewhere completely different.

On a lot of BSD systems user installed software is located in /usr/local with configs in /usr/local/etc, the same is true for OSX
A lot of linux based systems use /etc as their config directory
A non-root user may want to use this, so loading config from user home is also a requirement
There are actually users managing multiple installations who want to use the config relative to the current working directory.

So yea, removing this code to load the config from multiple locations (using first found) would break some users workflow. To make it a bit more secure i changed the order of directories to check in 5120dfb5f33917dc83f6a6a4bd80d8d07e7c0722.
The other thing about the default config... yea well... i don't know. I don't think this will ever really break anything except when you are really trying to, and since it's all relative to the script directory it makes testing this software out really easy, you basically just have to create domains.txt and decide on a delivery for your challenge responses (which could just be a symlink to .acme-challenges) to get started.

Yeah well, grabbing config from the correct location is always a pain (as you said, every distro does it differently), and this is even more true for testing.
Having a -f <config-file> flag kind of solve my concerns, as all the looking-for-config-magic does not happen if I always run letsencrypt.sh -f /path/to/myconf.sh (e.g. in cron job).


text:
Can't focus tree by using just keyboard.

Describe the bug
I can't focus tree by using just keyboard if items are removed from the tree. I am not sure if it is a defect.
To Reproduce

Go to storybook https://rct.lukasbach.com/storybook/?path=/story/core-data-provider--injecting-data-from-outside
Use keyboard to perform all actions
Click 'Inject Item'
Focus new item
Press shift+tab to unfocus tree
Click 'Remove item'
Try to focus tree
Can't focus tree

Expected behavior
Can focus tree.
Screenshots
N / A
Desktop :

OS: iOS
Browser Chrome
Version latest

Hello, thanks for the report. I'm not actually sure this is something I would like to handle inside of the library. The underlying issue is that RCT keeps track of which item is currently focused, and only makes the item focusable that is registered as focused. So removing an item from the outside that is currently focused, ends in the tree having the focused item state pointing to an item that is no longer rendered in.
Unfortunately, if the item is removed from the outside, there is no convenient way for RCT to know if the currently focused item was affected by that. I could make the tree search through the entire tree to find out if there is an focused item and reset that state if not, but I would rather not want to do that for performance reasons.
I think I would rather leave that up to the library consumer, to manually reset the focused item state when the tree content changes in a way that makes the focused item state enter an invalid value. The consumer could manually check if the tree mutation affected the focused item, or manually reset the focused item to the root item everytime the tree is changed from the outside, since that might affect the content in a way that invalidates the focused item anyways, if that makes sense in the respective use case.

Hello, thanks for the answer! I got your point. That is what I do on my side, if items change I reset focused item. The only issue here is that library throws undefined exception on first try to set focus, so I have a workaround. Is it possible at least to handle this undefined error to avoid try/catch?

Hm that is odd, I don't really understand what could be throwing there. Is there a stacktrace that points to where this is thrown? Can you also check what happens if you supply a third parameter false to the focusItem method to see if that throws as well?
I tried to expand the sample implementation in my storybook instance to achieve something similar, where it now also updates the focused item, though I can't reproduce the issue there: https://github.com/lukasbach/react-complex-tree/blob/main/packages/core/src/stories/CustomDataProvider.stories.tsx#L48

FYI I've added a new addition in v2.4.3 where it now also checks if an item exists before it focuses that item, and falls back to the first item in the tree, so theoretically this should also solve this situation by default when an focused item is programmatically removed from the tree.

@lukasbach hey, that's been a while, my issue wasn't been fixed by the options you proposed. I think you can close this issue, unfortunately I don't have time to investigate it further. Thanks!

authors: HannaHabr lukasbach

repo: lukasbach/react-complex-tree


text:
Can't load pretrained weight - HTTP Error 403: Forbidden

Hello @lukemelas
In Example file, model = EfficientNet.from_pretrained(model_name) It has HTTP Error 403.
Any suggestions on this issue? Can I access pretrained model?

Have you updated the repo? Note the (italicized and uppercased) note at the top of the README.:

IMPORTANT NOTE: In the latest update, I switched hosting providers for the pretrained models, as the previous models were becoming extremely expensive to host. This will break old versions of the library. I apologize, but I cannot afford to keep serving the models on the old provider. Everything should work properly if you update the library:
pip install --upgrade efficientnet-pytorch

It's my bad. I forgot to update the repo.
Thank you for helping.

@lukemelas  Wouldn't it be better if you release those using GitHub releases ?

authors: akashdeepjassal lukemelas ongss

repo: lukemelas/EfficientNet-PyTorch


text:
Keybinds run while in chat/menus

Trying to use the example-18 in 1.18.2, the keybind is executed even when im in chat which is VERY annoying, any ideas on how I can fix it?

That's expected. The example mod is just intended for reference. You should use whatever keybind system your client base uses.

repo: lukflug/PanelStudio


text:
🛑 Lukinetto is down

In 11c5bdb, Lukinetto (https://www.lukinetto.it) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Lukinetto is back up in 9a6332e.

repo: lukinetto/lukinet-status


text:
unable to compile in 64bits for windows

I would like some help on the procedure to follow to compile this for a 5.1 64 bit lua on windows.
I've been trying for a few days but programming isn't what I do for work and I've never compiled/worked with lua before and the whole thing is super confusing.
Any help would be greatly appreciated!
(I've managed to compile it for linux when running ubuntu on windows but for windows i'm stuck)
what i've tried that seems to make the most sense so far is :

editing win64.cmd to change lua version to 5.1
editing vc64.bat to give it the proper path for vcvars64.bat
editing the makefiles in luasocket-master/ and luasocket-master/src to change the build platform to win64
starting win64.cmd (not if it does anything)
starting vc64.bat (opens the mingw64 thing)
cd to the luasocket-master/ folder
make

this is the error I get :

Did I do anything wrong up to this point?
I've tried grabbing missing files from other places on my computer but they just reference other files util i get an error. And a lot of them have include  which seems to break things but i "fixed?" that by replacing <> by ""
The most promising solution so far has been installing lua 5.1 for windows with chocolatey and then grabbing the missing files from there and add them to  luasocket-master/src :

At this point it does things, albeit with a bunch of errors but then gets stuck here:
LINK : fatal error LNK1104: cannot open file 'C:\Program Files\Git\LIBPATH;C:\Program Files\Git\lib\lua\5.1\x64\Release.obj'
(I do not have this file anywhere on my computer)
Alternatively I've just tried to open it with visual studio again (community 2022) and it's just giving some errors instead of the many i had before that i had no idea how to fix:

How can i tell it to look for lua51.dll instead?

I'm not on Windows and haven't been for 25 years, but it seems like the bit you may be missing is specifying the base path to your Lua source header files. In fact several of the steps you took should have been unnecessary. Editing files in the luasocket source should not be needed, you just need a few ENV variables setup correctly so that it knows where your system stuff is (especially the Lua 5.1 sources) relative to the build location.
I would actually start from scratch and try using LuaRocks first. Do you have a working luarocks in Windows? And can you luarocks install luasocket? The advantage of this is that it knows a lot about where other Lua related stuff will be on your system and can likely wire up all the necessary environment variables.
If that works you can move on to perhaps downloading the source yourself and using luarocks build. That should get you everything you need, but if you still need to use the manual make method at least you'd be able to reference what environment variables were being used, such as where your Lua headers are.

I can do that yes but I beleive it's building 32 bit files and they don't work in the program i'm using which i believe is using 64bit.

Actually nvm since I assume you don't use VS from your message :p.
So using luarocks build gives the following.

So I guess I need to install lua in 64 bit somehow. I thought i did that but I guess not.

Your are correct I don't use VS ;-)
And also correct, you will need a working Lua built with 64 bit support and matching header files somewhere before you can even approach building this library.

I forgot to say but thanks for the help. ;D
could you clarify the thing about the header parts? I don't mind doing my own research but so i have directions on how to approach it.

The header files you need are part of the Lua sources. You need a built version of Lua of course, but in order to build other things like libraries that match with and can be loaded as modules into it, they must be able to reference the sources that match your Lua install. For example on Linux a Lua 5.1 installation might come with the binary in /usr/bin and some shared libraries in /usr/lib, but it will also include a number of *.h files in /usr/include/lua5.1/. Any time I build something for Lua5.1 there is usually an argument or environment variable that specifies where this folder is.
This project has some standard ones filled in already. It looks like if you run
make PLAT=win64 LUAV=5.1

...the src/makefile will look here:
LUAINC_win64?=$(LUAPREFIX_win64)/include/lua/$(LUAV) $(LUAPREFIX_win64)/include/lua$(LUAV)

It looks like you may need to set LUAPREFIX_win64 yourself.
make PLAT=win64 LUAV=5.1 LUAPREFIX_win64="/c/base/path/to/include/dir"

It does look like I have a 64bit install of lua now as if i check the dll it makes with a tool called dependencywalker it indicated they are x64:

That being said i found this 32or64 function to test if it lua is using 32 or 64 and it indicated 32 if i run it.
https://stackoverflow.com/questions/48093429/determine-whether-lua-compiler-runs-32-or-64-bit
I'm not sure how trustworthy that function is but in the game I want to ultimated use sockets in it does say 64. And in that lua version i downloaded for which the dlls are 64 it says 32. So I'm a bit confused regarding that...

My the way the cmd32.cmd and cmd64.cmd files look like something an earlier maintainer hard coded to match their system and where they had sources. They don't look like generic things for others to use and should probably be removed / moved into documentation. But the latter of those is basically the command I've shown above, so I suspect you don't need to do any source editing at all, just get those paths right and call that command.

I'm not going to be much use for the 32 vs. 64 bit issue in Windows, but I assume once you have a working 64 bit Lua install this library should follow suit pretty easily.

Ggotcha. In which folder should LIBPATH end?

alright so editing  the makefile I think I got it working. It produced dlls, they are 64bit.
However when doing require ('socket') in the program I'm trying to use this with I now get:

Does that mean i compiled it incorrectly or would that relate to something else?

I think I somehow got stuff to work. Thanks a lot!

Somebody else contributed some Windows releated fixes that went into v3.1.0. I don't think it covered your specific set of issues, but it might be useful to revisit this and figure out what exactly if anything can be changed for the better here.

Hi guys,
i dont have Visual Studio and all the Dependencies to compile the project to get the DLL Binaries
as well as i cannot have LuaRocks to install it.
as i'm trying to create Lua script for OBS, and share it for others, and i guess the guys who will get it, will not be able to "install" lua dependencies
could you guys please share binaries, for Windows 64bit?
for copy and paste them into Lua scripts project directory
to add custom ClassPath for the "require"d library in Lua script
thanks

@alerque I don't normally use 64-bit lua binaries and mingw but LuaSocket 3.1.0-1 appears to work fine for me. It compiled and I tried a quick listener/talker test.

lua-5.4.2_Win64_bin
luarocks-3.9.1-windows-64
winlibs-x86_64-posix-seh-gcc-12.1.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r3
(renamed gcc.exe to mingw32-gcc.exe)

I just realize I'm using WinLibs MinGW, and the original issue was more related to Visual Studio.
I actually don't really know much about tooling myself, just that I can do luarocks install luasocket with the available lua binaries and a mingw distribution.
Better documentation for windows noobs like me would be great though.

I'm don't even have access to Windows to fiddle with, so any documentation improvements will have to be contributed by end users. I'm open to facilitating PRs if anybody wants to improve the docs we have for the benefit of future Windows users.

authors: ChroniKom Ketho Ligneel alerque

repo: lunarmodules/luasocket


text:
Features on Table

Table is going in a good way, I love it!!!!!
Some options are missing for me:

Fixed/sticky columns. On large databases with lots of fields, is very usefull and necessary.
Filter/Search by column not only global.
Sort correctly dates, not only numbers or text.

Thanks for your great work!

Column filter would be very useful.

also fixed header and row number would be very useful

authors: DOOMitru leokyohan natxocc

repo: lusaxweb/vuesax


text:
Export network as PNG/SVG for browser version

It would be very useful option to export PNG/SVG images in the browser version.

CmdOrCtrl+Shift+E - Save as PNG
CmdOrCtrl+Shift+Alt+E - Save as SVG

In my case my Firefox wasn't grabbing the shortcuts. Tried several add-ons for different browsers, but only the visible part of the graph was getting printed. At some point I looked into the code, and this related line gave away the solution:
https://github.com/lutzroeder/netron/blob/9d94068c7e1df438aec4546e2ef3b6d98046509c/src/view-browser.js#L429
So this fixed it for me:

Open the firefox console
Type this.__view__.export("my_net.svg")

Hope it helps someone!  thanks for Netron is amazing

authors: andres-fr lutzroeder phadjido

repo: lutzroeder/netron


text:
Refactored device-side pointcloud demo

Todo: readme. Incorrect Z orientation
To fix Z orientation, change self.R_camera_to_world = np.array([[1, 0, 0], [0, -1, 0], [0, 0, -1]]).astype(np.float64) to [-1, 0, 0], [0, -1, 0], [0, 0, 1] and rotate view control (line 35).

https://user-images.githubusercontent.com/18037362/153966827-b19de335-c6a3-48a3-b1aa-8c8319239c13.mp4

repo: luxonis/depthai-experiments


text:
Shadowgrounds & Shadowgrounds Survivor

Project link: https://www.shadowgroundsgame.com/
Project license: SHADOWGROUNDS & SHADOWGROUNDS SURVIVOR SOURCE CODE LICENSE

https://github.com/vayerx/shadowgrounds/blob/linux/LICENSE.txt

Does it work on 64-bit only Linux: MAYBE
Is source code available?: YES
Is source code stored in Git?: YES

https://github.com/vayerx/shadowgrounds

List of Steam AppIds of supported games:

https://steamdb.info/app/2500/
https://steamdb.info/app/11200/

Additional information
Following is the build instructions of the source code;
https://github.com/vayerx/shadowgrounds/wiki/Build
There is also a fork claiming to be the SDL2 port of the games;
https://github.com/Chaduke/shadowgrounds-SDL2

I've already tried this port, it does not work with Steam assets from what I can tell. If anyone is able to fix that, I will look into this.

I've already tried this port, it does not work with Steam assets from what I can tell.

Same applies for SDL2 port I presume?

I've already tried this port, it does not work with Steam assets from what I can tell.

Same applies for SDL2 port I presume?
Some HB ports contain OpenGL specific assets for Linux and Mac builds; such as the original Torchlight. Perhaps existing Mac version on Steam might be compatible with the source port? Have you kept previously build source port, so I can test with Mac version assets?

Yes, from my understanding the underlying game didn't change for the sdl2 port, just the windowing part.
And no I don't have it. You can try building it and seeing if it works for you.

repo: luxtorpeda-dev/packages

license: Zlib


text:
Open-IG for Imperium Galactica

Project Link
https://github.com/akarnokd/open-ig
Project License
LGPL-3.0
Steam App Ids

https://steamdb.info/app/573790/

Additional Context
No response

Added in https://github.com/luxtorpeda-dev/packages/commit/112e3108eadea50281c240ffa1b051180010fe19


text:
LXD "routed" nictype containers need to be restarted after host network disconnect/reconnect

Required information

Distribution: Ubuntu Server
Distribution version: 20.04.2
The output of "lxc info" or if that fails:

Kernel version: 5.4.0-73-generic
LXC version:
LXD version: 4.14
Storage backend in use: zfs

Issue description
When the host loses/regains it's network connection (unplug, replug cable), 'routed' containers can't be pinged (respond) until restarted.
Steps to reproduce

Configure a routed container
Start container
Disconnect / re-Connect cable
Try to ping routed container IP
No ping response

Information to attach
config_show.txt
info_show_log.txt
routed_profile.txt

[ ] Any relevant kernel output (dmesg)
[ ] Container log (lxc info NAME --show-log)
[ ] Container configuration (lxc config show NAME --expanded)
[ ] Main daemon log (at /var/log/lxd/lxd.log or /var/snap/lxd/common/lxd/logs/lxd.log)
[ ] Output of the client with --debug
[ ] Output of the daemon with --debug (alternatively output of lxc monitor while reproducing the issue)

Yeah, that's most likely to be expected if the network management tool in use on your system flushes all routes from the device (which is a fairly common behavior).
I don't know that there is a particularly good way for LXD to handle another tool removing what it configured though...

OpenVZ's venet NIC type (which routed is similar to) had the same issue. Without some process/thread/go routine continuously monitoring for changes to the routing and arp proxy tables (or for events that could trigger routing/arp table wipes) and then re-adding the static routes and arp proxy entries, there's not a lot that can be done.

Yeah, going to close this one as that level of system monitoring would get very closely and also likely to never perfectly handle everything.

Simple enough workaround: I added a networkd-dispatcher routable script to stop and start each routed container.

authors: stgraber timlee81 tomponline

repo: lxc/lxd


text:
Make --pretty in lxc monitor work with operations too

Following support for both lifecycle and logging, we should also add a one-line representation for operations so that one can run lxc monitor --pretty and have it work for all event types.

@stgraber Can I be assign to this one?

Of course, done!

authors: presztak stgraber


text:
Storage: Only set ext4 project quota on directories and regular files

Trying to set/remove quota on a pipe file causes a hang at the ioctl C level.
Fixes #7516
Signed-off-by: Thomas Parrott thomas.parrott@canonical.com

Fixed unit tests

Testsuite passed

Testsuite passed

authors: lxc-jenkins tomponline


text:
Try Figma Relay

https://www.figma.com/community/plugin/1041056822461507786/relay-for-figma
https://developer.android.com/jetpack/compose/tooling/relay

[x] https://developer.android.com/jetpack/compose/tooling/relay/basic-tutorial

Doesn't work out of the box for KMP projects.

repo: lydavid/MusicSearch


text:
[Bug]: 0.48.0 breaks button style imports

Preflight Checklist

[X] I have read the Contributing Guidelines for this project.
[X] I agree to follow the Code of Conduct that this project adheres to.
[X] I have searched the issue tracker for an issue that matches the one I want to file, without success.

Bug type
Functionality
It affects the following packages
Components
Which version of Lyne Components are you using
0.48.0
Operating system
macOS
Browser / Browser version
Chromium
Input mode
None
Additional settings
No response
What happened?
Since 0.48.0, and probably PR #2475, our , respectively its style imports break with the following error:
node_modules/@sbb-esta/lyne-components/button/common/index.d.ts:2:46 - error TS2307: Cannot find module './button-common.scss?lit&inline' or its corresponding type declarations.
See the stackblitz example linked below.
I'm not sure if this is an "Angular only" issue or not - so far I don't have a deep enough understanding of how Lit components work. 😉
Thanks in advance!
Steps to reproduce the issue

Set up a basic Angular project
Install Lyne
Try to use a button (any variant will do)
See the error in the console

Minimal stackblitz:
https://stackblitz.com/edit/angular-at-nxjrka?file=src%2Fmain.ts
Relevant log output
No response

not solved with 0.48.1

authors: jeripeierSBB sandrooco

repo: lyne-design-system/lyne-components


text:
All the APIs are getting 'Authorized users only'

Really good work done here
I have an issue though. I am following https://www.airpair.com/ruby-on-rails/posts/authentication-with-angularjs-and-ruby-on-rails for my work.
Using ng-token-auth and devise_token_auth
In Controller
class MyController < ApplicationController
before_filter :authenticate_user!, except: [:new, :create]
but all the API's calls are getting "Filter chain halted as :authenticate_user! rendered or redirected"
Any suggestions would help

@nitingrewal  Hi, I'm having the same problem and I don't know how to solve it. Can you say me what have you done to solve it? Thank you

did you have something "before_filter :authenticate_user!, only: [:create]" like this in applicationcontroller

I finally solved, the problem was that I don't include the client id properly on the header.
Sorry.
@qx  thanks for your help.

ok @TGNA

I am having the same problem. In my case I get this error while signing in via REST API. I am not sure what you mean by setting client ID in the header? I am not finding any reference to it in the documentation. Can you explain? Thanks for the help.

I just ran into this issue, where sign in would work properly but subsequent requests would fail with Filter chain halted as :authenticate_user! rendered or redirected being logged.
My issue was that my headers were not correct in those subsequent requests. I had access-token & uid, but I had forgotten to include client. That client value is passed back on sign in within the headers, just like the access-token.

Will any one please suggest from where to set the value of client? I got the response when I signed on first request. But on later request, I keep on getting "Authorized users only." from API.
I have passed token,expiry & uid from header but I am unable to set the value of client. I read that the value of Client is optional & if it is not passed, new value will be created.
Any suggestion would be helpful

@JamesChevalier @tejashande have you found a solution to this?  In the headers I am using the client, uid, and access-token as received from the sign in response. However, i am also getting the "Authorized users only.", with the same Filter chain halted as :authenticate_user! rendered or redirected
Thanks

Upgrading from 1.36 to 1.37 resurfaced this issue for me again

There exist comparison between token & ::BCrypt::Password.new(token_hash) in concerns of user. The class of token is string & ::BCrypt::Password.new(token_hash) is Bcrypt. So the comparison will always return false even though values are same. This was the issue in my case.

@tejashande how did you fix that?

@paulius005 You can override tokens_match method in your app

@tejashande do you have to add the new module that overrides the cocerns in routes.rb somehow? Not seeing it in the documentation

@tejashande ah never mind just simple method override

@paulius005 I am facing the same issue , can you please mention the file name in which we need to add the above code in config/initializers, since i am unable to find the tokens_match method in my devise gem. I am using devise version 0.1.30

authors: JamesChevalier TGNA dgliwa nitingrewal paulius005 prakash-alpine qx roanjain tejashande

license: WTFPL


text:
Implement login auth key according to Devise wiki

Devise is capable to use email, username or both fields for auth. Currently, Devise Token Auth supports email or username but not both at the same time. This PR is an intention to start the implementation of login as an auth key to use the previous fields simultaneously.
This is rather an ad-hoc implementation that makes possible to send a payload with login attribute with a valid username or email as its value.
Important: this is a proposal based on #127 from which I was inspired for this implementation.
In the few tests written, it seems to be working as expected, but I'm pretty sure that the SessionsController modifications are mostly hard-coded due my lack of knowledge for the field nickname on the project.
I'll try to make all the necessary improvements with a bit of guidance.
Please, feel free to throw any critic here and I hope this makes any sense :)
Thanks.

Hi there @luciomartinez    ,
In an effort to cleanup this project and prioritize a bit, we're marking pull requests that haven't had any activity in a while with a "close-in-7-days" label. If we don't hear from you in about a week, we'll be closing this pull request. Obviously feel free to re-open it at any time if it's the right time or this was done in error! If you do, please rebase it with the latest master and explain why it's still needed.
We really appreciate your contribution, we're just trying to make this project manageable again to move it forward.
Hope all is well.

authors: luciomartinez zachfeldman


text:
Should Auth.prototype.signOut pass opt variables in DELETE request?

Hi,
First thanks for all your hard work in creating this module!
I'm trying to hook this up (with rails and devise_token_auth) and noticed that Auth.prototype.signOut doesn't supply the opt parameter to the ajax request, like you do in Auth.prototype.emailSignIn
i.e.
$.ajax({
url: signOutUrl,
context: this,
method: 'DELETE',
data: opts,  // <-- this is not present??
I want to pass pass the csrf_token that Rails requires to prevent the "Can't verify CSRF token authenticity".
Or am I doing this incorrectly?
Thanks for you help.

fyi created a pull request

@vlod - signOut works with the current authenticated user, so it shouldn't require any params. All the data that it needs is stored in the current session.
I would recommend setting protect_from_forgery to null_session for API routes if that's possible. This plugin will provide the equivalent of CSRF protection.
Thanks for the PR, I'll review and merge ASAP

signOut looks like it requires some params, just submit an issue about that: https://github.com/lynndylanhurley/j-toker/issues/28

authors: Ruff9 lynndylanhurley vlod

repo: lynndylanhurley/j-toker


text:
在ipv6的网络下无法播放音乐,一直卡在获取url

解决方案检查

[x] 我已阅读常见问题(https://github.com/lyswhut/lx-music-mobile/blob/master/FAQ.md)
[x] 我已搜索issue列表(https://github.com/lyswhut/lx-music-mobile/issues?utf8=✓&q=)

描述错误
在使用ipv6的网络下,无法播放新添加的音乐, 一直卡在 获取url
现在解决方式是使用vpn连接一个ipv4的服务器,使用ipv4的网络正常
环境：
  -操作系统及版本：[Android 11 , MIUI 12.5]
  -软件安装包及版本：[0.9.1]

114.114.114.114 已经可以正常解析域名

电脑端开启ipv6也会出现此类情况，但是开启代理的话即可正常使用

repo: lyswhut/lx-music-mobile


text:
Data display (Part 2)

Part 2: Data display
In this phase, you will focus on the User Interface of your project. Bokeh is a data visualization library in Python. It provides highly interactive graphs and plots. What makes it different from other Python plotting libraries is that the output from Bokeh will be on the web page, meaning if we run the code in python editor the resulting plot will be in the browser. This gives the advantage of embedding the Bokeh plot on any website. You are encouraged to use HTML features for creating pop-up and pull-down menus, value lists, input/output forms, labels and customized reports, and in the process come up with a system that caters to users with only limited computer knowledge. We don’t care about having a beautiful UI. It only has to work!

Bokeh: useful options/initial findings

bokeh.models HoverTool

bokeh.layouts

bokeh.plotting

To save as an HTML:
output_file(filename="file name.html", title = "COVID Dash")
save()

To use dictionary data (not sure about JSON):
from bokeh.models import ColumnDataSource
source = ColumnDataSource(data = data)
p = figure()
p.circle(x='x_values', y='y_values', source = source)

Interactive:
https://docs.bokeh.org/en/2.4.2/docs/user_guide/interaction/widgets.html


text:
vmware powerclicore error on "boot" in Docker OS X

Running Docker Community Edition
Version 17.03.0-ce-mac2 (15654)
Channel: stable
1d7d97bbbd
Just re-downloaded the image:
Loading personal and system profiles took 3482ms.
nnPS /powershell> nn
Oops, something went wrong.  Please report this bug with the details below.
Report on GitHub: https://github.com/lzybkr/PSReadLine/issues/new
-----------------------------------------------------------------------
Last 0 Keys:
Exception:
System.DivideByZeroException: Attempted to divide by zero.
   at Microsoft.PowerShell.PSConsoleReadLine.Initialize(Runspace runspace, EngineIntrinsics engineIntrinsics)
   at Microsoft.PowerShell.PSConsoleReadLine.ReadLine(Runspace runspace, EngineIntrinsics engineIntrinsics)
-----------------------------------------------------------------------

Duplicate of #425.

authors: ischoll lzybkr

repo: lzybkr/PSReadLine


text:
Update vis-client README with more complete info on development and deployment

This PR updates README.md with up to date and accurate information about developing and deploying the mlab-vis-client. @nkinkade  PTAL?

Thanks @iros !

repo: m-lab/mlab-vis-client


text:
calling reset before tests breaks S3 mock

Checklist

[x] I have read Caveats documentation and didn't find a solution for this problem there.

Bug description
When mocking S3Client with a resolve(), if 'reset()' is called on mocked client before any test has ran, the mocked S3Client returns undefined.
I was trying to mock the GetObjectCommand action on the S3Client, with a Stream returned as the Body component in the answer. Some tests suites were working fine, while another one was failing. After some hours, I realized that the failing test suite had a beforeEach clause containing s3mock.reset().
I could reduce it to the following example. Uncommenting the s3Mock.reset() breaks the test: the answer is undefined.
This is in contradiction with the Lambda example in the documentation saying To be sure that unit tests are independent from each other, reset mock behavior between the tests. with the reset in the beforeEach section.
Putting the reset in the afterEach section works fine.
thanks
jfp

[x] I have read Caveats documentation and didn't find a solution for t

Reproduction
require("aws-sdk-client-mock-jest");
const { mockClient } = require("aws-sdk-client-mock");
const { S3Client, GetObjectCommand } = require("@aws-sdk/client-s3");

const s3Mock = mockClient(S3Client);

s3Mock.on(GetObjectCommand).resolves({
  Body: "should actually be a Stream",
});

const s3Client = new S3Client();

// uncommenting the following line breaks the test
// s3Mock.reset();

it("should retrieve file from S3", async () => {
  const commandParameters = {
    Bucket: "whatever",
    Key: "file",
  };

  const answer = await s3Client.send(new GetObjectCommand(commandParameters));
  expect(answer.Body).toEqual("should actually be a Stream");
  expect(s3Mock).toHaveReceivedCommandWith(GetObjectCommand, {
    Bucket: "whatever",
    Key: "file",
  });
});

Environment

Node version: Node 16
Testing lib and version: Jest v26
Typescript version: n/a
AWS SDK v3 Client mock version: ^2.0.0
AWS JS SDK libs and versions: ^3.118.0

Well, you set up the mock, then reset it, then run the test.
To have tests (and mocks) independent from each other, you should reset it before each test and only then set up the mock. For example:
let snsMock: AwsClientStub<SNSClient>;

beforeEach(() => {
    snsMock = mockClient(SNSClient);

   // here put mocking behavior that you want to have in every test
    snsMock
        .on(PublishCommand)
        .resolves({
            MessageId: '12345678-1111-2222-3333-111122223333',
        });
});

it('runs', async () => {
    // here put mocking behavior for this particular test only
    snsMock
        .on(PublishCommand)
        .resolves({
            MessageId: '12345678-1111-2222-3333-111122223333',
        });

    // test...
});

Thanks. looks like I was confusing mock.reset() with mock.clear()..

authors: jfpaccini m-radzikowski

repo: m-radzikowski/aws-sdk-client-mock


text:
Can't see paste menu option

Thanks for this awesome tool.
I can't see the "paste" menu option in the browser on right click
Also, cant find a way to paste clipboard text into the search box on a mobile device.
Any advise thanks!

Hey, thanks for the bug report. This issue should be fixed in the latest version 0.1.11.
The reason was some non-mobile friendly default behavior in the underlying react-select library https://github.com/JedWatson/react-select/issues/4106

authors: m-wrzr metalshanked

repo: m-wrzr/streamlit-searchbox


text:
Minus Pressure Value

The value of the pressure from is '-343349Pa'.
It is an absolute pressure, so it is supposed to be around 1013hPa and never be minus value?
Code: https://github.com/m5stack/UNIT_ENV/blob/master/examples/UNIT_ENV_III/UNIT_ENV_III.ino
Thank you for your help in advance.

Could you help me? @Tinyu-Zhao

Which host are you using, is the Unit ENV version I or II or III, and are you connected to the correct port?

@Tinyu-Zhao
Thank you for your support.
But I am sorry. I just reconnected the uart connector and it worked.

It's okay, no problem is good

authors: Tinyu-Zhao taketomatsunaga


text:
Allow Hugo categories to have qualifiers other than "Writer"

This is cosmetic (and only for the Hugo admin's benefit, I believe), but some it would be nice if some categories could display something other than "Writer": like "Editor" or "Artist"

I can't reproduce it on my testing box (using your latest code-base).
The issue was framed like this by Nicholas: 'at nominations phase, in the canonicalisation interfaces for the Artist and Editor categories (as far as I remember), the data fields for the nominees are designated “Writer”'.
As I don't know every feature yet, I might not go to the right place.
Anyway, maybe that was an issue in the early system 2 years ago and it got fixed along the way?

Yeah, I'm pretty sure that this is not a current issue. Please re-open this issue or file a new one if it still shows up in some manner?

authors: arkoebel eemeli

repo: maailma/kansa


text:
ipyvolume.embed.embed_html not working for

I'm having trouble with embed_html for ipyvolume 0.5.1
The html file seems to save (and the plain text content looks reasonable, the data should be in there) but when I try to open it in a browser I see a blank screen and get some javascript errors.
I used this code to test the html embedding, like you suggest here https://github.com/maartenbreddels/ipyvolume/issues/118#issuecomment-372821203:
import ipyvolume as ipv
import numpy as np
x, y, z = np.random.rand(3, 100)
fig = ipv.scatter(x, y, z)
ipv.embed.embed_html('test.html', fig)

I have:

ipyvolume version 0.5.1
ipywidgets version 7.4.1
Chrome version 69.0.3497.92 (Official Build) (64-bit)

And these are the errors I'm getting in the Javascript development console:
unpkg.com/@jupyter-widgets/html-manager@0.14.4/dist/embed-amd.js:264289

Download the React DevTools for a better development experience: https://fb.me/react-devtools

You might need to use a local HTTP server (instead of file://): https://fb.me/react-devtools-faq

Failed to load resource: net::ERR_FILE_NOT_FOUND ipyvolume.js:1
Failed to load resource: net::ERR_FILE_NOT_FOUND jupyter-threejs.js:1

Falling back to https://unpkg.com/ for ipyvolume@~0.5.1 unpkg.com/@jupyter-widgets/html-manager@0.14.4/dist/embed-amd.js:300581

Falling back to https://unpkg.com/ for jupyter-threejs@~1.1.0 unpkg.com/@jupyter-widgets/html-manager@0.14.4/dist/embed-amd.js:300581

Failed to load resource: the server responded with a status of 404 () index.js:1

Refused to execute script from 'https://unpkg.com/ipyvolume@~0.5.1/dist/index.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. test.html:1

Could not instantiate widget unpkg.com/@jupyter-widgets/html-manager@0.14.4/dist/embed-amd.js:40870

require.min.js:1 Uncaught (in promise) Error: Script error for "ipyvolume"
http://requirejs.org/docs/errors.html#scripterror
    at makeError (require.min.js:1)
    at HTMLScriptElement.onScriptError (require.min.js:1)

require.min.js:1 Uncaught (in promise) Error: Script error for "ipyvolume"
http://requirejs.org/docs/errors.html#scripterror
    at makeError (require.min.js:1)
    at HTMLScriptElement.onScriptError (require.min.js:1)

For context, this is with a conda environment using:
conda install -c conda-forge ipyvolume

which picks up ipyvolume 0.5.1 from conda-forge. And since my jupyter notebook version is > 5.3 I don't think there's anything else I needed to do to enable ipyvolume (but please do let me know if I've misread the README):
$ jupyter notebook --version
5.6.0

There's an issue with unpk.com: https://unpkg.com/ipyvolume@~0.5.1/dist/index.js

Thanks @vidartf! I think we can try to create a workaround that for now.
(For anyone else who happens to have the same problem, here's the link to track progress on the unpk issue: https://github.com/unpkg/unpkg.com/issues/134)

Update to add: my workaround is using the development installation (setup instructions are in the README), and the devmode=True keyword argument in the ipv.embed.embed_html() function.

issue resolved at unpkg

repo: maartenbreddels/ipyvolume


text:
feat: add node script endpoint interactions

The following changes are included:

New client methods (PostFiles, PutFiles) so that files can be included for POST and PUT requests
node-script endpoint interactions
node-scripts endpoint interactions

Depends on: https://github.com/juju/gomaasapi/pull/105

repo: maas/gomaasclient


text:
Support for non AC Midea devices (such as Midea EVA II Pro Wifi dehumidifier)

Describe the solution you'd like （描述需求）
Would it be possible to add support for other non AC devices, such as Midea EVA II Pro Wifi dehumidifier?
Those devices can be controlled with the NetHome Plus app wich also supports AC devices.
For reference, an integration of those devices using Midea cloud is available here https://github.com/barban-dev/midea_inventor_dehumidifier
I can find my dehumidifier device with midea-discover using local access and cloud:
# midea-discover INFO:msmart.cli:msmart version: 0.1.35 Currently only supports ac devices. INFO:msmart.cli:Sending Device Scan Broadcast... INFO:msmart.lan:Got TCP key for 192.168.1.1:12947 -> 192.168.1.244:6444 retries: 0 time: 0.48 xxxxxxx INFO:msmart.cli:*** Found a device: {'type': 'a1', 'support': False, 'version': 3, 'ip': '192.168.1.100', 'id': iiiiiiiiiiiiii, 'port': 6444, 'token': 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx', 'key': 'yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy', 'ssid': 'net_a1_F58D'}

You solved this bug:
INFO:msmart.cli:*** Found a device: {'type': 'ac', 'support': True, 'version': 3, 'ip': '192.168.1.51', 'id': 23XXXXXXXXXXXX, 'port': 6444, 'token': '8AA0A1181BAC26461843B96780BDD1D1375DFD6D3A151199B8FA46CF076078B7EEAAEAAE3181DDBDF7E034A779061FD686DEFB1E90E0DAE6DCDFBF3AAEFCAE28', 'key': '49DBXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX', 'ssid': 'net_ac_XXXX'} INFO:msmart.cli:*** Found a device: {'type': 'ac', 'support': True, 'version': 3, 'ip': '192.168.1.41', 'id': 18XXXXXXXXXXXX, 'port': 6444, 'token': '4E4416432AB917D4B7604AC9D053F95E85374FEB827D4E137D506A1E7596C6CF576E0FEF16C9069A775F5868B3C6C661FDDC184143DD42916F4F89A5D9D6B895', 'key': '1524XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX', 'ssid': 'net_ac_XXXX'} sebastian@debian-server:~$
but the ACs are still not working:
Is something wrong in my configuration.yaml?
# Midea_AC
climate:
  - platform: midea_ac
    host: 192.168.1.41
    id: 18XXXXXXXXXXXX
    token: 4E4416432AB917D4B7604AC9D053F95E85374FEB827D4E137D506A1E7596C6CF576E0FEF16C9069A775F5868B3C6C661FDDC184143DD42916F4F89A5D9D6B895
    port: 6444

#climate:
  - platform: midea_ac
    host: 192.168.1.51
    id: 23XXXXXXXXXXXX
    token:
8AA0A1181BAC26461843B96780BDD1D1375DFD6D3A151199B8FA46CF076078B7EEAAEAAE3181DDBDF7E034A779061FD686DEFB1E90E0DAE6DCDFBF3AAEFCAE28

repo: mac-zhou/midea-ac-py


text:
Update Device button un-clickable

Using Nudge version 1.0.0.06072021142546. "Update Device" button became unresponsive when clicking on it with the mouse. Hitting the Return key worked and opened System Preferences > Software Update pane.
This is the mainContentText content where the Update Device button didn't work:
\n\n\n A fully up-to-date device is required to ensure school name hereAB devices are secured and protected\n\n Please connect the power adapter to the computer and click Update Device at your earliest convenience. Make sure your data is always backed up frequently to OneDrive or an external hard drive.**\n\n Click on the 'Update Device' button to open the Software Update window and click “Install Now” or “Restart Now” to start installing the Big Sur updates.**The update can be deferred by clicking “Later” until the deadline date is reached. Once the date is reached, this window will remain open and minimize app windows frequently until the updates are completed.
I removed the Text in BOLD above and used this content to get the Update Device button to work:
\n\n\n A fully up-to-date device is required to ensure school name hereAB devices are secured and protected\n\n Please connect the power adapter to the computer and click Update Device at your earliest convenience. Make sure your data is always backed up frequently to OneDrive or an external hard drive.\n\nThe update can be deferred by clicking “Later” until the deadline date is reached. Once the date is reached, this window will remain open and minimize app windows frequently until the updates are completed.

That has been fixed as of https://github.com/macadmins/nudge/commit/a40c52150db3747f82674bf68d06d2252a8bcb83 and will be in the next release of Nudge v1.1.0.
Moving forward, if you need additional text for mainContentText that takes over 125 pixels in height, a scroll bar will appear and the user can scroll up/down to read the additional context. The button no longer fails to trigger as well.

authors: delyts erikng

repo: macadmins/nudge


text:
🛑 Cloud Storage (cloud.macalegin.com) is down

In 4ea485c, Cloud Storage (cloud.macalegin.com) (https://cloud.macalegin.com) was down:

HTTP code: 502
Response time: 220 ms

Resolved: Cloud Storage (cloud.macalegin.com) is back up in 92ca767 after 10 minutes.

repo: macalegin-admin/status


text:
search does not work

What you did:
On gnomAD homepage the search feature is not working- typing a gene name or a region just brings up a "searching" box
What happened:

Hi @NUHMolGen,
I'm unable to reproduce this issue:

What browser are you using? Are you able to view data on other pages (example: http://gnomad-beta.broadinstitute.org/gene/PCSK9)?

It seems to be fixed now.
From: Nick Watts [mailto:notifications@github.com]
Sent: 21 November 2018 13:00
To: macarthur-lab/gnomadjs
Cc: Haines Rebecca (Genetics); Mention
Subject: Re: [macarthur-lab/gnomadjs] search does not work (#355)
Hi @NUHMolGenhttps://github.com/NUHMolGen,
I'm unable to reproduce this issue:
[screen shot 2018-11-21 at 7 52 38 am]https://user-images.githubusercontent.com/1156625/48842574-99efaf00-ed62-11e8-9260-82bb8e31a61c.png
What browser are you using? Are you able to view data on other pages (example: http://gnomad-beta.broadinstitute.org/gene/PCSK9)?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHubhttps://github.com/macarthur-lab/gnomadjs/issues/355#issuecomment-440654083, or mute the threadhttps://github.com/notifications/unsubscribe-auth/Am8BFSa_AtZYhwjCcUuTRMhzsPW_hvL5ks5uxU5TgaJpZM4Ys8VE.
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Tracking ID: C411E199-7B2C-7605-94DC-837DF44E116E - Wed Nov 21 13:09:33 2018

authors: NUHMolGen nawatts

repo: macarthur-lab/gnomadjs


text:
Verify CanGenerator logic

__big_endian_mask seems to produce strange, discontinuous outputs. Verify that this is expected behaviour
For example, consider these input combinations and output mask
(start=5, length=3) ..111... ........ ........ ........ ........ ........ ........ ........
(start=6, length=3) .111.... ........ ........ ........ ........ ........ ........ ........
(start=7, length=3) 111..... ........ ........ ........ ........ ........ ........ ........
(start=8, length=3) ........ .......1 11...... ........ ........ ........ ........ ........

It feels like incrementing start by 1 should not move the mask so much
This discontinuity occurs whenever start hits another multiple of 8

This is intended behaviour

repo: macformula/racecar


text:
Minor doc correction . Let users who fork run on their forked branches

correct path to doc on readme & minor clarification
add 18.1 for travis
mzbench_api.app.src.script:  let user who forked run against their repo
add more editor buffers files to gitignore

 All committers of the pull request should sign our Contributor License Agreement in order to get your pull request merged.0 out of 2 committers have signed the CLA.:x: root:x: edwardtroot seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account ([for further information, click here] (https://help.github.com/articles/why-are-my-commits-linked-to-the-wrong-user/#commits-are-not-linked-to-any-user)).

Hi,I have not changed the source code. Do you know why the basic acceptance tests are unstable under travisci runs?  They will pass on one otp release but fail on others and are not consistent across travisCI runs.
Thanks

Hello!
The acceptance tests are unstable under TravisCI runs because of the race condition in the server - benchmarking nodes communication. If the benchmark itself is very short (as is the case in the tests) it finishes before the first bunch of metrics data was transmitted (they are generated every 10 seconds). At the benchmark end, the director node forces the metrics transmission, then terminates instantly. The server sees that the benchmark director node has finished its execution and begins the clean up of the nodes. Sometimes they are wiped out before the metric transmission has finished. It causes the failure of the "data endpoint" test.
Unfortunately, this race condition is difficult to fix properly because of the exometer limitation (it has no method to wait that all the metrics was reported). But I have created a temporary fix in our private repository by adding a short sleep at the end of the benchmark. It should by committed in the public repo shortly.
We are in the middle of the complete rewrite of the metrics storage and getting rid of the exometer by the way. It should fix this bug for good.
I hope it helped!
PS: Our company policy is that all contributors must sign the CLA. So we can't merge your pull request until you do so. Sorry!

Ok. So what other reasons to prompt you rewrite of metrics storage and replacing exometer? I tried signig the CLA. few times. It showed me
Thank you
for signing the CLA!
we are now taking you back to GitHub
But nothing happened. I never set my git user and email using this account until these few days. Anu other venue for me to comply?

Hello!
About CLA signup process: looks like your branch have commits from "root" and "edwardt", probably from "root@localhost" or something, you need to have these emails associated with your github account in order to signup this agreement. I recommend you to re-write committer email address to your github-registred email and pass signup process

repo: machinezone/mzbench


text:
Neural networks shold be part of pyknós

They are an essential component of density estimation; also the module should not be postfixed with an underscore, i.e. nn_ to be renamed just nn.

You could also address this warning then:
UserWarning: nn.functional.tanh is deprecated. Use torch.tanh instead.
warnings.warn("nn.functional.tanh is deprecated. Use torch.tanh instead.")

authors: jan-matthis meteore

repo: mackelab/sbi


text:
[BUG] Nested addressable refs go missing with remote bundles

What happened?
Hey so basically I have a dialogue system with various options. One of the options opens a shop and has an asset reference to it.
    [System.Serializable]
    public class OpenShopOption : DialogueOptionBase
    {
        [Tooltip("The shop to open.")]
        [SerializeField] private AssetReferenceT<Shop> _shop;

and upon uploading the content and loading into the game, it is just empty. Not even "missing" as you might see sometimes. Im not sure if its an issue with Unity regressionables or the Addressable system simply doesnt recognize the ref IDs as something they should include as a dependency for this object. I dont really know how to get more info on this issue, but I will try to look into it more as well.
Package Version
1.1.9
Unity Version
2022.3.12f1

I confirmed this by moving the shop up to the base abstract DialogueOptionBase class and it did not go missing. Seems like it only occurs in derived classes

sorry for the confusion, this was actually occurring due to me stripping code on the server!


text:
Compatibility with Farmers delight potion effects?

There is a "comfort" effect, who's natural effect is meant to be that it allows regeneration to keep going despite you not being above or on the normal health regen threshold. is there possibility for this effect to allow similar mechanics, where regeneration will continue regardless of the "block time" between taking damage and regeneration ticking down? Since some would use this to allow regeneration to keep going but slow down.
I believe the nourishing effect also has a similar effect, where it acts like your hunger is super charged and won't decrease normally for it's duration which similarly would allow regeneration to be on constantly for a time.
I am using the 1.19.2 version currently.

Sorry for the late response.  Had some severe health issues in August/September.  Actually hospitalized twice.
I'll give this a look when I'm in the mod next and see how hard it will be to implement.  Don't have an ETA on this as I still have one more mod to update to 1.20.2.
Cheers!
MacTso

Oh I see. I hope you're doing better, if you're back.

repo: mactso/HarderNaturalHealing