text:
Issue configure --enable-pnetcdf

Trying
CC=mpicc CXX=mpicxx FC=mpif90 F90=mpif90 ./configure --prefix=/opt/shared/apps/netCDF/4.6.1-intel --enable-parallel-tests --enable-pnetcdf
the outpus is as follows
configure: error: --enable-pnetcdf requires version 1.6.0 or later
However there is a version of PnetCDF installed
pnetcdf_version
PnetCDF Version:        1.8.1
PnetCDF Release date:   28 Jan 2017
PnetCDF configure:      --prefix=/opt/shared/apps/PnetCDF/1.8.1-intel --enable-largefile
MPICC:  /opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/bin/mpicc -fPIC
MPICXX: /opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/bin/mpicxx -g -O2 -fPIC
MPIF77: /opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/bin/mpif77 -g -O2
MPIF90: /opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/bin/mpif90 -g -O2
Any hint?
Many thanks in advance
Regards

Are you correctly setting CPPFLAGS and LDFLAGS to point to the pnetcdf directory?
Maybe you are finding an older version of pnetcdf that's installed somewhere else?

Are you correctly setting CPPFLAGS and LDFLAGS to point to the pnetcdf directory?
Maybe you are finding an older version of pnetcdf that's installed somewhere else?

Hello Edward. many thanks for your responde
CPPFLAGS and LDFLAGS poitnto to the right directory
Indeed, I have configured other versions of netcdf with the same flags
Regards
Jorge

Well I guess we need the config.log file, and also the full output of configure and make check...

Hello Edward
Many thans in advance
I attach for your attention config.log. I receive the error doing ./configure so as fas as I know, I'm not able to run make check
config.log

OK, when I look in config.log I see there are two different pnetcdf directories in use:
configure:4534: mpicc -fPIC -I/opt/shared/apps/HDF5/1.8.16-intel/include/ -I/opt/shared/apps/HDF4/4.2.9-intel/include/ -I/opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/include/ -I/opt/shared/apps/PnetCDF/1.8.1-intel/include/ -fPIC -I/opt/shared/apps/HDF5/1.8.16-intel/include/ -I/opt/shared/apps/HDF4/4.2.9-intel/include/ -I/opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/include/ -I/opt/shared/apps/PnetCDF/1.8.1-intel/include/ -L/opt/shared/apps/HDF5/1.8.16-intel/lib -L/opt/shared/apps/HDF4/4.2.9-intel/lib -L/opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/lib -L/opt/shared/apps/PnetCDF/1.7.0-intel/lib conftest.c  >&5

Hello Edward
I have checked again and only  and pnercdf appears in one  only directory (maybe I did some tests or some environment var  remained)
but  you gave me the hint.
Routtes in the command are OK however the lib path was not found. Adding /opt/shared/apps/HDF5/1.8.19-intel/lib to $LD_LIBRARY_PATH has worked so far.
Surprisingly If I remove the path from library before configuring, I am able to make checks but they fail at some point becase of the lack of curl.h.
Would you recomend making all checks before make install or I could continue with the installation?
Many thanks in advance

UPDATE
Eventually I managed make check
module load HDF5/1.8.19-intel # Even there paths it was looking for in $LD_LIBRARY_PATH
export LD_LIBRARY_PATH=/opt/shared/apps/PnetCDF/1.8.1-intel/lib:$LD_LIBRARY_PATH
export LDFLAGS="-L/opt/shared/apps/HDF5/1.8.19-intel/lib -L/opt/shared/apps/HDF4/4.2.9-intel/lib -L/opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/lib -L/opt/shared/apps/PnetCDF/1.8.1-intel/lib"
export CPPFLAGS="-fPIC -I/opt/shared/apps/HDF5/1.8.19-intel/include/ -I/opt/shared/apps/HDF4/4.2.9-intel/include/ -I/opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/include/ -I/opt/shared/apps/PnetCDF/1.8.1-intel/include/"
export CFLAGS="-fPIC -I/opt/shared/apps/HDF5/1.8.19-intel/include/ -I/opt/shared/apps/HDF4/4.2.9-intel/include/ -I/opt/intel/compilers_and_libraries_2020.1.217/linux/mpi/intel64/include/ -I/opt/shared/apps/PnetCDF/1.8.1-intel/include/"
CC=mpicc CXX=mpicxx FC=mpif90 F90=mpif90 ./configure --prefix=/opt/shared/apps/netCDF/4.6.1-intel --enable-parallel-tests --enable-pnetcdf
module purge ( Or remove tha path added to LD_Library_path)
I have added a new module with curl compiled with the same tools (Intel Parallel Suite) just to make sure all the "pipeline" is complied with the same tools
make check
============================================================================
Testsuite summary for netCDF 4.6.1
TOTAL: 26
PASS:  26
SKIP:  0
XFAIL: 0
FAIL:  0
XPASS: 0
ERROR: 0
============================================================================
============================================================================
Testsuite summary for netCDF 4.6.1
TOTAL: 2
PASS:  2
SKIP:  0
XFAIL: 0
FAIL:  0
XPASS: 0
ERROR: 0
============================================================================
In the end I receive
../liblib/.libs/libnetcdf.so: undefined reference to curl_easy_getinfo' ../liblib/.libs/libnetcdf.so: undefined reference to curl_easy_setopt'
../liblib/.libs/libnetcdf.so: undefined reference to curl_easy_init' ../liblib/.libs/libnetcdf.so: undefined reference to curl_easy_perform'
../liblib/.libs/libnetcdf.so: undefined reference to curl_easy_cleanup' ../liblib/.libs/libnetcdf.so: undefined reference to curl_version_info'
../liblib/.libs/libnetcdf.so: undefined reference to curl_global_init' ../liblib/.libs/libnetcdf.so: undefined reference to curl_easy_strerror'
collect2: error: ld returned 1 exit status
make[1]: *** [ncgen3] Error 1
make[1]: Leaving directory `/opt/shared/apps/netCDF/netcdf-c-4.6.1/ncgen3'
make: *** [check-recursive] Error 1
Would you suggest make install? It seems that the las error is related to the new compiled curl
Many thanks in advance

To get all tests to pass, try setting CFLAGS=-std=c99.

Hello Edward,
I receive another error
I have tried adding the new line to the existing CFLAGS
and from scratch export CFLAGS=-std=c99
Many thanks in advance
ocprint.c: In function ‘main’:
ocprint.c:192:5: error: ‘opterr’ undeclared (first use in this function)
opterr = 1;
^
ocprint.c:192:5: note: each undeclared identifier is reported only once for each function it appears in
ocprint.c:194:5: warning: implicit declaration of function ‘getopt’ [-Wimplicit-function-declaration]
while ((c = getopt(argc, argv, "AC:D:GLN:R:STU:X:gho:u:f:p:")) != EOF) {
^
In file included from ../config.h:506:0,
from ocprint.c:9:
ocprint.c:197:39: error: ‘optarg’ undeclared (first use in this function)
case 'C': ocopt.constraint = nulldup(optarg); break;
^
../include/ncconfigure.h:43:22: note: in definition of macro ‘nulldup’
#define nulldup(s) ((s)==NULL?NULL:strdup(s))
^
ocprint.c:197:2: warning: implicit declaration of function ‘strdup’ [-Wimplicit-function-declaration]
case 'C': ocopt.constraint = nulldup(optarg); break;
^
ocprint.c:278:13: error: ‘optind’ undeclared (first use in this function)
argc -= optind;
^
In file included from ../config.h:506:0,
from ocprint.c:9:
../include/ncconfigure.h:43:35: warning: pointer/integer type mismatch in conditional expression [enabled by default]
#define nulldup(s) ((s)==NULL?NULL:strdup(s))
^
ocprint.c:282:22: note: in expansion of macro ‘nulldup’
ocopt.surl = nulldup(argv[argc - 1]);
^
make[2]: *** [ocprint.o] Error 1
Many thanks in advance

Can you try again with the current master branch? Many fixes have been made...

authors: JJImenezna edwardhartnett


text:
change all variables fill mode when nc_set_fill is called

This fix the NetCDF4 files only.
Fix for classic files is already in the master branch (#383)
A new test program nc_test/tst_var_fill.c can detect this bug for all file formats.

Do not recall the classic change.
But, this scenario seems to be a compatibility issue.

user creates file
user defines some variables
user call nc_set_fill
user defines some more variables

In the old case, only the variables in step4 have the fill set as in step 3.
The variables in step 2 have whatever the default fill mode is.
In the new case, both the variables in step 2 and in step 4 have
the fill mode changed.
Is this correct?

Setting individual variable fill mode was introduced in netCDF4. Before then, there is only nc_set_fill that changes the fill mode of all variables.

Not quite. It just means that there is hole in the vector of variables, so when
the test should be
if(var == NULL) continue; /* ignore holes */
This could occur if a variable was deleted, but the netcdf API does not
allow for that to occur, so this check is probably unnecessary, but
to be safe against future changes, it should be tested.

That is my question. should setting fill mode only affect newly created variables,
or all variables, including those created before set_fill_mode was called?

But, in NC4_inq(), I am seeing ncindexcount(grp->vars) is used to return the number of variables.

True; as I said, this is forward looking.
For netcdf, it is only possible to delete
attributes, so technically a check for null only
need occur for an attribute index instance.
For everything else, groups, types, dimensions, variables,
this situation (null entry) should never occur.
Perhaps a better check would be something like
assert(var != NULL)

So I was looking at the description of nc_set_fill here:
https://www.unidata.ucar.edu/software/netcdf/netcdf-4/newdocs/netcdf-c/nc_005fset_005ffill.html
The comment is made that

A value indicating which mode the netCDF dataset was already in is returned. You can use
this value to temporarily change the fill mode of an open netCDF dataset and then
restore it to the previous mode.
This implies that have nc_set_fill change the fill mode for existing variables is probably
not correct semantics. In practice, I suspect that this does not occur.
Nevertheless, your pr appears to change the semantics of nc_set_fill.
Whatever choice we make, we need to change the documentation to match.

This implies that have nc_set_fill change the fill mode for existing variables is probably
not correct semantics. In practice, I suspect that this does not occur.

My interpretation is this is referring to an existing file opened, entered redefine mode, and added a new variable. Changing fill mode for existing and previously written variables makes no senes (and should take no effect on old variables).

@DennisHeimbigner yes, we need to use asserts not if's, when we know that a condition should not occur. We do not want to add extra checking of things to our inner loops if not needed. Asserts allow me to build with -NDEBUG on a HPC, and all these checks go away, leaving my CPU cycles for calculations.
I had already noticed this with groups and types - there is no way to delete them, so there is no case when a NULL can be returned for them. Yet we check for NULL every time. So I can start converting those to asserts in the libhdf5/libsrc4 code.

Just ran some tests to check the effect of calling nc_set_fill() using 4.3.2, 4.4.1, 4.5.0, and 4.6.1.

For classic CDF-1,2 formats, the fill modes of all variables defined before and after calling nc_set_fill() are changed by it.
For NetCDF4 format,

4.3.2 and 4.4.1, nc_set_fill() has no effect at all
4.5.0, and 4.6.1, nc_set_fill() changes only variables defined after it

I suggest to resolve the inconsistency in the future releases.

I agree. We should be consistent.
Personally,because of that NUG statement I would prefer
that it sets the mode only for new variables. But I could be persuaded
otherwise.

I agree that we should set it only for new variables; going back and modifying existing variables seems rife for potential confusion or error.

Probably these merge conflicts are my fault. ;-) But anyway, can we get these changes merged soon? I would be happy to resolve the conflicts but I don't have write access to do so.

OK, sorry I didn't understand that this code was still under review and discussion. Never mind...

It is not clear to me in this context what the newly created variables are referred. Are they the variables defined after the call to nc_set_fill() or all variables first defined in the scope of current defined mode. It is the later for netcdf-3. My PR was developed to follow the later. If this is not the one desired, this PR should be closed and a new PR created for new rules. Otherwise, the title of this PR can cause a confusion.

All the variables created after the call to nc_set_fill.

source: gharchive/pull-request

authors: DennisHeimbigner WardF edhartnett wkliao

repo: Unidata/netcdf-c

license_type: permissive

license_source: bigquery


text:
adjust tests and utils for split of libsrc4 and libhdf5

Part of #856.
Now getting tests and utils to deal with split of libsrc4 and libhdf5.
With --disable-hdf5, libsrc4 still builds, but not libhdf5, h5_test, and nc_test4. Essentially this is the same as --disable-netcdf-4, but it will be possible to build with HDF4 and not HDF5.
Also it seems that DAP4 should work without HDF5. But right now it does not. In builds where --disable-hdf5 is used, I have automatically turned off DAP4. I would like to change that eventually, so the user could build with dap4 but without HDF5. (@DennisHeimbigner that should be possible, correct?)
The problem now is that ncdump is used for the tests, and it is not yet handling enhanced model features in the absence of HDF5. In many cases the pre-processor macro USE_NETCDF4 needs to be changed to USE_HDF5 in the ncdump code.
This PR is in the queue behind #1231 and includes that PR as well.

WRT DAP4, I have been waiting for you to finish the split.

@DennisHeimbigner OK, awesome! ;-) With this PR, the split is complete. Automake conditionals USE_HDF5 and USE_NETCDF4 are available, as are preprocessor defines in config.h.

@WardF can we get this merged soon? It is the last step in separating libsrc4 and libhdf5. Thanks.

Thanks @WardF !

authors: DennisHeimbigner edhartnett


text:
Ensure nav-tree is the correct height

Ensure that the nav-tree extends to the full height of the content area. The footer must be enclosed in a div element with the id="nav-path" for this to work.

Thanks @ddirks !

authors: WardF ddirks


text:
The ncdap_tests were a mess, so I decided to clean them up

I removed cruft and removed unused site tests
and made the tests somewhat more understandable.
Also did a fix to libdispatch/dwinpath to convert
relative paths to absolute paths. This will, I hope,
take care of some windows path problems when using
$srcdir in shell scripts.

I'm seeing errors from tst_remote3 now; @DennisHeimbigner are they working on your end?

I just ran it again on my laptop (cygwin) and it ran ok.
Can you point me to some more detailed output of the failures?

So it is only failing on OSX for me, let me take a quick look to rule out anything environmental.

It is probably a bash script problem again; maybe a path.
The scripts are set up so that if you define the environment
variable SETX=1 then all of the scripts should start tracing their
actions.

The issue is occurring on other branches as well.

authors: DennisHeimbigner WardF


text:
Run the macOS builds and tests in debug and release on CI

Previously, we only ran the tests in release on CI. With these changes, the tests will run in both debug and release for macOS x64. The build for debug and release will run for macOS arm64.
This change also makes it easier to run the build and run tests for CoreCLR in debug or release locally, but centralizing the build and test scripts to one location that accepts architecture (arm64 or x64) and configuration (Debug or Release) arguments.
Finally, the CI configuration now has a top-level job to run all macOS tests.

The corresponding Windows PR is https://github.com/Unity-Technologies/runtime/pull/92.

repo: Unity-Technologies/runtime

license: MIT

license_source: github-api


text:
Figure out how to map study module's to the courses it contains

Relating to https://github.com/UniversityOfHelsinkiCS/oodikone/issues/1463

This data is available on sis-doo-api. Wait until we have migrated there

source: gharchive/issue

repo: UniversityOfHelsinkiCS/oodikone


text:
Klaijan/return coordinates points for ocr strategy as tuple

The add_pytesseract_bbox_to_elements returned the metadata.coordinates.points as Tuple whereas other strategies returned as List. Make change accordingly for consistency.
Previously:
element.metadata.coordinates.points = [
            (x1, y1),
            (x2, y2),
            (x3, y3),
            (x4, y4),
]

Currently:
element.metadata.coordinates.points = (
            (x1, y1),
            (x2, y2),
            (x3, y3),
            (x4, y4),
)

@Klaijan Thanks for working on this! I haven't been able to double-check that the 'fast' partition strategy is also returning a tuple, but this is looking good. Small edit, though: can you actually change it back to a for loop from a list comprehension and then just convert the list to a tuple? I've received comments before from other developers on the team that for loops are preferred because of readability.

@Klaijan Thanks for working on this! I haven't been able to double-check that the 'fast' partition strategy is also returning a tuple, but this is looking good. Small edit, though: can you actually change it back to a for loop from a list comprehension and then just convert the list to a tuple? I've received comments before from other developers on the team that for loops are preferred because of readability.

minor comment on this: since inside the for loop we append to the list this is gonna be slightly slower than list comprehension way to generate the list. Maybe for now this is not an issue and readability is more important but just want to flag it.

@Coniferish Converting the List for loop into Tuple actually gives me Incompatible types in assignment error (initially initialized as List and returned as Tuple). I switched to casting the List comprehension to Tuple in the same line to avoid such error and it should work fine, trading off with some readability if that's ok.

@Klaijan Sounds good. I see what you're referring to now when I run make check. LGTM then!

authors: Coniferish Klaijan badGarnet

repo: Unstructured-IO/unstructured


text:
Cocoapod

Would be great if you created a cocoapod
http://cocoapods.org/

Looks like this is available in 0.36 now.

authors: jlaws nickoneill

repo: UrbanApps/Armchair

license: mit


text:
CocoaPods

I'd be cool to also add CocoaPods support. I've done this implementation myself last week for my library. Just follow this post and this checklist.

Regarding #51: Not required for me to apporve the PR, but I wanted to leave this issue open for the future

Please add support of CocoaPods

@Exey and @lfarah thanks for the suggestions! If either of you want to submit a PR for cocoapods I would gladly review. I'm not 100% when I'll get to adding it myself though :)

@lfarah and @Exey I added a podspec today if you want to give it a try. https://cocoapods.org/pods/Snail

authors: Exey lfarah wesbillman

repo: UrbanCompass/Snail


text:
Swap 3500 investigate add auto assignment option of sep for

Description
Auto Assign SEP to proposal, when assigning Instrument
Motivation and Context
At the moment, the Proposal is independently assigned to the SEP and Instrument. But there is a strong connection between SEP and Instrument in the call level, which needs to be established. Once this is done, when a Proposal is connected with the Instrument, we can get the corresponding SEP and assign the same to the Proposal automatically eliminating the need for assigning SEP manually.
How Has This Been Tested
Manually

https://github.com/UserOfficeProject/user-office-core/assets/132274772/2d3b66cc-037d-4741-a4e8-39ee87b25344

repo: UserOfficeProject/user-office-core


text:
Fix windows build. Speedup with context size test.

Fixes https://github.com/V-Sekai/godot-whisper/issues/50

With this I am using small model and getting from 0.1 - 0.3s times(sometimes even lower).
I decreased maxTokens to 16(can be changed from project params).
Also for realtime decreased max time to decode to 10s.
Also made the audio_ctx be dynamic based on how much time to process.

repo: V-Sekai/godot-whisper


text:
NTR: UV light

Please could we add UV light under the parent term attractant?

attractor role applies to material entity. Have photon which has energy that can have a frequency associated with that energy. However, ultraviolet radiation is defined as a process which can not bear a role. Quantum mechanics!?
Instead of UV light - could we say UV light source which then makes thing a lot simpler because we know how to define that as a type of light source and can for the moment associate with the arthropod attractor role.

O wow yes of course! Let's do that. I would need to change the current term 'light' to 'visible light' or whatever you see fit that means that bit more ontologically correct! Then add a new parent term 'light' to encompass visible light and UV light source. So that all the historical data in VB with the term 'light' keep the same term number when changing to 'visible light'. If that makes sense?

I think we may have those covered already:
see http://purl.obolibrary.org/obo/OBI_0400065 'light source' for general term and under it we have different types such as http://purl.obolibrary.org/obo/EUPATH_0000253 'solar light source' but can make a term like 'visible light source' if needed.

EUPATH_0043065 'UV light source'
EUPATH_0043066 'visible light source'

This belongs in a more general ontology like OBI.

If OBI accept the terms, we may remove the terms from VEuPathDB rather than deprecate them since they are only in development version.
Besides, shall we also submit term 'solar light source' to OBI?

Agree with both.

The terms have been added in OBI and will be available in next OBI release.
OBI_0002900	ultraviolet light source
OBI_0002901	 visible light source
OBI_0002902	solar light source

repo: VEuPathDB-ontology/VEuPathDB-ontology


text:
mainとのconflict解消

内容
T/O
関連 Issue
refs #128

#202 READMEの修正をmergeしてからreview開始すること

@Hiroshiba @PickledChair reviewできそうになったのでお願いします

こちらマージします！


text:
Mobile. Burger menu. Menu doesn't minimized after clicking on pages

WTR:

Open https://vs-work.github.io/#/
Open burger menu
Click on any page
Close Burger menu

Result: User redirected to chosen page, but burger menu still opened
Expected result: Burger menu minimized after redirecting to any page

Fixed

repo: VS-work/vs-website


text:
Update README.md

Change lincc-frameworks to vtda-group, and add a badge for benchmarking (links to the benchmark dashboard).
Code Quality

[x] I have read the Contribution Guide
[x] My code follows the code style of this project
[x] My code builds (or compiles) cleanly without any errors or warnings
[x] My code contains relevant comments and necessary documentation

Codecov Report

Merging #155 (fdc0fbf) into main (0b411ff) will decrease coverage by 0.03%.
The diff coverage is n/a.

:exclamation: Your organization needs to install the Codecov GitHub app to enable full functionality.
@@            Coverage Diff             @@
##             main     #155      +/-   ##
==========================================
- Coverage   74.54%   74.51%   -0.03%
==========================================
  Files          34       34
  Lines        2758     2751       -7
==========================================
- Hits         2056     2050       -6
+ Misses        702      701       -1

see 6 files with indirect coverage changes
:mega: We’re building smart automated test selection to slash your CI/CD build times. Learn more

authors: codecov-commenter delucchi-cmu

repo: VTDA-Group/superphot-plus


text:
about thesis

Hello，I want to konw whether your thesis have English version? Thank you very much!

Sadly not yet. I haven't found the time to translate it yet, but i plan to.

Sorry to bother you.I can't find the link to your paper. Can you offer the link to read it? Thanks very much!

authors: Vaan5 liangwenkai mingmingDiii


text:
docs: add some hints and starting points to understand why this is needed

When I stumbled upon this repo I couldn't wrap my head arround why was all of this needed and/or why this would fix the desyncs when changing variables from the CMC.
As I promised in #1 I wrote a little bit in of guidance for the next lost soul that tries to understand the reasoning behind all this.
Kudos to Gabriel Gambetta for the amazing series on Game server architecture and to delgoodie for his videos on how the CMC works
This explanation could be several pages long if not a small book. I tried to condense it into something with enough information to understand where to research further.

I forgot to close this, as discussed the readme has been updated to explain things to newer devs better

authors: Vaei miltoncandelero

repo: Vaei/PredictedMovement


text:
Caching expressions with "string.Equals()" does not work

If we cache an expression that contains string.Equals(string), a result will be the same even any kind of string value would be passed as arguments. But a way string == string works.

I added a test for it and I can't reproduce it. IsCacheHit is always false here, which means it doesn't read the value from the cache, when it's using different random values.

Sorry for late response, @VahidN .
I have tried some ways to reproduce an it seems like the bug will appear when I use "Invariant" comparing.
Look to the screenshots below:
When I use `string.Equals("ololo", InvariantCultureIgnoreCase) the bug appears:

When I use string.ToUpperInvariant() == string.ToUpperInvariant() the bug appears:

When I use just string.Lower() == string.Lower() the bug does not appear:

Here is a piece of code to make yor way to reproduce the bug more easy: https://gist.github.com/maximgorbatyuk/4a48e227e7f47d3097860b58678059f0

You should start reading about Collations. When you are working with for instance the SQL Server, you don't need to use ToUpper or ToLower in your queries. Why? Because the SQL Server will use its current Collation to handle it. more info

When you are using ToUpperInvariant in your Linq to Entities queries, EF will switch to the client side evaluation to handle it. in this case, you think it will add your parameters to the final SQL, but it won't. It will create a general SQL without any parameters and then it will filter on the client side. that's why you will see that behavior. More info.
You should can add ConfigureWarnings(warnings => warnings.Throw(RelationalEventId.QueryClientEvaluationWarning) to your EF Core settings to see which queries are being evaluated on the client, not on the server.

Oh, thank you for links to the materials.
We use PostgresQL instead of MSSQL server.
So, to make it clear, we should use just .Where(x => x.Title == title) to search with insensitive case in LinqToSql even title has some kind of  "pOsT1"value, isn't it?

PostgreSQL is different than SQL Server and you will need tolower for it.
In this case, use methods that are not being evaluated on the client side and can be translated to SQL (for performance reasons and for better caching).
If you insist to use the client side evaluation, you can use the saltKey parameter, to change the final hash and make it unique.
But remember, LINQ to Entities queries are different than LINQ to Object queries, because of the Collation concept.

Thank you for explanation of background!

authors: VahidN maximgorbatyuk


text:
🛑 b2b MarketingServices is down

In b10b7d2, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 7c40458 after 8 minutes.


text:
🛑 b2b MarketingServices is down

In 067c844, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 6963f7d after 8 minutes.


text:
🛑 b2b MarketingServices is down

In f91339c, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 276f15f after 8 minutes.


text:
Members of type object are not taken into account

Issue:
When comparing 2 objects of the same class, which has a member of type object, this member's value (or type for that matter) is not taken into account.
Example: (.NET Fiddle)
public class Model {
	public object Prop1 { get; set; }
}

var o1 = new Model { Prop1 = "string" };
var o2 = new Model { Prop1 = "other string" };

var comparer = new ObjectsComparer.Comparer<Model>();
var result = comparer.Compare(o1, o2, out var _);

Console.WriteLine(result); // Should be false

Workaround: (.NET Fiddle)
A possible workaround is to override the comparison for object-type members:
comparer.AddComparerOverride<object>(new ObjectValueComparer());

public class ObjectValueComparer : IValueComparer
    {
        public bool Compare(object o1, object o2, ComparisonSettings settings)
        {
            if (o1.GetType() != o2.GetType())
            {
                return false;
            }

            return new Comparer().Compare(o1.GetType(), o1, o2);
        }

        public string ToString(object value)
        {
            return value.ToString();
        }
    }

It'a an expected behavior. Comparer "looks" at the type of the property to get the list of the members.
More details here


text:
[BUG] - Project Auga issues

[Info   : Unity Log] 08/02/2021 11:20:10: DLC:beta installed:False

[Error  :Jotunn.Managers.GUIManager] System.ArgumentException: Could not create sprite (0, 1892, 139, 36) from a 512x512 texture.
  at UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape) [0x000a2] in <30e538f3cf5548cfa6abc9730778bcef>:0
  at UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border) [0x00001] in <30e538f3cf5548cfa6abc9730778bcef>:0
  at Jotunn.Managers.GUIManager.CreateSpriteFromAtlas (UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 slice) [0x00006] in <ae3eb29e3d87405a8073e953faa4f05c>:0
  at Jotunn.Managers.GUIManager.ApplyInputFieldStyle (UnityEngine.UI.InputField field) [0x00056] in <ae3eb29e3d87405a8073e953faa4f05c>:0
  at Jotunn.Managers.GUIManager.InitialLoad (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00405] in <ae3eb29e3d87405a8073e953faa4f05c>:0
[Debug  :Jotunn.Managers.SynchronizationManager] Gathering config values
[Info   :Jotunn.Managers.LocalizationManager] Loading custom localizations

When using RandyKnapps latest UI overhaul in tandem with Jotunn
I get some NRE on load in reference to the sprite create for Jotunn
I also do not see my custom build categories nor is there a "mod settings" in the settings menu
https://github.com/RandyKnapp/Auga

Randy replaces the whole SpriteSheet? That, too, seems a bit extreme...

I just expect this to be a common report compatibility problem moving forward so thought to make you aware

yeah, thx. appreciate it. we can use this issue to collect AugaUI compat problems :P they seem to be pretty intrusive there

Cant recreate the Exception, just using Auga and Jötunn works fine - need more data on this
The in-game settings dialogue gets replaced completely, Jötunn appends its tab only on the vanilla settings object - wontfix
I will make Jötunn more robust on the custom categories so that it does not throw exceptions at least

Some NRE were fixed, Settings GUI and custom piece categories now even work correctly without writing Auga specific code.

authors: sbtoonz sirskunkalot

repo: Valheim-Modding/Jotunn


text:
macOS Type Libraries

After #1495 we should also generate type libraries for macOS, at least for the most relevant binaries. Here is a list of libraries:

libSystem.dylib
dyld
libc++abi.dylib
Foundation.framework
Kernel.framework
IOKit.framework
Anything in /usr/lib/system

Latest revisions of MacOS do not have the actual binaries laying around. There are some tools claiming they can grab them from the cache but I have not tried them yet.
https://mjtsai.com/blog/2020/06/26/reverse-engineering-macos-11-0/

There are some tools claiming they can grab them from the cache but I have not tried them yet.
mjtsai.com/blog/2020/06/26/reverse-engineering-macos-11-0

From that link:

Update (2024-02-01): Wade Tregaskis:
The good news for Hopper is that it has since been updated to work around this – you can access the Apple framework binaries through File > Read File from DYLD Cache… There’s also tools like dyld-shared-cache-extractor which can resurrect the binaries from the cache.
Note also that in Sonoma, at least, the cache lives at /System/Volumes/Preboot/Cryptexes/OS/System/Library/dyld/ (in previous macOS releases it was apparently in /System/Library/dyld/).

Hey, thanks for the interest in this issue. But, this is not tracking better support for loading the dyld shared cache. That issue is #290.
This issue is tracking having a type library (.bntl) file with the types from the SDK that can be applied to any analysis database that loads a system-provided shared library on macOS. The corresponding issue for iOS is #2736.
We did some work towards this for the last release (Dorsai, 4.0), but didn't have anything we could definitively ship. We just had a prototype type library built from files ripped out of an old shared cache and correlated with type information provided from the SDK that hadn't been verified at all. But, we're actively working on this as a feature for our next release (Elysium, 4.1) and will hopefully have something available on the dev branch soon.

Resolved in dev builds >= 4.1.5601

I was hoping a bit more love here, like the standard C types for example: stdlib.h, curl/curl.h, etc.

authors: 0cyn 0xdevalias CouleeApps fuzyll melomac thanasisk


text:
PDB Parser Clobbers Imported Extern Functions

Version and Platform (required):

Binary Ninja Version: 3.0.3458-dev
OS: macOS
OS Version: 12.0.1
CPU Architecture: M1

Bug Description:
When applying a PDB to a bndb with imported extern function symbols, the function symbol types may be lost as the PDB parser creates new symbols/DVs at that address.
Steps To Reproduce:

Open a windows binary (i used wevtsvc.dll)
Wait for analysis to finish
Find imported function types, eg EnterCriticalSection
PDB - Load
Observe imported functions no longer have types

Expected Behavior:
I expected the PDB load to not break the existing types.
Screenshots:
The types are all int64_t now (after analysis finishes)

PDB no longer replaces symbols when it doesn't have a better type, same as #3291


text:
'⚠' breaks line rendering in certain contexts

Version and Platform (required):
Binary Ninja Version: 3.2.3834, e88d9c23
Platform: macOS Monterey (12.4) (x86_64)
Bug Description:
⚠ breaks text rendering in certain contexts. We use this as an analysis tag in certain contexts, so it can be problematic/confusing.
This is a Qt-wide bug.
Repro:
In BinaryNinja
part 1:
in python console: print('⚠') -- breaks input text box, and output of this will render 3 blank lines, which if copied actually still contain '⚠'.
part 2:
in python console: log_alert('⚠') -- renders fine in the log view. displays malformed image in Alert popup.
This problem also occurs when clicking the tag in other contexts that would display it in a popup (tags).
Qt, via pyside:
this repros the log_alert issue above. The python console issues likely occur from how we paint the broken character Qt displays.
bug.py:
# This displays the same broken icon regardless of whether QPushButton, QTextEdit, or QLineEdit is used.
import sys
from PySide6.QtWidgets import QApplication, QPushButton
app = QApplication(sys.argv)
window = QPushButton("⚠")
window.show()
app.exec_()

$ export PYTHONPATH=~/Qt/6.3.0/clang_64/pyside/site-packages/
$ python3 bug.py

extra info:
Default macOS 12.4 fonts and theme being used.

Possibly related to https://bugreports.qt.io/browse/QTBUG-108799

Looks like it, thanks! Saves us the trouble of filing a dupe. :-)

This has been fixed with a Qt update and a workaround.

Actually, I think this is still an issue, re-opening until we upgrade to 6.4.3 or 6.5.0 qt.

This is fixed upstream and is solely dependent on us upgrading to QT 6.4.3.

Fixed in 3.4.4191

authors: D0ntPanic cxnder plafosse psifertex torarnv


text:
Collapsing of code blocks

What is the feature you'd like to have?
It would be great to be able to collapse code blocks on the IL level (maybe also groups of bbs).
For example when a function is long and uses if/else and loops, it would be nice to be able to hide a loop or a branch, basically like the collapsing you get in IDEs.
(maybe the bb comment would be something different, like grouping blocks and collapsing them into a single block with a comment placeholder, but that would probably be hard to replicate on IL level, so would probably only be for bbs)
So the primary request would be the collapsing of branches / loops in functions on HLIL level.
Is your feature request related to a problem?
Not related to a problem ( if you don't consider long functions to be a problem)
Are any alternative solutions acceptable?
Keeping it as is works
Additional Information:
I hope it is clear enough, otherwise I can make some mockup.

Yes, we want this too, it's one of our older issues at this point and tracked in #510
The good news is that it's already on our medium term roadmap now.


text:
find dialog box can't search for different cases

The completion text that pops up in the find dialog is currently case-insensitive and will automatically replace the current text with previous insensitive matches which is NOT desired when doing a case sensitive search. The completion on the dialog box should be made case-insensitive.

Resolved in builds >= 4755


text:
Add raw tag command

should close #190

Looks good. I'm stupid. Thanks!

authors: IDoEverything VelvetThePanda

repo: VelvetThePanda/Silk


text:
CMO Cloning stuff

About the PR

Adds cloning machinery circuitboards to CMO's locker
Why / Balance

Technical details

Media

[ ] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

Changelog

Failed a check, I guess you gotta fix it.

Take it back for now.

authors: PoTeletubby Verbalase

repo: Verbalase/Goob-Station


text:
Fix storing integers

Currently, integers and longs are stored as doubles.
This is different compared to the current behavior of Verify.NewtonsoftJson.

thanks will deploy now

authors: SimonCropp gpetrou


text:
I installed docker at a different path eg: /data/docker, please add a flag to specify this location

I installed docker at a different path eg: /data/docker, please add a flag to specify this location
Originally posted by @dontmint in https://github.com/VerizonMedia/kubectl-flame/issues/20#issuecomment-712747571

Closed by #28

authors: edeNFed fengchenghu

repo: VerizonMedia/kubectl-flame


text:
Writing a custom provider

I am writing a custom provider for a blog post - using authentication with EmberJs + SailsJs.
I've got the local authentication working (using identification + password)
I am now trying to get the social side working starting with google oAuth2.
What I want is for the server to handle the authentication in the pop-up and the client to fetch the JWT provided by my server after successful authentication.
My provider looks like this so far (WIP!):
import Base from 'torii/providers/oauth2-code';
export default Base.extend({
  name:    'sonatribe-google',
  baseUrl: 'http://localhost:1337/api/v1/auths/login',
  requiredUrlParams: ['type'],
  type: 'google',
  responseParams: ['code', 'state']
});

Now, everything works well - right up to the successful response from my server including the JWT.
My question is - how do I get Torii to recognise that the auth flow was successful and to use the JWT to authenticate the session?
I think I am close but I'm just missing this final step.
Thank you
w://

The code BTW is here: https://github.com/wayne-o/ember-waterlock-example/blob/master/sonatribe-ui/app/torii-providers/sonatribe-google.js

repo: Vestorly/torii


text:
Fix AssertionError using graph --packages drop

Also --packages ignore didn't work.

Applied 8b0f62e4.

repo: ViDA-NYU/reprozip


text:
Add VictorDelcea's file

O sa las aici un comment ca pare mai profi asa

O sa merguiesc schimbarile la linia 5

repo: VictorDelcea/github-slideshow


text:
Create index.html

`

Résumé

    ― Hello World! 😉

`

Done


text:
🛑 Les Corbeilles de Claude is down

In 64374d5, Les Corbeilles de Claude ($CORBEILLES) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Les Corbeilles de Claude is back up in 58c7582.

repo: Vikingfr/upptime


text:
🛑 ASIP is down

In 42dccdc, ASIP (https://asip10.fr) was down:

HTTP code: 0
Response time: 0 ms

Resolved: ASIP is back up in 8e0f7d2.


text:
Feature Request: Display User Levels on Leaderboard

I’d like to propose an enhancement to the leaderboard by including the current level that each user has reached. This would provide more detailed information about user progress and offer a clearer representation of how far along each user is within the project. The current leaderboard only shows scores or completion status, but adding the level would give more context and make the leaderboard more informative.
I have been working on this issue and almost done.
Or I can also enhance the total leaderboard and redesign it.

@Crimson-Typhoon-147  that'll be helpful just make sure users name also visible with level and you can change the UI, please share the progress in discord server. Thank you

Ya sure . I'll give you the updates @Vinay-Khanagavi .


text:
$beforeDelete only works for instance deletes

Hi,
As indicated in documents Model#$beforeDelete only works for instance deletes:

...only called for instance deletes started with $query() method.

On the other hand $beforeUpdate and $beforeInsert works with query() too.
Is this on purpose? Could you please add beforeDelete support for query methods too?
I'm checking user app privilege before deletion, but cannot trigger it with beforeDelete.
Kind Regards,

$beforeDelete is an instance method and the model instance is only available when deleting an instance using $query. With the static query we would need to first fetch the elements and that's something that objection will never do. Consider this query:
Person.query().delete().where('age', '<', 100)

With a database of one million people, that would delete something like 990000 rows. If we fetch all of them from the database, it would be pretty stupid :smile:
With insert and update the method is called for the (partial) model instance given as an argument.

@koskimas thanks for the fast response. I'm not sure I understand. Could you please clarify why $beforeUpdate (with query()) is not fetching millions of rows whereas $beforeDelete fetches?
I'm asking, because I may doing something wrong putting my authorization code in $beforeUpdate() then. I assumed rows are not fetched as per document:

... the updated values. The old values are never fetched from the database implicitly. For non-instance queries the opt.old object is undefined

Please take this as a feature request considering my assumption:
If this is possible for update, isn't it possible to implement it for the $beforeDelete?
Many thanks,

When you call
Person.query().update({foo: 'bar'})

or
Person.query().patch({foo: 'bar'})

or
Person.query().insert({foo: 'bar'})

the hook is called for the {foo: 'bar'} object after it has been turned into a model instance. This is not possible for delete.

I see. I will appreciate your help, if you could advise then:
I'm developing an objection plugin following best practices suggested in doc.
My plugin checks user privileges and threw if user does not have insert/update/delete privilege according to db operation (fetched from context).
I put this check in $beforeInsert, $beforeUpdate and $beforeDelete. Where to put this logic to catch non-allowed delete operation using query()?

You can override the QueryBuilder and add a runBefore hook in the constructor that uses the isInsert, isDelete, isFind etc. methods to detect the type of the query. You can't access the model instance there unfortunately. If you need to do permission checks based on model properties, that's never going to be 100% possible. The user can always write more and more raw queries, subqueries etc. that you can't hook into properly.

Thanks for your help @koskimas. That would solve my case.

By the way what is result parameter is used in runBefore function? I couldn't figure it out from doc.

You can pass data from one runBerfore hook to another using it. The initial value is undefined.

authors: koskimas ozum


text:
Add support for BigInt ids in typescript typings

As BigInt is already supported in nodejs would it be possible to add BigInt support to the Ids?
https://github.com/Vincit/objection.js/blob/bda8e13c90ab00f5a67eab0a3fb050914220308e/typings/objection/index.d.ts#L139
type Id = string | number | BigInt;

@koskimas I think this feature isn't compatible with Knex's WhereMethod interface:

authors: JaspervRijbroek mikicho


text:
Failed to open file using UID

When i use this url（[test](obsidian://advanced-uri?vault=Notebooks&uid=20230518224225)），the file opening failed！

file frontmatter：
---
UID: 20230518224225
---

console info:

Obsidian Version： 1.3.5（Win）
Advanced URI Version:：1.36.1
Setting：

Thanks for reporting! Should be fixed in 1.36.2


text:
Adjust spacing

There's irregularity in spacing between "Get involved" and "Plant with us section". Your solution should solve the problem for all screen sizes.

Assign me pls


text:
Resource folder permissions

The Start-LabHostConfiguration cmdlet creates the Resources folder and Resources share, but doesn't grant the 'Everyone' principal read rights.

Supporting the 'Resource' anonymous share functionality in a workgroup environment with Win 8.1, 2012 R2, Win 10 and Server 2016 hosts/clients is proving problematic. This feature will be dropped and possibly implemented via a DSC Pull Server in future.
In the interim, resource functionality has been added to the NonNodeData.VirtualEngineLab configuration data in v0.7.7 (dev). Pending documentation; this supports injection of .ISO, .ZIP and .EXE resources into a VM's VHD/X that can be referenced locally by DSC configurations.

repo: VirtualEngine/Lab


text:
Magic module

Port of the magic module. Note that building this feature requires libmagic in your Rust library path.
I've implemented both magic.type() and magic.mime_type(), no rule changes should be needed. After chatting with @wxsBSD, we decided it was best to add a minimal protobuf specification rather than hack the build scripts to account for modules that only have exported functions and return no data, like this one.
Right now, I'm mostly asking for feedback. A notable omission from this implementation is the cache design present in the C version. I imagine adding this would still be a net performance gain, but I want to make sure this design seems reasonable first.
cargo test --package yara-x --lib --features magic-module -- modules::tests::magic::e2e_test --exact --nocapture
   Compiling yara-x v0.1.0 (yara-x/yara-x)
    Finished test [unoptimized + debuginfo] target(s) in 1.76s
     Running unittests src/lib.rs (target/debug/deps/yara_x-56a7c9914ffab9dd)

running 1 test
test modules::tests::magic::e2e_test ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 24 filtered out; finished in 0.14s

This looks good to me. The cache system is important but I'm not sure how to implement, maybe we need to provide a mechanism so that modules can store arbitrary data in the ScanContext and retrieve it later. Also, run rustfmt with the rustfmt.toml file in the root directory.

RFD
Having been stymied in my previous testing file layout by module scope problems, I have resolved to move this module into a directory with tests alongside, as we do with the scanner component. This is probably slightly better overall, as larger modules spanning multiple files will want their own directory anyway. What do we think? I still hate having to specify the fact that that there are tests in the module file itself, but I can't find anything more elegant that actually works right now.
If we're OK with requiring tests for modules, we could probably enforce this when writing modules.rs, i.e. having the build script break if it doesn't find <module>_tests.
The caching system remains #todo at this time.
cargo test --package yara-x --lib --features magic-module -- modules::magic::tests --nocapture
running 3 tests
test modules::magic::tests::get_filetype ... ok
test modules::magic::tests::get_mimetype ... ok
test modules::magic::tests::e2e_test ... ok

test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 32 filtered out; finished in 0.12s

I think that having the module's test within the module's itself is ok, as this is a well-known Rust pattern. For small modules having a single file is also ok, while larger ones can have its own directory, like in this case.

Already merged in #91.

authors: Blacksyke plusvic

repo: VirusTotal/yara-x


text:
Added solution for stock-max problem

Hey there!, Thanks for submitting a PR to this repo :smiley:
Please complete the following checklist for your PR to be approved. Mark the items by adding an x.
Example:  - [ ] Mark me as completed
To mark: - [x] Mark me as completed

[x ] My Pull Request adheres to the Contribution guidelines.
[ x] I have added problem.md and solution files in the appropriate folder.
[x ] In problem.md I have provided a correct link to the problem.
(In case you are not adding a problem, you can freely mark this as complete)
[ x] The solution I have given is my own and not plagiarized in any form.
[ x] My solution passes all the testcases within the given constraints.
[ x] I have properly indented and documented my solution using comments.
[ x] I agree that all the above marked are true to the best of my knowledge and my PR can be closed if found otherwise.

If any of the above is unmarked, please make the necessary changes and then mark them so that you're PR can be approved and merged.
(Only completed checklist PRs will be reviewed)

Please add comments to your solution explaining the logic used. This is clearly mentioned in the contributing guidelines. You may submit another PR with the necessary changes. thanks.

authors: Vishruth-S sumushi

repo: Vishruth-S/CompetitiveCode


text:
add autoApproved status;

When the response had an autoApproved status, Gson could not correctly parse the status on this method:
protected <T> T handleResponse(HttpResponse<String> response, Class<T> classOfT) {
        String responseBody = response.body();
        if (!String.valueOf(response.statusCode()).startsWith("2")) {
            throw new TestRunException(responseBody);
        }
        return gson.fromJson(responseBody, classOfT);
    }

This resulted in a further NPE in the method track.

STR:

Create a new project, enable the autoApprove feature
Run a test on branch a (not base) with a new screenshot (with status new)
Approve a new screenshot
Run a test with the same screenshot in branch b

Expected result:
NPE in method track. Object testResultDTO contains status=null.

@vkostromin94 good catch! could you also add test for this case?

No problem, done.

repo: Visual-Regression-Tracker/sdk-java


text:
Dragon Quest Heroes II [PCSH00298]

App summary

App name: Dragon Quest Heroes II
App serial: PCSH00298
App version: 1.00

Vita3K summary

Version: v0.1
Build number: 1825-9664874a
Commit hash: https://github.com/Vita3K/Vita3K/commit/9664874aa3fd3a1af01b6401e60bd121d58b0918

Test environment summary

Tested by: Qiangong2
OS: Windows 10
CPU: Intel i7-980
GPU: AMD Radeon Pro WX5100
RAM: 16 GB

Issues
Game freezes on start
[10:51:55.406] |W| [unimplemented_impl]: Unimplemented _sceFiberAttachContextAndSwitch import called.
Log
vita3k.log
Recommended labels
-Nothing

You need on app summary to add this information. (你需要在应用摘要添加下列信息)
App name: Dragon Quest Heroes II
App serial: PCSH00298
App version: 1.00

You need on app summary to add this information. (你需要在应用摘要添加下列信息)
App name: Dragon Quest Heroes II
App serial: PCSH00298
App version: 1.00

And U need on commit hash to add this.
Commit hash: https://github.com/Vita3K/Vita3K/commit/9664874aa3fd3a1af01b6401e60bd121d58b0918

And U need on commit hash to add this.
Commit hash: https://github.com/Vita3K/Vita3K/commit/9664874aa3fd3a1af01b6401e60bd121d58b0918

you can edit your proper message for can update info

you can edit your proper message for can update info

edited

edited

_sceFiberAttachContextAndSwitch is now implemented on the emulator. Please re-test.

Vita3K summary

Version: v0.1.6
Build number: 2840
Commit hash: https://github.com/vita3k/vita3k/commit/4a2c6582
CPU backend: Dynarmic

Test environment summary

Tested by: othmanead
OS: Windows 11
CPU: Intel i5-10300H
GPU: RTX 3060 mobile
RAM: 16 GB

Issue:
Game crashes when trying to go ingame
Screenshots:

Log
vita3k.log
Recommended labels

Menu
Crash


text:
feat: implement minimal server

This PR implements a basic version of the model and controller.
To retrieve all minted impact reports, the following method can be used:
export const loader = async (): Promise<IReportLoader> => {
        const reportService = await ReportService.getInstance();
	return { reports: reportService.getReports() };
};

Currently, all minted hypercert claims and metadata are retrieved when ReportService is first instantiated.
Future Work:

Properly define Report model
Implement server-side updates for newly added reports

hey, please use functional programming tools over object-oriented ones. look into using functions, types and hooks instead of creating classes, models and controllers.

main focus here was just nailing the functionality. But exploring functional programming now seems like a cool idea too -- I gotta say good bye to old school ways

main focus here was just nailing the functionality. But exploring functional programming now seems like a cool idea too -- I gotta say good bye to old school ways

np, I just find functional programming ends up less buggy and verbose

@thebeyondr added tests, please take another look!

authors: baumstern thebeyondr

repo: VoiceDeck/app


text:
Feature/api populate dropdown

Use the python requests module to populate the site/beam selection dropdown based on the contents of the beam table and the targets table
Centroid coordinates are calculated by averaging the coordinates in the target AOI polygon.
Closes #29

One thing I'd recommend is maybe moving the logic for the two vrrc-api requests (to the /targets and /beams routes) into separate functions, and adding error handling in each of those functions for requests.exceptions.ConnectionError (which will be raised if the app can't reach the API), and for the case where the status_code of the returned response is not 200 (this would be the case, for example, if the API returned a 404 error). Right now, the app crashes at startup if you attempt to run it while the API is unreachable - Ideally, the app should still start up and display an error message to the user in the browser, or at least gracefully exit and print a relevant warning to the console.

Looks good. App no longer crashes if I launch it without a tunneling session to the API session established.
One thing I'd suggest UI-wise is rendering an error message using a typical method for error messages such as a ConfirmDialogue or a Bootstrap Alert. I think you could do the second one using Dash Bootstrap. However, I'd say this is optional for this PR and perhaps beyond its scope.

authors: drotheram trbeattie


text:
Text for sharing a referral link

Text for sharing user's referral link on Twitter, Facebook and other platforms is needed.

Child of Volentix/venue#8

I will let you know ASAP.

@mojganahk please keep this open until the text is added, thank you.

sure @shawnlauzon , my bad, I hit the button accidentally.

TEXT:
Use this referral link to sign up to earn VTX bounties on venue.volentix.io. The Volentix Project is a collaborative effort, building software to enhance the utility and security of cryptocurrency. Have you heard of VDEX ? It is a decentralized exchange built on EOS. Maybe it’s time to get involved ?
IMAGE:

Please note that >>>>> venue.volentix.io in the TEXT, is linked to Venue platform.

@shawnlauzon

I just tried this on twitter and it exceeded the word limit, and I haven't even added the referral link.

How about this? >>>>>
Use this referral link to sign up to earn VTX bounties on venue.volentix.io. Have you heard of VDEX ? It is a decentralized exchange built on EOS. Maybe it’s time to get involved ?
<<<<

this one is better if you have enough limit.

Use the referral link to sign up to earn VTX bounties on venue.volentix.io. Volentix is building software to enhance the security of cryptocurrency. Have you heard of VDEX ? It is a decentralized exchange built on EOS. it’s time to get involved.
<<<<<

yes please, same text for all platforms,  just to remind that please attach the IMAGE with the TEXT.
BTW could you pls send me a screenshot of the invite friend page in Basecamp?

yeah, sure!
Can I get a link on Basecamp? I don't think I was invited there

@Mojganahk @Lyncis This is an open source project; other users do not have access to Basecamp. Just attach the screenshot here.

@Mojganahk

Thanks @Lyncis
FYI, you have basecamp account. https://3.basecamp.com/3982250/circles/8677022

@Mojganahk I can add the image to the sharing only if it is on Pinterest. Library for social sharing doesn't allow to attach images in any other way.

@Lyncis I see. Can the image be included in content of that URL?

@Mojganahk I can try it, but I am not sure

@Mojganahk
Did you mean the thumbnail (preview) of the website?
Like this?

^ yes, it automatically added by the twitter/facebook/linkedin/etc
I put github there just for example to demonstrate the preview.

@Lyncis The thumbnail is good, and when the link's clicked, the image can be visible in the content preferably.

authors: Lyncis Mojganahk shawnlauzon

repo: Volentix/venue-client


text:
Inline postition is not set correctly for sort icon

The icon should have inline position.  Otherwise, each time one hovers over the header, the table shifts about half the row down, breaking the expected layout.
Current behavior

Expected behavior

@supportdesk-si Thank you for your question
Could you please provide more detailed information. (video, screenshot, JSON configuration for the panel etc.)
The issue is not reproducible. Hovering over an icon does not cause row-shifting

authors: supportdesk-si vitPinchuk

repo: VolkovLabs/business-table


text:
positioning of elements off a little bit

examples.mrjs.io/examples/index.html looks different than before
difference was caused by addition of multipanel support - https://github.com/Volumetrics-io/mrjs/pull/369
not a blocker

in #367 , after recent changes, might have a fix to do with visibility - might not be due to multipanel infighting - still noodling

@hanbollar I noticed this working on the physics system, changes in there should address it.

@hanbollar I noticed this working on the physics system, changes in there should address it.

perf, good to know

still seems off on main - positioning and the z-fighting - i'll grab a visual for this

[ ] image is currently resizing to container (i think this is just css fix that needs to happen) - this is also where the flickering is coming from (also css fix)

[ ] the model shows as bumped in location even though no css changes have happened for it - not really sure why it's moved

for image resizing to container i think we're okay with that give it's a fill - but the flickering due to z-fighting im still looking into

marking as closed ~

authors: hanbollar michaelthatsit

repo: Volumetrics-io/mrjs


text:
Reduce bundle size or make package more treeshakable

Is your feature request related to a problem? Please describe.
Currently vue-datepicker bundle size is quite big.
Describe the solution you'd like
Find a way to reduce bundle size, or make library more treeshakable for example providing components with only subset of functionality.
Describe alternatives you've considered
Lazy importing, delays the problem, but doesn't solve it.

This is currently in progress for v6

Update regarding this, after various configurations, the tree shaking is not worth it as the component is packaged as SFC. Shaking is possible but only if pickers are provided externally. In this case year-picker configuration is the smallest and the savings are neglectable. Concluding that changing the configuration is not worth it in savings a few kb.

repo: Vuepic/vue-datepicker


text:
Add status bar people count

Displays the number of people listed in the status bar

@500poundbear, do you not want to add more tests?


text:
🛑 W3Dev Home is down

In 81a5ce1, W3Dev Home (https://w3dev.in) was down:

HTTP code: 523
Response time: 7115 ms

Resolved: W3Dev Home is back up in 65d07f1.


text:
More Mod Support

Current ID support:

all Vanilla blocks in 1.16.5
Architect's Palette
BiomesOPlenty
BYG (Oh The Biomes You'll Go)
Create
Enhanced Mushrooms
Pam's HarvestCraft 2 (Crops and Trees modules)
Project Rankine
Quark
Silent's Gems
Supplementaries
Tinker's Construct
Upgrade Aquatic

More IDs that might be useful for pack devs:

[x] Ice And Fire
[x] Tetra
[x] Croptopia
[x] Twilight Forest
[x] Chisel
[x] Immersive Engineering
[x] Botania
[x] Quark Oddities
[x] Applied Energistics
[x] Astral Sorcery
[x] Blood Magic
[x] Nevermine
[x] Abundance
[x] Apotheosis
[x] Atmospheric
[x] Autumnity
[x] Bayou Blues
[x] Environmental
[x] Mushroom Quest
[x] The Endergetic Expansion
[x] Buzzier Bees
[x] Resourceful Bees?
[x] Mystical World
[x] Rats
[x] Fairy Lights?
[x] Mekanism
[x] Farmer's Delight
[x] Simple Farming
[x] Better End
[x] Lycanites?

The entire list and more has been done, but I'll leave this one open in case anybody wants to request a specific mod.

[ ] Immersive Petroleum

Custom Machinery would be nice. https://github.com/Frinn38/Custom-Machinery

Custom Machinery would be nice. https://github.com/Frinn38/Custom-Machinery

Done, as of the current update. It's on my list for JSON schemas as well. Can't decide whether to do CM or Scavenge first.

@WACriminalG2 Awesome. The latest update introduced complete KubeJS support. Pretty awesome.


text:
Clone of a Clone

This is not so much an issue as a feature request. Would it be possible to add a button next to each stacked site's delete button to make a clone of the stacked site (the same way you can clone the main site)?

@austinginder confirmed that this is possible. You just have to do the "Clone Current Site" from the WP Freighter setting in the cloned site rather than the main site. I'll be writing up more detailed instructions on this for the FAQ page in the next few weeks.

repo: WPFreighter/wp-freighter


text:
効果音データの音声ファイルが見つからないとエラーメッセージなしで止まる

タイトル通り。
AudioJSを廃止するときになんとかする

:memo:
音声ファイルが見つからない場合のフリーズは checkAllSoundLoaded で止まっている。
(WebAudioの場合)

📝
IEの場合は、 requestAnimationFrame(soundCheckCaller) で止まった
(ソースコードを部分的に変えている関係で違った動作になるかもしれない)

https://kuroeveryday.blogspot.com/2018/03/frame-skip-in-requestanimationframe.html?m=1
キーワードで調べたけど有用そう

authors: aokashi enloyable matsuyuki-a

repo: WWAWing/WWAWing


text:
Added coherence metrics for gensim

I added the two c_v and u_mass coherence metrics for the model evaluation when using gensim. Calculation requires that the original tokenized texts are provided. However, triggering a warning when these are missing does not work for me yet.
Let me know if there is anything I need to change.

That's nice. Didn't know these metrics before. I'm thinking supported this for the other packages (lda, sklearn), too. So I'll probably add some more stuff to your commit in the next weeks.
PS: Log output is not displayed by default, hence no warnings are shown. You can enable this for a given minimum logging level in your main script by:
import logging
logging.basicConfig(level=logging.DEBUG)
tmtoolkit_log = logging.getLogger('tmtoolkit')
tmtoolkit_log.setLevel(logging.DEBUG)
tmtoolkit_log.propagate = True

Just merged it, but sorry that I didn't use most of your code! I wanted it to work with other packages (lda and scikit-learn), too, so I created something more general. I also added the coherence measure of Mimno et al 2011 in order to keep the dependencies small (if someone doesn't like to use gensim). Thanks for the hint to topic coherence anyway!
I will create a new version and add your name to a contributors list within the next weeks.

authors: ddomhoff internaut

repo: WZBSocialScienceCenter/tmtoolkit


text:
UI - New Application button. Check character spacing, icon size and its alignment with text.

@mohanbari this issue resolved

repo: Wai-Technologies/raaghu-react


text:
Add Trackless tracking

Thanks, Koen!

Closing this in favor of not tracking a single thing 😆

repo: Wakamai-Fondue/wakamai-fondue-site


text:
Added verbose option to output scenario names

Added a new option for listener - verbose_log to display scenario names for running workers

fixing the worker issue

repo: Wallaceh/cukeforker


text:
[Request] Adding the Enjin Wallet to the portfolio

Hey guys,
I would really like if you could add the Enjin Wallet: https://enjin.io/software/wallet
It's a mobile wallet of Android and iOS.
https://enjin.io/help-center-category/wallet
Thanks!
Shadow

App submissions should be done here: https://github.com/WalletConnect/walletconnect-registry

authors: ShadowFM pedrouid

repo: WalletConnect/walletconnect-website


text:
useContractRead error "We don't support: eip155:11155111" (Sepolia), but useContractWrite works!?

Describe the bug
Hello I am using Web3modal together with wagmi to communincate to my smartcontract on the sepolia network.
I am currently succesfully performing a useContractWrite() but when I try to do a simple useContractRead call however I get the following error:
Error: missing revert data in call exception; Transaction reverted without a reason string [ See: https://links.ethers.org/v5-errors-CALL_EXCEPTION ] (data="0x", transaction={"to":"xxxxx","data":"xxxxx","accessList":null}, error={"reason":"bad response","code":"SERVER_ERROR","status":400,"headers":{"content-length":"126","content-type":"application/json"},"body":"{\"status\":\"FAILED\",\"reasons\":[{\"field\":\"chainId\",\"description\":\"We don't support the chainId you provided: eip155:11155111\"}]}","requestBody":"{\"method\":\"eth_call\",\"params\":[{\"to\":\"xxxxx\",\"data\":\"xxxxx\"},\"latest\"],\"id\":43,\"jsonrpc\":\"2.0\"}","requestMethod":"POST","url":"https://rpc.walletconnect.com/v1/?chainId=eip155:11155111&projectId=xxxxxxxxx"}, code=CALL_EXCEPTION, version=providers/5.7.2)
    at Logger.makeError (index.js?ffb2:224:1)
    at Logger.throwError (index.js?ffb2:233:1)
    at checkError (json-rpc-provider.js?3e80:64:1)
    at StaticJsonRpcProvider.eval (json-rpc-provider.js?3e80:575:1)
    at Generator.throw (<anonymous>)
    at rejected (json-rpc-provider.js?3e80:6:42)

Wondering how this is possible? Shouldn't both calls use the same network connection? Is it because wallet connect does not yet support Sepolia? When I go to my wallet connect dashboard I cannot see Sepolia in the list of supported chains.
Should i use goerli instead? Please help me.
This is how I setup the wagmi environment:
import { ReactNode } from 'react'
import { EthereumClient, modalConnectors, walletConnectProvider } from '@web3modal/ethereum'
import { Web3Modal } from '@web3modal/react'
import { configureChains, createClient, WagmiConfig } from 'wagmi'
import { sepolia } from 'wagmi/chains'

if (!process.env.WALLET_CONNECT_PROJECT_ID) {
  throw new Error('You need to provide WALLET_CONNECT_PROJECT_ID env variable')
}

const projectId = process.env.WALLET_CONNECT_PROJECT_ID
const chains = [sepolia]
const { provider } = configureChains(chains, [
    walletConnectProvider({ projectId }),
])
const wagmiClient = createClient({
    autoConnect: true,
    connectors: modalConnectors({ appName: 'web3Modal', chains }),
    provider,
})
const ethereumClient = new EthereumClient(wagmiClient, chains)

interface Props {
    children: ReactNode
}

export default function Web3Connection({ children }: Props): JSX.Element {
  return (
    <>
      <WagmiConfig client={wagmiClient}>
        { children }
      </WagmiConfig>
      <Web3Modal projectId={projectId} ethereumClient={ethereumClient} />
    </>
  )
}

SDK Version
"@web3modal/ethereum": "^2.0.0-beta.7",
"@web3modal/react": "2.0.0-beta.7",
To Reproduce
Perform a useContractRead code when connected to Sepolia.
Expected behavior
For it to work without this error appearing.

Not too much we can give feedback on here, I'd suggest asking wagmi community however.

Seems like a wallet connect issue to me...
look at the line "https://rpc.walletconnect.com/v1/?chainId=eip155:11155111&projectId=xxxxxxxxx" in the error message.
Nobody else issued problems using web3 modal with sepolia?
I just swapped to rainbowkit and now everything works nicely. Rainbowkit also mentions they do support Sepolia while I cannot find that information on the wallet connect dashboard website (please correct me if I'm wrong)
Sorry, I am just trying to help. You can close this issue if you want.

@dataexcess ah yes, sorry missed that. So, basically this chain is not supported by our rpc. (which comes from walletConnectProvider) . I just noticed you are on 2.0.0-beta.7, can you try this on latest version? We fall back to rpc defined in wagmi chain when it is not supported by us

do you mean with npm i @web3modal/react@latest ?  => 2.0.0.
I updated  @web3modal/react and  @web3modal/ethereum to 2.0.0
Now I cannot get the code to work anymore. I get a typescript error where i am initialising the wagmi client here:
// 2. Configure wagmi client
const chains = [sepolia]
const { provider } = configureChains(chains, [walletConnectProvider({ projectId })])
export const wagmiClient = createClient({
  autoConnect: true,
  connectors: modalConnectors({
    appName: 'web3Modal',
    chains
  }),
  provider
})

(property) connectors?: (() => Connector<any, any, any>[]) | Connector<any, any, any>[] | undefined
Connectors used for linking accounts

@default

[new InjectedConnector()]
Type '(WalletConnectConnector | InjectedConnector | CoinbaseWalletConnector)[]' is not assignable to type '(() => Connector<any, any, any>[]) | Connector<any, any, any>[] | undefined'.
  Type '(WalletConnectConnector | InjectedConnector | CoinbaseWalletConnector)[]' is not assignable to type 'Connector<any, any, any>[]'.
    Type 'WalletConnectConnector | InjectedConnector | CoinbaseWalletConnector' is not assignable to type 'Connector<any, any, any>'.
      Type 'WalletConnectConnector' is not assignable to type 'Connector<any, any, any>'.
        Property 'onAccountsChanged' is protected but type 'WalletConnectConnector' is not a class derived from 'Connector<Provider, Options, Signer>'.ts(2322)
index.d.ts(799, 5): The expected type comes from property 'connectors' which is declared here on type 'CreateClientConfig<(FallbackProvider | ProviderWithFallbackConfig<Provider>) & { chains: Chain[]; pollingInterval: number; }, WebSocketProvider>'

I don't know what's going on

ahh that's probably a wagmi error then... sorry let me check

Ok it seems to work on 2.0.0 :D 🙌🙌🙌🙌
So somehow the fallback chain code is lost in the beta versions?
Thank you for the help


text:
[UX] improve first UX related to coinjoin (coordinator)

apart from the announcement message https://github.com/WalletWasabi/WalletWasabi/pull/13084,
initial UX is bad when it comes to coinjoin.
musicbox will just stay at Awaiting coinjoin forever.
would be better if the musicbox has a message like Select a coordinator to start coinjoin.
wether we keep shipping with the api.wasabiwallet.io as default CJ URI or with an empty one https://github.com/WalletWasabi/WalletWasabi/issues/13203, this is better UX

PR: https://github.com/WalletWasabi/WalletWasabi/pull/13317

Fixed? https://github.com/WalletWasabi/WalletWasabi/pull/13383 https://github.com/WalletWasabi/WalletWasabi/pull/13416

authors: Kruwed MarnixCroes

repo: WalletWasabi/WalletWasabi


text:
Index was out of range. Must be non-negative and less than the size of the collection.

How to reproduce:

Load a wallet
On the transaction list expend a group of coinjoin transactions
Use the up/down arrow buttons
See the result

I don't know how exactly to make it Wasabi crash but it happened while scrolling or something and when it does this is the error message:
2024-10-15 18:44:26.838 [1] CRITICAL	Program.Main (79)	System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at Avalonia.Controls.Primitives.TreeDataGridPresenterBase`1.GetRecycledOrCreateElement(IReadOnlyList`1 items, Int32 index) in /_/src/Avalonia.Controls.TreeDataGrid/Primitives/TreeDataGridPresenterBase.cs:line 597
   at Avalonia.Controls.Primitives.TreeDataGridPresenterBase`1.MeasureOverride(Size availableSize) in /_/src/Avalonia.Controls.TreeDataGrid/Primitives/TreeDataGridPresenterBase.cs:line 325
   at Avalonia.Controls.Primitives.TreeDataGridCellsPresenter.MeasureOverride(Size availableSize) in /_/src/Avalonia.Controls.TreeDataGrid/Primitives/TreeDataGridCellsPresenter.cs:line 68
   at Avalonia.Layout.Layoutable.MeasureCore(Size availableSize)
   at Avalonia.Layout.Layoutable.Measure(Size availableSize)
   at Avalonia.Layout.LayoutManager.Measure(Layoutable control)
   at Avalonia.Layout.LayoutManager.ExecuteLayoutPass()
   at Avalonia.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at Avalonia.Media.MediaContext.RenderCore()
   at Avalonia.Media.MediaContext.Render()
   at Avalonia.Threading.DispatcherOperation.InvokeCore()
   at Avalonia.Threading.DispatcherOperation.Execute()
   at Avalonia.Threading.Dispatcher.ExecuteJob(DispatcherOperation job)
   at Avalonia.Threading.Dispatcher.ExecuteJobsCore(Boolean fromExplicitBackgroundProcessingCallback)
   at Avalonia.Threading.Dispatcher.Signaled()
   at Avalonia.Win32.Win32Platform.WndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam)
   at Avalonia.Win32.Interop.UnmanagedMethods.DispatchMessage(MSG& lpmsg)
   at Avalonia.Win32.Win32DispatcherImpl.RunLoop(CancellationToken cancellationToken)
   at Avalonia.Threading.DispatcherFrame.Run(IControlledDispatcherImpl impl)
   at Avalonia.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at Avalonia.Threading.Dispatcher.MainLoop(CancellationToken cancellationToken)
   at Avalonia.Controls.ApplicationLifetimes.ClassicDesktopStyleApplicationLifetime.Start(String[] args)
   at Avalonia.ClassicDesktopStyleApplicationLifetimeExtensions.StartWithClassicDesktopLifetime(AppBuilder builder, String[] args, Action`1 lifetimeBuilder)
   at WalletWasabi.Fluent.Desktop.WasabiAppExtensions.<>c__DisplayClass0_0.<RunAsGuiAsync>b__0() in WalletWasabi.Fluent.Desktop\Program.cs:line 194
   at WalletWasabi.Daemon.WasabiApplication.RunAsync(Func`1 afterStarting) in WalletWasabi.Daemon\WasabiApplication.cs:line 71
   at WalletWasabi.Fluent.Desktop.WasabiAppExtensions.RunAsGuiAsync(WasabiApplication app) in WalletWasabi.Fluent.Desktop\Program.cs:line 151
   at WalletWasabi.Fluent.Desktop.Program.Main(String[] args) in WalletWasabi.Fluent.Desktop\Program.cs:line 62

Win10, running master d053537

Can you repro on #13496?

Yes I can. Actually I first discovered it while testing that PR.

authors: turbolay yahiheb


text:
SetupStringParameters sets with specifier

First off im new to using github and I'm sorry if I'm doing this wrong.
Before:

After:

Thanks for that pull, just 1 quick thing - please replace 8space tab with 4space for consistency :)

I think it's a bug where there are 8 spacings. It's normal on my source but not on github. No problem :)

MSVC shows tab always as 4 spaces, no matter how big the spacing is.
Change settings to these, and then reformat.

After some testing of this:

Yours:

Old one:

I don't know why you have an issue with the "1" showing up at the end. With multiple tests - it doesnt show up on my side.

the code you've added just removes 1 character after the found %.
Perhaps it needs some further debugging.

As i posted on my screenshot for example when i
int testintegervalue = 123; Utils::Log("test %i", testintegervalue)
it outputs like
test 123i
so when i remove the char after % it will fix it for me

But as i examine it for the second time its not like printf. Silly me % just works fine.


text:
Dirty fix on DiscordClient.js

There are more elegant ways to fix this but its a fix.

nvm this breaks even more... WIP

Instead of setting this in the discord client, which sets the permissions for the user across the entire site, you'll want to limit it in the embed building function:
https://github.com/WatWowMap/ReactMap/blob/main/server/src/services/logUserAuth.js

I'm doing something similar here for scanNext/scanZone logging you can reference:
https://github.com/WatWowMap/ReactMap/blob/38c25266a4cc9e15d6ff2a5c6d701352a3895885/server/src/services/api/scannerApi.js#L167

fix for #617

authors: TurtIeSocks jepke

repo: WatWowMap/ReactMap


text:
Filter Single Cell Profile by Bounding Box Dimensions

Here single-cells are filtered by bounding box dimensions as specified by cell profiler. This is accomplished with a robust z-scoring approach, which is less influenced by the presence of outliers using a standard threshold. These filtered nuclei are later used for model development. Any constructive criticism is welcome while reviewing this pr.

Thanks for reviewing @jenna-tomkinson, merging now!


text:
🛑 Devices - Teltonika Support is down

In 4e48220, Devices - Teltonika Support ($DATA_URL) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Devices - Teltonika Support is back up in d81bca5 after 30 minutes.

repo: WeTrackIT-NT/status


text:
issue running

cloned repo, ran
npm install

npm start

 http://localhost:8080/webpack-dev-server/
webpack result is served from /
content is served from /Users/joe/Documents/angular-d3
Hash: 34b80ebc88e09b465030
Version: webpack 1.15.0
Time: 3919ms
                                 Asset           Size  Chunks             Chunk Names
                          angularD3.js        1.66 MB       0  [emitted]  angularD3
  f4769f9bdb7466be65088239c12046d1.eot        20.1 kB          [emitted]
 fa2772327f55d8198301fdb8bcfc8158.woff        23.4 kB          [emitted]
  e18bbf611f2a2e43afc071aa2f4e1512.ttf        45.4 kB          [emitted]
  89889688147bd7575d6327160d64e760.svg         109 kB          [emitted]
  c61666832b100158d53116794e3e62b9.csv      552 bytes          [emitted]
  414fa762ef1f59dc6fc6fb518300417f.csv      108 bytes          [emitted]
448c34a56d699c29117adc64c43affeb.woff2          18 kB          [emitted]
                                app.js        1.57 MB       1  [emitted]  app
                               app.css         148 kB       1  [emitted]  app
                      angularD3.js.map        1.94 MB       0  [emitted]  angularD3
                            app.js.map        1.84 MB       1  [emitted]  app
                           app.css.map        12.4 kB       1  [emitted]  app
                           favicon.ico  NaN undefined          [emitted]
                            index.html       52 bytes          [emitted]
chunk    {0} angularD3.js, angularD3.js.map (angularD3) 1.62 MB [rendered]
    [0] ./index.js 23 bytes {0} [built]
    [1] ./angularD3/index.coffee 455 bytes {0} [built]
    [2] ./~/angular/index.js 48 bytes {0} {1} [built]
    [3] ./~/angular/angular.js 1.25 MB {0} {1} [built]
    [4] ./angularD3/services/d3service.coffee 1.1 kB {0} [built]
    [5] ./~/d3/d3.js 337 kB {0} [built]
    [6] ./angularD3/services/d3locale.coffee 918 bytes {0} [built]
    [7] ./angularD3/directives/arc.coffee 2.25 kB {0} [built]
    [8] ./angularD3/directives/area.coffee 3.77 kB {0} [built]
    [9] ./angularD3/directives/axis.coffee 8.83 kB {0} [built]
   [10] ./angularD3/directives/bars.coffee 2.04 kB {0} [built]
   [11] ./angularD3/directives/chart.coffee 3.3 kB {0} [built]
   [12] ./angularD3/directives/data.coffee 506 bytes {0} [built]
   [13] ./angularD3/directives/gradient.coffee 1.33 kB {0} [built]
   [14] ./angularD3/directives/include.coffee 358 bytes {0} [built]
   [15] ./angularD3/directives/line.coffee 1.13 kB {0} [built]
   [16] ./angularD3/directives/pie.coffee 5.24 kB {0} [built]
chunk    {1} app.js, app.css, app.js.map, app.css.map (app) 1.52 MB [rendered]
    [0] ./app/index.js 167 bytes {1} [built]
    [2] ./~/angular/index.js 48 bytes {0} {1} [built]
    [3] ./~/angular/angular.js 1.25 MB {0} {1} [built]
   [17] ./~/jquery/dist/jquery.js 258 kB {1} [built]
   [18] ./app/scripts/app.coffee 593 bytes {1} [built]
   [19] ./angularD3/locale/en-US.js 577 bytes {1} [built]
   [20] ./angularD3/locale/fr-CA.js 571 bytes {1} [built]
   [21] ./angularD3/locale/zh-CN.js 492 bytes {1} [built]
   [22] ./app/scripts/main.coffee 236 bytes {1} [built]
   [23] ./app/scripts/main_controller.coffee 2.59 kB {1} [built]
   [24] ./app/data/data.csv 82 bytes {1} [built]
   [25] ./app/data/donutData.csv 82 bytes {1} [built]
   [26] ./app/scripts/main_view.html 3.35 kB {1} [built]
   [27] ./~/bootstrap/js/scrollspy.js 4.71 kB {1} [built]
   [28] ./~/bootstrap/dist/css/bootstrap.css 41 bytes {1} [built]
   [37] ./app/styles/index.scss 41 bytes {1} [built]

ERROR in Path must be a string. Received undefined
Child extract-text-webpack-plugin:
    chunk    {0} extract-text-webpack-plugin-output-filename 156 kB [rendered]
        [0] ./~/css-loader!./~/bootstrap/dist/css/bootstrap.css 154 kB {0} [built]
        [1] ./~/css-loader/lib/css-base.js 1.51 kB {0} [built]
        [2] ./~/bootstrap/dist/fonts/glyphicons-halflings-regular.eot 82 bytes {0} [built]
        [3] ./~/bootstrap/dist/fonts/glyphicons-halflings-regular.woff2 84 bytes {0} [built]
        [4] ./~/bootstrap/dist/fonts/glyphicons-halflings-regular.woff 83 bytes {0} [built]
        [5] ./~/bootstrap/dist/fonts/glyphicons-halflings-regular.ttf 82 bytes {0} [built]
        [6] ./~/bootstrap/dist/fonts/glyphicons-halflings-regular.svg 82 bytes {0} [built]
Child extract-text-webpack-plugin:
    chunk    {0} extract-text-webpack-plugin-output-filename 9.07 kB [rendered]
        [0] ./~/css-loader?sourceMap!./~/sass-loader?sourceMap!./app/styles/index.scss 7.57 kB {0} [built]
        [1] ./~/css-loader/lib/css-base.js 1.51 kB {0} [built]
webpack: Failed to compile.

I'm guessing this has to do with this project not having a npm-shrinkwrap files and npm installing whatever it feels like. Probably a new version of something broke something here. Solution is probably to switch to Yarn and figure out what version of what package to roll-back or, and more preferably, fix whatever is breaking the newer version.

works for me after adding to webpack config outptut:
publicPath:''
https://github.com/webpack/webpack/issues/3242#issuecomment-348003962

authors: chrisnicola j-chimienti nickcastro


text:
Destroy gun when empty feature

Description
Missing CrackShot feature.
When true, when the gun magazine runs out of ammo (0 ammo left), the gun will be deleted.
Useful for limited use guns that last until their magazine runs out.
Configuration
Reload:
  Destroy_When_Empty: <true/false>

Payment (optional)

[ ] I'm willing to pay for this feature

https://github.com/WeaponMechanics/MechanicsMain/wiki/Shooting#destroy_when_empty-truefalse

authors: CJCrafter DarkmanBree

repo: WeaponMechanics/MechanicsMain


text:
Search box

Podle čeho se vyhledává v search boxu? Hledám např. "staré město", měl by najít zdroj obec Staré Město (web http://obecstaremesto.cz/), místo toho najde 4 jiné zdroje (př. Staré město u Uherského hradiště, ale i např. kontaktTomáš Maňásek). Přes hledání pomocí filtru (name) v "Sources" mi to zdroj najde.

vyhledava se podle jmena, anotace a komentare. Je to trochu nepresny a budu muset poladit elastic search...

OK, dík.

@westfood bude muset rebuildnout docker-compose.

authors: Visgean bjackova

repo: WebArchivCZ/Seeder


text:
Provide a way to get signatures of an already issued credential

To send a IPEX grant message, you currently need to supply the signature of the credential anchoring event to create the IPEX grant message. Currently, I could not find a way to get that data from KERIA without using the CESR endpoint of the credentials GET endpoint: https://github.com/WebOfTrust/keria/blob/9dda515a7a1979da9503a9bff375d7dc6ac07a1c/src/keria/app/credentialing.py#L520
I have currently worked around it by adding adding the signatures, the acdc, the issuance and anchoring event to the response for that same endpoint here: https://github.com/WebOfTrust/keria/compare/development...lenkan:keria:credential-fixes. Disregarding the fact that I completely changed the response shape, what do you think of adding the sigs to the credential data returned from the API?

I'm currently working on this.

authors: lenkan pfeairheller

repo: WebOfTrust/keria


text:
Input value is null

First time user, hit an unexpected behavior when trying to access the value of input elements. Other attributes like id are just fine, but value does not seem to be present in the parsed output.
// typescript
var input = <HTMLInputElement>parseHTML("<input id='foo' value='bar'/>").document.children[0];
console.log(input.id);       // foo
console.log(input.value);    // undefined

Is this expected behavior?

It's up 👋

works great, thanks for the very quick turnaround!

Thank you for the report 👍

authors: WebReflection emmby

repo: WebReflection/linkedom

license: ISC


text:
[FEATURE] 2.0 WebX DAO website

Detailed description
Update the website with this figma design
https://www.figma.com/file/q2edCdc71T7V2mNANM67dV/WebX-DAO?node-id=0%3A1
please don't mind the team page, only focus on the landing pageFigma
Context
It would be great to rebrand our site now or later xD
Possible implementation
CC @hyomiTheTech
Additional information
We are using Next.js for this https://github.com/WebXDAO/WebXDAO.github.io/pull/162
Code of Conduct

[X] I agree to follow this project's Code of Conduct

I am excited to work on my very first assignment!

I am excited to work on my very first assignment!

Thank you, assigned this to you.

Awesome design @vinzvinci ! Can't wait to see it online.
Good luck with your PR @hyomiTheTech ! Don't hesite to reach us on discord for any kind of help.

@mkubdev will do! I will make frequent PR so that you guys can review my code often.

@mkubdev will do! I will make frequent PR so that you guys can review my code often.

Count on me!

Info: figma link ins't available

authors: hyomiTheTech mkubdev vinzvinci


text:
Name attribute required in cookbook metadata

Chef 12 has stricter metadata requirements so we get this when knifing cookbook to Chef Server:
Chef::Exceptions::MetadataNotValid: Cookbook loaded at path(s) [/Users/timgood01/Development/cookbooks/winrm] has invalid metadata: The `name' attribute is required in cookbook metadata
Please add cookbook name to metadata.rb  This is easy for us to fix locally, of course, but our version of the winrm cookbook maintains a dependency on this one.

Noticed that it is already fixed.  Thrown by no version change from original.

repo: Webtrends/winrm


text:
EntPayBankRequest 缺少默认构造函数

kotlin下：

java下：

请增加@NoArgsConstructor 注解出个包吧

另外，EntPayBankResult 中cmmsAmount的数据类型应该是Int

可以，谢谢指出

3.0.1.BETA版本已添加

repo: Wechat-Group/weixin-java-tools


text:
append vs. insert

Hey, I noticed that the insert_row and insert_item functions actually append data to the model. I changed the insert_* functions and added an append_* version. Be aware that this is a breaking change.

Thanks, I've wanted to do this for a long time in fact!

authors: White-Oak flanfly

repo: White-Oak/qml-rust


text:
[Suggestion] "AoE commands"

A major quality-of-life addition for larger towns would be the addition of 'AoE' commands.
Basically, instead of being limited to tweaking a chunk one at a time people can do like /town farm 5 and all chunks in a 5-chunk radius will become a farm plot. Same with assigning a player to a chunk, they can instead add a chunk radius and they are added to the nearby chunks. This will make managing a large town much easier instead of having to tediously setup each chunk individually

Partially duplicates https://github.com/WiIIiam278/HuskTowns/issues/72 - but I think I prefer this one so I'll close that


text:
Création d'un composant Navbar, ajout de Navbar-CSS, ajout du logo du…

… site

conflicts to resolve

authors: Nayxl rocambille


text:
Add fields to video metadata

Just added a few fields to the video metadata. I can't imagine it breaks anything (gulp).

OK. I updated the docstring. I'm going to merge to main instead of to the OE-33 branch

repo: WildflowerSchools/wf-video-io


text:
Feature reques: Add output in "unified diff" format.

This might be a stupid question, but would it be possible to --output unified-diff? That way it would be really easy to integrate it with existing tools like Magit and Lazygit. To paraphrase, how much of difftastic's superpowers would we lose if we do that?

difft --display inline

Same as https://github.com/Wilfred/difftastic/issues/186 I think

integrate it with existing tools like Magit and Lazygit

Not to derail the issue but Lazygit provides specialized integration!

authors: hacker-DOM llllvvuu texastoland

repo: Wilfred/difftastic


text:
The game doesn't bootup when offline

So basically, when you're offline like if you don't have any internet, and when trying to play the mod, the game just closes when starting up.
https://github.com/Wilyicaro/Legacy-Minecraft/assets/39068731/6ec56398-f585-4f2b-87b9-8842784546c5

offline mode allows for cracked minecraft. i doubt this is going to be supported

@omo50 this could be a problem if you don't have access to internet and you really wanna play the mod

@omo50 this could be a problem if you don't have access to internet and you really wanna play the mod

that is a very arbitrary case. offline mode is cracked, in this case just wait for wifi to turn back on
in the l4j server you also had others saying it worked fine. can you reproduce consistently?

@omo50 dude, I'm basically saying that in scenarios where you can't have access to wifi like if u wanna play this mod on a portable device like airplane, or in a car, etc.

kek
Only way I (or others) can help you is if you provide log and crash report to give more info

@omo50 i added the log, there's no crash report it seems like

Update your fabric loader to 0.15.9 and try again

@omo50 nope, still doesn't work

the issue comes from you not being able to connect to mojang servers. I dont know what you want to be fixed considering offline mode is cracked minecraft. In such a niche circumstance where you're on an airplane, playing on a handheld, i think you can wait to play this mod

er, offline mode can be used for cracked mc
still, unfixable

@omo50 the thing is, other mods, it seems to work just fine.

you can stop @'ing me
But i doubt this will be worked out due to how it can be used to support cracked/pirated minecraft

Fixed in version 1.6, thanks for reporting.

repo: Wilyicaro/Legacy-Minecraft


text:
fix session.workstation when passing only domain

This fixes:
C:/Users/MattWrock/AppData/Local/chefdk/gem/ruby/2.1.0/gems/rubyntlm-0.5.2/lib/net/ntlm/encode_util.rb:42:in `encode_utf16le': undefined method `encoding' for nil:NilClass (NoMethodError)

When passing in a :domain option

the ruby 1.9.3 travis job is failing but its unclear why. There is no log.

pinging @zenchild or @sneal feel free to add me to this repo/rubygem and I can merge/release if you like.

Looks good @mwrock. I also added you to the rubyntlm team so go ahead and merge.

awesome @zenchild . do you have rights to add me to rubygems? (matt@mattwrock,com) or can you release if possible?

I pushed it up, but I also added you as an owner.

thanks so much!

authors: mwrock zenchild

repo: WinRb/rubyntlm


text:
About Middleburry checkpoints

what's the difference between middlebury_train.pth and middlebury_finetune.pth? How are they obtained respectively?

See Middlebury of Sec 4.3 in the paper.

"we first finetune the Scene Flow pretrained model on the mixed Tartan Air [28], CREStereo Dataset [15], Scene Flow [19], Falling Things [27], InStereo2k [2], CARLA HR-VS [39] and Middlebury [22] datasets using a crop size of 384×512 for 200k steps" this is middlebury_train.pth
"Then we finetune it on the mixed CREStereo Dataset [15], Falling Things [27], InStereo2k [2], CARLA HR-VS [39] and Middlebury [22] datasets using a crop size of 384 × 768 with a batch size of 8 for another 100k steps" this is middlebury_finetune.pth
is that right?

Right.

thank you!

authors: Guptajakala Windsrain

repo: Windsrain/Selective-Stereo


text:
🛑 游戏人生 Wiki 项目组 (NGNL Wiki Project Team) is down

In e36072c, 游戏人生 Wiki 项目组 (NGNL Wiki Project Team) (https://ngnlwiki.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: 游戏人生 Wiki 项目组 (NGNL Wiki Project Team) is back up in eaad826 after 14 minutes.

repo: Wjghj-Project/status


text:
Cast number to int or float explicitly

In Python, this is not a big problem. However, this is causing some minor issues in Dart because int isn't double and visa versa. Now, num type is used when the number can be both int and double. However, I am not sure if this is a good practise.
We should discuss on where we should do the casting, Python or Dart. We can simply call toDouble() to make int a double in Dart. Alternatively, we can do it from Python in generate.py.
Also, this might not be a real problem at all.

This has causing serveral crashes. We cannot possibly test all ships so we should always cast the number to int or double from the python side. This needs to be done soon.

repo: WoWs-Info/WoWs-Game-Data


text:
Fehler beim Compilieren

Hallo,
erst einmal Daumen hoch für die Bereitstellung dieser Version. Emacs ohne Imagemagick auf Windows ist Mi*.
Habe eben versucht zu kompilieren.
Leider scheint es ein Problem mit Signaturen zu geben...
Woran kann das liegen?
Überprüfe Signaturen der Quell-Dateien mit gpg...
emacs-26.1.tar.xz ... FEHLGESCHLAGEN (Unbekannter öffentlicher Schlüssel E8BCD7866AFCF978)
==> FEHLER: Eine oder mehrere PGP-Signaturen konnten nicht überprüft werden!
Beste Grüße
Poul
PS: Bin kein Programmierer nur technisch interessierter Emacs-Nutzer, der Emacs auch vornehmlich zum Texten und nicht Programmieren nutzt.

Hallo Poul,
E8BCD7866AFCF978 ist der public key von Nicolas Petton (aktueller emacs maintainer). Wenn ich die Signatur manuell prüfe mit gpg --verify emacs-26.1.tar.xz.sig emacs-26.1.tar.xz (nachdem ich den key von Nicolas in meinen keyring importiert habe), klappt die Prüfung. Wenn makepkg-mingw die Prüfung danach macht schlägt sie auch bei mir fehl; leider. Ich vermute, dass makepkg-mingw seinen eigenen keyring verwendet. Ich weiß aber auch nicht welchen :( Ich werde versuchen es herauszufinden. Vorübergehend lässt sich das Problem umgehen indem man makepkg-mingw die Option --skippgpcheck mitgibt.

Hallo,
danke für die Info. Folgendes ist jetzt jedoch passiert:
Kompilieren und install läuft durch. ->Gut
Beim Start kommt die Fehlermeldung über fehlende libdbus, dann Abbruch.
Was tun?
Es soll doch ein mingw-build sein, d.h. natives Windows oder?
Beste Grüße
Poul

Ah, der Trick war über pacman installieren.
Dann ist alles an seinem Platz.
Emacs läuft jetzt nativ! Superb.

Ah, der Trick war über pacman installieren.
Dann ist alles an seinem Platz.
Emacs läuft jetzt nativ! Superb.

authors: WolfgangRamos poulpoulsen


text:
🛑 Files storage is down

In 63b4188, Files storage (https://files.woomy.be) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Files storage is back up in 75e9d8d after 56 minutes.

repo: Woomymy/status


text:
changed the UI of demo app

Made some UI changes to the demo app and removing share features which was added previously by mistake (git problems)

I gave a few comments in MainActivity.java.
After MainActivity.java is updated you can merge it.

authors: maciejwitowski napcrisis

repo: Wootric/WootricSDK-Android


text:
Response/decline throttle

Updates the SDK to accept resurvey_throttle and decline_resurvey_throttle.
In case the end_user responds to the survey, the value of resurvey_throttle
will be used to set the expiration date of the surveyedAt value of
NSUserDefaults (cookie), resurvey_throttle default value is 90.
In case the end_user declines the survey, the value of decline_resurvey_throttle
will be used as the expiration date, default value is 30.
Other fixes:
-Fix last button long text adjustment
-Update tests
-Add tests for WTRDefaults
To test this manually, you can complete a survey, then run the app again, it should log a message that the "user was already surveyed in the last 90 days" (90 being the default value for responses).
To erase the "cookies", delete the app from the device/simulator, install the app again.
Now try declining the survey. When running the app again it should say "user was already surveyed in the last 30 days" (30 being the default value for declines).
Trello: https://trello.com/c/hAeqz6Zr/733-1-custom-throttle-for-decline-response-ios-update-the-clients-need-the-new-response-resurvey-date-and-decline-resurvey-date-in-o

I've checked and updated the code with some fixes.

:shipit:

authors: diegoserranoa prabhatjha

repo: Wootric/WootricSDK-iOS