text:
Need to save twice for json, js and css files to save changes

From @ramya-rao-a on September 30, 2016 18:18

VSCode Version: 1.6 insiders (c96822698cdbd47b8245fb5f9f45a0168bc9da33)
OS Version: OS X El Capitan (10.11.6)

Steps to Reproduce:

Open any json/js/css file, make changes, attempt to save either via Cmd+S, or File -> Save, or Save All from the Opened Editors section in the explorer
The dirty/unsaved indicator on the tab flickers to saved state and then back to unsaved state.
Save again and the file is saved

Doesn't happen in Windows
Copied from original issue: Microsoft/vscode#13094

From @chrmarti on September 30, 2016 18:23
@ramya-rao-a What extensions do you have installed? Does it work when disabling extension? Related: #12755

Narrowed it down to JS-CSS-HTML Formatter extension.

Same here on macOS Sierra

Removed all my extensions, restarting after each extension was removed, and found lonefy.vscode-JS-CSS-HTML-formatter was causing CTRL+S to not save on the first press.
Making changes between pressing CTRL+S twice doesn't reset the first key press; i.e. press CTRL+S, make more changes, press CTRL+S, file saves immediately.
Problem manifests on .html files too.

I have the same problem.

VS Code version: 1.7.1
vscode-JS-CSS-HTML-formatter version: 0.2.1

It happened on .html, .css, .scss and .js files.

authors: AaronMorgan MarkSky Nighthawk22 ramya-rao-a

repo: Lonefy/vscode-JS-CSS-HTML-formatter


text:
🛑 jpvir is down

In 0145c67, jpvir ($JPVIR) was down:

HTTP code: 0
Response time: 0 ms

Resolved: jpvir is back up in 8a1aa8d.

source: gharchive/issue

repo: LonelyJupiter/UPPTIME

license: MIT

license_type: permissive

license_source: github-api


text:
🛑 jpvir is down

In 8ae6dc4, jpvir ($JPVIR) was down:

HTTP code: 0
Response time: 0 ms

Resolved: jpvir is back up in 8b1db0f.


text:
[1.21.1] I/O bottlenecks when saving SavedData

Every time the world gets saved and it gets to saving the Lootr data it causes such a lag spike that players get timedout
https://spark.lucko.me/LWWOywafuo

also related to https://github.com/AllTheMods/ATM-10/issues/1474

So digging into this further, it appears to be an issue with SavedData in general, rather than Lootr specifically, but because Lootr probably has a larger quantity of SavedData, it pops up more prominently.
I was inclined to think it was some sort of I/O bottleneck, but it's also relevant to note that NeoForge patches the SavedData::save method to use an atomic write system, although I doubt this would have any impact as it ends up calling the exact same methods as Minecraft's default implementations.

As you can see from this image, 99% of the tick time is taken up with saving, but only 63% is taken up by Lootr -- the rest is taken up with what appears to be Minecraft's SavedData.
It's worth noting that similar issues have been reported since 1.20.1 on Paper and Spigot servers: Watchdog crash on a Spigot server from March (I had a second report but I realize now it's a duplicate of the first one)
The slow-down is demonstrably coming from the actual I/O operations rather than the actual serialization, meaning I don't think there is really much I can do about this from Lootr's end, especially without knowing more about the I/O of this person's server.

i can sent you a backup of the world save for testing if you want @noobanidus

That would be appreciated!

Here ya go
https://www.dropbox.com/scl/fi/ky0ejtn47w6gm0gyspq7p/world.7z?rlkey=eeaitctl15p4pnr52egto1x8a&st=wlt64mns&dl=0

authors: ArcadeArchie noobanidus

repo: LootrMinecraft/Lootr


text:
Do a Name for spectific .py I'm not understand you know

Feature Request

Q
A

New Feature
yes

RFC
yes/no

BC Break
yes/no

Summary

The .py files names were named abbreviated

The .py files names were named abbreviated

Okk

repo: LopeKinz/project-evoli


text:
Lil Forge error.

You can build this

and then do this and it will still work (yes it is empty inside)

You should allow building this with obsidian too.

This is actually intended!
The reasoning is so that you could expand upon it. For example you could use a trapdoor as a hatch for the smoke.

authors: Noaaan RDKRACZ

repo: LordDeatHunter/Alloy-Forgery


text:
JSON integer 5185860891 is too large or small for an Int32. Path 'last_episode_to_air.episode_number

TV Show Id: 105941
Newtonsoft.Json.JsonReaderException: JSON integer 5185860891 is too large or small for an Int32. Path 'last_episode_to_air.episode_number', line 1, position 368.
   at Newtonsoft.Json.JsonTextReader.ParseReadNumber(ReadType readType, Char firstChar, Int32 initialPosition)
   at Newtonsoft.Json.JsonTextReader.ReadNumberValue(ReadType readType)
   at Newtonsoft.Json.JsonTextReader.ReadAsInt32()
   at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
   at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
   at Newtonsoft.Json.JsonSerializer.Deserialize[T](JsonReader reader)
   at TMDbLib.Rest.RestResponse`1.GetDataObject()
   at TMDbLib.Client.TMDbClient.GetTvShowAsync(Int32 id, TvShowMethods extraMethods, String language, String includeImageLanguage, CancellationToken cancellationToken)

Seems like a data issue in the database.. It's unlikely there's an episode with that number.

Seems like a data issue in the database.. It's unlikely there's an episode with that number.

Fark me
https://www.themoviedb.org/tv/105941-khalls-ali-braim/season/1/episode/5185860891

Fark me
https://www.themoviedb.org/tv/105941-khalls-ali-braim/season/1/episode/5185860891

@TheUltimateC0der you can report this to TMDb on their forums.. Let us know if it's intentional.

@TheUltimateC0der you can report this to TMDb on their forums.. Let us know if it's intentional.

https://www.themoviedb.org/talk/600dc5022a210c00419cc6c1

https://www.themoviedb.org/talk/600dc5022a210c00419cc6c1

Fixed serverside.

repo: LordMike/TMDbLib

license: mit

license_source: bigquery


text:
🛑 [IRC] SSL Round Robbin is down

In 17c07f5, [IRC] SSL Round Robbin (irc.digitalirc.org) was down:

HTTP code: 0
Response time: 0 ms

Resolved: [IRC] SSL Round Robbin is back up in 94e3e7e.

repo: LordRandom/digitalirc-status


text:
🛑 Ronz Amogus Bot Documentation is down

In 47ba981, Ronz Amogus Bot Documentation (https://ronz-amogus.vercel.app) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Ronz Amogus Bot Documentation is back up in 2660828.

repo: LordRonz/status


text:
🛑 Ronz AMOGUS Bot is down

In fbca897, Ronz AMOGUS Bot ($RONZAMOGUS_BOT_URL) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Ronz AMOGUS Bot is back up in 30835f2.


text:
🛑 Ronz AMOGUS Bot is down

In 55eff5f, Ronz AMOGUS Bot ($RONZAMOGUS_BOT_URL) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Ronz AMOGUS Bot is back up in 3be7bb1.


text:
is "tracker extract" effectively disabled?

In Ubuntu disabling it globally does not seem to work; here's an example when running it manually from the terminal
❯ sudo systemctl mask tracker-extract-3.service
Unit tracker-extract-3.service does not exist, proceeding anyway.
Created symlink /etc/systemd/system/tracker-extract-3.service → /dev/null.

❯ locate tracker-extract-3
/usr/lib/systemd/user/tracker-extract-3.service
/usr/libexec/tracker-extract-3

❯ sudo systemctl mask --user tracker-extract-3.service
Failed to connect to bus: No medium found

❯ systemctl mask --user tracker-extract-3.service
Created symlink /home/bettini/.config/systemd/user/tracker-extract-3.service → /dev/null.

In Arch it seems to work:
TASK [lorenzobettini.my_gnome_role : Disable Tracker Extract at system level] ***
changed: [instance-arch] => {"changed": true, "name": "tracker-extract-3", "status": {}}


text:
Train BUG

I am getting the following bug when loading.
Traceback (most recent call last):
File "D:\KDZ\Real_ESRGAN-blind-self\train_realesrnet.py", line 327, in
main()
File "D:\KDZ\Real_ESRGAN-blind-self\train_realesrnet.py", line 40, in main
degenerated_train_prefetcher, paired_test_prefetcher = load_dataset()
File "D:\KDZ\Real_ESRGAN-blind-self\train_realesrnet.py", line 159, in load_dataset
degenerated_train_prefetcher = CUDAPrefetcher(degenerated_train_dataloader, realesrnet_config.device)
File "D:\KDZ\Real_ESRGAN-blind-self\dataset.py", line 279, in init
self.preload()
File "D:\KDZ\Real_ESRGAN-blind-self\dataset.py", line 283, in preload
self.batch_data = next(self.data)
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data\dataloader.py", line 521, in next
data = self._next_data()
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data\dataloader.py", line 1203, in _next_data
return self._process_data(data)
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data\dataloader.py", line 1229, in _process_data
data.reraise()
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch_utils.py", line 434, in reraise
raise exception
RuntimeError: Caught RuntimeError in DataLoader worker process 0.
Original Traceback (most recent call last):
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data_utils\worker.py", line 287, in _worker_loop
data = fetcher.fetch(index)
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data_utils\fetch.py", line 52, in fetch
return self.collate_fn(data)
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data_utils\collate.py", line 74, in default_collate
return {key: default_collate([d[key] for d in batch]) for key in elem}
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data_utils\collate.py", line 74, in
return {key: default_collate([d[key] for d in batch]) for key in elem}
File "C:\ProgramData\Anaconda3\envs\kdzenv\lib\site-packages\torch\utils\data_utils\collate.py", line 56, in default_collate
return torch.stack(batch, 0, out=out)
RuntimeError: stack expects each tensor to be equal size, but got [3, 1356, 2040] at entry 0 and [3, 1284, 2040] at entry 1
进程已结束,退出代码1

大佬，急需您解决这个问题，数据处理过程太复杂了，我找不到BUG所在地方。

我仔细看了一下您的代码，我觉得是因为您的输入图像大小不同导致的，之前训练您的ESRGAN，是再在dataload时就已经将图像进行了裁剪，所以放到一个btach的时候是相同大小的，不会报错，而这里是保存了原始图像大小。

现在这部分已经全部统一尺寸了


text:
Can't build CUDA extensions:

FileNotFoundError: [Errno 2] No such file or directory: 'README.md' and "requirements.txt"

Thank you for your interest! Missing files are updated now!

repo: LowLevelAI/GLARE


text:
在标签主页或搜索结果下面加多标签筛选功能，筛选文章

Describe the feature you want 描述你的功能需求
标签：

标签按特定排序规则，如字母顺序，方便快速定位标签。
标签横向排列，超过页面宽度时换行，但标签行超过5行时出现进度滚动条(像代码框那样)
标签选择可以随时增加或减少。如我现在选了A, B, C三个标签，我可以去除B标签选择或选择D标签减少搜索范围
标签会根据文章减少。如我现在选了A, B, C 三个标签，所筛选的文章中没有D标签，那标签集中不应该出现D标签，因为选中没用还认为是BUG，也能让使用者自检是否选错标签
要有一键取消所有标签选中功能

文章：

文章出现在标签选择的下方，像首页那样只展示标题、内容摘要（summary变量）
文章以新标签页面打开
文章排序优先级：

按标签关联度由高到低，关联度=(选中标签/文章标签)的占比。如选中A, B, C标签，文章只有A, B, C 标签关联度为100%，应该排第一
相同标签关联度按照更新时间排序，更新时间越旧通常是过期的。如选中A, C标签，文章1标签有A, C, D。文章2有A, C, F标签，它们的关联度相同，更新时间近的排前面

Useful reference 有价值的参考
No response

这只是我的想法，没有在其它网站看到有使用。目前的标签功能已经满足使用了

这只是我的想法，没有在其它网站看到有使用。目前的标签功能已经满足使用了

对于静态页面来说，要实现这个可能需要建立一个很复杂的索引来关联这些 tag 的 url，如果 hugo 不提供相关的渲染支持，我不打算处理该功能。

authors: Lruihao userxiaosi

repo: Lruihao/FixIt


text:
Update inheritance.md

fish_id can be entered by using prompt chain.
https://github.com/LucasPickering/slumber/issues/392

Thank you for this fix!

source: gharchive/pull-request

authors: LucasPickering quantonganh

repo: LucasPickering/slumber


text:
mpv弹幕与视频内容对不上（重装也不行）

一样的问题

這是mpv的設置問題，把General的video-sync改成audio就可以了

authors: 0BlueYan0 doxsw faithererer


text:
chef cook should support --dev, like it supports --release

Inside a docker container, I want to have an ARG to decide if I'm building the release or dev profile, or any other profile for that matter.
I need to have multiple ARGs. Ideally I would have an ARG whose values could be dev or release and then use it in both cargo build --${profile_arg} and cargo chef cook --${profile_arg}. Which isn't possible

nevermind. I think I'm stupid

repo: LukeMathWalker/cargo-chef


text:
🛑 National Australia Bank (NAB) is down

In 29b416d, National Australia Bank (NAB) (https://openbank.api.nab.com.au/cds-au/v1) was down:

HTTP code: 403
Response time: 451 ms

Resolved: National Australia Bank (NAB) is back up in 2cfc833.

repo: LukePrior/OpenBankingUptime


text:
Make package PEP561 compatible

Extends #75 with a minor fix to ensure that py.typed is included in both sdist and bdist_wheel distributions.
Fixes #72

I've manually verified these changes by inspecting the results of python setup.py bdist_wheel and python setup.py sdist, then installing the wheels.

@rspeer I believe you're the core maintainer here, could I bother you for a review?

PRs related to the packaging of type information have broken this code before. I decided not to merge code related to type checking until the Python ecosystem has a standard way to test that the types work and are packaged correctly. (mypy doesn't test anything; it is a linter.)

PRs related to the packaging of type information have broken this code before. I decided not to merge code related to type checking until the Python ecosystem has a standard way to test that the types work and are packaged correctly. (mypy doesn't test anything; it is a linter.)

I don't fully understand this, as there isn't a single standard test framework in the python ecosystem, and certainly not a ecosystem-wide mechanism to test packaging formats other than installing the target package. The "closest" thing to such a standard would likely be a virtualenv/tox based test that installs the package from sdist and wheel, then asserts over the existence of py.typed for the package.
If you want to test the type annotations themselves, I would recommend using pytest_mypy. This is reasonably effective in testing for expected typing results.

Right, I don't just want to test the existence of the file, I want to test that it provides the type information that people are looking for downstream. There has to be a way to verify things besides just merging a packaging change and having people show up to say "you broke type checking in my virtualenv, how dare you".
The intersection of types + packaging in Python is so new and fragile that we're not even close to being able to verify that. The main benefit of programmatically verifying types is that it can be integrated into people's IDEs, and I don't know what this is going to do to anyone else's IDE because I'm not using their IDE.
I know what it's going to do to downstream uses of mypy: before this change, mypy complains about a lot of things and you have to use human judgement to figure out which complaints matter, and after this change, the same situation will remain.
I'm still uninterested in reshaping this package for the sake of one PEP that's a moving target in an ever-changing ecosystem. If they had even thought about the edge case of "a single Python module provides types", I would be more confident in it.

Overall, something I've had to learn over time is that there's no benefit (and lots of costs) to being an early adopter of a technology that you find neither useful nor exciting, and that's PEP 561 for me.

authors: asford rspeer

repo: LuminosoInsight/ordered-set


text:
Trade Metrics are wrong as they require trade data instead of just returns

Several trade metrics are incorrectly computed using only returns data.
Using only returns data to compute trade metrics does not make any sense!
For accurate trade analysis, the following metrics require actual trade data:

Max Consecutive Wins
Max Consecutive Losses
Gain/Pain Ratio
Gain/Pain
Payoff Ratio
Profit Factor
Common Sense Ratio
CPC Index
Tail Ratio
Outlier Win Ratio
Outlier Loss Ratio

Additionally, any formulas dependent on the above metrics, such as:

Kelly Criterion
Risk of Ruin

should also utilize trade data for correct computation.
Proposed Solution

Integrate trade data input alongside returns data.
Use a trade data format compatible with Backtrader, a widely-used backtesting framework.
Modify the affected metrics to utilize the provided trade data for accurate computation.
Ensure compatibility and seamless use of Quantstats within the Backtrader environment.

Who Can Help
Anyone with experience in Backtrader or Lumibot is welcome to contribute to fixing this issue.

these have now been removed


text:
add Imanityy

General:

[ ] The pull request title is descriptive. (ex. Added Lunar Network, not Updated metadata.json)
[ ] The pull request does not contain any unrelated commits. (ex. commits from previous pull requests)

Mapping Additions or Updates:

[ ] Folder with appropriate name has been created / updated (must not include any non-alpha characters or whitespace).
[ ] No changes were made to the file's formatting (4 spaces per tab).
[ ] There are no syntax errors.
[ ] There is no pre-existing mapping matching my id (check if there is an existing folder).
[ ] My field values match your requirements.
You can view our patterns here: metadata.schema.json, or take a look below and complete the field checklist:

[ ] id: a lowercase string, which should match the folder name (ex. myserver)
[ ] name: a string (ex. MyServerPvP)
[ ] description: hook between 16 and 80 characters (ex. Home of Competitive Minecraft PvP)
[ ] addresses: an array with lowercase strings (ex. ["my.server", "your-server.com"])

You do not need to specify subdomains, Lunar Client services automatically detect them.

[ ] primaryAddress: the primary address that people connect to with (please include the subdomain if required) (ex. mc.my.server)
[ ] minecraftVersions: an array with Minecraft versions as strings _(ex. ["1.18._", "1.19.2"] - Must be versions or subversions supported by Lunar Client)*
[ ] primaryMinecraftVersion: a Minecraft version as a string (ex. 1.19.2 - Must be a subversion supported by Lunar Client)
[ ] primaryColor: a hexademical color code that primarily distinguishes the server (ex. #00FFFF)
[ ] secondaryColor: a hexademical color code that accompanies the primaryColor of the server (ex. #FF0000)
[ ] primaryRegion: the primary region where your server operates in (ex. NA)
[ ] regions: a list of regions where you have servers located that service your players (ex. ["NA", "EU", "AS"])
[ ] gameTypes: a list of games that describe the content on your server, must be a max of 3 listed (ez. ["PVP", "UHC", "HCF"])
[ ] crossplay: whether the server has support for Bedrock Edition players (through proxies such as GeyserMC)
[ ] (optional) presentationVideo: YouTube video ID (in slug) to server trailer / introduction (ex. 7EV4cPuJvXE)
[ ] (optional) website: url of server website, must include URL schema (http:// or https://) (ex. https://www.your-server.com)
[ ] (optional) store: url of server store, must include URL schema (http:// or https://) (ex. https://store.your-server.com)
[ ] (optional) wiki: url of server wiki, must include URL schema (http:// or https://) (ex. https://wiki.your-server.com)
[ ] (optional) merch: url of server merchanise site (if seperate from store), must include URL schema (http:// or https://) (ex. https://merch.your-server.com)

Socials

[ ] (optional) twitter: username of twitter account without the @ (ex. MyServer)
[ ] (optional) discord: invite link to discord (ex. https://discord.com/invite/4ceEJuH)
[ ] (optional) youtube: slug or username of youtube channel (ex. MyServer)
[ ] (optional) instagram: username of instagram account (ex. MyServer)
[ ] (optional) twitch: username of twitch account (ex. MyServer)
[ ] (optional) telegram: slug of telegram group (ex. MyServer)
[ ] (optional) reddit: slug of subdreddit wtih 'r/' (ex. MyServer)
[ ] (optional) tiktok: username of tiktok account (ex. MyServer)
[ ] (optional) facebook: slug of facebook page (ex. MyServer)

Compliance

[ ] (optional) privacyPolicy: url to your Privacy Policy (ex. https://www.lunar.gg/privacy)
[ ] (optional) termsOfService: url to your Terms of Service (ex. https://www.lunar.gg/terms)
[ ] (optional) rules: url to your Rules (ex. https://www.lunar.gg/rules)
[ ] (optional) support: url to your Support Site (ex. https://www.lunar.gg/support)

Media:
Logo

[ ] My logo is a png file.
[ ] I have uploaded my logo to my server folder (ex. lunarnetwork) and named it logo.png.
[ ] My logo has a transparent background and is square (1:1 aspect ratio).
[ ] My logo is 512 pixels in width and height.
[ ] My logo is my own property and complies with relevant copyright/privacy laws.

Background

[ ] My background is a png file.
[ ] I have uploaded my background to my server folder (ex. lunarnetwork) and named it background.png.
[ ] My background has an aspect ratio of 16:9.
[ ] My background is atleast 1920 pixels in width and 1080 pixels in height (can be bigger, but must remain the same aspect ratio).
[ ] My background contains relevant content pertaining to the server, is my own property, and complies with relevant copyright/privacy laws.
[ ] My background doesn't contain any markings, text, or logos (unless part of a build).

.

repo: LunarClient/ServerMappings


text:
Add ExodiaMC

General:

[x] The pull request title is descriptive. (ex. Added Lunar Network, not Updated metadata.json)
[x] The pull request does not contain any unrelated commits. (ex. commits from previous pull requests)

Mapping Additions or Updates:

[x] Folder with appropriate name has been created / updated (must not include any non-alpha characters or whitespace).
[x] No changes were made to the file's formatting (4 spaces per tab).
[x] There are no syntax errors.
[x] There is no pre-existing mapping matching my id (check if there is an existing folder).
[x] My field values match your requirements.
You can view our patterns here: metadata.schema.json, or take a look below and complete the field checklist:

[x] id: a lowercase string, which should match the folder name (ex. myserver)
[x] name: a string (ex. MyServerPvP)
[x] description: hook between 16 and 80 characters (ex. Home of Competitive Minecraft PvP)
[x] addresses: an array with lowercase strings (ex. ["my.server", "your-server.com"])

You do not need to specify subdomains, Lunar Client services automatically detect them.

[x] primaryAddress: the primary address that people connect to with (please include the subdomain if required) (ex. mc.my.server)
[x] minecraftVersions: an array with Minecraft versions as strings _(ex. ["1.18._", "1.19.2"] - Must be versions or subversions supported by Lunar Client)*
[x] primaryMinecraftVersion: a Minecraft version as a string (ex. 1.19.2 - Must be a subversion supported by Lunar Client)
[x] primaryColor: a hexademical color code that primarily distinguishes the server (ex. #00FFFF)
[x] secondaryColor: a hexademical color code that accompanies the primaryColor of the server (ex. #FF0000)
[x] primaryRegion: the primary region where your server operates in (ex. NA)
[x] regions: a list of regions where you have servers located that service your players (ex. ["NA", "EU", "AS"])
[x] gameTypes: a list of games that describe the content on your server, must be a max of 3 listed (ez. ["PVP", "UHC", "HCF"])
[x] crossplay: whether the server has support for Bedrock Edition players (through proxies such as GeyserMC)
[ ] (optional) presentationVideo: YouTube video ID (in slug) to server trailer / introduction (ex. 7EV4cPuJvXE)
[x] (optional) website: url of server website, must include URL schema (http:// or https://) (ex. https://www.your-server.com)
[x] (optional) store: url of server store, must include URL schema (http:// or https://) (ex. https://store.your-server.com)
[ ] (optional) wiki: url of server wiki, must include URL schema (http:// or https://) (ex. https://wiki.your-server.com)
[ ] (optional) merch: url of server merchanise site (if seperate from store), must include URL schema (http:// or https://) (ex. https://merch.your-server.com)

Socials

[x] (optional) twitter: username of twitter account without the @ (ex. MyServer)
[x] (optional) discord: invite link to discord (ex. https://discord.com/invite/4ceEJuH)
[x] (optional) youtube: slug or username of youtube channel (ex. MyServer)
[x] (optional) instagram: username of instagram account (ex. MyServer)
[x] (optional) twitch: username of twitch account (ex. MyServer)
[ ] (optional) telegram: slug of telegram group (ex. MyServer)
[ ] (optional) reddit: slug of subdreddit wtih 'r/' (ex. MyServer)
[x] (optional) tiktok: username of tiktok account (ex. MyServer)
[ ] (optional) facebook: slug of facebook page (ex. MyServer)

Compliance

[x] (optional) privacyPolicy: url to your Privacy Policy (ex. https://www.lunar.gg/privacy)
[x] (optional) termsOfService: url to your Terms of Service (ex. https://www.lunar.gg/terms)
[x] (optional) rules: url to your Rules (ex. https://www.lunar.gg/rules)
[ ] (optional) support: url to your Support Site (ex. https://www.lunar.gg/support)

Media:
Logo

[x] My logo is a png file.
[x] I have uploaded my logo to my server folder (ex. lunarnetwork) and named it logo.png.
[x] My logo has a transparent background and is square (1:1 aspect ratio).
[x] My logo is 512 pixels in width and height.
[x] My logo is my own property and complies with relevant copyright/privacy laws.

Background

[ ] My background is a png file.
[ ] I have uploaded my background to my server folder (ex. lunarnetwork) and named it background.png.
[ ] My background has an aspect ratio of 16:9.
[ ] My background is atleast 1920 pixels in width and 1080 pixels in height (can be bigger, but must remain the same aspect ratio).
[ ] My background contains relevant content pertaining to the server, is my own property, and complies with relevant copyright/privacy laws.
[ ] My background doesn't contain any markings, text, or logos (unless part of a build).

The server isn't up

authors: Anakinnnnn kwvinn


text:
Add Tilted

General:

[ ] The pull request title is descriptive. (ex. Added Lunar Network, not Updated metadata.json)
[ ] The pull request does not contain any unrelated commits. (ex. commits from previous pull requests)

Mapping Additions or Updates:

[ ] Folder with appropriate name has been created / updated (must not include any non-alpha characters or whitespace).
[ ] No changes were made to the file's formatting (4 spaces per tab).
[ ] There are no syntax errors.
[ ] There is no pre-existing mapping matching my id (check if there is an existing folder).
[ ] My field values match your requirements.
You can view our patterns here: metadata.schema.json, or take a look below and complete the field checklist:

[ ] id: a lowercase string, which should match the folder name (ex. myserver)
[ ] name: a string (ex. MyServerPvP)
[ ] description: hook between 16 and 80 characters in English (ex. Home of Competitive Minecraft PvP)
[ ] addresses: an array with lowercase strings (ex. ["my.server", "your-server.com"])

You do not need to specify subdomains, Lunar Client services automatically detect them.

[ ] primaryAddress: the primary address that people connect to with (please include the subdomain if required) (ex. mc.my.server)
[ ] minecraftVersions: an array with Minecraft versions as strings _(ex. ["1.18._", "1.19.2"] - Must be versions or subversions supported by Lunar Client)*
[ ] primaryMinecraftVersion: a Minecraft version as a string (ex. 1.19.2 - Must be a subversion supported by Lunar Client)
[ ] primaryColor: a hexademical color code that primarily distinguishes the server (ex. #00FFFF)
[ ] secondaryColor: a hexademical color code that accompanies the primaryColor of the server (ex. #FF0000)
[ ] primaryRegion: the primary region where your server operates in (ex. NA)
[ ] regions: a list of regions where you have servers located that service your players (ex. ["NA", "EU", "AS"])
[ ] gameTypes: a list of games that describe the content on your server, must be a max of 3 listed (ez. ["PVP", "UHC", "HCF"])
[ ] crossplay: whether the server has support for Bedrock Edition players (through proxies such as GeyserMC)
[ ] (optional) presentationVideo: YouTube video ID (in slug) to server trailer / introduction (ex. 7EV4cPuJvXE)
[ ] (optional) votingLinks: an array of urls to your server's listing on voting websites (ex. ["https://minecraft-mp.com/server-s179012"])
[ ] (optional) website: url of server website, must include URL schema (http:// or https://) (ex. https://www.your-server.com)
[ ] (optional) store: url of server store, must include URL schema (http:// or https://) (ex. https://store.your-server.com)
[ ] (optional) wiki: url of server wiki, must include URL schema (http:// or https://) (ex. https://wiki.your-server.com)
[ ] (optional) merch: url of server merchanise site (if seperate from store), must include URL schema (http:// or https://) (ex. https://merch.your-server.com)

Socials

[ ] (optional) twitter: username of twitter account without the @ (ex. MyServer)
[ ] (optional) discord: invite link to discord (ex. https://discord.com/invite/4ceEJuH)
[ ] (optional) youtube: slug or username of youtube channel (ex. MyServer)
[ ] (optional) instagram: username of instagram account (ex. MyServer)
[ ] (optional) twitch: username of twitch account (ex. MyServer)
[ ] (optional) telegram: slug of telegram group (ex. MyServer)
[ ] (optional) reddit: slug of subdreddit wtih 'r/' (ex. MyServer)
[ ] (optional) tiktok: username of tiktok account (ex. MyServer)
[ ] (optional) facebook: slug of facebook page (ex. MyServer)

Compliance

[ ] (optional) privacyPolicy: url to your Privacy Policy (ex. https://www.lunar.gg/privacy)
[ ] (optional) termsOfService: url to your Terms of Service (ex. https://www.lunar.gg/terms)
[ ] (optional) rules: url to your Rules (ex. https://www.lunar.gg/rules)
[ ] (optional) support: url to your Support Site (ex. https://www.lunar.gg/support)

Media:
Logo

[ ] My logo is a png file.
[ ] I have uploaded my logo to my server folder (ex. lunarnetwork) and named it logo.png.
[ ] My logo has a transparent background and is square (1:1 aspect ratio).
[ ] My logo is 512 pixels in width and height.
[ ] My logo is my own property and complies with relevant copyright/privacy laws.

Background

[ ] My background is a png file.
[ ] I have uploaded my background to my server folder (ex. lunarnetwork) and named it background.png.
[ ] My background has an aspect ratio of 16:9.
[ ] My background is atleast 1920 pixels in width and 1080 pixels in height (can be bigger, but must remain the same aspect ratio).
[ ] My background contains relevant content pertaining to the server, is my own property, and complies with relevant copyright/privacy laws.
[ ] My background doesn't contain any markings, text, or logos (unless part of a build).


text:
Avoid async w. externally synched pipeline-caches

Keep track of externally synchronized pipeline-caches
Avoid async operations when using externally synched pipeline-cache

CI gfxreconstruct build queued with queue ID 233723.

CI gfxreconstruct build # 4583 running.

CI gfxreconstruct build # 4583 passed.

authors: ci-tester-lunarg fabian-lunarg

repo: LunarG/gfxreconstruct


text:
Trimming VK_KHR_synchronization2

Test code:
https://github.com/locke-lunarg/Vulkan-Tools/tree/sync2
The main stuff in this PR is vkQueueSubmit2.  The code is similar to what it did for QueueSubmit. The different is that vkQueueSubmit2 pack VkSemaphore and VkCommandBuffer to VkSemaphoreSubmitInfo and VkCommandBufferSubmitInfo. The two new features are timeline semaphore and device group. Nothing need to do for timeline semaphore. I prefer to leave device group to the following PR.

CI gfxreconstruct build queued with queue ID 12995.

CI gfxreconstruct build # 1635 running.

CI gfxreconstruct build # 1635 passed.

CI gfxreconstruct build queued with queue ID 13134.

CI gfxreconstruct build # 1636 running.

CI gfxreconstruct build # 1636 passed.

authors: ci-tester-lunarg locke-lunarg


text:
How to configure acceleration so that main thread memory usage does not exceed the range (make full use of other graphics cards)

Sorry to bother you so late, I'm trying to unfreeze Vit via the OtterForConditionalGeneration setting in otter.modeling_otter
for param in self.vision_encoder.parameters():
param.requires_grad = True
And remove the with torch.no_grad(): that calculates vision_x.
The result is that three V100 (32G) can be trained when vit is not unfrozen, but four V100 cannot be trained after unfreezing. The reason is that the card of the main thread exceeds the memory, and other cards It only uses about 20G. What do I need to do to train the model? Do any modifications need to be made to the acceleration configuration (originally I used fsdp, and I have 48 CPUs)

Can you help me?

repo: Luodian/Otter


text:
PyLuxCoreTool unable to merge films

This is on the very latest build of 2.5a compiled and run in a windows environment on both the render server and the netconsole machine.
The scene binary comes from blender with blendluxcore 2.4. The scene binary renders fine in luxcoreui. All scenes from blender have this issue, even the default cube scene with a only matte material applied to the cube.
When the job gets sent off to the server for rendering, it runs as normal.
When it's time to merge the film from the server(s) pyluxcoretool console spits out the following error:
File C:\Users\username\appdata\local\temp_MEI34082\pyluxcoretools.zip\pyluxcoretools\renderfarm\renderfarmfilmmerger.py, line 101, in MergeAllFilms
RuntimeError: unregistered class
The line in question is: 				filmThread = pyluxcore.Film(filmThreadFileName)
It will throw this error in regards to this line no matter what python file is calling it, for instance resuming the job with .flm files ready for merge causes it to have the same issue even without any render nodes connected.
The line itself has not changed since the stable release of 2.4 in which everything runs as expected for any scene. I can provide an flm file with this issue if needed.

I should have fixed this problem.

repo: LuxCoreRender/LuxCore


text:
🛑 EnderChest（末影箱-云盘） is down

In 1b9acb3, EnderChest（末影箱-云盘） (https://enderchest.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: EnderChest（末影箱-云盘） is back up in e691bf2 after 18 minutes.

repo: LxnChan/status


text:
🛑 Official（泠泫凝的异次元空间-主页） is down

In ac41c24, Official（泠泫凝的异次元空间-主页） (https://lxnchan.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Official（泠泫凝的异次元空间-主页） is back up in b236944 after 47 minutes.


text:
🛑 EnderChest（末影箱-云盘） is down

In 6596827, EnderChest（末影箱-云盘） (https://enderchest.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: EnderChest（末影箱-云盘） is back up in 9f972cd after 35 minutes.


text:
🛑 Official（泠泫凝的异次元空间-主页） is down

In 3766662, Official（泠泫凝的异次元空间-主页） (https://lxnchan.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Official（泠泫凝的异次元空间-主页） is back up in 7fc1518 after 53 minutes.


text:
🛑 Baidu（百度） is down

In 0f58dcf, Baidu（百度） (https://www.baidu.com) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Baidu（百度） is back up in 86cc83d.


text:
🛑 EnderChest（末影箱-云盘） is down

In 0d45409, EnderChest（末影箱-云盘） (https://enderchest.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: EnderChest（末影箱-云盘） is back up in ce48aa2 after 9 minutes.


text:
🛑 115Wiki is down

In 8a303c0, 115Wiki (https://115.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: 115Wiki is back up in 59f4d2c.


text:
🛑 EnderChest（末影箱-云盘） is down

In 10e154d, EnderChest（末影箱-云盘） (https://enderchest.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: EnderChest（末影箱-云盘） is back up in 7453555 after 11 minutes.


text:
🛑 EnderChest（末影箱-云盘） is down

In 61b6440, EnderChest（末影箱-云盘） (https://enderchest.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: EnderChest（末影箱-云盘） is back up in d869b60.


text:
🛑 EnderChest（末影箱-云盘） is down

In 640dda5, EnderChest（末影箱-云盘） (https://enderchest.anavi.cn) was down:

HTTP code: 0
Response time: 0 ms

Resolved: EnderChest（末影箱-云盘） is back up in 9cd8b11 after 5 minutes.


text:
🛑 quote-api is down

In 074d1b9, quote-api (https://bot.lyo.su/quote/generate) was down:

HTTP code: 400
Response time: 882 ms

Resolved: quote-api is back up in bbfbd4b.

repo: LyoSU/upptimly


text:
color output

Is there a way to "inherit" the output of the processes so the color is preserved?
I did this locally and it works, but I'm assuming that'd break something. (didn't test any further since it works for me)
    // Line:76 watch-package.js
    var proc = processes[script] = spawn(nodemon, args, {
      env: process.env,
      cwd: pkgDir,
      stdio: 'inherit',
    })
    return;
    if (quiet === true || quiet === 'true') {
    ...

From what I can see it actually should not be breaking anything.
Would you like to make a pr?

Although the main issue here is not stdio but rather a tty issue, if this fixes it I would gladly pull it in.

Sure, np.

Closed with #22
New package is now up @ v0.1.6

My colors are still stripped. Using 0.1.8

@M-Zuber ^

Could you please provide me with a bit more information: what OS are you using, and could you share your config file?

@M-Zuber macOS 10.12.3, https://github.com/stevenvachon/relateurl/blob/master/package.json#L35-L39

I can get colors to work if I use "inherit": true, which happens to be what I wanted, but does not solve this issue.

authors: M-Zuber hectormenendez stevenvachon

repo: M-Zuber/npm-watch


text:
🛑 Blog is down

In 19ef0ea, Blog (https://www.hunyl.com) was down:

HTTP code: 503
Response time: 3122 ms

Resolved: Blog is back up in fecd514.


text:
Pipeline not working?

So I'm using this project in a Lumen setup that uses Predis 1.1. Mocking a Redis server works perfectly when using individual Redis commands, however, I can't get it to work when using pipeline. When doing something like this:
$response = Redis::pipeline(function($pipe) {
   // Run redis commands here
});

I'm expecting that  $response will be an array with command results. However, when mocking the Predis Client, I get an instance of RedisMock instead.
Is the pipeline support not fully implemented or am I missing something here?
Thanks.

Usage is not well documented :/ and the mock is quite old
try this
$array = $redisMock->pipeline()->set()->set()->get() ....->exec()

sounds the way pipeline was conceived.

authors: danields omansour


text:
Updated notebooks

Final notebooks with some changes remaining. Good to be shared with the UWG for feedback.

@omshinde something is wrong with the Biomass notebook. I think we've had issues like this before, check with the Platform team, or maybe @chuckwondo remembers how to fix when this happens.

You're correct. I am pushing the biomass notebook again. There seems to be some issue in it.

Here's the notebook demo links -

Visualization of Cloud-Optimized Earth Observation Data using Lonboard
Biomass Reference Map Production

@wildintellect can you see the biomass notebook now in the nbreview?

@wildintellect I've added a hack for the colorbar. Can you please review if this works?

@wildintellect I pushed the notebooks with following updates-

Addressed review comments
Updated variable names to be intuitive
Removed cells with error
Updated README

I've not pushed META CHM validation layer to the repo considering David is going to push it but created a rendered link for it.

authors: omshinde wildintellect

repo: MAAP-Project/geotrees-demo


text:
ナビ画面が上手く機能しない

未訪問チェックポイント一覧画面から、ナビ画面へ遷移すると、次に添付したような画像のようになってしまい、現在地（地図）、距離共に表示されない状態になってしまい、コンパスも固まってしまう時があります。また、その下にあるほかのユーザーのアクティビティ履歴は表示されております。

この画面は、更新をすると正しい画面になり、現在地も距離も正しく表示されますが、移動によって距離が変化したりしなかったりな状況です。
しかし、ナビの途中でランキング画面への移動、未訪問チェックポイント一覧画面への移動などをした後に、新しく作成してくださった戻るボタンを使ってナビ画面に戻ったら、現在地、距離ともに表示はされますが、値が変化しなくなってしまい、固まってしまいます。（コンパスは動いています。）この場合は、更新ボタンを押しても変化はありませんでした。
この固まった状態を打破するには、一回ブラウザを閉じてから開いたら、もとのナビ画面が出力されます。この時は正常にナビ画面が機能します。しかし、移動中に値の変化が止まってしまう時があり、この時に更新ボタンを押すと、はじめのコース選択画面に移ってしまいます。
使用したブラウザは、safari ios です。
一応chrome ios でも試しましたが、同様でした。
実験したところ、chrome アンドロイドについては、この現象は起きないようです。
safari ios 　　iphone6Plus     iphone5s
chrome アンドロイド 5.1.1       ASUS Zenphone  ASUS_013DB
です。

ご情報ありがとうございます。Googleマップの初期化のコールバックが呼ばれないケースがありそうです。もう少し調べてみますね。

@ieiri0104 君
このバグの発生頻度はどれくらいでしたか？同じ手順だと毎回固まっていましたか？
wasedasai.magcruise.orgにデプロイされているもので試して下さい．

@yuu-nkjm先生　 @ayakixさん
理工キャンパスで実際に再度歩いてみました。
まず、以前は「未訪問チェックポイント一覧画面から、ナビ画面へ遷移すると、次に添付したような画像のようになってしまい、現在地（地図）、距離共に表示されない状態になってしまい、コンパスも固まってしまう時があります。」という状態（issueを立てたときの画像の状態）でしたが、今回は全ての実験で「未訪問チェックポイント一覧画面から、ナビ画面へ遷移すると、現在地（地図）、距離共に表示される」という状態になった、という変化がありました。
使用するブラウザによって、再現や頻度に変化がありましたので、別々にして報告いたします。
safari iosの場合 　　iphone6Plus iphone5sで実験＜全17回＞
・未訪問チェックポイント一覧画面から、ナビ画面へ遷移した際に、現在地（地図）と距離に関しては表示されるが、値は変化しない（17回/全17回中）
・この画面でブラウザの更新ボタンを押すと、正しい画面になり、現在地も距離も正しく取得し、表示されるが、この動作を行っても、相変わらず、移動によって値が変化しない（7回/全17回中）
・ナビの途中でメニューからランキング画面や未訪問チェックポイント一覧画面を選択し、画面を遷移させる。その後、新しく作成してくださった「戻る矢印」ボタンを使ってナビ画面に戻ったら、現在地、距離ともに表示はされますが、値が変化しなくなってしまい、固まってしまう（17回/全17回中）
・この場合に、ブラウザの更新ボタンを押しても、相変わらず、移動によって値が変化しない（12回/全17回中）
・この固まった状態を打破するために、一回ブラウザを閉じ（スマホのホームボタンをダブルクリックし、複数の画面履歴の中から、止まってしまっていたsafari画面を選択し、スワイプして削除）、再度ホーム画面からsafariアプリを選択し、開いたら、もとのナビ画面が出力される。この時は正常にナビ画面が機能する。この時にブラウザの更新ボタンを押すと、必ず、はじめの「はじめに」画面に移ってしまう（17回/全17回中）
chrome アンドロイドの場合　　 5.1.1 ASUS Zenphone ASUS_013DBで実験
通信環境の影響もあり、ナビ画面での距離の値の変化は若干遅いですが、現在地（地図）と距離の値が変化せずに固まってしまう、というバグは発生しませんでした。

@ieiri0104 君，ありがとう．

・未訪問チェックポイント一覧画面から、ナビ画面へ遷移した際に、現在地（地図）と距離に関しては表示されるが、値は変化しない（17回/全17回中）

のとき，コンパスは動くのでしょうか？

@ieiri0104
chrome on iosも試して下さい！
@ayakix
ePos，cPosをグローバルでなく，引数渡しにしてみますか？
素直に考えるとePos，cPos がなぜか無効な値になってしまっているようですよね．
単なる勘ですが，参考まで．

@yuu-nkjm 先生
safari on iosでやってみました。結果は以下のようになっております。
コース選択画面→未訪問チェックポイント一覧

未訪問チェックポイント一覧→ナビ画面
（以下のように、位置のログが一回だけ溜まり、それ以降のログは表示されません）

ナビ画面→チェックポイント済み一覧

「一回ブラウザを閉じ（スマホのホームボタンをダブルクリックし、複数の画面履歴の中から、止まってしまっていたsafari画面を選択し、スワイプして削除）、再度ホーム画面からsafariアプリを選択し、開いたときに表示されるナビ画面」→ブラウザの更新ボタンを押す→「はじめに」画面に移ってしまう

@yuu-nkjm 先生
・未訪問チェックポイント一覧画面から、ナビ画面へ遷移した際に、現在地（地図）と距離に関しては表示されるが、値は変化しない（17回/全17回中）
のとき，コンパスは動きます。
また、chrome on iosについてやり方を調べてみたのですが、アンドロイド版ならあるのですが、iosのやり方が出てこなく、データがとれそうにありません。申し訳ありませんが、chrome on iosのログをとる方法があれば、教えていただけないでしょうか？

@ieiri0104 iPhone持ってないので分かりません．chrome on ios で動作するのかどうかだけ，まずは教えて下さい．
コンソールのスクリーンショットだけでなく，ログそのものを貼って下さい．
よろしくお願いします．

@ayakix
参考情報としては，movementは保存できていそうです．

@reikohishiyama @yuu-nkjm @ieiri0104
テストして頂きまして誠にありがとうございます。
こちらの問題ですが、iOS固有のバグのようです。
geolocation.watchPositionにより、位置情報を連続取得しているつもりでしたが、iOSの場合、一度呼ばれるだけで終了してしまうケースがあるらしいです。（しかもたちの悪いことに、たまにうまく連続取得できるため、リロードすると正常動作する時があった）
修正は終えたのですが、私を含めもう一度複数人でテストしたいので、テストを終えてからこのissueをクローズします。
（ちなみにこれでもダメな場合、一回だけ位置情報を取得する関数であるgeolocation.getCurrentPositionを呼び、内部でタイマーを使って再帰的に自分を呼び出し、位置情報を連続取得する手法が考えられます）

@ayakix
このバグとは直接関係なさそうですが，謎のCSSを読み込みに行ってしまっているあたりは大丈夫でしょうか？

@yuu-nkjm css.mapの記述を削除しました。 https://github.com/MAGCruise/magcruise-citywalk/pull/128/commits/70964fff02e29b6286657077bf74f2bb5286ec45
ナビも問題なさそうでうので、クローズします。

authors: ayakix ieiri0104 yuu-nkjm

repo: MAGCruise/magcruise-citywalk


text:
footer link is not active or not added for perticular page

Describe the bug
in Footer,user click on about then go to the /about page....
To Reproduce
,user click on about then go to the /about page....
as well as all the footer content
work like a link

@MAVRICK-1

@Varsani2520 those are for design  ,they don't work


text:
Digest emails coming from HASTAC Commons

Daily digest emails sent on Nov 9 all came from hastac@hcommons.org with HASTAC Commons subject and headers.
Digest sent on Nov 7:

Digests sent on Nov 9:

Note that styling is also different.
A configuration change of note is that SparkPost was set up for HASTAC Commons on Nov 8.

Assuming the preview we store is an accurate reflection of the emails that go out. HASTAC Commons only appears in the HASTAC preview we stored last night, but it's bigger than I would expect.
ubuntu@hcommons:/mnt/efs-logs$ ls -l digest_2022_11_09*
-rw-r--r-- 1 www-data www-data      70 Nov  9 04:50 digest_2022_11_09_ajs.html
-rw-r--r-- 1 www-data www-data  807637 Nov  9 04:50 digest_2022_11_09_arlisna.html
-rw-r--r-- 1 www-data www-data      70 Nov  9 04:50 digest_2022_11_09_aseees.html
-rw-r--r-- 1 www-data www-data      70 Nov  9 04:50 digest_2022_11_09_caa.html
-rw-r--r-- 1 www-data www-data 1752079 Nov  9 04:50 digest_2022_11_09_hastac.html
-rw-r--r-- 1 www-data www-data  382265 Nov  9 04:50 digest_2022_11_09_hc.html
-rw-r--r-- 1 www-data www-data  123828 Nov  9 04:50 digest_2022_11_09_mla.html
-rw-r--r-- 1 www-data www-data      70 Nov  9 04:50 digest_2022_11_09_msu.html
-rw-r--r-- 1 www-data www-data  131549 Nov  9 04:50 digest_2022_11_09_sah.html
-rw-r--r-- 1 www-data www-data  266930 Nov  9 04:50 digest_2022_11_09_up.html

Fixed.

authors: bjr70 ericknappe mikethicke

repo: MESH-Research/commons


text:
Feature/add sonar cloud to ci

Setup SonarCloud analysis in ci action
Fix typos in README

SonarCloud action does not support macOS. Will need to investigate workarounds.

repo: MFB-Technologies-Inc/NetworkService


text:
Option to change layout from ROW to column ?

Hi there
Me again ^^
Still impressed by the quality of your lib. Just a little thing could be better : the Layout used in :

List
Date
Input

where the current value of the field is displayed at the right side : I think this design is OK for tablet, but not for smartphone. When dealing with small values it's ok (number) but when value is a string, text is very quickly wrapped on the next line.
Same remark when dealing with accessibility (large fonts), 2-columns layout with long text on both side isn't working
A good solution could be maybe to add an option to transform the current horizontal (row) layout in a vertical (column) layout, thus displaying this zone under the main one. It's doable by overriding PreferenceList but I think this should be a base option.
Thanks

Internally this was already possible (e.g. the slider places its content below instead of behind the texts).
The new version does expose a itemSetup parameter to adjust some rules for each item type... E.g.:
https://github.com/MFlisar/ComposePreferences/blob/06bc9880b0434831fd0bd2a15bc8af507ade2a8a/library/modules/screen/list/src/main/java/com/michaelflisar/composepreferences/screen/list/PreferenceList.kt#L68
The class looks like following:
https://github.com/MFlisar/ComposePreferences/blob/06bc9880b0434831fd0bd2a15bc8af507ade2a8a/library/core/src/main/java/com/michaelflisar/composepreferences/core/composables/PreferenceItem.kt#L35-L51

Perfect again, thanks alot !

authors: MFlisar jscti

repo: MFlisar/ComposePreferences


text:
Update flake description

This replaces a previously inaccurate description of this package.

Thank for the update!

authors: MHNightCat kblissett

repo: MHNightCat/superfile


text:
Rewrite test/unit_test_io.jl with new fuselage/wing/tail

@argonaut22 IO unit test doesn't work because of new fuselage (and soon wing/tail)
we can fix this when wing/tail is pushed as you would have to fix it then too (If you want to get a head start you can pull the branch wing_remodel on my branch)

Left some suggestions and caveats here:
https://github.com/MIT-LAE/TASOPT.jl/blob/d2d9b340290b0acfccc5e8818f4ef2b04b11fd39/src/IO/quicksave_load.jl#L22-L26
and here:
https://github.com/MIT-LAE/TASOPT.jl/blob/d2d9b340290b0acfccc5e8818f4ef2b04b11fd39/src/IO/quicksave_load.jl#L108-L123

authors: aditeyashukla askprash


text:
adding ability to disable gurobi

this makes it easier to get started with the neural_clbf library as user don't need to go through gurobi's licensing process and cvx is easily swapped in as an alternative

Thanks for contributing a PR! Minor changes are all that's needed here, then I'll approve and merge.


text:
how to make the python demo to do registration on more points

I run the demo code:
import numpy as np
import teaserpp_python

src = np.random.rand(3, 10000)

scale = 1.2
translation = np.array([[1], [0], [-1]])
rotation = np.array([[0.98370992, 0.17903344, -0.01618098],
                     [-0.04165862, 0.13947877, -0.98934839],
                     [-0.17486954, 0.9739059, 0.14466493]])
dst = scale * np.matmul(rotation, src) + translation

dst[:, 1] += 10
dst[:, 9] += 15

solver_params = teaserpp_python.RobustRegistrationSolver.Params()
solver_params.cbar2 = 1
solver_params.noise_bound = 0.01
solver_params.estimate_scaling = True
solver_params.rotation_estimation_algorithm = (
    teaserpp_python.RobustRegistrationSolver.ROTATION_ESTIMATION_ALGORITHM.GNC_TLS
)
solver_params.rotation_gnc_factor = 1.4
solver_params.rotation_max_iterations = 100
solver_params.rotation_cost_threshold = 1e-12
print("TEASER++ Parameters are:", solver_params)
teaserpp_solver = teaserpp_python.RobustRegistrationSolver(solver_params)

solver = teaserpp_python.RobustRegistrationSolver(solver_params)
solver.solve(src, dst)

solution = solver.getSolution()
print("Solution is:", solution)

The maximum of number of points in the point cloud I can run successfully is 10000. If the number is greater than 10000, the program will be killed automatically. Is it possible to run the code on more points, since I'm doing face point cloud registration? Thanks!

Hi @LKeaning, can you check whether you have run out of memory?
Also, I think you might have a misunderstanding of src and dst. The src and dst are not point clouds. They are corresponding points in the source and destination clouds. Thus, it makes more sense for you to have a learned feature detector to generate features and match them, then pass the correspondences to TEASER++.

OK, I got it. Thanks!

I have exactly the same problem, I think it would be nice if you add more comments to explain this in the python example.

authors: LKeaning idhamari jingnanshi

repo: MIT-SPARK/TEASER-plusplus


text:
Add configuration files for Sphinx docs

This PR includes the configuration files required to build Sphinx based documentation.
Changes from the test repo:

updated author list
set copyright statement at bottom of html pages to be "Copyright 1997-, MITgcm contributors."

print author list on first page of html documentation. This requires an .. only:: html paragraph since the pdf prints the author list automatically, and we don't need it twice.
include the latest tag, and the number of commits since the tag, at the top of the documentation HTML

PDF

LGTM

LGTM

authors: christophernhill edoddridge

repo: MITgcm/MITgcm


text:
The contact page has been updated

The contact page has overlapped images and there is no proper alignment of it now it has been modified.
The contact page follows the same color as the remaining pages.
#151
@vivekvardhan2810
Further modifications can also be done if you like to made , I am ready to do.
Before:

After:

@Lekkhasri pls resolve the conflicts.

@vivekvardhan2810 The conflicts has been resolved

repo: ML-Fusion-Lab/ML-Fusion-Lab-Website


text:
Remove indir dependencies

Hi @abriz97!
https://github.com/MLGlobalHealth/phyloSI-RakaiAgeGender/blob/main/src/phylo_pipeline/plots/get_doi_tsi_plots.R
Could you remove all indir.* dependencies such that the files only loads datasets from zonodo?
e.g., like in https://github.com/MLGlobalHealth/phyloSI-RakaiAgeGender/blob/main/src/surveillance_pipeline/plots/plot_eligible_participant.R
Many thanks!

Thanks for pointing this out. Issue is solved, even though plot is not reproducible by everyone as it calls confidential data.

repo: MLGlobalHealth/phyloSI-RakaiAgeGender


text:
Bring in linter to enforce a code style guide

To keep our work on this project clean and consistent, I'm proposing that we adhere to a style guide.
This PR includes the following contributions:

Configure ESLint with Airbnb's Javascript style guide
Additional ESLint configurations which help React and Typescript to play together nicely
New lint script in package.json

Run $ npm run lint to find and fix any linting errors in .ts and .tsx files

Your code editor can be set up to respect these styling rules and display warnings about them. If you've never used a linter before, but you'd like to give it a shot with this project, we can work together to get it plugged into your dev environment 😃

We are not using Prettier haha ok! This works too I have no preference!

I've never heard of Prettier until now. Idk how I missed it it seems huge 🤷♀ Should we bring in Prettier in this PR, or decide to open a new PR if we wanna bring it in later?

authors: nchaloult ralph-dev


text:
Change the github username stats dynamically

Change the github username dynamically to the currently logged in user

This issue has been fixed in the staging branch. I'm closing this. Good work @Green-Ranger11


text:
Resources from tiles

Resources generated for each player from adjacent tiles. I.e. if a players settlement is located next to an ore tile, it will generate a resource for that player, when the the dice cast match the number on the tile.

Distribution of resources to each player and implementation of desert tile "joker" effect.

Solved.


text:
go die in hell fagots and return my money that you stole!

for a whole hour all hashes rejected from 6 rigs.. 20usd you owe me fags

This is not a pool operator but the Software you are running on. If you have a gripe with a pool, and more specifically with a Stratum that sends out work units which apparently got rejected, bring it up with your pool operator. This is a bug tracker which coincidentally has nothing to do with shares being accepted or rejected. That’s all stratums work.

authors: TheSerapher olegai

repo: MPOS/php-mpos


text:
Проблема с адресом кошелька

Добрейшего времени суток, возникла проблема с выводом XMR, пишет адрес уже используется, подскажите как решит данную проблему, заранее +500 к карме...

Please try to use English, but address in use just means that it's already in use somewhere else.

Из за этой проблемы я не могу монеты вывести,и кто может использовать мой кошелек

It’s issue of monero daemon not mpos. Attach demons logs.
Это проблема демона монеро, а не MPOS. Приложи логи демона.

Then ask there - wrong place to get help for a coin daemon.

authors: Permyak178 TheSerapher cornac


text:
Watch Time Duration

Hello MShawon , firstly I wanna say thank you so much for this project.
I think its working for me I just cant see the views on my youtube videos.
I want to ask how can we change the watch duration time and make the bots watch videos longer ? Also is there any proxy provider which you suggest? Because I bought one and almost %70 of proxies are failing

First of all youtube take some times to show increased views in YouTube. So you need yo check video analytics in YouTube Studio.
Second to avoid a pattern I randomize watch duration between 85% to 95% . So certainly this duration won't hurt your YouTube average watch duration statistics.
Third I never tried any paid proxies service. But you can take a look at this free proxies list https://github.com/MShawon/YouTube-Viewer/issues/11#issuecomment-772421530

authors: CheezusMaria MShawon

repo: MShawon/YouTube-Viewer


text:
NullPointerException logged while flying around "generator" is null

[14:30:53] [Server thread/INFO]: Launching Saplanting core thread.
[14:30:53] [SaplantingCoreThread/INFO]: Saplanting core thread exited unexpectedly!
[14:30:53] [SaplantingCoreThread/INFO]: [STDERR]: java.lang.NullPointerException: Cannot invoke "cool.muyucloud.saplanting.mixin.SaplingGeneratorAccessor.getTreeFeature(net.minecraft.class_5819, boolean)" because "generator" is null
[14:30:53] [SaplantingCoreThread/INFO]: [STDERR]: 	at net.minecraft.class_1542.plant(class_1542.java:1217)
[14:30:53] [SaplantingCoreThread/INFO]: [STDERR]: 	at net.minecraft.class_1542.run(class_1542.java:1249)
[14:30:53] [SaplantingCoreThread/INFO]: [STDERR]: 	at net.minecraft.class_1542.multiThreadRun(class_1542.java:1276)
[14:30:53] [SaplantingCoreThread/INFO]: [STDERR]: 	at java.base/java.lang.Thread.run(Thread.java:1589)

Full logs (includes several unrelated errors): https://mclo.gs/RKE95rs

Probably it has something to do with unimplemented block definition(for example, a modder added a sapling block but fail to achieve a corresponding tree generator, then fill the member with NULL to avoid compilation-errors).
And as you can see in the log you've submitted, many mods (like ecologics, byg, etc.) may well add varieties of saplings into Minecraft, so it's hard for me to say which one exactly caused the error (not mentioned in the log).
So here's the thing, there are two ways in general you may let us know more useful information about this issue.
Do a back-up of your save first

Turn off property "multiThread", then do something similar where you see this error last time. If the error happens, the game would crash (that's why back-up), and submit the log and crash report that will contain which sapling block has the problem I mention above.
Try to recall where you were you last saw this error message, like biome, structure. Since saplings and trees usually appear in specific biomes, this information will help us to find out.

BYG doesn't set a SaplingGenerator here, instead it uses GrowingPatterns. Could you check for null and skip trying to plant as a temporary workaround for missing generators?

I've tested and learned what AOCAWOL had done in BYG.
Usually we should created a generator-class and get it extended from SaplingGenerator.class if we want to define some specific features, but apparently the author is not doing so.
To avoid spam errors, I've done several detect. Now the plant-operation will be quoted with try-catch. If errors occur, saplanting  will only show one message for one item entity, then this entity will be tagged as "contain-error", and will not participate in check-and-tick operation.

authors: MUYUTwilighter magneticflux-


text:
Item pickup not working

I tried hard coding the DefaultDropGenerator to always drop a specific type (e.g. Excellent), it worked, but, I can't pick it up.
I tried dropping some items from my inventory and I can't pick them up too.
I will try to investigate this tomorrow. If you can guide me where to look, or you already have an idea, I'd appreciate it.

I couldn’t reproduce the issue. Did you close it because it works for you now, too?

Did you close it because it works for you now, too?
I closed it because I'm not so sure if this report is valid.
This was what I did:

        public IEnumerable<Item> GetItemDropsOrAddMoney(MonsterDefinition monster, int gainedExperience, Player player)
        {
            ...
            yield return this.GetRandomExcellentItem((int)monster[Stats.Level]);
            /*
            for (int i = 0; i < monster.NumberOfMaximumItemDrops; i++)

I got the following exception:
[ERROR] 2019-05-28 00:09:45,095 [MUnique.OpenMU.GameServer.RemoteView.RemotePlayer] [1] - System.ArgumentException: The item needs to be of type MUnique.OpenMU.Persistence.EntityFramework.Item.
Parameter name: item
   at MUnique.OpenMU.Persistence.CollectionAdapter`2.Add(TClass item) in D:\Mu\MU_S6\server\src\Persistence\CollectionAdapter.cs:line 71
   at MUnique.OpenMU.GameLogic.ItemStorageAdapter.CollectionAdapter.Add(Item item) in D:\Mu\MU_S6\server\src\GameLogic\ItemStorageAdapter.cs:line 78
   at MUnique.OpenMU.GameLogic.Storage.AddItem(Byte slot, Item item) in D:\Mu\MU_S6\server\src\GameLogic\Storage.cs:line 107
   at MUnique.OpenMU.GameLogic.InventoryStorage.AddItem(Byte slot, Item item) in D:\Mu\MU_S6\server\src\GameLogic\InventoryStorage.cs:line 73
   at MUnique.OpenMU.GameLogic.DroppedItem.TryPickUp(Player player) in D:\Mu\MU_S6\server\src\GameLogic\DroppedItem.cs:line 158
   at MUnique.OpenMU.GameLogic.DroppedItem.TryPickUpBy(Player player, Item& stackTarget) in D:\Mu\MU_S6\server\src\GameLogic\DroppedItem.cs:line 100
   at MUnique.OpenMU.GameLogic.PlayerActions.Items.PickupItemAction.TryPickupItem(Player player, DroppedItem droppedItem, Item& stackTarget) in D:\Mu\MU_S6\server\src\GameLogic\PlayerActions\Items\PickupItemAction.cs:line 67
   at MUnique.OpenMU.GameLogic.PlayerActions.Items.PickupItemAction.PickupItem(Player player, UInt16 dropId) in D:\Mu\MU_S6\server\src\GameLogic\PlayerActions\Items\PickupItemAction.cs:line 29
   at MUnique.OpenMU.GameServer.MessageHandler.Items.PickupItemHandlerPlugIn.HandlePacket(Player player, Span`1 packet) in D:\Mu\MU_S6\server\src\GameServer\MessageHandler\Items\PickupItemHandlerPlugIn.cs:line 36
   at MUnique.OpenMU.GameServer.MessageHandler.PacketHandlerPlugInContainer`1.HandlePacket(Player player, Span`1& packet, THandler handler) in D:\Mu\MU_S6\server\src\GameServer\MessageHandler\PacketHandlerPlugInContainer.cs:line 96
   at MUnique.OpenMU.GameServer.MessageHandler.PacketHandlerPlugInContainer`1.HandlePacket(RemotePlayer player, Span`1& packet) in D:\Mu\MU_S6\server\src\GameServer\MessageHandler\PacketHandlerPlugInContainer.cs:line 73
   at MUnique.OpenMU.GameServer.RemoteView.RemotePlayer.PacketReceived(ReadOnlySequence`1 sequence) in D:\Mu\MU_S6\server\src\GameServer\RemoteView\RemotePlayer.cs:line 144

I hard-coded the item return since monsters don't drop any items in my env.

authors: nitoygo sven-n

repo: MUnique/OpenMU


text:
Fixed tm_stm32_nrf24l01.c

Fixed:

error:  #20: identifier "NRF24L01_CLEAR_INTERRUPTS" is undefined

warning: #940-D: missing return statement at end of non-void function "TM_NRF24L01_Read_Interrupts"

Thanks for this.

authors: MaJerle burakenez


text:
Lines Do Not Appear

Version
Stable
OS
MacOS Big Sur
Problem
When attempting to draw markings, nothing appears: no lines, no fill, nothing. No amount of changing settings can fix this.
To Reproduce
Steps to reproduce the behavior:

Subscribe to the Mod
Disable overlapping markings option in game
Attempt to draw lines for any junction

Expected behavior
Expected a line to appear when drawing the markings
Additional information
Cannot find any information elsewhere relating to this issue or how to fix it.

You don't forgot subscribe to harmony?

Hi, I have subscribed to Harmony and have none of the conflicting Mods. I can't find any further information about possible conflicts or dependencies which may be causing this.

post your game log

repo: MacSergey/NodeMarkup


text:
🛑 Immybot is down

In 9bc7fd6, Immybot (https://machado.immy.bot) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Immybot is back up in f042b46 after 4 minutes.

repo: MachadoConsulting/Upptime


text:
docs

where can i find a documentation for that?

no

repo: Macuyiko/minecraft-python


text:
Add option for specifying the matrix sparsity structure

Currently MadNLP assumes that the sparsity is given in COO format. This option allows the user to tell MadNLP if the sparsity is in a certain from (dense or CSC)

duplicate of #182


text:
Add an initiative clock display for the mapper (was: A GMA Client for a player)

A client run by a player that would include a game clock, initiative list served from the master GMA application

Since this is the mapper repo, this could be part of the mapper client

The mapper receives all the information needed for this, so in principle it would be simple to include the initiative and clock widgets. The only issue is that those are in Python and the mapper is still in Tcl, so either we'd need to port the initiative stuff to Tcl, or port the mapper to Python and include the other widgets. I think the latter makes more sense.

Actually, the new mapper could be in Python or Go. Both have the necessary GMA library support already in place. It just needs the mapper port away from Tcl that we've been talking about wanting to do for years :). Python may be a little faster to code, but Go would probably perform better.

Oh, one note before we get to that upgrade. All of the above is assuming you want the initiative list/game clock integrated graphically into the mapper itself. If you just want a player-run game clock and initiative display, GMA already has that. If the player gets a copy of the base GMA product, run gma initiative-clock. It takes a configuration file to specify connection info, or they can be specified by command line options. You can even point it (using the --config option, although it will automatically read ~/.gma/mapper/mapper.conf if that exists) at the same config file you use for the mapper program. gma man initiative-clock for details.

@mbutry just to check in, does the ability for a player to run gma initiative-clock meet your needs, or is the integration of the initiative clock with the mapper tool still more important for you?

As part of the mapper, like the die roller is, in a separate window.
On Tue, Apr 19, 2022 at 9:27 AM Steve Willoughby @.***>
wrote:

@mbutry https://github.com/mbutry just to check in, does the ability
for a player to run gma initiative-clock meet your needs, or is the
integration of the initiative clock with the mapper tool still more
important for you?
—
Reply to this email directly, view it on GitHub
https://github.com/MadScienceZone/gma-mapper/issues/22#issuecomment-1102850936,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/ACRXZBRO2QKQT4BXVHKATUTVF3NFPANCNFSM5SMQEHAA
.
You are receiving this because you were mentioned.Message ID:
@.***>

--
-mike

Ok, I'll add that to the to-do list. Probably won't have a chance to think of anything until mid-December at least, though.

Fixed in 4.1.

authors: MadScienceZone mbutry

repo: MadScienceZone/gma-mapper


text:
Sub categories versions in version filter

Rather than a long list of each version (from 1.0 to 4.0) it will be better to have a sub categorisation of the patch such as following

Version 1
1.0
...
1.6
Version 2
2.0
...
2.8
....
Version 4

Something like this

I would like to work on this QOL.

repo: MadeBaruna/paimon-moe


text:
🛑 Nitter (nitter.net) is down

In 46f9662, Nitter (nitter.net) (https://nitter.net) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Nitter (nitter.net) is back up in 1f8e12c.

repo: Magic-Services/upptime


text:
🛑 MagicLike (old) is down

In 9c78afa, MagicLike (old) (https://magiclike.codeberg.page) was down:

HTTP code: 0
Response time: 0 ms

Resolved: MagicLike (old) is back up in 6356d95.


text:
🛑 Libreddit (libreddit.spike.codes) is down

In 935691c, Libreddit (libreddit.spike.codes) (https://libreddit.spike.codes) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Libreddit (libreddit.spike.codes) is back up in a6a5123 after 16 minutes.


text:
🛑 Libreddit (libreddit.spike.codes) is down

In f4213ce, Libreddit (libreddit.spike.codes) (https://libreddit.spike.codes) was down:

HTTP code: 404
Response time: 16094 ms

Resolved: Libreddit (libreddit.spike.codes) is back up in a7c3a46 after 22 minutes.


text:
Submenu with Hamburger Menu

Is it possible to have submenu with Hamburger menu control? I tried blog http://jkarger.de/2017/02/06/mahapps-hamburgermenu/ but it does not demonstrate the way of using sub menu. I want to integrate submenu like in web application so that I can click on any menu and it will list the submenus of that menu. Also wanted to know the limit of submenu hierarchy.

I I have the same problem and expect someone else to help

How can we helo with this? a data template can be useful?

Having subitems to hamburgermenus would be a great feature, it would save me from doing a custom tabcontrol on most pages..
like a 2 level treeview

is the submenu feature not going to be added?

It is some progress on this?

Out of curiosity, are you trying to achieve what is described by Giber Fonseca Revilla in those 2 images?

And if so do the buttons on the bottom (except for the settings I guess) behave as a tab control, changing the content of what is displayed just on the bottom of the hamburger button?

I don't know what the tag property is used for, so is used it to tag the submenus as a submenu like so:
<mah:HamburgerMenuIconItem Tag="Submenu" Label="Label" >     <mah:HamburgerMenuIconItem.Icon>         <iconPacks:PackIconMaterialDesign Kind="Label"                                                                    Width="22"                                                                    Height="22"                                                                    HorizontalAlignment="Center"                                                                    VerticalAlignment="Center"/>     </mah:HamburgerMenuIconItem.Icon> </mah:HamburgerMenuIconItem>
Then I added several multitrigger which react when there is the Tag="Submenu" and the Pane is open or closed. additionally i added a trigger which sets the textsize to a smaller one and i added a margin so the DockPanel is indented.
`

<DataTemplate.Triggers>

        <DataTrigger Binding="{Binding Tag}" Value="Submenu">
            <Setter TargetName="TextPart" Property="FontSize" Value="14"/>
            <Setter TargetName="DockPanel" Property="Height" Value="38"/>
            <Setter TargetName="DockPanel" Property="Margin" Value="30,0,0,0"/>
        </DataTrigger>

        <MultiDataTrigger>
            <MultiDataTrigger.Conditions>
                <Condition Binding="{Binding Tag}" Value="Submenu" />
                <Condition Binding="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=IsPaneOpen}" Value="False" />
            </MultiDataTrigger.Conditions>
            <MultiDataTrigger.Setters>
                <Setter Property="Visibility" Value="Collapsed" />
                <Setter Property="Visibility" Value="Collapsed" />
            </MultiDataTrigger.Setters>
        </MultiDataTrigger>

        <MultiDataTrigger>
            <MultiDataTrigger.Conditions>
                <Condition Binding="{Binding Tag}" Value="Submenu" />
                <Condition Binding="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=IsPaneOpen}" Value="True" />
            </MultiDataTrigger.Conditions>
            <MultiDataTrigger.Setters>
                <Setter Property="Visibility" Value="Visible" />
                <Setter Property="Visibility" Value="Visible" />
            </MultiDataTrigger.Setters>
        </MultiDataTrigger>
    </DataTemplate.Triggers>
</DataTemplate>`

HamburgerMenuItemTemplate.zip

@KrisMeissmer Your solution worked like a charm!
Now I'm facing another problem because I can't figure out how to make the sub menu collapsible.
What I wanted to achieve is that the sub menu items only show up when the ancestor item is selected

The HamburgerMenu control uses the HamburgerMenuListBox control to show the menu items. You can use a DataTemplate with an Expander control with an HamburgerMenuListBox control  as the Child to show submenu items:
            <DataTemplate DataType="{x:Type mah:HamburgerMenuIconItem}">
                <Expander x:Name="ExpanderPart"
                          HorizontalAlignment="Stretch"
                          HorizontalContentAlignment="Stretch"
                          BorderThickness="0"
                          FlowDirection="RightToLeft"
                          mah:HeaderedControlHelper.HeaderBackground="Transparent"
                          mah:HeaderedControlHelper.HeaderForeground="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=PaneForeground}"
                >
                    <Expander.Header>
                        <DockPanel Height="48" LastChildFill="True" Background="Transparent"
                                   FlowDirection="LeftToRight">
                            <ContentControl x:Name="IconPart"
                                            Width="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=CompactPaneLength}"
                                            Content="{Binding Icon}"
                                            DockPanel.Dock="Left"
                                            Focusable="False"
                                            IsTabStop="False">
                            </ContentControl>
                            <TextBlock VerticalAlignment="Center"
                                       FontSize="16"
                                       Text="{Binding Label}" />
                        </DockPanel>
                    </Expander.Header>
                    <mah:HamburgerMenuListBox ItemsSource="{Binding Tag}"
                                                   Margin="0,0,10,0"
                                                   FlowDirection="LeftToRight"
                                                   HorizontalAlignment="Stretch"
                                                   Foreground="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=PaneForeground}"
                                                   IsTextSearchEnabled="True"
                                                   ItemContainerStyleSelector="{StaticResource HamburgerMenuItemStyleSelector}"
                                                   ItemTemplateSelector="{DynamicResource MenuItemTemplateSelector}"
                                                   SelectionMode="Single"
                    />
                </Expander>
            </DataTemplate>

You can then insert the submenu items in the tag property:
        <mah:HamburgerMenu.ItemsSource>
            <mah:HamburgerMenuItemCollection>
                <mah:HamburgerMenuIconItem Label="Account">
                    <mah:HamburgerMenuIconItem.Icon>
                        <iconPacks:PackIconMaterial Width="22"
                                                    Height="22"
                                                    HorizontalAlignment="Center"
                                                    VerticalAlignment="Center"
                                                    Kind="Account"/>
                    </mah:HamburgerMenuIconItem.Icon>
                    <mah:HamburgerMenuIconItem.Tag>
                        <mah:HamburgerMenuItemCollection>
                            <mah:HamburgerMenuIconItem Label="Add">
                                <mah:HamburgerMenuIconItem.Icon>
                                    <iconPacks:PackIconMaterial Width="22"
                                                                Height="22"
                                                                HorizontalAlignment="Center"
                                                                VerticalAlignment="Center"
                                                                Kind="AccountPlus"/>
                                </mah:HamburgerMenuIconItem.Icon>
                            </mah:HamburgerMenuIconItem>
                            <mah:HamburgerMenuIconItem Label="Edit">
                                <mah:HamburgerMenuIconItem.Icon>
                                    <iconPacks:PackIconMaterial Width="22"
                                                                Height="22"
                                                                HorizontalAlignment="Center"
                                                                VerticalAlignment="Center"
                                                                Kind="AccountEdit"/>
                                </mah:HamburgerMenuIconItem.Icon>
                            </mah:HamburgerMenuIconItem>
                        </mah:HamburgerMenuItemCollection>
                    </mah:HamburgerMenuIconItem.Tag>
                </mah:HamburgerMenuIconItem>
            </mah:HamburgerMenuItemCollection>
        </mah:HamburgerMenu.ItemsSource>

This is what the result looks like:

The HamburgerMenu control uses the HamburgerMenuListBox control to show the menu items. You can use a DataTemplate with an Expander control with an HamburgerMenuListBox control  as the Child to show submenu items:
            <DataTemplate DataType="{x:Type mah:HamburgerMenuIconItem}">
                <Expander x:Name="ExpanderPart"
                          HorizontalAlignment="Stretch"
                          HorizontalContentAlignment="Stretch"
                          BorderThickness="0"
                          FlowDirection="RightToLeft"
                          mah:HeaderedControlHelper.HeaderBackground="Transparent"
                          mah:HeaderedControlHelper.HeaderForeground="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=PaneForeground}"
                >
                    <Expander.Header>
                        <DockPanel Height="48" LastChildFill="True" Background="Transparent"
                                   FlowDirection="LeftToRight">
                            <ContentControl x:Name="IconPart"
                                            Width="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=CompactPaneLength}"
                                            Content="{Binding Icon}"
                                            DockPanel.Dock="Left"
                                            Focusable="False"
                                            IsTabStop="False">
                            </ContentControl>
                            <TextBlock VerticalAlignment="Center"
                                       FontSize="16"
                                       Text="{Binding Label}" />
                        </DockPanel>
                    </Expander.Header>
                    <mah:HamburgerMenuListBox ItemsSource="{Binding Tag}"
                                                   Margin="0,0,10,0"
                                                   FlowDirection="LeftToRight"
                                                   HorizontalAlignment="Stretch"
                                                   Foreground="{Binding RelativeSource={RelativeSource AncestorType={x:Type mah:HamburgerMenu}}, Path=PaneForeground}"
                                                   IsTextSearchEnabled="True"
                                                   ItemContainerStyleSelector="{StaticResource HamburgerMenuItemStyleSelector}"
                                                   ItemTemplateSelector="{DynamicResource MenuItemTemplateSelector}"
                                                   SelectionMode="Single"
                    />
                </Expander>
            </DataTemplate>

You can then insert the submenu items in the tag property:
        <mah:HamburgerMenu.ItemsSource>
            <mah:HamburgerMenuItemCollection>
                <mah:HamburgerMenuIconItem Label="Account">
                    <mah:HamburgerMenuIconItem.Icon>
                        <iconPacks:PackIconMaterial Width="22"
                                                    Height="22"
                                                    HorizontalAlignment="Center"
                                                    VerticalAlignment="Center"
                                                    Kind="Account"/>
                    </mah:HamburgerMenuIconItem.Icon>
                    <mah:HamburgerMenuIconItem.Tag>
                        <mah:HamburgerMenuItemCollection>
                            <mah:HamburgerMenuIconItem Label="Add">
                                <mah:HamburgerMenuIconItem.Icon>
                                    <iconPacks:PackIconMaterial Width="22"
                                                                Height="22"
                                                                HorizontalAlignment="Center"
                                                                VerticalAlignment="Center"
                                                                Kind="AccountPlus"/>
                                </mah:HamburgerMenuIconItem.Icon>
                            </mah:HamburgerMenuIconItem>
                            <mah:HamburgerMenuIconItem Label="Edit">
                                <mah:HamburgerMenuIconItem.Icon>
                                    <iconPacks:PackIconMaterial Width="22"
                                                                Height="22"
                                                                HorizontalAlignment="Center"
                                                                VerticalAlignment="Center"
                                                                Kind="AccountEdit"/>
                                </mah:HamburgerMenuIconItem.Icon>
                            </mah:HamburgerMenuIconItem>
                        </mah:HamburgerMenuItemCollection>
                    </mah:HamburgerMenuIconItem.Tag>
                </mah:HamburgerMenuIconItem>
            </mah:HamburgerMenuItemCollection>
        </mah:HamburgerMenu.ItemsSource>

This is what the result looks like:

This work, thanks, but what about click events? how to manage it?
I've tried to handle the ItemClick events, but in the event args i recieve always the first child of the menu.
Thanks

authors: Chickenbrother Evangelink J0S39H-MC KrisMeissmer PorreKaj derSteff18 devnull13 giorgiozoppi manprit-sahota montanarispark rollibolly sixkes


text:
Which Version Is The Latest Version Of Hamburger Menu

I downloaded the code samples for the hamburger menu, and the solution includes 4 different examples! All of them are significantly different, and I'm not sure which one I should be using. For example one is using "glyphs" for the button icons, which I can't find a list of anywhere, and another is using icon packs. Is one of these deprecated? Which should I be using, which is the "current standard" of HamburgerMenuApp, HamburgerMenuAppV2, HamburgerMenuAppV3, HamburgerMenuAppV4?

@WeaponizedMeme You can use one of these samples. There is no deprecated or prefered one. The glyphs items can be used for font icons.


text:
Custom input dialog

Work in progress.. wondering, am I going the right way about this? Also, awaiting using ".Result" is not working, All feedbac

Appveyor keeps gailin

*failing

Taken out 'using' statements that are not required