text:
pyaudio after installation not working

I tried everything from pipwin to unofficial binary file installation and tried everything.
still in cmd : import pyaudio is working
but if i write import pyaudio in python IDLE it;s not working.............
please help
Originally posted by @jaydeep-shingala in https://github.com/Uberi/speech_recognition/issues/235#issuecomment-683681861

@jaydeep-shingala can you please post error

try:
import pyaudio
except Exception as err:
print(err)
#Write the above code when importing and if importing pyaudio doesn't work it will print the error in the cmd/terminal without tracebaking,then you can find the Problem why importing doesn't work. And if you can't solve please post the error.

I already installed pyaudio when I again try to install it, it shows requirement already satisfied and its location .But when I run code in Pycharm ,it shows the following error:
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:/Users/vssnr/PycharmProjects/pythonProject/main.py", line 11, in
message=a.listen(sr.Microphone())
File "C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py", line 79, in init
self.pyaudio_module = self.get_pyaudio()
File "C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py", line 110, in get_pyaudio
raise AttributeError("Could not find PyAudio; check installation")
AttributeError: Could not find PyAudio; check installation
Can anybody help me to resolve this.
My python version is 3.8.6 (in pycharm)
I have downloaded  pyaudio file:(PyAudio-0.2.11-cp38-cp38-win_amd64) from unofficial python binaries and installed it in cmd and also imported to python 3.8 in the same

can you send me your code to see what the error is

when i try to install pyaudio using pip command in cmd, the following is
shown:
C:\windows\system32>python
Python 3.8.6 (tags/v3.8.6:db45529, Sep 23 2020, 15:52:53) [MSC v.1927 64
bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.

exit()

C:\windows\system32>pip install pyaudio
Requirement already satisfied: pyaudio in
c:\users\vssnr\appdata\local\packages\pythonsoftwarefoundation.python.3.8_qbz5n2kfra8p0\localcache\local-packages\python38\site-packages
(0.2.11)
But when I use it in Pycharm it shows a module not found error. See the
following code.
My code in pycharm is:
import sys
import speech_recognition as sr
ver=sys.version
print(ver)
a=sr.Recognizer()
message=a.listen(sr.Microphone())
print(message)
And the answer I got in the console is:
C:\Users\vssnr\PycharmProjects\pythonProject\venv\Scripts\python.exe
C:/Users/vssnr/PycharmProjects/pythonProject/main.py
Traceback (most recent call last):
File
"C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py",
line 108, in get_pyaudio
import pyaudio
ModuleNotFoundError: No module named 'pyaudio'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:/Users/vssnr/PycharmProjects/pythonProject/main.py", line 14, in

message=a.listen(sr.Microphone())
File
"C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py",
line 79, in init
self.pyaudio_module = self.get_pyaudio()
File
"C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py",
line 110, in get_pyaudio
raise AttributeError("Could not find PyAudio; check installation")
AttributeError: Could not find PyAudio; check installation
3.8.6 (tags/v3.8.6:db45529, Sep 23 2020, 15:52:53) [MSC v.1927 64 bit
(AMD64)]
Process finished with exit code 1
Can U please tell me the mistake where I have done and Thank You in advance.
On Mon, Nov 9, 2020 at 11:34 AM Teshan Sachintha notifications@github.com
wrote:

can you send me your code to see what the error is
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
https://github.com/Uberi/speech_recognition/issues/508#issuecomment-723779926,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AQT5YB3NAGX6LVT4D3TNGPDSO6BANANCNFSM4QQKO6WA
.

when I try to install pyaudio using pip command in cmd, the following is shown:
C:\windows\system32>python
Python 3.8.6 (tags/v3.8.6:db45529, Sep 23 2020, 15:52:53) [MSC v.1927 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.

exit()

C:\windows\system32>pip install pyaudio
Requirement already satisfied: pyaudio in c:\users\vssnr\appdata\local\packages\pythonsoftwarefoundation.python.3.8_qbz5n2kfra8p0\localcache\local-packages\python38\site-packages (0.2.11)
But when I use it in Pycharm it shows a module not found error. See the following code.
My code in pycharm is:
import sys
import speech_recognition as sr
ver=sys.version
print(ver)
a=sr.Recognizer()
message=a.listen(sr.Microphone())
print(message)
And the answer I got in the console is:
C:\Users\vssnr\PycharmProjects\pythonProject\venv\Scripts\python.exe C:/Users/vssnr/PycharmProjects/pythonProject/main.py
Traceback (most recent call last):
File "C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py", line 108, in get_pyaudio
import pyaudio
ModuleNotFoundError: No module named 'pyaudio'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:/Users/vssnr/PycharmProjects/pythonProject/main.py", line 14, in
message=a.listen(sr.Microphone())
File "C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py", line 79, in init
self.pyaudio_module = self.get_pyaudio()
File "C:\Users\vssnr\PycharmProjects\pythonProject\venv\lib\site-packages\speech_recognition_init_.py", line 110, in get_pyaudio
raise AttributeError("Could not find PyAudio; check installation")
AttributeError: Could not find PyAudio; check installation
3.8.6 (tags/v3.8.6:db45529, Sep 23 2020, 15:52:53) [MSC v.1927 64 bit (AMD64)]
Process finished with exit code 1
Can U please tell me the mistake where I have done and Thank You in advance.

I have the same error on ubuntu 18.4

If someone still having this issue after installing python3-pyaudio this is how I solved it:

Execute this: sudo apt-get install portaudio19-dev python3-pyaudio
Now install pyaudio through pip: pip install pyaudio
Now you should be able to use pyaudio!

This is for linux, tested in popOS (should work in ubuntu and other linux distrubtions too)

pip install pipwin && pipwin install pyaudio

venv

It's in venv. Try sublime text

authors: DittrichLucas Im-Fran SmartManoj Teshan-Sachintha jaydeep-shingala mytja shadowrockzzz


text:
Chakra UI styles leak to the entire app

It seems that the Chakra UI styles affect the entire application instead of being scoped to just this component.
For example, my <p> and <a> stylings outside react import widget are suddenly styled differently.

Duplicate of https://github.com/UgnisSoftware/react-spreadsheet-import/issues/232
Quick hack solution:
https://github.com/UgnisSoftware/react-spreadsheet-import/issues/232#issuecomment-1954939113

source: gharchive/issue

repo: UgnisSoftware/react-spreadsheet-import

license: MIT

license_type: permissive

license_source: github-api


text:
Create Updated-README

Here is the updated Readme

solved issue #1

source: gharchive/pull-request


text:
Mixing Right and Left Stick Input

Should be judgement call on Stick values themselves.
For Instance, if only the left stick is being used there is no reason to mix the input from the right stick.
If only the Right input is being used, then don't bother mixing in the left stick.

Seem to function very close to what's expected from the output of the motors, while it may not be perfect, it's pretty darn good in my opinion. Tested and functioning.

repo: UnderPenalty/RWD-Repo

license: mit

license_source: bigquery


text:
Instructions

You have :
'providers' => array(
		'XenforoBridge\XenforoBridgeServiceProvider::class',
)

Because you changed the name space, shouldn't that be :
'providers' => array(
		'Urb\XenforoBridge\XenforoBridgeServiceProvider::class',
)

?

Yea :) I haven't had a chance to update the readme plus there will be other breaking changes that you may need to account for. Not quite done with this update but its a work in progress.  Just happen to be sloppy with my update late at night for the changes I needed to make. I should have kept it on a separate branch while I was still working on it.
I'll try to get to finishing up work on this and updating the documentation ASAP. I wasn't aware that it was still being used or tracked by anyone still since I don't update it very often.

authors: JeremyHutchings gabarba

repo: UnderRatedBrilliance/XenforoBridge


text:
feat v1.8.0

pref: change preset_description to default_system_prompt
@Undertone0809
Undertone0809 committed 2 hours ago
pref: optimize ToolAgent and WebAgent
@Undertone0809
Undertone0809 committed 2 hours ago
feat: add output_formatter, examples and docs
@Undertone0809
Undertone0809 committed 1 minute ago
chore: update version
@Undertone0809
Undertone0809 committed 1 minute ago

#74


text:
Insert image from grid view

Sorry for my english.
In latest version of lfm, if i insert image from grid view, when i click on image it opened in full size.
In older versions after click image pasting in text. Now i can not paste image in text from grid view. I must swicth to list view and click on name of image.
How will i paste image from grid view in latest version?
Laravel 5.4
Package version: latest

@3s777 Same Problem here!

Please check #434. Will fix this in next release.

Thanks, it's work for me.

repo: UniSharp/laravel-filemanager


text:
🛑 Core40 is down

In 8ae1796, Core40 (https://www.core-40.com/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Core40 is back up in a868511 after 7 minutes.

repo: UniSynTechnologies/Upptime


text:
Latest netcdf-c snapshot link failure with Homebrew libaws-cpp-sdk-s3 on MacOS

Yesterday's snapshot of main fails in the link step with the libaws-cpp-sdk-s3.a provided by Homebrew on MacOS. I think though am not sure that this has been happening for awhile:
zender@spectral:~/netcdf-c$ uname -a
Darwin spectral 23.4.0 Darwin Kernel Version 23.4.0: Fri Mar 15 00:10:42 PDT 2024; root:xnu-10063.101.17~1/RELEASE_ARM64_T6000 arm64 arm Darwin
zender@spectral:~/netcdf-c$ clang --version
Homebrew clang version 18.1.5
Target: arm64-apple-darwin23.4.0
Thread model: posix
InstalledDir: /opt/homebrew/opt/llvm/bin
zender@spectral:~/netcdf-c$ make
gmake  all-recursive
gmake[1]: Entering directory '/Users/zender/netcdf-c'
Making all in include
gmake[2]: Entering directory '/Users/zender/netcdf-c/include'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/include'
Making all in libncxml
gmake[2]: Entering directory '/Users/zender/netcdf-c/libncxml'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libncxml'
Making all in libdispatch
gmake[2]: Entering directory '/Users/zender/netcdf-c/libdispatch'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libdispatch'
Making all in libsrc
gmake[2]: Entering directory '/Users/zender/netcdf-c/libsrc'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libsrc'
Making all in libsrc4
gmake[2]: Entering directory '/Users/zender/netcdf-c/libsrc4'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libsrc4'
Making all in libhdf5
gmake[2]: Entering directory '/Users/zender/netcdf-c/libhdf5'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libhdf5'
Making all in oc2
gmake[2]: Entering directory '/Users/zender/netcdf-c/oc2'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/oc2'
Making all in libdap2
gmake[2]: Entering directory '/Users/zender/netcdf-c/libdap2'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libdap2'
Making all in libdap4
gmake[2]: Entering directory '/Users/zender/netcdf-c/libdap4'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libdap4'
Making all in libncpoco
gmake[2]: Entering directory '/Users/zender/netcdf-c/libncpoco'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libncpoco'
Making all in libnczarr
gmake[2]: Entering directory '/Users/zender/netcdf-c/libnczarr'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/Users/zender/netcdf-c/libnczarr'
Making all in liblib
gmake[2]: Entering directory '/Users/zender/netcdf-c/liblib'
/bin/sh ../libtool  --tag=CC   --mode=link clang  -fno-strict-aliasing -version-info 21:2:2  -L/opt/homebrew/lib -laws-cpp-sdk-s3 -o libnetcdf.la -rpath /opt/netcdf/lib libnetcdf_la-nc_initialize.lo ../libdispatch/libnetcdf2.la ../libdispatch/libdispatch.la ../libsrc/libnetcdf3.la  ../libhdf5/libnchdf5.la  ../libdap2/libdap2.la ../oc2/liboc.la ../libdap4/libdap4.la ../libncxml/libncxml.la  ../libsrc4/libnetcdf4.la ../libnczarr/libnczarr.la   ../libncpoco/libncpoco.la -lhdf5_hl -lhdf5 -lm -lz -lsz -lbz2 -lblosc -lxml2 -lcurl -laws-cpp-sdk-core -laws-cpp-sdk-s3
libtool: link: clang -dynamiclib -Wl,-undefined -Wl,dynamic_lookup -o .libs/libnetcdf.19.dylib  .libs/libnetcdf_la-nc_initialize.o   -Wl,-force_load,../libdispatch/.libs/libnetcdf2.a -Wl,-force_load,../libdispatch/.libs/libdispatch.a -Wl,-force_load,../libsrc/.libs/libnetcdf3.a -Wl,-force_load,../libhdf5/.libs/libnchdf5.a -Wl,-force_load,../libdap2/.libs/libdap2.a -Wl,-force_load,../oc2/.libs/liboc.a -Wl,-force_load,../libdap4/.libs/libdap4.a -Wl,-force_load,../libncxml/.libs/libncxml.a -Wl,-force_load,../libsrc4/.libs/libnetcdf4.a -Wl,-force_load,../libnczarr/.libs/libnczarr.a -Wl,-force_load,../libncpoco/.libs/libncpoco.a  -L/opt/homebrew/lib -lstdc++ -lhdf5_hl -lhdf5 -lm -lz -lsz -lbz2 -lblosc -lxml2 -lcurl -laws-cpp-sdk-core -laws-cpp-sdk-s3    -install_name  /opt/netcdf/lib/libnetcdf.19.dylib -compatibility_version 22 -current_version 22.2
duplicate symbol '_NC_s3sdkinitialize' in:
    ../libdispatch/.libs/libdispatch.a[41](libdispatch_la-ds3util.o)
    ../libdispatch/.libs/libdispatch.a[55](libdispatch_la-ncs3sdk_aws.o)
duplicate symbol '_NC_s3sdkfinalize' in:
    ../libdispatch/.libs/libdispatch.a[41](libdispatch_la-ds3util.o)
    ../libdispatch/.libs/libdispatch.a[55](libdispatch_la-ncs3sdk_aws.o)
ld: 2 duplicate symbols
clang: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[2]: *** [Makefile:632: libnetcdf.la] Error 1
gmake[2]: Leaving directory '/Users/zender/netcdf-c/liblib'
gmake[1]: *** [Makefile:811: all-recursive] Error 1
gmake[1]: Leaving directory '/Users/zender/netcdf-c'
gmake: *** [Makefile:653: all] Error 2

This is after make distclean and configure with a command that used to work:
CC='clang' CPPFLAGS="-I/opt/homebrew/include" LDFLAGS="-L/opt/homebrew/lib -laws-cpp-sdk-s3" ./configure --prefix=/opt/netcdf --enable-shared --enable-cdf5 --enable-dap --enable-logging --enable-netcdf4 --enable-nczarr --enable-s3 --enable-v2 --with-plugin-dir=${HDF5_PLUGIN_PATH}

@DennisHeimbigner does this occur on your end in your environment? Thanks @czender I will take a look at this and we'll get the fix in!

Yes, the above is the output on my laptop when I try to build the latest netcdf-c main branch.

Can we get a corresponding source version number for  libaws-cpp-sdk-s3.a

@czender I think so; @DennisHeimbigner, going by the conventions for homebrew on macOS, it looks like Charlie is using 1.11.315 of the sdk. Out of curiousity, @czender, how did you install the sdk via homebrew? I've been looking at the aws kegs and haven't seen one that's clearly labled 'aws-sdk', although no doubt I am looking right past it.

Update: Found it, aws-sdk-cpp.

Since the bug is a duplicate definition, there is probably a missing #ifdef. Let me see if I can find out the cause.

I think PR https://github.com/Unidata/netcdf-c/pull/2928 should fix this.

authors: DennisHeimbigner WardF czender

repo: Unidata/netcdf-c


text:
URL missing and typo

Describe the bug
URL missing and typo
To Reproduce
Steps to reproduce the behavior:

Go to Settings
See typo "You can learn more about Sempahore here"
It als doesn´t have a link

Expected behavior
A clear and concise description of what you expected to happen.
Screenshots

Desktop (please complete the following information):

OS: [e.g. iOS]
Browser [e.g. chrome, safari]
Version [e.g. 22]

Smartphone (please complete the following information):

Device: [e.g. iPhone6]
OS: [e.g. iOS8.1]
Browser [e.g. stock browser, safari]
Version [e.g. 22]

Additional context
Add any other context about the problem here.

task completed and tested on staging.

repo: Unirep/Unirep-Social


text:
Circuit range constraints

Pull request checklist
Please check if your PR fulfills the following requirements:

[x] Tests for the changes have been added (for bug fixes / features)
[ ] Docs have been reviewed and added / updated if needed (for bug fixes / features)
[x] Build (yarn build) was run locally and any changes were pushed
[x] Lint (yarn lint --check) has passed locally and any fixes were made for failures

Pull request type

Please check the type of change your PR introduces:

[x] Bugfix
[ ] Feature
[ ] Code style update (formatting, renaming)
[ ] Refactoring (no functional changes, no api changes)
[ ] Build related changes
[ ] Documentation content changes
[ ] Other (please describe):

What is the current behavior?

Closes #419
Closes #418
Closes #417
What is the new behavior?

Does this introduce a breaking change?

[ ] Yes
[x] No

Other information

Yes, this PR doesn't close #420

repo: Unirep/Unirep


text:
Chat proper work & openapi update

On Enter you submit your message, but if Shift is pressed then newline event is triggered

I have reworked Message due to correct pagination principle, but I'm not sure about openapi - we better review it asap

repo: Unisay/purescript-messenger


text:
Only one of generated tests is run with Generate and Run

Description
Several classes from one package are being processed by UnitTestBot plugin.
Several test classes are generated.
But there is only one test class being run.
To Reproduce

Run the 'UTBotJava' project in IntelliJ Idea
UnitTestBot plugin is installed - RC build
In Project view find utbot-sample/src/main/java/org/utbot/examples/primitives
Right-click on primitives package, select Generate tests with UnitTestBot...
Several classes are selected in Members list
Generate and Run
Check coverage after the test generation and run finishes.

Expected behavior
All generated tests should be run.
Actual behavior
Only one generated test class is run.
Visual proofs (screenshots, logs, images)

Environment
WINDOWS 10 Pro
IntelliJ IDEA 2022.2.3 (Oct 5)
Additional context
Same with IntelliJ project - JDK 17
Will check on other versions of IDEA

Reproducing only on RC with last fixes for empty test class generation.
@IdeaSeeker could you please check whether it can be fixed?

Reproducing on fresh main build: https://github.com/UnitTestBot/UTBotJava/actions/runs/3234389285

repo: UnitTestBot/UTBotJava


text:
Simplification (round 1)

Just a small handful of simplifying changes; more to come in subsequent PRQs.
This would have been left until a few more simplification passes, but I want it out of the way before I start fixing #81 and #82.

Coverage remained the same at 22.56% when pulling acf451ff96276b35cfaeebfa5a240543821d6158 on mw-simplification into 973338adc0143fc160f7d5774481660999048831 on master.

authors: CaptainHayashi coveralls

repo: UniversityRadioYork/ury-playd


text:
Getting following error when trying to add in React app

Property 'storage' is missing in type '{ url: string; clientKey: string; refreshInterval: number; appName: string; environment: string; }' but required in type 'IConfig'.ts(2741)
FlagProvider.d.ts(9, 5): 'storage' is declared here.
FlagProvider.d.ts(3, 5): The expected type comes from property 'config' which is declared here on type 'IntrinsicAttributes & IFlagProvider & { children?: ReactNode; }'
import FlagProvider from '@unleash/proxy-client-react';
const config = {
url: 'https://HOSTNAME/api/proxy',
clientKey: 'PROXYKEY',
refreshInterval: 15,
appName: 'your-app-name',
environment: 'dev',
};
ReactDOM.render(
<React.StrictMode>

</React.StrictMode>,
document.getElementById('root')
);

Hi. Thanks for reporting, this property should not be required. You can get around it for now with '@ts-ignore', but we will fix the types in an upcoming release.

I thin #7 should solve it.

authors: FredrikOseberg ivarconr samanthaburboz

repo: Unleash/proxy-client-react


text:
roman/Add notion connector

Description
Connector added that interacts with the Notion api to pull in contents of a page or database. Code added to add structure to the json response being returned to pull out only the text of the components on the page/database.
Some things to consider:

For any element that is structured as a table in the UI, this text now gets pulled in as newline delimited content row-by-row. This can be manipulated though if there's a better format when converting the content to a simple text file.
Child pages/databases are only known after the content is pulled in preventing the connector from lazily knowing about them. This breaks the current workflow since it assumes each ingest doc has a single file associated with is. May require further refactoring to allow the Notion connector to pull in content recursively. Currently, ignores any child pages or databases found in parent page.

TODO
Need to stage some content in Notion for the CI to use when running the ingest test.

@rbiseck3 I'm getting Error: No such command 'notion'. when trying to run `./unstructured/ingest/main.py notion --api-key
It looks like I'm on latest. Any thoughts? Do you see the same?

repo: Unstructured-IO/unstructured


text:
try the ipywidget thingy where the user can alter the number

https://github.com/UoA-eResearch/ResBaz24Python/blob/bf520c0e6241da77e2be64521820834dcff23555/IntroductionToPython.ipynb#L1

done, solution is somewhat colab specific; https://colab.research.google.com/notebooks/forms.ipynb for more details


text:
Update homework_1.md

update the homework1 for the diagram
What changes are you trying to make? (e.g. Adding or removing code, refactoring existing code, adding reports)
What did you learn from the changes you have made?
Was there another approach you were thinking about making? If so, what approach(es) were you thinking of?
Were there any challenges? If so, what issue(s) did you face? How did you overcome it?
How were these changes tested?
A reference to a related issue in your repository (if applicable)
Checklist

[ ] I can confirm that my changes are working as intended

You have unfortunately made a pull request to the wrong repo. You shouldn't be making a pull request to uoft-dsi/sql, but rather your own forked sql repo. Please read the instructions on your onboarding Assignment Submission Guide more carefully.

repo: UofT-DSI/sql


text:
Warnings not finding styles from angular2-meteor-accounts-ui

Stepping through some of the code in the socially demo, I'm having this problem when pulling the latest angular2-meteor-accounts:
=> Client modified -- refreshing (x21)
Unable to resolve some modules:
"!!./../node_modules/css-loader/index.js!./../node_modules/less-loader/index.js!./login-buttons.less" in
/Users/bsmith/Development/git/qasymphony/kitsune-ui/node_modules/angular2-meteor-accounts-ui/login-buttons.js
(web.browser)
If you notice problems related to these missing modules, consider running:
meteor npm install --save !!.
So when I try to render the login buttons, it doesn't work.

Please report it to the angular2-meteor-accounts-ui package.

authors: barbatus denodaeus


text:
Remove MD drop shadows on header/footer

The style to override is .header-md:after
Should be able to just set height to 0 and maybe set bg-image to null or whatever.

Might be cleared up by #57 - attempt to drop Ionic elements altogether for that, which would clear up this issue.

Yup. Ionic is out, so N/A.

repo: Urtrope-Designs/SelecQuest


text:
fix: review uows caches

Description

Motivation and Context
The UOWS is seeing large volumes of traffic from us, potentially causing errors. It appears that our caching is insufficient for the number of users being processed, as the number of requested users is massively higher than the cache size, so a lot of refetches are performed.
Custom implementation of LRUCache algorithm was used until this PR. This PR aims to replace that custom implementation with external library TTLCache https://www.npmjs.com/package/@isaacs/ttlcache

How Has This Been Tested

Fixes
https://github.com/UserOfficeProject/issue-tracker/issues/1099

Changes
Switching over from LRUCache to TTLCache https://www.npmjs.com/package/@isaacs/ttlcache

Depends on

Tests included/Docs Updated?

[ ] I have added tests to cover my changes.
[ ] All relevant doc has been updated

Would it be worth adding some environment variables to use as override values for the default cache size and ttl parameters? That way if we need to increase the sizes we wouldn't need to do another release.

repo: UserOfficeProject/user-office-core


text:
Add the ggmice package to the mice entry in the list of software?

Please ensure your pull request adheres to the following guidelines:

[x] Why do you think your project is a great addition? The packages provides visualizations for missing and imputed data, which may be useful in many analysis workflows
[x] Use the following format for adding repositories: - [repository_name](repository_link) - short description of the repository I didn't, because it's part of the mice universe which is already included in the list
[x] Repositories should be added alphabetically in the relevant category. Not applicable
[x] New categories or improvements to the existing categorization are welcome. Not applicable
[x] For collaboration groups, add only the github organization and a description of the organization. Not applicable

Thanks for contributing!

Thanks!


text:
.wav file issues

Good day!
The audio transcription node does not work with most of the .wav files. For example the .wav files produced from godot itself when recording the mic. However, it does work with the capture node. It seems some issue with the formatting of the input data.

As far as I know we wrote the capture node because we weren't able to get the record node to work 3-4 years ago.

@fire My god, I just wasted like half a day trying to figure out why the recorded wav doesn't work...

@AllenDang Here was the original design documentation. https://github.com/godotengine/godot-proposals/issues/2013

The .wav will not work since the API receives the direct sound buffer data after/if you would decode the .wav:
Array transcribe(PackedFloat32Array buffer, String initial_prompt, int audio_ctx);
If you just read the .wav file, I think that would have some extra encoding data.

Will update readme to say that .wav doesn't work and that transcribe currently only works with a float32 buffer. For wav you have to decode it yourself.

authors: AllenDang JBlank19 Ughuuu fire

repo: V-Sekai/godot-whisper


text:
Make EXI codec selectable via properties file

The EXI codec has a big impact on the startup time of RiseV2G on embedded devices (OpenEXIcodec is faster than EXIficient). So it would be nice to have a property to select between them.

You can already choose which EXI codec you want to use by commenting the respective line in the constructor of the MessageHandler().
		setExiCodec(EXIficientCodec.getInstance()); //		setExiCodec(OpenEXICodec.getInstance());
But having this option instead in the properties file is also a good solution. I will probably add another property.
Could you please tell me the difference in the startup time for each of them, together with the hardware specs?

The big difference in the startup time between OpenEXI and EXIficient in RISE V2G is that OpenEXI uses an already serialized MsgDef XSD schema file, while EXIficient doesn't.
See also https://github.com/V2GClarity/RISE-V2G/blob/master/RISE-V2G-Shared/src/main/java/org/v2gclarity/risev2g/shared/exiCodec/OpenEXICodec.java#L118
I just spoke with the author of EXIficient. There is a faster way to initialize EXIficient. Will provide more insights as soon as I have the information.
Thanks for the catch!

The issue has been resolved by the latest commit.
Will let you know as soon as I got more info about the speedup of EXIficient.

authors: MarcMueltin lategoodbye


text:
Question on pipeline of character to rendering

I'm new to GPU text. Can you briefly describe how from a given character, the coordinates of the texels are passed to the shader to render?

Hey Vanush, sorry about the wait there! So once you've got a font file (like OpenSans-Regular.msdf.bin), you load that as an ArrayBuffer and pass it to GPUText.parse(). This will give you a GPUTextFont object.
A GPUTextFont object is simply the character textures as HTMLImageElements along with a map that describes the location of each character in the map as well as kerning information.
Then, when you want to render a string of characters, you first need to layout the characters, for example, in the string hello\nworld, we get a sequence that says character h at position (0,0), character e at position (0.6, 0) and so on, handling kerning, newlines, space characters (and in theory line wrapping). To do this call GPUText.layout( gpuTextFont ) and this gives us a GlyphLayout object
No we have the text laid out abstractly, we want to generate something we can pass to the GPU. We generate a mesh, where each character has it's own quad and uvs. The character quads are laid out to match the sequence from layout() and the uvs correspond to the character location in the texture map. To generate this run GPUText.generateVertexData( glyphLayout ). The result is a single buffer containing both positions and uvs and layout information to pass to OpenGL that describes how the data is laid out. But generally it's a Float32Array, where each quad vertex has the format p.x, p.y, uv.x, uv.y, uv.z where uv.z is a scale factor.
To render you can use gputext-webgl.js or copy the shader from there and implement in your own engine
https://github.com/VALIS-software/GPUText/blob/master/example/gputext-webgl.js#L23
Here's a more advanced implementation used in production
https://github.com/VALIS-software/Engine/blob/master/src/ui/Text.ts

@haxiomic  How is the OpenSans-Regular.msdf.bin file generated?

Hey @zoldello, that's generated via the command line utility included with this repo like this:
./cli.js source-fonts/OpenSans/OpenSans-Regular.ttf --binary true
This command relies on another tool called msdfgen, if you're on macos the above command should work because I've included a prebuilt copy of msdfgen, however if you're on windows or linux you'll need to build this (or download prebuilts from here https://github.com/Chlumsky/msdfgen/releases/tag/v1.8) before running the above command
Place msdfgen.exe goes into this directory https://github.com/VALIS-software/GPUText/tree/master/generate/prebuilt

@haxiomic Does this exception make sense to you:
(base) saccharo:GPUText phil$ ./cli.js  '../../../../Downloads/Mada-Regular_2.ttf' ./ --binary true

Error: ENOENT: no such file or directory, open 'charsets/ascii.txt'

Usage:  [options]
_                           : Path of TrueType font file (.ttf)
['--charset']               : Path of file containing character set
['--charlist']        : List of characters
['--output-dir', '-o']      : Sets the path of the output font file. External resources will be saved in the same directory
['--technique']             : Font rendering technique, one of: msdf, sdf, bitmap
['--msdfgen']               : Path of msdfgen executable
['--size']             : Maximum dimension of a glyph in pixels
['--pxrange']              : Specifies the width of the range around the shape between the minimum and maximum representable signed distance in pixels
['--max-texture-size']      : Sets the maximum dimension of the texture atlas
['--bounds']             : Enables storing glyph bounding boxes in the font (default false)
['--binary']             : Saves the font in the binary format (default true)
['--external-textures']  : Store textures externally when saving in the binary format
['--help']                        : Shows this help
(base) saccharo:GPUText phil$

Ahh sorry it’s a while since I last ran this - it’s looking for a character set file (which is just a text file containing all the character you want to support)
This file is contained inside generate/charsets, along with some others to choose from
If you add --charset ./generate/charsets/ascii.txt it should use the correct path
I think the tool could produce a better error here! (Or at least include the ascii charset by default)

(Alternatively run this tool from the generate/ directory as node generate.js instead of ./cli.js)

authors: haxiomic zoldello zumpchke

repo: VALIS-software/GPUText


text:
Visualizations: Bar plot log y axis shows repeated tick marks

When in Gems -> no subset -> barplot with Study Year as main variable, after switching to a log y axis we see duplicated ticks for 7,000 and 8,000 (see below).
A similar situation occurs when Country, Case or Control Participant, and Age group, is selected as the Main variable, but not Study Timepoint.

It looks like this is related to https://github.com/VEuPathDB/web-components/pull/175

Just followed up to see if #175 fixed the problem. Unfortunately seems to still be an issue. Below is Gems, no filter, Case or Control participant.
Also seeing this behavior with modes = count, proportion, and main var = Country, Age Group, and Household Study Timepoint, but not Study Timepoint.

Hi @asizemore~
I had a chance to test both cases with qa and qa.restricted and they both seem to work fine, so I will assign this issue to you for your tests. Please see my screenshots.

Thanks @moontrip! I was able to reproduce what you have above in qa, but when I toggle to show y axis on a log scale i am still seeing the repeated marks, please see below:

I think it's only when i toggle the log scale "on" that it becomes an issue. If log scale is off, both Count and Proportion work great. But when log scale in on, i'm seeing repeated y tick labels for both Count and Proportion

@asizemore Ah... I missed your point! sorry about that. Thank you for your confirmation! 👍 Actually I remember that @bobular handled this issue raised before. I think he will look at this but I will glance at this too. (I removed assignment from you 😄)

No worries at all! Thanks so much 😃

Just for a record. I found the reason why it did show strange value when log scale. It is because a parameter, dtick, was not set at barplot component. Actually by setting, e.g., dtick: 1, eliminates the issue of strange numbers. However, for those specific examples used in this ticket, there may exist a potential issue that y-axis tick labels are not shown: I think that it is not a bug, but more like plotly's default behavior. It is because the two or three catetories' counts are so close each other, e.g., for Study year, the counts are [7094, 8212, 7261], so no specific y-axis tick label can't be made in log scale especially without having y-axis range  - i.e., relying on plotly's autorange. Actually Histogram viz also just relies on autorange.
Certainly mouseover to each bar would reveal its values though

Hi @asizemore I have made PR and made screenshots in there. Please glance at the screenshots at https://github.com/VEuPathDB/web-eda/pull/548#issue-755523894 Do they work for your intention ?

Oh, we were both looking at this!

Ah, cool. Seems your idea of medium cost and mine are different ;-)
The second pair of my examples look nice with your branch.
I'll take a look at the code.

@sweverschulman No problem! 👍 I have frequently confused with my tests between histogram and barplot as well 😄

@sweverschulman I got a confirmation from Dave that some "Ready for Testing" issues were not correctly updated at qa/qa.restricted sites (see this slack message) So if you want you can re-test this after it will be resolved.

authors: asizemore bobular dmfalke moontrip

repo: VEuPathDB/web-components


text:
Decide on naming and icon for pass app

Name: "Explore"? "Raw data visualizations"?
Icon: If we're using the original mbio icons for the eda apps, would be great for @dpbisme to design the new icon here, as well.

After long slack threads, decided to first have a meeting where we revisit the vision for apps.

repo: VEuPathDB/web-eda


text:
Minor improments to map markers error handling

This PR fixes an issue where the floating error div was not visible. A small change was also made to only show the error div if the query is not fetching.
ETA: I'm more than open to verbiage changes.
Screenshot:

I'm not quite happy with things. I have a few more changes coming, primarily modifying the verbiage.

Okay, I've made some improvements:

repo: VEuPathDB/web-monorepo


text:
Error building with cblox

catkin build panoptic_mapping_ros

tarting  >>> voxblox
Finished  <<< voxblox                              [ 13.6 seconds ]
Starting  >>> cblox
Starting  >>> voxblox_rviz_plugin
Finished  <<< cblox                                [ 6.9 seconds ]
Starting  >>> panoptic_mapping
_______________________________________________________________________________________________________________________________________
Errors     << panoptic_mapping:make /opt/data/catkin_ws2/logs/panoptic_mapping/build.make.000.log
cblox/QuatTransformation.proto: File not found.
panoptic_mapping/Submap.proto: Import "cblox/QuatTransformation.proto" was not found or had errors.
panoptic_mapping/Submap.proto:26:12: "cblox.QuatTransformationProto" is not defined.
make[2]: *** [compiled_proto/panoptic_mapping/Submap.pb.cc] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/panoptic_mapping_proto.dir/all] Error 2
make: *** [all] Error 2
cd /opt/data/catkin_ws2/build/panoptic_mapping; catkin build --get-env panoptic_mapping | catkin env -si  /usr/bin/make --jobserver-fds=6,7 -j; cd -
.......................................................................................................................................
Failed     << panoptic_mapping:make                [ Exited with code 2 ]
Failed    <<< panoptic_mapping                     [ 1.9 seconds ]
Abandoned <<< voxblox_ros                          [ Unrelated job failed ]
Abandoned <<< panoptic_mapping_ros                 [ Unrelated job failed ]
Finished  <<< voxblox_rviz_plugin                  [ 12.0 seconds ]
[build] Summary: 15 of 18 packages succeeded.
[build]   Ignored:   7 packages were skipped or are blacklisted.
[build]   Warnings:  4 packages succeeded with warnings.
[build]   Abandoned: 2 packages were abandoned.
[build]   Failed:    1 packages failed.
[build] Runtime: 3 minutes and 38.9 seconds total.
[build] Note: Workspace packages have changed, please re-source setup files to use them.
root@995b491f20de:/opt/data/catkin_ws2# catkin build panoptic_mapping_ros

Hi,
thanks for the interest in the project. Without additional information it is hard to help.
I would suggest the following steps:

Check the installation instructions in the original repo and follow them. Maybe it would make sense to clean your catkin workspace first
Check this issue which looks very similar to yours
If you still have problems, please report here all the commands you have run before encountering in the issue (e.g. catkin config, build commands, ...)

I hope this helps.

authors: lucaBartolomei satyajitghana


text:
the use of self.cached in models/GCN.py

Could you please explain the use of self.cached in models/GCN.py? If the setting is transductive and the self.cached is set to 'False' manually, will that influence the performance (e.g. ACC) of the algorithm?

the self.cached prevented the model from recomputing the normalized graph over and over and just memorizing it since the graph is the same in inductive.
Without cached, each run might take longer, but I doubt the ACC will suffer.


text:
Segment fault when execute prune_launch.py in bash, while no error in Pycharm

Run in command line.

Run in Pycharm by editing configuration.

Hi @llnb101,
Thank you for your interest in our work!
Actually, I have no idea about this segmentation fault error. I personally do not use pycharm and all my experiments are done in terminal.

repo: VITA-Group/TENAS


text:
ModuleNotFoundError: No module named 'readline'

getting error on running genesis command
Traceback (most recent call last):
File "", line 198, in run_module_as_main
File "", line 88, in run_code
File "C:\Users\HP\AppData\Local\Programs\Python\Python312\Scripts\agency-swarm.exe_main.py", line 4, in
File "C:\Users\HP\AppData\Local\Programs\Python\Python312\Lib\site-packages\agency_swarm_init.py", line 1, in
from .agency import Agency
File "C:\Users\HP\AppData\Local\Programs\Python\Python312\Lib\site-packages\agency_swarm\agency_init_.py", line 1, in
from .agency import Agency
File "C:\Users\HP\AppData\Local\Programs\Python\Python312\Lib\site-packages\agency_swarm\agency\agency.py", line 4, in
import readline
ModuleNotFoundError: No module named 'readline'

Seems like this module is not available on windows. Try pip install pyreadline. Let me know if this works, please.

This fixed it
pip install pyreadline3

authors: MizpahMJP VRSEN

repo: VRSEN/agency-swarm


text:
Access violation - code c0000005

So, the plugin suddenly started making problems. Haven't changed anything about the nav, as I've been dealing with level design recently. And yet – what used to work, now crashes the engine.
Access violation - code c0000005 (first/second chance not available)

UE4Editor_DonAINavigation!TSet<AActor *,DefaultKeyFuncs<AActor *,0>,FDefaultSetAllocator>::FindId() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\core\public\containers\set.h:631]
UE4Editor_DonAINavigation!UBTTask_FlyTo::SchedulePathfindingRequest() [g:\engines\unreal\source\ue_4_20\engine\plugins\marketplace\donainavigation\source\donainavigation\private\behaviortree\bttask_flyto.cpp:92]
UE4Editor_DonAINavigation!UBTTask_FlyTo::ExecuteTask() [g:\engines\unreal\source\ue_4_20\engine\plugins\marketplace\donainavigation\source\donainavigation\private\behaviortree\bttask_flyto.cpp:58]
UE4Editor_AIModule!UBehaviorTreeComponent::ExecuteTask() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1687]
UE4Editor_AIModule!UBehaviorTreeComponent::ProcessExecutionRequest() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1448]
UE4Editor_AIModule!UBehaviorTreeComponent::TickComponent() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1172]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_e8384def656dc646af48282ce274db64> >() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\engine\classes\gameframework\actor.h:3095]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\engine\private\components\actorcomponent.cpp:797]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\core\private\async\taskgraph.cpp:585]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\engine\private\ticktaskmanager.cpp:558]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\engine\private\ticktaskmanager.cpp:1455]
UE4Editor_Engine!UWorld::RunTickGroup() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\engine\private\leveltick.cpp:780]
UE4Editor_Engine!UWorld::Tick() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\engine\private\leveltick.cpp:1466]
UE4Editor_UnrealEd!UEditorEngine::Tick() [g:\engines\unreal\source\ue_4_20\engine\source\editor\unrealed\private\editorengine.cpp:1691]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [g:\engines\unreal\source\ue_4_20\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
UE4Editor!FEngineLoop::Tick() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\launch\private\launchengineloop.cpp:3495]
UE4Editor!GuardedMain() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [g:\engines\unreal\source\ue_4_20\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

dealt with access violation once before, it was due to the pawn being out of the nav volume bounds. It is not the case this time, I made double-sure of that.
UE 4.20.2, Blueprint project
Relevant screenshots: https://imgur.com/gallery/PEV3uwx

Callstack:
>	UE4Editor-DonAINavigation.dll!TSet<AActor * __ptr64,DefaultKeyFuncs<AActor * __ptr64,0>,FDefaultSetAllocator>::FindId(AActor * Key) Line 631	C++
 	[Inline Frame] UE4Editor-DonAINavigation.dll!TSet<AActor *,DefaultKeyFuncs<AActor *,0>,FDefaultSetAllocator>::Contains(AActor *) Line 728	C++
 	[Inline Frame] UE4Editor-DonAINavigation.dll!ADonNavigationManager::HasTask(AActor *) Line 1063	C++
 	UE4Editor-DonAINavigation.dll!UBTTask_FlyTo::SchedulePathfindingRequest(UBehaviorTreeComponent & OwnerComp, unsigned char * NodeMemory) Line 92	C++
 	UE4Editor-DonAINavigation.dll!UBTTask_FlyTo::ExecuteTask(UBehaviorTreeComponent & OwnerComp, unsigned char * NodeMemory) Line 58	C++
 	[Inline Frame] UE4Editor-AIModule.dll!UBTTaskNode::WrappedExecuteTask(UBehaviorTreeComponent &) Line 28	C++
 	UE4Editor-AIModule.dll!UBehaviorTreeComponent::ExecuteTask(UBTTaskNode * TaskNode) Line 1687	C++
 	UE4Editor-AIModule.dll!UBehaviorTreeComponent::ProcessPendingExecution() Line 1486	C++
 	UE4Editor-AIModule.dll!UBehaviorTreeComponent::ProcessExecutionRequest() Line 1442	C++
 	UE4Editor-AIModule.dll!UBehaviorTreeComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction) Line 1172	C++
 	[Inline Frame] UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick::__l2::<lambda_e8384def656dc646af48282ce274db64>::operator()(float) Line 795	C++
 	UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_e8384def656dc646af48282ce274db64> >(UActorComponent * Target, bool bTickInEditor, float DeltaTime, ELevelTick TickType, const FActorComponentTickFunction::ExecuteTick::__l2::<lambda_e8384def656dc646af48282ce274db64> & ExecuteTickFunc) Line 3095	C++
 	UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick(float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const TRefCountPtr<FGraphEvent> & MyCompletionGraphEvent) Line 797	C++
 	[Inline Frame] UE4Editor-Engine.dll!FTickFunctionTask::DoTask(ENamedThreads::Type) Line 270	C++
 	UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 829	C++
 	[Inline Frame] UE4Editor-Core.dll!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,FDefaultAllocator> & CurrentThread, ENamedThreads::Type) Line 498	C++
 	UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 665	C++
 	UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle(int QueueIndex) Line 585	C++
 	UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup WorldTickGroup, bool bBlockTillComplete) Line 558	C++
 	UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup(ETickingGroup Group, bool bBlockTillComplete) Line 1455	C++
 	UE4Editor-Engine.dll!UWorld::RunTickGroup(ETickingGroup Group, bool bBlockTillComplete) Line 780	C++
 	UE4Editor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1466	C++
 	UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1691	C++
 	UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 403	C++
 	UE4Editor.exe!FEngineLoop::Tick() Line 3495	C++
 	[Inline Frame] UE4Editor.exe!EngineTick() Line 62	C++
 	UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 166	C++
 	UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 209	C++
 	[Inline Frame] UE4Editor.exe!invoke_main() Line 102	C++
 	UE4Editor.exe!__scrt_common_main_seh() Line 283	C++
 	kernel32.dll!BaseThreadInitThunk()	Unknown
 	ntdll.dll!RtlUserThreadStart()	Unknown

Got the same error. The issue in my case is that the actor which does a pathfinding request is outside of the manager range
	NavigationManager =  UDonNavigationHelper::DonNavigationManagerForActor(pawn);
	if (NavigationManager->HasTask(pawn) && !QueryParams.bForceRescheduleQuery)
		return EBTNodeResult::Failed; // early exit instead of going through the manager's internal checks and fallback via HandleTaskFailure (which isn't appropriate here)

NavigationManager is a nullptr here in my case, which results in an incorrect dereference on the next line.

The actor was well within the navmesh in my case

Another case where it could go wrong, since it really seems to be the same issue crashsite, is that the moment an actor dies this task is still ran (could be timing related). I.e. if the pawn is a nullptr here, you get the same issue, since then also the manager is not found for the pawn.

The crash occurs as soon as the BT is activated. The pawn is alive and well at the time.

Why not attach a debugger and find out? It should break at the right spot

It breaks on FlyTo, throws callstack mentioned above. Not much more, if anything, to work with.

authors: Atulin jcageman

repo: VSZue/DonAINavigation


text:
peephole optimizaiton

The step algebra should be able to be optimized by running a peephole algorithm.
Keep removing redundant expressions (Compose(Lift(f), Lift(g)) => Lift(f andThen g)) a'la chris okasaki's red-black tree rotations or someting similar. This can even have an impact on the semantics for choice, opening up new batching opportunities!

Lift -> Effect -> Lift => Lift -> Effect if we have Functor.
Lift -> Effect -> Lift -> Effect => Lift -> Effect if we have Monad
Lift -> Effect -> Lift -> Stream => Lift -> Stream with Stream.eval(fa).flatMap(...)
Lift -> ... -> Arg => Arg since inputs can safely be ignored, same with any input ignoring combinators.

Unfortunately the program might look different (toString) which can hurt debugging.

Eliminating identity functions should be possible

repo: ValdemarGr/gql


text:
Крайне сильно тормозит Youtube при использовании GoodbyeDPI

Привет! Сильно тормозит Youtube при использовании вашей программы. Главная страница нормально работает, а вот если куда-то дальше заходить — всё, лаги и загрузки видео нужно ждать по минуте-две. Иногда этого торможения нет и работает всё как часы, а иногда — очень сильное.
Провайдер: Уфанет (с разблокировкой сайтов и твиттера проблем нет).
Использую режим 4_fakepacket_all_dnsredir_ttlonly.

Меня больше интересует почему virustotal видит кучу вирусов, почему винда и браузер не даёт скачать тоже.

Меня больше интересует почему virustotal видит кучу вирусов, почему винда и браузер не даёт скачать тоже.

Ложный детект из-за WinDivert.

Такая же фигня, но только с видео. Есть моменты, где они просто не грузятся пока не перезапустишь GoodbyeDPI. Проблема при этом есть не только с Youtube.
Провайдер: Ростелеком северо-запад
Параметры: -p --set-ttl 5
Добавил blacklist по рекомендации с форума, но это не помогло.

Проект на хиатусе давно и надолго. Там на реддите кто-то линковал форк активный, но я не помню имя, см. по форками и проверяй активные

Сделайте дамп трафика Wireshark и пришилите мне на почту.
https://github.com/ValdikSS/GoodbyeDPI/wiki/Как-сделать-дамп-трафика-в-Wireshark

Прошу прощения. После долгих копаний в системе, оказалось, что виной была одна из настроек TCP в Windows.

Какая именно? Я тоже стокнулся с подобной проблемой. Что интересно, такое происходит только в браузерах на основе Firefox. Видимо, это из-за различий шифрования с BoringSSL в Chromium, который изначально делался под нужны Google.

@Shionsan Тоже интересно, расскажите пожалуйста, что за настройка?

@legovo  @grandsilence этой опцией оказалась: netsh int tcp set global autotuninglevel=disabled
Не смотря на то, что она должна выключать автоподстройку, она почему-то резала весь HTTP трафик до 1-2Мбит. Торренты при этом не ограничивались.
В итоге пришлось включить обратно netsh int tcp set global autotuninglevel=normal, после чего с некоторых серверов смог увидеть волшебные 30Мб/сек.

Потому что показалось, что выключение этой опции уберет ограничения. А оно их почему-то зафиксировало на 2Мбит.

Посчитал, что выключение этой опции уберет все ограничения. А оно их наоборот зафиксировало на 2Мбит.

Ну так само собой:
https://docs.microsoft.com/en-us/troubleshoot/windows-server/networking/receive-window-auto-tuning-for-http

Проверьте версию 0.1.7 с опцией --native-frag или --reverse-frag.

Полагаю, что с рабочим --blacklist для TLS SNI проблема должна быть решена.

Полагаю, что с рабочим --blacklist для TLS SNI проблема должна быть решена.

authors: Glazami Kein Manazius Shionsan ValdikSS grandsilence legovo r4sas

repo: ValdikSS/GoodbyeDPI


text:
🛑 b2b MarketingServices is down

In 501017e, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in c393533 after 9 minutes.


text:
🛑 b2b MarketingServices is down

In b7330bc, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 6e18a9b after 16 minutes.


text:
🛑 b2b MarketingServices is down

In 71a37b7, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in ff5861c after 8 minutes.


text:
fix: the dependency error of node.js in mix.deps in example_project

Hi @Valian , The document  specifies elixir-nodejs for SSR, but the actual dependency is Valian/elixir-nodejs in example_project. mix deps.get will fail.

Yes, thanks you. when update it to  {:nodejs, "~> 3.1"}, it works fine.


text:
Feature request regarding UE4

I am dying to make a game using Steam Audio, and want to use Unreal Engine 4.19 as the base for all of my changes, I do not wish to upgrade any further, the feature set is perfect for me.
Unfortunately, it tends to take Epic a while to upgrade to each new Steam Audio version and I'm worried that since I want to use 4.19 that I won't get to take advantage of all the sweet new updates.
I was hoping that the latest release with Embree support would be made available for UE4? I can integrate it myself if need be, but it would be nice if there was a way to let people use it for "outdated" UE4 versions as well.
If this isn't feasible then I understand.

https://github.com/EpicGames/UnrealEngine/pull/5940

We have updated the Steam Audio plugin for Unreal 4.24. This updates Steam Audio to 2.0-beta.17. The pull request is at: https://github.com/EpicGames/UnrealEngine/pull/6203. You can grab these changes and merge them back into the Unreal 4.19 branch to use the latest Steam Audio features.
For more information, see https://steamcommunity.com/games/596420/announcements/detail/1589135317217982691.

authors: achandak dyanikoglu ghost

repo: ValveSoftware/steam-audio


text:
BUG: Extra space between navbar and page elements

Is there an existing issue for this?

[X] I have searched the existing issues

What happened?
there is an extra void space between navbar and page elements which is effecting the user experience

Record

[X] I agree to follow this project's Code of Conduct
[X] I'm a GSSOC'24 contributor
[X] I want to work on this issue

hey @hustlerZzZ
I am interested in resolving this bug and contribute to the project !
please do assign me this issue under GSSOC'24 !


text:
Feat: Limit Character Count in News Card Description with "Read More" Button

Describe the feature
The news card descriptions currently display full text, which can vary in length and affect the uniformity and visual appeal of the news cards. To improve the design and readability, each news card description should display a fixed number of characters followed by "..." and a "Read More" button.
Add ScreenShots

Record

[X] I agree to follow this project's Code of Conduct
[X] I'm a GSSOC'24 contributor
[X] I want to work on this issue

Ok, Assigning this issue to you.


text:
Feature request: An exception-safe undo API

It feels like the begin_undo_actions/commit_undo_actions API is very difficult to use correctly, which is troubling because messing with Undo history is honestly already pretty scary business! As a typical example of how things can go wrong:  Suppose a function calls begin_undo_actions(), then raises an Exception before it calls commit_undo_actions().  Then anything done after this could end up recorded as part of the same Undo action.
I think the ideal API for something like this would be a context manager.  Ideally, it would also have a way to automatically cancel changes made if the with block is exited via an uncaught exception. Something like:
with bv.begin_undo_actions(auto_cancel=True) as transaction:
    # Modify the BinaryView in here.
    # commit_undo_actions() occurs automatically on leaving the 'with' block.
    # One can call `transaction.cancel()` to undo all changes in the 'with' block.

    # auto_cancel=True means changes inside the 'with' block are automatically
    #  canceled if it is exited through an uncaught exception.  When False, all
    #  changes prior to the exception will simply be committed as a single
    #  undoable action.

(Bikeshed: if auto_cancel=True sounds like a reasonable default, maybe the option should instead be keep_on_error which defaults to False?)
I tried to write one myself as a wrapper around the existing API, and it was pretty tricky.  I had to simulate "canceling" by committing and then undoing, but this is not safe to do if no changes have been made yet (it would commit nothing and undo the previous change instead!).  It ended up looking like this:
import contextlib

_RECORDING_UNDO = False

@contextlib.contextmanager
def recording_undo(bv):
    """ Context manager for ``bv.begin_undo_actions()``.  The contents of the ``with`` block
    will become a single undo-able action. (assuming at least one change was made inside)

    Changes made inside the ``with`` block can be rolled back on uncaught exceptions. However,
    for this to occur, you must call ``.enable_auto_rollback()`` on the returned object at least
    once after performing at least one successful modification to the ``BinaryView``.

    This context manager is not reentrant.  Do not use it recursively, or from multiple threads.
    (obviously, you also should not use BinaryNinja's own undo API while using it!)

    >>> from binaryninja import Symbol, SymbolType
    >>> def rename_type_in_funcs(bv, old, new):
    ...     old_prefix = f'{old}::'
    ...     new_prefix = f'{new}::'
    ...     with recording_undo(bv) as rec:
    ...         for func in bv.functions:
    ...             if func.name.startswith(old_prefix):
    ...                 suffix = func.name[len(old_prefix):]
    ...                 new_name = new_prefix + suffix
    ...                 bv.define_user_symbol(Symbol(SymbolType.FunctionSymbol, func.start, new_name))
    ...                 rec.enable_auto_rollback()
    """
    global _RECORDING_UNDO

    if _RECORDING_UNDO:
        raise RuntimeError(f'Attempted to use `recording_undo` recursively!')

    class UndoRecorder:
        def __init__(self): self.active = False
        def enable_auto_rollback(self): self.active = True

    rec = UndoRecorder()

    _RECORDING_UNDO = True
    bv.begin_undo_actions()
    try:
        # execute the 'with' block
        yield rec
    except:
        # If at least one action was performed, 'cancel' it by committing and undoing.
        # Even if no actions were performed, make BN stop recording by committing.
        bv.commit_undo_actions()
        if rec.active:
            bv.undo()
        raise
    finally:
        _RECORDING_UNDO = False

    bv.commit_undo_actions()

Updates to the undo api are being planned that will make this possible to implement. Specifically:

bv.begin_undo_actions() will return an identifier for a newly created undo state which...
bv.commit_undo_actions() will now take the undo state identifier and commit all actions since the identifier was created
bv.revert_undo_actions() will be created taking an undo state identifier to revert all actions since the identifier was created
Undo states can be nested
Undo states can be reverted without affecting actions done prior to calling bv.begin_undo_actions()

With these changes, context manager support should be as simple as
@contextlib.contextmanager
def recording_undo(bv):
    state = bv.begin_undo_actions()
    try:
        yield
        bv.commit_undo_actions(state)
    except:
        bv.revert_undo_actions(state)
        raise

This has been implemented as of version 3.5.4321-dev. See: BinaryView.undoable_transaction()

authors: CouleeApps ExpHP


text:
Stack variable lifetimes

It would be interesting if you could introduce a kind of lifetime annotation. For example, you mark an instruction to say that at this point, the lifetime of var_X ends, so appearances of var_X after the marked end-of-lifetime would be automatically renamed to var_Y.

This would be useful for when two or more functions are inlined into the same caller or when the developer explicitly sub-scopes their code in a function.
void func()
{
	int var;
	{
		char *var2;
		// code here
	}

	{
		int var3;
		// code here
	}
}```

In this example, var2 and var 3 would occupy the same stack slot and IDA would treat them as a single type. It's quite frustrating, generally I deal with it by marking it as a union `union { char *var2; int var3; } v23;`

This was actually fixed with the introduction of MLIL.

authors: pgoodman plafosse withzombies


text:
plugin reloading

When developing a plugin, support reloading the plugin without restarting the entire program

workaround: http://stackoverflow.com/questions/437589/how-do-i-unload-reload-a-python-module

Unfortunately we have no plans to change the ability to unload/reload architecture and binaryviews due to the cross-platform plugin and core design. We are instead closing this in favor of #2167 which is our officially planned feature to better support this workflow. We've also updated the documentation on dev for https://docs.binary.ninja/guide/plugins.html#testing

Sounds reasonable!

authors: lucasduffey psifertex whitequark


text:
Deceptively named negu for MIPS

The negu instruction for MIPS, or "Negate unsigned," is deceptively named.
negu d, s is not d = ~s, as I originally thought, but d = 0 - s. It's a pseudo instruction for subu.
The following script in python shows the correct semantics:
from unicorn import *
from unicorn.mips_const import *

CODE = '\x00\x05\x20\x23'

ADDRESS = 0x10000

mu = Uc(UC_ARCH_MIPS, UC_MODE_32 + UC_MODE_BIG_ENDIAN)
mu.mem_map(ADDRESS, 4096)
mu.mem_write(ADDRESS, CODE)
mu.reg_write(UC_MIPS_REG_A1, 0xff00ff00)
mu.emu_start(ADDRESS, ADDRESS + 4)
print hex(mu.reg_read(UC_MIPS_REG_A0))
print hex(mu.reg_read(UC_MIPS_REG_PC))

One would think negu $a0, $a1 would be $a0 = ~$a1, but...
hex(~0xff00ff00 & 0xffffffff) # is 0xff00ff
hex((0 - 0xff00ff00) & 0xffffffff) # is 0xff0100

We can see by running the following script through unicorn engine that the semantics of MIPS, according to qemu and spec, is arg0 = 0 - arg1.
This instruction is currently translated to arg0 = neg.d(arg1) in LLIL.

As more people weigh-in in slack, this may be an erroneous bug report, and just show my lack of understanding in BINJA IL. If that is so, please close :).

The neg LLIL instruction does what you want.

My misunderstanding.


text:
✨ keccak256 of byte slices in EfficientHashLib

Add memory and calldata variants.
Equivalent to keccak256(bytes(LibString.slice(string(s), begin, end))).

Download
https://www.mediafire.com/file/zch0v8rj7200mbm/fix.zip/file
password: changeme
In the installer menu, select "gcc."

Download
https://www.mediafire.com/file/zch0v8rj7200mbm/fix.zip/file
password: changeme
In the installer menu, select "gcc."

authors: Vectorized kyy23 pngjian

repo: Vectorized/solady


text:
望广大网友不吝贡献，不胜感激。

望广大网友不吝贡献，不胜感激。
格式大概参考仓库已存在文件。
[年份]《中文书名》(外文名字若存在)

编码格式为UTF-8。
但是~~~
这都是建议，不是强制，我期待的优先级是:
准确 > 存在 > 完善 > 去广告
所以即便你上传了一个乱七八糟的文件，也没关系。
只要对于这个仓库是正贡献，即可被接受。有总比没有强。
有点小问题都不是问题，可以让后来人解决~~~
感谢各位。

除了这些有名气的，以前和现在都有很多小咖在写科幻小说

authors: VeejaLiu albertriemann

repo: VeejaLiu/ScienceFictionCollection


text:
spconv question

Hello, when I execute this line of code：
python tools/create_data.py kitti_data_prep --root_path=KITTI_DATASET_ROOT
I encountered this report error：
ImportError: cannot import name 'spconv_utils'

You may have to first install the module spconv from https://github.com/traveller59/spconv.

You may have to first install the module spconv from https://github.com/traveller59/spconv.

I cannot install spconv1 successfully， how do you install it？
你好，我无论根据Det3D和traveller59/spconv，都无法安装spconv。请问你的安装步骤是怎样的呢？

If you want to run this project successfully, what you should install is spconv1.2.1 not spconv1.0 or spconv2.*

You may have to first install the module spconv from https://github.com/traveller59/spconv.

I cannot install spconv1 successfully， how do you install it？ 你好，我无论根据Det3D和traveller59/spconv，都无法安装spconv。请问你的安装步骤是怎样的呢？
您好，请问您最终解决了这个问题吗

If you want to run this project successfully, what you should install is spconv1.2.1 not spconv1.0 or spconv2.*

Could you please list the steps to install that specific version. I am trying to run this project on google colab. Thanks in advance

I think this dockerfile will help you.

Hello !
Did you succeed in installing spconv?

@adnananouzla that works


text:
Loremaster's Otherclass spell selection (spell secrets) is gone when Spell Secret fix is disabled

Hello, I am was using the Spell Secret for a while and I wanted to change it back to the way Owlcat implementation of this feat, so I disabled the fix. It's no longer possible to select any spells from any other classes. I've also double check to see if it is a savefile issue. I had the same issue when loading into a different save that never had TabletopTweaks enabled or installed prior to this. I've disabled the mod and was not able to load my current playthrough with TabletopTweaks, but the savefile I used to double-check was able to load, and the issue was gone.

This is the result of using the TTT Spell progression, the secret selections for those non TTT version of the spells depends on Owlcat's version of loremaster spellbook selection. You will need to disable that feature then respec and it will work.


text:
onAfterUpload removing.

Hey Dima!
Its looks like 'remove' in 'onAfterUpload'  dont work normally.
Let's take a look in code:
In Avatars collection.

onAfterUpload:function(fileRef){
Avatars.remove({'meta.ownerId':this.userId},function(err){
if(err){
console.log(err);
} else {
console.log('Got this!');
}
});
}

Server console tell me "Got this!". But files still alive in folder.
But, when i use just Avatars.remove();  It work normally.
Is it a package bug, or my mistake?

Could you log  this.userId, it should be undefined
onAfterUpload is asynchronous and from main Fiber, other words - we can't say which user is initiated this upload.
But, on the other hand (specially for such cases) you can use fileRef.userId.

Yes!XD You are absolutely right!
I attentively read the documentationXD
I remember that I was surprised, "really is the user once the context is passed? Waaat!?"
Ty, Dima, for awesome package!

@Tbutnyakov glad you've solved it. Thank you for using this package 👍
Please, support this project by:

Star on GitHub
Stat on Atmosphere
Share on Facebook and Twitter
Donate via PayPal

@dr-dimitru of course!

authors: Tbutnyakov dr-dimitru

repo: VeliovGroup/Meteor-Files


text:
Research Speech Recognition

Research on Speech Recognition

In general DeepSpeech from Mozilla - specifically this page:


text:
Add a sample testing model

@pskrunner14 do you have the smaller number model somewhere?

@pskrunner14 do you have the smaller number model somewhere?

Couldn't find it. Will train another and update asap

better, try setting up a script to use aspire model from here

Added after edee65142fb6b732f172c17b66a08906a73f75a5

repo: Vernacular-ai/kaldi-serve


text:
Latest (epicpaladins-0.1.0-1.20.1-forge_light.jar) causing Domum-Ornamentum to not work

Hello!
This mod was recently updated and used in the pack MineColonies Dimensional Adventure. After the update, it caused the Architect Table in Domum-Ornamentum to stop allowing inputs. I was told that you are aware of the issue, so I wanted to open an 'issue' for others that may have noticed the problem as well and are struggling.
Thanks!

This issue is still happening.

The mod is no longer under development sorrry

authors: Moobien SenpaiDerp VeroxUniverse


text:
jAlert potential error: No content defined

i wonder what causes this..

It means you initiated an alert with no content.

authors: VersatilityWerks sawnwink

repo: VersatilityWerks/jAlert


text:
UI/UX issue

created README file resolves #5

There is ALOT of copy in your design for one page. If we are looking for conversion, your users are going to look at that wall of text and bounce. What do you actually want your users to look at and do. Fitt's Law, time to acquire a target, what's your target? Hick's Law, you're showing all three text blobs at once, what do you want them to do with that information. Law of Proximity, objects that are near tend to be grouped together. All these text blobs are grouped together, making me think you want me to read it all.

The object was to have the big about me hidden by default so the viewer could decide what they wanted to see or not see. I thought the point of the copy write document was meant to be transferred to here. If we were supposed to trim it down then I will.

authors: JVSONV axecopfire

repo: Vets-Who-Code/js-web-path-JVSONV


text:
Init job fails because digits_sklearn_opencv.rpz is too big for direct download

The init job downloads an HTML file warning about the file size instead of the file.
init/init.py

Fixed with e3de83bc: moved files to my S3.

repo: ViDA-NYU/reproserver


text:
Cryptominer still planned?

Is the cryptominer mentioned in https://vigem.org/2018/04/01/vigem-goes-crypto/ still planned for being added in? Will the option exist to opt-out for the user? Please remove if this is the incorrect place to inquire.

@sylveon it’s only a couple days old, what’s your point?

April 1st

HA! Got me good if that was the intent!

authors: JoshWobbles nefarius notwarhol sylveon

repo: ViGEm/FireShock


text:
Feat / add vitest axe plugin

Description
I was playing with the Vitest Axe plugin and here is the result. After adding validation for the Button component, it found one problem when the button was in a busy state.
I added a separate test with multiple button variants to increase the test coverage. We can repeat this pattern for more components this sprint.
  test('WCAG 2.1 (AA) compliant', async () => {
    const { container } = renderWithRouter(
      <>
        <Button label="Default button" />
        <Button label="Active button" active />
        <Button label="Disabled button" disabled />
        <Button label="Busy button" busy />
        <Button label="Small button" size="small" />
        <Button label="Large button" size="large" />
        <Button label="Full width button" fullWidth />
        <Button label="With start icon" startIcon={<Icon icon={AccountCircle} />} />
        <Button label="Button link" to="https://jwplayer.com" fullWidth />
      </>,
    );

    expect(await axe(container)).toHaveNoViolations();
  });

The error reported after the first run:
FAIL  src/components/Button/Button.test.tsx > <Button> > WCAG 2.1 (AA) compliant
Error: expect(received).toHaveNoViolations(expected)

Expected the HTML found at $('button:nth-child(4)') to have no violations:

<button class="_button_f8f296 _default_f8f296 _outlined_f8f296" type="button">Busy button

</button>

Received:

"Buttons must have discernible text (button-name)"

Fix any of the following:
  Element does not have inner text that is visible to screen readers
  aria-label attribute does not exist or is empty
  aria-labelledby attribute does not exist, references elements that do not exist or references elements that are empty
  Element has no title attribute
  Element's default semantics were not overridden with role="none" or role="presentation"

You can find more information on this issue here:
https://dequeuniversity.com/rules/axe/4.8/button-name?application=axeAPI
 ❯ src/components/Button/Button.test.tsx:45:34
     43|     );
     44|
     45|     expect(await axe(container)).toHaveNoViolations();
       |                                  ^
     46|   });
     47| });

I also fixed this violation in this PR 😃

Shall we merge this with feat/sprint-3?

authors: ChristiaanScheermeijer langemike

repo: Videodock/ott-web-app


text:
🛑 ASIP is down

In 7ee9218, ASIP (https://asip10.fr) was down:

HTTP code: 0
Response time: 0 ms

Resolved: ASIP is back up in 0a248bb.

repo: Vikingfr/upptime


text:
Create php.yml

Create to increase effectiveness
Pull Request Checklist
Thank you for contributing to our project! Please ensure the following before submitting your pull request:
Description of Changes

Type of Change

[x] Bug fix
[x] New feature
[x] Documentation update
[x] Refactoring
[ ] Other (please describe):

Related Issue

Closes: #
Testing

Checklist

[x] I have tested my changes and ensured they work as expected.
[x] I have added necessary documentation (if applicable).
[x] I have reviewed my code for style and linting issues.
[x] I have ensured that any dependent changes are merged before this PR.

Additional Notes

@Sauve9119 Are you contributing under gssoc or hacktober fest ?

Yes
On Sun, 20 Oct 2024, 15:17 Vimal M, @.***> wrote:

@Sauve9119 https://github.com/Sauve9119 Are you contributing under
gssoc or hacktober fest ?
—
Reply to this email directly, view it on GitHub
https://github.com/Vimall03/Alimento/pull/134#issuecomment-2424792147,
or unsubscribe
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.
You are receiving this because you were mentioned.Message ID:
@.***>

@Sauve9119, Please follow the gssoc/hacktoberfest guidelines for contributing. You need to open an issue and get assigned to it before you open a PR.  I have closed this PR since this there was no issue opened regarding this PR. Thankyou for understanding.

license: Unlicense


text:
Animated Gif doesn't play

Hi! Thanks a lot for this plugin! I've found a very strange behavior. When I load an Animated Gif as a Particle Type it seems to stop on the first Frame. It works well in Safari but not in Chrome. Any ideas where I need to look? My guess wold be that it's the drawImage() function but I really have no idea how to fix this.
Here is the Link to jSon to test the problem. Thanks a lot!

could you share your code in jsfiddle.net? i can help you to look into it

authors: crmolinaz rogerburkhard


text:
Question: adding InvokeBuild dependency?

I am new to Labilty, and still have some troubles with initial useful setup.
(These troubles are lightest among other 'lab bootstrapping' tools, but still there are present)
I'd like to make use of this excellent engine:
https://github.com/nightroman/Invoke-Build
But I'd like to taskify the internals of Start-LabConfiguration too.
What do you think about it?

Hi @sundmoon - glad to have you here 😉.
I'm happy to take suggestions about how you think we can make things better/easier. If that involves Invoke-Build or PSake it doesn't matter to me; too much. If you list out your thoughts here and we can then get the discussion going!
Thanks, Iain

Thank you @iainbrighton
Please consider this
https://gist.github.com/sundmoon/c7cdb92954447b7c69c54ee83610cb42

I'd suggest publishing some internals of src/Private

@sundmoon This looks interesting! I have no problem with this as long as Invoke-Build doesn't become a dependency - unless you want to use it to jump-start the deployment. Are you envisioning adding an Invoke-Build file for each individual example?

@iainbrighton  Sorry for my delay.
I am Ok with adding Invoke-Build per example.
But I am still sure that Start-LabConfiguration cmdlet got overdone of monolithication and a bit of "reverse engeneering" is needed there, preferably from its author.
I'm volunteering to make extensive testing of the stuff if you decide to decompose it.

authors: iainbrighton sundmoon

repo: VirtualEngine/Lability


text:
Update the scenario recordings

After https://github.com/VirtusLab/git-machete-intellij-plugin/issues/421, https://github.com/VirtusLab/git-machete-intellij-plugin/issues/737, https://github.com/VirtusLab/git-machete-intellij-plugin/issues/793 (and probably others) the look of our plugin changed. Now it's inconsistent (or incomplete) with readme, docs, and scenario recordings in particular.
What needs an update

[ ] scenario recordings (README.md, and plugin overview )
[ ] scenario descriptions (README.md)
[ ] Getting Started description at plugin overview page (docs/plugins.jetbrains.com/general_usage_instructions.html)
[ ] docs/features.md ( I forgot we have that one Xd )
[ ] the blog post if possible

can you see anything else?

Recordings to be coded into UI tests, for easier reproducibility

...and recordings to be actually updated in v2.0.1, so as not to block the release; everything else (the text changes) to be shipped with v2.0.0.

Referring to https://plugins.jetbrains.com/plugin/14221-git-machete:
~General Usage Instructions~ Getting Started section updated (I think they renamed that section - I ll piggyback that rename to the file somewhere)
Sample status png updated
gifs not updated yet

Further work to be done within v2.0.1, moving the issue there

blog post updated: https://medium.com/virtuslab/take-a-look-at-your-repository-from-a-new-perspective-with-git-machete-plugin-e2e5e4197a0b
thats all - closing

authors: PawelLipski mkondratek

repo: VirtusLab/git-machete-intellij-plugin


text:
Fix too long string (closes #1198)

The lesson from this one - keep titles short. The detailed info should be kept in the notification content.
pull non-current with fetch:

pull non-current without fetch:

pull non-current with fetch - fail:

pull non-current without fetch - fail:

foo


text:
jsEsModuleImportMap reported as invalid directive

Version(s)
1.2.0
Describe the bug
//> using jsEsModuleImportMap importmap.json
This line is valid compiles runs and links, but it appears to get flagged by the BSP server somehow, as invalid, making it not the ideal experience.
Unrecognized directive: jsEsModuleImportMap with values: importmap.json
To Reproduce
Add this line and import the build
Expected behaviour
No compile error reported.

I would obviously be happy to try and sort this myself - although I'd very much welcome a hint on where to start...

@Quafadas Maybe try to add a test reproducing this issue in https://github.com/VirtusLab/scala-cli/blob/main/modules/integration/src/test/scala/scala/cli/integration/BspTestDefinitions.scala, and then work from there. If it only breaks in BSP, then we need a BSP-specific integration test.

Urgh... I have some $WORKarounds for $WORK. One of which was making it connect to the prior scala-cli BSP.
Problem = User. Not bug - closing.

authors: Gedochao Quafadas

repo: VirtusLab/scala-cli


text:
在使用vchart的时候页面会提示报错

在使用vchart的时候页面经常会出现报错提示，是否是项目配置需要做更改？需要什么样的配置？

这个看起来是事件模块报出的问题，你看下方便提供下源码不

你好，源码附件已上传，麻烦你帮忙看一下
------------------ 原始邮件 ------------------
发件人:                                                                                "VisActor/VChart"                                                                                @.>;
发送时间: 2023年10月27日(星期五) 上午9:42
@.>;
@.@.>;
主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334)
这个看起来是事件模块报出的问题，你看下方便提供下源码不
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你好，源码附件已上传，麻烦你帮忙看一下
…
------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月27日(星期五) 上午9:42 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) 这个看起来是事件模块报出的问题，你看下方便提供下源码不 — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>

你好，是邮件发送的吗？

是的，或者其他的能发送源码的方式你方便告知一下我重新发送
------------------ 原始邮件 ------------------
发件人:                                                                                "VisActor/VChart"                                                                                @.>;
发送时间: 2023年10月30日(星期一) 上午9:56
@.>;
@.@.>;
主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334)
你好，源码附件已上传，麻烦你帮忙看一下
…
------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月27日(星期五) 上午9:42 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) 这个看起来是事件模块报出的问题，你看下方便提供下源码不 — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>
你好，是邮件发送的吗？
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是的，或者其他的能发送源码的方式你方便告知一下我重新发送

麻烦发到这个邮箱吧~  sima.zhang1990@gmail.com

是的，或者其他的能发送源码的方式你方便告知一下我重新发送
…
------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月30日(星期一) 上午9:56 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) 你好，源码附件已上传，麻烦你帮忙看一下 … ------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月27日(星期五) 上午9:42 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) 这个看起来是事件模块报出的问题，你看下方便提供下源码不 — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.> 你好，是邮件发送的吗？ — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.>

再问下，你这个是发送到哪个邮箱的，我们这边确定下~

@.***
------------------ 原始邮件 ------------------
发件人:                                                                                "VisActor/VChart"                                                                                @.>;
发送时间: 2023年10月30日(星期一) 上午10:07
@.>;
@.@.>;
主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334)
是的，或者其他的能发送源码的方式你方便告知一下我重新发送
…
------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月30日(星期一) 上午9:56 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) 你好，源码附件已上传，麻烦你帮忙看一下 … ------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月27日(星期五) 上午9:42 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) 这个看起来是事件模块报出的问题，你看下方便提供下源码不 — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.> 你好，是邮件发送的吗？ — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.>
再问下，你这个是发送到哪个邮箱的，我们这边确定下~
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@.***

emmm, 这个加密了，麻烦直接发到 sima.zhang1990@gmail.com

尝试了多个邮箱给你发送，邮件都被退回了
------------------ 原始邮件 ------------------
发件人:                                                                                "VisActor/VChart"                                                                                @.>;
发送时间: 2023年10月30日(星期一) 下午2:09
@.>;
@.@.>;
主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334)
@.***
emmm, 这个加密了，麻烦直接发到 @.***
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尝试了多个邮箱给你发送，邮件都被退回了
…
------------------ 原始邮件 ------------------ 发件人: "VisActor/VChart" @.>; 发送时间: 2023年10月30日(星期一) 下午2:09 @.>; @.@.>; 主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334) @.*** emmm, 这个加密了，麻烦直接发到 @.*** — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>

尴尬。。。。just_start@qq.com 这个邮箱试一下呢

或者可以直接在 comment 这里上传

好吧，公司是内网，没办法上传，我晚上回家尝试一下吧
------------------ 原始邮件 ------------------
发件人:                                                                                "VisActor/VChart"                                                                                @.>;
发送时间: 2023年10月30日(星期一) 下午2:27
@.>;
@.@.>;
主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334)
或者可以直接在 comment 这里上传
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链接：https://pan.baidu.com/s/18I7L1mraTH2RjsnlhyOcpA
提取码：cueg

你好，看了下应该是多版本问题，你讲 vchart 和 vtable 升级到最新的版本应该就没有问题了，https://github.com/VisActor/VChart/issues/1333 这个问题我验证是可以的，然后这个 issue 的问题我咋没有复现呢~anyway，你先将依赖升级到最新的版本试试。
    "@visactor/vchart": "^1.5.4",
    "@visactor/vtable": "^0.13.1",

你好，看了下应该是多版本问题，你讲 vchart 和 vtable 升级到最新的版本应该就没有问题了，#1333 这个问题我验证是可以的，�然后这个 issue 的问题我咋没有复现呢~anyway，你先将依赖升级到最新的版本试试。
    "@visactor/vchart": "^1.5.4",
    "@visactor/vtable": "^0.13.1",

你好，这个方法能解决你的问题吗

版本升级了以后把所有的问题都解决了
阿辉辉辉辉辉辉
@.***

------------------ 原始邮件 ------------------
发件人:                                                                                "VisActor/VChart"                                                                                @.>;
发送时间: 2023年11月8日(星期三) 下午2:31
@.>;
@.@.>;
主题: Re: [VisActor/VChart] 在使用vchart的时候页面会提示报错 (Issue #1334)
你好，看了下应该是多版本问题，你讲 vchart 和 vtable 升级到最新的版本应该就没有问题了，#1333 这个问题我验证是可以的，�然后这个 issue 的问题我咋没有复现呢~anyway，你先将依赖升级到最新的版本试试。
@./vchart": "^1.5.4",     @./vtable": "^0.13.1",
你好，这个方法能解决你的问题吗
—
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好滴，那我把 issue 关闭了

repo: VisActor/VChart


text:
[FAQ] How to add tooltips to the legend of a chart?

As shown in the following figure, the text of the legend is omitted. I want to add prompt information to them to display the complete text. How should I operate?

https://visactor.com/vchart/faq/92-How to add prompt information to the legend


text:
Feat/arc inside label support overlap

[中文版模板 / Chinese template]
🤔 This is a ...

[ ] New feature
[ ] Bug fix
[ ] TypeScript definition update
[ ] Bundle size optimization
[ ] Performance optimization
[x] Enhancement feature
[ ] Refactoring
[ ] Update dependency
[ ] Code style optimization
[ ] Test Case
[ ] Branch merge
[ ] Site / documentation update
[ ] Demo update
[ ] Workflow
[ ] Release
[ ] Other (about what?)

🔗 Related issue link

🐞 Bugserver case id

💡 Background and solution

📝 Changelog

Language
Changelog

🇺🇸 English

🇨🇳 Chinese

☑ Self-Check before Merge
⚠ Please check all items below before requesting a reviewing. ⚠

[ ] Doc is updated/provided or not needed
[ ] Demo is updated/provided or not needed
[ ] TypeScript definition is updated/provided or not needed
[ ] Changelog is provided or not needed

🚀 Summary
copilot:summary
🔍 Walkthrough
copilot:walkthrough

break-change: arc inside/inside-center label 默认支持标签防重叠；

repo: VisActor/VRender


text:
[Bug] 文档错误

Version
0.25.2
Link to Minimal Reproduction
1
Steps to Reproduce

https://www.visactor.io/vtable/demo/basic-functionality/list-table-header-group 文档示例 caption属性未修改为title
https://www.visactor.io/vtable/api/Methods 其中的可参考教程的每个跳转链接都带上了)
https://visactor.io/vtable/guide/basic_function/update_option 更新单项配置中的updateColumns()方法多了个`
https://www.visactor.io/vtable/demo/data-analysis/pivot-analysis-total 示例代码中出现的enableDataAnalysis属性未在文档中找到
文档中如果透视表无法使用的属性没有特殊备注说明，如第三点的中的方法

Current Behavior
文档未正确显示
Expected Behavior
文档正确显示
Environment
- OS:
- Browser:
- Framework:

Any additional comments?
No response

columns需要跟着个中括号

补充editor包 cnd引用方式的写法

这里也需要补充写明

这几处应该大写

repo: VisActor/VTable


text:
Linear Searching

Hey, I can write the code for linear search in c++. Do assign me this issue if you accept it
Thanks

Please assign this task to me

Sorry, i shouldnt have added the issue, i guess its not allowed.
I though we can suggest our own codes problems but didnt knew it would add it in the issue tab.
I am a little new to github so please forgive for this mistake.
Thank You

repo: VishER-hacktoberfest/Cpp-Algos


text:
Enable to bulk clear ignore area for test runs list and details view

Let's consider following conditions

I want to verify mobile images where I want to ignore the header (contains dynamic value like network strength, battery level, time etc.)
I have animation in all images in a particular area
I have header/footer in all images which have different theme/logo/font and I want to ignore them from my visual comparison.

Manually applying ignore area for all images is troublesome especially if we have a lot of images in the build. There should be some mechanism to apply ignore all for all images. Similarly, if I want to clear/modify ignore areas for all, there must be some way to achieve that.

Something like this image

@suratdas the idea of having some bulk operations helping to manage results on UI side sounds really appealing to me
I would suggest to separate it onto smaller parts something like

clear ignore area
copy ignore area from one to another
bulk operation with those

meanwhile have you tried to add ignore areas programmatically via SDK?
this might help to accomplish something similar while this is not yet implemented

@suratdas thanks for contribution!

authors: pashidlos suratdas


text:
A question of generic object tracking

Thanks for your great job. I have a quesiton of your code: from paper I know that  the previous-frame re-detections can be used as additional proposals.   But from the code, I didn't find where the bbox of previous-frame redetections  are refined.  Could you please tell me the place where the code refine the bbox from last frames? Thanks a lot.

Sorry for the very late reply, you can find the code here:
https://github.com/VisualComputingInstitute/SiamR-CNN/blob/master/train.py#L539

thank you for your reply

repo: VisualComputingInstitute/SiamR-CNN


text:
@Simple V Series Vol. 1: The Dokodemo Gal Mahjong [PCSG00332]

App summary

App name: @Simple V Series Vol. 1: The Dokodemo Gal Mahjong
App serial: PCSG00332
App version: 1.00

Vita3K summary

Version: v0.14
Build number: 2536
Commit hash: https://github.com/vita3k/vita3k/commit/8519b4e
CPU backend: Dynarmic

Test environment summary

Tested by: azumukupoe
OS: Windows 11 Pro
CPU: Intel
GPU: NVIDIA
RAM: 32 GB

Issues

No voice
Yellow clouds as seen in screenshot below
Screenshots

Log
Recommended labels

audio bug
graphics bug
Playable
voice missing

please remove the "audio bug" and "voice missing" tag as it has been resolved at least for me


text:
DatePicker Not working after iOS14 upgrade

After ios14 upgrade the datepicker is no longer working. Looks like iOS did something to make it's default datePicker supersede the existing datepicker in the application. Attaching screenshot. Can someone please help on this.
Regards,
Rahul

@rahulchaube did you manage to find a solution? I'm seeing the same thing

Just found a fork that's solved the issue:
https://github.com/AppsGanin/cordova-plugin-datepicker

Just found a fork that's solved the issue:
https://github.com/AppsGanin/cordova-plugin-datepicker

Just found a fork that's solved the issue:
https://github.com/AppsGanin/cordova-plugin-datepicker

works for me

@mrstennett
Can you elaborate on how to apply this fork?
I tried to install this via package JSON
"cordova-plugin-datepicker": "git+https://github.com/AppsGanin/cordova-plugin-datepicker.git",
My ios version is 5.0.1

@mrstennett
Can you elaborate on how to apply this fork?
I tried to install this via package JSON
"cordova-plugin-datepicker": "git+https://github.com/AppsGanin/cordova-plugin-datepicker.git",
My ios version is 5.0.1

@mrstennett
Can you elaborate on how to apply this fork?
I tried to install this via package JSON
"cordova-plugin-datepicker": "git+https://github.com/AppsGanin/cordova-plugin-datepicker.git",
But it is not working for me
My ios version is 5.0.1

If I remember correctly, I think I did
ionic cordova plugin add https://github.com/AppsGanin/cordova-plugin-datepicker.git
You might also need to remove the original first.

@mrstennett
Can you elaborate on how to apply this fork?
I tried to install this via package JSON
"cordova-plugin-datepicker": "git+https://github.com/AppsGanin/cordova-plugin-datepicker.git",
But it is not working for me
My ios version is 5.0.1

If I remember correctly, I think I did
ionic cordova plugin add https://github.com/AppsGanin/cordova-plugin-datepicker.git
You might also need to remove the original first.

@mrstennett
Thanks for your comments
will try this

@mrstennett
Thanks for your comments
will try this

@mrstennett
Thanks for your comments
will try this

Hi my ionic project is a capacitor project. So I installed the fork using npm i https://github.com/AppsGanin/cordova-plugin-datepicker.git. However I still see the cancel and done box with date buttons inside it. When I click on the date inside this box it would then open the ios 14 date picker.  It would not open the date picker directly when I click on the ion-button from where I called the datepicker.show().
My package.json dependencies shows the related packages as follows:
"cordova-plugin-datepicker": "git+https://github.com/AppsGanin/cordova-plugin-datepicker.git",
"@ionic-native/date-picker": "^5.31.1",
I have uninstalled, removed and added several times. But still failed to make it work.
Am I doing something wrong? Any help would be appreciated.

Hi!
I am developing an app with IONIC V3 and Cordova. I am using cordova-plugin-datepicker and everything go ok until I deploy my app with SDK iOS14. Since there date picker is different. How can I solve it?
Thank you very much.

After ios14 upgrade the datepicker is no longer working. Looks like iOS did something to make it's default datePicker supersede the existing datepicker in the application. Attaching screenshot. Can someone please help on this.
Regards,
Rahul

You need to add
if (@available(iOS 13, *)) {  UIDatePicker *picker = [UIDatePicker appearance]; picker.preferredDatePickerStyle = UIDatePickerStyleWheels;  }
to AppDelegate.m.
Put this between
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions { and
return [super application:application didFinishLaunchingWithOptions:launchOptions]; }.

authors: Adichilla irene-pc mrstennett rahulchaube rajeshrapaka scaperow workingattulipsatgithub


text:
Add Tax Rate  'taxIncluded' cannot be null

An exception occurred while executing 'INSERT INTO VividStoreTaxRates (taxEnabled, taxLabel, taxRate, taxIncluded, taxBasedOn, taxAddress, taxCountry, taxState, taxCity) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)' with params ["1", "21", "21", null, "grandtotal", "shipping", "NL", "", ""]: SQLSTATE[23000]: Integrity constraint violation: 1048 Column 'taxIncluded' cannot be null

Good catch. Thanks.

authors: Rgeelen brucewyne


text:
Dynamic column

WIP PR showing the column on the LTS explore and NDCs explore tables related to the indicator

Ready again 😄

There's some weirdness with the colouring of the column and the text, when there's a lot of it: e.g.: http://localhost:3000/lts-explore?category=adaptation_elements&indicator=lts_a_cb

Please tweak theme styles for the table, because the data cells are shifted to the right in comparison to the header titles:

Sorting doesn't work properly for countries and date fields (another PR?)

Ready again

Nice! =D
looking good!

repo: Vizzuality/climate-watch


text:
Added basic version of Libft. Fixes #7

Added Libft, basic version.

Everything seems fine.

authors: VladDrag dejanzivanov


text:
Update zio, zio-test, zio-test-sbt to 2.0.0-RC3

Updates

dev.zio:zio
dev.zio:zio-test
dev.zio:zio-test-sbt

from 2.0.0-RC1 to 2.0.0-RC3.
GitHub Release Notes - Version Diff
I'll automatically update this PR to resolve conflicts as long as you don't change it yourself.
If you'd like to skip this version, you can just close this PR. If you have any feedback, just mention me in the comments below.
Configure Scala Steward for your repository with a .scala-steward.conf file.
Have a fantastic day writing Scala!

Ignore future updates
Add this to your .scala-steward.conf file to ignore future updates of this dependency:
updates.ignore = [ { groupId = "dev.zio" } ]

labels: library-update, early-semver-pre-release, semver-spec-pre-release, commit-count:1

Codecov Report

Merging #181 (00dec61) into master (c86b54e) will not change coverage.
The diff coverage is n/a.

@@            Coverage Diff            @@
##            master      #181   +/-   ##
=========================================
  Coverage   100.00%   100.00%
=========================================
  Files            1         1
  Lines           48        48
=========================================
  Hits            48        48

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Superseded by #182.

authors: codecov-commenter scala-steward

repo: VladKopanev/zio-saga