text:
Incompatibilities with Enhanced Block Entities and some resourcepacks

Describe the bug
The Enhanced Block Entities mod causes an issue with some resourcepack that changes entities, like chest and signs, rendering them invisible. I can confirm this happens with StayTrue resourcepack and chests. I've already reported the issue directly with EBE author, but I highly recommend taking it out from this modpack in the meantime.
Expected behavior
Chests, signs and other static entities should be rendered visible doesn't matter the resourcepack installed
Observed/actual behavior
Chests, signs and other static entities are being rendered invisible with some resourcepacks. I can confirm this happening with StayTrue
Steps To Reproduce
1-Install StayTrue
2-Activate it inside options
3-Place a chest
4-It will be invisible
Modpack version
2.3.3
Launcher
MultiMC
Install method
Fresh install/new profile
Additional context
No response

I've thought about it for a while and decided that I will keep EBE and will not revert to FastChest/Better Beds for now, as the mod still helps 90% of the people. I've written a wiki on how to configure it in case it breaks with some resource packs though:
https://github.com/Fabulously-Optimized/fabulously-optimized/wiki/Resource-pack-issues

Alright! Thanks for the wiki. I recommend, thought, that you update the modpack description to inform people about those issues, so they know how to proceed, since many people use custom resourcepacks. Thanks for all the work you've done! :D


text:
Some mods are leaving CurseForge

JellySquid and IMS announced that Sodium and Iris will no longer be updated on CurseForge.
https://www.curseforge.com/minecraft/mc-mods/sodium

https://www.curseforge.com/minecraft/mc-mods/irisshaders

Edit: Mod Menu

https://www.curseforge.com/minecraft/mc-mods/modmenu
Edit 2: MemoryLeakFix and MoreCulling

https://www.curseforge.com/minecraft/mc-mods/memoryleakfix

https://www.curseforge.com/minecraft/mc-mods/moreculling
FAQ
Why?
Joint announcement of Sodium and Iris:

Sodium will no longer be updated on CurseForge, due to the continued technical issues with their website, and the immense difficulty in uploading new releases to it.
What happened?
CurseForge's website continues to have massive technical issues when it comes to project management. We've been hoping for the longest time that something might improve with the situation, but the new site's design is catastrophically broken (with even basic edits to the description not working). The newest development is that they're now prioritizing modpacks that rip off our mod's branding in search results, despite our repeated attempts to report the projects.
One of the biggest reasons we continued to publish on CurseForge was because of their author's rewards program, which gave us a share of funds from ad revenue on the project page. But over the past few months, the revenue we receive has continued to decline, despite the fact that our monthly downloads have increased steadily month-to-month. Worse yet, Modrinth has introduced their own rewards program which pays out 100% of the ad revenue generated on your page.
Case in point, we've waited long enough for the situation to improve, and it hasn't. We are not interested in continuing to support the CurseForge platform when objectively superior alternatives exist, which respect both authors and users.

https://discord.com/channels/602796788608401408/1077645005042233374/1096923623106805890 (via)
https://discord.com/channels/774352792659820594/817181278931517453/1096933398280413214 (via)

Mod Menu for 1.19+ will no longer be available on CurseForge. Get the latest versions of Mod Menu on Modrinth
Why is Mod Menu leaving CurseForge?
The primary reason Mod Menu is leaving CurseForge is because its inability to handle Minecraft versions well. It does not separate breaking versions like 1.19.4, 1.19.3, and 1.19.2 in the sidebar, collapsing all of them under "Minecraft 1.19", causing people to download the wrong versions. Instead of adding a category for 1.19.3 snapshot mods, they added a 1.20-Snapshot version, so now there's a ton of 1.19.3 and 1.19.4 snapshot mods under the 1.20 heading for some reason. I have simply had enough and am going to live a more peaceful life without having to deal with the headaches, issues, and messages this website has caused.
Existing versions of Mod Menu for 1.18.2 and lower will continue to be available on CurseForge, but all 1.19+ releases have been archived and new versions will no longer be uploaded to CurseForge. Use Modrinth instead.
Can I still use Mod Menu in CurseForge modpacks?
Yes, Mod Menu is licensed under the MIT License, and you are welcome to redistribute Mod Menu's files in your modpack regardless of platform.

https://discord.com/channels/593960128794066944/725169919599050752/1096972483237781514 (via)
What about Lithium?
It is not managed by JellySquid so it is up to the current maintainer, 2No2Name. The decision is not known yet.
It is not currently on CurseForge's allowed list, nor can it be requested at the moment:

Mods must NOT already have projects on CurseForge.

What about other mods?
¯\_(ツ)_/¯
How did CurseForge respond?

Hey everyone,
I wanted to address the recent topic that was raised [...].
We are of course sorry to see some authors unsatisfied and choose a different platform. It is of course each author’s choice to make. We know that there is still work to be done on the platform and the new website, and while we are striving to make progress, we do want to try and focus on the most burning issues and concerns that are brought forth through our ideas portal.
With that, we would like to address some of the points raised in the posts and during the discussion:

Not showing sub-versions(1.19.x…) on the sidebar of the website: We have plans to fix and upgrade a lot of UI/UX of the beta website this year. The side-bar is one of the areas we’ll address. And we’ll take the sub-versions feedback into consideration as we figure out a better way to display files across all games
Snapshot versions: We have a 1.19 and a 1.20 snapshot version. Just as tagging any version or mod loader, it is up to the Author to choose how to tag a file.
Edits to the description not working: We aren’t really sure what this refers to. There are still some gaps between how the description looks between old and new websites. That is something that we’re actively working and fixing as we go. We aren’t aware of any major issues at this point but as always, feel free to report these on cf-feedback.
There’s no prioritization for Modpacks: The case being referenced is when a search query was the exact name match for a project but slightly differs. For “Relevancy” results, exact name hits have a high weight. This is a result of one of the main complaints on the old search in the legacy website never really hitting what you’re searching for. It is definitely not perfect and we are still tweaking it.
Branding: This was a dilemma regarding licensing, as Lithium is open-source. Regardless, after reviewing it with the moderation team, it was decided to take it down. We recommend not to use the report on the site for copyright issues as there’s no open communication channel that way, and we recommend to follow the new guidelines here: https://support.curseforge.com/en/support/solutions/articles/9000222335-submitting-a-copyright-claim-on-curseforge.
Reward Points - As we commented in the past, industry decline since the last quarter of last year causes revenue issues with anything ad related. This affects the entire platform regardless of increase in download count. We should expect to see things improve after April, as the trend normally goes. We are making several efforts to improve revenue, including tweaking the ad configuration, working with a new sales team and creating new partnerships.
Modpacks over Mods - Modpacks of course do not take priority and any comment to that is just speculation. The case here is that the exact name in the search query has a very big weight when searching by relevance, as explained above
UI - Source button is live and has been for a while (example: https://beta.curseforge.com/minecraft/mc-mods/emerald-craft-mod). Regarding Light Theme - we are following the long accumulated feedback by the community requesting a darker theme which was the initial focus.
Quilt Support - A Quilt tag exists (same as Forge or Fabric). We are not ruling out Quilt support in the client altogether but currently do not support it as only around 1% of files are tagged Quilt.
Issues with Allowed External Mods - We are not aware of any issues. If there are any, feel free to report so we can address it.
Image Gallery - As we have mentioned, this will be added after the switch. You will be able to choose which images show, in what order, or turn it off completely.

https://discord.com/channels/900128427150028811/905069615393157150/1097202897860702228 (via)
What does it mean to Fabulously Optimized?
We've actually been there already:

Versions 1.7.0 to 1.12.3 included the Modrinth-exclusive Hydrogen
Some versions included Sodium when it previously pulled off from CurseForge for a while (due to lost account access; until I happened to discuss the deal with a CF rep and they helped Jelly bring it back)
Version 2.1.0 added Iris, which bundled Sodium while it wasn't on CurseForge

Both Sodium and Iris are already listed on CurseForge's allowed list.
In the best case scenario it means a short (0-3 day) delay in CurseForge versions of FO, every time these mods update.
Explain that best-case scenario a bit more.

Fabulously Optimized releases an update
The update is "instantly" live on GitHub; MultiMC (auto-update) and Prism Launcher (Modrinth) users can download right away
Do one of these mods update in that?

No - nothing will change and FO update will get approved within an hour
Yes - CF people need to check the new mod jar and the update may take 0 to 3 days to get approved

You get an announcement and can download it on CurseForge Launcher, vanilla launcher

And in the worst case?
Well, this paragraph can me intepreted in many ways:

If a specific version of a CurseForge-hosted mod is not on the site, this means the author has chosen not to upload it for some reason. These versions are not allowed to be included in modpacks.

Due to the historical points above, I would interpret it as "versions that are not public", aka Discord-exclusive alpha versions and the like. Because, as said, Sodium has been in FO while it was not hosted in CurseForge any longer.
But if it is indeed the case, well, I'll just talk to the mods and CurseForge to ensure a fair outcome.
There are new forks of these mods on CurseForge, should I install them?
Fabulously Optimized does not advise installing suspicious forks, especially while the original ones are still maintained. Sharing these links in our community is not allowed either.
Edit: CF updated its rules and these forks are taken down.
Could Fabulously Optimized leave CurseForge?
Not now is the official answer. If the leaving trend continues and it is getting hard to keep up, it might, but right now it doesn't seem necessary.
If it would happen, then we'd do all in our power to make the transition smooth.
Do I have to do anything as a user?
Yes - some installation instructions have changed and you have to familiarize yourself with them.

2023-06-12 status update
1.20 has arrived and with that, Lithium got also appended to this list. Therefore, as of 5.0.0-alpha.1 there are 5 external mods because More Culling is not up to date yet.
The malware incident happened at the same time, which did not affect FO in itself, but postponed the release of its first alpha by a few days due to review delays.
But besides that, things seem to be stable in terms of mod reviews and delays.

The situation seems to be stable now.

Still only 6 mods (though they are important)
CF allows all 6 to be included externally
It is possible to avoid most CF publishing delays with some techniques
Currently Sodium is uploaded and archived by CF (to fix a disallowed forked mod issue), which makes it technically even easier to include in CF manifest, but harms vanilla users (#627)

it is back! i think

source: gharchive/issue

license_type: permissive

license_source: github-api


text:
[Active] Blue Bean

When activated Blue Bean freezes (mom's eye?) enemies close to him. When they unfreeze they are confused for a couple seconds.
"Ironically, this bean is luke warm..."
Assets:

Sprite: Complete

Animation: Complete
Code: WIP

Duration tag is bugged, seems to maintain 5 seconds no matter the input.

TODO:

Set the freeze time to less
Set enemies that are frozen to be confused upon being thawed.
Implement the blue frozen fart animation into the item

repo: FacemanFoothand/TeamAlpha

license: mit

license_source: bigquery


text:
[Passive] ZERO G

Speed up by 2 but takes a second to stop moving
Art: Needed
Code: Complete

 ZERO G: Speed Up + No Friction

authors: FacemanFoothand gokiburikin


text:
Jellyfin user password incorrect

Description
My wife cant login using her jellyfin user. Ive reset the password on her account via jellyseerr and jellyfin using the same password on both. Ive wiped the config directory and reset jellyseerr entirely. I can successfully login to jellyfin under her account but not jellyseerr. All to no avail. My owner account has no issues. No changes were made prior to the issue.
Version
1.1.1
Steps to Reproduce
No changes were made prior to the problems. I wish i had steps to reproduce.
Screenshots
No response
Logs
No response
Platform
smartphone
Device
Server: raspberry pi 4. Client: Samsung Galaxy S10
Operating System
Server: Raspberry pi OS Buster. Client: Android 11
Browser
Chrome
Additional Context
No response
Code of Conduct

[X] I agree to follow Overseerr's Code of Conduct

Could you come to discord and we will try to figure out whats happening. Also send me the logs on discord?

Same issue here!

Temporary fix:
backup the files in the appdata folder, delete them, start jellyseer, create admin account, stop jellyseer, copy the settings.json file back in.

I'm closing this since this issue was handled in discord c:

authors: DethByte64 Fallenbagel memehammad

repo: Fallenbagel/jellyseerr

license: MIT


text:
Avoid showing adult content

Description
Both in the Movies list as well as Suggestions there are many titles that are 18+ adult content (sexual). It is not clear to me where this list is sourced from but I cannot find a way to make jellyseer kids safe
btw: using discover language: italian
Version
1.6.0
Steps to Reproduce

Set Discover language to Italian
Go to Movies
The first suggestions are adult content movies (e.g. titles by Tinto Brass)

Screenshots
No response
Logs
No response
Platform
desktop
Device
Thinkcentre
Operating System
Ubuntu 20
Browser
Firefox
Additional Context
No response
Code of Conduct

[X] I agree to follow Overseerr's Code of Conduct

Adult content is already filtered. But that filter is done by not allowing the content with the tag adult in them. But due to there being so many of those in tmdb, a lot slip through as they aren't properly tagged. There's nothing we can do about it except change it directly on tmdb (it's open source so you can do it too)

this is clearly possible… though unfeasible. Imagine retagging hundreds of
movies with the risk of new movies releases with the wrong tags finishing
in the jellyseer suggestions that are using your kids.
Wouldn’t be possible to add in settings a tag “blacklist” filtering out all
shows and movies with those tags? we are speaking of tags like:

sexploitation
prostitute
softcore
erotic movie

quite self explicative.
Please consider to take action in order to make jellyseer kids friendly.
Thanks
On Fri, 25 Aug 2023 at 17:11, Fallenbagel @.***> wrote:

Adult content is already filtered. But that filter is done by not allowing
the content with the tag adult in them. But due to there being so many of
those in tmdb, a lot slip through as they aren't properly tagged. There's
nothing we can do about it except change it directly on tmdb (it's open
source so you can do it too)
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You are receiving this because you authored the thread.Message ID:
@.***>

We are already blacklisting adult tags. Like I said a lot of tmdb adult movies (especially asian ones) are MISSING that tag so a lot still gets through

Thanks for your reply and ... sorry for insisting. My question is:
Would you consider to add a form box in Settings where users can blacklist
tags in a custom way? In this way, most of the erotic movies would be
easily filtered out.
Thanks for listening.
On Sun, Aug 27, 2023 at 2:23 PM Fallenbagel @.***>
wrote:

We are already blacklisting adult tags. Like I said a lot of tmdb adult
movies (especially asian ones) are MISSING that tag so a lot still gets
through
—
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You are receiving this because you authored the thread.Message ID:
@.***>

Thanks for your reply and ... sorry for insisting. My question is:
Would you consider to add a form box in Settings where users can blacklist
tags in a custom way? In this way, most of the erotic movies would be
easily filtered out.
Thanks for listening.

I'm sorry that I still don't understand what you mean by blacklist tags, when the movie doesn't contain a tag 😅

Thank you for your quick reply.
The tags are indeed there.
I give you an example. The following movie is the 2nd suggestion from
jellyseer when I click the button Movies (movie language is set to italian):
https://www.themoviedb.org/movie/37265-cosi-fan-tutte?language=it
as you can see this movie is erotic, containing -- among others -- the tag
"anal sex"
tags are explicit in erotic movies, they just do not contain the tag
"adult".
My question is:
would it be possible to have a form in the Settings to exclude custom tags?
In this way it' d be possible to sort out tags like the ones I cited
before, eg:

sexploitation
prostitute
softcore
erotic movie

is it clear now?
Thanks
On Sun, Aug 27, 2023 at 4:54 PM Fallenbagel @.***>
wrote:

Thanks for your reply and ... sorry for insisting. My question is:
Would you consider to add a form box in Settings where users can blacklist
tags in a custom way? In this way, most of the erotic movies would be
easily filtered out.
Thanks for listening.
I'm sorry that I still don't understand what you mean by blacklist tags,
when the movie doesn't contain a tag 😅
—
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@.***>

Oh yes. That is what I meant by filter system is in the works upstream. It requires some codebase changes as the TMDB API does not directly support excluding certain tags from queries afaik

It'd be great if you can consider it.
Thanks a lot for listening
On Sun, Aug 27, 2023 at 6:53 PM Fallenbagel @.***>
wrote:

Oh yes. That is what I meant by filter system is in the works upstream. It
requires some codebase changes as the TMDB API does not directly support
excluding certain tags from queries afaik
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@.***>

It'd be great if you can consider it.
Thanks a lot for listening

Never said we weren't considering just might take some time because it requires some codebase changes 😔
Hopefully it's implemented on upstream(overseerr) sooner if not here then.
Also might be a good idea to make a PR on Overseerr to mentioning about the blacklist idea IF the feature request does not exist in the their repo

Seems like TMDB does have something for that in their api:
https://www.themoviedb.org/talk/606da6c698f1f10029694d78
Not by tags but actually by country & age ratings for both movies and TV-Shows ...

We already use the include_adult parameter as false.

parallel topic / feature request @ overseer: https://github.com/sct/overseerr/issues/3533
From this discussion it seems like TMDB does have something for that in their api:
https://www.themoviedb.org/talk/606da6c698f1f10029694d78
Quickly looking up the API reference for /discover-movie there seem to be parameters for that too ... e.g. include_adult or certification_country

We already have include_adult as false. But not everything is properly tagged on tmdb thus it passes by. This applies to certification as well.

I know this is not necessarily a perfect solution, but it could be something to consider. Is there a chance that we could set a maximum rating (ex PG-13), and it will only show results that are under that rating? I think it could cause accidental over blocking, as some movies could be rated R because of violence instead of sexual acts.

We are already blacklisting adult tags. Like I said a lot of tmdb adult movies (especially foreign ones) are MISSING that adult tags so a lot still gets through (ref: https://discord.com/channels/783137440809746482/1077244770012901486/1077291218989502565).
The way it can be filtered through the TMDB api is using tags like these:
Which you can see are missing on some adult movies that bypasses the filter for example:
Here you can see that we already do filter adult content:
https://github.com/Fallenbagel/jellyseerr/blob/3fd016808bf92013537813c281867874ea1b8ae3/server/api/themoviedb/index.ts#L127
Or are you talking about manually blacklisting? Because if so user inputted filters are not supported yet but its in the works.

Any update on manually being able to filter tags?
screenshot for reference.

Any update on manually being able to filter tags?
screenshot for reference.

That would be a future enhancement to the blacklist feature we recently introduced.

Any update on manually being able to filter tags?
screenshot for reference.

That would be a future enhancement to the blacklist feature we recently introduced.

yes great addition! I was playing around with it but only single movies for now, correct? I just started using jellyseer coming from Omni. Very impressed with everything but especially the UI/X is sublime. Thanks for the hard work, shall I make a new feature request describing it? and link back to this issue as well?

yes great addition! I was playing around with it but only single movies for now, correct? I just started using jellyseer coming from Omni. Very impressed with everything but especially the UI/X is sublime. Thanks for the hard work, shall I make a new feature request describing it? and link back to this issue as well?

Yes only single item. If the feature request doesn't exist, yes please. So it's easier to track

Superseded by #1076

authors: Fallenbagel Molier arthurmelton gauthier-th ruvido thiscantbeserious


text:
Nonsensical days in DateExact

The spec currently has:
date        = [calendar D] [[day D] month D] year [D epoch]
day     = Integer
year    = Integer
month   = stdTag / extTag  ; constrained by calendar

Thus "2022 FEB 18" would be considered a legal date, being the 2022'nd day of February in the year 18 AD.   Is that intentionally legal?   To me this would seem better to not treat as legal or it will just encourage dates being entered in the wrong format (2022 FEB 18 instead of 18 FEB 2022).
Similarly "0 FEB 2022" is also currently a legal date it seems, which is also non-sensical.
Options:

No change.   "2022 FEB 18" and "0 FEB 2022" are both legal dates.
Constrain the day range independent of the calendar, such as to a value in the range [1,36] or even [1,366].
Constrain the day range based on a calendar-specific rule.

My preference would be to do 3 if the calendar is recognized, and 2 for unrecognized calendars.

GEDCOM Steering Committee: general agreement to make some change for the DateExact.   Option 2 would be appropriate in all cases (James to find reasonable bounds).  Option 3 is ok to allow implementations to do if they recognize the calendar.

Discussed in re patch/minor/major. Decided that the admission of invalid dates was an oversight to be patched.
We plan to write up a patch that does something like

Ban invalid dates in any given calendar (without defining what that means)
State that "across known calendars, none of them use day 0 or have day greater than 36, and we expect others won't either" or the like

State that "across known calendars, none of them use day 0 or have day greater than 36, and we expect others won't either" or the like

Please can you outline the basis for the upper bound of 36.

Please can you outline the basis for the upper bound of 36.

There are no calendars we know of that have months of more than 36 days, especially since the lunar cycle is less than that.  https://en.wikipedia.org/wiki/History_of_calendars discusses many historical calendars, of which under China, it says "In the so-called five-phase calendar, the year consists of 10 months and a transition, each month being 36 days long, and the transitions 5 or 6 days." so there is evidence of a calendar with 36 days per month.

authors: dthaler elyoh tychonievich

repo: FamilySearch/GEDCOM


text:
Finished Project Page - Required finished by staff name in project details view by Suresh sir

Describe the bug

This is upcoming feature / module, so developing new feature different from module should not be entertained

authors: Avinash-ecb mitulpanch

repo: Fammeo/EasyCloudBooks


text:
users can input workout times beginning with zero (0)

@dovid11564  PR #131  should address this

repo: Fantasy-Fit/fantasy-fit-web


text:
[Bug Report] MuJoCo.Ant contact forces being off by default is based on a wrong experiment

Describe the bug
The problem
due to https://github.com/openai/gym/pull/2762#issuecomment-1135362092 it was decided that use_contact_forces would default to False, but
The 2 different problem factorizations, used DIFFERENT REWARD FUNCTIONS
As you can see here, the reward functions are indeed different:
https://github.com/rodrigodelazcano/gym/blob/9c9741498dd0b613fb2d418f17d77ab5f6e60476/gym/envs/mujoco/ant_v4.py#L264
This behavior (of differing rewards functions) is also not documented at all (i can make a PR for that)
@rodrigodelazcano
Code at that commit: (it is same as the current code, as far we are concerned, with our current problem)
https://github.com/rodrigodelazcano/gym/blob/9c9741498dd0b613fb2d418f17d77ab5f6e60476/gym/envs/mujoco/ant_v4.py
Code example
No response
System info
No response
Additional context
No response
Checklist

[X] I have checked that there is no similar issue in the repo

To confirm, the issue is that the reward function is dependant on the use_contact_forces which is not documented

@pseudo-rnd-thoughts
There are 2 issues

The undocumented reward functions differences with use_contact_forces
The fact that use_contact_forces defaults to =False based on a wrong experiment (this should be investigated for a potential MuJoCo-v5 or Brax based environments)

Ok, could you make a PR to address 1
Could you explain why it was based on the wrong experiment? I wasn't involved and don't know anything about the experiments. What did they do? What is the issue with that? What do you propose the solution should be? What does your experiment show?

Ok so what happened (from what I understand it, I would like @rodrigodelazcano to comment here)

back when using the mujoco-py bindings the external forces (mujoco.cfrc_ext) were not working which resulted in all the those observations being 0 and contact cost == 0
because of that, when developing the new environment with mujoco bindings they added an option to disable external forces (mujoco.cfrc_ext)  (use_contact_forces) which alters both the observations and the reward function
Then they run an ablation study to see if disabling mujoco.cfrc_ext (use_contact_forces=False) would provide better results (here they made the crucial mistake of comparing 2 implementations with 2 different reward functions because they forgot that use_contact_forces alters the reward function) https://github.com/openai/gym/pull/2762#issuecomment-1135362092
The experiment showed that disabling mujoco.cfrc_ext provided significantly bigger returns (which makes sense since they disabled the biggest cost from the reward)

The problem of this, is that unlike other MuJoCo environments the Ant is significantly different between v2/v3 and v4
The immediate step would be to run an ablation study with the same reward function with/without mujoco.cfrc_ext.
I do not have computing power to spare to run this experiment anytime soon.
I do not know what the best solution to this problem is for MuJoCo environments
a possible solution would be to make ant-v5 (that would have the same reward function as ant-v2/v3)
At the very least, we should if know external forces matter for Ant environments for Gymnasium.Brax

@Kallinteris-Andreas yes, you are right. We missed taking into account the fact that adding/removing contact_cost to the reward function would affect the return differently in the long run. The initial justification of having a performance degradation due to contact forces in the observations is wrong, sorry about that. I'll run this weekend the suggested experiments to make sure that's the case.
The past versions of the environment (v2/v3) are being kept for reproducibility of past research. We haven't modified anything and they can still be used with mujoco_py and older versions of mujoco.
As you've mentioned v4 environments upgrade to use the latest mujoco bindings instead of mujoco-py since it's no longer maintained. In the process we also decided to fix the external contact forces issue you've mentioned that appeared with later mujoco versions mujoco>=2.0. Thus the reward function of v4 is no different from v2/v3 if external contact forces are included in observation and reward, with use_contact_forces.
However, because we observed successful learning without contact forces  in https://github.com/openai/gym/pull/2762#issuecomment-1135362092, we decided to make the use of external forces (observation/reward) optional. Having said this I don't think there is a need for a v5 version other than your documentation updates mentioning that using contact forces will affect the reward function, which is highly important and I thank you for finding this out. What do you think @pseudo-rnd-thoughts?

Thanks both of you, my proposed answer would be to add a note on the ant documentation to note this difference between v2/3 and v4 (with default parameters) and using use_contact_forces for equivalence between mujoco-py and mujoco bindings.
Additionally, once the experiments are completed, then we need to add a comment to the original PR which we can link in the documentation

Surprisingly including the contact forces to the observation space, does not appear to have any significant impact to the average performance
but including the contact forces significantly reduces the training variance.
I think the default should to observe the contact forces, as stable training performance is important for evaluating training algorithms.
Note: also the worldbody contact forces were asserted to be 0 through the entire process

@Kallinteris-Andreas Thanks for taking the time to run the experiment. Sounds good setting the default to use contact forces, I approve. Can you make this change to the v4 environments in Gymnasium.
The removal of the worldbody elements can be done in v5.

I do not think we should change the defaults on v4 since users would use and get a different environment when they do:
import gymnasium
import gymnasium_robotics
env = gymnasium.make('Ant-v4')

depending on the gymnasium and gymnasium_robotics versions
also keep in mind that in v4 changing use_conctact_focres would also change the rewards
It would create unnecessary confusion

repo: Farama-Foundation/Gymnasium


text:
[Feature Request]: information on next and next_on trains

The request
I just wanted to know whether it´s already possible or can easily be implemented that one gets the same information for the next and next next trains as for the real next train.
Same issue as here:
https://community.home-assistant.io/t/extension-of-deutsche-bahn-sensor/349958
Is that possible?
Is your feature request related to a problem?
No response
Additional information
No response

Just too easy!
Fixed it by adding the parameters for the next and next next trains here:
    @property     def extra_state_attributes(self):         """Return the state attributes."""         if len(self.connections) > 0:             connections = self.connections[0]             if len(self.connections) > 1:                 connections["next"] = self.connections[1]["departure"]                 connections["next_delay"] = self.connections[1]["delay"]                 connections["next_canceled"] = self.connections[1]["canceled"]             if len(self.connections) > 2:                 connections["next_on"] = self.connections[2]["departure"]                 connections["next_on_delay"] = self.connections[2]["delay"]                 connections["next_on_canceled"] = self.connections[2]["canceled"]
            Thank you very much for the general scripts :)!

In Version 2.1.0, this doesn´t seem to work anymore, so i downgraded again and added the lines to the original code again, to make it work.
For Version 2.0.4 the following result was obtained by adding the lines above:

In version 2.1.0, the attributes of the last line were completely undefined, but I have not yet found out which commits this refers to.

Ah.. solved by setting the max. number of connections to 3 from the UI of the 2.1.0 version.
Thanks for the additonal features :)!

authors: M-See Mattis-Seehaus

repo: FaserF/ha-deutschebahn


text:
Export to pdf throws NullReferenceException

We have already tried to get in touch and get a solution with creating a support ticket over the cpanel (Ticket #726912). Since about two months there is nearly no reaction and no information about a solution in the near future. We are really disappointed - hopefully this way will make things better to get a solution in the near future.
compLex (January 04, 2023):
We are facing a NullReferenceException during an export as pdf. We prepare the report without errors and after that we export it to pdf with the below error some times.
The frx file only uses the font arial (Font="Arial, 10pt, style=Bold" and Font="Arial, 10pt"; not only 10 pt, also different pt sizes). It is working on a machine with Windows 10 Version 22H2, Windows 10 Version 21H2, but not on a machine with Windows Server 2019 Version 1809 and also on one machine with Windows 10 Version 22H2 it is not working.
The project is published with target framework net6.0-windows and includes the .net 6.0 (self contained).
Stacktrace:
04.01.2023 19:09:56,376 (running since 9096 ms) - ERROR - [ 7] nb2integral_lib.Worker.Nb2integralBackgroundWorker (Nb2IntegralDoWork ) - Error in nb2integral
System.NullReferenceException: Object reference not set to an instance of an object.
at FastReport.Fonts.TrueTypeFont.get_Bold()
at FastReport.Fonts.TrueTypeFont.get_FastName()
at FastReport.Fonts.TrueTypeCollection.CompareHashes(Boolean delete, Boolean append)
at FastReport.Fonts.TrueTypeCollection.CheckFontList(String folder)
at FastReport.Fonts.TrueTypeCollection.GetTrueTypeFont(String key)
at FastReport.Export.TTF.ExportTTFFont.GetTrueTypeFont(Font source_font)
at FastReport.Export.TTF.ExportTTFFont.FillEmulate()
at FastReport.Export.Pdf.PDFExport.GetGlobalFont(Font font)
at FastReport.Export.Pdf.PDFExport.GetObjFontNumber(Font font)
at FastReport.Export.Pdf.PDFExport.AppendText(StringBuilder result, Font font, Single x, Single y, Single offsX, Single width, String text, Boolean rtl, Boolean transformNeeded, TextOutline objTextOutline, Color fontColor, Boolean bbox, Single bbox_height)
at FastReport.Export.Pdf.PDFExport.AddTextObjectInternal(TextObject obj, RectangleF textRect, Boolean transformNeeded, StringBuilder sb, Boolean bbox)
at FastReport.Export.Pdf.PDFExport.AddTextObject(TextObject obj, Boolean drawBorder, StringBuilder sb_in)
at FastReport.Export.Pdf.PDFExport.ExportObj(Base c)
at FastReport.Export.Pdf.PDFExport.ExportBand(BandBase band)
at FastReport.Export.ExportBase.ExportPageNew(Int32 pageNo)
at FastReport.Export.ExportBase.Export(Report report, Stream stream)
at nb2integral_fastReports.Service.FastReportService.CreateKto(AccountCreateResponseType createdAccount, NotaryData notaryData, String templateFileName) in C:\vs_workspace\nb2integral-v2-net6\nb2integral\nb2integral-fastReports\Service\FastReportService.cs:line 122
at nb2integral_lib.Services.KtoService.GetPdf(AccountCreateResponseType createResponseType, NotaryData notaryData, String templateFileName) in C:\vs_workspace\nb2integral-v2-net6\nb2integral\nb2integral-lib\Services\KtoService.cs:line 33
at nb2integral_lib.Worker.Nb2integralBackgroundWorker.Nb2IntegralDoWork() in C:\vs_workspace\nb2integral-v2-net6\nb2integral\nb2integral-lib\Worker\Nb2integralBackgroundWorker.cs:line 128
Furthermore we have already tried to load a custom font (Open Sans) as described here https://www.fast-report.com/en/blog/show/fonts-reports-without-installing/ but this is also not working.
Are there any known issues? How can we solve this problem?

Fast Report - German (January 05, 2023) - click for details

Hello!
Thank you for contacting support.
Could you please attach a small test project on which we can reproduce the problem?
Best regards,
German

compLex (January 09, 2023) - click for details

Hello German,
attached you can find a zip file with a small project, which is also causing the error as written above and shown in the screenshot attached.
Currently I am facing this issue on three machines (Windows 10 21H2, Windows 10 22H2, Windows Server 2019 Build 1809).
I have already tried to load the used fonts (see subfolder Font), which is Arial, manually (as shown here: https://www.fast-report.com/en/blog/show/fonts-reports-without-installing/) but without success.
There has also been a test, if something changes, depending on the used fast report version, but also without success (2022.2.0, 2022.2.18, 2022.3.0, 2022.3.15, 2023.1.0, 2023.1.7).
Thanks in advance and best regards,
Stefan Thaler

Fast Report - German (January 09, 2023) - click for details

Hello!
We understand what the problem is and we are trying to fix it. We will let you know as soon as the details of the fix are available.
Best regards,
German

compLex (January 16, 2023) - click for details

Hello,
can you tell us a planned date, when the fix should be published, because we have a big rollout next week.
Thanks in advance,
best regards,
Stefan Thaler

Fast Report - German (January 17, 2023) - click for details

Hello!
This is a big problem and we understand it. Fixing this error will require a lot of time and resources. We cannot yet tell you even an approximate date for fixing it.
Best regards,
German

compLex (March 06, 2023) - click for details

Hello,
nearly two months of waiting but no fix until now not even an information about the status. It's really frustrating because projects were postponed and customers are waiting.
If there is no response and no date for a release of this bugfix until this friday (2023-03-10) we are checking for legal steps.
Thanks in advance and best regards,
Stefan Thaler

In parallel there are already legal steps checked, if the contract is maybe not fully fulfilled. We are hoping that further steps won't be necessary and there is a solution coming soon.

Dear @stefan-thaler-compLex . We apologize for letting you down with such poor communication. You have a more detailed reply in your inquiry in our support system. Right now, the issue is that we can’t reproduce the error and that our previous suspicions regarding its cause were incorrect.
We are sorry for not communicating the issue sooner. We are working to find the solution as soon as possible. Please check your support ticker.

authors: alexsherkhan stefan-thaler-compLex

repo: FastReports/FastReport


text:
Error BC35000: Requested operation is not available because the runtime library function 'Microsoft.VisualBasic.CompilerServices.Operators.CompareString' is not defined

I've created netcoreapp2.1 project from scratch and referenced FastReport.OpenSource.
In my report I can reference DataSource fields just fine: [Model.SomeField], however when I try to put in any expression like [[Model.SomeField].Substring(1, 1)] I get the following error:
An unhandled exception of type 'FastReport.Utils.CompilerException' occurred in FastReport.dll
(): Error BC35000: Requested operation is not available because the runtime library function 'Microsoft.VisualBasic.CompilerServices.Operators.CompareString' is not defined.
(Cell57): Error BC35000: Requested operation is not available because the runtime library function 'Microsoft.VisualBasic.CompilerServices.Conversions.ToString' is not defined.

It looks like I missed some another reference. Could you guide me please?

Hello! It's .Net Core related issue. Fix will be available soon after this merge - https://github.com/FastReports/FastReport/pull/99


text:
[FEATURE] Add depandabot

Description
"Integrating Dependabot into our open-source project will automate dependency updates, ensuring we stay up-to-date with the latest security patches and feature enhancements."
"By leveraging Dependabot's automated pull requests for dependency updates, we can reduce the burden on maintainers and foster a more secure and stable codebase."
"Adding Dependabot as a dependency management tool will demonstrate our commitment to maintaining a healthy ecosystem, allowing contributors to focus on higher-value tasks while keeping our project dependencies secure and reliable."
Screenshots

Additional information
No response

Are you a GSSOC'23 participant?

yes


text:
шоп работает, но не связан с созданием личных ролей

эмбед шопа есть, но в него не импортируются роли с команды /role create

привет, ты смог бота запустить?

@Rejes666

repo: Fequme/Economy-bot-discord


text:
Prepare v1.3.0 release

Readiness checklist

[ ] I added/updated unit tests.
[ ] I added/updated integration/compatibility tests.
[ ] I added/updated comments and checked rendering.
[ ] I made spot refactorings.
[x] I updated user documentation.
[ ] I ran task all, and it passed.
[x] I ensured that PR title is good enough for the changelog.
[x] (for maintainers only) I set Reviewers (@FerretDB/core), Labels, Project and project's Sprint fields.
[x] I marked all done items in this checklist.

👍

source: gharchive/pull-request

authors: AlekSi rumyantseva

repo: FerretDB/FerretDB


text:
how can we add placeholder in drop-down ?

I want to add the placeholder in dropdown/select box.

......
I want to add a placeholder in the input field.


text:
UUV simulator dependancy is now deprecated

What are the plans for DAVE now that UUV simulator is deprecated and archived?
Are there plans to take on the maintenance of UUV or move away from it?

As far as I heard, UUV simulator has long been out of actual maintenance. DAVE maintainers don't have relations with UUV sim maintainers. DAVE just builds on top of UUV sim.
DAVE itself is not under active development anymore.
I will note that both DAVE and UUV sim are based on Gazebo-classic, which will reach end of life in 2025.
There are multiple projects from Open Robotics targeting ROS 2 and the new Gazebo, which has native plugins for marine features, rather than third-party plugins. Check out LRAUV, WEC for underwater, and VRX and MBZIRC for surface vehicles.

Closing as question answered. Feel free to reopen with related questions.

authors: mabelzhang magnus-rovco

repo: Field-Robotics-Lab/dave


text:
i guess this is the quickest way to contact you - your blog is down

blog’s domain blog.fineuploader.com expired!

ugh, thanks. I'll fix this ASAP

Fixed! Thanks again for the alert.

Your blog is down again !!
Secure Connection Failed
An error occurred during a connection to blog.fineuploader.com. Cannot communicate securely with peer: no common encryption algorithm(s). Error code: SSL_ERROR_NO_CYPHER_OVERLAP_

Thanks, I'm aware. Currently moving the blog away from WordPress, which sucks in every imaginable way, to medium, which isn't going as well as I'd hoped

back up now

Great !! Thanks !

authors: avipinto mgurnani rnicholus

repo: FineUploader/fine-uploader


text:
[BUG] Extra spacing after header in Reading View

Describe the Bug
There is extra spacing after headings in Reading View compared to edit view. Here is a side by side screenshot with Parity Mode on.
Relevant Screenshots

In which mode does the bug occur?

[x] Reading/Preview Mode
[ ] Source Mode
[x] Live Preview

Which editor are you using?

[ ] Legacy Editor
[x] New Editor

Which version of Obsidian are you using?

[x] Public Release (Desktop)
[ ] Public Release (Mobile)
[ ] Insider Release (Desktop)
[ ] Insider Release (Mobile)

Checklist

[x] I have updated to the latest version of the theme (Obsidian Settings → Appearance → Themes - Manage → Update).
[x] I made sure that the issue is related to this theme, by checking that the issue does not occur with other themes or the default theme.

Apologies for the short delay!
So the specific thing you're encountering here is that Markdown usually states that headers are always 1 blank line of space away from the text. With Visual Parity Mode, I emulated this specific standard. In your case, I think you are trying to have the headers with no blank lines between the headers and the text.
Basically, you're technically doing markdown 'wrong' if you wanted to differentiate—or at least completely style differently—single and no blanklines. (at least in terms of the standards set by CommonMark)
The problem
The issue here is that in Reading mode it is impossible to tell the difference between one blank line and no blank lines.

Text
DOM

As a result of this, any solution I could make here would change the style of all paragraphs, and not allow you to differentiate single and no blank lines.
A potential solution
If you didn't need to have both one blank line and no blank lines differentiated—such as if every single file you write has no blank lines in between—you could use a snippet to remove the margin between a header and its first text block.
I have done this to tags which could also be copied over.

Text
DOM

The snippet would be as follows:
/* Remove spacing between h1 + p */
:root div:has(+ div > p) > h1 {
    margin-bottom: 0;
}
:root div:has(h1) + div p {
    margin-top: 0;
}

If you need help installing this as a CSS snippet, please see the Obsidian Help Docs on CSS snippets.
And an example of how it looks in the Live Preview and Reading modes:

Live Preview
Reading

And a funny gif changing between the modes:

Conclusion
Currently, I don't believe this is a widespread need from users, so I hadn't decided to add it yet.

If this solves your issue and you do not believe more people would have a similar problem, please close this issue as completed.
If you believe that others may want this specific change as an option, I am open to making it a feature in Style Settings below the text.

Other people might want this, but I can't speak for them ;). I'll let you decided if you want this as a Style Setting. All I can say is that I'd appreciate it!
Thanks for the great theme!

authors: FireIsGood benbarbour


text:
[cloud_firestore] getDocuments: Invalid argument: Instance of 'DocumentReference'

@amrfarid140 @ditman I think I have found another one of the .valueEncode issues as discussed here. See also: #1986.
The error I get is Invalid argument: Instance of 'DocumentReference'.

Full stack trace
E/flutter (14093): #0      StandardMessageCodec.writeValue (package:flutter/src/services/message_codecs.dart:392:7)
E/flutter (14093): #1      FirestoreMessageCodec.writeValue (package:cloud_firestore_platform_interface/src/method_channel/utils/firestore_message_codec.dart:83:13)
E/flutter (14093): #2      StandardMessageCodec.writeValue.<anonymous closure> (package:flutter/src/services/message_codecs.dart:389:9)
E/flutter (14093): #3      _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:379:8)
E/flutter (14093): #4      StandardMessageCodec.writeValue (package:flutter/src/services/message_codecs.dart:387:13)
E/flutter (14093): #5      FirestoreMessageCodec.writeValue (package:cloud_firestore_platform_interface/src/method_channel/utils/firestore_message_codec.dart:83:13)
E/flutter (14093): #6      StandardMessageCodec.writeValue.<anonymous closure> (package:flutter/src/services/message_codecs.dart:389:9)
E/flutter (14093): #7      _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:379:8)
E/flutter (14093): #8      StandardMessageCodec.writeValue (package:flutter/src/services/message_codecs.dart:387:13)
E/flutter (14093): #9      FirestoreMessageCodec.writeValue (package:cloud_firestore_platform_interface/src/method_channel/utils/firestore_message_codec.dart:83:13)
E/flutter (14093): #10     StandardMessageCodec.writeValue.<anonymous closure> (package:flutter/src/services/message_codecs.dart:389:9)
E/flutter (14093): #11     _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:379:8)
E/flutter (14093): #12     MapView.forEach (dart:collection/maps.dart:337:10)
E/flutter (14093): #13     StandardMessageCodec.writeValue (package:flutter/src/services/message_codecs.dart:387:13)
E/flutter (14093): #14     FirestoreMessageCodec.writeValue (package:cloud_firestore_platform_interface/src/method_channel/utils/firestore_message_codec.dart:83:13)
E/flutter (14093): #15     StandardMessageCodec.writeValue.<anonymous closure> (package:flutter/src/services/message_codecs.dart:389:9)
E/flutter (14093): #16     _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:379:8)
E/flutter (14093): #17     StandardMessageCodec.writeValue (package:flutter/src/services/message_codecs.dart:387:13)
E/flutter (14093): #18     FirestoreMessageCodec.writeValue (package:cloud_firestore_platform_interface/src/method_channel/utils/firestore_message_codec.dart:83:13)
E/flutter (14093): #19     StandardMethodCodec.encodeMethodCall (package:flutter/src/services/message_codecs.dart:524:18)
E/flutter (14093): #20     MethodChannel._invokeMethod (package:flutter/src/services/platform_channel.dart:148:13)
E/flutter (14093): #21     MethodChannel.invokeMethod (package:flutter/src/services/platform_channel.dart:329:12)
E/flutter (14093): #22     MethodChannel.invokeMapMethod (package:flutter/src/services/platform_channel.dart:356:48)
E/flutter (14093): #23     MethodChannelQuery.getDocuments (package:cloud_firestore_platform_interface/src/method_channel/method_channel_query.dart:87:46)
E/flutter (14093): #24     Query.getDocuments (package:cloud_firestore/src/query.dart:37:34)

Setup
The error happens every time a document has a DocumentReference as a value for a field and the snapshot is passed to startAfterDocument with this line (the getDocuments call causes it):
query.startAfterDocument(documentSnapshot).limit(8).getDocuments()

This was recently introduced with 0.13.0. I am currently using cloud_firestore version 0.13.3.

Hey @creativecreatorormaybenot can you share what your query is?

@ditman I have this debug log, which should be the exact same query (apart from the limit, but that value varies). Let me know if I should provide it in a different format.
Regarding the snapshot, I guess the most useful input here would be sharing the data types. The documents that are queried consist of:

Field types
- int
- list (of strings)
- timestamp
- list (of strings)
- float
- document reference
- float
- map (string: int)
- timestamp
- map (string: string)
- int

Yes, this is probably related to the document passed to startAfterDocument containing a DocumentReference. I'm surprised you say this only happens sometimes and not always, though!

@ditman Oh, I know why. Sorry for not thinking carefully.
The reason why it happens only sometimes is that the documents in the query mostly have the document reference field as null. So the error only occurs when a document reference is actually in Cloud Firestore. When the field is null, it does not happen (obviously).

Ah, cool, that makes sense! I'll take a look ASAP, if @amrfarid140 doesn't get to this before!

The issue seems to originate in _PlatformUtils::toPlatformDocumentSnapshot.
It's using the data getter from DocumentSnapshot, which internally converts Platform to Plugin types. This is for convenience for end-users (who only care about Plugin types), but it's a problem when we try to funnel that back into the plugin for further processing.
The fix is to either pass documentSnapshot._delegate.data (skips the getter), or to _CodecUtility.replaceValueWithDelegatesInMap(documentSnapshot.data).
I'm leaning towards the latter, which may waste a few cycles (and on big documents it might be a bunch) converting back and forth the data of the document snapshot, but it doesn't access private fields (which makes it harder to refactor the library as import/export based later).

The "fix" seems to break tests in web, so maybe it's not a good fix though:
Invalid argument (dartObject): Could not convert: Instance of 'Timestamp'
package:dart-sdk/lib/_internal/js_dev_runtime/private/ddc_runtime/errors.dart 196:49      throw_
  package:firebase/src/utils.dart 119:3                                                     jsify
  package:dart-sdk/lib/internal/iterable.dart 417:29                                        elementAt
  package:dart-sdk/lib/internal/iterable.dart 221:19                                        toList
  package:firebase/src/firestore.dart 552:22                                                [_wrapPaginatingFunctionCall]
  package:firebase/src/firestore.dart 523:11                                                startAt
  package:cloud_firestore_web/src/query_web.dart 180:17                                     startAtDocument
  package:cloud_firestore/src/query.dart 130:17                                             startAtDocument
  package:firestore_example/main.dart 325:48                                                <fn>

My new test requires an index to be created. I'm waiting to be added to the Integ test project so I can create said index and continue on this.

@ditman How come that this was not caught in CI?
I realize that this is a Timestamp object and thus not completely related.
I could write tests to catch the error described in this issue if that helps. It is good to see that the tests I helped to write are paying off 😃

same error also with   endBeforeDocument() . I think this error somehow related to FieldValue. if we use fields other than timestamp, working fine!

I'm facing the exact same issue. Downgrading to cloud_firestore: ^0.12.11 works for now.

I'm going to push a fix for most of the issues I've found while investigating this, and fixing the tests today. I'll investigate the Timestamp issue next.

Tagged and published:

https://pub.dev/packages/cloud_firestore/versions/0.13.4+1
https://pub.dev/packages/cloud_firestore_web/versions/0.1.1+1

DocumentReferences with DocumentReferences in startAfterDocument should work as expected now! Please clear your pub caches and grab the latest versions, and let us know how it goes!

@ditman Works :) Thank you so much +1

Sweet, thanks for reporting @creativecreatorormaybenot!

not working, timestamp issue - error-Invalid argument (dartObject): Could not convert: Instance of 'Timestamp'

@kushvatsa can you cut a separate issue for that? Thanks!

@ditman , #2153

authors: creativecreatorormaybenot ditman kushvatsa rbluethl

repo: FirebaseExtended/flutterfire


text:
🐛 [firebase_messaging 10.0.8] Delay in getting notification

Hi Team,
Our team is trying to integrate firebase notification into our flutter application. However, we are facing issues in receiving the notification.
When sending notifications through either Firebase console or using fcm api, sometimes we do not receive the message at the client's end. And sometimes we receive the notification very late taking 15-20 minutes.
However, initially we were able to receive notification messages instantaneously.
Note that we are not configuring the notifications in any special way i.e. by setting priority etc. We are simply sending notification messages.
My question is that is there  a specific reason why there is a delay in receiving the notifications. Is there something we can do to avoid this delay from our end. Also is there is limit as to how long it might take for a notification to reach the intended client.
Please share your inputs on this.
Thanks.

Same thing happening to me in two different Firebase projects, I notice it since yesterday

Hi @kaushal231291
We do not control the behavior of that drives the notification so this issue sounds like it is more suited for https://firebase.google.com/support/
Thank you

authors: kaushal231291 markusaksli-nc ronpetit


text:
How to add an ofl parameter when creating a link

I need to create link with ofl parameter described here, so that my links open correctly on the desktop.
Previously I used the method shortenUrl to add it manually which has now been removed.

@LazyBaneling
I think you'll need to ask this in the discussion thread https://github.com/FirebaseExtended/flutterfire/discussions/5587, as this is more of a feature request to be added to the plugin.
Closing from here.

authors: LazyBaneling darshankawar


text:
[Firebase_messaging] Fix Deprecated API usage

Description
Fix Deprecated API usage
Related Issues
#122
Checklist
Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes ([x]). This will ensure a smooth and quick review process.

[x] I read the Contributor Guide and followed the process outlined there for submitting PRs.
[x] If the pull request affects only one plugin, the PR title starts with the name of the plugin in brackets (e.g. [cloud_firestore])
[x] All existing and new tests are passing.
[x] I updated/added relevant documentation (doc comments with ///).
[x] The analyzer (flutter analyze) does not report any problems on my PR.
[x] I read and followed the Flutter Style Guide.
[x] The title of the PR starts with the name of the plugin surrounded by square brackets, e.g. [shared_preferences]
[x] I updated pubspec.yaml with an appropriate new version according to the pub versioning philosophy.
[x] I updated CHANGELOG.md to add a description of the change.
[x] I signed the CLA.
[x] I am willing to follow-up on review comments in a timely manner.

Breaking Change
Does your PR require plugin users to manually update their apps to accommodate your change?

[ ] Yes, this is a breaking change (please indicate a breaking change in CHANGELOG.md and increment major revision).
[x] No, this is not a breaking change.

Looks good. 👍

Hi @ashutoshkmr and @genert
Because of this update, i get erro4 on my build:
Step #1: Note: Recompile with -Xlint:unchecked for details.
Step #1:
Step #1: /builder/home/.pub-cache/hosted/pub.dartlang.org/firebase_messaging-5.1.6/android/src/main/java/io/flutter/plugins/firebasemessaging/FlutterFirebaseMessagingService.java:143: error: method findAppBundlePath in class FlutterMain cannot be applied to given types;
Step #1:
Step #1: String appBundlePath = FlutterMain.findAppBundlePath();
Step #1:
Step #1: ^
Step #1:
Step #1: required: Context
Step #1:
Step #1: found: no arguments
Step #1:
Step #1: reason: actual and formal argument lists differ in length

any idea to solve this ?
This is urgentm Because my project need to deliver asap....

Hi @ashutoshkmr and @genert
Because of this update, i get error on my build:
Step #1: Note: Recompile with -Xlint:unchecked for details.
Step #1:
Step #1: /builder/home/.pub-cache/hosted/pub.dartlang.org/firebase_messaging-5.1.6/android/src/main/java/io/flutter/plugins/firebasemessaging/FlutterFirebaseMessagingService.java:143: error: method findAppBundlePath in class FlutterMain cannot be applied to given types;
Step #1:
Step #1: String appBundlePath = FlutterMain.findAppBundlePath();
Step #1:
Step #1: ^
Step #1:
Step #1: required: Context
Step #1:
Step #1: found: no arguments
Step #1:
Step #1: reason: actual and formal argument lists differ in length

Above error is on line 143...
any idea to solve this ?
This is urgent Because my project need to deliver asap....

what is the dependency version on you build.gradle ?
should be   api 'com.google.firebase:firebase-messaging:20.0.0'

below are my dependencies at app/builr.gradle:
dependencies {
//    androidTestImplementation 'androidx.test.runner:1.1.1'
//    androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'
//    implementation 'com.google.firebase:firebase-core:16.0.1'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'

implementation 'com.google.android.gms:play-services-location:16.0.0'
implementation 'com.crashlytics.sdk.android:crashlytics:2.10.0'
implementation 'com.android.support:multidex:1.0.3'
implementation 'com.facebook.android:facebook-android-sdk:[5,6)'

}`

Temporary solution for me:
firebase_messaging: ">=5.0.2 <5.1.5"

It's flutter prj
in pubspec.yaml:
firebase_messaging: ^5.0.2
below are my dependencies at app/build.gradle:
dependencies {

    testImplementation 'junit:junit:4.12'
    androidTestImplementation 'com.android.support.test:runner:1.0.2'
    androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'

    implementation 'com.google.android.gms:play-services-location:16.0.0'
    implementation 'com.crashlytics.sdk.android:crashlytics:2.10.0'
    implementation 'com.android.support:multidex:1.0.3'
    implementation 'com.facebook.android:facebook-android-sdk:[5,6)'
}

did you try updating your android sdk ?

I am using google cloud build via docker,
Btw now solved temporary by change this on pubspec.yaml
firebase_messaging: ">=5.0.2 <5.1.5"

It's flutter prj
in pubspec.yaml:
firebase_messaging: ^5.0.2
below are my dependencies at app/build.gradle:
dependencies {

    testImplementation 'junit:junit:4.12'
    androidTestImplementation 'com.android.support.test:runner:1.0.2'
    androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'

    implementation 'com.google.android.gms:play-services-location:16.0.0'
    implementation 'com.crashlytics.sdk.android:crashlytics:2.10.0'
    implementation 'com.android.support:multidex:1.0.3'
    implementation 'com.facebook.android:facebook-android-sdk:[5,6)'
}

did you try updating your android sdk ?

Which Android sdk needed to use your update ?
I am using google cloud build via docker,
Btw now solved temporary by change this on pubspec.yaml
firebase_messaging: ">=5.0.2 <5.1.5"

FlutterMain.findAppBundlePath() does not require to pass context in the latest flutter api
https://api.flutter.dev/javadoc/io/flutter/view/FlutterMain.html#findAppBundlePath-android.content.Context-
What is your flutter version ?

authors: ashutoshkmr genert zukinaru


text:
[cloud_messaging] Docs update : Fix Application.java example and add Kotlin example

Description
Docs update
Application.java giving this error: pluginregistry-cannot-be-converted-to-flutterengine.
Add working Application.java code and add a kotlin version for the latest Flutter Versions
Related Issues
Solution found here: https://stackoverflow.com/questions/59446933/pluginregistry-cannot-be-converted-to-flutterengine
Checklist
Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes ([x]). This will ensure a smooth and quick review process.

[x] I read the Contributor Guide and followed the process outlined there for submitting PRs.
[x] If the pull request affects only one plugin, the PR title starts with the name of the plugin in brackets (e.g. [cloud_firestore])
[x] My PR includes unit or integration tests for all changed/updated/fixed behaviors (See Contributor Guide).
[x] All existing and new tests are passing.
[x] I updated/added relevant documentation (doc comments with ///).
[x] The analyzer (flutter analyze) does not report any problems on my PR.
[x] I read and followed the Flutter Style Guide.
[x] I updated pubspec.yaml with an appropriate new version according to the pub versioning philosophy.
[x] I updated CHANGELOG.md to add a description of the change.
[x] I signed the CLA.
[x] I am willing to follow-up on review comments in a timely manner.

Breaking Change
Does your PR require plugin users to manually update their apps to accommodate your change?

[ ] Yes, this is a breaking change (please indicate a breaking change in CHANGELOG.md and increment major revision).
[x] No, this is not a breaking change.

@googlebot I signed it!


text:
app destroy

The application work fine with MEDIUMTYPE== IMAGE
but when i try to run   MEDIUMTYPE == VIDEO, the app crash.
The issue occurred when i try to open video album.
this the line who crash the app
void initAsync() async {     MediaPage mediaPage = await widget.album.listMedia();     setState(() {       _media = mediaPage.items;     });   }
i can't display video list
please help.

I am also facing this issue

Update to latest version. was facing same issue but updating to 1.1.1 fixed it

Please upgrade to a newer version.


text:
🛑 Tickets is down

In d686220, Tickets (https://tickets.museums.cam.ac.uk) was down:

HTTP code: 504
Response time: 12269 ms

Resolved: Tickets is back up in 2525c93.

repo: FitzwilliamMuseum/uptime


text:
Does the MIRACL English dev evaluation set require encoding the entire 15-million corpus?

Hello，I only want to reproduce the evaluation results on the dev set from the paper. When evaluating the English language, is it necessary to embedding the entire 15-million corpus first? This process seems to take a very long time on a single GPU.Does this model also embedding the entire 15-million corpus, or was only a subset extracted for validation?

@545999961  您好，请问可以帮忙解答一下嘛，在评测miracl的dev英文数据集时，是否需要对全部的1500w corpus 进行embedding后搜索呢?感谢~

Hello, @MickeyFei. Yes, it is necessary to embedding the entire 32.9M (refer to official repo of MIRACL) corpus first. When evaluating BGE-M3 on MIRACL, that is just what we did. Otherwise, there will be a performance degradation, though this process indeed takes a very long time.

Hello, @hanhainebula   I encountered a time-consuming issue during testing.  May I ask how long it took for you to embedding the entire 32.9M corpus and on what device? （environment and time spending）

Hello, @linalinana. It took about 6h to embedding the entire 32.9M corpus on 8 A800(80G) GPUs.

您好，我已收到您的信件。

authors: MickeyFei hanhainebula linalinana

repo: FlagOpen/FlagEmbedding


text:
[SITE REQUEST] reddit.com/r/hfy

Does the host have more than 15 novels?

Yes
Did you try manual grabbing?

Yes
Website link:

reddit.com/r/hfy
Other comments:
This suggestion is specifically for the HFY subreddit, as they have a system of wiki pages for series on there that can be used as a TOC. Manual grabbing works with some link trimming (as the wiki pages are not "supported"), but has a bit of a problem with NSFW-marked chapters.

There is no clean way to add just certain parts of websites as supported hosts. Reddit is just not a good source to be "fully" added but manual grabbing exists for exactly these cases. Ill see what I can do about adding cookie support to manual.

repo: Flameish/Novel-Grabber


text:
IT for all supported OS's

Feature Description
Following from the discussion had here: Originally posted by @piotradamczyk5 in https://github.com/Flank/flank/pull/1537#discussion_r565460442
It appears we need to take a closer look at the support and modifications required for integration tests run on all 3 of Flanks supported platforms.
This includes MacOS, Windows & Linux and the integration with its workflow pointers and buildscan commenting.
A summary of the discussion is as follows:
Action items

add more OS ✅
figure out how to pass 3 URLs to the another jobs
change integration processResult to handle 3 URLs (and 3 results actually)
change post-comment_with_results to handle 3 urls

Discussion solution
I am wondering how job is behaving with os matrix? Is it run sequentially/in parallel with different os each? How about outputs - are they somehow aggregated? Maybe 2) from my previous comment won't be so difficult. We could set URL, for each os, with suffix, like:
echo "::set-output name=scan-url-${{ matrix.os }}::${{ steps.run-it.outputs.build-scan-url }}"

and then set explicit job output (example):
(...)

outputs:
  build-scan-url-macos: ${{ steps.run-it.outputs.build-scan-url-macos }}
  build-scan-url-ubuntu: ${{ steps.run-it.outputs.build-scan-url-ubuntu }}

(etc...)

Then fetching those data will be easy.
Of course, it's my guess and it should be verified
Originally posted by @pawelpasterz in https://github.com/Flank/flank/pull/1537#discussion_r565853173
Notes
Take a look at: https://github.community/t/can-workflow-specify-which-self-runner-to-run-a-job/17405

@piotradamczyk5 @pawelpasterz please add anything that you think is necceasary

@piotradamczyk5 @pawelpasterz please add anything that you think is necceasary

@Sloox can we convert it to Epic and created smaller subtickets?

authors: Sloox axelzuziak-gogo

repo: Flank/flank


text:
Document special sensor/asset attributes

We use a few specifically named sensor attributes and asset attributes in various places of the code, which we'd like to document. Let's start a list here and decide where/how we document them.
Asset attributes:

sensors_to_show https://github.com/FlexMeasures/flexmeasures/pull/449

Sensor attributes

interpolate https://github.com/FlexMeasures/flexmeasures/pull/851

@victorgarcia98 any other attributes we use coming to mind?

Good idea!
I've looked into the code searching for attributes[ and get_attributes( strings and I found the following:
Asset attributes

sensors_to_show: already described here.
latitude
longitude

Sensor attributes

soc_datetime
soc_in_mwh
roundtrip_efficiency
min_soc_in_mwh
max_soc_in_mwh
is_strictly_non_positive
is_strictly_non_negative
capacity_in_mw
is_consumer
is_producer
sensor_type
process-type
consumption_is_positive
market_id
custom-scheduler

Data  Source attributes

data_generator

repo: FlexMeasures/flexmeasures


text:
Some Errors

SpongeForge 1547
http://pastebin.com/WZZW59ru

Thanks for reporting this, I'll investigate the cause of the error.

authors: Flibio GershonR

repo: Flibio/EconomyLite


text:
Exploring Pinecone API Storage and UI Enhancements. [BUG]

I've noticed an issue with the Pinecone API storage—it doesn't last very long. I've encountered this problem multiple times using the latest version of Flowise. I haven't explored more vector store components, but I suspect this bug might be present in some stores, and sometimes the OPEN AI API gets removed when running for a long time on localhost. Give it a shot.
I also have a suggestion for the chat UI.

Add a feature to fully customize the chat, like the send icon and message font.
The most important thing is to add a copy feature, similar to ChatGPT, for both user inputs and outputs. If possible, consider adding a regenerate option and a stop option. These are my suggestions_I hope they help enhance the user experience and make this project more powerful and bug-free.

Thanks for the suggestion! Would love to address and improve the UI/UX of the chat interface in future!

authors: GoziKong HenryHengZJ

repo: FlowiseAI/Flowise


text:
Api key is used with unsecure connection. Bad Request [BUG]

Describe the bug
When doing a LocalAI QA Workflow I get a Bad Request error. When doing the same with OpenAI it workes without problems.

Logs:
2023-07-25 15:04:25 [ERROR]: [server]: Error: Error: Bad Request
Error: Error: Bad Request
at buildLangchain (/usr/local/lib/node_modules/flowise/dist/utils/index.js:227:19)
at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
at async App.processPrediction (/usr/local/lib/node_modules/flowise/dist/index.js:708:44)
at async /usr/local/lib/node_modules/flowise/dist/index.js:427:13
2023-07-25 15:04:25 [INFO]: ⬆ POST /api/v1/chatmessage/80cbf5e8-d6d7-42b8-a6da-67972a46d9a3
2023-07-25 15:05:33 [INFO]: ⬆ POST /api/v1/chatmessage/80cbf5e8-d6d7-42b8-a6da-67972a46d9a3
2023-07-25 15:05:34 [INFO]: ⬆ POST /api/v1/internal-prediction/80cbf5e8-d6d7-42b8-a6da-67972a46d9a3
Api key is used with unsecure connection.
2023-07-25 15:05:34 [ERROR]: Bad Request
Error: Bad Request
at Object.fun [as upsertPoints] (/usr/local/lib/node_modules/flowise/node_modules/@qdrant/openapi-typescript-fetch/dist/cjs/fetcher.js:150:23)
at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
at async QdrantClient.upsert (/usr/local/lib/node_modules/flowise/node_modules/@qdrant/js-client-rest/dist/cjs/qdrant-client.js:488:26)
at async QdrantVectorStore.addVectors (/usr/local/lib/node_modules/flowise/node_modules/langchain/dist/vectorstores/qdrant.cjs:66:9)
at async QdrantVectorStore.addDocuments (/usr/local/lib/node_modules/flowise/node_modules/langchain/dist/vectorstores/qdrant.cjs:51:9)
at async QdrantVectorStore.fromDocuments (/usr/local/lib/node_modules/flowise/node_modules/langchain/dist/vectorstores/qdrant.cjs:111:9)
at async QdrantUpsert_VectorStores.init (/usr/local/lib/node_modules/flowise/node_modules/flowise-components/dist/nodes/vectorstores/Qdrant_Upsert/Qdrant_Upsert.js:93:29)
at async buildLangchain (/usr/local/lib/node_modules/flowise/dist/utils/index.js:217:50)
at async App.processPrediction (/usr/local/lib/node_modules/flowise/dist/index.js:708:44)
at async /usr/local/lib/node_modules/flowise/dist/index.js:427:13
2023-07-25 15:05:34 [ERROR]: [server]: Error: Error: Bad Request
Error: Error: Bad Request
at buildLangchain (/usr/local/lib/node_modules/flowise/dist/utils/index.js:227:19)
at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
at async App.processPrediction (/usr/local/lib/node_modules/flowise/dist/index.js:708:44)
at async /usr/local/lib/node_modules/flowise/dist/index.js:427:13
2023-07-25 15:05:34 [INFO]: ⬆ POST /api/v1/chatmessage/80cbf5e8-d6d7-42b8-a6da-67972a46d9a3
To Reproduce
Steps to reproduce the behavior:

Have a LocalAI instance with bert-embeddings and gpt4all-j ready
Create a QnA Workflow on Flowise using a qdrant Database

Expected behavior
Chat is working without problems
I have compared direct API calls to qdrant, openai and localai for every single step in the process of the QnA workflow to be sure and there is no difference between localai compared to openai  in the responses given.
The only difference is that qdrant is storing the openai embeddings but not the localai embeddings even if the api response is the same between localai and openai. Stragely the localai is creating a qdrant collection but without any content.
Be sure that every single step of the process is tested without using Flowise also by doing plain API calls, to be sure that the problem is inside the Flowise workflow.
I am quite new in the field and maybe I have overlooked something.

Are you running Flowise on yarn, docker or npx?

I am running on docker on latest version, sorry.

I also noticed that when I replace the LocalAI Embeddings node with a OpenAI node but keep the main LocalAI node for Chat Completion it works. Very strange as the API Request for embeddings between LocalAI to bert-embeddings and OpenAI to text-embedding-ada-002 have the same response output...

Hi @prononext,
If you're running on Docker Compose Flowise, you need to modify the Flowise and LocalAI docker-compose.yml.
This is to open a network of communication between 2 docker
Examples:

LocalAI
Chroma


text:
Tainted Canvas problem

What's going wrong?

The image source is form the root folder.

It's been a while, but if I recall correctly CORS is pretty difficult to get to work with the file:\\ protocol.  Two recommendations:

Use a static web server.  I use nodejs npm and npm install live-server.
Google "CORS file protocol tained canvas" and see if you find an answer elsewhere.

In FireFox I get the base64 data.
Chrome and Safari throw an exception.

Hi thedustinsmith, thanks for the quick reply.
I'll try the live-server.

authors: thedustinsmith thibaultvanluchene

repo: Foliotek/Croppie


text:
Improve the documentation

As the winter holidays are almost over and the last milestone (#20) is finally closed, I'm planning to prepare the thorough contributor documentation ASAP.
It should explain the project's purposes, the next steps we're taking, and define up-for-grabs issues (there should be a lot at this point).

Done by #81.

repo: ForNeVeR/Cesium


text:
SDKS-2991 - exposing the biometric prompt for users

JIRA Ticket
Please link jira ticket here
Description
Briefly describe the change and any information that would help speedup the review and testing.

Addressed the comments

repo: ForgeRock/forgerock-android-sdk


text:
Enabled CR validation through admission webhooks

Implemented both validating and mutating admission webhooks
Generate required certs for the webhook and patch required k8s objects during controller init.
Removed object validation from the Reconcile function
Updated the README.md
Closes #20

main.go issues will be tracked in issue #23

repo: ForgeRock/secret-agent


text:
Upgrade Babel to 7.6.2 and Jest to 24.9.0

https://github.com/FormidableLabs/enzyme-matchers/pull/313#issuecomment-538447718

What do you think about updating jest in the repo

The latest version of Jest doesn't support Babel 6. That's why I upgraded the Babel at the same time.
I had to recreate the PR because I mistakenly removed the repository.

@vkrol This is awesome! Super impressive job adding all of these comments to help me understand the review :) REALLY REALLY APPRECIATE YOU!

@blainekasten you are welcome! Thanks!

@blainekasten I will do it:

implementing this change to verify that it all works correctly still?

https://github.com/FormidableLabs/enzyme-matchers/pull/313#issuecomment-538447718
in a few days.

authors: blainekasten vkrol

repo: FormidableLabs/enzyme-matchers


text:
:active style stays active when it should not

Steps to reproduce:

Go to http://projects.formidablelabs.com/radium/
Press mouse button on the radium button
Move cursor outside of the element
Release mouse button

Result: The button will stay :active.  With pure CSS it does not.

This looks like a problem with the project website. This doesn't repro on my sites using Radium or in the examples (npm run examples). @alexlande, do you know how the project page is using Radium?

Ah yes, the project page is super out of date: https://github.com/FormidableLabs/radium/tree/gh-pages/js

It is out of date, and the example styles don't match up with what's being used in the button, which is not good. I think it's around time that the website was revamped anyway. I can try to take that on.
The bug in question is not a bug though. That's not :active, it's :focus :volcano:

Good call, I should have seen that. Thanks @alexlande!

I ran into the bug when using the following code (reduced to MWE):
import React  from "react";
import Radium from "radium";
import Icon   from "react-geomicons";

const RadiumIcon = Radium(Icon);

const iconStyle =
  { color     : "blue"
  , ":active" : { color : "green" }
  , ":hover"  : { color : "cyan" }
  };

const someIconWithStyle =
  <RadiumIcon name="camera"
              width={64}
              height={64}
              style={iconStyle} />;

const someIconCss =
   <Icon name="camera"
         width={64}
         height={64}
         className="icon" />;

class Example extends React.Component {
  render () {
    return (

        {someIconWithStyle}
        {someIconCss}

    );
  }
}
React.render( <Example />
            , document.getElementById("app")
            );

The corresponding CSS file
.icon {
  color : blue;
}
.icon:hover {
  color : cyan;
}
.icon:active {
  color : green;
}

You can see the effect I described above. I don't really know if that is radium's fault, but since your website showed the same effect, I figured it was you :)

@menelaos what is the expected effect of the code and what does it actually do? Why would you use Radium and a CSS file?

The CSS file was only to be able to show the different behaviour side by side. If the problem doesn't occur anymore (cannot test right now), then the problem was probably with react. I vaguely remember there being an issue with mouseenter/mouseleave.

Closing for now, feel free to reopen if this is still valid.

I've noticed this happening (it's reproducible on the http://stack.formidable.com/radium/ example) due to the mouseup event not being triggered after a drag (mousemove).
It appears that calling event.preventDefault() in the mousedown event handler causes the mouseup event to be triggered.

authors: Simonify alexlande ianobermiller menelaos

repo: FormidableLabs/radium


text:
Remove requirement for process variable

About
Fix #37
Notes
For anyone with a build process (i.e. webpack / parcel) I believe this would be the result for a prod build. I'll need to double check this
Before
  if (
    typeof window === 'undefined' ||
    typeof process === 'undefined' ||
    process?.env?.NODE_ENV === 'production'
  )

After
  if (
    typeof window === 'undefined' || true
  )

This transformation is not the case as pointed out in https://github.com/FormidableLabs/urql-devtools-exchange/issues/37

Making Terser remove it, this however isn't the case anymore if we'd add process && there because the replace step only takes the full string to be replaced by the stringified value.

Making Terser remove it, this however isn't the case anymore if we'd add process

My understanding was that DefinePlugin is responsible for the conditional transformation in the notes.

With the many bundling options out there, I'm tempted to leave the inclusion of the exchange up to the users like so
import { devtoolsExchange, noopExchange } from '@urql/devtools'

// Webpack / parcel
createClient({
  exchanges: [
    process.env.NODE_ENV === "production" ? devtoolsExchange : noopExchange,
// ...

// Esmodule / no process variable
createClient({
  exchanges: [
    process.env.NODE_ENV === "production" ? devtoolsExchange : noopExchange,
// ...

authors: JoviDeCroock andyrichardson

repo: FormidableLabs/urql-devtools-exchange


text:
скрипт не отвечает/не работает после запуска

Я Столкнулся с проблемой: в шапке
Что я сделал что бы получить эту проблему: запустил прогу ¯_(ツ)_/¯
Вот скриншот с логами скрипта/проблемой:

)
OS: Windows 11 pro 23H2 чистая
Слушаю музыку через приложение Я.Музыка (бетка)

Yandex Settings -> Login to account -> Не входить и перезапустить скрипт.

всё равно, ничего не происходит после

Попробуй эту версию

не помогло, аналогичная ситуация как на скрине выше

Если сюда нажать, есть Яндекс Музыка как у меня?

неа. хоткеи для медиа на я.музыку тоже не действуют

С браузером тоже самое?

Та же ошибка(
Браузер - не работает
Оба приложения - не работают
Впн - тоже мимо
Логинился через аккаунт - всё равно молчит
Ошибок никаких нету, как будто rpc не видит яндекса(

Та же ошибка( Браузер - не работает Оба приложения - не работают Впн - тоже мимо Логинился через аккаунт - всё равно молчит Ошибок никаких нету, как будто rpc не видит яндекса(

В панели Windows как на скрине выше, есть музыка?

Та же ошибка( Браузер - не работает Оба приложения - не работают Впн - тоже мимо Логинился через аккаунт - всё равно молчит Ошибок никаких нету, как будто rpc не видит яндекса(

В панели Windows как на скрине выше, есть музыка?

нет, в панели нету(

Единственное чем я могу помочь - https://www.partitionwizard.com/partitionmanager/windows-11-action-center-wont-open.html

authors: FozerG Karicee snayz13

repo: FozerG/WinYandexMusicRPC