text:
🛑 MeVuelo Internal Core API (testing) is down

In d55466c, MeVuelo Internal Core API (testing) (https://api.internal-core.testing.travelonux.com/status) was down:

HTTP code: 404
Response time: 90 ms

Resolved: MeVuelo Internal Core API (testing) is back up in 70d17ea after 8 minutes.

repo: Travelonux/upptime


text:
Ticon Tools Pick Mining Speed Slow

Newest version the mining speed of my pick (ticon flint pick) inside of a swapper compared to outside is significantly slower.

I need some more details.  What modpack are you playing? Is there iguana tweaks in it?  (Not sure if this matters or not.)  Also what are the details about your pick? What speed does it show in the tool forge?

Iguana tweaks is on the pack. Its a FTb infinity based pack. Its a mining speed 4 pick. Its noticeable the different when in and outside the swapper.

http://www.technicpack.net/modpack/infinite-mayhem.616077  is the link to the pack. I havent had a chance to test in SSp tho.

How much is the pick leveled up with iguana tweaks? Not at all or are there  a few levels?

It wasnt very leveled up. i took it out before i got first the begining level cause it seemed slow.

After an hour of investigating I have not been able to find any kind of measurable speed difference between a flint pickaxe in the swapper and one not in the swapper.  I went so far as to setup a small autonomous activator setup to see the difference and there is none.  The blocks break at exactly the same time.
Additionally I've dug through the iguana tweaks source and found nothing that would appear to interfere with this (I've already been though the tinkers source several times prior to this).
I will say the pick does seem very slightly slower when using it with the swapper, but I have been unable to quantify this, or find any kind of hard evidence verifying that it is slower.  If it is slower I have no clue why.  When queried for the digSpeed the swapper returns the dig speed of the tool,  I'm not doing any kinds of calculations that would interfere.   Source
If there is any way to quantify this as more than just tools "feeling slower" please let me know how as I'd love to fix it, but at the moment I have nothing to go off of.

I just tested it on some coal ore. It taked 3.5-4 seconds to cut the coal ore with the flint pickaxe outside of the swapper. It then takes 8-9 seconds to do it in the swapper.

This must being caused by another mod besides iguana tweaks as I am not seeing anything that noticeable.  It still  appears that there is no difference.  Are there any other mods in the pack that would change the mining speed of tools?
Unfortunately I can't just load all the pack mods into my development environment as many mods crash just because it is a development environment.  Any help in narrowing down the offending mods would be greatly appreciated.

I'm having a similar issue as well. The difference is that I am using a project red sapphire pick. It's mining speed is supposed to be on par with a diamond pick but it feels like I'm mining using an iron pick.

What pack are you playing on? Can you post a mod list?  It would appear that this is caused by some other mod as I can not figure out how to reproduce the problem.

I added the "speed tester" to help troubleshoot this.  /give  swapper:SpeedTester
Just place it down and mine it, it'll log the tool speed to the console.  Let me know if there is a difference between tools inside vs outside the swapper.
You can download the new build here

I'm using a modified version of FTB Infinity 1.3.1. Running on a home server. I can send all the extra mods to you in a zip file if you'd like. As well as the configs I've changed to make it work.(Mostly just id conflicts)
FTB Infinity

modified version of biomes'o'Plenty
AppleCore
+CoroUtil
+DragonAPI
+MoCreatures
+Enderichion
+growthcraft(core,apples,bamboo,bees,cellar,grapes,,hops,rice)
+Mariculture
+Mekanism
+MekanismTools
+PneumatiCraft
+Roguelike Dungeons
+RotaryCraft
+SpiceOfLife
+Swapper1.0.4
+ZombieAwareness

Okay so the speed tester does not send time taken to mine a block, only mining speed.
Even with a haste 2 pot breaking the block reports 2.0 on a wooden pick.
Another thing I've noticed is that with the Amethyst pick from biomes'o'Plenty(mining speed 15).
Outside of the swapper, it instantly mines blocks. Inside of it, there's a short delay after instantly mining the first block and instantly mining the subsequent blocks.

Apologies about the delay. Real life is keeping me very busy at the moment. I'll be investigating more in a few days when real life is less busy.

No worries! I did some testing in the mean time. Firstly, the issue also affects SSP as well as SMP for me.
Secondly, I increased the mining speed of a pick using creative mode to ludicrous levels and found out that after a certain point, the delay that I mentioned earlier goes away. I'll see if I can get a video of it or something to illustrate it better.
Thirdly, I was looking through your code and I can't seem to find anything that would affect the mining speed. I need to do more testing though. I have a few hypothesis.

The mod was in Obscurity pack. See ESK having the problem at around 22:25
https://www.youtube.com/watch?v=1gGbSubFxUI&index=5&list=PL21z3kOhGpsc8AHfV78EKs7Bd2gYNp3YR

The bug is definitely a mod interaction one. More specifically, the problem seems to be that Swapper is somehow being forced back to the right click tool on every usage. If you run a minecraft instance with just Swapper, when you mine stone the tool visible in the swapper stays a pickaxe until you do something that needs a different tool. With Obscurity and my personal modpack its continually switching back to the rclick slot after every block. So I think the 'forced' switching is what is causing the block breaking slowness since the testing block shows the same break speed when the tested tool is in a swapper or not.

It's the interaction of AppleCore and Swapper thats causing the problem. To confirm, create a minecraft instance with just AppleCore and swapper. You'll see the swapper is forced back to the rclick slot after every use. Remove AppleCore and it stays on the tool for the last block tapped.

source: gharchive/issue

license: mit

license_type: permissive

license_source: bigquery


text:
Build failed due to mismatched class type from Carpet "Explosion_optimizedTntMixin"

Hey, I can't manage to get a clean master clone running after a day of trying, sorry this is probably something incorrect on my end since I'm new to Java development. Please let me know if the logs are insufficient, any help is appreciated, thank you!
Can reproduce:
git clone <repo>
cd <repo>
./gradlew gensources build
./gradlew runClient

I've also tried the following before running any gradle commands:
./gradlew --stop
./gradlew clean --refresh-dependencies

Here is the condensed error, unless I'm mistaken it seems the mixin for Carpet Explosion_optimizedTntMixin targets net.minecraft.world.level.Explosion as a class, but in Minecraft 1.21.3, Explosion appears to be an interface:
RuntimeException: Mixin transformation of net.minecraft.client.main.Main failed

MixinApplyError: Mixin [carpet.mixins.json:Explosion_optimizedTntMixin from mod carpet] from phase [DEFAULT] in config
[carpet.mixins.json] FAILED during PREPARE

InvalidMixinException: @Mixin target type mismatch: net.minecraft.world.level.Explosion is an interface in
org.spongepowered.asm.mixin.transformer.MixinInfo$SubType$Standard@79767781

OS: Windows 10
openjdk version "21.0.5" 2024-10-15 LTS
OpenJDK Runtime Environment Temurin-21.0.5+11 (build 21.0.5+11-LTS)
OpenJDK 64-Bit Server VM Temurin-21.0.5+11 (build 21.0.5+11-LTS, mixed mode, sharing)
18 mods loaded:
- carpet 1.4.128+v231205
- carpetskyadditions 1.21.3-5.1.0
- cloth-basic-math 0.6.1
- cloth-config 13.0.114
- fabric-api-base 0.4.48+2127dc7240
- fabric-key-binding-api-v1 1.0.40+78d798af4f
- fabric-lifecycle-events-v1 2.2.29+78d798af4f
- fabric-networking-api-v1 4.3.3+56ec7ac640
- fabric-object-builder-api-v1 17.0.7+c47b9d4340
- fabric-registry-sync-v0 5.2.0+56ec7ac640
- fabric-resource-loader-v0 3.0.5+c47b9d4340
- fabric-screen-api-v1 2.0.16+78d798af4f
- fabric-transitive-access-wideners-v1 6.1.8+c47b9d4340
- fabricloader 0.16.7
- java 21
- minecraft 1.21.3
- mixinextras 0.4.1
- modmenu 9.0.0

Did you succeed? I can test later if I get the time. Usually I build it and copy the build over to the minecraft mods folder.
I know i'm doing it the slow way.

authors: Seigmannen Xotsu

repo: TreeOfSelf/CarpetSkyAdditions-Reborn

license: MIT

license_source: github-api


text:
Update lastQueryValues variable on state update.

Variable lastQueryValues should be in sync with the url parameter and the state.

In the end, it became a one line PR, that's how I like them best. :) Thanks!

source: gharchive/pull-request

authors: Treora riccardoscalco

repo: Treora/redux-query-sync

license: Unlicense


text:
How to read PlayerInputChange?

Hi. I was trying to get a bot to to double jump (or flip) as quickly as possible, and intended to use PlayerInputChange to track what the game thinks our jump-button state is, but couldn't find any way to read the PlayerInputChange events.
Is this something that's not fully implemented yet, or did I miss how PlayerInputChange is intended to be used?
Without this information, it seems that I need to add some arbitrary delay between the release of the jump button and the second jump, but it seems slightly suboptimal, and reducing the delay too much seems to cause the second jump to not always register.
Has anyone else dealt with the same issue? Thanks!

Just check it seems that the GameMessagePacket was never added some how
As far as I can tell this is what is missing. Hopefully I will get some time here shortly to resolve this Thanks for bringing this up!
table PlayerInputChange
{
	playerIndex: int;
	controllerState: ControllerState;
	dodgeForward:float;
	dodgeRight:float;
}

union GameMessage
{
    PlayerStatEvent,
    PlayerSpectate,
	PlayerInputChange
}

table GameMessageWrapper
{
	Message:GameMessage;
}

table MessagePacket
{
	messages:[GameMessageWrapper];
        gameSeconds: float;
        frameNum: int;
}

Fixed in 3001c90b7fe25287c8d9ad98555f71057adce461
Game messages can be accessed via the gameState now. This is what that looks like:
func getInput(gameState *RLBot.GameState, rlBot *RLBot.RLBot) *RLBot.ControllerState {

	if gameState.GameMessageOK {
		for _, msg := range gameState.GameMessage.Messages {
			switch msg.GameMessageType {
			case RLBot.GamesMessageType_PlayerInputChange:
				fmt.Println("PlayerInputChange")
				fmt.Printf("%d\n", msg.PlayerInputChange.PlayerIndex)
			case RLBot.GamesMessageType_PlayerSpectate:
				fmt.Println("PlayerSpectate")
				fmt.Printf("%d\n", msg.PlayerSpectate.PlayerIndex)
			case RLBot.GamesMessageType_PlayerStatEvent:
				fmt.Println("PlayerStatEvent")
				fmt.Printf("%d: %s\n", msg.PlayerStatEvent.PlayerIndex, msg.PlayerStatEvent.StatType)
			}
		}
	}

	PlayerInput := &RLBot.ControllerState{}
	return PlayerInput

}

Thank you for the quick fix @Trey2k - much appreciated!


text:
Add Hover Effects to Book Category Cards

Add Hover Effects to Book Category Cards
Description:
The book category cards on the landing page lack hover effects, which could improve user experience by making the interaction more engaging. Adding subtle hover animations, like shadow or scaling effects, would enhance the UI.
Expected Behavior:
When the user hovers over a book category card, a hover effect should be triggered to visually indicate interactivity. Suggested effects:

Increase box shadow intensity.
Slightly scale up the card.
Change the background color subtly or adjust the text color.

Suggested Solutions:

Implement CSS hover effects for the cards.
Ensure the hover effects are subtle and consistent across all cards.

https://github.com/user-attachments/assets/b4dba7a8-780c-42b9-a0fb-426399f2fbcf
please assign this to me under gssoc-ext and hacktoberfest @Trisha-tech

/assign

authors: NarayanRungta sezallagwal

repo: Trisha-tech/OnlineBookSales


text:
Added hower effect

Issue #607 Resolved
I have added Hower effect you can check

@Ashishkr8802 can you share a video for the same?


text:
⚠ T:Riza Docs has degraded performance

In cf379bd, T:Riza Docs (https://docs.triza.dev) experienced degraded performance:

HTTP code: 200
Response time: 4780 ms

Resolved: T:Riza Docs performance has improved in 31883b0.

repo: TrizaCorporation/Status


text:
add ة،ء missing Arabic characters

add ة،ء missing Arabic characters

Note: Thanks for the awesome work!

Thanks so much! Version 3.5.1 with this fix in it should be published to npm in a few minutes.

@Trott My duty! 💪
There are a few arabic letters missing still,  I will issue a PR soon with all the missing characters, and a PR after it correcting a couple of letters when it comes to slugifying 💪

There are a few arabic letters missing still, I will issue a PR soon with all the missing characters, and a PR after it correcting a couple of letters when it comes to slugifying 💪

Thanks! I'm ignorant about the Arabic alphabet and language and relied entirely on https://en.wikipedia.org/wiki/Romanization_of_Arabic and similar documents. With my ignorance, errors are not at all surprising. The lack of a one-to-one mapping for each letter and the various diacritics mean some choices were made (including, if I recall correctly, omitting hamzah intentionally) that might have optimized for the wrong case. It would be great to have it all reviewed and corrected by someone who knows what they're doing!

Grateful for having the initial set done by you 💪 It just needs some optimizations. I will happily work on all of them ASAP
Yes I noticed the hamza topic, I will correct all the versions of the aleph character in an upcoming PR.
My strategy is:

Add missing characters (non-breaking)
Correct the slugifying of certain characters that are wrong atm. eg: the arabic word for ibrahim is slugified to abrahim, I will correct that as well but in a separate PR sine these are breaking.

And I am fluent in arabic so that should help :D expect my PRs soon 💪

authors: A-Tokyo Trott

repo: Trott/slug


text:
Monk Unarmed strikes damage scaling not applied to natural weapons

Not 100% sure if it is intended, but there seems to be an issue with the monks scaling of unarmed strikes with natural attacks when picking feral combat training. Unarmed attacks work as intended. The issue could also result in me using the weapon focus plus, expanded content or tabletop tweaks mod, but i don´t know a thing about modding so i could be totally wrong.
Nonetheless thx for your great mod <3

I checked the code and cannot see a connection to that. The only thing I could think of is a class/feat that change weapon damage that originally would apply to non-unarmed weapons. Like say "Improved Claw: Deal 1d8 damage", which then overwrites the monks unarmed attacks.
I can't think of any real feats that do that. I will not look for the needle in the hay stack. Maybe you can check your build for features like that. If you figure out what causes it, I will happily patch the issue.

Ok thx anyway thought maybe you would have an idea what it could be will check my build.
Keep up the great work :D

authors: Eldurad Truinto

repo: Truinto/DarkCodex


text:
1.4 GUID Issue

Although the mod seems to work on the surface it fails to register any of the GUIDs after you close a save leaving  you with a bunch of empty pouches. Beyond that functionally it seems to work.

I know the update broke stuff. Please be patient until I fixed it.

No worries, was more of just giving a play test and stating the issue. Didn't mean to rush.

authors: HohenHeizen Truinto

repo: Truinto/SpellPouch


text:
🛑 API Staging is down

In 72e656b, API Staging (https://api.staging.trunkstar.com/status) was down:

HTTP code: 500
Response time: 536 ms

Resolved: API Staging is back up in e928cb3.

repo: Trunkstar/status


text:
Robust Dpatch

Description
Implementation of new class towards generating robust physical-world adversarial patches for object detectors.
Type of change
Please check all relevant options.

[ ] Improvement (non-breaking)
[ ] Bug fix (non-breaking)
[x] New feature (non-breaking)
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
[x] This change requires a documentation update

Testing
Please describe the tests that you ran to verify your changes. Consider listing any relevant details of your test configuration.

[x] Local proofs of concept (Jupyter notebook and example script)
[x] Unit tests

Test Configuration:

MacOS
Python 3.7
ART version 1.4.2
PyTorch 1.6.0

Checklist

[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I have commented my code
[x] I have made corresponding changes to the documentation
[x] My changes generate no new warnings
[x] I have added tests that prove my fix is effective or that my feature works
[x] New and existing unit tests pass locally with my changes

Thank you @beat-buesser for the thorough review and the suggested changes. I've incorporated them all and also renamed the test module as per your suggestion.


text:
README.md中能否添源码编译说明

如果想对该项目进行二次开发的，不知道项目该如何编译，能否在README.md中补充这个内容，谢谢。

程序是用Go语言框架beego开发的，关于二次开发等相关文档手册，会争取在这段时间补全。

先简单说下编译。
在配置了Go开发环境的前提下，先安装bee工具：
go get github.com/beego/bee

bee使用：https://beego.me/docs/install/bee.md
使用以下方式进行拉取项目：
go get -v github.com/TruthHun/BookStack

不用git clone的方式，是为了避免项目存放路径不正确导致无法执行编译。
然后执行以下命令：
cd 你的Go Path目录/src/github/TruthHun/BookStack

接着执行bee run,然后看看程序报错，提示缺少啥go包，再用go get的方式安装即可。

go get -v github.com/TruthHun/BookStack 会有如下提示，不知道是什么原因
github.com/TruthHun/BookStack (download)
package github.com/TruthHun/BookStack/models/store: cannot find package "github.com/TruthHun/BookStack/models/store" in any of:
/usr/local/Cellar/go/1.10/libexec/src/github.com/TruthHun/BookStack/models/store (from $GOROOT)
/usr/local/Cellar/go/1.10/src/github.com/TruthHun/BookStack/models/store (from $GOPATH)

刚看了下，确实少了models/store目录下的源码，可能是在开发的时候add里面的源码到git里面了，我今晚下班回去再重新push上来。更新上来之后再跟你说下，现在暂时先不要做二次开发，源码不完整，疏忽了，抱歉。

现在已经把缺失的这两个代码文件更新上来了，是之前配置的.gitignore导致的问题。你再重新试一下。

完美编译，感谢！同时附上 go get golang.org/x 包失败解决方法
由于限制问题，国内使用 go get 安装 golang 官方包可能会失败，如我自己在安装 collidermain 时，出现了以下报错：

$ go get collidermain
package golang.org/x/net/websocket: unrecognized import path "golang.org/x/net/websocket" (https fetch: Get https://golang.org/x/net/websocket?go-get=1: dial tcp 216.239.37.1:443: i/o timeout)

不翻墙的情况下怎么解决这个问题？其实 golang 在 github 上建立了一个镜像库，如 https://github.com/golang/net 即是 https://golang.org/x/net 的镜像库

获取 golang.org/x/net 包，其实只需要以下步骤：

mkdir -p $GOPATH/src/golang.org/x
cd $GOPATH/src/golang.org/x
git clone https://github.com/golang/net.git

其它 golang.org/x 下的包获取皆可使用该方法

______
| ___ \
| |_/ /  ___   ___
| ___ \ / _ \ / _ \
| |_/ /|  __/|  __/
\____/  \___| \___| v1.9.1
2018/03/09 17:41:17 INFO     ▶ 0001 Using 'BookStack' as 'appname'
2018/03/09 17:41:17 INFO     ▶ 0002 Initializing watcher...
2018/03/09 17:41:20 SUCCESS  ▶ 0003 Built Successfully!
2018/03/09 17:41:20 INFO     ▶ 0004 Restarting 'BookStack'...
2018/03/09 17:41:20 SUCCESS  ▶ 0005 './BookStack' is running...
2018/03/09 17:41:21 载入sego词典 /usr/local/Cellar/go/1.10/src/github.com/TruthHun/BookStack/dictionary/dictionary.txt
MinDoc version =>
build time =>
start directory => ./BookStack

2018/03/09 17:41:21 [I] [asm_amd64.s:2361] http server Running on http://:8181
2018/03/09 17:41:24 sego词典载入完毕

完美编译，感谢！同时附上 go get golang.org/x 包失败解决方法
由于限制问题，国内使用 go get 安装 golang 官方包可能会失败，如我自己在安装 collidermain 时，出现了以下报错：

$ go get collidermain
package golang.org/x/net/websocket: unrecognized import path "golang.org/x/net/websocket" (https fetch: Get https://golang.org/x/net/websocket?go-get=1: dial tcp 216.239.37.1:443: i/o timeout)

不翻墙的情况下怎么解决这个问题？其实 golang 在 github 上建立了一个镜像库，如 https://github.com/golang/net 即是 https://golang.org/x/net 的镜像库

获取 golang.org/x/net 包，其实只需要以下步骤：

mkdir -p $GOPATH/src/golang.org/x
cd $GOPATH/src/golang.org/x
git clone https://github.com/golang/net.git

其它 golang.org/x 下的包获取皆可使用该方法

______
| ___ \
| |_/ /  ___   ___
| ___ \ / _ \ / _ \
| |_/ /|  __/|  __/
\____/  \___| \___| v1.9.1
2018/03/09 17:41:17 INFO     ▶ 0001 Using 'BookStack' as 'appname'
2018/03/09 17:41:17 INFO     ▶ 0002 Initializing watcher...
2018/03/09 17:41:20 SUCCESS  ▶ 0003 Built Successfully!
2018/03/09 17:41:20 INFO     ▶ 0004 Restarting 'BookStack'...
2018/03/09 17:41:20 SUCCESS  ▶ 0005 './BookStack' is running...
2018/03/09 17:41:21 载入sego词典 /usr/local/Cellar/go/1.10/src/github.com/TruthHun/BookStack/dictionary/dictionary.txt
MinDoc version =>
build time =>
start directory => ./BookStack

2018/03/09 17:41:21 [I] [asm_amd64.s:2361] http server Running on http://:8181
2018/03/09 17:41:24 sego词典载入完毕

我的也能启动,但是,直接访问http://localhost:8181 ,页面出不来,是什么原因呢,对了,你的sql 表结构和数据是从哪儿获取的

2019/10/28 16:02:14 [INFO] Uses 'BookStack' as 'appname'
2019/10/28 16:02:14 [INFO] Initializing watcher...
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/commands)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/commands/daemon)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/commands/migrate)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/conf)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/controllers)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/controllers/api)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/graphics)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/models)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/models/store)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/oauth)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/routers)
2019/10/28 16:02:14 [TRAC] Directory(F:\GoProject\src\github.com\TruthHun\BookStack/utils)
2019/10/28 16:02:14 [INFO] Start building...
github.com/TruthHun/gotil/mdtil
..\gotil\mdtil\md2html.go:9:9: undefined: blackfriday.Run
github.com/TruthHun/html2json/html2json
..\html2json\html2json\html2json.go:58:23: undefined: blackfriday.Run
golang.org/x/sys/windows
......\golang.org\x\sys\windows\dll_windows.go:21:6: missing function body
......\golang.org\x\sys\windows\dll_windows.go:24:6: missing function body
2019/10/28 16:02:28 [ERRO] ============== Build failed ===================

请问这个是什么原因引起的，谢谢

完美编译，感谢！同时附上 go get golang.org/x 包失败解决方法
由于限制问题，国内使用 go get 安装 golang 官方包可能会失败，如我自己在安装 collidermain 时，出现了以下报错：

$ go get collidermain
package golang.org/x/net/websocket: unrecognized import path "golang.org/x/net/websocket" (https fetch: Get https://golang.org/x/net/websocket?go-get=1: dial tcp 216.239.37.1:443: i/o timeout)

不翻墙的情况下怎么解决这个问题？其实 golang 在 github 上建立了一个镜像库，如 https://github.com/golang/net 即是 https://golang.org/x/net 的镜像库

获取 golang.org/x/net 包，其实只需要以下步骤：

mkdir -p $GOPATH/src/golang.org/x
cd $GOPATH/src/golang.org/x
git clone https://github.com/golang/net.git

其它 golang.org/x 下的包获取皆可使用该方法

______
| ___ \
| |_/ /  ___   ___
| ___ \ / _ \ / _ \
| |_/ /|  __/|  __/
\____/  \___| \___| v1.9.1
2018/03/09 17:41:17 INFO     ▶ 0001 Using 'BookStack' as 'appname'
2018/03/09 17:41:17 INFO     ▶ 0002 Initializing watcher...
2018/03/09 17:41:20 SUCCESS  ▶ 0003 Built Successfully!
2018/03/09 17:41:20 INFO     ▶ 0004 Restarting 'BookStack'...
2018/03/09 17:41:20 SUCCESS  ▶ 0005 './BookStack' is running...
2018/03/09 17:41:21 载入sego词典 /usr/local/Cellar/go/1.10/src/github.com/TruthHun/BookStack/dictionary/dictionary.txt
MinDoc version =>
build time =>
start directory => ./BookStack

2018/03/09 17:41:21 [I] [asm_amd64.s:2361] http server Running on http://:8181
2018/03/09 17:41:24 sego词典载入完毕

好像没生成数据库

数据库通过命令行导入：./BookStack install

bee go的时候遇到
0003 Failed to build the application: go: cannot find main module; see 'go help modules'

go get -v github.com/TruthHun/BookStack
拉完没报错，但是目录是空的咋回事

先简单说下编译。
在配置了Go开发环境的前提下，先安装bee工具：
go get github.com/beego/bee

bee使用：https://beego.me/docs/install/bee.md
使用以下方式进行拉取项目：
go get -v github.com/TruthHun/BookStack

不用git clone的方式，是为了避免项目存放路径不正确导致无法执行编译。
然后执行以下命令：
cd 你的Go Path目录/src/github/TruthHun/BookStack

接着执行bee run,然后看看程序报错，提示缺少啥go包，再用go get的方式安装即可。

这里的go语言环境，具体是哪个版本的golang，还是说对版本没有限制？

您好，请问下这个问题怎么解决。

@tlchun
请问这个问题怎么解决？
github.com/TruthHun/gotil/mdtil
..\gotil\mdtil\md2html.go:9:9: undefined: blackfriday.Run
github.com/TruthHun/html2json/html2json
..\html2json\html2json\html2json.go:58:23: undefined: blackfriday.Run

!truth!hun/!book!stack@v1.3.1/controllers/AcountController.go:562:20: assignment mismatch: 2 variables but gocaptcha.NewCaptchaImage returns 1 values
!truth!hun/!book!stack@v1.3.1/controllers/BookController.go:1030:14: undefined: blackfriday.MarkdownCommon

authors: TruthHun aizaimenghuangu chengtg chorylee hike2008 hugetiny tlchun zhongyue1q

repo: TruthHun/BookStack


text:
centos7下部署后无法修改封面，且会导致浏览器卡死

请按照一下格式提交issue，谢谢！

你当前使用的是哪个版本的 BookStack?
1.1

你当前使用的是什么操作系统?
项目部署在centos7
浏览器 mac OS 10.12.5 (16F73) 下的chrome和safari

你是如何操作的？
在项目设置里面修改封面

你期望得到什么结果?
正确修改封面

当前遇到的是什么结果?

控制台有看到以下成功信息：
{data: "/uploads/201803/1519606e15376803.jpg", errcode: 0, message: "ok", _raw: "{"data":"/uploads/201803/1519606e15376803.jpg","errcode":0,"message":"ok"}"}

但是在uploads/201803/目录下没有生成对应的封面文件；

此时：
a、如果浏览器是mac下的safari会导致浏览器卡死；
b、如果是windows下的浏览器，会出现当前页面有一个蒙版，无法继续操作；

后面发现是因为在centos7下，uploads目录被指向了/uploads  而不是我当前目录的./uploads
想咨询下这个uploads路径是如何指定的？

还找到了一个规律：

如果是封面图片文件，则封面图片被保存到了/uploads;
如果是文章中的图片文件，则被保存到了 ./uploads;

我这边的临时解决方案是：做软连接/uploads 到 项目目录下的uploads；

这个问题我稍后验证下。我是在mac下做的开发，然后部署在Ubuntu下的，mac和Ubuntu下测试的时候没遇到这个问题。目前手头上没有centos服务器，稍后我找台centos服务器测试验证下这个问题。

在Mac下上传图片封面，会有如下报错提示：
/uploads/201803/151a46e67adaa2e2.png: no such file or directory这个就是根目录下的uploads呀
[E] [BookController.go:383] rename uploads/201803/151a46e67adaa2e2.png /uploads/201803/151a46e67adaa2e2.png: no such file or directory

问题是不是出在BookController.go 383行，应该修改成：
if err := models.ModelStoreLocal.MoveToStore(url, save); err != nil {

否则会在跟目录下创建/uploads目录
case utils.StoreLocal:
		save := book.Cover
		//modified by xiongjinfei
		if err := models.ModelStoreLocal.MoveToStore("."+url, save); err != nil {
			beego.Error(err.Error())
		} else {
			url = book.Cover
		}

谢谢提醒。已经对MoveToStore封装函数进行了修改，把save这个文件保存路径做了相对路径处理

authors: TruthHun aizaimenghuangu


text:
Subscribe and back buttons, part 2

re: https://github.com/TryGhost/Casper/issues/190
I updated the home/back button code against the latest commit on master, this is sort of a duplicate of https://github.com/TryGhost/Casper/pull/191, but it merges cleanly. I didn’t know how to fix it against the other PR, this seemed easier.

Hi @JenniferMack, I don't think this is supposed to be here? Closing just in case :)

Ahhh, my mistake. Reopening.

It seems both PRs have merge conflict now. ;)

authors: JenniferMack MichielDeMey PaulAdamDavis

repo: TryGhost/Casper


text:
AMP Validation Error: A mandatory attribute is missing form an HTML tag

Issue Summary
Google Search Console sent us an email that we had an AMP validation issue on one of our blog's Ghost pages. Turns out that it was a missing src attribute on several amp-img tags. After digging in, the root of the issue was that the non-amp post was using a data-url and the amp version simply omitted the attribute in that case.
Our workaround was to right click the image, save to disk, and re-upload so it would be a normal src link rather than a data-url.
To Reproduce

Create a graph in Excel
Copy/paste that graph into a Ghost Post
Publish
Run the amp version through Google's amp validator

The main post will look fine and have the image with a data-url src attribute.
The amp post image will be broken and produce validation errors.
Technical details:

Ghost Version: Hosted (Standard)

Can you please share example content/data that we can use to reproduce the problem? No one here has Excel.

Drag and drop the cat image from this page into a ghost post from another browser window and you will end up with a data:image/jpeg link that works in a normal post:

But doesn't work in amp because it's missing an src:

This is still an issue.

If you can provide a reproducible test case then we can look into this but based on the screenshots you've posted you are not running on the latest version of Ghost and you've not given any further details that would allow anyone to debug or reproduce the behaviour you're talking about.
The image above worked no problem when tested here:

This issue has been open for 3 months without any clear info or reproducible steps to verify any bug exists, so I'm closing it from here - If you want to update to the latest version of Ghost and/or provide more information, we can certainly look into it.

First off: yikes, what a user hostile way to respond to a bug report in your software. The reason it has been open for 3 months is that nobody responded to the repro case...
Second: we pay for you all to host our site. If we're not on the latest version of Ghost that sounds like a you problem. (But likely it's just that the bug report was ignored for 3 months so obviously a 3 month old screenshot was not teleported back in time from the presen.)
Third: this is still a problem with that test case image. As mentioned, drag and drop it from another browser window. It's reproducible:

You are literally responding to a screenshot of me following your exact reproduction steps and the issue was demonstrably not reproduced. Yikes!
If you refuse to provide a test case or any information, and nobody else experiences the same issues or has any way of investigating it - then yes - issues get closed. That's how open source works. If you want to investigate it yourself and submit a PR, please feel free!

authors: ErisDS JohnONolan yeldarby

repo: TryGhost/Ghost


text:
Post previews have unformatted markdown

Issue Summary
Not sure when this got broken, but after updating to 5.4.1 I noticed that on my blog's home page post preview texts display unformatted markdown - e.g. clickable URLs are not showing etc. Tried with different themes (including Casper) and the issue remains.
Steps to Reproduce

Update to latest version of Ghost
Witness that your post previews display markdown unformatted

Ghost Version
5.4.1
Node.js Version
14.20.0
How did you install Ghost?
Ubuntu 20.04.4 LTS
Database type
MySQL 8
Browser & OS version
Safari, Firefox / macOS 12
Relevant log / error output
No response
Code of Conduct

[X] I agree to be friendly and polite to people in this repository

Think I figured this out... At some point posts had been converted into markdown "blocks" when viewing them in the editor. Cutting the text, removing the markdown block and then pasting text back into editor fixed the issue.

Glad you figured it out 🙂

authors: ErisDS tonilampela


text:
Ghost Blog fails RSS validation - 0.11.8

Issue Summary
My blog running 0.11.8 hosted at blog.alexellis.io is failing RSS validation and cannot be parsed by some utilities and syndications.
Steps to Reproduce
Embedded YouTube videos
Primary issue appears to be that using the embed code from a YouTube video is brought into the feed - and that uses an iframe. The iframe is not allowed for RSS feeds.
Embedded Tweets
This fails for encoding reasons.
See the output of following for more details:
https://validator.w3.org/feed/check.cgi?url=blog.alexellis.io
Technical details:

Ghost Version: 0.11.8
Node Version: 6.9.4
Browser/OS: n/a - Linux
Database: sqlite

Ideally there should be a tweak or opt-out of having Tweets and iframes from being copied into an RSS feed summary. I've run Ghost for 18 months + and I've not been aware of this problem before.

One of the other issues raised by a Golang RSS parser is:

WARN[0001] http://blog.alexellis.io/rss/ impossible to read. I jump it please verify  error=XML syntax error on line 1323: illegal character code U+0010

Here's the line:
1323
]]></content:encoded></item><item><title><![CDATA[Docker's 4th Birthday in London]]></title><description><![CDATA[The Docker London meet-up group        +++celebrated Docker's 4th birthday in style at HPEs head office in the City. Get my take as a mentor and Captain.]]></description><link>http://blog.         +++alexellis.io/dockers-4th-birthday/</link><guid isPermaLink="false">ff0a6f62-7b9d-4bf3-b269-df4182ebd084</guid><category><![CDATA[meetup]]></               +++category><category><![CDATA[docker]]></category><category><![CDATA[birthday event]]></category><dc:creator><![CDATA[Alex Ellis]]></dc:                     +++creator><pubDate>Wed, 22 Mar 2017 08:06:00 GMT</pubDate><content:encoded><![CDATA[
Docker has been celebrating its 4th birthday all over the world with meet-up groups having parties, birthday cakes, stickers and open         +++events for learning about containers.

I have no idea how such a character could have appeared in the Ghost output or how to remove it (if at all possible)  "http://graphemica.com/0010"

Hey @alexellis Thanks for your report and sorry to hear you are having trouble with feed validation.
I've raised an issue in one of our dependencies to request script tag deletion for feeds on library level rather than in Ghost.

This feed is valid, but interoperability with the widest range of feed readers could be improved by implementing the following recommendations.

Your feed is still valid and shows only recommendations, that's why i would rate this issue as low priority.
We would be thankful if someone could take over this issue 🙃

Hi @kirrg001 - the feed is now valid due to some changes I made. I found there were several invisible unicode characters hidden within 2-3 of the blog posts - I found each paragraph with the validator then re-wrote the paragraph and deleted the old one. This meant I could pass XML validation - the characters were U+0010.

This should be something that Ghost can check for and warn about - it meant a silent failure of my blog for RSS feeds - which had 70k page-views last month. I'd like to see some kind of info/warning.

Yeah agree, that is annoying 😶
There is an open issue to the unicode character problem you experienced, see https://github.com/dylang/node-rss/issues/49.
There was even an implementation approach, see https://github.com/ErisDS/Ghost/commit/7acb3f9df3e7f2cec54eae8173de6a3947bfaaf8.

Getting the same error and its rather annoying because its so vague:
XML parsing error: <unknown>:304:0: not well-formed (invalid token)

]]></content:encoded></item><item><title><![CDATA[my boring title]]></title><description><![CDATA[

Still no fix?

Fixed by removed some trailing white space from the very end of a single article.
Not ideal, but used this to help diagnose:
https://validator.w3.org
https://validator.w3.org/feed/check.cgi
Ghost's validation on each article would be 🎉

yes

On Oct 28, 2018, at 14:22, Miguel Piedrafita notifications@github.com wrote:
Can this be closed now?
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub https://github.com/TryGhost/Ghost/issues/8442#issuecomment-433742641, or mute the thread https://github.com/notifications/unsubscribe-auth/AAh_bKoIAfRVRyTvZUukklnlqreSV3k1ks5upiAqgaJpZM4NS1a8.

The feed generator is allowing illegal characters to enter the feed. Requiring human to remove invisible characters sounds like a workaround rather than a fix.

Sounds like no, it can't be closed. Issue is still prevalent and super hard to fix manually.

@m1guelpf There is no need for you to comment "can this be closed now" on every open issue, please stop doing it.

Sorry :(

The feeds are valid. Removing unsupported iframes is an interoperability recommendation, not an error.
Nobody has worked on this in the last 2 years and the issue has no traction. If someone wants to work on it later then it can always be re-opened.
If there's any work needed around unicode character sanitisation, that should be specced in a separate issue so that someone is able to pick it up. Currently there's not even any info that would allow it to be worked on - so it's a dead end

authors: JohnONolan alexellis gloomy-ghost kirrg001 m1guelpf tierpinho


text:
Collision Detection and tags

There is a bug (not sure if it was always like this or we introduced this with an update) which shows a collision error if nothing has changed.
Steps to reproduce:

Open two tabs with the same post.
Press save on the first tab (without changing anything).
Press save on the second tab (without changing anything).
You will get a collision error.

I think i can see what's going on. Bookshelf compares the incoming object with the previous object and creates the changed object. The incoming object contains the tags. But the previous object does not contain the tags (tag.previous('tags')), because tags are a relationship. This results in model.changed always contain the tags, but they have not changed.
Ghost: master

See here.
attrs.tags is the incoming object.
prev[tags] is undefined.


text:
feat: add RingerModeDetector.swift

Hey! 👽
With the help of this theory, I corrected the implementation of the switch state detection method.
Аs a result, the first "unknown" is updated to the current status when we launch the application
Check result - veed.io

Hi @kirillvikhlyaev, thank you for contributing to the plugin! I have left some questions regarding the swift portion of the code as I am unfamiliar with swift. Hope you don't mind addressing them :)

authors: TryingOutSomething kirillvikhlyaev


text:
lgraph_import导入官网示例数据报错

使用tugraph的lgraph_import工具导入官网文档中关于演员和电影的示例数据时，报错no vid for actor，但是我检查了一下，import.conf里面配置了actor的主键是aid啊。应该怎么解决呢？

TuGraph的版本是多少？你用的是repo里的代码么？ https://github.com/TuGraph-family/tugraph-db/tree/master/demo/movie
vid一般表示内部的vertex id，schema中的边的SRC_ID和DST_ID能匹配上就行

看报错日志，有可能是您import.conf配置文件的header参数配置的有问题。header如果设置的不正确的话，可能会导致roles.csv这个边文件导入的时候把表头也当作一条边导入了，建立边时把actor这个列名当成了数据，就会报no vid for actor，因为actor类型的点中不存在一个aid（主键）为"actor"的点。

看报错日志，有可能是您import.conf配置文件的header参数配置的有问题。header如果设置的不正确的话，可能会导致roles.csv这个边文件导入的时候把表头也当作一条边导入了，建立边时把actor这个列名当成了数据，就会报no vid for actor，因为actor类型的点中不存在一个aid（主键）为"actor"的点。

你好，根据你的提示，我已经完成了导入，但是为什么我在tugraph的可视化界面还是没有看到我导入的数据呢？

离线导入数据之后需要重启服务，您重启server了吗？

我确认重启过容器了，但还是没有显示数据。是我的命令写的有问题吗？

此Issue已保持3个月不活跃状态，先关闭，如有问题可以再次开启。

此Issue已保持3个月不活跃状态，先关闭，如有问题可以再次开启

authors: cptrailblazer knightast lipanpan03 qishipengqsp

repo: TuGraph-family/tugraph-db


text:
Preview not updating even other blogs are downloaded

Describe the bug
When two blogs are downloaded concurrently, the preview functionality shows the downloads of the first active blog. If the first blog is crawled, but currently no more files are downloaded, the preview gets stuck even the other blog has new downloads.
To Reproduce
Steps to reproduce the behavior:

Add several blogs to the queue
Click on 'Crawl'
Watch the preview of the downloaded files, when the first blog has currently no downloads

Expected behavior
It would be good to preview the downloaded files of another active blog instead of waiting for a new download of the first active blog.
Screenshots
Desktop (please complete the following information):

TumblThree version: 1.5.0.145
OS: Windows 10 Pro
Browser Chrome
Version 90.0.4430.212

Additional context

As before (e.g. #112) this one is for first-timers-only. That means that we will only accept a PR for this one from someone who's never contributed to open source before. This one is particularly easy (but don't make that statement make you feel bad if you have a hard time with it, there's more to contributing to open source than changing lines of code, especially if it's your first time). We walk you through it if you need help. :-) Here are the steps to get a PR merged (see also our guide).
When two blogs are downloaded concurrently, the preview functionality shows the downloads of the first active blog. If the first blog is crawled, but currently no more files are downloaded, the preview gets stuck even the other blog has new downloads. It would be good to preview the downloaded files of another active blog instead of waiting for a new download of the first active blog.

[x] Create a fork of the repository
[x] Clone it to your local disk and create a new branch (e.g. 166-preview-not-updating-despite-downloads)
[x] Look how the blog preview functionality works (inside the Downloader and QueueController). What should be changed to make it possible to show the blog with the newest downloads?
[x] Add your solution
[x] Build the app and run it
[x] Queue several blogs concurrently, e.g. use a bigger already downloaded blog with "force rescan" option as first one, and watch the preview
[x] Validate that the preview follows the blogs even the first one is still active, but has no real downloads
[x] Commit your changes mentioning "issue #166" somewhere in your commit message title or description
[x] Push your changes to your fork, create a PR, get merged, celebrate??

We are happy to support you if you need help.

repo: TumblThreeApp/TumblThree


text:
Render scale

Extension that lets you render at a lower scale, while keeping the actual resolution.
Blocks:
set render scale [number]%
change render scale [number]%
interpolation mode [dropdown] (Bicubic, Bilinear)
Reporter blocks:
render scale
interpolation mode
Why?
Because people can make "dynamic pixel art", by using the pen extension and a bit of math to make a rope that moves with wind, for example, and then downscale it to make it pixelated.
Like here (example is from Celeste)
https://user-images.githubusercontent.com/68913917/226668967-1590e028-9064-4ecb-bce6-01478a248c4c.mp4

This is NOT the same as the "pixelated effect" block, as it affect the whole frame, not just the sprite's current costume.

Very useful extensions !
The blocks will be in a new extension or in an extension which already exist?
It is also very useful to set the resolution to low for a photo project with camera !

#299 will make this possible. Gonna close when it gets pushed.

repo: TurboWarp/extensions


text:
Link in Repo's 'About' points to turing.ml and not turinglang.org

Hi
A small thing I picked up is that the link in the 'About' section of the Repo is directing users to https://turing.ml/dev/tutorials/ rather than https://turinglang.org/dev/tutorials/.
Thanks.
Kind regards
Patrick

Thank you! I fixed it a few days ago I think, without knowing about this issue :sweat_smile:

repo: TuringLang/TuringTutorials


text:
Filters

issue number = #370
ATTACH SCREEN-SHOTS / DEPLOYMENT LINK

@kuldeepjoshi27 kindly remove the Wikipedia project folder

done ma'am

 Please delete Wikipideia and Brick Breaker Game

sir actually one of my pull request merge is pending so it is not able to delete.

 Please delete Wikipideia and Brick Breaker Game

sir actually one of my pull request merge is pending so it is not able to delete. and these are just the screenshots of the previos projects.delete options is not working on it.

send me PR no.

 Please delete Wikipideia and Brick Breaker Game

sir actually one of my pull request merge is pending so it is not able to delete. and these are just the screenshots of the previos projects.delete options is not working on it.

send me PR no.

aprrove is done but merging and closing is pending thats the reason it is faced by friends too.

delete button is not responding

ok let I try to merge you'r prev PR

ok let I try to merge you'r prev PR

okay sir but my previos project is also having a screenshot of brick breaker game and still it approved so i think let you approve and close it

ok let I try to merge you'r prev PR

okay sir but my previos project is also having a screenshot of brick breaker game due to same problem and still it approved so i think let you approve and close it

It may be create conflict when both PR mege , do it's good to go one by one

ok let I try to merge you'r prev PR

okay sir but my previos project is also having a screenshot of brick breaker game due to same problem and still it approved so i think let you approve and close it

It may be create conflict when both PR mege , do it's good to go one by one

okay i will take care of it is this request shoul merge or i will create another one.

@kuldeepjoshi27 you can create new brach for new project and send PR, si it's not create any conflict

@kuldeepjoshi27 you can create new branch for new project and send PR, si it's not create any conflict

okay i have to delete it ?

@kuldeepjoshi27 you can create new branch for new project and send PR, si it's not create any conflict

okay i have to delete it ?

yes

@kuldeepjoshi27 you can create new branch for new project and send PR, si it's not create any conflict

okay i have to delete it ?

First create branch and send PR then delete it , if all goes correct
if i create  new one that also facing same problem

my last one was approved with the same issue so i thought it is also approved

how to delete i am not able to delete it.

my last one was approved with the same issue so i thought it is also approved

ok but now if you work on any issue be sure create new branch then start work on it for safety of merge conflict

my last one was approved with the same issue so i thought it is also approved

ok but now if you work on any issue be sure create new branch then start work on it for safety of merge conflict

sure sir

how to delete i am not able to delete it.

PR is not deleted it only open or close , if you want to remove it you have to close it

how to delete i am not able to delete it.

PR is not deleted it only open or close , if you want to remove it you have to close it

okay sir

repo: TusharKesarwani/Front-End-Projects


text:
add perk Trusted Commanders from tactics

Adds the perk 'Trusted Commander', which reduces the cohesion cost of armies by 50%. The description doesn't mention the value, I just kept the one already specified in the DefaultPerks class. Since this is a party member bonus, I made it stack multiplicatively.

For some reason it kept telling me that I didn't approve this. Now it finally shows up for me that I approved it. Weird.

Still waiting on @miguelcjalmeida to have time to respond.

authors: Tyler-IN miguelcjalmeida


text:
fp-ts

Why you are not using https://github.com/gcanti/fp-ts ?

No reason in particular. I just like to learn things by taking the time to implement them myself 😀
I've actually been using fp-ts as a source of inspiration!

Another small goal is avoid classes and to make these data-structures small and JSON-serializable.

In the end I merged my library 167 into this repository, which is much more ramda-esque, and broke it into smaller packages that makes use of things like Maybe/Either.  I definitely see this repository and fp-ts as libraries that can be used together :)

authors: TylorS goodmind

repo: TylorS/typed


text:
Addons?

Any guidance about how to use Codemirror addons?

Import the addons like you do the langauge files https://github.com/TypeCtrl/ngx-codemirror#use

I resolved this. For others, it involved (for a Angular cli 6 project):
Adding to index.html:
<script src="//ajax.aspnetcdn.com/ajax/jshint/r07/jshint.js"></script>
Adding to styles.css:
@import "~codemirror/addon/lint/lint.css";
Adding to the component holding the edit panel:
import 'codemirror/addon/lint/lint';
import 'codemirror/addon/lint/javascript-lint';

The resulting HTML element:
      <ngx-codemirror [(ngModel)]="content"
        [options]="{
        lineNumbers: true,
        theme: 'material',
        mode: 'javascript',
        gutters: ['CodeMirror-lint-markers'],
        lint: true
        }"
      ></ngx-codemirror>

authors: patricknee scttcper

repo: TypeCtrl/ngx-codemirror


text:
Lualib as module

This implements lualib as modules (lualib source files and lualib_bundle are now modules), removes use of global variables.

Creates a new "internal" compiler option lualibCompilation for compiling lualib.
In this mode, lualib source files are modules, with the following restrictions:

No export default or export =
ltems can only be imported from other lualib source files
As this mode is meant to be "internal", these restrictions are currently not enforced (no checking or diagnostics).

LuaLib feature dependencies are now automatically determined (instead of manually defined), and written to a file called lualib_modules_info.json.
Fixes a number of issues with lualib features not being loaded.

Additional details
Each lualib module compilations's output is such that it declares local variables that correspond to the module's exports,  potentially wrapping module statements in a do block if nessecary to avoid leaking variables out of scope. See sourceFile.ts for more info.
This allows lualib modules to have non-exported members, i.e. be written like a normal module.
The result can be directly inlined for lualibImport: "inline", or for assembling lualib_bundle.
Possible future changes

Change polyfilled global objects to actual objects, so that const func = Object.assign or const foo = console works.
Change lualib/builtin handling to be more declarative; Allow plugins to supply lualib functions or to modify lualib/builtin behavior.
Assemble a "custom" lualib_bundle for projects, which contains only used features.
Make it so that multiple tstl compiled projects (bundles) running in the same environment use the same lualib.

EDIT: reflect latest commits.
Thanks to @Zamiell for testing these changes in an existing project.

I tried out this PR today with my mod, and everything seems to be working great so far.
There are no more global variables, as promised!
I will update this if I find any issues in the coming days.

Closing in favor of #1224

authors: GlassBricks Zamiell

repo: TypeScriptToLua/TypeScriptToLua


text:
Avoid autocompletion after semicolon and paren

Closes #660

My full approval to anything you want to do in this project ... unless you explicitly ask me to review :rose:

Great, thanks :smile: I still like the occasional review or pointer.

authors: basarat blakeembrey

repo: TypeStrong/atom-typescript


text:
Use a local version of TypeScript?

Rather than wait for TypeDoc to support the latest TypeScript each time features are added, how about allow an optional config parameter to point to a local TypeScript version instead of the bundled?
For prior work, see gulp-typescript.

I believe this has been answered before. Short answer: No, it's not possible to do because a version can break compatibility at any point. E.g. even 2.0 -> 2.1 broke typedoc.

@blakeembrey I couldn't find anything via issue search, could you please link to the discussions?
Not trying to be nitpicky, but is it that it's not possible to use a local version, or that using a local version is extremely prone to breakages? If it's the latter, how difficult is it to upgrade? Is there a guide somewhere?

No, it's extremely simple to use a local version - we could use peer dependencies or not specify it at all and node will resolve it using the basic module resolution algorithm. However, typedoc is really only designed against a single version - e.g. a single minor up or down may break. Here's the PR for the latest version change by a community member: https://github.com/TypeStrong/typedoc/pull/365. I'm not sure where the discussion has occurred now, maybe something like https://github.com/TypeStrong/typedoc/issues/234?

authors: JoshuaKGoldberg blakeembrey

repo: TypeStrong/typedoc


text:
Fix multiple issues

Information

Type
Breaking change

Fix
No

:tada: This PR is included in version 6.37.0 :tada:
The release is available on:

v6.37.0
GitHub release

Your semantic-release bot :package::rocket:

repo: TypedProject/tsed


text:
A Example Post

https://www.isforyou.org.cn/2018-12-31-example-post?

123

我来测试评论功能

我来测试评论能力


text:
Module to retrieve Figshare metadata for public deposit (no token)

Fixes #3

Add figshare module
Change figshare api routing to specify version
Update docstrings in figshare module
Add main script for uvicorn run
Add figshare tests
Add python-package GitHub action
Simplify python-package GitHub action
Fix coverage no data was collected issue
Add additional data to figshare_metadata_readme

This all looks good. I tested it manually too. In the future, we might want to add more automatic test cases.

Could you clarify what you mean by more automatic tests?
pytest tests will run all existing unit tests.


text:
Serialization code is not generated

Generated code looks as if it was generated with --omit-serialization-support.
Steps to reproduce: generate code for any namespace and open the resulting archive. You will see that the serialization logic is missing.
Here is an example; you can see that functions like reg_drone_physics_acoustics_Note_0_1_serialize_(), etc. are missing:
// This is an AUTO-GENERATED UAVCAN DSDL data type implementation. Curious? See https://uavcan.org.
// You shouldn't attempt to edit this file.
//
// Checking this file under version control is not recommended unless it is used as part of a high-SIL
// safety-critical codebase. The typical usage scenario is to generate it as part of the build process.
//
// To avoid conflicts with definitions given in the source DSDL file, all entities created by the code generator
// are named with an underscore at the end, like foo_bar_().
//
// Generator:     nunavut-1.0.1 (serialization was not enabled)
// Source file:   /tmp/pyuavcan-cli-dsdladjbkrxs/public_regulated_data_types-master/reg/drone/physics/acoustics/Note.0.1.uavcan
// Generated at:  2021-02-04 10:11:32.297428 UTC
// Is deprecated: no
// Fixed port-ID: None
// Full name:     reg.drone.physics.acoustics.Note
// Version:       0.1
//
// Language Options
//     target_endianness:  any
//     omit_float_serialization_support:  false
//     enable_serialization_asserts:  false

#ifndef REG_DRONE_PHYSICS_ACOUSTICS_NOTE_0_1_INCLUDED_
#define REG_DRONE_PHYSICS_ACOUSTICS_NOTE_0_1_INCLUDED_

#include <uavcan/si/unit/duration/Scalar_1_0.h>
#include <uavcan/si/unit/frequency/Scalar_1_0.h>
#include <uavcan/si/unit/power/Scalar_1_0.h>
#include <stdlib.h>

static_assert( NUNAVUT_SUPPORT_LANGUAGE_OPTION_TARGET_ENDIANNESS == 1693710260,
              "/tmp/pyuavcan-cli-dsdladjbkrxs/public_regulated_data_types-master/reg/drone/physics/acoustics/Note.0.1.uavcan is trying to use a serialization library that was compiled with "
              "different language options. This is dangerous and therefore not allowed." );
static_assert( NUNAVUT_SUPPORT_LANGUAGE_OPTION_OMIT_FLOAT_SERIALIZATION_SUPPORT == 734881840,
              "/tmp/pyuavcan-cli-dsdladjbkrxs/public_regulated_data_types-master/reg/drone/physics/acoustics/Note.0.1.uavcan is trying to use a serialization library that was compiled with "
              "different language options. This is dangerous and therefore not allowed." );
static_assert( NUNAVUT_SUPPORT_LANGUAGE_OPTION_ENABLE_SERIALIZATION_ASSERTS == 734881840,
              "/tmp/pyuavcan-cli-dsdladjbkrxs/public_regulated_data_types-master/reg/drone/physics/acoustics/Note.0.1.uavcan is trying to use a serialization library that was compiled with "
              "different language options. This is dangerous and therefore not allowed." );

#ifdef __cplusplus
extern "C" {
#endif

/// This type does not have a fixed port-ID. See https://forum.uavcan.org/t/choosing-message-and-service-ids/889
#define reg_drone_physics_acoustics_Note_0_1_HAS_FIXED_PORT_ID_ false

#define reg_drone_physics_acoustics_Note_0_1_FULL_NAME_             "reg.drone.physics.acoustics.Note"
#define reg_drone_physics_acoustics_Note_0_1_FULL_NAME_AND_VERSION_ "reg.drone.physics.acoustics.Note.0.1"

/// Extent is the minimum amount of memory required to hold any serialized representation of any compatible
/// version of the data type; or, on other words, it is the the maximum possible size of received objects of this type.
/// The size is specified in bytes (rather than bits) because by definition, extent is an integer number of bytes long.
/// When allocating a deserialization (RX) buffer for this data type, it should be at least extent bytes large.
/// When allocating a serialization (TX) buffer, it is safe to use the size of the largest serialized representation
/// instead of the extent because it provides a tighter bound of the object size; it is safe because the concrete type
/// is always known during serialization (unlike deserialization). If not sure, use extent everywhere.
#define reg_drone_physics_acoustics_Note_0_1_EXTENT_BYTES_                    12UL
#define reg_drone_physics_acoustics_Note_0_1_SERIALIZATION_BUFFER_SIZE_BYTES_ 12UL
static_assert(reg_drone_physics_acoustics_Note_0_1_EXTENT_BYTES_ >= reg_drone_physics_acoustics_Note_0_1_SERIALIZATION_BUFFER_SIZE_BYTES_,
              "Internal constraint violation");

typedef struct
{
    /// uavcan.si.unit.frequency.Scalar.1.0 frequency
    uavcan_si_unit_frequency_Scalar_1_0 frequency;

    /// uavcan.si.unit.duration.Scalar.1.0 duration
    uavcan_si_unit_duration_Scalar_1_0 duration;

    /// uavcan.si.unit.power.Scalar.1.0 acoustic_power
    uavcan_si_unit_power_Scalar_1_0 acoustic_power;
} reg_drone_physics_acoustics_Note_0_1;

#ifdef __cplusplus
}
#endif
#endif // REG_DRONE_PHYSICS_ACOUSTICS_NOTE_0_1_INCLUDED_

Apologies for not noticing this beforehand. Fixed in #5 .

repo: UAVCAN/nunaweb


text:
Add birthyear of Ramon Llull

see http://en.wikipedia.org/wiki/Ramon_Llull

Thanks for your contribution.

authors: stweil zuphilip


text:
Updates to preprocessing script

Change the name of the script to be clean_n_split.py
Output  of the script is now csv rather than pickle
Took out hard coded path name that was accidentally left in
Changed function name from seasons to get_seasons
Removed the pickle processed data and replaced it with csv files

@voremargot there is a merge conflict on the data file, can you look into it? I couldn't merge it. Also, we don't fire or rain_cat anymore. Thanks!

I am merging it now for my work. @gauthampughaz  please review if you want.

@hatefr I am fine with the changes.

authors: gauthampughaz hatefr voremargot


text:
draw loopouts between different helices more like hairpin loops

This will help to distinguish them from crossovers.

I started on this a bit, but it needs to be calibrated, so I'm leaving the issue open.

repo: UC-Davis-molecular-computing/scadnano


text:
🛑 Student Media - Motley is down

In 0f5bc13, Student Media - Motley (https://motley.ie) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Student Media - Motley is back up in 5873cca after 5 minutes.

repo: UCCNetsoc/upptime


text:
Package upgrade: flutter_local_notifications 8.2.0 --> 9.1.3

Summary
Package upgrade: flutter_local_notifications 8.2.0 --> 9.1.3
Changelog
[General] [Change] - Upgrade flutter_local_notifications from 8.2.0 to 9.1.3 (changelog)
Test Plan
Regression test the following areas:
./lib/core/providers/notifications.dart

Deferred

repo: UCSD/campus-mobile


text:
AMPI: fix CUDA builds and the AMPI+CUDA example's Makefile

…pi.C and ampiimpl.h.

Testing on the Charmworks office machine with CUDA support, the example compiles except that I have to set NVCC=nvcc because /usr/local/cuda/bin/ is not the correct path. The segfault still happens.

The requested changes are resolved in the latest commit.

repo: UIUC-PPL/charm


text:
feat(dtfs2-6355): make amendment button

Acceptance Criteria

Given I am a Maker on the deal details page
When the page loads
When the deal status is “Acknowledged” only
Then “Make an amendment” button must be visible under the facilities section (as per the design)
Given I am a Maker on the facility landing page
When I select on the “Make an amendment” button
Then I must be directed to “What do you need to change” page

Changes

Added make an amendment button next to facilities on the application-preview page.
Button only appears when deal is Acknowledged, user is a Maker and the user's bank matches the deal's bank
Clicking the button takes you to the "What do you need to change page"
This page is currently blank and will be filled in as part of future tickets

Acceptance Criteria

Given I am a Maker on the deal details page
When the page loads
When the deal status is “Acknowledged” only
Then “Make an amendment” button must be visible under the facilities section (as per the design)
Given I am a Maker on the facility landing page
When I select on the “Make an amendment” button
Then I must be directed to “What do you need to change” page

Changes

Added make an amendment button next to facilities on the application-preview page.
Button only appears when deal is Acknowledged, user is a Maker and the user's bank matches the deal's bank
Clicking the button takes you to the "What do you need to change page"
This page is currently blank and will be filled in as part of future tickets

Can we keep the PR description consistent with other PRs please in following format:
## Introduction
## Resolution

LGTM, all requested changes look good :)

authors: ChristianMcc JennyHumphries abhi-markan


text:
Scan ClamAV images via Anchore

Update to v0.101.3
Scan images via Anchore
Fix CI build steps as they were intermittently failing
Work through and fix detected vulnerabilities

Also is clamav-rest/target/clamav-rest-1.0.2.jar supposed to be commited?

Left a few comments ... @tasharnvb highlighted the rest

@tasharnvb it used to be but this is now built in the clamav-rest/Dockerfile and copied in, so doesn't need to be committed in the repository.

authors: KashifSaadat gambol99 tasharnvb

repo: UKHomeOffice/docker-clamav


text:
FR15. Watermark

FR15.  Watermark

Goal: Create a custom watermark stamp that will display on each page once the PDF is downloaded to the user’s device. Stakeholders: Free Customers

Description: When a free user is finished editing the document there should be a watermark that displays on each page with our groups name of choosing. This would incentivize users to opt in for a paid version that removes the watermark while also advertising our extension to outside sources that may see the watermark.

Origin: Came up with on 3rd meeting after discussing two different paid and free versions.

Version: 1.0

Date: 09/29/2024

Priority: 15

This will not be added during this work session.


text:
Alumni ranting reminder

Similar to how we have a working-on ping in #general it would be fun to have the bot ping a random alumni to rant in #yelling.
Similar to discussion in #179 it's probably important this actually only pings active alumni in the Discord otherwise it's gonna get annoying fast. Also, probably would be good for approval from mods if this is actually what they want in the Discord.

Here are my thoughts on this:

Have it fire only once a week (Friday afternoon?), instead of every day;
Only ping Alumni who have been active on the server within the last 3? months;
Ping lsenjov 50% of the time.

authors: JamesDearlove bradleysigma

repo: UQComputingSociety/uqcsbot-discord


text:
Bug: QA Date Errors

Issue:

User is experiencing the following error when entering dates:
Flow to Load Ref. End Date not accepting users selection "[TEST-4-B] - You reported a [endDate] of [2023-07-01], which is outside the range of acceptable values for this date for [Test Summary]."
This is happening in other QA Certs as well.
This error should only be firing if a user enters a date prior to 1993

Neither Moses or I could reproduce this bug - closing

repo: US-EPA-CAMD/easey-ui


text:
Reporting Period Dropdown Issue in Emissions Module

When emissions data is imported from historical, the reporting period dropdown will change to the correct reporting period (if 2023 Q3 emissions data is imported, 2023 Q3 will be selected from the dropdown automatically). When initially selecting a view after import or switching between units in the configuration, the reporting period dropdown will select both the reporting period of the imported data and the current reporting period. The user will then have to go back into the dropdown to remove the current reporting period selection to view the imported data.

Requirements are needed.

When initially selecting a view after import or switching between units in the configuration, the current reporting period should not be added to the Reporting Period filter.

When emissions data from the current reporting period is present in the workspace and previous emissions data is imported from historical, the current reporting period is not added to the Reporting Period Filter.
Steps to reproduce. I was using ORIS 147, unit K-7:

Import the 2023 Q2 emissions data for this location, export, and edit the dates in the export with a text editor to make it a 2024 Q2 emissions file.
Import the newly created 2024 Q2 emissions file
Import the 2023 Q3 emissions data from historical. When a view is selected after import, the 2024 Q2 reporting period is not added to the filter.

@lgiannini1
Question:
If import 2023 Q2 data from historical and manually add 2024 Q1 to the Reporting Period List, then import 2023 Q1 from historical data again, what should be included in the Reporting Period list?
Should it include all three periods 2023 Q2, 2024 Q1, and 2023 Q1 or only the two that were imported 2023 Q2, 2023 Q1

The fixed issue is verified.  However, the imported emissions data retains in the workspace even after a "Revert to official records".  Not sure it's an issue, just make a note.

authors: annalbrecht ergjustin lgiannini1 ntknguyen


text:
Remove unit conversions from TADA Harmonization Template

Is your feature request related to a problem? Please describe.

Remove unit conversion columns from harmonizationtemplate.csv
Include target units for specific characteristics as a csv input to unit conversion function instead. This would allow users to edit it if needed. It would potentially also let users pick units in the shiny app.

Yes good catch, you can remove the top line.
From: hillarymarler @.>
Sent: Thursday, April 11, 2024 3:07 PM
To: USEPA/TADA @.>
Cc: Mullin, Cristina (she/her/hers) @.>; Mention @.>
Subject: Re: [USEPA/TADA] Remove unit conversions from TADA Harmonization Template (Issue #398)
Caution: This email originated from outside EPA, please exercise additional caution when deciding whether to open attachments or click on provided links.
@cristinamullinhttps://github.com/cristinamullin
I'm working on removing units from the harmonization template. Without units, there is one TADA.CharacteristicName that has two rows where TADA.CharacteristicName/TADA.ResultSampleFractionText,/TADA.MethodSpeciationName are the same. Is it possible to select just one of these to keep in the Harmonization Template?

TADA.CharacteristicName
Target.TADA.CharacteristicName
TADA.CharacteristicNameAssumptions
TADA.ResultSampleFractionText
Target.TADA.ResultSampleFractionText
TADA.FractionAssumptions
TADA.MethodSpeciationName
Target.TADA.MethodSpeciationName
TADA.SpeciationAssumptions
Target.TADA.SpeciationConversionFactor
HarmonizationGroup
CountN
1
TOTAL NITROGEN, MIXED FORMS
NA
NA
NA
NA
NA
AS N
NA
NA
NA
Nitrogen
2
2
TOTAL NITROGEN, MIXED FORMS
NA
NA
NA
UNFILTERED
Assumes TOTAL KJELDAHL NITROGEN (ORGANIC N & NH3), NONE is synonymous to TOTAL KJELDAHL NITROGEN (ORGANIC N & NH3), UNFILTERED.
AS N
NA
NA
NA
Nitrogen
2

Reply to this email directly, view it on GitHubhttps://github.com/USEPA/TADA/issues/398#issuecomment-2050337060, or unsubscribehttps://github.com/notifications/unsubscribe-auth/ALGLGYCIF3NBHJ3EXP4UWPDY43NNPAVCNFSM6AAAAABDFMTBNWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANJQGMZTOMBWGA.
You are receiving this because you were mentioned.Message ID: @.@.>>

repo: USEPA/TADA


text:
Data review

Overall
I think the overall webpage, data, and metadata is well done and will likely lead to successful download, use, and reuse by folks reproducing the data. My notes for each data product are below:

On a 19 inch the summary paragraph on the webpage makes it so you don't see the much easier to understand data links (1-6) unless you click on the show summary button. Would be nice if these numbered data links were higher up so you see them right away (like lake information etc...)

Lake information

A minor note, but why use shapefiles? these are often harder to track, proprietary, and come with multiple files.  Geopackage (.gpkg) is faster, open, and comes with a single file.

The lake metadata column names either need more explanation (what is ws_mean?) or a link to the original dataset where these metadata comes from. (is this lake cat data?)

Lake temp observations

Why publish the source column? Seems like an internal tracking device that is not relevant.

Is NHDhr_ ##### a NHD comid? Why not just use the label COMID for that column (or rather comid). Do you have non NHDHR  lakes?

Model config

No comment

Model inputs
No major issue, though the plethora of zips would bother me if I wanted all the data. Is this some kind of limit on how much data can be in a single object? Why not just put all these data into a single (much bigger zip)? Or give user both options like here's ALL the data and here's the broken apart data if you know where you want to work.
Model predictions
This is where I struggled the most to evaluate what each dataset does and why there are so many different data objects. Can these not be unified slightly more to decrease object proliferation? Like just all pball predictions in one and all pbmtl in another? Looks like those objects would be ~ 1 gb and I just think it will be easier for an end user.
Other than that, the data is clear and well documented.
Model evaluation
Again, I prefer one zipped folder with sub datasets inside of it instead of so many separate (relatively small) zipped folders. But fundamentally what is in the data is clear and understandable.
Final comments
Overall this is an exciting dataset, a cool method, and a nice paper/approach. I'm excited to try doing something similar with remote sensing of water quality!
However, I think that the number of data objects could be cut back substantially which will make the data easier to work with and clearer. Additionally, I think a tutorial showing folks how to use your PGDL and MTL code with the datasets you published would amplify the value of this data by many times. Maybe you already have that in a separate code release, but showing us exactly how you go from all this raw data to your predictions would be really useful.
Nice work and if you need additional comments let me know,
Matt

@matthewross07 great review and feedback. I am working on changes and responses now.

The lake metadata column names either need more explanation (what is ws_mean?) or a link to the original dataset where these metadata comes from. (is this lake cat data?)

One thing that I think would help is to make it clear in the data summary section that the metadata file is where to see detailed definitions of each column/attribute of the data files. Making sure users know to look at this file for the lake metadata item is critical to understanding what each of the many column headers  mean, especially since they use shortened names that aren't intuitive if the pattern isn't clear.

A minor note, but why use shapefiles?

This is mostly a carryover of convenience and support of this format from sciencebase, although geojson has been supported in the same way for a while now and there is not a good reason that we haven't switched. But, one of the reasons to use a shapefile (or geojson) with the current system is that sciencebase is able to create extensions for these file types automatically that create a WFS (web feature service) that can be used to do all kinds of things, including support downloads in different formats, including JSON, SHAPE-ZIP, GML3, JSONP, WFSKMLOutputFormat, CSV, and GML2 (see getFeature ResultFormat here for example)

Can these not be unified slightly more to decrease object proliferation

These decisions were based more on practical limitations for uploading/downloading and the fairly high failure rate for uploading and downloading large files on sciencebase, but I agree it isn't ideal. For the inputs in particular, we'd like to take advantage of cloud-optimized formats in the future, which could support a single file but still give users the ability to only download their area of interest (which is supported currently by our spatial grouping of files, since many users of the data end up being interested in a single county instead of the whole thing). More details about those changes are here
Will be working on the rest of the questions/suggestions, but wanted to share these first. Thank you!

Thanks Jordan!
My bad for not finding that column definition folder, it  was probably obvious, but yea making it super clear where those definitions can be found would be great.
Shapefile reason makes total sense. Hadn't though of the instant visual aspect.
And understand re: object proliferation, I figured it was something like that. Love the future download capacity. A clear need for so many NASA/USGS fed data (download only what you care about).
Thanks!

repo: USGS-R/pgmtl-data-release


text:
adding data processing scripts

Changes made:
Adding R scripts that:

fetch data from SNOTEL
find for all sites and years since 1981 at each site: April 1st SWE, peak SWE, melt day (SM50), peak SWE date
calculate April 1st SWE as a percentile of the historic record (1981-2010) at each currently active site
pull within year time series of the 2021 water year until most recent date
determine whether or not peak SWE and SM50 have been reached yet in the 2021 WY
exports map of western CONUS and Alaska as svgs
adds site coordinates within the map svgs to the site-level SWE data to use to draw with D3
exports svg d paths for peak SWE and SM50 for all years with data at each site
exports svg d path for 2021 wy SWE curve

In vue:

edited to connect updated data sheets and variable names to match csv input data

Testing:
Before making this pull request, I:

[ ] Cleaned the code the way Vue likes it - run 'npm run lint --fix'
[ ] Made sure all tests run
[ ] Ran WAVE plugin 508 compliance tool

I can confirm this has been checked on:

[ ] Chrome
[ ] Safari
[ ] Edge
[ ] Firefox
[ ] Samsung Internet
[ ] Internet Explorer 11 (not supported, but still needs at least a working user redirect page)

This still needs to be pipeline-ified and fully implemented into vue workings.

repo: USGS-VIZLAB/snow-to-flow


text:
Error when running pip install -r gdt-fermi/requirements.txt

ERROR: pip's dependency resolver does not currently take into account all the packages that are installed. This behaviour is the source of the following dependency conflicts.
astro-gdt-fermi 2.1.3 requires matplotlib>=3.9.1, but you have matplotlib 3.8.4 which is incompatible.

What version of python are you using?

Python 3.10.12

It looks like this might only be an issue when installing from the requirements.txt file?
pip installs matplotlib 3.9.1.post1 for me even if I roll the setup.py for gdt-fermi back to matplotlib 3.8.4. Also, we should update the requirements file to match the setup.py. I forgot to do that when updating the setup.py.

Yup, I was installing from the requirements file. Setting matplotlib>=3.9.1 to match the setup.py solved the issue.
Thanks!

repo: USRA-STI/gdt-fermi


text:
Fix Oshkosh theme spelling

The spelling of Oshkosh was wrong in frame-config.js' THEMES. That was fixed in a PR, but then that broke where it was misspelled for less. Fixing the builds and the overall name of the less files for that theme.

Looks like @vertein did this in another pr, closed.

Coverage remained the same at 33.46% when pulling db4670a4e963b6ad404df85c2d1a5c3f3a9bb1a4 on spelling-half-fixed into 8c65273d5928ea3ab6b251fe6414ae2e07fb5d4e on master.

authors: coveralls timlevett

repo: UW-Madison-DoIT/uw-frame


text:
when can we use train.py and download the download_backbone_pt_weight

First,please let me show my respect to your.CRM is a great work for RGB-T segmentation. Then,could you tell us when we can use train.py and download the download_backbone_pt_weight。
I am looking for your reply.

please i am still waiting for the train.py!

please i am still waiting for the train.py!

me too!

please i am still waiting for the train.py!

me too!

are you Chinese   :)

same

I released the entire training and evaluation source code. Thank you for waiting!


text:
🛑 Taylor Construction is down

In 5119b4c, Taylor Construction (http://buildwithtaylor.com) was down:

HTTP code: 503
Response time: 2106 ms

Resolved: Taylor Construction is back up in 96295dd after 8 minutes.

repo: UniSynTechnologies/Upptime


text:
Use Docker's new "secrets" feature.

Docker has recently release support for uploading "secrets" into the Docker Swarm. These appear as files to the container and can be read and set as appropriate.
It should be pretty easy to use the current approach or use the secrets approach. A bit of re-work might be necessary, but it will likely just be testing and documentation changes.

The testbed demonstrates how to do the secrets for Docker. Leaving this code base as is since orchestration systems like Kubernetes does it differently and allows for direct linking instead of requiring secrets live in /run/secrets.

repo: Unicon/shibboleth-idp-dockerized


text:
Incorrect trx generated

In some cases visual studio is not able to open generated trx file after tests run. The error is: Item has already been added.

done in a5070de
also the fix can improve some situations related to usage of Id for suite methods (before/after tests). Example: historical relation of suite methods in reports or reporting of their re-runs

repo: Unicorn-TAF/taf-core


text:
created libhdf5, moved some files

Part of #856.
I have been submitting this as one big PR, but that is probably too much at once. Let's try it in stages.
In this PR I add the libhdf5 directory to the build systems. Three code files are moved there from libsrc4 (these three are all or almost all HDF5 code).
There are no code changes, but moving files around and add to the build system.
When this gets merged I will submit a PR with the next phase.

@WardF can we get this one merged soon? Then I can put the next step in the libhdf5 separation up. Thanks.

Testing now, also made a bookmark branch just for my own peace of mind, since we're doing this in stages.  Testing on Windows etc and then will get merged!

Awesome1 ;-)

authors: WardF edhartnett

repo: Unidata/netcdf-c


text:
Persist Zino device state to disk

Device state should be persisted to a disk file on set intervals (and later, on demand). This state should be loaded from disk whenever the daemon starts up as well. Same as #21, just with device state instead of event state.

ATM there is both event state and device state, and these exist as global variables in zino.state  There is potentially other state items that are keyed on things like IP addresses as well (e.g. the mapping from IP addresses to routers).
The best course of action might actually be to create some sort of ZinoState class (using PyDantic) to hold all the items we want to serialize/deserialize to/from disk.

repo: Uninett/zino


text:
Require tests run on rebase

Description
Developer creates PR. He/she wants to merge to the main branch but the state in the main branch has changed. Developer does rebase and can merge without test run. His/her project version with the changes in the main branch can lead to failed or blinking tests.
Expected behavior
Tests run required on rebase before merge.
Environment
GitHub Actions
Potential alternatives
No alternatives.
Context
Not applicable.

Closed as it works by default.

repo: UnitTestBot/UTBotJava


text:
Caching not working (as well as it could?) when using docker...

I don't know if this problem is Docker-specific or not, but the subject says it all... for local development cycles we use Macs, but our CI/CD servers deploy via Linux.  In order for things to work properly for our devs to locally deploy I've got numerous deployments of this plugin, but we've noticed the ever-increasing time of the requirements step.  The docker log shows that it uses cache, it appears this is only for the caching of the downloaded modules from the web, before they are setup.
What I'd like is if the requirements.txt file has not changed (md5 sum or last modified time) to not go and attempt to download and re-setup the requirements, ideally not even launching docker, since docker will do the same thing over and over.  In this case, all the plugin should do is re-symlink/copy the contents in place from the requirements cache folder, then zip up the lambda package, and then clean up after itself (as it does now).
I don't know if this is a bug, or a feature request.  But when I hear that this library is "caching" requirements, I assume it's caching more than just the downloading of packages, it should be caching the "output" of the requirements step, not the "prefetch" of the requirements step.
I'd love some feedback from some other contributors if this is a solid approach.  I wouldn't mind doing this feature myself, but would like feedback before wasting time on it if it was supposed to work differently already.

#145 combined with using pipCmdExtraArgs might address the issues.
I don't currently use caching myself (deps aren't big enough to worry about it) but after the v4 relase with all these changes i'll probably try it out too.

@dschep Thanks for the feedback, I don't know if that will fix it exactly... I don't see that problem, since I can see the docker is using the cache... but it appears it's only for caching the downloaded modules, not in the properly initialized form.  And I've tried with pipCmdExtraArgs setting a custom cache dir... but maybe there's some other pip command I don't know about to do "more" caching?  I'll leave this post up and maybe do some research on pip and such... I was hoping for not dropping into docker at all if not necessary... Maybe I'll come up with something.

I don't think #145 will fix this. pip doesn't cache the results when using --cache-folder, only the downloaded packages.

Hmm. ok, I'll have to dig a bit deeper.

I haven't gotten around to trying it yet... but perhaps this is what we're looking for...?
https://github.com/paylogic/pip-accel

^ attempted to implement in the above pull request.  pip-accel seems like it would do the job, but it hasn't been kept up to date in the last 2 years and has some malfunctions on a few of the python modules I tried, so thus not a great solution.  Could use some input/feedback on that PR, and/or someone else take the idea and run with it since I'm not a great JS dev.

authors: AndrewFarley dschep kichik


text:
Details of getting facebook login to work

So I created an app on facebook.
Copied the key and pasted that in the code.
Turned on authentication for facebook in the Mobile App and checked everything
Ran the code. Clicked Login. And I get

I fixed it partly.. Didn't completely save the authentication piece before. So I login and I do not see errors but nothing happens.. and the breakpoint at OnLoginComplete is never reached

oh. soon as I saved that it just hit the breakpoint..

Also can't find hello api on the callback... Well atleast the CRUD on the highscores table works..

@punkouter

I see you are using 'http://' -> I recommend you use 'https://' instead for mobile app services. But not sure if the auth errors are because of just that?

Also this Unity 'referenced script' is missing error is annoying. I get this too and have added this as issue #15. Remove the broken script from the GameObject and try to reattach to repair the link.

Let me know if any of those 2 pointers fix the issues you encountered. I reckon 'https://' will be needed for Facebook auth as I remember having problems myself with 'http://'

App ID AND Secret? I thought it was only one... Ill look at it again ..

@punkouter will be closing this issue as I have added developer guide link to readme.
http://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/
Please reopen if this is still an issue.

authors: deadlyfingers punkouter


text:
Faulty Autocomplete For References with Multiple Words

When typing in multiple (2+) words that are part of a reference with multiple words (i.e., spaces), the autocomplete replaces only the last added word.
For instance:

results in

I've done a lot of debugging and I'm pretty sure that a solution to this would need a deep restructure of the Tree, Parser and internal representation. The problem is, that words separated by a space character are immediately interpreted as a "typed_feature" (as you can see by the green "Name" in your example).
I've managed to add some ugly code here to make this work with two separate words, but it's not a proper solution.
It already fails with 3 or more words in a row, since this is parsed/interpreted as separate typed_features etc.
It works fine if you start with quotes and type any part of the feature_name inbetween.
Question: Should i add the solution for two words (typed_feature) or is it better to leave the code as it is?
(This feature already fails if there is something like a bool expression before it)

In a meeting we decided that this feature is not worth the restructuring and that we can not think of another language that handles this kind of problem.
Closing.

authors: SundermannC TobiUUlm TobnacTobi

repo: Universal-Variability-Language/uvl-lsp


text:
Added option and implementation for setting speedscaling factor via topic

Same as #871 but based on main

@RobertWilbrandt might want to review this patch ?

@fmauch  and @RobertWilbrandt  ?

@fmauch  and @RobertWilbrandt  can you please take a look at the PR (and the other one related to it). I start running into merge conflicts now. I think the changes are not too large and are now tested on our system for roughly 2 months.

@fmauch given that #882 is now merged you might want to take a look at this one ;)

Could you elaborate why you decided to use a service instead of a latched topic. I think a latched has various advantageous such as

Consistency - when you load a controller later on you will get the currently set speed scaling factor
Any other node can directly obtain the speed scaling factor by subscribing to the topic at any point of time

Especially the first point is very important for our application where we have around 3-5 (scaled)JTCs running at the same time. If I were to you a service I would have to make sure to set the current scaling factor to each controller.
From my point of view it would make more sense to suggest using a latched topic upstream..

Thank you for the elaboration, we will discuss this upstream. Unfortunately I don't have an open PR to discuss this atm, as I still want to bring it to a more shaped state, first. But I'll add it to my list :-)

authors: firesurfer fmauch


text:
Create new Risk Analysis Document for ID2

Please edit the repo wiki with a Risk Analysis Document for ID2

Uploaded updated document

authors: Acpeters aicxe


text:
Contact us

Embed socials
Tidy up fix google maps embed

The google maps embed seems to be working correctly, what needed fixing?

authors: ColinRoitt ashhhleyyy


text:
Empty 'If-None-Match' header is send causing some firewalls to block the request

Describe the bug
Requests are made with headers always containing the If-None-Match header, even if there is no value.
if no etag is set, it defaults to '' and thus the If-None-Match header is set with an empty value.
Some firewalls, like "F5" are blocking requests with empty headers by default.
Steps to reproduce the bug
Don't set an etag
Expected behavior
No response
Logs, error output, etc.
No response
Screenshots
No response
Additional context
No response
Unleash version
No response
Subscription type
None
Hosting type
None
SDK information (language and version)
No response

Please try v3.3

authors: Tymek sebkasanzew

repo: Unleash/unleash-proxy-client-js


text:
fix(matchers): name matching case-insensitive

Fixes #102
Added strings.EqualFold to MatchArgWithWhitespace function name.
Added tests for matchers.go file.
./upctl network list

 UUID                                   Name              Router   Type      Zone
────────────────────────────────────── ───────────────── ──────── ───────── ─────────
 0365d711-ab40-425e-bab3-92a1e351996d   example network            private   de-fra1

./upctl network show "Example Network"

  Common
    UUID:   0365d711-ab40-425e-bab3-92a1e351996d
    Name:   example network
    Router:
    Type:   private
    Zone:   de-fra1

  Labels:

    No labels defined for this resource.

  IP Networks:

     Address       Family   DHCP   DHCP Def Router   DHCP DNS
    ───────────── ──────── ────── ───────────────── ──────────
     10.0.0.0/24   IPv4     yes    no

  Servers:

     UUID                                   Title                                       Hostname             State
    ────────────────────────────────────── ─────────────────────────────────────────── ──────────────────── ─────────
     0088f557-7939-48ec-b589-6138dbd4f084   ubuntu.example.tld (managed by terraform)   ubuntu.example.tld   started

Thank you for the pull request! Based on quick testing in a terminal, this seems to fix the resolving part of #102. However, this would now be a breaking change for users that have resources named so that there is difference only in letter case (e.g., McDuck and mcduck), but that should be quite unlikely.
upctl router create --name mcduck
upctl router create --name McDuck
upctl router show  McDuck
# Succeeds with case-sensitive matching, fails with case-insensitive matching

One option would be to use case-sensitive match in this case, but not sure how big change that would require in the resolver that calls the MatchArgWithWhitespace function 🤔

You are correct that this is breaking change. Especially for users with the same names but different casing. (unlikely but potential bug here)
What about adding a --insensitive flag?
upctl router show --insensitive mcduck

So, without a flag, the show command will function as is, while adding --insensitive, will trigger matching words without casing.
But, this is related only to insensitive names and its purpose is only 1 thing.
Another option is to maybe add regex to the show command.
Something like this
upctl router show --regex mc[a-z]+

Where we can call the regex and return the first match.
Maybe I am overengineer this too much, but thinking out loud.
Let me know your thoughts or if you have some other ideas we can discuss :)

Sorry about the delay with this. I'll try to continue looking into this during next week.

I did some testing on how the current resolver logic could be refactored to support multiple matching levels in #341. That PR adds support for using UUID prefix as argument (similarly than in e.g. git and docker commands) and the case-sensitive matching implemented in this PR could work in similar way. I'll discuss those changes with my colleague and let's merge this PR in after #341 has been merged to main.

#341 has now been merged, I'll rebase this on top of main early next week and will after that squash and merge this into main.

Thank you for the contribution @MarinX! 👍 This is now released in v3.12.0 🚢

that was fast :)
Thank you for approving my PR.

authors: MarinX kangasta

repo: UpCloudLtd/upcloud-cli


text:
fix: pass filename in from option in PostCSS config

This fixes browserslist integration with autoprefixer.
BREAKING CHANGE: Using Object spread syntax. Not sure what versionof Node was technically supported before, but now it's explicitly 8.6.0 and above.

Merging this PR will publish the following release:

2.0.0 (2018-02-11)
Bug Fixes

pass filename in from option in PostCSS config (ecee8a4)

BREAKING CHANGES

Using Object spread syntax. Not sure what version
of Node was technically supported before, but now it's explicitly
8.6.0 and above.

Merging this PR will publish the following release:

2.0.0 (2018-02-11)
Bug Fixes

pass filename in from option in PostCSS config (57533aa)

BREAKING CHANGES

Using Object spread syntax. Not sure what version
of Node was technically supported before, but now it's explicitly
8.6.0 and above.

Merging this PR will publish the following release:

2.0.0 (2018-02-11)
Bug Fixes

pass filename in from option in PostCSS config (57533aa)

BREAKING CHANGES

Using Object spread syntax. Not sure what version
of Node was technically supported before, but now it's explicitly
8.6.0 and above.

authors: pmowrer updaterci

repo: Updater/rollup-plugin-postcss-config


text:
Texture Workshop button crashes when clicked

whenever i click the texture workshop button my game crashes

same thing is happening for me too
i only had texture loader and workshop loaded too
error.txt

repo: Uproxide/Texture-Workshop


text:
[Bug]: Sending money using M-PESA fails

Description
Sending money from M-PESA to another subscriber does not work in the application. The error displayed after completing the operation is Call service failed.
Steps to reproduce

Open the Stax app.
On the home screen tap Send money.
On the Pay with textbox choose M-PESA and on the Recipient network textbox choose M-PESA
Enter contact on the Contact phone number box.
On the Amount box enter amount
Tap Continue and Tap Send money now
Enter the pin and wait for the transaction to complete
Pay attention to the message on the screen.

Expected result
Sending money is successful
Actual Result
Call Service error encountered
Link to screenshots/screen recordings
https://drive.google.com/file/d/1E4iBNFBijOmh91POFoMDw6kl4lgnPXux/view?usp=sharing
Device name
Samsung Galaxy A20s
Android OS
11
Is your phone dual SIM or single SIM?
Dual Sim
Stax device ID or email address
brysonnyamwange@gmail.com

It is fixed @brysonwaisi

authors: brysonwaisi johnswekenyi

repo: UseHover/Stax


text:
Make the tests pass

We're working on a semgrep integration of tree-sitter-dart, which will be done in the ocaml-tree-sitter-semgrep repo. The original grammar goes through a complex pipeline which reruns the original tests after extending the grammar to support semgrep-specific patterns. That's why we need all the tests to pass.
I appended (ERROR) to the name of the failing test since I don't think tree-sitter has a dedicated way of marking tests as expected to fail.

ping @UserNobody14

authors: aryx mjambon


text:
GPS indicator always display

As you can see, even my NiceBarX location icon not showing anything uses my GPS, but the GPS indicator keep displaying since I installed it :(
iPhoneX, iOS13.3, Checkra1n :)

If the GPS indicator does not go away try disabling "location based alerts" in system services and respringing your device

Sure! Solved!

authors: CySxL UsrLightmann

repo: UsrLightmann/Quorra

license: ISC


text:
Deblurring using the blur map

The second half of the task achieved in the original paper was to perform deblurring using the MATLAB code from Spatially-Varying Out-Of-Focus Image Deblurring with L1-2 Optimization and a Guided Blur Map, however this is no longer available online...
Is there an alternative deblurring tool the blur map can be used as input for if this is no longer available to port to Python?

you may find the matlab codes for that paper here:
https://homepage.iis.sinica.edu.tw/~ctshen/svDeblur/svDeblur.html
I have not done any in depth study on how to accomplish the image deblurring task so I may not be the right person to say what other viable alternatives are available.

authors: Utkarsh-Deshmukh lmmx


text:
Add dz2coord

Compute a vertical coordinate from layer thicknesses and top or bottom boundary conditions

Done with xoa.coords.dz2depth

repo: VACUMM/xoa


text:
VT Application overview (Old 109)

In gitlab by @A-Lawrence on Aug 31, 2015, 01:09
User's should be able to see a list of their VT applications and the statuses of them.

In gitlab by @A-Lawrence on Jan 11, 2016, 01:03
Removed ~98476 label

In gitlab by @A-Lawrence on Jun 19, 2016, 17:33
Removed ~98471 ~98472 ~137454 labels

In gitlab by @A-Lawrence on Aug 20, 2016, 11:50
User can view an overview of their applications.

In gitlab by @A-Lawrence on Aug 20, 2016, 11:51
Removed ~160393 label

In gitlab by @A-Lawrence on Aug 20, 2016, 20:17
Removed ~98471 label

repo: VATSIM-UK/core


text:
flutter_links  version updated

Updated packages versions

thank u for this pr i'll send a new version


text:
Correct UrlEncoding per spec

UrlEncode does not encode all characters that should be encoded as per spec. RFC 1738 states

Octets must be encoded if they have no corresponding graphic character within the US-ASCII coded character set, if the use of the corresponding character is unsafe, or if the corresponding character is reserved for some other interpretation within the particular URL scheme. No corresponding graphic US-ASCII: URLs are written only with the graphic printable characters of the US-ASCII coded character set. The octets 80-FF hexadecimal are not used in US-ASCII, and the octets 00-1F and 7F hexadecimal represent control characters; these must be encoded.

See also W3Schools HTML URL Encoding Reference and StackOverflow How can I URL encode a string in Excel VBA? EDIT2.

Thanks @Sophist-UK, this looks good and makes sense (the fall-through shouldn't have been unencoded). I'll merge once the comment has been resolved.

Comments addressed.

:+1: merging

authors: Sophist-UK timhall

repo: VBA-tools/VBA-Web


text:
Declare what projects each plugin is relevant to.

Presently they all default to just applying to PlasmoDB.  Someone who knows more about this needs to go through the example.full.env file and actually define what projects each plugin should be available for.
If a plugin applies to all sites then the environment variable should be left blank.
Once this this task is complete, this ticket can be handed back to @Foxcapades to apply the additional necessary changes.

RNASeq, BigWig and GeneList:

AmoebaDB
ClinEpiDB
CryptoDB
FungiDB
GiardiaDB
HostDB
MicrosporidiaDB
PiroplasmaDB
PlasmoDB
ToxoDB
TrichDB
TriTrypDB
VectorBase

ISA:

ClinEpiDB

BIOM

MicrobiomeDB

repo: VEuPathDB/vdi-service


text:
wrong gene count

I will update the client allow custom display names (instead of the WDK record's display name, which is misleading for transcripts) in the following places:
1. The “Target Type” field of the result page header
2. The “XX of your YY query sequences hit ZZ things” sentence in the Combined Result tab
3. The leftmost column header in the Combined Result table
4. The “Your query sequence hit XX things” sentence in Individual Results

repo: VEuPathDB/web-multi-blast


text:
🛑 b2b MarketingServices is down

In 651b45e, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 32e8a9e after 8 minutes.


text:
🛑 b2b MarketingServices is down

In d44b66d, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 853921f after 7 minutes.


text:
🛑 b2b MarketingServices is down

In a27bf85, b2b MarketingServices (https://b2b-marketingservices.de/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: b2b MarketingServices is back up in 3c50631 after 7 minutes.