text:
[FEATURE] Add Social Media names having public profile feature

Add Social Media names having public profile feature
Description
We've a list of social media website/app names which has public profile feature.
Like Instagram has: https://instagram.com/@<username>, Github has: https://github.com/<username>.
The complete list is provided in social-apps.md.
Your task is find and add more social media app/website names in social-apps.md.
Requirements

Make sure the name of app/website you are adding must have a public profile link feature.
Make sure the name should not be present in the list already.
You can add new names as well, like twitter changed to X, so both twitter and X will be treated differently.
Do the Pull Request once you've collected minimum of 5 new social media/apps which are not already present in the list.

If you have any suggestion or idea, you're welcome to share.
Let's make SocialRepo's universal for all Social media spaces 🙌

Hey, may I be assigned to this please.


text:
Fix 'pages' variable check

Fixes the uppercase 'PAGES' variable.
Pelican made a breaking change and now requires lowercase:
http://docs.getpelican.com/en/stable/faq.html#since-i-upgraded-pelican-my-pages-are-no-longer-rendered

Thanks @rn4ir

source: gharchive/pull-request

repo: Parbhat/pelican-blue

license: mit

license_type: permissive

license_source: bigquery


text:
Running with the latest version of Backstage results in an error

When attempting to run on Backstage version 1.17.5, the following error occurs:
[1] Backend failed to start up, Error: Invalid configuration schema in ..\..\node_modules\@parfuemerie-douglas\scaffolder-backend-module-azure-pipelines\node_modules\@backstage\plugin-scaffolder-backend\node_modules\@backstage\backend-common\config.d.ts, the following definitions are not supported:
[1]
[1]   Partial<{[key:string]:unknown;password:string;}>

I believe this can be solved by updating to the latest version of Backstage and publishing a new version of the package.

Same error, is there a fix for this?

This is probably due to the issue i opened on the other plugin?
https://github.com/Parfuemerie-Douglas/scaffolder-backend-module-azure-repositories/issues/16#issue-1881869118
What version of backstage are you running? 1.18.0.next* and today the monthly 1.18.0 introduces a huge rework to the Azure Devops base credential provider!

https://github.com/Parfuemerie-Douglas/scaffolder-backend-module-azure-repositories/issues/16#issuecomment-1732066100

@hevans-dglcom same here, could maybe make a change a PR to make the changes 😁

source: gharchive/issue

license_source: github-api


text:
sparse broken on Python 3.3

Hi, I've run the sparse command in the terminal and get the following result:
[hadi@hadi Desktop]$ sparse
Traceback (most recent call last):
  File "/usr/bin/sparse", line 9, in <module>
    load_entry_point('streamparse==1.0.1', 'console_scripts', 'sparse')()
  File "/usr/lib/python3.3/site-packages/pkg_resources.py", line 339, in load_entry_point
    return get_distribution(dist).load_entry_point(group, name)
  File "/usr/lib/python3.3/site-packages/pkg_resources.py", line 2470, in load_entry_point
    return ep.load()
  File "/usr/lib/python3.3/site-packages/pkg_resources.py", line 2184, in load
    ['__name__'])
  File "/usr/lib/python3.3/site-packages/streamparse/__init__.py", line 11, in <module>
    import streamparse.cmdln
  File "/usr/lib/python3.3/site-packages/streamparse/cmdln.py", line 6, in <module>
    from .ext.invoke import (list_topologies, kill_topology, run_local_topology,
  File "/usr/lib/python3.3/site-packages/streamparse/ext/invoke.py", line 27, in <module>
    from .fabric import activate_env, create_or_update_virtualenvs, tail_logs
  File "/usr/lib/python3.3/site-packages/streamparse/ext/fabric.py", line 17, in <module>
    from fabric.api import env, execute, parallel, prefix, put, puts, run, task
  File "/usr/lib/python3.3/site-packages/fabric/api.py", line 9, in <module>
    from fabric.context_managers import (cd, hide, settings, show, path, prefix,
  File "/usr/lib/python3.3/site-packages/fabric/context_managers.py", line 535
    def accept(channel, (src_addr, src_port), (dest_addr, dest_port)):
                        ^
SyntaxError: invalid syntax

What should I do?

I'm having the same problem. Here's been my experience so far getting started with streamparse.

Install streamparse: pip3 install streamparse -- using pip3 b/c we use python 3 in production
Get the SyntaxError, so I manually install the fabric fork: pip3 install -e git+https://github.com/pashinin/fabric@p33#egg=fabric. This works and fixes the error.
Run it and get the same second error (No module named 'streamparse').

It's trying to run the scripts via the system python installation at /usr/bin/python, where streamparse is not installed. If I symlinked like @hadisotudeh, it would almost certainly break my setup, as OS X expects python 2.
Is it storm or streamparse that's referencing system python? Is there a way to change it?

I would recommend setting up an Anaconda Python 3 installation so that it is completely isolated from the OS X system Python.  That's what I do.

But streamparse is referencing system python, so that won't fix anything right?

No, streamparse does not use the system Python installation.  It will use whichever Python the virtual/conda environment you have it installed in uses.

You could also use pyenv which is available from Homebrew.

Hello,
So from my understanding streamparse only works with python3.3? (no 3.4 support)?

I should work with 3.3 or 3.4 (probably even 3.2).  The key is that you just don't want to use the system Python installation on OS X.

@dan-blanchard I'm not. I'm using the version for Homebrew. I will do some more research and if I find anything worth sharing I will post an update here. :)

Yeah, this worked for me:
virtualenv -p python3.4 venv
source venv/bin/activate
pip install streamparse
pip install -e git+https://github.com/pashinin/fabric@p33#egg=fabric
sparse

Thx @ysimonson it works using the snippet you provided. Maybe this should be added to the documenation? Under Dependencies?

authors: dan-blanchard hadisotudeh omus vlad-dragos ysimonson

repo: Parsely/streamparse


text:
Updating Dependencies

This updates some of the @backstage dependencies

LGTM

repo: Parsifal-M/backstage-dev-quotes


text:
Scaling down when blocks inactive

Currently Parsl can automatically provision additional compute resources to match workflow needs. As for scaling down, we can only scale down to the min_blocks only when all blocks in a site are idle. Ideally, we want the scaling strategy to notice idle resources and release them so that we do not waste compute cycles. Here's our current documentation on scaling
For an initial pass, the simplest useful case is where there's a single worker(ipp/swift-t) per block. In this case, a new strategy could be added that supports polling the workers and identifies idle ones and terminates them.
There are some assumptions here:

This strategy only send shutdown messages to the workers, and does not explicitly cancel the blocks. We assume that once all workers in a block have exited the block itself will terminate.
We do not do any smart de-fragmentation.
We assume the cost of provisioning is low(or 0), and we don't do the cost comparison of freeing vs holding on to resources yet.

Note this has been done by @djf604 in branch scale_down_#172, we just need to decide what (if anything) we need to do about the possibility that tasks are sent to a dead engine.

I don't view sending tasks to a dead engine as a show stopper for merging, since setting retries > 0 would probably be sufficient to deal with it.

#1318 describes a potential bug about LocalProvider not shutting down properly.

@dgasmith expressed interest in this issue.

I just ran into this during a data processing run for the Olopade lab.

(This was originally written around IPP but is still relevant for htex)

Here's an early attempt at this: https://github.com/Parsl/parsl/tree/htex_strategy/parsl

authors: annawoodard benclifford yadudoc

repo: Parsl/parsl


text:
Removed check that marks a missing job as completed only if it was in…

… certain state before. This check is nondeterministic and depends on the rate at which the job state changes as well as the interval at which the queuing system is polled. It is entirely possible for a job to very quickly move from queued -> running -> failed -> removed. If the check above is kept, such a job will eternally be reported as PENDING. For example:
submit():
status = 'PENDING'
job runs and is removed from queue
status():
if status in ['RUNNING', 'KILLING', 'EXITING']: # false, since status == 'PENDING'
status = 'EXITING'
# status == 'PENDING'

Functionally this is correct. Is there any reason for using the translate table for cobalt and torque, but not the others?

That's probably best answered by whoever wrote that code, but it's unrelated to this PR. You see those lines as changed because the indentation is different, but there are only things being removed here.


text:
Implement TaskRecord typed dict for task records

Description
This does not change the representation of tasks records as dictionaries, but allows the structure of those dictionaries to be better expressed.
This change allows the type checker to check that fields added to a task record have been declared (in taskrecord.py) and allows docstrings to be associated with each declared field.
This PR adds most usages of TaskRecord that are present in the benc-mypy branch.
Type of change

Code maintentance/cleanup

stuck on a circular import which is removed by #2394


text:
Add /status

I couldn't find this and user status wasn't updated.
this.send(`|/status {this.opts.status}`)

If it is already exists, please close it.

Good catch; thanks!

license: MIT


text:
Console will not update from Mod Finder

Mod Finder finds updates, and installs Mewsifer Console Menu, but will not install Mewsifer Console. This is the only mod I've consistently been unable to update. Thought it was Mod Finder, but every other mod updates, while this one does not.

Found what may be the problem. info.json still says it's 1.1.4, not 1.1.5.

Thanks for reporting, fixed.

authors: WittleWolfie Yinepuhotep


text:
eth not found

nning 'scripts\deploy_cerate.py::main'...
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie_cli\run.py", line 51, in main
return_value, frame = run(
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\project\scripts.py", line 110, in run
return_value = f_locals[method_name](*args, **kwargs)
File ".\scripts\deploy_cerate.py", line 18, in main
create()
File ".\scripts\deploy_cerate.py", line 14, in create
simple = simple_coll.deploy({"from":account})
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\network\contract.py", line 542, in call
args, tx = _get_tx(None, args)
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\network\contract.py", line 1954, in _get_tx
tx["from"] = accounts.at(tx["from"], force=True)
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\network\account.py", line 244, in at
address = _resolve_address(address)
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\network\web3.py", line 195, in _resolve_address
return to_address(domain)
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\convert\main.py", line 43, in to_address
return str(EthAddress(value))
File "C:\Users\HP.local\pipx\venvs\eth-brownie\lib\site-packages\brownie\convert\datatypes.py", line 213, in new
raise ValueError(f"'{value}' is not a valid ETH address") from None
ValueError: '0x4b05f081c2b3401c1ec7784f2a0257846641f4493b44178a065d95f02ef215e8' is not a valid ETH address

Closing, not enough information here.
Can you please edit your question by following this guide? https://stackoverflow.com/help/how-to-ask

repo: PatrickAlphaC/nft-mix


text:
create initial angular application

create initial angular application on version 17. This link https://angular.io/start can be used as a guide.
angular has a CLI that creates all things and it can be used to make the jog faster. the command bellow is an sample of a app creation:
ng new my-app --standalone=false --routing=true --ssr=false --style=scss
the angular CLI ng new documentation is here: https://angular.io/cli/new
we are going to use the following configuration (see it on like above):

--standalone = false (enable creation app modules)
--routing = true (enables app routing module)
--ssr = false (disable server side rendering)
--style = scss (set sass style)

@brassare has done.

repo: PaulRps/library-web-app


text:
parameter to sqlmap, optparse to argparse, cosmetics

it now uses argparse because optparse is deprecated.
added some required parameters.

Sweet, thanks a lot for the PR!
Sorry for merging it late

authors: PaulSec theguly

repo: PaulSec/HQLmap


text:
Invalid pass number (1) for Graphics.Blit (Material "SuperBlurPostEffect" with 1 passes)

Hi.
I am learning Unity right now and your package seemed like a good idea to get some blur going in a 2d game, to add some depth to the background.
I have added the script to the camera, as well as the materials, as outlined in the Readme.md.
However, upon running my project, it says:

Invalid pass number (1) for Graphics.Blit (Material "SuperBlurPostEffect" with 1 passes)
UnityEngine.Graphics:Blit(Texture, RenderTexture, Material, Int32)
SuperBlur.SuperBlurBase:Blur(RenderTexture, RenderTexture) (at Assets/SuperBlur/Core/SuperBlurBase.cs:69)
SuperBlur.SuperBlur:OnRenderImage(RenderTexture, RenderTexture) (at Assets/SuperBlur/SuperBlur.cs:24)

Invalid pass number (2) for Graphics.Blit (Material "SuperBlurPostEffect" with 1 passes)
UnityEngine.Graphics:Blit(Texture, RenderTexture, Material, Int32)
SuperBlur.SuperBlurBase:Blur(RenderTexture, RenderTexture) (at Assets/SuperBlur/Core/SuperBlurBase.cs:75)
SuperBlur.SuperBlur:OnRenderImage(RenderTexture, RenderTexture) (at Assets/SuperBlur/SuperBlur.cs:24)

OnRenderImage() possibly didn't write anything to the destination texture!

Worth noting is, that I have 2 cameras.
I have Maincamera for rendering the game and UI with "depth only" clear setting and CameraBackground for rendering the background only, which is on it's own layer. It is set to clear to solid color. I tried disabling the second camera and added the script to the first, same error occured, so I doubt that is the actual issue.
Unity Version is 5.6.3p2, Graphics: Sapphire Nitro+ RX480
I am not very savvy with Shaders, so I cannot offer you a patch, but if you can fix it, that would be awesome 👍

Figured it out: Unity applied an error shader to the material, for whatever reason. One needs to apply "Custom/SuperBlur" shader to both materials, then it works :).

repo: PavelDoGreat/Super-Blur


text:
Bugfix: getwork: NULL pindexPrev across CreateNewBlock, in case it fails

Without this, the following bugs are possible:

NULL pointer dereference

CreateNewBlock returns NULL (out of memory); pblock is left NULL and JSON error thrown
Next call sees pindexPrev/nTransactionsUpdatedLast/nStart up to date, so skips over making a new one
This next call then tries to update the time on the "current" pblock (NULL)

Deleted object dereference

CreateNewBlock throws an exception (not sure if this is possible right now); pblock is left with a pointer to a deleted CBlock
Next call sees pindexPrev/nTransactionsUpdatedLast/nStart up to date, so skips over making a new one
This next call then tried to update the time on the 'current' pblock (which is deleted)
Consequences of this memory corruption are undefined!

It's worth noting that this will never effect mainnet because PoW is disabled. On the offchance someone tries to use it on the testnet though or someone decides to fork the coin and enable PoW I'm OK with this (actually considered doing it before a few times I probably have it staged in a private repo lol).

authors: mitchellcash scroogemcdev

repo: PaycoinFoundation/paycoin


text:
Feature Request: Random Dune references

This should have more Dune references.

Request denied


text:
Update get_crosslink_committees_at_slot()

Description
As an implemeter, I want get_crosslink_committees_at_slot() to match the v0.4 spec so that Artemis performs as other clients expect.
Acceptance Criteria

get_crosslink_committees_at_slot() matches the 0.4 specification

Additional Information
Just a minor re-ordering of the controlling if/else statement, I think (branches 1 & 2 need to be reordered), but the function would benefit from a thorough check against the spec.
See https://github.com/ethereum/eth2.0-specs/pull/672

Closed by #440

repo: PegaSysEng/artemis


text:
Fixing Hashicorp tutorial to not use TLS

Fixing Hashicorp tutorial to not use TLS

Need to fix publishing but content can be reviewed now.


text:
frontend for deleting register namespace

This feature enables user to delete their approved namespace in the registry.
Address issue #1593

@h2zh Looks good, I pushed the two changes as they were quick.
Two things:

I don't have the alert yet in the global context so you have to create the alertportal to set an alert and have it shown

Run npm run format:fix before pushing to fix any js linter issues

@h2zh Can you run npm run format:fix at web_ui/frontend so that the linter error is resolved?

sure, on it @CannonLock

I ran that command but seems like nothing changes. Could I visit your cubicle to see what's the issues displayed on your side? @CannonLock

repo: PelicanPlatform/pelican


text:
Texture Problems

I am having the same problem as ticket #114 had, but you blamed it on other mods and closed the ticket.  I have used your in-game settings to select an icon for the books, and I have even gone as far as to use resource loader to make my own icon for the book... but nothing sticks.  Your mod is the only missing texture in the entire pack, and no usual methods work to provide it a texture.  Could you please make a more in-depth attempt at seeing what the problem could be?  I appreciate any time you could give this. Thanks!

Honestly, if you can't admit that you made a mistake, you're a bad developer. Use the release build instead of the development build.

repo: PenguinSquad/Enchiridion


text:
[DOCS] ask Taylor to review new NMIND check achievements

This is to ask Taylor to review recent changes in BABS (mostly in docs) and to make sure more NMIND checks have been achieved.

These NMIND checks have been achieved:
Documentation Domain:

[ ] issue #149  - see PR #148
[ ] issue #150 - see PR #148
[ ] issue #151 - see PR #148
--> so all checks at Silver level in this domain are done.

Infrastructure Domain:

[ ] issue #147 - see PR #130
[ ] (silver) No excessive files included (i.e., unused files / cache; e.g., .gitignore)

I have cleaned up files on github, esp notebooks folder
--> so all checks at Silver level in this domain are done.

(def not a Friday afternoon work - I will ask you on Monday, Taylor!)

Confirmed by Taylor today (10/30/2023) that all silver checks have been done except testing.

repo: PennLINC/babs


text:
anat output orientation and dim in html report are incorrect

Summary
The Output orientation and dimensions shown under Anatomical Conformation in the html report are incorrect and instead appear to show the input anat orientation and dimensions.
Additional details

QSIPrep version: 0.22.1

This report is supposed to show the info for the inputs. Would it be more useful to know the info for the outputs?

That's fine. It's just confusing because it says "Output orientation", "Output dimensions" and "Output voxel size".

authors: jhauneuro mattcieslak

repo: PennLINC/qsiprep


text:
qml.sample differs in shape when using Catalyst

from catalyst import qjit, measure, cond
import pennylane as qml

@qml.qnode(qml.device("lightning.qubit", wires=1, shots=100))
def circuit():
    return qml.sample()

print(circuit().shape)
print(qjit(circuit)().shape)

$ python test.py
(100,)
(100, 1)

Not a bug, that is how we return the samples, but it would be a nice improvement to unify the output. Could probably be solved together with #341

Note that PennyLane always produces a 2D array (n_shots, n_qubits), except when there is only one wire. I think this is a bit inconsistent so I've proposed to adjust this on the PennyLane side.

repo: PennyLaneAI/catalyst


text:
[DEMO] Dressed quantum classifier with Jax and HuggingFace

General information
Name
Skylar Chan

Demo information
Title
Hybrid Quantum Transfer Learning with Pennylane, Jax, and Flax
Abstract
This demo shows how to train a dressed quantum circuit to classify MNIST with Jax, Flax, and HuggingFace. This demo shares some code with the multilabel chest X-ray classifier developed in arXiv:2405.00156.
Relevant links
https://github.com/schance995/dqc-demo

Hi @schance995 , thanks so much for sharing the code from your paper! The repository looks great and we'd be happy to give it a highlight.
When it comes to posting on social media, do you and/or your group or university have accounts we should tag? This would be on Twitter and LinkedIn. If you have a pennylane.ai profile, you can also let me know about your username.

Also, could you please tell us how you started using PennyLane for your research? That would be really valuable info for our team.

That sounds awesome; thanks a lot, @schance995 ! :D
You can see your community demo live here, and I've shared the social links with our Marketing Team, as well.
Great work with this one, it was easy to understand and very cool to see your work. I wish you the best with future projects. :)

repo: PennyLaneAI/qml


text:
Cu hk6cme god mode

This is a pre-merge of the invincible feature, I have some hotfixes required for the agent and the enemy spawn points

Task linked: CU-hk6cme Invincible mode script

repo: PenteractStudios/Penteract


text:
fix(createNode()): Updating RSA to Ed25519 keys

The maintainer of libp2p recommended that I switch from RSA to Ed25519 keys in this Issue.

:tada: This PR is included in version 5.2.5 :tada:
Your semantic-release bot :package::rocket:


text:
Add support for vertical neck angle

which can be used on nybble

added

repo: PetoiCamp/OpenCat-Imitation


text:
Hitting Discord API rate limit, especially during special weeks.

When Cloudflare is doing their specials weeks or have more than 5 blog posts released at the same time, the worker will hit the Discord rate limit. So a way for it to retry needs to be set up.

Resolved with hotfix by Erisa

repo: PhaxeNor/cf-blog-discord-worker


text:
tests/Add test for auth on the backend

We need to implement tests for auth feature in the backend.
Test:

Login
Register
Update token

Additional. If there are not listed features, which related to the auth, please, implement tests for these features.

Closed by PR #23

repo: PhotoShare-IO/Photo-Django

license: Unlicense


text:
Game crashing

I have a server that me and my friends play on, but when we added block carpentry it caused our game to crash whenever we placed a block carpentry block with this error:
The game crashed whilst unexpected error
Error: java.lang.NullPointerException: Registry Object not present: blockcarpentry:frameblock
Exit Code: -1

Hey, are you sure, you've installed everything correctly? Are you using the latest version of the mod and which forge version are you using? It would also be helpful, if you could provide the whole crash report (you can find it in your modpack folder in the "crash-reports"-directory.
Basically, I think the problem is related to an incorrect installation, but I can't help much without the full log.
Regards, Manu

No further information regarding this problem... I'll close this issue now. Feel free to reopen this issue, if you provide additional information

Im having same issue. I can provide more information

authors: PianoManu Thspooks pushrat1698

repo: PianoManu/BlockCarpentry


text:
Allow more than one argument for /broadcast.

This changes string (single word) to greedyString (multiple words) for /broadcast.
Allows for more than one word to be broadcasted.

closed bc ur salty

What?

ur salty at me so you closed an actual PR adding a feature to /broadcast

authors: Picoseconds itzTheMeow

repo: Picoseconds/sanctuary

license: WTFPL


text:
porcupine support on Jetson Nano

hello,
Porcupine can be installed on Jetson Nano?

Not officially. You might be able to run RPI or BB builds on it but it is essentially hacky. Let's keep the issue open to measure interest from the community and we might be able to add support for Jetson family in the future.

Great, thank you ! I write here to show you I'm interested too

@hannesa2 it is supported already!!!!

authors: hannesa2 kenarsa xtendDemo

repo: Picovoice/porcupine


text:
Revert "Update boskos-resources.yaml"

Reverts PingCAP-QE/ee-ops#1014

/approve

repo: PingCAP-QE/ee-ops


text:
opt(apps/gcp/prow/release): try to fastup tide update speed

Signed-off-by: wuhuizuo wuhuizuo@126.com

/approve


text:
Light Theme Logo

Fix the light theme logo

Can you assign this to me?
What exactly is wrong with the logo? Do we need to replace it with another variant? Say for example, there's logo for light and dark mode?
cc: @AdeboyeDN

Logo Files.zip
Yes there's logo for light and dark mode

Great! I'll get started, and ping you when I'm done.

authors: AdeboyeDN kaf-lamed-beyt

repo: PipeOpsHQ/pipeops-documentation


text:
Versionierung über git anstatt über "Dateinamen" + TAGS für releases

Moin,
ich wollte anmerken, dass eine manuelle Versionierung über "Dateiname-.js" mit git unnötig ist. Es wird sogar als bad practice angesehen.
Allgemeine Epfehlung: Ein unveränderlicher Dateiname wie "AllMyMi.js" und die Versionierung einfach git überlassen. Wenn dann ein neuer Versionssprung erreicht ist: Den commit in github TAGgen. Dann kann man ganz einfach zwischen den Versionen hin und her wechseln. Und wenn sich noch ein paar Sekunden mehr Zeit nimmt: Neben den TAG gleich ein Release erstellen -> 1 click download der Version, die man haben möchte ;)

Werd ich mir mal anschaun, war schon froh VS Code erfolgreich mit Git verbunden zu haben und hab auch viele Anfänger User die mit Git eh oft ein Problem haben und nich wissen wie se an den Code kommen, für die hat das in meiner Variante immer gut gepasst. Was ich auch nich weis, wäre wie die Git Version dann in mein Skript kommt, da dieses sich ja beim starten mit seiner Version meldet, was ich wiederum brauch um bei Issues zu sehen welche (evtl. uralte) Version der Meldende so nutzt. Aber danke für den Hinweis.

So, sollte jetzt passen, ich mach ma zu.

authors: Pittini systemofapwne

repo: Pittini/iobroker-nodemihome


text:
Scrollbar in Config Screen fehlt

Es gibt keine Scrollbra im Config Screen beim Admin v3. Somit kann man auch die Feiertage nicht auswählen.

Hallo,
ich kann den Fehler nicht reproduzieren. Scrollbar ist vorhanden und funktioniert (siehe Anhang). Welcher Browser macht Probleme?

Perfekt jetzt gehts, danke!

authors: Pix--- Scrounger


text:
Add new teacher form

Please create forms for adding new teacher.

I still prefer this version for display input control.
if you see this :
change to this style :

Done :)

authors: H-Uddom PkayJava nimolKH

repo: PkayJava/MBaaS


text:
如何添加自己训练的角色

能问一下我训练好之后怎么添加到UI界面嘛，finetune_speaker.json是会生成一个新的嘛？为什么我训练好之后没有这个json'文件，UI界面也没有自己训练的新角色

你没保存

没改就手动改一下speakers

INFO:OUTPUT_MODEL:Saving model and optimizer state at iteration 251 to ././OUTPUT_MODEL/G_latest.pth
INFO:OUTPUT_MODEL:Saving model and optimizer state at iteration 251 to ././OUTPUT_MODEL/D_latest.pth
INFO:OUTPUT_MODEL:Saving model and optimizer state at iteration 251 to ././OUTPUT_MODEL/G_31000.pth
INFO:OUTPUT_MODEL:Saving model and optimizer state at iteration 251 to ././OUTPUT_MODEL/D_31000.pth
oldest_checkpoint_path:././OUTPUT_MODEL/G_30600.pth
oldest_checkpoint_path:././OUTPUT_MODEL/D_30600.pth
remove ././OUTPUT_MODEL/G_30600.pth
remove ././OUTPUT_MODEL/D_30600.pth
Maximum epoch reached, closing training...
0%|                                                                                | 0/124 [00:09<?, ?it/s]None
Traceback (most recent call last):
File "finetune_speaker_v2.py", line 372, in
main()
File "finetune_speaker_v2.py", line 55, in main
mp.spawn(run, nprocs=n_gpus, args=(n_gpus, hps,))
File "/home/maikaka/anaconda3/envs/test/lib/python3.8/site-packages/torch/multiprocessing/spawn.py", line 239, in spawn
return start_processes(fn, args, nprocs, join, daemon, start_method='spawn')
File "/home/maikaka/anaconda3/envs/test/lib/python3.8/site-packages/torch/multiprocessing/spawn.py", line 197, in start_processes
while not context.join():
File "/home/maikaka/anaconda3/envs/test/lib/python3.8/site-packages/torch/multiprocessing/spawn.py", line 149, in join    raise ProcessExitedException(
torch.multiprocessing.spawn.ProcessExitedException: process 0 terminated with exit code 1
我finetune最后结束后是这样的，是这个出错的原因嘛。。。但不知道该怎么办T-T。有人能帮忙解释一下该怎么办嘛

你没保存

OUTPUT_MODEL只有训练好的模型，没有finetune_speaker.json。只有config里有原先的finetune_speaker.json。这个json我是要自己改嘛。

cp ./configs/modified_finetune_speaker.json ./finetune_speaker.json
python3 VC_inference.py --model_dir ./OUTPUT_MODEL/G_latest.pth --share True
是在modified_finetune_speaker.json

authors: AnyaCoder anfogy light100bc wmlgl

repo: Plachtaa/VITS-fast-fine-tuning


text:
PSA: Installing cias with fbi injected as h&s has a problem

The problem is the 3ds won't turn off normally, you have to force the shut down pressing power button

Need more details...

Try installing a cia using injected fbi on h&s, after that press the shutdown button and select "power off", the 3ds get stuck with the led on.

This is not something the guide ever tells you to do....

repo: Plailect/Guide


text:
slotkeys in part 3?

Just wanted to point out that I directed a user to jump to Part 3 of the guide because they had already downgraded to 9.2 and have homebrew, but immediately got confused at Part 3, Step 1 because it asks them to copy two of the slotkeys without providing download links to them.

No longer needed, fixed.

authors: CrispyYoshi Plailect


text:
Game crashes ever time while loading this mod. ):

Here is my crash report
---- Minecraft Crash Report ----
WARNING: coremods are present:
EnderCorePlugin (EnderCore-1.12.2-0.5.59-core.jar)
TransformerLoader (OpenComputers-MC1.12.2-1.7.4.153.jar)
ApotheosisCore (Apotheosis-1.12.2-1.10.2.jar)
CTMCorePlugin (CTM-MC1.12.2-0.3.3.22.jar)
ForgelinPlugin (Forgelin-1.8.3.jar)
llibrary (llibrary-core-1.0.11-1.12.2.jar)
McLib core mod (mclib-1.0.2-1.12.2.jar)
IELoadingPlugin (ImmersiveEngineering-core-0.12-89.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.63.jar)
p455w0rdc0re (p455w0rdslib-1.12.2-2.2.151.jar)
Extended Reach core mod (extendedreach-1.0-1.12.2.jar)
AstralCore (astralsorcery-1.12.2-1.10.19.jar)
DynamicSurroundingsCore (DynamicSurroundings-core-1.12.2-3.5.4.3.jar)
Quark Plugin (Quark-r1.5-166.jar)
TNTUtilities Core (tnt_utilities-mc1.12-1.2.3.jar)
Contact their authors BEFORE contacting forge
// This doesn't make any sense!
Time: 7/26/19 5:37 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: blusunrize/immersiveengineering/common/items/ItemShader
at net.minecraftforge.fml.common.AutomaticEventSubscriber.inject(AutomaticEventSubscriber.java:89)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:612)
at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:593)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: blusunrize/immersiveengineering/common/items/ItemShader
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.privateGetPublicMethods(Class.java:2902)
at java.lang.Class.getMethods(Class.java:1615)
at net.minecraftforge.fml.common.eventhandler.EventBus.register(EventBus.java:82)
at net.minecraftforge.fml.common.AutomaticEventSubscriber.inject(AutomaticEventSubscriber.java:82)
... 36 more
Caused by: java.lang.ClassNotFoundException: blusunrize.immersiveengineering.common.items.ItemShader
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 42 more
Caused by: java.lang.NoClassDefFoundError: blusunrize/immersiveengineering/api/shader/IShaderItem
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 44 more
Caused by: java.lang.ClassNotFoundException: blusunrize.immersiveengineering.api.shader.IShaderItem
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 48 more
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 710804096 bytes (677 MB) / 2147483648 bytes (2048 MB) up to 12884901888 bytes (12288 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx12G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.5.2838 Optifine OptiFine_1.12.2_HD_U_E4_pre4 117 mods loaded, 115 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID                                | Version                  | Source                                            | Signature                                |
|:----- |:--------------------------------- |:------------------------ |:------------------------------------------------- |:---------------------------------------- |
| LC    | minecraft                         | 1.12.2                   | minecraft.jar                                     | None                                     |
| LC    | mcp                               | 9.42                     | minecraft.jar                                     | None                                     |
| LC    | FML                               | 8.0.99.99                | forge-1.12.2-14.23.5.2838.jar                     | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| LC    | forge                             | 14.23.5.2838             | forge-1.12.2-14.23.5.2838.jar                     | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| LC    | opencomputers|core                | 1.7.4.153                | minecraft.jar                                     | None                                     |
| LC    | tnt_utilities_core                | 1.2.3                    | minecraft.jar                                     | None                                     |
| LC    | dsurroundcore                     | 3.5.4.3                  | minecraft.jar                                     | None                                     |
| LC    | actuallyadditions                 | 1.12.2-r149              | ActuallyAdditions-1.12.2-r149.jar                 | None                                     |
| LC    | baubles                           | 1.5.2                    | Baubles-1.12-1.5.2.jar                            | None                                     |
| LC    | jei                               | 4.15.0.268               | jei_1.12.2-4.15.0.268.jar                         | None                                     |
| LC    | botania                           | r1.10-361                | Botania+r1.10-361.jar                             | None                                     |
| LC    | aiotbotania                       | 0.7                      | aiotbotania-0.7.jar                               | None                                     |
| LC    | placebo                           | 1.6.0                    | Placebo-1.12.2-1.6.0.jar                          | None                                     |
| LC    | apotheosis                        | 1.10.2                   | Apotheosis-1.12.2-1.10.2.jar                      | None                                     |
| LC    | astralsorcery                     | 1.10.19                  | astralsorcery-1.12.2-1.10.19.jar                  | a0f0b759d895c15ceb3e3bcb5f3c2db7c582edf0 |
| LC    | betteranimals                     | 5.2.1                    | betteranimals-5.2.1.jar                           | None                                     |
| LC    | quark                             | r1.5-166                 | Quark-r1.5-166.jar                                | None                                     |
| LC    | autoreglib                        | 1.3-31                   | AutoRegLib-1.3-31.jar                             | None                                     |
| LC    | betterbedrockgen                  | 6.0.2                    | BetterBedrockGenerator-1.12-6.1.1.jar             | None                                     |
| LC    | forgelin                          | 1.8.3                    | Forgelin-1.8.3.jar                                | None                                     |
| LC    | betterportals                     | 0.1.6                    | betterportals-0.1.6.jar                           | None                                     |
| LC    | biomesoplenty                     | 7.0.1.2439               | BiomesOPlenty-1.12.2-7.0.1.2439-universal.jar     | None                                     |
| LC    | byg                               | 1.6.8                    | BiomesYouGo_1.6.8b1.jar                           | None                                     |
| LC    | buildinggadgets                   | 2.7.1                    | BuildingGadgets-2.7.1.jar                         | None                                     |
| LC    | carryon                           | 1.12.2                   | CarryOn+MC1.12.2+v1.12.2.jar                      | 55e88f24d04398481ae6f1ce76f65fd776f14227 |
| LC    | chameleon                         | 1.12-4.1.3               | Chameleon-1.12-4.1.3.jar                          | None                                     |
| LC    | chiselsandbits                    | 14.33                    | chiselsandbits-14.33.jar                          | None                                     |
| LC    | classiccombat                     | 1.0.1                    | ClassicCombat-1.0.1.jar                           | None                                     |
| LC    | codechickenlib                    | 3.2.2.353                | CodeChickenLib-1.12.2-3.2.2.353-universal.jar     | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
| LC    | redstoneflux                      | 2.1.0                    | RedstoneFlux-1.12-2.1.0.6-universal.jar           | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | cofhcore                          | 4.6.3                    | CoFHCore-1.12.2-4.6.3.27-universal.jar            | None                                     |
| LC    | cofhworld                         | 1.3.1                    | CoFHWorld-1.12.2-1.3.1.7-universal.jar            | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | controlling                       | 3.0.7                    | Controlling-3.0.7.jar                             | None                                     |
| LC    | craftingtweaks                    | 8.1.9                    | CraftingTweaks_1.12.2-8.1.9.jar                   | None                                     |
| LC    | ctm                               | MC1.12.2-0.3.3.22        | CTM-MC1.12.2-0.3.3.22.jar                         | None                                     |
| LC    | nei                               | 2.4.2                    | NotEnoughItems-1.12.2-2.4.2.240-universal.jar     | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
| LC    | endercore                         | 1.12.2-0.5.59            | EnderCore-1.12.2-0.5.59.jar                       | None                                     |
| LC    | thermalfoundation                 | 2.6.3                    | ThermalFoundation-1.12.2-2.6.3.27-universal.jar   | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | thermalexpansion                  | 5.5.4                    | ThermalExpansion-1.12.2-5.5.4.43-universal.jar    | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | enderio                           | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | mantle                            | 1.12-1.3.3.55            | Mantle-1.12-1.3.3.55.jar                          | None                                     |
| LC    | projecte                          | 1.12.2-PE1.4.1           | ProjectE-1.12.2-PE1.4.1.jar                       | None                                     |
| LC    | enderiointegrationtic             | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | twilightforest                    | 3.8.689                  | twilightforest-1.12.2-3.8.689-universal.jar       | None                                     |
| LC    | tconstruct                        | 1.12.2-2.12.0.157        | TConstruct-1.12.2-2.12.0.157.jar                  | None                                     |
| LC    | p455w0rdslib                      | 2.2.151                  | p455w0rdslib-1.12.2-2.2.151.jar                   | 186bc454cd122c9c2f1aa4f95611254bcc543363 |
| LC    | theoneprobe                       | 1.4.28                   | theoneprobe-1.12-1.4.28.jar                       | None                                     |
| LC    | danknull                          | 1.5.71                   | DankNull-1.12.2-1.5.71.jar                        | 186bc454cd122c9c2f1aa4f95611254bcc543363 |
| LC    | enderiobase                       | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | enderioconduits                   | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | enderioconduitsappliedenergistics | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | opencomputers                     | 1.7.4.153                | OpenComputers-MC1.12.2-1.7.4.153.jar              | None                                     |
| LC    | enderioconduitsopencomputers      | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | refinedstorage                    | 1.6.14                   | refinedstorage-1.6.14.jar                         | 57893d5b90a7336e8c63fe1c1e1ce472c3d59578 |
| LC    | enderioconduitsrefinedstorage     | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | enderiointegrationforestry        | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | enderiointegrationticlate         | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | enderiomachines                   | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | enderiopowertools                 | 5.0.46                   | EnderIO-1.12.2-5.0.46.jar                         | None                                     |
| LC    | eqs                               | 1.0.3                    | EquivalentStorage-1.0.3.jar                       | None                                     |
| LC    | mclib                             | 1.0.2                    | mclib-1.0.2-1.12.2.jar                            | None                                     |
| LC    | extendedreach                     | 1.0                      | extendedreach-1.0-1.12.2.jar                      | None                                     |
| LC    | extrabitmanipulation              | 1.12.2-3.4.1             | ExtraBitManipulation-1.12.2-3.4.1.jar             | None                                     |
| LC    | extrautils2                       | 1.0                      | extrautils2-1.12-1.9.9.jar                        | None                                     |
| LC    | fastleafdecay                     | v14                      | FastLeafDecay-v14.jar                             | None                                     |
| LC    | ghostsexplosives                  | 2.3.0 - MC 1.12.2        | Ghost's+Explosives+2.3.0+-+MC1.12.2.jar           | None                                     |
| LC    | icbmclassic                       | 1.12.2-3.3.0.63          | ICBM-classic-1.12.2-3.3.0b63.jar                  | None                                     |
| LC    | llibrary                          | 1.7.19                   | llibrary-1.7.19-1.12.2.jar                        | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec |
| LC    | iceandfire                        | 1.7.1                    | iceandfire-1.7.1-1.12.2.jar                       | None                                     |
| LC    | ichunutil                         | 7.2.1                    | iChunUtil-1.12.2-7.2.1.jar                        | 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8 |
| LC    | igauntlet                         | 3.6.1                    | IGauntlet-1.12.2-3.6.1.jar                        | None                                     |
| LC    | inventorypets                     | 2.0.1                    | inventorypets-1.12-2.0.1.jar                      | None                                     |
| LC    | inventorytweaks                   | 1.63+release.109.220f184 | InventoryTweaks-1.63.jar                          | 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe |
| LC    | ironchest                         | 1.12.2-7.0.67.844        | ironchest-1.12.2-7.0.69.845.jar                   | None                                     |
| LC    | journeymap                        | 1.12.2-5.5.5b7           | journeymap-1.12.2-5.5.5b7.jar                     | None                                     |
| LC    | mcjtylib_ng                       | 3.5.3                    | mcjtylib-1.12-3.5.3.jar                           | None                                     |
| LC    | testdummy                         | 1.12                     | MmmMmmMmmMmm-1.12-1.14.jar                        | None                                     |
| LC    | numina                            | 1.12.2-1.0.38            | Numina-1.12.2-1.0.38.jar                          | None                                     |
| LC    | railcraft                         | 12.0.0                   | railcraft-12.0.0.jar                              | a0c255ac501b2749537d5824bb0f0588bf0320fa |
| LC    | powersuits                        | 1.12.2-1.0.44            | ModularPowersuits-1.12.2-1.0.44.jar               | None                                     |
| LC    | morecommands                      | 2.1                      | MoreCommands_2.1_mc1.12-1.12.2.jar                | None                                     |
| LC    | morph                             | 7.1.3                    | Morph-1.12.2-7.1.3.jar                            | 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8 |
| LC    | mousetweaks                       | 2.10                     | MouseTweaks-2.10-mc1.12.2.jar                     | None                                     |
| LC    | mowziesmobs                       | 1.5.4                    | mowziesmobs-1.5.4.jar                             | None                                     |
| LC    | nevokacore                        | 1.0.2                    | nevoka-core-1.0.2.jar                             | None                                     |
| LC    | nekeys                            | 0.1.0                    | NotEnoughKeys-0.1.0.jar                           | None                                     |
| LC    | notenoughwands                    | 1.8.1                    | notenoughwands-1.12-1.8.1.jar                     | None                                     |
| LC    | oreexcavation                     | 1.4.140                  | OreExcavation-1.4.140.jar                         | None                                     |
| LC    | projectex                         | 1.2.0.38                 | ProjectEX-1.2.0.38.jar                            | None                                     |
| LC    | reborncore                        | 3.14.0.455               | RebornCore-1.12.2-3.14.0.455-universal.jar        | 8727a3141c8ec7f173b87aa78b9b9807867c4e6b |
| LC    | quantumstorage                    | 4.6.8                    | QuantumStorage-1.12-4.6.8.jar                     | None                                     |
| LC    | redstonearsenal                   | 2.6.3                    | RedstoneArsenal-1.12.2-2.6.3.18-universal.jar     | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | refinedexchange                   | 2.1.1                    | refinedexchange-2.1.1.jar                         | None                                     |
| LC    | refinedstorageaddons              | 0.4.4                    | refinedstorageaddons-0.4.4.jar                    | None                                     |
| LC    | refinedstoragerequestify          | ${version}               | refinedstoragerequestify-1.12.2-1.0.2-3.jar       | None                                     |
| LC    | rftools                           | 7.71                     | rftools-1.12-7.71.jar                             | None                                     |
| LC    | rsinfinitewireless                | 1.2                      | rsinfinitewireless-1.2.jar                        | None                                     |
| LC    | simplemagnet                      | 1.12.2-1.3.12            | simplemagnet-1.12.2-1.3.12.jar                    | None                                     |
| LC    | stevescarts                       | 2.4.31.135               | StevesCarts-1.12.2-2.4.31.135.jar                 | None                                     |
| LC    | techreborn                        | 2.23.0.1001              | TechReborn-1.12.2-2.23.0.1001-universal.jar       | 8727a3141c8ec7f173b87aa78b9b9807867c4e6b |
| LC    | thermalcultivation                | 0.3.3                    | ThermalCultivation-1.12.2-0.3.3.12-universal.jar  | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | thermaldynamics                   | 2.5.5                    | ThermalDynamics-1.12.2-2.5.5.21-universal.jar     | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | thermalinnovation                 | 0.3.3                    | ThermalInnovation-1.12.2-0.3.3.12-universal.jar   | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LC    | thutcore                          | 5.21.0                   | thutcore-1.12.2-5.21.0.jar                        | None                                     |
| LC    | thutcore_compat                   | 1.0                      | thutcore-1.12.2-5.21.0.jar                        | None                                     |
| LC    | thuttech                          | 6.1.6                    | thuttech-1.12.2-6.1.6.jar                         | None                                     |
| LC    | ta                                | 1.0                      | TNT+Amplifier+1.0+1.12.2.jar                      | None                                     |
| LC    | tnt_utilities                     | 1.2.3                    | tnt_utilities-mc1.12-1.2.3.jar                    | None                                     |
| LC    | worldedit                         | 6.1.10-SNAPSHOT          | worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist.jar | None                                     |
| LC    | worldhandler                      | 2.2.2                    | WorldHandler-1.12.2-2.2.2.jar                     | d6261bb645f41db84c74f98e512c2bb43f188af2 |
| LC    | orelib                            | 3.5.2.2                  | OreLib-1.12.2-3.5.2.2.jar                         | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
| LC    | dsurround                         | 3.5.4.3                  | DynamicSurroundings-1.12.2-3.5.4.3.jar            | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
| LE    | immersiveengineering              | 0.12-89                  | ImmersiveEngineering-0.12-89.jar                  | 4cb49fcde3b43048c9889e0a3d083225da926334 |
| L     | morerefinedstorage                | 1.1.6                    | morerefinedstorage-1.1.6.jar                      | None                                     |
| L     | techreborn_compat                 | 1.0.0                    | TechReborn-ModCompatibility-1.12.2-1.1.0.49.jar   | None                                     |
| UD    | extendedreach_core                | 1.0                      | minecraft.jar                                     | None                                     |
| UD    | mclib_core                        | 1.0.2                    | minecraft.jar                                     | None                                     |

Loaded coremods (and transformers):

EnderCorePlugin (EnderCore-1.12.2-0.5.59-core.jar)
com.enderio.core.common.transform.EnderCoreTransformer
com.enderio.core.common.transform.SimpleMixinPatcher
TransformerLoader (OpenComputers-MC1.12.2-1.7.4.153.jar)
li.cil.oc.common.asm.ClassTransformer
ApotheosisCore (Apotheosis-1.12.2-1.10.2.jar)
shadows.ApotheosisTransformer
CTMCorePlugin (CTM-MC1.12.2-0.3.3.22.jar)
team.chisel.ctm.client.asm.CTMTransformer
ForgelinPlugin (Forgelin-1.8.3.jar)
llibrary (llibrary-core-1.0.11-1.12.2.jar)
net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer
net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher
McLib core mod (mclib-1.0.2-1.12.2.jar)
mchorse.mclib.core.McLibCMClassTransformer
IELoadingPlugin (ImmersiveEngineering-core-0.12-89.jar)
blusunrize.immersiveengineering.common.asm.IEClassTransformer
Inventory Tweaks Coremod (InventoryTweaks-1.63.jar)
invtweaks.forge.asm.ContainerTransformer
p455w0rdc0re (p455w0rdslib-1.12.2-2.2.151.jar)
p455w0rdslib.asm.ClassTransformer
Extended Reach core mod (extendedreach-1.0-1.12.2.jar)
mchorse.extendedreach.core.ExtendedReachCMClassTransformer
AstralCore (astralsorcery-1.12.2-1.10.19.jar)
DynamicSurroundingsCore (DynamicSurroundings-core-1.12.2-3.5.4.3.jar)
org.orecruncher.dsurround.asm.Transformer
Quark Plugin (Quark-r1.5-166.jar)
vazkii.quark.base.asm.ClassTransformer
TNTUtilities Core (tnt_utilities-mc1.12-1.2.3.jar)
ljfa.tntutils.asm.ExplosionTransformer
GL info: ' Vendor: 'Intel' Version: '4.5.0 - Build 25.20.100.6471' Renderer: 'Intel(R) UHD Graphics 630'
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerHarvestTools (Enabled/Forced)
- TinkerMeleeWeapons (Enabled/Forced)
- TinkerRangedWeapons (Enabled/Forced)
- TinkerModifiers (Enabled/Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- TinkerModelRegister (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- craftingtweaksIntegration (Enabled/Not Forced)
- theoneprobeIntegration (Enabled/Not Forced)
OptiFine Version: OptiFine_1.12.2_HD_U_E4_pre4
OptiFine Build: 20190410-123819
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 - Build 25.20.100.6471
OpenGlRenderer: Intel(R) UHD Graphics 630
OpenGlVendor: Intel
CpuCount: 12

Should by fixed with the latest version.

Should by fixed with the latest version.

authors: PlanetTeamSpeakk SpyTheMeme

repo: PlanetTeamSpeakk/MoreCommands


text:
Unity Mirror in 2 projects?

Hey I was trying to use your Unity Mirror project as a starting point for a project, but having it in two different projects is definitely a hindrance and causing a lot of issues trying to work around it.  Is there any way you can combine it into 1 project like this one that's used in the DapperDino youtube tutorial?
https://github.com/natepac/playfabmirrorgameexample/tree/master
I managed to get my project working with the above repo as a starting point, but the problem there is that he's using an old version of Mirror and Playfab sdk, and upgrading causes a boatload of errors.

thanks @dboon1978 for the great feedback! We'll add it out our backlog, in the meantime if you or anyone else wants to work on that, we'd be more than happy to support!

I successfully tested Server and Client Unity Mirror project using Local Docker settings.
However, when I uploaded my Server build to PlayFab Multiplayer Server and tried connected to using Client project, it didn't work.
I didnt tried connecting with localhost, I put my ip address and Multiplayer Server was Active, but it didn't connect.
Unity Log show like this
Client Recv: failed to connect to ip=20.72.156.195 port=56100 reason=System.Net.Sockets.SocketException (0x80004005)
If you could update guides to test using Multiplayer Server, I would appreciate it.

I successfully tested Server and Client Unity Mirror project using Local Docker settings.
However, when I uploaded my Server build to PlayFab Multiplayer Server and tried connected to using Client project, it didn't work.
I didnt tried connecting with localhost, I put my ip address and Multiplayer Server was Active, but it didn't connect.
Unity Log show like this
Client Recv: failed to connect to ip=20.72.156.195 port=56100 reason=System.Net.Sockets.SocketException (0x80004005)
If you could update guides to test using Multiplayer Server, I would appreciate it.

Found port 30000 was working.

that is great @GAGOSIAN84, let us know if we can be of further assistance!

Closing because of inactivity, feel free to open another issue of there are still questions!

repo: PlayFab/MpsSamples


text:
Add lexicographical ordering on tx inputs

Wrap datumHash to Contract API.
Changed all Array.Cons to Array.Insert to preserve create a lexiographically ordered tx inputs, in line with Plutus. From testing a small sample, it appears that the transaction hash is tested first (on its hexstring representation), then the index. I've defined custom Ord instances for TransactionHash and TransactionInput.
Added a function reindexSpentScriptRedeemers to reindex the Spend redeemers after balancing. This is important because tx inputs is altered by balancing, so we can't actually index Spend redeemers during lookups, it must be done near the end. This was causing issues before.
Added minting policy/collection 2 to potential inputs.
So far, NFT-1-1 and NFT-1-2 have been used.

I'll write a wrapper for this as discussed.

Created a wrapper here https://github.com/Plutonomicon/cardano-browser-tx/pull/270 so I will merge this PR in.

repo: Plutonomicon/cardano-browser-tx


text:
informations

Il y a plusieurs modif à faire sur les informations. Est-ce que tu peux nous le renvoyer à Clémentine et moi en version modifiable pour qu'on te renvoie un texte complété ?
il faudrait notamment renvoyer vers la page internet ZH http://www.mercantour-parcnational.fr/fr/des-actions/connaitre-et-proteger/plan-de-restauration-et-de-suivi-des-zones-humides-situees-dans
Merci (j'arrête de mettre merci à chaque fois...;o)

ST : je n'ai pas tout compris dans les subtilités de classement en +/- bon état des sites (dans le texte explicatif en cliquent sur le point I de la légende : franchement pas très clair...(histoire des coefficients)

reprendre les infos du rapport des CBN pour expliquer les seuils bon/moyen/mauvais
<1% / entre 1 et 10 % / > 10 % d'espèces indicatrices dégradation (liste à récupérer auprès des CBN)
reprendre indicateur tully METADONNEES.xls dans X:\3.7 RESSOURCE EN EAU\2_4 STRATEGIE PNM SUIVVI EVALUATION\ZONES HUMIDES\2017 AgE ZH pasto\H tableau de bord\indicateur TULLY
équivalent 1/3 et seuils arbitraires 33% 66%


text:
fix(dependencies): Update dependencies

Goal
Update dependencies

:tada: This PR is included in version 1.22.1 :tada:
The release is available on:

npm package (@latest dist-tag)
GitHub release

Your semantic-release bot :package::rocket:

authors: kkyeboah pocket-ci

repo: Pocket/terraform-modules


text:
Failed at the PokemonGoBot@0.0.1-alpha start script 'electron main.js'.

when i run npm start i get this:
npm ERR! Linux 4.4.0-31-generic
npm ERR! argv "/root/.linuxbrew/Cellar/node/6.3.1/bin/node" "/root/.linuxbrew/bin/npm" "start"
npm ERR! node v6.3.1
npm ERR! npm  v3.10.3
npm ERR! code ELIFECYCLE
npm ERR! PokemonGoBot@0.0.1-alpha start: electron main.js
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the PokemonGoBot@0.0.1-alpha start script 'electron main.js'.
npm ERR! Make sure you have the latest version of node.js and npm installed.
npm ERR! If you do, this is most likely a problem with the PokemonGoBot package,
npm ERR! not with npm itself.
npm ERR! Tell the author that this fails on your system:
npm ERR!     electron main.js
npm ERR! You can get information on how to open an issue for this project with:
npm ERR!     npm bugs PokemonGoBot
npm ERR! Or if that isn't available, you can get their info via:
npm ERR!     npm owner ls PokemonGoBot
npm ERR! There is likely additional logging output above.
npm ERR! Please include the following file with any support request:
npm ERR!     /var/www/html/PokemonGo-Bot-Desktop/npm-debug.log
I installed electron,node, all needed.
What to do?

read here issue

And read here the issue and take a look i already SAID I INSTALLED NODE AND ELECTRON PER THIS ISSUE:
https://github.com/PokemonGoF/PokemonGo-Bot-Desktop/issues/18
So why you DONT read?

@xydeown You need to calm down. We are just trying to help. It does appear that electron is not installed correctly.

https://s31.postimg.org/tqkxkww7v/29_07_16_15_53_37.png
i did this in pokemongo bot directory:
npm install electron-prebuilt -g
And got confirm
https://s31.postimg.org/n0wh53vnv/29_07_16_15_57_20.png
So how to fix electron? i using ubunutu 14.04 x64

Can you install npm and node from here again?
https://nodejs.org/en/download/

Yes,i did already:
curl -sL https://deb.nodesource.com/setup_6.x | sudo -E bash -
sudo apt-get install -y nodejs
from this page:
https://nodejs.org/en/download/package-manager/

Now i have this error:
Command python setup.py egg_info failed with error code 1 in /tmp/pip_build_root/protobuf-to-dict
Storing debug log for failure in /root/.pip/pip.log

Are you running npm install or npm start?

npm install

What happens when you run npm start?

I get this:

PokemonGoBot@0.0.1-alpha start /var/www/html/PokemonGo-Bot-Desktop
electron main.js

npm ERR! Linux 4.4.0-31-generic
npm ERR! argv "/root/.linuxbrew/Cellar/node/6.3.1/bin/node" "/root/.linuxbrew/bin/npm" "start"
npm ERR! node v6.3.1
npm ERR! npm  v3.10.3
npm ERR! code ELIFECYCLE
npm ERR! PokemonGoBot@0.0.1-alpha start: electron main.js
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the PokemonGoBot@0.0.1-alpha start script 'electron main.js'.
npm ERR! Make sure you have the latest version of node.js and npm installed.
npm ERR! If you do, this is most likely a problem with the PokemonGoBot package,
npm ERR! not with npm itself.
npm ERR! Tell the author that this fails on your system:
npm ERR!     electron main.js
npm ERR! You can get information on how to open an issue for this project with:
npm ERR!     npm bugs PokemonGoBot
npm ERR! Or if that isn't available, you can get their info via:
npm ERR!     npm owner ls PokemonGoBot
npm ERR! There is likely additional logging output above.
npm ERR! Please include the following file with any support request:
npm ERR!     /var/www/html/PokemonGo-Bot-Desktop/npm-debug.log
Maybe i should change server? i use ubuntu 14.04 x64

Can you run "npm install electron-prebuilt -save" in the PokemonGo-Bot-Desktop directory?

I tried before and now did again:
root@pokemongobot:/var/www/html/PokemonGo-Bot-Desktop# npm install electron-prebuilt -save

electron-prebuilt@1.3.1 postinstall /var/www/html/PokemonGo-Bot-Desktop/node_modules/electron-prebuilt
node install.js

PokemonGoBot@0.0.1-alpha /var/www/html/PokemonGo-Bot-Desktop
└── electron-prebuilt@1.3.1

and npm start still fails?

Yes still same errors:
Command python setup.py egg_info failed with error code 1 in /tmp/pip_build_root/protobuf-to-dict
Storing debug log for failure in /root/.pip/pip.log
npm ERR! Linux 4.4.0-31-generic
npm ERR! argv "/root/.linuxbrew/Cellar/node/6.3.1/bin/node" "/root/.linuxbrew/bin/npm" "install"
npm ERR! node v6.3.1
npm ERR! npm  v3.10.3
npm ERR! code ELIFECYCLE
npm ERR! PokemonGoBot@0.0.1-alpha postinstall: cd ./gofbot/ && sudo pip install -r requirements.txt
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the PokemonGoBot@0.0.1-alpha postinstall script 'cd ./gofbot/ && sudo pip install -r requirements.txt'.
npm ERR! Make sure you have the latest version of node.js and npm installed.
npm ERR! If you do, this is most likely a problem with the PokemonGoBot package,
npm ERR! not with npm itself.
npm ERR! Tell the author that this fails on your system:
npm ERR!     cd ./gofbot/ && sudo pip install -r requirements.txt
npm ERR! You can get information on how to open an issue for this project with:
npm ERR!     npm bugs PokemonGoBot
npm ERR! Or if that isn't available, you can get their info via:
npm ERR!     npm owner ls PokemonGoBot
npm ERR! There is likely additional logging output above.
npm ERR! Please include the following file with any support request:
npm ERR!     /var/www/html/PokemonGo-Bot-Desktop/npm-debug.log
root@pokemongobot:/var/www/html/PokemonGo-Bot-Desktop#

I have no idea what is the reason,node pip phyton everyting installed

You just showed me the error for npm install instead of npm start, right?

Yes

Did you run npm start?

they give the same now i did npm start:

PokemonGoBot@0.0.1-alpha start /var/www/html/PokemonGo-Bot-Desktop
electron main.js

npm ERR! Linux 4.4.0-31-generic
npm ERR! argv "/root/.linuxbrew/Cellar/node/6.3.1/bin/node" "/root/.linuxbrew/bin/npm" "start"
npm ERR! node v6.3.1
npm ERR! npm  v3.10.3
npm ERR! code ELIFECYCLE
npm ERR! PokemonGoBot@0.0.1-alpha start: electron main.js
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the PokemonGoBot@0.0.1-alpha start script 'electron main.js'.
npm ERR! Make sure you have the latest version of node.js and npm installed.
npm ERR! If you do, this is most likely a problem with the PokemonGoBot package,
npm ERR! not with npm itself.
npm ERR! Tell the author that this fails on your system:
npm ERR!     electron main.js
npm ERR! You can get information on how to open an issue for this project with:
npm ERR!     npm bugs PokemonGoBot
npm ERR! Or if that isn't available, you can get their info via:
npm ERR!     npm owner ls PokemonGoBot
npm ERR! There is likely additional logging output above.
npm ERR! Please include the following file with any support request:
npm ERR!     /var/www/html/PokemonGo-Bot-Desktop/npm-debug.log

installing electeron not help to fix the errors

I can change server if better,what recommended server settings? i can use anything else like CentOS fedora etc execpt windows

Can you install from https://nodejs.org/en/download/?
It might be because you have unsupported versions of npm and node

Right now you have node v6.3.1 and npm v3.10.3, and you need node v4.4.7 and npm v2.15.8)

Ok one moment i will install older version

Hmm i install 4.4.7 and its always installing v6 i don't know how to force it to install v4

Try
npm install -g n
n 4.4.7

still on v6..ok i got that is the issue for sure i will try setup all server from zero and will install thanks a lot for your help,i will put here message if didn't helped

JVenberg still not working,i setup server from zero ubunutu 14.04 32bit,i installed node 4.4.7 from the link and all other related,i installed electeron,and when press npm start:
root@PokemonGoBot:/var/www/html/PokemonGo-Bot-Desktop# npm start

PokemonGoBot@0.0.1-alpha start /var/www/html/PokemonGo-Bot-Desktop
electron main.js

npm ERR! Linux 4.4.0-31-generic
npm ERR! argv "/usr/bin/nodejs" "/usr/bin/npm" "start"
npm ERR! node v4.4.7
npm ERR! npm  v2.15.8
npm ERR! code ELIFECYCLE
npm ERR! PokemonGoBot@0.0.1-alpha start: electron main.js
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the PokemonGoBot@0.0.1-alpha start script 'electron main.js'.
npm ERR! This is most likely a problem with the PokemonGoBot package,
npm ERR! not with npm itself.
npm ERR! Tell the author that this fails on your system:
npm ERR!     electron main.js
npm ERR! You can get information on how to open an issue for this project with:
npm ERR!     npm bugs PokemonGoBot
npm ERR! Or if that isn't available, you can get their info via:
npm ERR!
npm ERR!     npm owner ls PokemonGoBot
npm ERR! There is likely additional logging output above.
npm ERR! Please include the following file with any support request:
npm ERR!     /var/www/html/PokemonGo-Bot-Desktop/npm-debug.log
root@PokemonGoBot:/var/www/html/PokemonGo-Bot-Desktop#
What can i do now?

i'have derbian 8 and have your problem ...

Nothing help i tried everyting.
I do which electeron i can see electron is installed.
i used node version 4.4.7 like he said still not work
i dont know how to fix it..

may be just may be when Linux is running npm install all the node-modules are being installed globaly instead of the pokemongo-Bot-desktop while installing in Linux where they should actually be for the bot to run ?
try
Launch from inside /PokemonGo-Bot-Desktop directory:
npm install -link
I am just trying to help here :)

I am appreciate it,this didn't helped too.

What system you use?

oddly i use windows but did some research to come up with that.
sorry it did't help though.

Thanks for try,

same error on windows xp sp3

repo: PokemonGoF/PokemonGo-Bot-Desktop


text:
Bot consistently stops after 1 hour

The bot is always stopping after ~1 hour and a few seconds. This has been happening since I began using it a few days ago. Is anyone else experiencing this? Screenshot included at the bottom.
Expected Behavior
Bot runs more than 1 hour
Actual Behavior
Bot -always- stops after 1 hour
Steps to Reproduce
Run bot for 1 hour
Other Information
OS: OSX
Git Commit: e5b7eda on dev
Python Version: 2.7.10

same for me :( however i set health_record in the config to false & i am trying it again

Realized this is a dupe, sorry guys!
Here are refs to issue it is a dupe of: #2864, #2874

@spencyby28 you can fix it by setting evolve to "none" and not evolving any

repo: PokemonGoF/PokemonGo-Bot


text:
Removed the old inventory / only one call to the api

Short Description:
I’m making the next step toward the new inventory integration.
I’ve deleted every call to the old one, as well as uneeded refresh call.
For now I’ve only tested the item part. I definitely need help to test these changes.

The issue now that we have full cached inventory is:

Your bot can be detected by renaming / transferring / evolving pokemon without ever refreshing the inventory. If it is what the mobile app is doing, then fine, otherwise you are flagged. It would be good to know what the app is doing exactly.
The web inventory is never updated

It’s right, they could know that we’re using a bot since we don’t refresh the inventory.
But this has always been the case. The bot has never make the same calls in the same order as the app. For now they don’t look at these stats to bann/softbann.

I consider it a defect if the bot does not do the same thing as the app.

@Anakin5 I consider it a defect if the bot does not do the same thing as the app.

Then we are full of defects.
We need to refresh the inventory only one single time at every tick and it's ok.

Are we still waiting on this PR? Or is this good to go?

@TheSavior Now that I know what I want to do about UpdateLiveStats, we’re very close to it. Got few things to do, I got some refactoring in mind but that will happen in an other PR.

@TheSavior @douglascamata Should be good now

@BriceSD merge conflicts :P

Still have conflict...

I found that on PokemonCatchWorker
        is_vip = self._is_vip_pokemon(pokemon)
        if pokeballs < 1:
            if superballs < 1:
                if ultraballs < 1:
                    return WorkerResult.SUCCESS
                if not is_vip:
return WorkerResult.SUCCESS

If I remember well we are suppose to use ultraball on non VIP too, depending on min_ultraball_to_keep. Can someone confirm these last 2 line shouldn’t be there ?

@BriceSD  you are right, and we already save lots of ultra ball since the new configuration.

@solderzzc Thanks, I removed them from PokemonCatchWorker as well as MoveToMapPokemon

@BriceSD  Great, let's merge this PR in.

An issue from this appears to be that the inventory only updates when recycle_items runs (ie. if available space <= min_empty_space), which could be hours between refreshes. Should run every tick, or at least every minute or so to prevent any incorrect information.
Note also that the web/inventory-USERNAME.json file only updates when the inventory refreshes, so this is effectively useless at the moment.

#4417

authors: Anakin5 BriceSD Gobberwart TheSavior douglascamata solderzzc


text:
paper-input-decorator's repo is missing

It seems that paper-input-decorator cannot be obtained via github or via bower. The repo page on github shows 404 error code

It's part of the paper-input repo.
https://github.com/Polymer/paper-input

That makes sense. Thank You
I guess the documentation wasnt updated in polymer-project website

Consider changing the the issue title?
That makes sense. Thank You
I guess the documentation wasnt updated in polymer-project website
—
Reply to this email directly or view it on GitHub
https://github.com/Polymer/polymer/issues/1263#issuecomment-77556218.

done @miztroh
Thanks for pointing that out

Closing this issue due to age and the release of version 1 of Polymer - please feel free to re-open if this is incorrect.

authors: miztroh prateekjadhwani tjsavage

repo: Polymer/polymer


text:
webcomponents loading order

I have noticed that the order of loading webcomponents, with respect to other js libraries can cause issues. Specifically, loading jQuery before webcomponents will break a very popular jQuery search autocomplete library.
I have not come across anything in the Polymer documentation that mentions or spells out the recommend loading order for libraries. Could someone explain what is going on here and point to some Polymer documentation to explain this phenomenon?

See the note about this here: https://www.polymer-project.org/0.5/docs/start/platform.html

authors: sorvell triune


text:
Plans for dependency management in Polymer

Hey there,
we (the guys from BioJS) are currently working on a policy to be able to migrate all our components to web components. In fact we are super happy about this step as we finally will be able to provide encapsulated, custom html elements than can be used to visualize biological data in a browser and obviously we plan to use the amazing Polymer library :)
However we have been having a discussion over the last days on the dependency management in Polymer. To put it in a nutshell "html imports" are great, but not ideal as they enforce a relative structure on one's code base and can't handle version conflicts. In fact we have been experimenting with using SystemJS as a module loader.
So we would be super happy if you - as Polymer community - could give us an advice of how you plan to deal with dependencies in the future, so that we don't end up forking Polymer to "Biopolymer" ;-)
https://github.com/biojs/biojs3/issues/4
Cheers,
Seb

Polymer uses HTML Imports right now, and we have plans to work with ES6 modules when they ship.

+1 ES6 Modules

authors: azakus greenify olegomon


text:
Behavior property overwritting doesn't set/remove 'readOnly'.

Combining two behaviors, SubBehavior and SupBehavior, that have the same property.
Polymer.SubBehavior = {
    properties: {
        myProperty: {
            value: 3000
        }
    }
};

Polymer.SupBehavior = {
    properties: {
        myProperty: {
            value: 3000,
            readOnly: true
        }
    }
}

Polymer.MyBehavior = [
    Polymer.SubBehavior,
    Polymer.SupBehavior
]

Will block the property's readOnly to whatever the first behavior declared. In the case above myProperty won't be read only.

Per https://github.com/Polymer/polymer/blob/46299339ba3e8a6a099d73cc85aa47bbaffb608b/lib/mixins/element-mixin.html#L150-L154 this is working as intended. These fields are designed to not be overridden. Only observer is "duplicated" in that sense. Therefore I am closing this issue.

A blast from the past 😄

authors: Pupix TimvdLippe


text:
auth component that takes a generic component - yielding

Imagine one wanted to have a generic component that does authentication on an element that is passed in, somehow. Generally, in other frameworks at least, this auth component would yield to the component being injected, so something like:
<comp-to-be-wrapped></comp-to-be-wrapped>
<auth comp-to-wrap=???></auth-comp>

The end goal is; components that get shipped on their own include this auth component that does all the auth, otherwise, when they're used in the context of the entire app, the shell does the auth.
I find the Polymer documentation kind of avoids answering the hard questions, like above. Is there an example of an official Polymer app, as in from the team, that does auth?
I've just spent a lot of time debugging code related to sub-property notification in dom-repeat - the Polymer docs need to be updated to link to issues - this is not the first time which docs made be believe something was functional but wasn't.

I am planning to write a blog post about authentication and how we handle it, but the gist comes down to this:
You define a component that handles the authentication and can be used to "decorate" other components. To do so, you can use dom-if and <content>:
<my-auth-component user="[[user]]">
  <my-secret-page></my-secret-page>
</my-auth-component>

<dom-module id="my-auth-component">
  <template>
    <template is="dom-if" if="[[!_validUser]]">
      <not-valid-page></not-valid-page>
    </template>
    <template is="dom-if" if="[[_validUser]]">
      <content></content>
    </template>
  </template>
  <script>
  Polymer({
    is: 'my-auth-component',
    properties: {
      user: Object,
      _validUser: {
        type: Boolean,
        computed: '_checkValidUser(user)'
      }
    }
  })
  </script>
</dom-module>

Using this pattern, you can even wrap multiple components to check multiple conditions:
<my-auth-component user="[[user]]">
  <my-admin-auth-component admin="[[user.admin]]">
    <my-secret-page></my-secret-page>
  </my-admin-auth-component>
</my-auth-component>

https://elements.polymer-project.org/elements/google-signin is one example of this. It uses the notion of a https://elements.polymer-project.org/elements/google-signin?active=google-signin-aware element that respects page-level auth settings for Google Sign-in. It can also be used to auth-enable a set of components.

Thank you all so much.
@TimvdLippe snippet is what I had in mind. I'll give that a go. I wonder why the loading spinners and such are not designed as such. I mean there is a going to be a lot of Polymer (user) code out there that just does if checks to calculate progress - I've done so myself and it becomes tedious - so that the progress can be removed . I think with @TimvdLippe approach this can all be made more generic. Hope that made sense, if not I can show snippets.

authors: TimvdLippe ebidel mbana


text:
invalid js output: hostAttributes: { touch-action: 'none' }

Easy enough to fix: hostAttributes: { 'touch-action': 'none' }

Thanks for the bug report!

authors: forresto rictic

repo: PolymerLabs/polyup


text:
Suggestion

Simple and concise nav-walker, good work!
Adding the following is-active to public function start_lvl provides better interaction with drop down menus. :)
public function start_lvl( &$output, $depth = 0, $args = array() ) {
	$output .= "<div class='navbar-dropdown is-active'>";
}

Thanks for looking into the project! Unfortunately, adding theis-active class does nothing since the visibility of the dropdown-menu is controlled via the .navbar-item elements' classes which are
has-dropdown and is-hoverable.

repo: Poruno/Bulma-Navwalker


text:
Finish API MVP

Add initial API endpoints as required by BOS app
Add caching for API requests (page-level + ORM-level using django-cachalot)
Move to django-redis as required by django-cachalot

NB: Serializers are a WIP and can be adjusted later as needed to support queries

Thanks for the updates @Prometheo - I should have mentioned that since we're now deployed (to dev) we can no longer nuke and recreate migrations, so I'm just going to push an update to revert to the previous migrations & add a new one for the Donation.on_chain_id field

Closing and moving to https://github.com/PotLock/django-indexer/pull/13

repo: PotLock/django-indexer


text:
Better .nupkg integration

[ ] push .nupkgs
(add more integration here as necessary)

Support for publishing built nupkgs

Is this issue to add support for Publish-PSResource to accept -Path .\module.nupkg files?

This is related to this issue https://github.com/PowerShell/PSResourceGet/issues/1393

We have a requirement to NuGet sign .nupkg files published to PowerShell Gallery. Our processes will download this NuGet, and install it from a local PSRepository using Install-Module.
Currently the NuGet package is created internally by Publish-Module command, so we need to have an alternate workflow that supports NuGet signing.
One option is to be able to publish a NuGet package created by the official build workflow, with support to pre-validate that the package is actually installable using Install-Module.

authors: Maha-I SydneyhSmith ThomasNieto alerickson

repo: PowerShell/PSResourceGet


text:
Improve/extend new PossibleIncorrectUsageOfAssignmentOperator rule to also catch unintentional usage of '>' and '>=' inside if statement

The unintentional usage of = or == inside if statements also applies to <, <=, > and >= comparison and is even easier to make when switching languages (.e.g. C# to PowerShell). The first 2 cases are already covered by the PowerShell language parser, which will throw the error The '<' operator is reserved for future use at.
Mistakingly using > instead of -gt happened not only to colleagues of mine but also me and in the past (several times) and caused time to be wasted until debugging and stepping through the code found this mistake. To me it makes sense to do this right now before this rule gets shipped the first time in the next version.
Proposal: New rule name: PossibleIncorrectUsageOfComparisonOperator
Implementation: Should be similar to the existing one but the case >= probably needs some heuristics similar to the one for ==. As far as I am aware there should not be a special case that could lead to false positive where people using the redirection operator on purpose. Please comment below if you have a use case.
Test cases to be flagged up:

if ($a > $b){ }
if ($a > ($b)){ }
if ($a > "$b"){ }
if ($a >= $b){ }
if ($a > = $b){ }
if ($a > =$b){ }
same as above for elseif

A first working prototype is in my branch here

repo: PowerShell/PSScriptAnalyzer


text:
Attributes don't show up in array of hashtables

I tried the script Dr. Scripto wrote about in 2013:
https://devblogs.microsoft.com/scripting/write-users-and-proxy-addresses-to-csv-by-using-powershell/
but it didn't work. Perhaps it's no surprise since it was written many years ago.
It seems that PowerShell doesn't like this:
$users = @()

$user1 = [ordered]@{first = 1; last = 2}
$user2 = [ordered]@{first = 3; last = 5; middle = 5}

$users += [pscustomobject]$user1
$users += [pscustomobject]$user2

# The `middle` attribute doesn't show up in any of these:
$users
$users | Out-GridView
$users | ConvertTo-Csv -NoTypeInformation
$users | Export-Csv users.csv -NoTypeInformation

But if you add $user2 first, it works fine.
I have a script that calls an API hundreds of times, and will get different user attributes each time.
I can find a workaround, but doesn't this seem like a bug?
Thanks!

It is side effect from Format-Table optimization when it is trying to collect some object before output.
For the case this looks like a bug.

No, this is by design for this cmdlet. Isn't it in the documentation that the properties on the first object are used to determine the table headers?
Think about it. CSV requires that all lines have the same number of columns and that the column headings be listed at the top of the file.
Short of caching all the objects in memory and iterating the entire collection at least twice before writing the file, there's no way to ensure you haven't missed any properties and don't have a mismatched number of columns on some lines.
It would be extremely bad on performance for large CSV files to try to handle this in any other way imo.
If you have a set of objects that you know the full set of properties for, you can workaround this by using select-object to ensure that all the objects have the same set of properties before exporting them.
$objects | Select-Object -Property $PropertyNames | Export-Csv -Path $filepath

@vexx32 :

Isn't it in the documentation that the properties on the first object are used to determine the table headers?

Do you know where that is?
I tried this right after, and it does what I want.
$users | ft -Property first,last,middle

but that's not intuitive. Plus, Export-Csv doesn't support it, so you need the Select workaround above (which is a good workaround, but can we "fix the bug" instead?)
Python, by comparison, requires you to name the columns you're exporting (like ft above)"
fieldnames = ['first', 'last', 'middle']
writer = csv.DictWriter(csvfile, fieldnames=fieldnames)

I found it, from https://docs.microsoft.com/en-us/powershell/module/microsoft.powershell.utility/format-table?view=powershell-7

If you omit [the -Property] parameter, the properties that appear in the display depend on the first object's properties. For example, if the first object has PropertyA and PropertyB but subsequent objects have PropertyA, PropertyB, and PropertyC, then only the PropertyA and PropertyB headers will display

That's Format-Table, sure.
It's also in Export-Csv's documentation here:
https://docs.microsoft.com/en-us/powershell/module/microsoft.powershell.utility/export-csv?view=powershell-7#notes

When you submit multiple objects to Export-CSV, Export-CSV organizes the file based on the properties of the first object that you submit. If the remaining objects do not have one of the specified properties, the property value of that object is null, as represented by two consecutive commas. If the remaining objects have additional properties, those property values are not included in the file.

Ok, fair enough. My PowerShell 5 offline doc doesn't mention that.
So, does it make sense for these commands to "default" to using the properties from the first object? Or should it require you to specify which properties you want, so you're not surprised?

I think allowing users to specify the properties in the cmdlet itself does make some sense, and probably makes a little more sense than trying to search the entire list for potentially different objects.

By the way, any thoughts on the first thread re Dr Scripto? Is this a regression?

And, then again! Is this a Windows PowerShell issue? Or, PowerShell 7 issue?
The PowerShell version information was skipped!
This is an example of scripts that were created during the Windows PowerShell era.  There will be differences and nothing can't be done to fix Windows PowerShell 5.1.
Long Live Windows PowerShell! Haha! :)
All efforts are towards improving and growing PowerShell 7 (or >).

Not sure what you mean RE the Dr Scripto examples. They seem sound to me, but I don't see how you got to your issue from the examples in that post.

@MaximoTrinidad This is on both PowerShell 5 and 7.
@vexx32 this is Dr Scripto's code. I got some of my ideas from his article. The code is similar to mine, but neither his nor mine works. Did it used to? What version of PowerShell was around in 2013?
$users = Get-ADUser -Filter * -SearchBase ‘dc=contoso,dc=local’ -Properties proxyaddresses
foreach ($u in $users) {
    $proxyAddress = [ordered]@{}
    $proxyAddress.User = $u.name
    for ($i = 0; $i -le $u.proxyaddresses.count; $i++) {
        $proxyAddress[“ProxyAddress_$i”] = $u.proxyaddresses[$i]
    }

    [pscustomobject]$proxyAddress |
        Export-Csv -Path proxyaddresses.csv -NoTypeInformation –Append -Force
    Remove-Variable -Name proxyAddress
}

The screenshot in the article makes it look like the code as written would work.

Is this a regression?

@vexx32
From the old Microsoft Scripting Center originally maintained by Mr. Ed Wilson (The Scripting Guy) during the flourishing era of Windows PowerShell.
The sample from the post works as expected.. if you run in Windows PowerShell. He provided lots of PowerShell samples to get you started.
:)

Oh, I see where that comes from, thanks for pointing it out.
I'm not sure if it was different prior to 5.1, but at least in Windows PowerShell 5.1 the code doesn't work as advertised if the first object doesn't have all the properties, no.
Could be that it was simply wrong all these years, but in truth I do not know. 😕

@MaximoTrinidad I tried it on (Windows) PowerShell 5. It doesn't work (for me). Does it work for you?

@gabrielsroka
Hum! I think is nothing wrong>
First, you're trying to add dissimilar objects.
I tend to normalize the data before I build the object. It need to have the same number for properties so it would work.
$users = @()

$user1 = [ordered]@{first = 1; last = 2; middle = $null}
$user2 = [ordered]@{first = 3; last = 5; middle = 5}

$users += [pscustomobject]$user1
$users += [pscustomobject]$user2

# Now the `middle` attribute show up:
$users

first last middle
----- ---- ------
    1    2
    3    5 5

Or, change the order of the line. The first one contains all the properties for the object.
$users = @()

$user1 = [ordered]@{first = 3; last = 5; middle = 5}
$user2 = [ordered]@{first = 1; last = 2;}

$users += [pscustomobject]$user1
$users += [pscustomobject]$user2

# Now the `middle` attribute show up:
$users
first last middle
----- ---- ------
    3    5      5
    1    2

:)

Only work if I create the first object with all the properties first. And it works on both Windows PowerShell and PowerShell 7.

@MaximoTrinidad i know that works. I wrote that in my first thread. But it's a hack, imho.
As I wrote above, I have a script that calls an API hundreds of times, and will get different user attributes each time. I don't know all the user attributes until I'm done, so I'd have to take a second pass (which is the same thing @vexx32 is worried about).

@gabrielsroka
I don't consider it a hack. I think like, like a database table, you define the table with all the columns and then you can have variable data records to fill the table.
But, that's my opinion!
:)

@gabrielsroka one option would be to store the data as JSON rather than CSV, since it doesn't share this limitation... but I don't know if that is suitable for your use case.

@vexx32 the API returns the data in JSON format. The whole purpose of the script is to convert it to CSV so people can view it, for example, in Excel.
Are you saying keep the JSON for a while and then convert it to CSV? Maybe a little pseudocode would help...
@MaximoTrinidad sure, what I stated is my opinion, too. I think what I've found frustrating over the last 5 years of using PowerShell is you think it's gonna do what you want, but then it doesn't. And then you're surprised, and little sad :). I just read about how PowerShell's ConvertTo-Json defaults the -depth to 2, whereas JavaScript doesn't. I've been bitten by this "bug", too.
See also: https://en.wikipedia.org/wiki/Principle_of_least_astonishment
So, my question is, does PowerShell have a design principle that things just "work"? That the defaults are "good"? Or, do you have to read the manual (not the one on your machine, the one online)?

Bit of both. I do hear you on the depth limit though. I think we have a few open issues discussing that. Personally I think a higher default makes sense. The reason the default is there is because there are some common objects in PS that have recursive references, which would quickly confuse the heck out of the JSON serializer and you'd end up with a lot of duplicate data.
I definitely agree we should strive for the principle of least astonishment as much as possible. The difficulty here is that there's not really a good solution to solve this other than perhaps going back and overwriting the header in the file a bunch of times if the cmdlet finds extra properties during processing that aren't present on the first object... That also comes with performance overhead, as inspecting every object's properties and comparing them to the base set is not necessarily cheap. You go from one set of property lookups per pipeline to as many property lookups as there are objects, and that gets quite expensive very quickly and will slow down processing quite a bit.
To be clear, I'm all for solving it, I think it should be solvable. I just don't see a good way to do so in this cmdlet. 😕

Understood.

a few open issues
yes, there's where I was reading it.

recursive references
doesn't JavaScript have the same problem?

Well, and I say this half-jokingly, but we could leave Export-Csv to mean "export some columns or the columns you tell me, and also add type information unless you tell me not to" and then add a new cmdlet called Export-CsvPolaEdition that just "does what you want". Because if the cmdlet doesn't do it, I have to code it (and so does everyone else).
(Pola = Principle of Least Astonishment)

The type information thing was already dropped in PS 6. 🙂
If it's going to be fixed, it probably makes more sense to just be on Export-Csv itself, even if it does need to be an optional switch for some reason.

In JavaScript
a = {};
b = {p: a};
a.p = b;
JSON.stringify(a); // --> TypeError: Converting circular structure to JSON

The type information thing was already dropped in PS 6

I still support PS 5 users. (but I'm glad it's been dropped)

So, my question is, does PowerShell have a design principle that things just "work"? That the defaults are "good"? Or, do you have to read the manual (not the one on your machine, the one online)?

Initial design for JSON cmdlets was for using in interactive sessions. As result there is default depth 2 and converting all over the depth to strings.
Modern user expectations is changed to Web scenarios and we concluded to change the default.
Also .Net Core now has new JSON API and we plan to migrate from NewtonSoft to the new API.

recursive references

This will be resolved to with new API, and more. The PR already exist but is still not merged.

authors: MaximoTrinidad gabrielsroka iSazonov vexx32

repo: PowerShell/PowerShell