text:
Ambiguous "Important" Note

In the "Important" note on this page, bullet point one is insufficiently clear.  It reads:

"Extended validation (EV) code signing certificates are required for all submissions."

Does this mean to say "All submissions must be signed using an Extended Validation (EV) code signing certificate"?
It has long been true that an EV Cert has been a prerequisite to doing a submission.  It has been a feature, for which we here at OSR advocated long and loud, that -- having an EV Cert registered with the Dashboard -- a submission could be signed with ANY Class 3 Code Signing Certificate... the actual submission need not be signed with the EV Cert.
IF it's the intention of this "Important" note to notify folks that this policy has changed, it should probably be SUPER clear exactly what's required.
Hence my requested clarification.  I'm not sure this is the policy, so I didn't want to suggest the actual change via a PR.
Best Regards,
Peter

Document Details
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ID: 9e0918f1-17f6-9f9c-30a7-47e75e14c257
Version Independent ID: de7a4ab1-a17e-889a-16bf-d973023a2c88
Content: Add or Update a code signing certificate - Windows drivers
Content Source: windows-driver-docs-pr/dashboard/update-a-code-signing-certificate.md
Product: windows-hardware
Technology: dashboard
GitHub Login: @mhopkins-msft
Microsoft Alias: mhopkins

Hi Peter,
I'm still trying to get information to clarify this article. I want to make sure I'm representing your question correctly. I read it as either "You must have an EV Cert registered with the Dashboard. Once this is true, a submission can be signed with any class 3 code signing cert." OR it's "You must have an EV Cert registered with the Dashboard. In addition, each individual submission must be signed with the EV cert." Which is the most accurate way to put it?
Thanks,
~ Mark

Hi Mark,
Option 1:
"You must have an EV Cert registered with the Dashboard. Once this is true, a submission can be signed with any class 3 code signing cert that has been previously registered with the Dashboard."
Option 2:
OR it's "You must have an EV Cert registered with the Dashboard. In addition, each individual submission must be signed with that same EV cert."
That's the question.  What IS the policy, and has it changed recently.
As of just a few months ago, and for the past several years, the MSFT policy was Option 2.  The doc page as written today implies, and that the policy has recently changed.
I was very involved, advocating for the Community. in getting Option 1 implemented as the policy several years back... It would be a Very Bad Thing if Option 2 were some new policy.  That'd really put companies with distributed development, test, and release organizations in a difficult situation.
Thanks for asking,
P

From: Mark Hopkins @.>
Sent: Wednesday, September 8, 2021 3:27 PM
To: MicrosoftDocs/windows-driver-docs @.>
Cc: Peter G. Viscarola @.>; Author @.>
Subject: Re: [MicrosoftDocs/windows-driver-docs] Ambiguous "Important" Note (#2882)
Hi Peter,
I'm still trying to get information to clarify this article. I want to make sure I'm representing your question correctly. I read it as either "You must have an EV Cert registered with the Dashboard. Once this is true, a submission can be signed with any class 3 code signing cert." OR it's "You must have an EV Cert registered with the Dashboard. In addition, each individual submission must be signed with the EV cert." Which is the most accurate way to put it?
Thanks,
~ Mark
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Ok cool, thanks for clarifying. I'll keep digging.
~ Mark

Hi Peter,
Thanks for your patience. I've updated the topic with the info I got from the engineering team. I appreciate you bringing this to my attention. Let me know if this doesn't resolve the issue.
Take care,
~ Mark

authors: PeterGV mhopkins-msft

repo: MicrosoftDocs/windows-driver-docs


text:
Applocker requires win10 ENT or EDU, not just "Windows 10"

Please fix in the doc when you can.
Thanks,
jeff

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ID: 6f02c58f-4575-3991-8bee-ccea6c3b3d34
Version Independent ID: 6b3f5a69-1425-8b36-9e7a-b965fc70a164
Content: Requirements to use AppLocker (Windows 10)
Content Source: windows/security/threat-protection/applocker/requirements-to-use-applocker.md
Service: unspecified
GitHub Login: @brianlic-msft
Microsoft Alias: justinha

@Justinha -- Can you take a look at this issue?

Hi @justinha how you doing? The official doc for this that I found https://www.microsoft.com/en-us/WindowsForBusiness/Compare is clear, but all the docs.microsoft.com never specify this. Hope that helps.

Hi @jeffstokes72 I am well, thanks. Hope you are too! Thanks for opening this issue too. I confirmed with engineering Win10 Pro is supported when managed via MDM. The Notes column for Windows 10 row is correct. I'll submit a request to add a check to Po column in compare editions topic, with footnote regarding management via MDM. Does that work?

Ah interesting, so Pro with MDM is good, but not the traditional GPO? Yeah
that's a good call out if that's the case.
On Fri, Mar 30, 2018 at 2:03 PM, Justin Hall notifications@github.com
wrote:

Hi @jeffstokes72 https://github.com/jeffstokes72 I am well, thanks.
Hope you are too! Thanks for opening this issue too. I confirmed with
engineering Win10 Pro is supported when managed via MDM. The Notes column
for Windows 10 row is correct. I'll submit a request to add a check to Po
column in compare editions topic, with footnote regarding management via
MDM. Does that work?
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Doing well by the way, thanks for asking :)

You're right, any edition supported by MDM. I'll add that to the table. Reference Windows 10 Pro was to the AppLocker row here: https://www.microsoft.com/en-us/WindowsForBusiness/Compare. It should have a check mark with a footnote that says Win10 Pro is supported when managed via MDM. I'm told that https://www.microsoft.com/en-us/WindowsForBusiness/Compare will soon be updated (or more likely replaced with a new page).

It is still not clear to my when Applocker is supported. There is mention here of "MDM" but when a google search on Microsoft MDM returns the mobile device manager. Please add enough info to this page so that we can understand whether we need Win10Ent to use applocker or whether we can use it with Win10Pro

source: gharchive/issue

authors: Justinha aaronssh jeffstokes72 shortpatti

repo: MicrosoftDocs/windows-itpro-docs

license_type: permissive

license_source: github-api


text:
Update password-must-meet-complexity-requirements.md

Updated to the most recent password policy link
fixes#https://github.com/MicrosoftDocs/windows-itpro-docs/issues/11295

@JohanFreelancer9 Please copy review

@vinaypamnani-msft Please review and merge this PR. Thanks

source: gharchive/pull-request

authors: msbemba yogkumgit


text:
Update windows-defender-application-control.md

#5129

@nenonix @JohanFreelancer9 - kindly do the copy editor review for this PR. Thanks.

@Dansimp - PR has been copy edited and is ready for final review. This is based on issue #5129
Thank you.
cc: @kenwith

Hi there! I am a WDAC feature team member and can confirm that these changes are accurate and look good to be merged.

authors: MaratMussabekov brbrahm mypil


text:
added note about backing up old license key

#5102

Ref. previous PR: #5276 (for editing details)

I'll make some edits for style and clarity here when I get a free minute.

@Dansimp The PR has been approved by Matthew and can be merged. Thanks.

authors: MaratMussabekov e0i illfated jaimeo


text:
minor edits

As user has mentioned that when he tried to run a delete function, it doesn't work. While checking for DMClient CSP, I have found that Provider/ProviderID/Push/PFN only supports Add, Get, and Replace function not Delete. See details at https://docs.microsoft.com/en-us/windows/client-management/mdm/dmclient-csp
Problem: https://github.com/MicrosoftDocs/windows-itpro-docs/issues/7061

@JohanFreelancer9 - kindly do the copy editor review for this PR. Thanks.

@ManikaDhiman Any updates from the product team regarding the updates? Thank you.

This is only a doc fix, the actual DDF file will continue to show the Delete function until it is fixed in the code.

authors: ManikaDhiman e0i joinimran


text:
This is sad, the folder doesn't exist et neither the files. Remove this if you don't care making it work.

[Enter feedback here]

Document Details
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ID: ae5ef1bc-bfa7-018b-0b4d-861f6fe996d9
Version Independent ID: 3ed3598d-cb43-b7ae-85de-4d26a243fc4a
Content: Backup-WebConfiguration (WebAdministration)
Content Source: docset/winserver2022-ps/webadministration/Backup-WebConfiguration.md
Product: w10
Technology: windows
GitHub Login: @JasonGerend
Microsoft Alias: jgerend

Remove this code, it doesn't work.

@RichardTPLQ Thank you for your feedback. This works fine as documented. If you still need help, I'd recommend contacting Microsoft support to troubleshoot the issue.
Hope this helps!
Thanks
Sri

Thank you for submitting feedback. We understand that this issue has been resolved.
Please feel free to re-open this issue if there is a specific area of the docs that we can improve or make better. Thank you.

authors: RichardTPLQ msbemba scanum

repo: MicrosoftDocs/windows-powershell-docs


text:
Add FilePath and PFN to -Level and -Fallback parameter lists

FilePath and PFN became available in 1903

@dariomws306 @get-itips @tseward
Peer review needed for this PR. Thanks.

ok

Looks good.

Looks good.

@AndreaBarr The PR that has passed peer review can be merged. Thanks.

@AndreaBarr The PR that has passed peer review can be merged. Thanks.

@brbrahm FYI Public contributions are on hold for a short period of time due to internal maintenance. The PR will be merged immediately following the completion of maintenance. Thank you for your contributions.

Docs Build status updates of commit 1d174fa:
:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

docset/windows/configci/new-cipolicy.md
:white_check_mark:Succeeded

docset/windows/configci/new-cipolicyrule.md
:white_check_mark:Succeeded

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Fixed two merge conflicts, because the fixes were apparent.

Docs Build status updates of commit d8ddc38:
:x: Validation status: errors
Please follow instructions here which may help to resolve issue.

File
Status
Preview URL
Details

docset/windows/storage/new-partition.md
:x:Error

Details

docset/windows/storage/new-partition.md

[Error]

Failed to parse windows/storage/new-partition.md due to :69:(435) '> [!NOTE]
> You can use either -AssignDriveLetter...'
 Expect Heading, please use PlatyPS to do content validation

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Close/reopen to have another round of validation, to possibly get by validation error.

Docs Build status updates of commit d8ddc38:
:clock10: Full build: the average full build time is 16 min(s) 3 sec(s), this is based on the last 10 build(s) for this repository.
:warning: This is a FULL build due to the 'master' branch being a new branch in Docs Build service and is still building, or there are build errors in 'master' branch so the cache for incremental build is not available. Normally no action is required on your part, but if the full build persists, please contact your repository admin to manually perform a full build on the 'master' branch. For more detailed info, please click here.

Docs Build status updates of commit d8ddc38:
:x: Validation status: errors
Please follow instructions here which may help to resolve issue.

File
Status
Preview URL
Details

docset/windows/storage/new-partition.md
:x:Error

Details

docset/windows/storage/new-partition.md

[Error]

Failed to parse windows/storage/new-partition.md due to :69:(435) '> [!NOTE]
> You can use either -AssignDriveLetter...'
 Expect Heading, please use PlatyPS to do content validation

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

@e0i Hello, I understand that you're the repo coordinator for this repo, windows-powershell-docs. Can you please resolve the validation error noted above, and then merge the PR?
Thanks


text:
UWP app sideloading issue in enterprise prod env

We are facing a issue in sideloading app in our production environment. we have signed the app with enterprise trusted certificate. on each user login we run the script to install the appx. but for some users we are getting a error like below
Add-AppxPackage : Deployment failed with HRESULT: 0x80073CFF, To install this application you
need either a Windows developer license or a sideloading-enabled system.
Deployment of package Microsoft.VCLibs.140.00_14.0.26706.0_x64__8wekyb3d8bbwe with package origin
Unsigned failed because no valid license or sideloading policy could be applied. A developer
license (http://go.microsoft.com/fwlink/?LinkId=233074) or enterprise sideloading configuration
(http://go.microsoft.com/fwlink/?LinkId=231020) may be required.
the min target version of appx : 10586
max version : 17134
could you help us here ?

Hi @jashif -- I'm sorry you're experiencing this issue! This list is for doc-specific issues; I think your best bet would be to post this to one of the forums or Stack Overflow, both linked from our Support page: https://developer.microsoft.com/en-us/windows/support. Thank you.

You might also ask your question on the MSIX deployment forum.

authors: ginami jashif mcleanbyron

repo: MicrosoftDocs/windows-uwp


text:
PowerShell cmdlet links go to wrong page

The links for the PowerShell cmdlets take you to a page about Certificate Templates for Server 2008. I would fix them but not sure how to link to another doc repository.

Document Details
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ID: afbeabe4-15fa-65dd-9fe2-126ceadc96a1
Version Independent ID: 7a8534d6-56b3-ae36-463c-158ebb5e86bc
Content: Advanced Data Deduplication settings
Content Source: WindowsServerDocs/storage/data-deduplication/advanced-settings.md
Product: windows-server
Technology: storage-deduplication
GitHub Login: @wmgries
Microsoft Alias: wgries

Fair question. Looking at the raw source text, it appears that the current links intentionally point to the older pages (/previous-versions/) :

https://raw.githubusercontent.com/MicrosoftDocs/windowsserverdocs/master/WindowsServerDocs/storage/data-deduplication/advanced-settings.md

Do you have the links you recommend using instead, so I may have a look at how to update the URLs to point to those pages instead?

Get-DedupSchedule - https://docs.microsoft.com/en-us/powershell/module/deduplication/get-dedupschedule?view=win10-ps
New-DedupSchedule - https://docs.microsoft.com/en-us/powershell/module/deduplication/new-dedupschedule?view=win10-ps
Set-DedupSchedule - https://docs.microsoft.com/en-us/powershell/module/deduplication/set-dedupschedule?view=win10-ps
Remove-DedupSchedule - https://docs.microsoft.com/en-us/powershell/module/deduplication/remove-dedupschedule?view=win10-ps

Sorry for having put off this issue for so long. I was weighing for and against looking up the GitHub version of the current pages to add as links instead of the outdated links, but that is clearly unhelpful, seeing now that the old links are clearly pointing to the old page hierarchy on docs.microsoft.com, before the separation of the new and current PowerShell Docs pages. I will use your suggested links, since they are clearly working well. The only modification I will apply is to remove the language-specific part (/en-us/) to make the pages language agnostic, in accordance with the current codestyle recommendations of the Microsoft Docs.

There you go. Thank you for reporting the issue and for providing the correct links for each cmdlet. Feel free to visit Pull Request #4875 and comment, if you want.

authors: illfated silvermarkg

repo: MicrosoftDocs/windowsserverdocs


text:
Is there a flag that will show hidden files in the tree?

[Enter feedback here]
are the /a /f flags the only ones available to the tree command? is there a way to get the hidden files listed in the tree too?

Document Details
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ID: 0a3647fd-2127-f673-618e-9842d3e8202c
Version Independent ID: 00e69fb8-23b3-eb08-47fb-adf04f46fbf1
Content: tree
Content Source: WindowsServerDocs/administration/windows-commands/tree.md
Product: windows-server
Technology: windows-commands
GitHub Login: @eross-msft
Microsoft Alias: lizross

@Josias-Cruz , you can use the ATTRIB  command to see  hidden files to make visible.
moreover  /A  works with  attrib command , no /f

Microsoft Windows [Version 10.0.19041.388]
(c) 2020 Microsoft Corporation. All rights reserved.

C:\WINDOWS\system32>tree /?
Graphically displays the folder structure of a drive or path.

TREE [drive:][path] [/F] [/A]

   /F   Display the names of the files in each folder.
   /A   Use ASCII instead of extended characters.

C:\WINDOWS\system32>_

are the /a /f flags the only ones available to the tree command? is there a way to get the hidden files listed in the tree too?

Those 2 "flags" appear to be the only available parameters to the command.
*
If you need to look for hidden files, you need to use the DIR command with switches, like DIR /AH to see only hidden files or DIR /A to list all files regardless of attributes.
*
If you need to see which files has got which attributes, use the ATTRIB command, as needed.

Addressed in comments.

authors: IngridAtMicrosoft Josias-Cruz RAJU2529 illfated


text:
Update Link

Fix broken link from legacy Technet redirect.

I concur with the suggested changes. Even if the pages are only available in English (en-us) at this time, it is usually a good idea to keep the links language agnostic, just in case some of them are (or will become) available in other languages (except in the event that any of the links become broken again if the /en-us/ part is removed).

Looks like this PR needs a rewrite to add back the technet link replacement for [Netsh Commands for BranchCache in Windows Server 2008 R2].

@ItzLevvie @mikeamoss  I believe since you added the change, you must use the Commit suggestion button for each of your suggestions. I can't merge anything until your suggestions are part of the actual PR. This must be done in the next 30 days or it will become necessary to close this PR.

As mentioned in the other PRs, I am willing to open a new PR to have the changes incorporated in a new PR to get the necessary changes added to the source.

@illfated  Closing this item. Please open a new PR so we can go ahead and accept these changes.

This PR has already been resolved outside of this conversation (see also closed PR #3428 ).

authors: eross-msft illfated mikeamoss


text:
AddOrReplace(String, IStorageItem) -> Parameter is incorrect exception

[Enter feedback here]
This is BEYOND STUPID.
Besides the fact that this whole API is idiotic, AddOrReplace will actually throw if I use the path of the StoredItem as a token
StorageFile f = ...;
StorageApplicationPermissions.FutureAccessList.AddOrReplace(f.Path, f);

Document Details
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ID: d6053945-bd5c-4385-e702-ba70654d5e16
Version Independent ID: 6a285f7b-46de-efa2-752a-a63bfb6a6571
Content: StorageItemAccessList.AddOrReplace Method (Windows.Storage.AccessCache) - Windows UWP applications
Content Source: https://cpubwin.visualstudio.com/DefaultCollection/windows-uwp/_git/winrt-api-build?path=%2fwinrt-api-build%2fwindows.storage.accesscache.storageitemaccesslist.yml&version=GBlive&_a=contents
Product: uwp
Technology: winrt-reference
Git Login: lastnameholiu
Microsoft Alias: alholiu

Hi, we appreciate you submitting through our feedback channel. However, this feels not so much like feedback specifically about the documentation, but rather like a support request. Here are all of the developer support resources, for completeness.

Microsoft Q&A is the right place to lobby for a change, a feature, or to make a suggestion.
For community assistance with development questions, there are our forums, and StackOverflow.
The Windows developer support site explains other support options.
The Visual Studio developer community is available, and responsive. The former User Voice feature is now there on the Suggest a feature tab, if you want to lobby for a change, a feature, or to make a suggestion.
For developer issues, or suspected product bugs, there's Microsoft Support; a support engineer will look at the repro and see whether the issue is a Microsoft product bug, or something else. If it's a bug with a Microsoft product then the ticket will be free of charge.

If you receive assistance via any support resource, and you believe that information would help us improve the docs, we'd appreciate if you came back and let us know.

authors: jtorjo lastnameholiu

repo: MicrosoftDocs/winrt-api


text:
SQLite MissingMethodException

I've cloned the ToDo project, and I get this error at runtime:
System.MissingMethodException: void SQLite.SQLiteAsyncConnection..ctor(string,bool)
It seems to happen at ToDoItemDatabase instantiation, but the debugging is unclear and the call stack of the exception is external.
I tried different versions of sqlite-net-pcl and it still throws this error. Any ideas?

Document Details
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ID: 3ab6098a-39c7-151f-124b-f88aa62c4659
Version Independent ID: dc27c1e4-ff12-c1af-646a-c2617def0bcd
Content: Xamarin.Forms Local Databases - Xamarin
Content Source: docs/xamarin-forms/app-fundamentals/databases.md
Product: xamarin
GitHub Login: @davidbritch
Microsoft Alias: dabritch

Hi @cizzi1990
I've just tried this in Visual Studio for Mac and the sample built and ran just fine on both iOS and Android. However, the same can't be said for VS2017. I've just checked in an update which sees it all working from VS2017.
If you clone the xamarin-forms-samples repo you'll get the .csproj updates. However, it'll be a few hours before the downloadable zip is updated.

repo: MicrosoftDocs/xamarin-docs


text:
CreateTable data convertion from DateTime on C# to BigInt datatype on SQLite

Hi
I'm currently working with SQLite databases using the SQLite-net-pcl version 1.3.2. When I use create the SQLite tables from my models on C#. The DateTime datatype in C# is converted to BigInt datatype in the SQLite table
using SQLite;

public class Student
{
    [PrimaryKey]
    public int Id {set; get;}
    public string Name {set; get;}
    public DateTime Birthday {set; get;}
}

The sentence in C# I use to convert the table is:
using (conn = new SQLiteConnection(DependencyService.Get<IFileHelper>().GetLocalFilePath("mydb.db3")))
{
       try
       {
                conn.CreateTable<Student>();
       }
       catch(Exception)
       {
       }
}

The result of the table converted in SQLite is:
ID - INT - PRIMARY - NOT NULL
NAME - VARCHAR
BIRTHDAY - BIGINT

Is there a way to set BIRTHDAY as DATETIME without using conn.Query<object>? Like other attribute?

From the SQLite docs:

SQLite does not have a storage class set aside for storing dates and/or times. Instead, the built-in Date And Time Functions of SQLite are capable of storing dates and times as TEXT, REAL, or INTEGER values

You should be able to set and read DateTime values using SQLite-net-pcl.

authors: cholinflaz conceptdev


text:
Getting Null Pointer Excpetion when i recieve a notification from FCM

I get proper notification shown in notification bars, OnRecieved() method completes execution and then the app gets crash with the Null Reference Exception.

Document Details
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ID: 8d9bfb2a-2e5d-d505-337f-919251a85de3
Version Independent ID: 695bff64-ae87-8c0f-5616-20b67893fdf0
Content: Remote Notifications with Firebase Cloud Messaging - Xamarin
Content Source: docs/android/data-cloud/google-messaging/remote-notifications-with-fcm.md
Product: xamarin
GitHub Login: @mgmclemore
Microsoft Alias: mamcle

Hi @vikram-relyfy, it looks like you've found a bug. This repository is only for documentation-specific issues: could you please report the specifics about your null pointer exception at Developer Community (click Report a problem)? Thank you!

authors: mgmclemore vikram-relyfy


text:
Attribute already declared

I'm following the instructions correctly but aparently there is a problem with the schemas in xamarin visual studio.can you help me?
"You can see the image here"

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 077a373a-710a-4514-ba04-dee36309d7b3
Version Independent ID: f8357c4d-8711-457a-3577-cce29464b51e
Content: Replacing the Action Bar - Xamarin
Content Source: docs/android/user-interface/controls/tool-bar/replacing-the-action-bar.md
Product: xamarin
GitHub Login: @mgmclemore
Microsoft Alias: mamcle

Hi @docen67, thanks for your feedback!  Unfortunately this is a known issue that has not yet been resolved (there's nothing we can add to the topic to work around this problem). Hopefully it will be fixed soon.


text:
Rest endpoints?

There is a brief mention of the rest API and then nothing about how to use it or links to further reading.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: e35407bb-abe9-c32e-d3db-130457903c01
Version Independent ID: f4e29f8f-ead3-c6e0-bb33-9f026005a86a
Content: Introduction to Xbox Live APIs - Xbox Live
Content Source: xbox-live-docs-pr/introduction-to-xbox-live-apis.md
Product: xboxlive
GitHub Login: @aablackm
Microsoft Alias: aablackm

Any further update on this?

https://docs.microsoft.com/en-us/gaming/xbox-live/xbox-live-rest/uri/atoc-xboxlivews-reference-uris

https://docs.microsoft.com/en-us/gaming/xbox-live/xbox-live-rest/uri/atoc-xboxlivews-reference-uris

I am getting a 404 for this

@BaileyMillerSSI they must had changed URLs, even the one at the top of the issue's description does not work anymore...

The link is working for me, no 404.

repo: MicrosoftDocs/xbox-live-docs


text:
Is there a C# code sample?

[Enter feedback here]

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 5c45cdd5-6fdf-c2d8-7ebd-1cef3e4280d3
Version Independent ID: 5fe4473f-174d-db37-e6e8-aba2fed8d263
Content: Updating title-managed Achievements - Xbox Live
Content Source: xbox-live-docs-pr/features/player-data/achievements/title-managed/how-to/live-how-to-update-achievements.md
Product: gaming
Technology: xboxlive
GitHub Login: @XBL
Microsoft Alias: v-jasch

ok


text:
Fix minor mobile issues (#19 & #20)

Re-submitted as requested ;)

Hi @filfat, I'm your friendly neighborhood Microsoft Pull Request Bot (You can call me MSBOT). Thanks for your contribution!

In order for us to evaluate and accept your PR, we ask that you sign a contribution license agreement. It's all electronic and will take just minutes. I promise there's no faxing. https://cla.microsoft.com.

TTYL, MSBOT;

Related to #20.

also related to #19.

@filfat, Thanks for signing the contribution license agreement so quickly! Actual humans will now validate the agreement and then evaluate the PR.
Thanks, MSBOT;

Fixed merge conflicts.

@jdalton LGTM?

Hi @filfat, sorry I haven't gotten to review this yet. I'll try to merge this in asap.

authors: filfat jdalton msftclas

repo: MicrosoftEdge/JSBrowser

license: mit

license_source: bigquery


text:
Lab_03L01 Start-ADSyncSyncCycle error

Module: 3
Lab/Demo: Configure Conditional Access policies for WVD (AD DS)
Task: Exercise 1, Task 5
Step: 2
Need to run the following command first, otherwise Start-ADSyncSyncCycle throws error of "not recognized"
Import-Module -Name "C:\Program Files\Microsoft Azure AD Sync\Bin\ADSync"

updated

authors: ningweinw polichtm

license: MIT


text:
Design a Report in Power BI Desktop, Part 1 - Map visibility after publishing

There is a Power BI Service glitch in that maps are not visible after publishing, even though the right settings are enabled (from a while back). The workaround is to simply refresh the browser page. Can this workaround please be added as part of the lab steps?

The existing instructions direct users to refresh the browser to see the report at the start of the task:

However, I've added additional instructions at the map visual to go live in November 2022 updates:

@AngieRudduck The existing instructions in the step you included in the 1st screenshot do not address the issue. They tell attendees to refresh the contents of the workspace if they do not see the items there. The issue is not around visibility of report and dataset within the workspace. Rather, it's around the display of the map visual when the report itself is opened.
Also, to clarify my original note, rather than the map being invisible users currently get an error message. The error message says the map visualization is disabled in the tenant settings (or something to that effect). Can the update be closely aligned to address the issue the attendees are having?

@VitalyMCT I have added more explicit verbiage per your request.

@AngieRudduck That look perfect and will really help future course attendees, thank you!

authors: AngieRudduck VitalyMCT


text:
eshoponweb-cd-webapp-docker.yml auth error

I configured all stuff like this https://microsoftlearning.github.io/AZ400-DesigningandImplementingMicrosoftDevOpsSolutions/Instructions/Labs/AZ400_M03_L06_Deploying_Docker_containers_to_Azure_App_Service_web_apps.html and I've got this error on CD:
##[error]The template deployment failed with error: 'Authorization failed for template resource '2ed8cxxxx' of type 'Microsoft.Authorization/roleAssignments'. The client '645391xxxxxx' with object id '6453xxxxxx' does not have permission to perform action 'Microsoft.Authorization/roleAssignments/write' at scope '/subscriptions/61xxxxxx/resourceGroups/rg-container-DISERTATIE/providers/Microsoft.ContainerRegistry/registries/cr7srn37wjafkx2/providers/Microsoft.Authorization/roleAssignments/2ed8c4axxxxxxx'.'.

@abaies, it's related to permission issues, not precisely with the eShopOnWeb project. Please, open the issue in the https://github.com/MicrosoftLearning/AZ400-DesigningandImplementingMicrosoftDevOpsSolutions in case we need to include permission related steps. Thanks!

authors: LuizMacedo abaies

repo: MicrosoftLearning/eShopOnWeb


text:
Added option for multiple RFID Readers #760

To use it, the two files Reader.py and RegisterDevice.py must be replaced with the *py..Multi files.
If you activate multiple RFID readers it´s e.g. possible to read Card and "Figure" RFID parallel.

Hi @ProchaskaMarkus
very interesting. You say "Card and 'Figure' RFID parallel". What RFID readers are you using?
I am wondering how this will affect the special Reader.py scripts. Is it easy to implement it accross board? Look at this script for example:
https://github.com/MiczFlor/RPi-Jukebox-RFID/blob/develop/scripts/Reader.py.experimental
Here, the class Reader(object) is only one of many classes

Hi,
I use two USB readers at the same time, so I took the Reader.py as a basis. But of course I can also try to change the Reader.py.experimental accordingly.

Hi Markus 🙋♂
Cool enhancement, so I could upgrade my Phoniebox to figures without soldering 😀
Does this also work with single readers? Then we could think about to merge your improvements into the original files in the future.
Having it in the same files would improve maintainability.
S

Hey s-martin,
it also works with only one USB reader. I have now also implemented parallel reading for the Reader.py.experimental. Unfortunately I don't have a non-USB reader. I have seen that the readers are inserted manually in the function get_devices().
def get_devices():
    devices = [InputDevice(fn) for fn in list_devices()]
    devices.append(NonUsbDevice('MFRC522'))
    devices.append(NonUsbDevice('RDM6300'))
    devices.append(NonUsbDevice('PN532'))
    return devices

If this is necessary, are those not listed by list_devices()? How are they added with RegisterDevice() then? Or do I have to write it manually in the deviceName.txt file?

If this is necessary, are those not listed by list_devices()? How are they added with RegisterDevice() then? Or do I have to write it manually in the deviceName.txt file?

Yes, list_devices only returns USB devices, but no devices connected via GPIO interface. That's the reason why those are added manually.

I have now created the script Reader.py.experimental.Multi based on the Reader.py.experimental. With this script you can read from several USB devices and non-USB readers. I have also changed the registerDevice.py.Multi so that non-USB devices can be added.

Hi @ProchaskaMarkus
very interesting. You say "Card and 'Figure' RFID parallel".

The following link describes the application case with two readers. One reader for the rfid figures and one for rfid cards.
https://github.com/MiczFlor/RPi-Jukebox-RFID/issues/5#issuecomment-450426993

@MiczFlor

Hi @ProchaskaMarkus
very interesting. You say "Card and 'Figure' RFID parallel".

The following link describes the use case with two readers. One reader for the rfid figures and one for rfid cards.
https://github.com/MiczFlor/RPi-Jukebox-RFID/issues/5#issuecomment-450426993

Hi @ProchaskaMarkus
I like the work you did. And I think this might well become the default use in Phoniebox - once it's been tested enough.
Could you write a wiki page (or a few lines here, I will make the wiki page then) on how to make use of your scripts? Because nobody would know this option exists.
The second step would be to add the option to the install script
Thirs step would be to drop the single reader options. Which would be needed soon, otherwise we have to maintain to separate scripts with the almost identical code.

Hey, I will write the text for the Wiki the next days.
I added the Multi-Reader script to the buster-install-default.sh as an extra option.
Furthermore, I implemented the setup of the non-USB readers directly into the Python script. I am not sure if this is a good idea or not. What do you think?

authors: MiczFlor ProchaskaMarkus s-martin

repo: MiczFlor/RPi-Jukebox-RFID


text:
Text boxes when hovering over elements

When hovering over any element, whether it be before you click on text to go to a tip prompt, or an option in a dropdown menu, it will show a text box that gives info about that element.

Concept.

Thinking on how to approach doing something like this.
I'd probably have it appear when UIElement:hover or something of that sort. Could make entire settings for it so I can customize its position, size, font size, etc. How this would be done I'm not quite sure of yet.

repo: Mid-The-Modder/Midbox-Source


text:
Wavetable cycle resets per note checkbox.

A second checkbox for the wavetable that replays the cycle from the first wave at the start of a note (unless transition is continue).

This feature is now in the implementation stage. It will be accompanied by another checkbox that toggles whether or not the cycle stays in place once it reaches the final wave.


text:
NetworkedVar does not sync, permissions are not working as expected

Describe the bug
A Client joins the Host.
The Networked PlayerObject contains a NetworkedVar for the playerName which gets set by the owner on NetworkStart() or later.
The Client Recieves the Hostname correctly and also sets his own name accordingly.
The Host only sees his own name correctly, but not the Clients one.
Even when looping the process of setting and checking, the Host never recieves the Client playerName.Value, it stays empty.
Any permission setting in the constructor/Network start or just before setting the variable has no effect and yields same result. Even when The Client has actually no permission in setting his own name ( by setting it to server only) the Value on the Client side will be set by the Client.
The Client code and Host code do not differ in setting/reading the NetworkedVar.
Environment (please complete the following information):

OS: Windows 7
Unity Version: [e.g. 2018.3.0f2]
MLAPI Version: [e.g. v7.0.2]

:tada: This issue has been resolved in version 7.2.1 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:

authors: TwoTenPvP simon-winter

repo: MidLevel/MLAPI


text:
🛑 headache.or.kr is down

In a9ad139, headache.or.kr (https://www.headache.or.kr/index.php) was down:

HTTP code: 0
Response time: 0 ms

Resolved: headache.or.kr is back up in 0e8a8eb after 17 minutes.

repo: MigraineKR/upptime


text:
🛑 headache.or.kr is down

In badff53, headache.or.kr (https://www.headache.or.kr/index.php) was down:

HTTP code: 0
Response time: 0 ms

Resolved: headache.or.kr is back up in 9772cbc after 9 minutes.


text:
AngularJS support

Does this plugin support custom objects/services/factories for AngularJS? Is there an example .tern-project file available including Angular? I would love to use this with my Brackets setup.

I got this :

Make a blank file inside the root of your project, name it .tern-project and put:
{
  "libs": [
    ""
  ],
  "loadEagerly": [ "js/*.js"],
  "plugins": {
    "angular": {}
  }
}

you dont need angular because it contains one in the directory C:\Users\YourName\AppData\Roaming\Brackets\extensions\user\ternific\node_modules\tern\plugin`

@abdelouahabb Thanks for responding. This one definitely fell through the cracks.  Your configuration seems correct to me.
@trazek Please let us know if what @abdelouahabb provided resolves your issue.

@MiguelCastillo any idea how to include React because it seems that a special version of the library must be made, putting the lib in the folder was invisible to be loaded :(

Yeah, you should be able to specify absolute/relative paths to it.  Here is an example of a config file that loads a react plugin that is in ternific's "custom" directory. Relative paths are relative to ternific's install directory...
{
  "plugins": {
    "./custom/react": {}
  }
}

You can specify an absolute path to the plugin file as well.  Perhaps I can add a way to specify a way to load a file relative to the project, but that does not yet exist.

BTW, this is the method loads the plugins in the worker thread.  https://github.com/MiguelCastillo/Brackets-Ternific/blob/master/TernWorker.js#L43

@MiguelCastillo dident load it, I created a new directory, and put react there C:\Users\Abdelouahab\AppData\Roaming\Brackets\extensions\user\ternific\node_modules\tern\custom
{
  "libs": [
    ""
  ],
  "loadEagerly": [ "js/*.js"],
  "plugins": {
    "./custom/react": {}
  }
}

Yeah it wont find because you are putting it in tern's directory.  The path is relative to ternific.  You can probably confirm this if you opened up the debug console :)
You can either put "custom/react.js" directly under ternific or change your config to
{
  "libs": [
    ""
  ],
  "loadEagerly": [ "js/*.js"],
  "plugins": {
    "./node_modules/tern/custom/react": {}
  }
}

Says that this file is missing? (an empty file?)

Yeah, that error is different.  That one is because you have an empty entry in the libs section. I should add a guard in the code for that, even though that's pretty much handling issues with an invalid config file, so I am not sure how I feel silently handling it yet.

Now I dont get any error, but still not autocompletion detected :(

To be honest, I have not used the react plugin. So I couldn't really tell you what to expect...  Would you mind posting a link for it so that I can take a look?

This is the defacto of the DOM manipulation now :D
here is what it gives in PyCharm

Ah! defacto you say! @abdelouahabb I love the spirit. :)   I meant specifically if you knew of a tern plugin for react that you were using.  Not about react itself :)

looool sorry, I searched on internet, and found that there is a plugin but have limitation https://github.com/angelozerr/tern-react

Cool, that's what I wanted to know.  Which react plugin for tern are you using.  Is that the one you are using?  Or were you expecting it to be a built in plugin?
BTW, I love react. Use it and abuse it everyday :)

React is awesome :dancer:
but the problem is that to use it, there are two main solutions which are :
Commercial using JetBrain products, or, Atom which is memory-hungry.
and in Brackets, I thought it will be loaded automatically, so, it needs another plugin?
NB: I come from python world, and I thought it will be the same concept of loading methods without requiring independant plugin for every library.

I hear ya.  So, first off... Tern does not yet ship with react... :-/  I am hoping this will change somewhat soon.
Second, I would love to see support for react in tern either way... So do you think you can try to get that tern plugin working?  I am going to try that on my side later this evening as well.  But it would be really helpful if you can independently get it working :)

installed it at C:\Users\Abdelouahab\AppData\Roaming\Brackets\extensions\user\ternific\node_modules\tern-react and still nothing

cool, thanks for trying. I will give it a shot tonight and let you know.

thank you, and sorry for delay :D

authors: MiguelCastillo abdelouahabb trazek

repo: MiguelCastillo/Brackets-Ternific


text:
Fix invalid constraint

Minor change. Getting the error below when installing with poetry

Thanks for the pull request will look to sort a release and test later today


text:
in electron   ReferenceError: RadialGauge is not defined

first thank you for canvas-gauges,
I am sorry ,I am a Chinese student,My English is poor,
I have a problem that cannot be solved. I hope to get your help,
I used electron with canvas-gauges throw error,
"Uncaught ReferenceError: RadialGauge is not defined" and"Uncaught TypeError: Cannot set property 'value' of undefined"
Same code in Chrome   ___success
but in electron error
The following code
I'll be glad to hear from you
/***************************************************************************************/
<!doctype html>

Canvas Gauges Async Scripting

set100
set0
	<script src="gauge.min.js" type="text/javascript" charset="utf-8"></script>

	<script type="text/javascript">
		new RadialGauge({
			renderTo: 'gauge1',
			width: 300,
			height: 300,
			units: 'Km/h',
			title: false,
			value: 0,
			minValue: 0,
			maxValue: 220,
			majorTicks: [
				'0', '20', '40', '60', '80', '100', '120', '140', '160', '180', '200', '220'
			],
			minorTicks: 2,
			strokeTicks: false,
			highlights: [{
					from: 0,
					to: 50,
					color: 'rgba(0,255,0,.15)'
				},
				{
					from: 50,
					to: 100,
					color: 'rgba(255,255,0,.15)'
				},
				{
					from: 100,
					to: 150,
					color: 'rgba(255,30,0,.25)'
				},
				{
					from: 150,
					to: 200,
					color: 'rgba(255,0,225,.25)'
				},
				{
					from: 200,
					to: 220,
					color: 'rgba(0,0,255,.25)'
				}
			],
			colorPlate: '#222',
			colorMajorTicks: '#f5f5f5',
			colorMinorTicks: '#ddd',
			colorTitle: '#fff',
			colorUnits: '#ccc',
			colorNumbers: '#eee',
			colorNeedle: 'rgba(240, 128, 128, 1)',
			colorNeedleEnd: 'rgba(255, 160, 122, .9)',
			valueBox: true,
			animationRule: 'bounce',
			animationDuration: 500
		}).draw();

		function set100(){
			document.gauges[0].value = 100;
		}
		function set0(){
			document.gauges[0].value = 0;
		}
	</script>
</body>

/*************************************************************************************************************/

After a night of hard work，
At the end of the “gauge.min.js”
change
//
("undefined" != typeof module ? module.exports : window);
//
into
/***********************************/
( window);
/******************************/
this module is very good，thanks

repo: Mikhus/canvas-gauges


text:
Can you add more options?

Great tool, but can you add more options?

Hi,
Do you have any specific options in mind? This tool is intended to leverage the Whoxy Reverse Micro API(and thus the name whoxyrm). Nonetheless, I can add a few or probably create another one if needed.
Thanks

I am asking for the other API options like "owner's name", "email address", "domain keyword"

Thanks for suggestion.
Since whoxy provides built-in API, I think this should be relatively easy to implement. I'll start working on this right away. :)

That's my point :)

I just sent out a commit to the test branch @spazbg. Can you please check and confirm if this works according to your needs before I merge it to master branch?
Thanks,

Hello how I can add api key ?

Marking as resolved.
Thanks,
Milind

authors: MilindPurswani spazbg tibug

repo: MilindPurswani/whoxyrm


text:
Validate all node roles for Kubernetes / Helm integration

This issue is updated to document the validation and testing of Terraform / Helm for all node roles.
Because both the Terraform and Helm configurations are new, validation is planned in 2 stages.
Stage 1: Validate Terraform in isolation, using old node yaml files.

[x] Seed Node
[x] Block Producer
[x] Archive Node
[x] Rosetta Node
[x] Snark Worker Node
[x] Snark Coordinator Node
[x] Watchdog Node

This item is completed. Terraform has been validated for deploying existing/old YAML configurations.
This did surface a dependency of having a Kubernetes namespace matching "mainnet", but there were no other conflicts surfaced.
Block propogation and other network activites were not tested with this deploy - partially due to limited Google Project resources. These items are being tested in a followup issue (https://github.com/MinaProtocol/mina/issues/10000).

authors: joseandro stevenplatt

repo: MinaProtocol/mina


text:
update fill rate alert threshold and evaluation duration

Updated the fill rate threshold to 0.45 and duration the expression is evaluation before triggering an alert
Checklist:

[ ] Dependency versions are unchanged

Notify Velocity team if dependencies must change in CI

[ ] Modified the current draft of release notes with details on what is completed or incomplete within this project
[ ] Document code purpose, how to use it

Mention expected invariants, implicit constraints

[ ] Tests were added for the new behavior

Document test purpose, significance of failures
Test names should reflect their purpose

[ ] All tests pass (CI will check this if you didn't)
[ ] Serialized types are in stable-versioned modules
[ ] Does this close issues? List them

Closes #0000

!ci-build-me

!ci-build-me

!ci-build-me

!approved-for-mainnet

authors: bkase deepthiskumar


text:
Use nonce for snark work and tx gossips

Problem: with hash-based message ids rebroadcast mechanism became invalid.
Solution: add integer nonce to snark/tx gossip messages in the old topic.
Explain how you tested your changes:

Tested on a private cluster, rebroadcast seems to work
Requires additional testing to confirm rebroadcast works not worse than on mainnet

Checklist:

[x] Dependency versions are unchanged

Notify Velocity team if dependencies must change in CI

[ ] Modified the current draft of release notes with details on what is completed or incomplete within this project
[x] Document code purpose, how to use it

Mention expected invariants, implicit constraints

[x] Tests were added for the new behavior

Document test purpose, significance of failures
Test names should reflect their purpose

[x] All tests pass (CI will check this if you didn't)
[x] Serialized types are in stable-versioned modules
[x] Does this close issues?

Closes #13451

!ci-build-me

Version linter failure is ok here as the changes were made to a V2 type

!ci-build-me

!ci-build-me

!ci-build-me

!approved-for-mainnet

authors: deepthiskumar georgeee


text:
Unrevert 14566

This brings back #14566 after it was reverted in #14591.
The issue I had with #14566 on my machine turned out to be caused by locally cached prover keys 😥 When forcing a recompilation, the issue is gone.
Bumps o1js to https://github.com/o1-labs/o1js/pull/1266

!ci-build-me


text:
Do this library compatible to Android 11 api level 30

Do this library support scoped storage to save files in the android version above 10

It's not working correctly, at least not worked in my App.
We have to check it multiple times to know if it's working or not.

repo: MindorksOpenSource/PRDownloader


text:
Update Modern Elevators and Escalators

Is your feature request related to a problem? Please describe.
Could you please update Modern Elevators and Escalators to the current MRT version? The memery leak bug on old version make it not playable mod at the most of time.
Describe the solution you'd like
Just a simple upadate if you could do it easily.

Modern Elevators and Escalators is no longer being developed.
You are advised to switch to the MTR Mod for the latest bug-fixes and improvements, the world file should be compatible with each other.

authors: Kenny-Hui ShenxPresent


text:
Models distilled using model2vec cannot work on SentenceTransformers

The below code fails! is there any way to make your generated model to be compatible with sbert?
from sentence_transformers import SentenceTransformer
model = SentenceTransformer("minishlab/M2V_base_output")

Hi @asfoorial,
Thanks for this request. We plan to add compatibility for Sentence Transformers soon, I will let you know once that's been released.

Hi, Model2Vec is now supported in Sentence Transformers since the latest release: https://github.com/UKPLab/sentence-transformers/releases/tag/v3.2.0. Closing this for now, if you have other questions feel free to open a new issue!

authors: Pringled asfoorial


text:
Create new01.java

close #

CodeScene PR Check

View detailed results in CodeScene

Quality Gates
FAILED

Recommended Review Level
Detailed -- Inspect the code that degrades in code health.

Warnings
Low Code Health for new/renamed Modules

new01.java has a low code health score with 5.73.

Review of New Files
1 new file(s) below the threshold for new code (9).
0 new file(s) where the code health is above the threshold.
kestra/new01.java

Bumpy Road: A Bumpy Road is a function that contains multiple chunks of nested conditional logic inside the same function. The deeper the nesting and the more bumps, the lower the code health. Detected Bumpy Roads: onPreTick, doPlace, shouldFacePlace, doBreak, placeCrystal and 3 more functions..
Deep, Nested Complexity: Deeply nested logic in: shouldFacePlace (depth = 5), doBreak (depth = 4)
Many Conditionals: Overall Code Complexity is measured by the mean cyclomatic complexity across all functions in the file. The lower the number, the better.
Complex Method: Complex implementations in: doPlace (cc = 37), getBreakDamage (cc = 16), onPreTick (cc = 16), findTargets (cc = 13), shouldFacePlace (cc = 11) and 3 more functions.. A Complex Method has a high cyclomatic complexity. The recommended threshold for the Java language is  a cyclomatic complexity lower than 9.
Primitive Obsession: Code that uses a high degree of built-in, primitives such as integers, strings, floats, lacks a domain language that encapsulates the validation and semantics of function arguments. Primitive Obsession has several consequences: 1) In a statically typed language, the compiler will detect less erroneous assignments. 2) Security impact since the possible value range of a variable/argument isn't retricted.

repo: MinjaMiladinovic/kestra


text:
System should know what member status users already have

This would allow them to increase current donations, upgrade their member status, etc. without having to understand how the levels work.

This is less relevant now, since we don't deal with membership status much. The only place we show the status at all is on the post-payment page, where it says:

Thank you for your ${{ amount }} {{ frequency }} donation. This contribution gives you MinnPost {{ level.level.title() }} benefits. You will receive an email that includes a receipt of your contribution, an overview of your member benefits and if you selected a thank you gift, information regarding how you will receive your selection.

repo: MinnPost/donations


text:
Can you add Windows compatibility?

I can't download "pyobjc-framework-AddressBook" as well as a few other files because it is for MasOS, is there a windows version?
According to ChatGPT, only the developer can fix this issue.

Refer to running this application Inside of Docker

authors: IMCARLOSEHR timothycarambat

repo: Mintplex-Labs/anything-llm


text:
Cannot access fr.minuskube.netherboard.api.PlayerBoard

Hey there, in IntelliJ IDEA Ultimate when adding this api as Maven and getting an instance this happens on the set (red, alert):
Cannot access fr.minuskube.netherboard.api.PlayerBoard
BPlayerBoard board = Netherboard.instance().getBoard(p);
        if(board == null)
            board = Netherboard.instance().createBoard(p, "My Scoreboard");

        board.set("a", 1);

https://stackoverflow.com/a/40299606/12418343
I added also netherboard-core. Works now. Thank you.
    <dependency>
        <groupId>fr.minuskube</groupId>
        <artifactId>netherboard-core</artifactId>
        <version>1.2.0</version>
        <scope>compile</scope>
    </dependency>
    <dependency>
        <groupId>fr.minuskube</groupId>
        <artifactId>netherboard-bukkit</artifactId>
        <version>1.2.0</version>
        <scope>compile</scope>
    </dependency>

This has also been fixed in 1.2.1 :)

authors: MinusKube ThatDeveloper

repo: MinusKube/Netherboard


text:
🛑 Uptime Kuma is down

In 6258174, Uptime Kuma (https://uptime-last.mioun.repl.co/) was down:

HTTP code: 500
Response time: 650 ms

Resolved: Uptime Kuma is back up in a50e8f2 after 15 minutes.

repo: Miouwn/upl


text:
Update README.md

fixed typo

You mean "Fixed a typo."? Just kidding.

repo: MiranDaniel/automod-generator


text:
Add global option to disable color

Description

Add a global --color=auto/never/always flag
Implemented the "never" option by pushing a Click global context onto the stack.  This is normally managed by Click as part of its command nesting and context passing, but since we are currently only using click.echo and click.style, this should be safe for the meantime. If we start implementing Click more generally, this should be provided as options in a more standard way.

GitHub Issues
https://github.com/Miserlou/Zappa/issues/1146

Coverage decreased (-0.2%) to 73.827% when pulling ab1188297a840c1294890b8dff5c8b3c71873254 on brad-alexander:issues/1146 into 1ab030749176b7bf5e5ecf99db907a1f5357c94b on Miserlou:master.

Coverage decreased (-0.1%) to 73.928% when pulling ec5994b3cafef63f738aa3ef51cdb9d53fdd11c2 on brad-alexander:issues/1146 into 1ab030749176b7bf5e5ecf99db907a1f5357c94b on Miserlou:master.

Good solution, thanks!

authors: Miserlou brad-alexander coveralls

repo: Miserlou/Zappa


text:
Seems to be a fish shell issue

Expected a string, but instead found a redirection
fish: done <<< "$ET_SERVER_COMMANDS"
Setup: using ssh with a shared key from a Mac OS X Sierra installed using brew to Ubuntu server 16.04 via your ppa
Please let me know you are not able to replicate this by simply using the fish shell and I will attach the logs

#25 addresses this. I guess the fix hasn't been released to the PPA/brew yet? Can we leave this open till it is released so that others may not open duplicate threads

Yep, makes sense. I plan on releasing 3.0 this week then we can close this.

3.0 is out on Ubuntu & OS/X.  Please confirm that 3.0 works for you and then close, thanks!

Just FYI, the issue is resolved. Thanks!

authors: MisterTea eskhool

repo: MisterTea/EternalTCP


text:
Stop changing display style of summary to block

Changing the display style to block removes the disclosure triangle which can make it difficult to understand that an element is a details. If this is an intended part of the design, feel free to reject this pull request.

Thanks for the fix!

authors: Mitrichius TheDocTrier

repo: Mitrichius/hugo-theme-anubis


text:
Add client side integration tests with phantom

That would help to prevent major issue like we just got (eg: #502).

Do you have any library in mind to do the abstraction ?
Usually I use karma + mocha for this job. But AVA can't be run in the browser

phantomjs/casperjs but I am not experienced with this kind of testing, so if you have better idea that would be nice.

No idea either. With the current setup, it's complicated to use another testing framework like karma. Will do some researches about how to test React component wit Phantomjs and AVA

The idea is not to test react components. The idea is to test the client side navigation. So the final client side runtime. We don't need to care about react in this tests. I think we can just use a phantomjs script to check that this works. We can also use slimerjs to test in both webkit and gecko engine.

How about Enzyme (https://github.com/airbnb/enzyme)?

I think you are not understanding the purpose of the tests I want to add. Currently we already have low level tests on react components (mainly PageContainer) but the error that we go cannot be caught because we are running tests using AVA, so no browser involved). So we can probably add test using enzyme and something like karma/testem with mocha/tape/whatever but I would prefer to add real integration tests: we will test that a click on a certain item on a "page" will actually change the state of the page, with the expected result).
This tests won't care what is used under the hood (zero focus on react) and should even work if we disable js in the headless browser.

authors: MoOx pytkin thangngoc89

repo: MoOx/phenomic


text:
[Model]上下文衔接问题

没错又是我，我又遇到问题了
上下文
例1：
{"prompt": "晚上好", "completion": "晚上好，祝你今晚做个好梦！", "history": []}
{"prompt": "要一起去吃晚饭吗", "completion": "当然可以呀，吃完晚饭我们还可以去看一部电影，怎么样？", "history": []}
{"prompt": "可以呀，看什么电影呢", "completion": "嗯，想看看你", "history": []}
{"prompt": "？啥意思", "completion": "啥意思？", "history": []}
{"prompt": "你刚刚说的话是什么意思", "completion": "我说，有很多人认为，当一个人死了，他/她灵魂就去了天堂，这是一个误解。实际上，灵魂是永远存在的，它没有死亡也没有去处。", "history": []}
{"prompt": "然后呢", "completion": "那就......那就......", "history": []}
{"prompt": "？", "completion": "？", "history": []}
{"prompt": "你刚刚说的啊", "completion": "啊，对不起，我忘记了", "history": []}
{"prompt": "是不是在骗我！", "completion": "不是喵！本雪很诚实的好孩子！", "history": []}
{"prompt": "那你同意了吗", "completion": "我不同意", "history": []}
例2：
{"prompt": "在家躺了一天，你过得怎么样", "completion": "很好呢，感觉自己又变年轻了", "history": []}
{"prompt": "在吗", "completion": "在", "history": []}
{"prompt": "我好无聊", "completion": "那就和本雪聊聊天吧，可能会有惊喜哦", "history": []}
{"prompt": "好呀", "completion": "嘿，你今天看起来怎么样？", "history": []}
{"prompt": "啥意思", "completion": "我喜欢你", "history": []}
{"prompt": "啊？真的吗", "completion": "真的哦！", "history": []}
{"prompt": "我也喜欢你！", "completion": "谁喜欢你啦？", "history": []}
模型
Chatglm2-6b+Muice 2.3的微调模型
额外信息
我的沐雪就是有点...傻傻的
一直有上一句话刚说完下一句话就忘了的情况
6b的模型本身应该不会有这个问题

因为微调数据里面历史对话数据占比少，对于2.3版本更甚，即使对于现在的2.6（尚未发布）存在历史对话的训练集数量也不超6%。
你可以尝试最新的2.5.3版本，我们将在2.7~2.8中着重增强对于上下文的连贯性。

上下文连贯性应该不是靠训练集能练出来的，我觉得可以加入Langchain这种框架实现历史记忆

这个想法我也有，只不过还等待验证和实现。

我自己先研究研究

我的想法具体是这样的，在一定的对话轮数之后，对这些记忆进行概括整理，并收入长期记忆文件中，在上下文语境需要时调取；此外，还引入人物设定选项，以便保证模型输出符合用户期望的答案

你先试着研究下吧，这个线程始终保留至上下文衔接问题改善

如果这个项目要通过langchain来实现记忆的话就得整个搬迁到langchain架构下，工程量有那么一点点大。我去看看有无别的方法

问题报告：Muice.py, line 86处会导入历史对话记录最后一行的[history]项

问题报告：Muice.py, line 86处会导入历史对话记录最后一行的[history]项
但是history项的value均为空
正在逆向追查中

前面直接把history定义成none了，蚌埠住了
这个调用历史对话约等于没调

不对，是空列表（

笑死我了，我还以为是太短了，一看东西都是空的

我在 https://github.com/Moemu/Muice-Chatbot/commit/07e9b04007f7ee6b6d5a4f9a47fcb3b895266520 中修复了对话历史重复问题，这导致了history永远不会更新

这上下文直接就不要了

既然这里的history已经形同虚设了，那怎么办捏

事已至此，先涩涩吧

自己的问题自己修，我已经提交了更改，拉取代码就应该没有问题了。
与此同时，您可以通过下面的代码来进行迁移，只需更改QQ_NUM常量即可：
import json

QQ_NUM = ''

with open(f'./memory/{QQ_NUM}.json', 'r', encoding='utf-8') as f:
    data = f.readlines()

memorys = []
for i in data:
    memory = json.loads(i.rstrip('\n'))
    memorys.append([memory['prompt'],memory['completion']])

del memorys[-1]

with open(f'./memory/{QQ_NUM}.json', 'w', encoding='utf-8') as f:
    text_line = {'prompt':memory['prompt'], 'completion':memory['completion'], 'history':memorys}
    json.dump(text_line,f,ensure_ascii=False)
    f.write('\n')

对此带来的不便我深表歉意

赞

往model里丢的history参数都支持什么数据类型

列表，应该还有None

好强硬的保存方式，启动一次丢一次文件啊

事已至此，先睡觉吧

这个history的bug修掉之后上下文明显好了很多
要是还要接着死磕的话可能就是要做知识图谱这种
“超级沐雪已部署.jpg”

这个问题已经出现过一次，但是还没有修...
等我们把一个PR合并后看看还会不会出现问题

每次使用/refresh都会出现

fixed. a3af9076b2db78c80b2e7073e9285110f661446e

知识图谱可以尝试用faiss长期记忆代替
如果没有问题我就 close 了

authors: Moemu NaivG Tz-WIND

repo: Moemu/Muice-Chatbot


text:
Bandit special passives didnt work??

LogOutput.log
my profile code:
tjqZuIMwFr

Late response, but the bug was caused by some compatibility issues with Ancient Scepter that ended up getting fixed.

authors: Fongkelyj Moffein

repo: Moffein/RiskyMod


text:
🛑 SearxNG is down

In fc8df7e, SearxNG (https://searx.melashri.me) was down:

HTTP code: 500
Response time: 1235 ms

Resolved: SearxNG is back up in 366c614.

repo: MohamedElashri/monitor


text:
database file missing

wtf sql file

Hi, at the beginning of the project I was working with PHP 8.1.6 and I could not get export from the phpmyadmin database. Today, after searching several times, I realized that this is a bug in this version, and I changed the PHP version to 8.1.0 so that I can get export from the database.
The database file is now available in the project.

authors: MohammadMahdi-Akhondi mucahidbaris


text:
Skill-Counter

Reflect physical attacks at melee range.

see what vanilla devil do

I'm gonna have to close this because the changes to FE-CLib have made it unviable for me to test this branch any further.
I'll reopen again later.

authors: JesterWizard MokhaLeee


text:
Update Change Log for 0.5.0

Also bumps min Pydantic version to avoid bug from pydantic 0.30

Is this the pytest 5+ changes to the error handling?

Ugh yea.. should be e.value.

This should fix the Pytest issues, but I think there is still an actual issue in test_pubchem_multiout_g throwing an error regarding the Choices that PubChem is returning (I think)

I also verified that this works for Pytest 4.0+ and does not break anything downstream (i.e. Fractal)

Looks like pubchem may have changed their interface slightly.

I think I patched this.

Probably, from what I can tell, the molecule we were using just isn't coming up in the search. There is also a mismatch between results from the direct search of the word tropolone on the website vs what comes up when we use the URL in the pubchem.py file. Might be a fluke?

I think they just changed their database. It happens from time to time.

Finding good example for pubchem is tricky and can change over time. Don’t feel need to preserve too strongly.

Good to know, on both fronts. Thanks.

authors: Lnaden dgasmith loriab

repo: MolSSI/QCElemental


text:
Records with certain data may irrecoverably break the database

An API call to create a new MST record with the following payload:
{
	"metadata": {
		"general_parameters": {
			"associated_publications": {
				"additional": [],
				"main": {
					"authors": [],
					"resource_type": "Article"
				}
			},
			"chemical_information": {
				"chemical_environments": [],
				"entities_of_interest": []
			},
			"depositors": {
				"contributors": [],
				"depositor": {
					"affiliations": [],
					"identifiers": []
				},
				"principal_contact": {
					"affiliations": [],
					"identifiers": []
				}
			},
			"derived_parameters": [],
			"funding_reference": [],
			"instrument": {
				"manufacturer": "Bio-Rad",
				"performance_test": {
					"published_test_protocol": {
						"authors": [],
						"resource_type": "Article"
					},
					"report": {
						"processing_steps": [],
						"size": {
							"unit": "bytes (B)"
						},
						"source": "Instrument software",
						"type": "text"
					},
					"sample_composition": []
				}
			},
			"physical_environment_at_sample_handling": {
				"atmosphere": {
					"composition": []
				},
				"humidity": {
					"controlled": false,
					"obtained_by": "Measurement",
					"unit": "%",
					"value_error": {
						"errors_are_relative": false
					}
				},
				"pressure": {
					"controlled": false,
					"obtained_by": "Measurement",
					"unit": "Pa",
					"value_error": {
						"errors_are_relative": false
					}
				},
				"temperature": {
					"controlled": false,
					"obtained_by": "Measurement",
					"operational_value": "Room temperature",
					"unit": "K",
					"value_error": {
						"errors_are_relative": false
					}
				}
			},
			"raw_data_information": {
				"collection_start_time": "2023-06-25",
				"file_information": []
			},
			"record": {
				"access_rights": "open access",
				"date_available": "2023-06-25",
				"deposition_date": "2023-06-25",
				"keywords": [],
				"metadata_access_rights": "open access",
				"project": {
					"owner": {
						"affiliations": [],
						"identifiers": []
					}
				},
				"publisher": "MBDB",
				"resource_type_general": "dataset"
			},
			"technique": "Bio-layer interferometry (BLI)"
		},
		"method_specific_parameters": {
			"data_analysis": [],
			"excitation_led_color": "RED (ex 605–645nm, em 660–730nm)",
			"experiment_type": "Affinity",
			"label_free": false,
			"measurements": [
				{
					"measured_data": {
						"x_data": {
							"id": "46cb7471-7128-4459-936f-c5c8bc35e79f",
							"values": []
						},
						"y_data": {
							"id": "1429bea7-9bd6-4758-8217-698b5ea48e5a",
							"values": []
						}
					},
					"sample": {
						"container": "Monolith Standard Capillary",
						"ligands": [],
						"preparation": [],
						"targets": []
					}
				}
			],
			"signal_type": "Initial intensity"
		}
	}
}

ends up with the server returning 500. A long backtrace pointing to the marshmallow package ends with
TypeError: 'builtin_function_or_method' object is not iterable

The offending part seems to be the measurements. If it's left empty, the otherwise same payload does not trigger any problems.
This would not be so much of a problem if the problematic data didn't get stored in the DB. They, however, apparently do because all subsequent attempts to display listing of all MST data fails with a 500 and the same backtrace.

According to @mesemus this was caused by: "the problem is inside the marshmallow schema - python implementation gets the value from a dictionary using [] at first and if it fails it uses getattr. If a name of a property is a name of a method (for example, "values" inside xdata) and it is not filled in inside the data, marshmallow will try to serialize the method instead and will fail. I'll add a workaround to the model builder to fix this. "
This should have been fixed with #83  so I'm closing it

According to @mesemus this was caused by: "the problem is inside the marshmallow schema - python implementation gets the value from a dictionary using [] at first and if it fails it uses getattr. If a name of a property is a name of a method (for example, "values" inside xdata) and it is not filled in inside the data, marshmallow will try to serialize the method instead and will fail. I'll add a workaround to the model builder to fix this. "
This should have been fixed with #83 so I'm closing it.

authors: MadCatX edager

repo: Molecular-Biophysics-Database/mbdb-app


text:
add batch functions to npm-client

There is still a lot to improve regarding optimization and UX, namely:

requests for accounts could be reused and not done for every single order separately
spare the user from batching and provide a helper function which splits a list of orders of arbitrary size into batches to optimally utilize the size of each transaction (i.e. group orders for the same market outcome together as such instructions can share the account data)

It would also be possible to implement current createOrder and cancelOrder using those batch functions.
Currently there is a mismatch between commitment used in batchCancelOrders (confirmed) and cancelOrdre (not specified). Common implementation could help with such inconsistencies in the future.

I'm currently working on bringing this functionality into the client 🙌

Batching merged into develop pending next release https://github.com/MonacoProtocol/protocol/pull/125

authors: druspencer kulych

repo: MonacoProtocol/protocol


text:
🛑 SAMAIRJ is down

In 187c44e, SAMAIRJ (https://samairj.consejodeestado.gov.co/) was down:

HTTP code: 503
Response time: 628 ms

Resolved: SAMAIRJ is back up in be90987.


text:
Bug on sign up page

Describe the bug
Hey, @MonalikaPatnaik There is a bug on the signup page. The forgot password element is not sowing on the desktop but is visible on mobile view. I have attached the screenshot. Please assign me this issue. I want to fix it. Thank you!
Screenshot

Please assign me this issue.

repo: MonalikaPatnaik/UMatter


text:
是否可以流协议转换？

例如：
rtmp推流，然后使用rtsp进行播放？ 或者反过来？
是否支持flv播放？

反过来是支持的，rtsp播放还没实现，其他的都可以自由转换，flv播放也是支持的

均已支持

棒

authors: langhuihui zsinba

repo: Monibuca/plugin-rtmp


text:
Not working with LG 38WN95-C

Checklist

[x] I have searched for existing issues
[x] I have looked through the Monitor Troubleshooting wiki
[x] I have updated MonitorControl to the latest version

Issue Description
So the tool is not working with the new LG 38WN95-C. I can control neither the brightness nor the volume. (See screenshots bellow.) I also tried with the ddcctl tool, screenshot attached as well. Not sure about the "Failed to poll the display". Couldn't find much on Google about this error.
Expected behavior
Well, the tool should work with this monitor. I checked, whether it supports control over DDC, and according to the manufacturer, it does.
Screenshots

Environment Information (please complete the following information):

macOS version: 10.15.4
MonitorControl version: 2.0.0
Monitor(s): LG 38WN95-C
Mac model: Macbook 16"
Monitor Cable(s)/Connection(s): (e.g. DisplayPort) Thunderbolt (Can you even do DDC over TB? 🤔) The cable is the original one that came with the monitor, not some no-name from Amazon, so I hope this should be fine.

I have the new LG 38GN950 myself now (which is very close to your model) and it works perfectly for me.
I'm using thunderbolt (actually displayport through an eGPU, but it works directly too). My first suggestion would be trying a different cable/connection anyways (I know this is probably not what you want to hear but it has the highest succes rate).
Polling is not the same as sending a command. Polling is trying to read values, in some cases, reading will fail but sending commands will work, so definitelytry sending a command too. Check out the wiki for more information on this.

Hi @JoniVR ,
thanks for the reply. I finally got around to testing this.
So I got another Thunderbolt 3 cable, the only one I had lying around actually, the one from my MacBook to connect it to power. However, the monitor didn't turn on at all, so I assume this cable won't work. I'll try getting another TB3 cable, although I'd rather not buy another one just to find out it wasn't a problem with the cable.
As for sending commands, I tried out some from the help menu, but the display didn't respond:

It is still listed as unknown, even in 2.1.0. Shouldn't it at least be recognized by the app for it to be usable? With the Vendor and Hardware ID being public and all...

Mac book power cable is not thunderbolt, it does not has thunder logos on it either.

@JoniVR I have also a LG 38GN950 and a LG 34UC98-W. Since I start using the LG 38GN950 and replaced a LG 24EB23 with the LG 38GN950 Monitor Control freezes and my macbook gets super slow. The mouse has micro freezes if it's moving and Monitor Control doesn't react until I kill it. I'm using a Caldigit TS3 Dock, the LG 34UC98-W is connected via Display Port and the LG 38GN950 via a Thunderbolt to HDMI cable. Is there any debug information I can you provide to fix this issue?

@JoniVR I have also a LG 38GN950 and a LG 34UC98-W. Since I start using the LG 38GN950 and replaced a LG 24EB23 with the LG 38GN950 Monitor Control freezes and my macbook gets super slow. The mouse has micro freezes if it's moving and Monitor Control doesn't react until I kill it. I'm using a Caldigit TS3 Dock, the LG 34UC98-W is connected via Display Port and the LG 38GN950 via a Thunderbolt to HDMI cable. Is there any debug information I can you provide to fix this issue?

@SlawaGurevich - since ddcctl can't control the display as well (MC uses DDC.swift but it seems neither software is working), probably there is not much we can do on MonitorControl's end with this as this is a hardware issue. :( Sorry about that.
@GM-Alex - please try the new 3.0.0 version as this has a slightly different logic to detect displays and handle configuration changes and please report back if this solves the issue or not. Thank you!

I'll close this issue for now but please feel free to comment if there is anything we can do. If the issue persists, we can reopen this issue! Thank you!

authors: GM-Alex JoniVR SlawaGurevich waydabber wojciechczyz

repo: MonitorControl/MonitorControl


text:
Add routing and refactor elm UI

refactor all the elm code and separate in specific routing pages

converting to react #67

repo: MonsterEOS/monstereos


text:
Add a way to filter for a Discord user ID

Add a way to filter for a Discord user ID(if given) to find a specific user in the user section

Done in #284

repo: Moonlight-Panel/Moonlight


text:
🛑 Club Penguin Atake TV Video CDN is down

In 804c997, Club Penguin Atake TV Video CDN (https://cdn.cpataketv.dink.cf/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Club Penguin Atake TV Video CDN is back up in 5fdef06.

repo: MoonlightStudiosInt/status


text:
Continued failure to save text files in /scrapper/scrap.js

Running the shell script final.sh seems to pick up the threads from GMail, but then fails with the message:
File thread.txt does not exist.
This is apparently because you have hard-coded in scrap.js the variable 'folder' by supplying it with the ID for what appears to be your own Google Drive folder (?).

so do you get a threads.txt file inside the scrapper or the python script fails?

also scrap.js is not intended to be there..just a decoy file as of now, removed it to not create any confusion.

repo: MostlyKIGuess/mAI-Mail


text:
✍📣 Rename basis functions functions (no typo) to vander

To be more consistent with NumPy that named, e.g., the Basis matrix of the Chebyshev polynomials chebvander, a renaming should also be a good idea for this package.
For the function interfaces, this should be adopted for now, while for the class interfaces, a more advanded approach will be required that maybe even implements a similar style to NumPys Polynomial classes in general.

@NhutDang2002
Reported as scam.


text:
[BUG]Percentile normalization when norm3d=True

Describe the bug
I wrote a script to denoise tif stacks using the new DenoiseModel class from Cellpose 3.  It works great but there appears to be an issue with the normalization step.  It appears to be performing a per z slice normalization which boost noise in out of focus planes.  I assumed that passing norm3D= True to eval method would perform a per stack normalization of intensities.  However it still appears to be doing per slice.  What is the optimal way to force the normalization to be per stack? I did also evaluate stack normalization outside of cellpose but it seems to degrade the denoising performance and leads to a grainy output for this lamin tagged cell line.  Left image is sequential rescaling subtracting camera offset and rescaling to max px value before passing to DenoiseModel percentile rescaling from [0,99] and right is just camera offset to max px value denoising.  I think the z planes that are in focus look to be higher contrast with the sequential option but suffer from the out of focus planes boosting noise.

Here is an out of focus plane example:

Hi, can you share your codes to attempt norm3D=True please? I read the docs where I have to pass a whole dictionary in normalize=True but am struggling. When I import my tif stack into GUI it automatically uses the following - {'lowhigh': None, 'percentile': [1.0, 99.0], 'normalize': True, 'norm3D': True, 'sharpen_radius': 0, 'smooth_radius': 0, 'tile_norm_blocksize': 0, 'tile_norm_smooth3D': 1, 'invert': False}, and then I run denoise and the noise actually gets enhanced (instead of getting removed)

sorry there was a bug in the norm3D step, I think it should be working now, if it's not then I'll reopen the issue

authors: anoshqa carsen-stringer derekthirstrup

repo: MouseLand/cellpose


text:
NullPointerException near Companion

When trying to interact with a Companion I placed down, my game crashed with a NullPointerException as shown here. Worth mentioning I've been playing with the latest build as of today (7/2/15), 1454.

Thanks for the report :-)
There are some interesting bits in the log we can look at. You mean you placed a companion cube? Did you attempt to hit it or any other blocks in the area?
Did you have the video settings up while in-game? There's a known issue there, although I'm not sure that relates if this happened later in immediate response to interacting with a block.
Or do you mean something else with "Companion" ?

I used the Companion block found in the Chest. I placed it down
successfully, but when I clicked on it (I can't remember if it was left or
right), my game crashed. It happened as soon as I clicked (instantly).
On Thu, Jul 2, 2015 at 4:55 PM Rasmus Praestholm notifications@github.com
wrote:

Thanks for the report :-)
There are some interesting bits in the log we can look at. You mean you
placed a companion cube? Did you attempt to hit it or any other blocks in
the area?
Did you have the video settings up while in-game? There's a known issue
there, although I'm not sure that relates if this happened later in
immediate response to interacting with a block.
Or do you mean something else with "Companion" ?
—
Reply to this email directly or view it on GitHub
https://github.com/MovingBlocks/Terasology/issues/1806#issuecomment-118178853
.

Much appreciated. It looks like left-click, on damaging the block something broke. We should be able to look into that :-)

Been able to confirm this and narrow it down to an issue with "auto" blocks (generated from plain .png files with no block definition). The plain Brick in the starting chest (which has a block definition) is fine.
@immortius is on the case, probably an easy fix sometime soon :-)

Awesome, thanks for taking a look!
On Fri, Jul 3, 2015 at 12:04 AM Rasmus Praestholm notifications@github.com
wrote:

Been able to confirm this and narrow it down to an issue with "auto"
blocks (generated from plain .png files with no block definition). The
plain Brick in the starting chest (which has a block definition) is fine.
@immortius https://github.com/immortius is on the case, probably an
easy fix sometime soon :-)
—
Reply to this email directly or view it on GitHub
https://github.com/MovingBlocks/Terasology/issues/1806#issuecomment-118235393
.

Closing as fixed :-)
@DonkeyCore the latest develop build should no longer have this issue

authors: Cervator DonkeyCore

repo: MovingBlocks/Terasology


text:
Work on OutlineNode and AmbientOcclusionNodes

Contains

Refactored OutlineNode to take advantage of the new architecture
Split AmbientOcclusionPassNode into AmbientOcclusionNode and BlurredAmbientOcclusionNode
Both new nodes take advantage of the new architecture.
Created a new SetInputTextureFromFBO state change class: now in use in BlurredAmbientOcclusionNode but couldn't make it work in ApplyDeferredLightingNode [1]
Minor changes to the RefractiveReflectiveBlocksNode

How to test

Run Terasology
Create a new game or load an existing one
Verify there have been no changes in the way the 3d world looks

[1] this is an issue with the way the default FBOs are implemented I think. Eventually I plan to implement them differently (not enum-based) and I hope many problems will go away.

Hooray Jenkins reported success with all tests good!

Hi emanuele3d!
I checked out your branch, but when I try to load/create a world, I get the following exception:
19:49:32.079 [main] ERROR o.terasology.engine.TerasologyEngine - Uncaught exception, attempting clean game shutdown
java.lang.NullPointerException: null
	at org.terasology.rendering.dag.stateChanges.SetInputTextureFromFBO.update(SetInputTextureFromFBO.java:188)
	at org.terasology.rendering.opengl.AbstractFBOsManager.notifySubscribers(AbstractFBOsManager.java:99)
	at org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs.swapReadWriteBuffers(DisplayResolutionDependentFBOs.java:130)
	at org.terasology.rendering.dag.nodes.ApplyDeferredLightingNode.process(ApplyDeferredLightingNode.java:86)
	at org.terasology.rendering.dag.NodeTask.execute(NodeTask.java:30)
	at java.util.ArrayList.forEach(Unknown Source)
	at org.terasology.rendering.world.WorldRendererImpl.render(WorldRendererImpl.java:452)
	at org.terasology.engine.modes.StateIngame.render(StateIngame.java:193)
	at org.terasology.engine.subsystem.lwjgl.LwjglGraphics.postUpdate(LwjglGraphics.java:190)
	at org.terasology.engine.TerasologyEngine.mainLoop(TerasologyEngine.java:422)
	at org.terasology.engine.TerasologyEngine.run(TerasologyEngine.java:368)
	at org.terasology.engine.Terasology.main(Terasology.java:152)

Good catch @Avalancs. Did you by any chance start with Ambient Occlusion disabled? I can imagine in that circumstance the task would be null. I will harden the method with a null check.

Yes! I started with the default options, and there it is disabled. Enabled it and was able to load the world.

I tried to test this tonight, and ended up getting a crash with the following stack trace.
22:06:29.004 [main] ERROR o.terasology.engine.TerasologyEngine - Uncaught exception, attempting clean game shutdown
java.lang.NullPointerException: null
	at org.terasology.rendering.dag.stateChanges.SetInputTextureFromFBO.update(SetInputTextureFromFBO.java:188)
	at org.terasology.rendering.opengl.AbstractFBOsManager.notifySubscribers(AbstractFBOsManager.java:99)
	at org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs.swapReadWriteBuffers(DisplayResolutionDependentFBOs.java:130)
	at org.terasology.rendering.dag.nodes.ApplyDeferredLightingNode.process(ApplyDeferredLightingNode.java:86)
	at org.terasology.rendering.dag.NodeTask.execute(NodeTask.java:30)
	at org.terasology.rendering.world.WorldRendererImpl$$Lambda$267/427226423.accept(Unknown Source)
	at java.util.ArrayList.forEach(ArrayList.java:1249)
	at org.terasology.rendering.world.WorldRendererImpl.render(WorldRendererImpl.java:452)
	at org.terasology.engine.modes.StateIngame.render(StateIngame.java:193)
	at org.terasology.engine.subsystem.lwjgl.LwjglGraphics.postUpdate(LwjglGraphics.java:190)
	at org.terasology.engine.TerasologyEngine.mainLoop(TerasologyEngine.java:422)
	at org.terasology.engine.TerasologyEngine.run(TerasologyEngine.java:368)
	at org.terasology.engine.Terasology.main(Terasology.java:152)

Any ideas what could be happening?

@indianajohn : I'd say it is the same problem encountered by Avalancs, above. It occurs when you create a new game or load an existing one and you have Ambient Occlusion disabled. Can you please confirm you can start a game with Ambient Occlusion enabled?
In any case I fixed it in my local repository. I'm just waiting some more feedback before I push the new commit.

Sorry about that, I swear I checked this thread for updates before posting but I guess I posted in a stale window.
Anyway, I can confirm that the crash goes away with SSAO enabled. However, I have a new issue to report too.
On my main PC (Windows, GeForce GTX 1070), everything works as expected in both VR mode and regular mode.
On my Macbook Air, starting the game with the default settings + SSAO results in a the entire world being mostly dark, except for a couple particle effects and random bits of light. The crosshairs and all other UI widgets are visible. If I go into settings after launching with SSAO on and disable SSAO, everything renders as normal. This happens for me on a clean clone of your branch. Furthermore, I cloned the develop branch and tried the exact same thing, and it works with SSAO enabled; i.e. the exact same sequence of input yields no problems in any circumstance.

@indianajohn : thank you for reproducing the error. I just pushed a new commit that addresses the problem on PC at least.
Regarding the Macbook Air, what kind of GPU does it have?

Hooray Jenkins reported success with all tests good!

It's an Intel HD Graphics 5000 (the Macbook is this model https://support.apple.com/kb/sp678?locale=en_US). I guess I should also clarify that it's running MacOSX El Capitan.

Anyway, after pulling your latest branch the NPE upon launch with SSAO enabled is gone, of course. Just to disentangle the test case a bit:
-The latest develop branch renders fine on my Macbook Air Late 2013 with HD Graphics 5000.
-On the same machine, this branch exhibits the behavior shown in the below screenshot:

Thank you @indianajohn for letting me know.
The HD Graphics 5000 is an integrated GPU and integrated GPUs are known to cause problems to Terasology's rendering engine. So far it appears this is due to incomplete or incorrect OpenGL implementations within their drivers rather than a problem on Terasology's side. A proof of this is that on PCs with strongly compliant, discrete GPUs the same code works. A typical advice in this context is to install the latest drivers, but even that might not solve the problem.
Unfortunately the cruel state of affair is that we do not have the resources to support GPUs that are only partially compliant. Discrete GPUs tend to be strongly compliant and we tend to develop just for those, not even taking advantage of quirks that a particular hardware might have on other in some situations. But even if the problem did lie on Terasology's side, I can only solve issues that I can reproduce on my (Windows-based) PC.
If it can be of any consolation the architectural work I'm slowly bringing forward will make it much easier to migrate everything to more modern OpenGL releases, more modern libraries (Lwjgl 3.0 and LibGDX have been discussed) and potentially even allow multiple renderers in the same distribution, for the user or the application to choose from depending on the available hardware and the actual capabilities.
Furthermore, I will go through another one or two rounds of node-refactoring. In particular I will address a number of FBO-related issues and I will simplify the associated code. The problem your Macbook system exhibits I suspect is related to FBO management. Perhaps I will inadvertently fix it by addressing other problems currently plaguing the rendering engine.
Sorry I can't be more helpful.

@Cervator: I don't know how much more feedback I'm going to get on this PR. I suspect it's good to go.

Tested around a little bit toggling the SSAO setting, didn't note any issues.
It is a pity we're breaking something by reworking the code, but with SSAO being a somewhat peripheral effect (I suppose?) with the Intel HDs already likely to encounter issues I'm thinking we can survive for a while that way. I expect we'll have a fun time when finally "done" with all the DAG stuff going back over various issues to see what then can be fixed :-)
@indianajohn thanks for noting that issue, if you end up curious to dig into it further feel free, but I think it would be a somewhat low priority issue.

@Cervator: thank you for merging this PR. Regarding the SSAO issue, it is likely that users with integrated GPUs will not want to use more expensive effects such as SSAO. But of course I'm also not happy with breaking things that previously worked. I am hopeful however that many of these issues will be resolved in the next refactoring pass, starting immediately after this one is finished.

By the way, I will nevertheless write an issue about the problem encountered by indianajohn. At some point we'll want to verify if it still occurs.

I have opened issue #2683 on this matter.

authors: Avalancs Cervator GooeyHub emanuele3d indianajohn


text:
Content Alignment?

Hello,
I want to align the weekdays and monthdays position centered in CalendarMenuView and CalendarView for different screen width sizes.
As in the attached screen now they are on the left?
Please suggest...
Kerim

Hello,
I solved the problem.
Please bear in mind that you should call CommitMenuViewUpdate() and CommitViewUpdate() functions after the viewcontroller has been loaded and the calendar has got its real size.
If you call them before you will get the picture above.
Kerim

repo: Mozharovsky/CVCalendar


text:
Problem_Statement_12

Given two arrays of integers, find a pair of values (one value from each array) that you can swap to give the two arrays the same sum.
Return null if no such set of integers exist.

I am Sanskruti Kanphade comp Sy . Please assign me this issue

I am Shreya Amritkar from SY IT CCEW. Please assign me this issue.

Hello Shreya, looks like you haven't registered on the google form provided by the club on your official mail id. Please do so as issues won't be assigned to unregistered candidates. After registration, you can look for other issues on our repository.

I am Bhaktee Ugale from SY comp. Please assign this issue to me.

Hey @bhaktee01ugale , next time when writing the solution, always print what value user has to enter before accepting it.


text:
Multiply Strings

Given two non-negative integers num1 and num2 represented as strings, return the product of num1 and num2, also represented as a string.
Note: You must not use any built-in BigInteger library or convert the inputs to integer directly.
Example 1:
Input: num1 = "2", num2 = "3"
Output: "6"
Example 2:
Input: num1 = "123", num2 = "456"
Output: "56088"

Piyusha Ghodake.
Sy Comp.
I would like to work on this issue.

Piyusha Ghodake. Sy Comp. I would like to work on this issue.

You have already been assigned one issue. You can work only on one issue at a time . Once you complete it you may work on this issue if no one else comments on it.

Okk

I am Arti Tambade, TY IT.
I would like to work on this issue
can you please assign this Issue to me?

This Issue is repeated issue.


text:
[Bug] Mobile browser formatting issue after update

Since the latest update it seems when browsing the application via mobile browser the sidebar extends too far. Previously it would dynamically change based on mobile screen size allowing for ease of use but now I’m unable to use the application or alter settings.
Apologies for no tests I’m on mobile github. Let me know if you need anything.

@MrBrax when will it be pushed to master?

a few risky additions, let's hope it doesn't break

repo: MrBrax/LiveStreamDVR


text:
Java Application launch failed.

"Check Console for possible error messages related to ”/Users/viveksingh/Downloads/controllable-0.15.1-1.18.jar”.
getting this error while installing controllable. Please help.
System Details: Mac OS

Don't use 1.18, use 1.18.2 if you want to use the mod.

authors: MrCrayfish afebruaryboy

repo: MrCrayfish/Controllable


text:
Mailboxes loses their name after reboot

Hello !
I only tried on singleplayer for a few tests, but the names of the mailboxes disappear after a world restart.
basically, just place down a mailbox, give it a name, leave the world and join back, and the name will disappear.
I am guessing the behavior is the same on a server restart (as that can happen frequently to free some ram), I'm gonna try later today.

What version are you using?

I'm using the last version available on curseforge, on minecraft 1.19.2

mod version 1.0.13, and yes I am pressing "Accept" when I name my mailbox, I can record it for you if needed

I recorded the behavior, it should be available on https://youtu.be/Z3l1fZth2c0

I've located the issue. It was due to the character : being present in the file name, which is an illegal character for file names. What is strange is that I didn't run into the problem, even with all the restarts and tests I've done. I'll have a patch out soon.

Fixed in 1.0.14

authors: Hypario MrCrayfish

repo: MrCrayfish/MightyMail


text:
Missing produceSchema in the bundle?

When I try to import produceSchema from the package, it seems not to exist?

Did we forget to export it in the main index.ts file ?

We forgot. That's embarrassing. I will put in a fix and deploy it as v0.9.1 straight away.
I suspect that several people probably noticed this but never bothered to mention it. So thank you for being the first to bring it to my attention!

authors: MrLeebo jtomaszewski

repo: MrLeebo/prisma-ast


text:
I can not get your cobalt cookies

How do I download this? I would like to be able to import all of my DDB content, but I can not find anyway to get these.

You can download it from https://github.com/MrPrimate/ddb-importer-chrome/releases/tag/0.0.4
You can follow the instructions in the video here: https://www.youtube.com/watch?v=OMaJHLQORWo&t=123s

repo: MrPrimate/ddb-importer-chrome


text:
pdf file name = Unknown.pdf on ios

Hi!
I have a problem with the name of the file:
I use this code:
   let text = doc.splitTextToSize(JSON.stringify(myText), 180);
        doc.setProperties({
          title: 'My Title',
          subject: 'Something...',
          author: 'Me',
        })
        doc.text(text, 20, 20)
        doc.save('my_file.pdf');

when I try to save on android it goes fine but, when I try to save on iOS devices the name of the file is "Unknown.pdf".
How can I change that name?
I also tried doc.output('save', 'filename.pdf'); but without results.
Thank you!

Duplicate of #697

authors: arasabbasi fntgnn

repo: MrRio/jsPDF