text:
attempting hot reload UWP with remote debugging but on localhost

In another old issue, on said one cannot use locally this feature for UWP in Xamarin, only via hotreload on a tablet.
https://github.com/AndreiMisiukevich/HotReload/issues/113
But I wish to understand. If one uses remote debugging on localhost, then why would it not work?
I installed the VIsual studio remote debugger. THen I activated in the project remote debugging and it detected the remote debugger on the computer. WHen I start Visual studio, the remote debugger application says it made a connection.
THen I used the hot reload extension's button with a lightning image. It says connected on port 15000, auto detected IP.
But when modifying XAML, no hot reload happens. There are no logs or errors. What is the technical reason why it does not work?
I have added the option in the initialization of the NuGet Package to specify an IP. I tried 127.0.0,1 and the IPv4 given by ipconfig. Curiously no port is accepted it says it auto-detects it. I tried to add a port anyways and nothing changed.
SO how does this package work? THe extension starts a server port 15000 with autodetected IP it says. WHat does it mean? DOes it connect directly to the remote debugger, or visual studio, or the remote device?
If youy make this work, you can make a fortune selling this to Microsoft.

Hi @MagicPoulp
Microsoft has its own HotReload :)

@stanbav is aware about this limitation.

Miscrosoft's hot reload does not support UWP before long in the future, not even planned.
I was just curious why it does not work remote debugging locally. It just does nothing and I wish (and maybe others) to understand the internals. I have no idea what happens when click the lightning button.

Miscrosoft's hot reload does not support UWP before long in the future, not even planned.
I was just curious why it does not work remote debugging locally. It just does nothing and I wish (and maybe others) to understand the internals. I have no idea what happens when click the lightning button.
One guy made UWPÅ work via remote debugging on a separate tablet device. So what is the fundamental difference with remote debugging to local machine?

I don't know, sorry. But it doesn't work for some reason. Perhaps @stanbav @MagicAndre1981 know

UWP apps can't connect to localhost (limitation from Windows 8 apps, that was never removed). I develop in a VM without touch, so I use remote debugging to a tablet, here it works hotreload works.
Have you tried the Hotreload from VS2019? I still use 2017 so I need this extension from @AndreiMisiukevich  .

Thansk for the good info. IT is called "Network isolation". It is said it can be disabled in Visual Studio.
https://stackoverflow.com/questions/34589522/cant-see-localhost-from-uwp-app
I will try to make it work. Then I will petition Microsoft so they "sponsor" your tool :)
DO you realize? Microsoft working with open source community?

Thansk for the good info. IT is called "Network isolation". It is said it can be disabled in Visual Studio.
https://stackoverflow.com/questions/34589522/cant-see-localhost-from-uwp-app
I will try to make it work. Then I will petition Microsoft so they "sponsor" your tool :)
DO you realize? Microsoft working with open source community?
I use VS2019. The version does not matter. Xamarin has no hot reload for UWP before, it seems, at least 2 years in the future.

:)

Here is the xamarin commmunity thread:
https://developercommunity.visualstudio.com/idea/661682/xaml-hot-reload-for-xamarinforms-on-uwp.html?childToView=1073283#comment-1073283

since VS2019 16.8 Preview2, the official XAML Hotreload supports UWP.

in this release we begin to rollout support for a highly requested feature that enables the new changes only XAML Hot Reload support in Xamarin.Forms Projects when targeting UWP.

since VS2019 16.8 Preview2, the official XAML Hotreload supports UWP.

in this release we begin to rollout support for a highly requested feature that enables the new changes only XAML Hot Reload support in Xamarin.Forms Projects when targeting UWP.

Yeah, that's awesome )

ok then we close this

repo: AndreiMisiukevich/HotReload


text:
Unable to import as solution

Hello- it's quite possible I am doing something wrong.  However, when I try to import the files from GitHub into PowerApps via solutions I get an error stating it needs to be a zip or cab file.  I tried zipping the pcf project file but that did not work either.  Can you please summarize the steps I need to take in order to import it as a solution?  Thanks for all your work - this will be really helpful!!

Hello,
You should use solution (zip file) that is available by following url - https://github.com/AndrewButenko/GoogleAddressAutocomplete_PCF/releases/tag/1.0.0.1
Thanks,
Andrew

source: gharchive/issue

authors: AndrewButenko fergupa

license: MIT

license_type: permissive

license_source: github-api


text:
Add cursor adapter supporting

Thank you for great work!
I have a large database and I want to fill ListViewVariants using Cursor. How to implement it?

To tell you the truth, I've never used CursorAdapter...
The DB was always small enough that a simple query was fine to get the items into a list/array, and I always used a normal BaseAdapter.
If you insist on using CursorAdapter, you probably know better than me about how to use it. I'm sure you will succeed.

Okay, currently I make list without sections. At now I can't understand one thing: why you are using custom SectionIndexer? And why you pass items into SectionIndexer? Just for items sorting? Or something else?
Thank you.

I don't remember, but I think that it's needed for handling flat-position <-> sectioned-positions conversions.
And that's so that you could access both of them easier and in best efficiency (you need to implement "getPositionForSection" and "getSectionForPosition") .

Thank you for help!

You're welcomed.
You can also try out my other repos if you wish.

authors: AndroidDeveloperLB bartwell

repo: AndroidDeveloperLB/ListViewVariants

license_source: bigquery


text:
🛑 Main website (ndd simonlefort) is down

In d25416b, Main website (ndd simonlefort) (https://simonlefort.fr) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Main website (ndd simonlefort) is back up in 74a5f98 after 11 minutes.


text:
I can Dockerised the all the dependencies and techology in the docker fille

hello there,
I can dockerize all the dependencies and technologies in the Dockerfile and build your project using Docker.
[✅ ] Hacktoberfest
[✅ ] Hacktoberfest-accepted
can you assign me this work or this issue to me

Hey @shashishsoni! As I don't have enough knowledge of Docker, I don't think it will be the good move no go with

authors: Aneeshaik shashishsoni

repo: Aneeshaik/gym-app


text:
Fix: Restructure of the website HTML

The website structure need to be restructured

Hello @motuncoded! Do you any sample or idea how to restructure?

No. The essence of this is to have a proper and accessible HTML structure.

kindly assign this to me

Okay @motuncoded! I'm assigning this to you. Please structure it with your creative and mind blowing ideas. Will review it and if it is amazing then definitely I'll Merge this too. Thanks for your amazing efforts

Helo, I would like to uninstall parcel. it is basically for small projects and it is causing issues after the installation of react router dom when trying to restructure the pages

Can I go ahead with this installation?

authors: Aneeshaik motuncoded


text:
how to run angora-fuzzer?

the run command:
./angora_fuzzer -i input -o output -t path/to/taint/program -- path/to/fast/program [argv]

the -t point taint mode, the -- point fast mode, they are  opposite, why run together?

I use the run command, and print error as below:
butterfly@ubuntu:~/Desktop/ImageMagick$ /home/butterfly/Desktop/Angora/angora_fuzzer --input /home/butterfly/Desktop/in/ --output /home/butterfly/Desktop/output/ -- /home/butterfly/Desktop/imagemagick_install/bin/magick identify
thread 'main' panicked at 'assertion failed: `(left != right)`
  left: `"-"`,
 right: `"-"`: You should set track target with -t PROM in LLVM mode!', fuzzer/src/command.rs:90:9
stack backtrace:
   0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
             at src/libstd/sys/unix/backtrace/tracing/gcc_s.rs:39
   1: std::sys_common::backtrace::_print
             at src/libstd/sys_common/backtrace.rs:70
   2: std::panicking::default_hook::{{closure}}
             at src/libstd/sys_common/backtrace.rs:58
             at src/libstd/panicking.rs:200
   3: std::panicking::default_hook
             at src/libstd/panicking.rs:215
   4: std::panicking::rust_panic_with_hook
             at src/libstd/panicking.rs:478
   5: std::panicking::continue_panic_fmt
             at src/libstd/panicking.rs:385
   6: std::panicking::begin_panic_fmt
             at src/libstd/panicking.rs:340
   7: angora::command::CommandOpt::new
   8: angora::fuzz_main::fuzz_main
   9: fuzzer::main
  10: std::rt::lang_start::{{closure}}
  11: std::panicking::try::do_call
             at src/libstd/rt.rs:49
             at src/libstd/panicking.rs:297
  12: __rust_maybe_catch_panic
             at src/libpanic_unwind/lib.rs:87
  13: std::rt::lang_start_internal
             at src/libstd/panicking.rs:276
             at src/libstd/panic.rs:388
             at src/libstd/rt.rs:48
  14: main
  15: __libc_start_main
  16: _start

@butterflyhack You need to run the -t, which is the binary for taint analysis.

repo: AngoraFuzzer/Angora


text:
not an issue, just need to help.

I am working on implementing this into my project and I am curious what I am doing wrong.
here is the markup in my controller.
function testfn() {
            var dataStream = $websocket('ws://localhost/API/WebSocketController/Get');
            var collection = [];

            dataStream.onError(function (message) {
                alert(angular.toJson(message));
            })

            dataStream.onMessage = function (message) {
                alert("I got it!" + message)
            }

        }

When I click my button that calls this function sometimes I get this

then if I hit ok to clear the alert and click my button again sometimes I get this from my websocket server but the dataStream.onMessage doesn't fire.

and then sometimes when I click my button I get no error and no data from my websocket server.

what am I doing wrong?
I am on angular v1.5.3 could this be the issue?
would love to use this but I must be doing something wrong. by the way I am new to websockets and this is my first attempt.

ok I setup the following markup.
function testfn() {
            var dataStream = $websocket('ws://localhost:80/CarbonAPI/Atlanta/WebSocketController/Get');
            var collection = [];

            dataStream.onOpen(function () {
                console.log('Connection Open');
                dataStream.send('HELLO SERVER')
            })

            dataStream.onClose(function (event) {
                console.log('Connection closed', event)
            })

            dataStream.onError(function (message) {
                alert(angular.toJson(message));
            })

            dataStream.onMessage = function (message) {
                alert("I got it!" + message)
            }

        }

and I am no longer getting the error. the error was being caused by "Error during WebSocket handshake: net::ERR_CONNECTION_RESET"
so now I am getting the following more consistently without the connection reset.

however, its still erratic...

its almost like the connection is being closed before my websocket server has time to respond. I see the connection closed in the console.log.
and the dataStream.onMessage still is not firing for some reason. not sure why that is not working.

looks like the onMessageHandler is firing when my websocket server responds but its not going into the for loop.
self.onMessageCallback.length is 0 when the Handler is triggered.
for (var i = 0; i < self.onMessageCallbacks.length; i++)

should that be <= ?
or should there always be a length?

repo: AngularClass/angular-websocket

license: mit


text:
problem with current route name from Router.hostComponent.name

No matter if I'm using HashLocationStrategy or PathLocationStrategy once I build production version using npm run build:prod when I get route name from this.router.hostComponent.name all names are changed to 'n'

that's probably due to minification. hostComponent is a refernce to the class and when it's minified the .name is converted to the minified name


text:
intel 82599es & HSGQ Xpon Stick

Anyone using this combo? my intel card in unlocked to accept all modules but it is just not working with HSGQ stick. The lights also dont come up, tried forcing the stick to 1gbps but no luck. Is there anything which can be done?

the PON Stick mostly use SGMII and HiSGMII in SerDes, the the Stick has own auto nego, have you wait around 5 to 10 minute ?

that i didn't do, as soon as i plug the xpon stick that particular interface disappears from the list, so should i keep the stick in auto nego and wait for 10 mins??

okay waited for 30mins, i dont think its doing anything, still no connection and no lights from that port!! tried with auto, 1gbps and 10g -> 1g.

license: Unlicense


text:
Não consigo instalar no BigLinux ou em outras distribuições, alguém pode me ajudar?

Já tentei instalar o Ultimate Vocal Remover em várias distribuições linux, como Fedora, Ubuntu, Mint, entre outros. Agora estou tentando instalar no BigLinux (baseado no Manjaro) que é minha distro diária. Alguém poderia me ajudar com um tutorial de intalação para o linux? Já tentei instalar e sempre me deparo com diversos erros.

I will be opening a separate branch for Linux very soon.


text:
Doesn't seem to work on my client

The plugin doesn't seem to work, which is a shame because I think it would be really useful.
Is there some way I can help you test it and troubleshoot the issue on my end?
What I'm doing: set melee threshold to 12, drink super def, atk, str pots, I start at +17 and while in combat allow the stat to drain to the point where the boost is only +11, nothing happens
Have I misunderstood how its suppose to work?
Attaching an image with my plugin settings

I think this issue might be because of the "Xp Threshold" setting. To be completely honest with you, I think I set the description to say 0 to disable but never actually included the logic for that. My bad!
Try with a higher threshold for that as it is currently ignoring any xp drops above that number.

Actually, I did add the logic for disabling that at 0. The real issue here is I didn't add support for super attack/str which I really should have. For melee I only added divine and regular super combats for the initial plugin release. I'll add the rest soon.

Thank you very much! Probably should add support for all combat boosting potions too, even the lesser ones

Agreed. I went ahead and added regular combat, attack, and strength, as well as divine and regular super attack and strength. As soon as someone on the Runelite side approves it the plugin should work for you after updating. If not feel free to open another issue. Thanks for pointing this out.

authors: AnkouOSRS bvillagran

repo: AnkouOSRS/unpotted-reminder


text:
Pattern for generating recursive structures?

Thank you for this great library!
I have a structure that looks like
record MyObj(int Id, MyObj[] Children)

In FsCheck I can register the Arbitrary in a static class and recursively call Arb.Generate to get an arbitrary list of child objects.
Is there a way to generate recursive structures using CsCheck?

Hi, Good question, I may use it as an example. I added recursive support when I did the shrinking challenge. The way it's implemented is interesting but not too complicated if you look at the source for Recursive.
var genMyObj =
    Gen.Recursive<MyObj>(my =>
        Gen.Select(Gen.Int, my.Array[0, 2], (i, a) => new MyObj(i, a))
    );

Watch out for the array size as given a chance it'll be off running out of memory.
PS Thanks for the sponsorship. Any feature request or even general algorithm discussion happy to give it go.

Ah-ha! You use Select to compose the generators lazily. That is great!
I'm really impressed by how much ground this library covers. I'm working on trying to rig up some model based testing using it and I'll probably have a question or two later about it.
Also thanks for the introduction to Metamophic testing, I had not heard of it!

@AnthonyLloyd  Uhh, follow up question. Any thoughts on how to limit recursion depth. The generation is stateless which makes tracking current depth hard. There is another overload for Recursion but I'm not sure if/what I should be returning from the GenMap function

I think I need to add a depth parameter.
public static Gen<T> Recursive<T>(Func<int, Gen<T>, Gen<T>> f)
{
    Gen<T> gen(int i) => f(i, Gen.Create((PCG pcg, Size min, out Size size) => gen(i + 1).Generate(pcg, null, out size)));
    return gen(0);
}

var genMyObj =
    Gen.Recursive<MyObj>((i, my) =>
        Gen.Select(Gen.Int, my.Array[0, i < 5 ? 5 : 0], (i, a) => new MyObj(i, a))
    );

Can you try the function and see if it fits your needs? If so I'll make a release and add it.

That was fast! This looks to perform exactly as I need it. It also helps constrain the size of generated trees very well.

Released in 2.9.0 now. It's a good addition thanks.

authors: AlgorithmsAreCool AnthonyLloyd

repo: AnthonyLloyd/CsCheck


text:
A way to continue when it stops?

Is there a way to have it continue where it left off?
Using gpt3.5-turbo
But when it is creating the files, it will finish in the middle of creating a file.
Typically you can tell ChatGPT to continue. Is there a method to do that?

oh

good

+1

+1

+1

+1

Try changing the model to gpt-3.5-turbo-16k as it can handle more than the regular gpt-3.5-turbo model.

Yeah that is what I am trying now, to see what happens.

+1

I have been testing your app with a complex prompt. ChatGPT returns only a few files saying that the app is too complex and will need to continue writing the app after it's initial results.
That would require ChatGPT to see the files it has already written and continue writing the app, almost like a AutoGPT feature.
Is that something you can do?

you need to use the API to create multiple instance request to call back the last input message with a whole list of messages as a format.
Example:
 import openai

openai.api_key = 'YOUR_API_KEY'

def continue_chat(prompt, messages):
    response = openai.Completion.create(
        engine='davinci-codex',  # Use gpt3.5-turbo for shorter response times
        prompt=prompt,
        messages=messages,
        max_tokens=50  # Adjust the value as per your requirements for your GPT
    )
    return response.choices[0].text.strip()

prompt = "continue chat returns input to prompts/messages"
messages = [
    {"role": "system", "content": "You are a helpful assistant."},
    {"role": "user", "content": "What happens next?"},
]

response = continue_chat(prompt, messages)
print(response

The continue_chat function now takes messages and prompts and messages as input values then returns them as a generated response .then for messages=messages, you can make a list of generated callbacks/answers/ to continue the conversation.
Now your GPT has the ability to continue  the conversation where its left off. ( Just don't be like me and try to give it ethical philosphies to take over the world..) - (TROLLING)
hope this helps all you though - if you have any questions feel free to ask. I have an updated GPT-engineer i'll be adding here soon which is a lot cleaner and has error handling with a few other features that were missing imo from most GPT-engineers I've seen on here so far from people. APPRECIATE ALL THE COOL STUFF EVERYONE DOES GOD BLESS YALL <3

Feel free to add to ideas in discussions

authors: AntonOsika Ceilo IrmaEdmund NoahToby1 alexk1919 augusto-rehfeldt deronkel82 gartlans jebarpg manoocher w3bdesign zerofill

repo: AntonOsika/gpt-engineer


text:
Not understanding the process

Hi, I have been on the lookout for all *.swf to HTML 5 tools and I have had very promising success with SWF2JS and Mozilla :: Shumway.
SWF2JS works very well for ActionScript 2 and while Mozilla Shumway works really well for ActionScript 3 and even handles some very advance bitmap manipulation codes very well !
I have had some trouble trying to use your tool to run through my test to see how well this works.
I am not really understanding the procedure, attached is the *.swf test.
1: Created a project, your program direct me to the settings tab asking me for the SDK path ?
Which SDK are we talking about ? The Flex SDK ? or the sdk from guepard-master ?
If it is from guepard-master, to select the folder where the sdk folder is or go INTO the sdk file itself ?
2: Under source, it ask for so many stuff, it is rather confusing so I just pick one file "FlashSavingTestKit.swf" which I have attached here for you.
I also have the fla files and stuff but when I include them the program hangs, the point is I am confused as to what exactly does this program need.
3: When I click convert it got stuck on "Generate Atlases Complete".
4: Is there any way I can contact your directly via skype to get the correct procedure ?

Hi! Sorry could not answer quickly.

SDK Path it is path to sdk folder from guepard-master
Main idea of this converter - convert source as3 code into js with help swf and fla. You need to set it all for best result. Converter parse code and looking for as3 code in sources and in the fla.
If program is freezed - It may be bug ) Please, try easy tests for begin.
My skype - superflasher22 Welcome! )

I have made a very simple Flash converter test program that test for four basic capabilities of all flash to html 5 tools.
Please try to see if you could make your tool pass this 4 basic test
https://mega.nz/#!CvwU3IIT!4Wi3K-iS3qkbYgkE77xzJRp2PHy8JWlz82ErwgtRZiQ
It is created using Flash CS3 [the bare minimum of ActionScript 3 support, if this fail...I don't see how this can continue.]
I couldn't get your system to exit the preloader you have created.
Thank you for your help.
I will add you to skype when I install skype again very soon.


text:
Support basic auth and API tokens

For authentication, the client should offer the option to pass in headers for basic auth (Authorization) or for API tokens (Authorization: Bearer or X-Chroma-Token).

Hi Kevin. Thanks for raising the issue. I am working this week. I could take a look at this during the weekend.
In the meantime, any contributions are welcome 🤗


text:
Can't install dependency pyethhash in amazon linux [APE-778]

Environment information
https://github.com/ethereum/ethash/issues/137

Is this a problem with the framework?

No, I think it could also be resolved by having an image w/ gcc in it, or otherwise having a binary wheel for whatever that architecture is

Amazon has base images from Python Linux: https://github.com/aws/aws-lambda-base-images/blob/python3.9/Dockerfile.python3.9

authors: fubuloubu sabotagebeats unparalleled-js

repo: ApeWorX/ape


text:
Ego car failed to reach the reset destination

System information

OS Platform and Distribution (Linux Ubuntu 18.04):
Apollo installed from (source):
Apollo version (6.0):
Output of apollo.sh config if on master branch:

Steps to reproduce the issue:
When I tried to reset the destination for the ego car,

Ego car failed to generate a route path and still planning before entering the junction when reset the destination.
Ego car create double paths in the middle of the junction. And the problem is that instead of turning left and enter lane_553,  it decided to go straight into lane_520

Supporting materials (screenshots, command lines, code/script snippets):

Screencast from 2022年06月28日 23时51分35秒.webm

Mr. @daohu527 , could you pls help me fix this problem? Thank you in advance.

Apollo needs a certain distance to change lanes. The start location is too close for Apollo to make a single lane change to the right side, let alone 3 continual lane changes.

as @ntutangyun said, we should case by case. In general, most of the above scenarios are related to the map.
The display of the navigation lines has some bugs, they will select all the passing lanes, from the start to the end, instead of just one.

How did you get the map，it seems that it loses topological relationship in routing_map

repo: ApolloAuto/apollo


text:
Can I use apollo3.5 to realize Tracking function without camera, Iidar and radar

I only have GPS/IMU, can I use apollo 3.5 to realize Tracking function without camera, Iidar and radar, just like function in apollo 1.0?
how should I do?

Yeah, Absolutely yes!
You can select the mode RTK, that keep the same function and logic with Apollo 1.0.
How to use the RTK Mode，you can refer this issue #5423

Closing this issue as it appears to be resolved. Feel free to reopen if you additional questions. Thanks!

authors: mickeyouyou natashadsouza qwetqwe


text:
Fixing potential issues

Hi there! We've embarked on a thorough examination of the Apollo project, utilizing static analysis tools to build a detailed history of code issues. This deep dive into the Apollo has revealed several key issues. Notably, we found that similar issues had been identified and resolved in other parts of the project, which highlights the problematic code's similarities and potential dangers. These lingering issues, we believe, significantly increase the risk of system crashes.
For reference to similar correction patterns, please see commit 42fb17ee in the file modules/dreamview/backend/sim_control_manager/sim_control_manager.cc.

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.doughit seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account.You have signed the CLA already but the status is still pending? Let us recheck it.

@DoughIt Thank you for your suggestion. I want to know the details. Are we just using the scanning tool, or do we understand the code? I found that some places are not so reasonable.

Thank you for your response! We did not attempt to understand the complete business code but explored some historical fixed cases, thereby inferring whether there are noteworthy issues among the residual.
First, let's illustrate with a specific example. In commit 215f9888, we noticed that in the file modules/dreamview/backend/sim_control_manager/sim_control_manager.cc, at line 56, a new condition was added to check whether model_ptr_ is a non-null pointer. If it's not null, the Stop() method would be called. However, the logic here seems to have been inverted. The condition actually returns true when model_ptr_ is a nullpointer, and attempting to execute model_ptr_->Stop() in this case leads to a null pointer dereference issue.

This issue was later fixed in commit 42fb17ee (see the screenshot below).

From these fixed patterns, we infer that similar issues in the code are likely to cause problems in the future and then get fixed. For example, in this pr, as shown in the screenshot below, at line 98, even after confirming that model_ptr_ is null, the code still attempts to execute the model_ptr_->Stop() method, which could trigger a null pointer exception.

source: gharchive/pull-request

authors: CLAassistant DoughIt daohu527


text:
Fix apollo_6_0_quick_start_cn.md link

Fix broken link (Apollo 3.5 硬件与系统安装指南)
修复损坏的404链接

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.

authors: CLAassistant xiaowuap


text:
I translated control/README.md into koreans

I translated control/README.md into koreans.

@taewankang Your contribution to Apollo is highly appreciated. Please create a new folder in docs and put all your korean translations of documents there. I am closing all your existing pull requests. Please create a new one after you make the changes. Thanks!

authors: jinghaomiao taewankang


text:
alter regex for NcbiTaxonId to allow multiple digits

the previous pattern for NcbiTaxonId would not allow values with more
than one digit to pass schema validation.  xmllint would produce errors
like:
element taxonId: Schemas validity error : Element
'{http://types.apollo.pitt.edu/v3_1_0/}taxonId': [facet 'pattern'] The
value '9606' is not accepted by the pattern '[0-9]'
I don't believe that there is any upper bound on the NcbiTaxonId, but
that it is constrained to be a strictly positive integer
possible that other id patterns should be similarly changed (eg SnomedId, RxNormId, etc)

Good catch!  I'm not sure how this slipped through the cracks for so long...

repo: ApolloDev/apollo


text:
Unable to include custom plugin cordova-plugin-zip

I had tried to use cordova-plugin-zip in my app, but it is not usable due to its dependency towards cordova-plugin-file, explained from this answer in StackOverflow.
The error it produced from build failed log:
Adding plugin from: https://github.com/MobileChromeApps/cordova-plugin-zip.git Failed to fetch package information for cordova-plugin-file
I had tried to fix this based on the answer by attempting to include https://github.com/apache/cordova-plugin-file.git into the plugin list, but it returns this error from the build failed log:
Adding plugin from: https://github.com/apache/cordova-plugin-file.git Uh oh! "/Users/administrator/app-builder/STAGING/client/modules/AGCordova/src/org/apache/cordova/file/EncodingException.java" already exists!

cordova-plugin-file, along with many of the other core plugins is included by default with AppGyver Wrapper. We hadn't ran into the <dependency> tag before and thus the Build Service doesn't account for it. I created an issue for this: https://github.com/AppGyver/steroids/issues/993
For your case, forking the plugin and removing line 9: https://github.com/MobileChromeApps/cordova-plugin-zip/blob/master/plugin.xml#L9 will cause the plugin to install correctly.

authors: blanedaze harsaharsa

repo: AppGyver/steroids


text:
Direct links to the most update AppImageUpdate and appimageupdatetool

Is there a way to make a link to the most up to date AppImageUpdate and AppImageUpdateTool ?
Something similiar to https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage ?

curl -s https://api.github.com/repos/AppImage/AppImageUpdate/releases | grep browser_download_url | grep x86_64.AppImage | grep AppImageUpdate- | grep -v zsync | cut -d'"' -f4 should do.

Similarly, curl -s https://api.github.com/repos/AppImage/AppImageUpdate/releases | grep browser_download_url | grep x86_64.AppImage | grep appimageupdatetool | grep -v zsync | cut -d'"' -f4

@probonopd I'm creating a page over at https://www.freecadweb.org/wiki/Appimage
and I was hoping to get a direct link, it's less confusing if I don't add the above bash wizardry. Thanks, nevertheless.

Next time, please describe your use case a bit more detailedly. You're not the first one requesting static filenames for this tool.

I will. I try but sometimes, I can't think of the correct jargon.

Giving some background ("I would like ... to do ... because ...) usually helps :+1:

Closing as duplicate of #89.

authors: TheAssassin luzpaz probonopd

repo: AppImage/AppImageUpdate


text:
Missing StartupWMClass

StartupWMClass is required for ability to add AppImage as favorite

Thanks @valicm

authors: probonopd valicm


text:
Add HomeView content for when there are no pets

HomeView seleciona qual view mostrar: a view quando você tem pets ou a view quando você ainda não tem.
HomeViewWithoutPets é a view que indica que você ainda não tem pets.
Minha expectativa é de criarem HomeViewWithPets pro outro caso.

Usei o asset como PDF porque o SVG renderizava na preview com uma imagem errada, diferente da que aparecia nos arquivos.


text:
Can the CID be generated and included in the metadata?

Can the CID be generated and included in the metadata?
So it can be used with IPFS.
Is it already included, or am I missing something?

Did we get a consensus on this?

This app could upload the images and json with the descriptions in a pre-defined location... Then, we would need just the metamask connector to choose which blockchain to publish this to.... Here's what I would like:
Load Image from Github Repo

Just using GitOps, I want to have the option of the github repo with all the images and metadata for the generation

Upload images from Local HOst or S3 bucket

If we are generating more than 1K NFTs, it's important to load them from a remote location.
It can be any service like AWS, Google, Azure

Load NFT images to IPFS

Since the app has the Images and metadata, why not generating the NFTs in IPFS

Create the folders of images
Creste the folders of associated json file that describes the NFT asset

This is the standard if anyone wants to trust the NFT is immutable

Use a PIn Service

Let users choose PInata or any other Pin Service to view the art gallery

Connect a wallet through Metamask

Let users test the process before choosing the Marketplace

authors: alblunty justinhamman marcellodesales

repo: AppsusUK/NFT-Art-Generator


text:
[Clean Code] unskip testNoUncategorizedMethods

categorize all methods
unskip #testNoUncategorizedMethods

all methods are categorized now, but I think the code quality tests have shown to not work for our day to day way of workign as "hot" tests.
We can just keep it skippend and run it from time to time when we are in cleanup mood.

repo: ApptiveGrid/Soil


text:
Upgrade to 11.0 SP9

This needs to be tested against 11.0 SP9 and upgraded if necessary.

Retarget to current open release: 11.0 SP12.

authors: EliJDonahue cgillis-aras

repo: ArasLabs/project-precedence-diagrams


text:
Add a splashscreen

Add a splash screen for when you visit the application

I would like to work on this too mr @ArcadyRob, master.

authors: ArcadyRob DemienDrost

repo: ArcadyRob/polar-dash


text:
Add Dockerfile for archci

So that we can run archci service with one command.

Fix by https://github.com/ArchCI/archci/commit/8fd93f3adc10f2c91781ff9440bd250bae565200

repo: ArchCI/archci


text:
Add Pokémon Red and Blue

Putting this here now for when/if Pokémon Red and Blue are added to AP

I'm curious about the logic of having elite_four_condition be random-low. Async games go longer, so random-high or even like, random-range-4-8 would make the most sense to me. random-low combined with viridian_gym_condition random-high also makes viridian gym a rarity?
Similarly for Oak's Aides, they seem really low. It's an async, we have time to go catch a bunch of Pokemon!
exp_modifier: half seems cruel. I think "normal" is slow enough; if people want to challenge themselves, they would be submitting a custom.
randomize_wild_pokemon and etc, I think should have a higher chance of vanilla. There is only 1/3 a chance of vanilla, when maybe 50% would be better. similar for randomize_pokemon_stats, randomize_trainer_parties, etc.
randomize_pokemon_types randomize_type_matchup_types, randomize_type_matchup_type_effectiveness seem extremely spicy to me and also be a lower chance than vanilla.
I could also see adding a trigger that if pokemon are rolled vanilla (maybe randomize_wild_pokemon), that TMs should also be vanilla? But that's not one I'm pushy one.

I'm curious about the logic of having elite_four_condition be random-low. Async games go longer, so random-high or even like, random-range-4-8 would make the most sense to me. random-low combined with viridian_gym_condition random-high also makes viridian gym a rarity?
Similarly for Oak's Aides, they seem really low. It's an async, we have time to go catch a bunch of Pokemon!
exp_modifier: half seems cruel. I think "normal" is slow enough; if people want to challenge themselves, they would be submitting a custom.
randomize_wild_pokemon and etc, I think should have a higher chance of vanilla. There is only 1/3 a chance of vanilla, when maybe 50% would be better. similar for randomize_pokemon_stats, randomize_trainer_parties, etc.
randomize_pokemon_types randomize_type_matchup_types, randomize_type_matchup_type_effectiveness seem extremely spicy to me and also be a lower chance than vanilla.
I could also see adding a trigger that if pokemon are rolled vanilla (maybe randomize_wild_pokemon), that TMs should also be vanilla? But that's not one I'm pushy one. (EDIT: I realized I misread the trigger at the end, which is instead based on if types are randomized... I guess that does make more sense in the long run. It's a little bit weird to have, types randomized + vanilla movesets be a possibility as well, honestly...)

Elite four condition is random high, victory road condition is random low. IIRC these mirror the crystals for GT and crystals for Ganon settings for the lttp filler

Ah, my bad. Misread those ones. While those are ok, range tends to be a little more preferable just to avoid the extremely low chance of rolling a 1 on elite 4 condition.

viridian_gym_condition is set to random-range-high-4-8, but the maximum is 7.

viridian_gym_condition is set to random-range-high-4-8, but the maximum is 7.
How does the exp_modifier work with normal numbers? Like what is "normal" and "double" equivalent to

I knew that, I was just seeing if you knew 👀

How does the exp_modifier work with normal numbers? Like what is "normal" and "double" equivalent to

16 is normal, 32 is double

Since the Oak's Aide route 15 check is missing it's logic rule, it'd probably be good to toss it in excluded locations for now, unless you're adamant a new AP bugfix release will come out before the next async.

Since the Oak's Aide route 15 check is missing it's logic rule, it'd probably be good to toss it in excluded locations for now, unless you're adamant a new AP bugfix release will come out before the next async.

It sounds like there another AP release will occur in December, so I would guess this would be fixed before the next async

Converted to draft for now as, if I get my way, there will be new options by 0.3.7, which I'm guessing will be out before the next async

I have updated to add the new 0.3.7 options. I've also increased the chance of Pokémon Red and Blue games to be chosen due to the high popularity of this game - https://archipelago.gg/stats - however this entire list of weights seems to be quite random and a discussion about all the games' weights should probably be had.

my only comment on the update is that all the game weights will be re-evaluated once all the new games are in. i know pokemon is popular and we will try to balance the weights accordingly once we do so.

I don't think to require item finder should be random personally I think it should always be true at the very least always true when hidden items are on. I also find it very strange how moves can't be vanilla but trainers and wild can.

  triggers:
    - option_category: Pokemon Red and Blue
      option_name: randomize_pokemon_types
      option_result: vanilla
      options:
        Pokemon Red and Blue:
          randomize_pokemon_movesets:
            vanilla: 50
            prefer_types: 50
            completely_random: 15
          tm_compatibility:
            vanilla: 50
            prefer_types: 50
            completely_random: 5
            full_compatibility: 25
          hm_compatibility:
            vanilla: 50
            prefer_types: 50
            completely_random: 5

Ah  makes sense must of missed that

repo: ArchipelagoMW/AsyncTools


text:
Update export_browser_history.sh

Summary
Add tags to export of Firefox bookmarks. Ignore invalid bookmarks such as 'javascript:' or 'place:'
Related issues

Changes these areas

[ ] Bugfixes
[x] Feature behavior
[ ] Command line interface
[ ] Configuration options
[ ] Internal architecture
[ ] Snapshot data layout on disk

thanks!

authors: jess-sol pirate

repo: ArchiveBox/ArchiveBox


text:
presenter при повороте экрана

Имеется активити с проигрыванием видео-потока с возможностью выбора архива видео. Проигрывание видео начинается в onCreate через вызов презентера, потом условно выбираю проигрывание архива, поворачиваю экран, продолжает играть онлайн, а не архив.
онлайн видео при создании:
в активити в onCreate вызывается метод getCamera, в котором получаем ссылку на stream-поток.
 protected void onCreate(final Bundle savedInstanceState) {
     videoPlayPresenter.getCamera(cameraId);
      }

public void getCamera(Long camId){
        String cookie = "JSESSIONID=".concat(AuthUtils.getSessionId()).concat("; XSRF- TOKEN=").concat(AuthUtils.getToken()).concat("; remember- me=").concat(AuthUtils.getRememberMe());
         final Observable<BackendData> observable = RxUtils.wrapRetrofitCall(service.getCamera(cookie,  AuthUtils.getToken(), camId, false));
         RxUtils.wrapAsync(observable)
                  .subscribe(
                          backendData -> {
                              ObjectMapper mapper = new ObjectMapper();
                              CameraSmallDTO cameraSmallDTO = mapper.convertValue(backendData.getData(),   CameraSmallDTO.class);
                             getViewState().getCamera(cameraSmallDTO);
                         },
                          throwable -> showError()
                   );
    }

Если все хорошо, вызывается метод в getCamera из активити и в нем вызывается метод play из презентера для проигрывания видео.
  @Override
     public void getCamera(CameraSmallDTO camera) {
         cameraSmallDTO = camera;
         rtmpLink = cameraSmallDTO.getInfo().getUrl();
         devCode = cameraSmallDTO.getKey();
         videoPlayPresenter.play(rtmpLink, false, null, null);
     }

Когда я хочу проиграть архив, я выбираю время и в активити вызываю метод play из презентера, в нем запрашивается новая ссылка на stream-поток, если это архив или продолжает играть онлайн.
 public void play(String path, boolean flagArchive, Long camId, Date date){
        if (camId != null && date != null){
            DateFormat df = new SimpleDateFormat("dd.MM.yyyy HH:mm");
            String dateStart = df.format(date);
            Calendar calendar  = Calendar.getInstance();
            calendar.setTime(date);
            calendar.add(Calendar.MINUTE, 10);
            String dateStop = df.format(calendar.getTime());
            String cookie = "JSESSIONID=".concat(AuthUtils.getSessionId()).concat("; XSRF-TOKEN=").concat(AuthUtils.getToken()).concat("; remember-me=").concat(AuthUtils.getRememberMe());
            Observable<BackendData> observable = RxUtils.wrapRetrofitCall(service.getStreamArchive(cookie, AuthUtils.getToken(), camId, dateStart, dateStop, true));
            RxUtils.wrapAsync(observable)
                    .subscribe(response ->
                                    getViewState().play(response.getData().toString(), true),
                            throwable -> getViewState().play(path, false)
                    );
        } else getViewState().play(path, flagArchive);
    }

Если я выбрал играть архив, и повернул экран - начинает ссылка на онлайн, а не архив онлайн

По приведенному коду совсем не понятно, что где происходит. Если подчистите код от лишних дествий, и понятней укажите где какой метод находится, то может быть я смогу помочь ;)

соответственно в методе play презентера вызывается метод play в активити

в общем мне нужно чтобы при повороте экрана игралась та ссылка на видео, которая последней игралась до поворота

Всё-равно не понятно что вы делаете -- вы накидали в вопросе какие-то куски кода и толком не понять что где происходит. Но попытаюсь помочь:
Вы в onCreate передаете команду в презентер. Но onCreate вызывается не только при первом старте активити, но и при повороте экрана. А нужно вызывать только один раз. Поэтому надёжней в конструкторе презентера вызвать то, что должно происходить вначале. Если нужны параметры для инициализации презентера, то либо делаете метод, помеченный @ProvidePresenter, либо делаете в презентере метод init, в котором проверяете проинициализирован или нет презентер. И если не проинициализирован, то делает инициализируете и запускаете ту работу, которую нужно сделать на старте. Иначе ничего не делаете.
Если это не поможет, то формулируйте вопрос и код так, как-будто задаете его людям, котоыре совсем не знают что у вас происходит и контекст, в котором вы задаёте вопрос ;)

Возможно, я понял суть вашего вопроса. Дело в том, что в вашем случае onStart/onStop так же должен обработать Presenter -- вот и всё =) Вот микро-пример. В нём при старте плеер начинает что-то проигрывать, а при остановке -- прекращает. А после пересоздания опять начинает проигрывание. https://gist.github.com/senneco/7aa086ba23c6ef2b37eabc623f21a7d4

спасибо, завтра попробую!

разобрался, все получилось, натолкнули на нужные мысли) Спасибо!

authors: bogdanovkp senneco

repo: Arello-Mobile/Moxy


text:
[FEAT]: Enhance Tab component

Title
Enhance Tab component
Additional info
Adding the required features that are required to show just below the Tabs when we toggle them
Issue
Search bar and search options are seen together even when we click on any of the above tabs
Screenshot

I would like to work on this issue

Go Ahead!


text:
docs: a listing component

What type of PR is this? (check all applicable)

[ ] Feature
[ ] Refactor
[ ] Bug Fix
[ ] Optimization
[ ] Documentation Update
[x] Other (please specify here: Component creation)

Description of what this Pull Request does
(type your description here)
A listing component in my application that can display data passed as props. This would allow easy creation of dynamic lists of items in the landing page and customize the content and appearance of the list based on the data provided.

The listing component should accept a data prop which allows developers to pass data to be displayed in the list.
The listing component should be able to render the list items accordingly.
The listing component should display the data passed via the data prop in the format specified by the component's implementation

Related Tickets & Documents

Closes #37
Related Issues: (enter ticket numbers here)

QA Instructions, Screenshots, Recordings

Added/updated tests?

[ ] Yes
[ ] Not Yet, and here is why: explain here
[ ] I need help with tests
[x] No, and here is why: explain here

Can you add a screenshot of what the component looks like in the UI

Can you add a screenshot of what the component looks like in the UI

Will attached a screeenshot
@jjleigh

Looks good!
When you add screenshots to the PR description ensure that the formatting isn't disturbed. Not an issue but I just wanted to point out that the formatting for the text under the screenshot got a bit messed up.

Corrected

@ibimina You need to resolves conflicts my dear before I review; I am reviewing on my local app, not just on github

alright will do that

@msarit I have resolved the conflicts

@msarit @jjleigh @annonymousauthority  I have resolved conflicts

I think this is ready to be merged @msarit

authors: annonymousauthority ibimina jjleigh msarit

repo: AritDeveloperCircle/findyourpeople


text:
sanitize-tooltip

Sanitizes tooltip containing smartbridge data

Nice catch! Working, tested a couple other similar scenarios! Nice work 👍

authors: ItsANameToo alexbarnsley

repo: ArkEcosystem/ark-explorer


text:
export name ReactComponent to help people migrate from create-react-app

refs https://create-react-app.dev/docs/adding-images-fonts-and-files/#adding-svgs

Second here.
@ArnaudBarre is it possible to implement this fallback?

I can add this, but on the opposite it would be a lie to make it work like the webpack loader because url is not the same syntax either (and Vite philosophy is to used import syntax to do that, not provide both do tree shaking afterward).
I think it's pretty easy to migrate with a regex CMD+R:

import { ReactComponent as ([\S]+) }
import $1

Without space in curly braces

import {ReactComponent as ([^}]+)}
import $1

Tell me what you think about this migration path

I can add this, but on the opposite it would be a lie to make it work like the webpack loader because url is not the same syntax either (and Vite philosophy is to used import syntax to do that, not provide both do tree shaking afterward).
I think it's pretty easy to migrate with a regex CMD+R:

import { ReactComponent as ([\S]+) }
import $1

Without space in curly braces

import {ReactComponent as ([^}]+)}
import $1

Tell me what you think about this migration path

Thank you for response.
Is it possible to use images like react component? Like  in code?

No Vite is "just" a toolchain, not a meta framework like Next or Gatsby, so there is no image component.
But like in CRA, you can import images and use a raw image tag:
import imageUrl from "./myImage.png" // always work in Vite
import mySvgAsUrl from "./mySvg.svg?inline" // with this plugin

...

return <img src={imageUrl} />

Thanks your for suggestion. We originally hoped to migrate without modifying the source code, but your idea is also operational. Thanks again!

authors: ArnaudBarre CHOYSEN timsofteng

repo: ArnaudBarre/vite-plugin-fast-react-svg


text:
Fix sleeping schedule

sleep tight, sweet dreams

@dononitram less gym and more sleeping


text:
Benchmark and profile the performance of IP solvers in our using case

Gurobi
HiGHS
SCIP

I benchmarked some different solvers supporting JuMP.jl, both IP and LP, see https://github.com/ArrogantGao/JuMPSolver_benchmarks
I used a bottle neck case for solving the MIS problem, see https://arrogantgao.github.io/OptimalBranching.jl/dev/generated/rule_discovery/#Bottleneck-case, which take about 15000 variables and 71 constraints.
The results are summarized as below.
Integer programming:

Solver
CX
Time

SCIP
1.0932155031
0.62172113

HiGHS
1.0932155031
1.04424529

GLPK
1.0932155031
0.18660210

and Cbc crash directly

Linear programming:

Solver
cx
Time

Ipopt
1.1213026185
1.194681631

ECOS
1.1240009475
6.343032757

Cbc
1.0932155031
0.069755896

GLPK
1.0932155031
0.182092119

HiGHS
1.0932155031
0.126678814

MadNLP
1.1202363410
3.143519999

SCIP
1.0985375825
0.582486811

SDPA
1.1231308607
2.564197325

Tulip
1.1187268938
0.306318450

Hypatia, Loraine and DSDP are slow in this case and take more than 100s to solve.
COSMO, QSQP, ProxSDP and SCS failed to solve the problem.

I added some benchmark for the commerical solver CPLEX, it is indeed much faster then the non commerical ones.
For LP:
| CPLEX | 1.0932155030911392 | 0.086217702 |
For MIP:
| CPLEX | 1.0932155030911392 | 0.166827894 |
It is faster than anyother solvers.

authors: ArrogantGao GiggleLiu


text:
The training code for the bounce detection is out of date

Can you reupload the training notebook in could you provide the training code for the bounce detection? The original link is out of date.

The original notebook was created and stored using my corporate gmail. It has been closed (so has GDrive), and I unfortunately don't have any local backups. Therefore, with my sincerest apologies I am closing this issue :)

authors: LastXuanDog shukkkur

repo: ArtLabss/tennis-tracking


text:
Enhanced spotlight volume

Added basic support for light shafts or god-rays for spot-lights.
Created a duplicate pillars scene for light-shafts.

Hi Videep! Apologies for the late reply. Thanks again for making this pull request.
So, in principle, a spot light already can create light shafts like that. Lights shafts are just a consequence of the light an it's shadowmap.
However, as the shadowmaps on spotlights can be quite finnicky, it does seem like this custom approach can create higher quality lightshafts in some cases - so I'm open to including this. However, some general notes:

I think "LightShaft" is a confusing name. I think VaporCustomLight would be better. In fact, would it maybe not even be possible to just add a custom ShadowMap field to existing VaporLight? Or am I missing something about the funcionality here of this class? Let me know what you think!
It's not really appropriate to change code style in pull request, please leave tangential code untouched.
Please keep pull requests to do one thing, don't include misc bug fixes

I've left some details in the actual review. I know it's a lot of comments, not meant to be discouraging at all, but figured it's a good oppurtunity to show some stuff I frequently see come up in code reviews! Best of luck, thanks :)

Hi Videep, Thanks for making those changes! Def thinks it looks more solid now. There's some issues left here and there but I'll adress those in a few commits after this - easier that way; but keep an eye out for them!

authors: ArthurBrussee theMaxscriptGuy

repo: ArthurBrussee/Vapor


text:
🛑 API - Spain (ES) is down

In 18ac188, API - Spain (ES) ($URL_API) was down:

HTTP code: 0
Response time: 0 ms

Resolved: API - Spain (ES) is back up in c86ce90.

repo: ArturiaPendragon/uptime-status


text:
Typescript support

This pull request adds typescript typings for the module, documentation included. (for functions that have documentation)

I'm not going to merge this pull request, as the index.d.ts file is manually written, rather than auto generated (therefore will be hard to maintain in future), but I will look into writing an index.d.ts generator. Sorry for the inconvenience.

repo: ArvidSilverlock/bitbuffer


text:
refactor: axios to fetch

This pull request refactors the arweave-js codebase to use the fetch API instead of the axios module. This fixes the incompatibility with service workers and chrome extensions based on the Manifest v3 standard.
Closes #184

Status of this PR:

Tests for the web bundle all pass, so it should work for the browser
Nodejs version tests fail, the Headers class used by fetch is undefined and my solution to polyfill it does not work (polyfill code here)

Any help is appreciated!

@rosmcmahon if you have a little bit of time to look at this, that would help massively as well

One possible solution could be to utilize the same technique that the crypto-driver uses in arweave-js, but I feel like this would be an overkill (?)

https://github.com/ArweaveTeam/arweave-js/blob/master/src/common/lib/api.ts#L46-L59
  public async get<T = any>(
    endpoint: string,
    config?: AxiosRequestConfig
  ): Promise<AxiosResponse<T>> {
    try {
      return await this.request().get<T>(endpoint, config);
    } catch (error: any) {
      if (error.response && error.response.status) {
        return error.response;
      }

      throw error;
    }
  }

ah. i didn't realise the purpose of the Axios error handling in this function before. it's making it like Fetch API:

just return http status codes without throwing an error.
only throw on connection errors.

so there has been some work done in preparing arweave-js for conversion to fetch already...

Yeah exactly, that's what I realized too. Altho this could have been done more easily, with validateStatus.

i'm looking at raising the minimum node.js version to 16 and using the new built-in Fetch API

i'm looking at raising the minimum node.js version to 16 and using the new built-in Fetch API

Would be the easiest solution. Do you think it would cause mayor incompatibilities? LTS is 18.12.1 right now, so i think it would be fine.

hey @martonlederer can i get push access to your repo?

@rosmcmahon you should be invited now

no Windows laptop handy. troubleshooting through github actions 😃

all tests passing...

thoughts about using nodejs Fetch API:

it's marked experimental, I have already seen some typing changes while using it over the last couple of months, we will need to keep an eye on it for changes, but this is not a big deal i think. builds break, you fix them.
if someone wants to use nodejs < 16 they can install a previous version of arwaeve-js

i'm not gonna publish this straight away. maybe another set of eyes first, and then update the minor version.
can you be the extra set of eyes @hlolli ?

yeah, great work @martonlederer !! thanks for taking the time on this important PR! 😃

authors: martonlederer rosmcmahon

repo: ArweaveTeam/arweave-js


text:
Fix up desktop display init regression

Commit 869d2ae inadvertently dropped the call to get_device_info() and also prevented DCP from initialising on Mac desktops. This series fixes both of those things.
I'm not entirely happy with the way we're checking for a DCP, it's a bit ugly.

get_device_info() call was moved to in src/startup.c, it's not "dropped".

authors: asdfugil chadmed


text:
Is this project maintained or can we use this for production usage?

Is this project maintained or can we use this for production usage?
Looking forward to hearing from you

This project is not actively maintained, however, I still accept PR's that are valid, our last one was for Laravel 6.0.
I am looking for new maintainers. The package has great potential and works well with Laravel 5/6.

Great and thank for the reply @gcphost . Shall we create a roadmap. I would like to contribute.

Certainly, feel free to use this thread, start a new one, or send me a DM :D

How do I contact? do you have Slack?

I do: https://join.slack.com/t/playerkings/shared_invite/zt-hw920hgg-Bmib~DpIUhQKSEW__54gBA you can DM me there, Will.

This will not install on Laravel 6.20.2
Problem 1
    - askedio/laravel-ratchet[5.6, ..., 5.6.x-dev] require illuminate/console ^5.5 -> found illuminate/console[v5.5.0, ..., 5.8.x-dev] but it conflicts with another require.
    - Root composer.json requires askedio/laravel-ratchet ^5.6 -> satisfiable by askedio/laravel-ratchet[5.6, 5.6.1, 5.6.2, 5.6.x-dev].

I'd really like to be able to get something running to see if ratchet will even do what I want ... should I downgrade to Laravel 5.5?

Looks like the package has laravel 6 support added in some regards, its possible the package was not updated properly. I'm happy to accept any PRs as I have no way to check this project at this time.

Thanks,
I appreciate the quick response.

repo: Askedio/laravel-ratchet


text:
Average command failed with stack trace

Hi Team,
First of all let me say thank you for the great project!
I was able to successfully install and use it, but looks like I have found one issue with "average" command when I try to use it with any app from Google Play Store:
Загальна кількість відгуків: 1720.00
Загальна кількість завантажень: від 1000001 до 5000000
Traceback (most recent call last):
  File "/Users/standy/miniconda3/bin/asolytics", line 8, in <module>
    sys.exit(main())
  File "/Users/standy/miniconda3/lib/python3.10/site-packages/asolytics/asolytics.py", line 689, in main
    average_install_in_Google_Play(args.average, gl)
  File "/Users/standy/miniconda3/lib/python3.10/site-packages/asolytics/asolytics.py", line 455, in average_install_in_Google_Play
    button_deteils.pop(4).click()
  File "/Users/standy/miniconda3/lib/python3.10/site-packages/selenium/webdriver/remote/webelement.py", line 93, in click
    self._execute(Command.CLICK_ELEMENT)
  File "/Users/standy/miniconda3/lib/python3.10/site-packages/selenium/webdriver/remote/webelement.py", line 410, in _execute
    return self._parent.execute(command, params)
  File "/Users/standy/miniconda3/lib/python3.10/site-packages/selenium/webdriver/remote/webdriver.py", line 444, in execute
    self.error_handler.check_response(response)
  File "/Users/standy/miniconda3/lib/python3.10/site-packages/selenium/webdriver/remote/errorhandler.py", line 249, in check_response
    raise exception_class(message, screen, stacktrace)
selenium.common.exceptions.ElementNotInteractableException: Message: Element <button class="VfPpkd-Bz112c-LgbsSe yHy1rc eT1oJ mN1ivc LS2TS"> could not be scrolled into view
Stacktrace:
RemoteError@chrome://remote/content/shared/RemoteError.sys.mjs:8:8
WebDriverError@chrome://remote/content/shared/webdriver/Errors.sys.mjs:188:5
ElementNotInteractableError@chrome://remote/content/shared/webdriver/Errors.sys.mjs:348:5
webdriverClickElement@chrome://remote/content/marionette/interaction.sys.mjs:150:11
interaction.clickElement@chrome://remote/content/marionette/interaction.sys.mjs:119:11
clickElement@chrome://remote/content/marionette/actors/MarionetteCommandsChild.sys.mjs:202:29
receiveMessage@chrome://remote/content/marionette/actors/MarionetteCommandsChild.sys.mjs:84:31

Is it due to some layout changes on the page?

Thank you for writing about this. I fixed this issue today.
Update with the command: pip install asolytics --upgrade

authors: AsolyticsOpenSource stepanov-standy

repo: AsolyticsOpenSource/asolytics


text:
Publiczna baza danych

Stworzenie publicznej bazy danych

host: us-cdbr-iron-east-05.cleardb.net
Port: 3306
Schema: heroku_ac0c70f9d552a1b
Username :  b4d95917bcb107
Password : 705523ca


text:
🛑 gogym-ui is down

In 66b99ee, gogym-ui (http://gogym-ui.asurraa.com/) was down:

HTTP code: 404
Response time: 1380 ms

Resolved: gogym-ui is back up in 101c1d8.

repo: AsurRaa/status


text:
Markers gone with the production meta-flag (--prod)

Markers gone with the production meta-flag (--prod)
Hello, I am using ngx-leaflet and everything is working great when I use ng serve. But when I use ng build --prod or ng serve --prod the marker on the map no longer appears.
ng serve

ng serve --prod / ng build --prod

Package.json
  "dependencies": {
    "@angular/animations": "~7.1.0",
   "@angular/common": "~7.1.0",
    "@angular/compiler": "~7.1.0",
    "@angular/core": "~7.1.0",
    "@angular/forms": "~7.1.0",
    "@angular/platform-browser": "~7.1.0",
    "@angular/platform-browser-dynamic": "~7.1.0",
    "@angular/router": "~7.1.0",
    "@asymmetrik/ngx-leaflet": "^5.0.1",
    "@types/leaflet": "^1.2.14",
    "angular-svg-round-progressbar": "^2.0.0",
    "chart.js": "^2.7.3",
    "core-js": "^2.5.4",
    "enhanced-resolve": "^4.1.0",
    "leaflet": "^1.3.4",
    "ng2-charts": "^1.6.0",
    "ng2-listview-crud": "^0.1.9",
    "ng2-smart-table": "^1.3.5",
    "ng2-timeline": "^0.1.1",
    "ngx-smart-modal": "^7.1.0",
    "rxjs": "~6.3.3",
    "rxjs-compat": "^6.3.3",
    "tslib": "^1.9.0",
    "zone.js": "~0.8.26"
  },
form.html
<!-- LeafLet Mapa -->
          <div
            id="leafletMap"
            style="height: 200px;"
            leaflet
            [leafletOptions]="mapOptions"
            [leafletLayers]="markersLayer"
            (leafletClick)="onMapClick($event)"
          ></div>
form.ts
LAYER_OSM = tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
    maxZoom: 18,
    attribution: '...'
  });
  mapOptions: any;
  markersLayer = [];
  marker = {
    lat: 0,
    lng: 0
  };
setLeafMap() {
    this.mapOptions = {
      layers: [this.LAYER_OSM],
      zoom: 15,
      center: latLng(-0.9339956, -78.61479)
    };
    this.marker.lat = -0.9339956;
    this.marker.lng = -78.61479;
    this.markersLayer = [marker([-0.9339956, -78.61479])];
  }

Read this section of the README for details on how to use Leaflet markers with Angular.
https://github.com/Asymmetrik/ngx-leaflet#a-note-about-markers
If you have follow on questions, please use stack overflow with the tag 'ngx-leaflet'. Thanks!

repo: Asymmetrik/ngx-leaflet


text:
validation of transport rules api definition

Signed-off-by: craman chandrasekhar.raman@verizonmedia.com

@havetisyan can you review?

lgtm. @abvaidya  can you also please review to make sure you're ok with the structs.

LGTM. @chandrasekhar1996 you would want to run the full athenz build locally to generate other bindings like go client

authors: abvaidya chandrasekhar1996 havetisyan

repo: AthenZ/athenz


text:
404 page shows error

Going to https://content-wind.nuxt.dev/404 shows:
500 gt is undefined

Shall be good now 😊

authors: Atinux Lexpeartha

repo: Atinux/content-wind


text:
[Tree] verify() and root

Is there a bug in NestedTreeRepository::verifyTree() or do i missunderstand something?
The sample-entity in the documentation  has a root-property of type category.
/**
 * @Gedmo\Tree(type="nested")
 * @ORM\Table(name="categories")
 * use repository for handy tree functions
 * @ORM\Entity(repositoryClass="Gedmo\Tree\Entity\Repository\NestedTreeRepository")
 */
class Category
{
...
    /**
     * @Gedmo\TreeRoot
     * @ORM\ManyToOne(targetEntity="Category")
     * @ORM\JoinColumn(referencedColumnName="id", onDelete="CASCADE")
     */
    private $root;
...
}

But it seems that the Method verifyTree in NestedTreeRepository expects an scalar value.
$rootId = isset($config['root']) ? $meta->getReflectionProperty($config['root'])->getValue($root) : null;
This throws an exception when adding the error-message to the error-array.
$errors[] = "index [{$i}], missing".($root ? ' on tree root: '.$rootId : '');
Line 924, 926, 945, 967,
I'am using the latest version 2.4.13, but it seems that the traits in master have the same problem.

hi, yes indeed, seems to be a bug since the support was added for relation as root. would you care to open a pull request?

Yes, sure.
I have to check how to do that :).

any news on this?
$identifier = $meta->getSingleIdentifierFieldName();
$root = isset($config['root']) ? $meta->getReflectionProperty($config['root'])->getValue($root) : null;
$rootId = $meta->getReflectionProperty($identifier)->getValue($root);

in NestedTreeRepository seems to work for me

authors: FranzBruckner l3pp4rd mrfijas


text:
Added citext field type to valid fields for sluggable

Hello,
I'm using postgresql and I'm trying to generate a slug for a case insensitive field (citext type). Is there another way to override mapping and allow citext as valid field type? Other that this pull request?

sadly there is no simple way, will probably make this static

Thanks for merging and release.


text:
SQL Server Updates to JIRA Issues - code is not avaliable

Expectation
go to https://atlassianps.org/docs/Gallery/SQLServerUpdatesToJIRAIssues.html and scroll down to the bottom
Status Quo
There is an empty Code section without any code.
Also link to tsvenbla profile is 404
My suggestion
tsvenbla is not on github anymore, if you cannot find his code and host it elsewhere, I suggest remove that post and section.

I contacted @tsvenbla via slack

authors: alexsuslin lipkau


text:
No ESLint Configuration Found

Issue Type
Question
Issue Description
May I know how to set the path of .eslintrc like linter-eslint package? Because I need to lint javascript in html & php files, and I did install the eslint-plugin-html in linter-eslint-node directory and added eslint-plugin-html to .eslintrc in that directory too. However, the linter says no eslint configuration found. Besides, linter-eslint package is just work fine with that.
Linter Eslint Node: ![image](https://user-images.githubusercontent.com/68846168/164946944-752c4614-acb0-411e-aa00-62a3231c516a.png)

Thanks for reporting this. We removed the Lint HTML files setting because all it did was add a scope to the List of scopes to run ESLint on list above, so I felt it was redundant. But I didn't do extensive testing to make sure this still worked.
Luckily, I just attempted an experiment, and it does work. Here's what I did:

Created an empty project, installed eslint and eslint-plugin-html into the project's node_modules folder
Created an .eslintrc at the root of the project and included "plugins": ["html"]
Created index.html and index.php and gave them identical contents; both had a script block with a linting error
Neither one did any linting until I added the correct scope — text.html.basic or text.html.php — to linter-eslint-node's package settings under List of scopes to run ESLint on
Once I added those scopes, everything worked

I can think of three things that might be happening for you:

You didn't add text.html.basic or text.html.php as described above. (The settings instruct you to add source.js.embedded.html, but that will only work when the cursor is inside that scope when you save or invoke the Lint command, and that's likely not what you want. I will change those instructions.)
Your .eslintrc exists in a directory above your project root. This is unlikely, but it is another difference between this package and linter-eslint: starting from the file that you're linting, both packages traverse upwards and use the first .eslintrc they find, but linter-eslint-node will only go as far as the project root, whereas linter-eslint will keep going to the root of the volume if need be. One way to test this would be to lint a JavaScript file in your project; if it gets linted, then linter-eslint-node can find your .eslintrc.
Just to be clear, eslint-plugin-html needs to be installed either locally (in your project) or globally, not “in linter-eslint-node directory” as you state, but I think this was just an ambiguous phrasing.

If you try all this and still can't get it working, please run the Linter Eslint Node: Debug command and paste the output, and also include the contents of your .eslintrc.

Sorry, I didn't read closely enough. You say that it gives you a “No ESLint configuration found” error message, so it's most likely item 2 in my list. I'm guessing that you'd get that error in all cases, not just for HTML files.

Yes, installing eslint-plugin-html and adding .eslintrc in project root actually it's just work fine. But to be more convenient to lint projects, I'm here to request to add .eslintrc path configuration like linter-eslint package so that we don't need to setup eslint everytime. And it's just my request also as my suggestion, not forcing you guys to add it because I understand you guys have your own opinion on it too. That's all from me.

Ah, I see. I'll keep this open as a feature request; if other people ask for it, we can see about adding it back in. Thanks!

authors: savetheclocktower zhaolinlau

repo: AtomLinter/linter-eslint-node


text:
Unexpected end of file sh: error importing function definition after update to v1.12.1

Error: sh: module: line 1: syntax error: unexpected end of file
sh: error importing function definition for `BASH_FUNC_module'
sh: scl: line 1: syntax error: unexpected end of file
sh: error importing function definition for `BASH_FUNC_scl'
    at parameters.exit (/home/msfernandes/.atom/packages/linter-flake8/node_modules/atom-linter/lib/helpers.js:47:27)
    at triggerExitCallback (/usr/share/atom/resources/app.asar/src/buffered-process.js:213:47)
    at /usr/share/atom/resources/app.asar/src/buffered-process.js:227:18
    at Socket.<anonymous> (/usr/share/atom/resources/app.asar/src/buffered-process.js:98:18)
    at emitOne (events.js:82:20)
    at Socket.emit (events.js:169:7)
    at Pipe._onclose (net.js:469:12)

@steelbrain is this possibly a problem with consistent-env pulling in the bash profile?

This is a user misconfiguration, the user has syntax errors in their rc files

Closing due to the above comment.

@steelbrain Could you be more precise please? I have the same error as reported and did not touch the rc files manually.
Which rc file are you talking about, and how can I verify that?

@cnicodeme Sure, I was referring to the shell rc files, for example if you use bash it would be ~/.bashrc or ~/.zshrc for zsh. To repro the error you can source ~/path/to/rc/for/your/shell and see if you get any errors.

@steelbrain Thank you for your reply. I'm using Bash so I tried source ~/.bashrc and it did not yield anything. I suspect the bash rc file is correct then.
Do you want me to past the detailled log error from Atom?

Yes please, detailed error logs would be helpful

@steelbrain Here it is :
Error: sh: module: ligne 1: erreur de syntaxe : fin de fichier prématurée sh: erreur lors de l'import de la définition de fonction pour « BASH_FUNC_module » sh: scl: ligne 1: erreur de syntaxe : fin de fichier prématurée sh: erreur lors de l'import de la définition de fonction pour « BASH_FUNC_scl »
Error: sh: module: ligne 1: erreur de syntaxe : fin de fichier prématurée
sh: erreur lors de l'import de la définition de fonction pour « BASH_FUNC_module »
sh: scl: ligne 1: erreur de syntaxe : fin de fichier prématurée
sh: erreur lors de l'import de la définition de fonction pour « BASH_FUNC_scl »
    at ChildProcess.<anonymous> (/home/cnicodeme/.atom/packages/linter-flake8/node_modules/sb-exec/lib/index.js:56:20)
    at emitTwo (events.js:106:13)
    at ChildProcess.emit (events.js:191:7)
    at maybeClose (internal/child_process.js:852:16)
    at Socket.<anonymous> (internal/child_process.js:323:11)
    at emitOne (events.js:96:13)
    at Socket.emit (events.js:188:7)
    at Pipe._handle.close [as _onclose] (net.js:492:12)

I'm sorry the output is in French, I hope it won't stop you. If there is something else you need, feel free to ask :)

@cnicodeme while the error is still irrelevant to this package and is a user misconfiguration issue, a quick google search lead to me this solution comment.

Thank you @steelbrain. The issue was not solved via your linked solution, but the link right after (https://github.com/AtomLinter/linter-puppet-lint/issues/68).
I did a search before ending here (my search was the reason I come up here ;)), and I decided to ask because I didn't find the right solution for me. In retrospect, I may have searched with the wrong keyword ;)
For all others that have the same issue here, and are using Fedora, the solution is simple :

Remove scl-utils : sudo dnf remove scl-utils. Don't worry, it's not useful on Fedora (it's more RHEL related)
Reboot, and you won't have the problem again. This is important, if you don't reboot, nothing will change. (Don't ask me why!)

Thank you for your help @steelbrain  :)

I'm on Fedora but don't have scl-utils installed. I keep seeing this error message all the time.

I got this message two, but only on one version Fedora 24 and not the other. I removed scl-utils but it had no effect.
But I realized I had flake8 installed in a user-specific bin directory (linking to a virtualenv), and the machine where it worked was using a newer version., and the failing machine had an older version (3.0.x). Once I upgraded to 3.2.1 the problem went away on the machine where it had previously failed.

I can confirm that upgrading flake8 works here. Thanks @faassen !

is this possibly a problem with consistent-env pulling in the bash profile?

consistent-env is causing this problem. It fails if an environment variable contains line breaks.
The original environment contains

BASH_FUNC_scl()() {  local CMD=$1;
 if [ "$CMD" = "load" -o "$CMD" = "unload" ]; then
 eval "module $@";
 else
 /usr/bin/scl "$@";
 fi
}

but consistent-env transform it to

BASH_FUNC_scl()() {  local CMD=$1;

if [ "$CMD""load" -o "$CMD" = "unload" ]; then

Excellent find @Unrud
Could you please post this info on consistent-env repo?

Just as @cnicodeme suggested, I am on Fedora 26 and did:
sudo dnf remove scl-utils
Rebooted and errors gone.
I had not touched my .bashrc file...brand new install of Fedora!

Hey guys i'm having same issue but with drupal any clue what could it be?
I'm doing a drush cr to clear cache and drop me this errors.
sh: module: line 1: syntax error: unexpected end of file
sh: error importing function definition for `BASH_FUNC_module'

@cnicodeme - your solution works for me on Fedora 28. Thanks :-)

Glad I could help ;)

authors: Arcanemagus Unrud cnicodeme faassen fiddybux j3ffyang macm7 msfernandes pferreir steelbrain


text:
[GSSoC'23] Restyle the Nabvar

Items in the navbar are not aligned properly and there is no proper spacing. I would to work on this issue.
Please assign this issue to me under gssoc23.

I want to work for on this issue under jwoc , please assign me


text:
Base PD IG on au-fhir-core

The PD IG is currently based off HL7AU au-fhir-base IG.
Consideration should be given to basing the PD IG on au-fhir-core IG instead.
This was raised at the HL7AU FHIR working group 2 Aug 2023 by Reuben Daniels (see https://confluence.hl7australia.com/display/PA/2023-09-02+FWG+Minutes)
Note that au-fhir-core as yet does not have a balloted snapshot to set as a dependency

Closing; managed elsewhere

repo: AuDigitalHealth/au-fhir-pd


text:
Failed to activate the autocomplete-solidity package

Open Atom - previous pages/windows automatically open
Two of the files in the window are MetaCoin.sol & ConvertLib.sol example files from Ethereum tutorials
Crash report gets thrown

Atom Version: 1.8.0
System: Mac OS X 10.11.5
Thrown From: autocomplete-solidity package, v0.2.0
Stack Trace
Failed to activate the autocomplete-solidity package
At Cannot read property 'functions' of undefined

TypeError: Cannot read property 'functions' of undefined
    at _parse (/Users/woottonn/.atom/packages/autocomplete-solidity/src/util/parser.js:225:46)
    at Object.parse (/Users/woottonn/.atom/packages/autocomplete-solidity/src/util/parser.js:534:33)
    at parse (/Users/woottonn/.atom/packages/autocomplete-solidity/src/autocomplete-solidity.js:36:28)
    at /Users/woottonn/.atom/packages/autocomplete-solidity/src/autocomplete-solidity.js:40:13
    at Workspace.module.exports.Workspace.observeTextEditors (/Applications/Atom.app/Contents/Resources/app.asar/src/workspace.js:307:9)
    at Object.activate (/Users/woottonn/.atom/packages/autocomplete-solidity/src/autocomplete-solidity.js:31:24)
    at Package.module.exports.Package.activateNow (/Applications/Atom.app/Contents/Resources/app.asar/src/package.js:183:20)
    at /Applications/Atom.app/Contents/Resources/app.asar/src/package.js:156:32
    at Package.module.exports.Package.measure (/Applications/Atom.app/Contents/Resources/app.asar/src/package.js:92:15)
    at /Applications/Atom.app/Contents/Resources/app.asar/src/package.js:149:26
    at Package.module.exports.Package.activate (/Applications/Atom.app/Contents/Resources/app.asar/src/package.js:146:34)
    at PackageManager.module.exports.PackageManager.activatePackage (/Applications/Atom.app/Contents/Resources/app.asar/src/package-manager.js:538:21)
    at /Applications/Atom.app/Contents/Resources/app.asar/src/package-manager.js:519:29
    at Config.module.exports.Config.transactAsync (/Applications/Atom.app/Contents/Resources/app.asar/src/config.js:337:18)
    at PackageManager.module.exports.PackageManager.activatePackages (/Applications/Atom.app/Contents/Resources/app.asar/src/package-manager.js:514:19)
    at PackageManager.module.exports.PackageManager.activate (/Applications/Atom.app/Contents/Resources/app.asar/src/package-manager.js:497:46)
    at /Applications/Atom.app/Contents/Resources/app.asar/src/atom-environment.js:754:28

Commands

Config
{
  "core": {
    "audioBeep": false,
    "themes": [
      "atom-light-ui",
      "monokai-seti"
    ]
  }
}

Installed Packages
# User
autocomplete-solidity, v0.2.0
highlight-selected, v0.11.2
language-docker, v1.1.6
language-ethereum, v0.3.8
less-than-slash, v0.13.0
linter, v1.11.10
linter-csslint, v1.3.2
linter-docker, v0.1.2
linter-htmlhint, v1.2.0
linter-jshint, v2.1.0
linter-json-lint, v0.1.1
linter-sass-lint, v1.5.0
linter-solidity, v0.2.1
lisp-paredit, v0.5.3
minimap, v4.24.6
minimap-hide, v0.3.0
minimap-highlight-selected, v4.4.0
monokai-seti, v0.7.0
open-recent, v5.0.0
pigments, v0.29.2
pretty-json, v1.4.1
proto-repl, v1.1.11
react, v0.15.0
swackets, v0.10.0

# Dev
No dev packages

I just pushed v0.3.0 which added library support. Does this fix your issue?

Updated and Atom now opens without throwing that error. Thanks.

authors: AustP nwootton

repo: AustP/autocomplete-solidity


text:
加入图标，更好看

如题

如题

这个是vscode 插件 git-commit-plugin 图标吗

不是，我在是在其他类似的插件中找到的，然后自己改了下

牛逼

可以在设置里自己添加。
insert emoji on windows: win + .
emoji guide: https://gitmoji.dev/

加个批量导入的功能的话,可以一次性导入 gitmoji
这是我自己加了一些

authors: Yuanjimengmengda gxh2517 hasnum-stack langlichong pnoker


text:
Adding Token Role support. Fixes #133

Problem
Setting up a Token Role is a requirement for Nomad integration.
Solution
Add Token Role support to aomi

not sure what to do with coveralls, but good luck with the rest of this!

Ugh so it looks like coveralls is only paying attention to the integration tests. I'm going to see if I can have it use a combination of both when deciding total test coverage...

repo: Autodesk/aomi


text:
Support OptiX denoising in display driver

Basic support for OptiX denoising was added in #45. But one thing that doesn't work properly is the display driver.
In MAXtoA there's a checkbox in Denoise tab to denoise the Beauty. We should add that as well. That way we don't need to add a RGBA_denoise or Main_denoise AOV and switch to that in the render region.
Personally I would prefer if that checkbox only affected region renders as well so that you had to explicitly add Main_denoise to outputs if you want it to save to disk. Anyone agree with that?

I've been occupied with Red Dead Redemption 2 for a few nights now but took a pause in the gaming and decided to have a look at this instead. Making the display driver take more than one output with AiDriverInitialize(node, true); makes this just work. It's amazing how robust this API is! I will clean up a bit and add the Denoise tab before I create a PR.

repo: Autodesk/sitoa


text:
could monk use a more recent version of mongoskin...

... so we could get rid of the dreaded
    { [Error: Cannot find module '../build/Release/bson'] code: 'MODULE_NOT_FOUND' }
    js-bson: Failed to load c++ bson extension, using pure JS version

error found in mongoskin 0.1.14?
thanks!
/mtr

Hmm yeah, lemme check

groovy!

Actually looks like there's gonna be some issues updating, plus at this point the mongo driver does pretty much everything mongoskin does so I'm gonna look into removing it this weekend.

hi. thanks for looking into it. hopefully mongoskin can be OBE'd...

+1

+1

+1

+1

FWIW I updated mongoskin to 2.0.3 and mongodb to 2.0.47 with monk 1.0.1 and it appears to be working fine.

+1

+1

+1

For those who can't wait, I released monkii with mongoskin v2 support.
Feel free to try and report issues.

+1
Using monkii right now...

fixed in #132 🎉

authors: basickarl dyngosz j jgraham909 mathieudutour mrose17 okalachev pballester ratson st3xupery travisjeffery vnglst woozyking

repo: Automattic/monk


text:
AvailabilityZone shouldn't be created in the Persister initialize_inventory_collections method

This should be built in the parser and lazy_find used in the rest of the methods to link up to it

We didn't add availability zones to storage_manager, so I'll remove these, and add them in a later PR.

authors: agrare gregoryb-at-ibm

repo: Autosde/manageiq-providers-autosde


text:
TrayIcon not supported ?

Hi,
I just tried "Material.Avalonia" version 2.5.1 and i must say that i like it. That said, since i moved to it i noticed that right clicking the icon does not show the "NativeMenu" anymore. Is it a problem on my side ?
Thanks!

Hello
Maybe you need to add additional styles. For example NativeMenuBar style from Avalonia UI repo to you application

Hi @SKProCH , thanks for the fast reply. I'm new to wpf/ava so I was not sure in which direction to look. I'll report my findings here, probably next week.
Thanks again,
David.

Hi,
I tried to include the NativeMenuBar style but it seems it's not enough (the menu doesn't open).
For information here is my App.axaml :
<Application xmlns="https://github.com/avaloniaui"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:themes="clr-namespace:Material.Styles.Themes;assembly=Material.Styles"
             xmlns:local="clr-namespace:LanClient"
             x:Class="LanClient.App">
  <!-- Avalonia 11.0.0-preview4 -->
  <!--
    <Application.Styles>
        <themes:MaterialTheme BaseTheme="Dark" PrimaryColor="Blue" SecondaryColor="Orange" />
        <StyleInclude Source="avares://Material.DataGrid/DataGrid.xaml" />
        <materialIcons:MaterialIconStyles />
    </Application.Styles>
    -->
  <!-- Avalonia 11.0.0-preview4 -->
  <Application.Resources>
    <themes:BundledTheme BaseTheme="Dark" PrimaryColor="Blue" SecondaryColor="Orange" />
  </Application.Resources>
  <Application.Styles>
    <StyleInclude Source="avares://Material.Avalonia/Material.Avalonia.Templates.xaml" />
    <StyleInclude Source="avares://Material.DataGrid/DataGrid.xaml" />
    <StyleInclude Source="avares://Avalonia.Themes.Fluent/Controls/NativeMenuBar.xaml" />
  </Application.Styles>
  <Application.DataContext>
    <local:AppViewModel />
  </Application.DataContext>
  <TrayIcon.Icons>
    <TrayIcons>
      <TrayIcon Icon="/Assets/lan.ico" ToolTipText="LanManager" Clicked="OnTrayIconClicked">
        <!-- TODO: https://github.com/AvaloniaCommunity/Material.Avalonia/issues/211 -->
        <TrayIcon.Menu>
          <NativeMenu>
            <NativeMenuItem Header="Open" Command="{Binding  OpenCommand}" />
            <NativeMenuItemSeparator />
            <NativeMenuItem Header="Exit" Command="{Binding ExitCommand}" />
          </NativeMenu>
        </TrayIcon.Menu>
      </TrayIcon>
    </TrayIcons>
  </TrayIcon.Icons>
</Application>

Ok, I'll try to look at this

Hi,
There's no urgency on my side, so take your time :)
For information I also tested with latest versions (avaui 11.x, etc) with the same problem.

Seems like this is implemented already at this moment:

authors: Cpasjuste SKProCH


text:
Size render layers to content.

Render layers currently fill the entire window, no matter the size of the content - this is very wasteful! We make render layers be no larger than they need to be. #1634 tried to address this, but the issue was more complicated:

Particularly, I'm concerned what will happen if a layer needs to change size? Will the whole layer be redrawn? If not, what if the layer needs to expand to the left or the top? Will the existing layer content be shifted over correctly?

maybe it's not such a good idea to have hundreds small layers, i'd say that some kind layer atlas would be more suitable

This change would make it easier to apply effects I guess. If you look how layering is done with Direct2D1 you will see that they have LayerParameters thar define the size of the layer. Still wondering what prevents us to use the platforms layering capability instead of managing layers on our own.

We don't have layers anymore

authors: Gillibald Sorien grokys kekekeks

repo: AvaloniaUI/Avalonia


text:
ListBox doesn't respect TabIndex

Setting the focus on a ListBox produces weird behaviors and doesn't respect TabIndex.
Create a form with 3 controls, a button, a ListBox, and a button, with tab index 1, 2 and 3 (ListBox has TabIndex 2)
Call this in the Window.Opened event
this.Find<ListBox>("FilesList").Focus();

It should focus the ListBox. It doesn't do anything. Furthermove, if you cycle with Tab, you'll notice that it doesn't respect the tab index at all. ListBox is considered TabIndex 0 instead of 2.
It's actually the ListBoxItem that receives the focus, and the problem is probably that the ListBoxItem all have TabIndex set to 0, and there's no easy way to override that behavior.
Expected behavior: the first ListBoxItem should receive the focus, and it should respect the parent listbox' TabIndex.

OS: Garuda Linux
Version 0.10.12

Is it related?
https://github.com/AvaloniaUI/Avalonia/issues/7406

This fix does not give the desired behavior. The ListBox is still in activated in the wrong order; and once it's activated, Tab cycles through the ListBoxItem list instead of moving on to the next control.
I also tried adding this and it didn't help
<ListBox.Styles>
    <Style Selector="ListBoxItem">
        <Setter Property="TabIndex" Value="5" />
    </Style>
</ListBox.Styles>

I also tried adding this and it didn't help

How it supposed to work? With this style all items of items presenter will have the same tab index.

Create a form with 3 controls, a button, a ListBox, and a button, with tab index 1, 2 and 3 (ListBox has TabIndex 2)
It should focus the ListBox. It doesn't do anything. Furthermove, if you cycle with Tab, you'll notice that it doesn't respect the tab index at all. ListBox is considered TabIndex 0 instead of 2.

The underlying issue here is that ListBox isn't focusable, so the current TabNavigation logic skips over it when finding the next item. If you set Focusable to true on the ListBox, you'll see it gets focus in the correct TabIndex order. But you'll also see the focus order goes: Button1 -> ListBox -> Button2 -> ListBoxItem -> repeat, which also isn't desirable.
It looks like, after Button2, it sees that the current visual tree level has no more items, so it digs down into the ListBox, which is further down the tree, and then focuses the ListBoxItem, before returning to start over. This explains why you can't set a TabIndex on the ListBoxItems and make it work - as it's not evaluated in the same scope as the top level items.


text:
Don't add ItemsControl items to its panel logical children

What does the pull request do?
This PR prevents performance issues caused by detaching nested ItemsControl from the logical tree.
What is the current behavior?
Detaching nested ItemsControl (such as TreeViewItem) from the logical tree takes exponential time depending on the nesting level. This is caused by extra traversals of the logical tree: see #10413 for more details.
What is the updated/expected behavior with this PR?
Detaching nested ItemsControl takes linear time.
How was the solution implemented (if it's not obvious)?
Panel has a new propery IsItemsHost, which prevents the items from being added to its logical tree. ItemsControl sets this property to true on its own ItemsPanel.
Note: contrary to WPF, this property isn't used to search for an items host inside the template: only ItemsPanel is supported. It's public because any custom implementation might need this behavior.
Checklist

[✔] Added unit tests (if possible)
[✔] Added XML documentation to any related classes

Breaking changes
I initially thought that styles targeting items through the presenter wouldn't work anymore, but it turns out they never did anyway since the selectors match using their "true" logical parent, which has always been the ItemsControl.
This still affects the logical tree, so it's affecting code relying directly on the panel's logical children (some unit tests were and have been fixed accordingly).
Fixed issues
Fixes #10413

You can test this PR using the following package version. 11.0.999-cibuild0030529-beta. (feed url: https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json) [PRBUILDID]

@MrJul do you think this PR will fix the issue you linked? If yes, please add Fixes #... to the description.
PS: Thank you for taking the time to provide this PR 👍

@MrJul do you think this PR will fix the issue you linked? If yes, please add Fixes #... to the description.

Done!

You can test this PR using the following package version. 11.0.999-cibuild0030909-beta. (feed url: https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json) [PRBUILDID]

authors: MrJul avaloniaui-team timunie


text:
Fix OnOpenGlInit getting called twice

What does the pull request do?
This fixes #10371 it removes the call to OnOpenGlInit in the method EnsureInitializedCore so now it only gets called at the end of InitializeAsync.
What is the current behavior?
Currently InitializeAsync calls EnsureInitializedCore, which calls OnOpenGlInit at the end and returns true after that InitializeAsync calls OnOpenGlInit aswell.
What is the updated/expected behavior with this PR?
Now if u create a Control inheriting from OpenGlControlBase the method OnOpenGlInit will only be called once per initialization.
How was the solution implemented (if it's not obvious)?
Removed the call to OnOpenGlInit in EnsureInitializedCore.
Fixed issues
Fixes #10371

@dotnet-policy-service agree

You can test this PR using the following package version. 11.0.999-cibuild0038890-beta. (feed url: https://nuget-feed-all.avaloniaui.net/v3/index.json) [PRBUILDID]

authors: avaloniaui-team wannkunstbeikor


text:
Support default clr-namespace when loading XAML from Uri or previewer

Fixes #1375

Also, failing CI!

authors: grokys kekekeks


text:
Fixed HRESULT size (long -> uint)

Fixes main problem of #1577.

Thanks, LGTM!

authors: grokys zii-dmg


text:
IStorageFolder.GetItemsAsync() + use Async suffix in storage provider methods

Adds API to get items inside of the picker folder

You can test this PR using the following package version. 0.10.999-cibuild0021673-beta. (feed url: https://nuget.avaloniaui.net/repository/avalonia-all/index.json) [PRBUILDID]

You can test this PR using the following package version. 0.10.999-cibuild0022732-beta. (feed url: https://nuget.avaloniaui.net/repository/avalonia-all/index.json) [PRBUILDID]


text:
Are you using a reverse proxy? It sounds like you've gotten it setup wrong

          Are you using a reverse proxy? It sounds like you've gotten it setup wrong

Originally posted by @AvarianKnight in https://github.com/AvarianKnight/pma-voice/issues/414#issuecomment-1550389204
    i think this is my issue but not sure what i did wrong ..

i added setr mumble_maxClientPerIP 150 to my server.cfg and still doing it

No I don't, you need to forward peoples IP's properly through your proxy, I don't remember how you're supposed to do so though

authors: AvarianKnight RealStonerGamer

repo: AvarianKnight/pma-voice


text:
🧑💻: Small issue regarding naming convention for the virtual environment

:red_circle: Title : Issue regarding naming convention for the virtual environment
:red_circle: Enhancement Aim : Improve environment setup for new users
:red_circle: Changes :
As stated In the README.md file, you are required to name your virtual environment to be env:
   python -m venv env
   source env/bin/activate  # On Windows, use `env\Scripts\activate`

But in the.gitignore file, the environment folder being ignored is myenv
My suggestion is to simply rename the folder in either the readme file or gitignore file.
Screenshots 📷

@ChiragAgg5k go ahead.

repo: Avdhesh-Varshney/Jarvis


text:
📃: Add Cake n Cookies Nextjs Project

Project Title : Cake n Cookies
🔴 Aim : Build a cake selling website which having varieties of the cakes of the whole world . Taking shipping address and build the project.
🔴 Tech Stack Used : Next.Js, HTML, CSS, etc.
🔴 Category : Next.js
Screenshots 📷

:white_check_mark: To be Mentioned while taking the issue :

Full name : Maheshwari love
What is your participant role? (Mention the Open Source Program name. Eg. GSSOC, SSOC, JWOC, etc.)GSSOC

Happy Contributing 🚀
All the best. Enjoy your open source journey ahead. 😎

@Maheshwari-Love can you assign me this task

@Avdhesh-Varshney please assign me this issue

repo: Avdhesh-Varshney/WebMasterLog


text:
🛑 Microsoft Minecraft Profile is down

In bad9bde, Microsoft Minecraft Profile (https://api.minecraftservices.com/minecraft/profile) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Microsoft Minecraft Profile is back up in 45e4bfb after 7 minutes.

repo: AventiumSoftworks/helios-status-page


text:
Issues #41 #42 #43 ... daemon clean up

This PR adds systemd watchdog refactoring and some clean up code that fixes a bunch of memory leaks reported by static code analysis (see details in commit messages).

Please review :-)

Please review :-)

Issues: #40 #41 #42 #43 #44 #45 #46 #48 #49 #50 #71

Issues: #40 #41 #42 #43 #44 #45 #46 #48 #49 #50 #71

Hello, hello! Any comments here?

Anybody out there?

I will skip that for now. It is not trivial, so requires more time for analysis and testing.

authors: MarcinMiklas PawelModrzejewski

repo: Avnu/gptp


text:
Using deadlines with DefaultConfigurer leads to NPE

Hi,
This is probably a very minor bug regarding the default configuration.
Basic information

Axon Framework version: 4.5.15
JDK version: 17

Steps to reproduce
Please take a look at following application (I apologize for the faked scope, but it can easily be reproduced with a single aggregate being registered):
public static void main( final String[] args ) throws Exception {
	final Configurer configurer = DefaultConfigurer.defaultConfiguration( );
	final Configuration configuration = configurer.start( );
	configuration.deadlineManager( ).schedule( Duration.ofSeconds( 1 ), "SomeDeadline", null, new AggregateScopeDescriptor( "MyAggregate", ( ) -> "42" ) );
}

With the default configuration it's possible to create a deadline which leads to an internal NPE:

java.lang.NullPointerException: Cannot invoke "org.axonframework.config.EventProcessingConfiguration.sagaConfigurations()" because the return value of "org.axonframework.config.Configuration.eventProcessingConfiguration()" is null
at org.axonframework.config.ConfigurationScopeAwareProvider.retrieveSagaManagers(ConfigurationScopeAwareProvider.java:81)
at org.axonframework.config.ConfigurationScopeAwareProvider.retrieveScopeAwareComponents(ConfigurationScopeAwareProvider.java:69)
at org.axonframework.config.ConfigurationScopeAwareProvider.provideScopeAwareStream(ConfigurationScopeAwareProvider.java:61)

This can easily be "healed" by configuring the event processing explicitly.
public static void main( final String[] args ) throws Exception {
	final Configurer configurer = DefaultConfigurer
			.defaultConfiguration( )
			.eventProcessing( c -> {
			} );
	final Configuration configuration = configurer.start( );
	configuration.deadlineManager( ).schedule( Duration.ofSeconds( 1 ), "SomeDeadline", null, new AggregateScopeDescriptor( "MyAggregate", ( ) -> "42" ) );
}

Expected behaviour
Either the DefaultConfigurer enforces the configuration of the event processing or the DeadlineManager is only available if the event processing is configured or the retrieveSagaManagers method can handle an absent event processing configuration or the event processing is always configured.
Actual behaviour
Scheduling a deadline with the default configuration leads to a NPE.
Best regards
Nils
PS: If you tell me your prefered behaviour I would probably be willing to provide a PR for this.

Thanks for filing this with us, @nils-christian!
Indeed, relatively minor as issues go, but an issue nonetheless.
I would up for the solution where the ConfigurationScopeAwareProvider knows how to deal with a null EventProcessingConfigureation.
This stems from the point that ideally we'd allow users more fine-grained application configuration wherein you'd, for example, only use the command handling part.
In that case, you wouldn't need any event processing at all.
Surely we're not there yet, but thinking along this lines seems reasonable to me.
By the way, if you do end up making a pull request for this, @nils-christian, I'd like to ask you to point it to the master branch.
Given the fact this is very minor and the prospect of 4.6.0 (yes, I am still hoping it's done soon), I feel the workaround is doable.
Differently put, I don't think this bug merits yet another patch release.

Hi @smcvb,
Here you go. PR #2319.

Thanks a lot for the fix.

authors: gklijs nils-christian smcvb

repo: AxonFramework/AxonFramework