text:
Log upload missing details.

The help for diagnostic uploads is lacking some important details for the Command node.
What is the execution context, local system?
What restrictions are there, if any, on what executable can be run? Can it run powershell.exe?
Is there any timeout?
Inferring from %variable% style, is the process being started from cmd.exe?
If you have multiple Command nodes are they run sequentially? In guaranteed order?
https://docs.microsoft.com/en-us/windows/client-management/mdm/diagnosticlog-csp#diagnosticlog-csp-for-triggering-devices-to-upload-files-to-cloud

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ID: a84b842f-150d-f006-0563-db5a0f01a64f
Version Independent ID: 7dd55cbe-abc2-9c33-3fef-843b87f26312
Content: DiagnosticLog CSP
Content Source: windows/client-management/mdm/diagnosticlog-csp.md
Product: w10
Technology: windows
GitHub Login: @ManikaDhiman
Microsoft Alias: dansimp

@lanatmwan - Thank you for submitting feedback.
I will get this issue over to the Win10 ITPro writing team for investigation.
Thank you for reporting and making the docs better. Much appreciated.
I made a note to request the team to update this when the work is complete.

Hello @lanatmwan, actually on the line:  is the actual command:
<Command HRESULT="-2147024637">%windir%\system32\mdmdiagnosticstool.exe -out c:\ProgramData\temp\</Command>

And there is more information on the links below:
https://docs.microsoft.com/windows/client-management/mdm/diagnose-mdm-failures-in-windows-10

@j0rt3g4 I think you may be responding to the wrong thread?

Ohh @lanatmwan  I don't think so... but if you think so you'll have your reasons :)
Probably we should start over, can you expand more about what you would like to see on the documentation?

The docs for DiagnosticLog CSP (linked in my original post here) shows it can run commands now via the  element as you noted. What the doc doesn't tell you is the details about what the capabilities/limitations of said command element are.
The most basic thing is what user context the command gets run in. I would presume its run as local system and is therefore elevated.
Next would be whether there are any blocked executables? Can you run powershell.exe from ?
What is the parent process that launches the command? Is it cmd.exe and one can expect other batch file commands/syntaxes like %variableNameToExpand% to work?  For instance, could I optionally run a command by putting an if statement?
<Command>if [%PROCESSOR_ARCHITECTURE%]==[AMD64] %windir%\system32\ipconfig.exe</Command>
If I run a command that for some reason doesn't exit, will it eventually time out and kill the command? If so, what is that timeout length?
If I have defined multiple Command elements, are they run sequentially?

Hello @mypil  Could you please add the author to know their thoughts about this one? (thank you in advance)

@ManikaDhiman - Can you please share your insights on this issue?
Thank you.
cc: @kenwith

Hi @mypil, I've reached out to the product team to provide guidance. I will update the status/doc as soon as I hear from them. Thanks!

@ManikaDhiman - We would like to follow up. Do you have any updates from the Product Team?
Thank you.

@mypil: No update yet. I will update this doc as soon as I get any input from them. Thanks for the follow up!

Hi @mypil, substantial content updates have been done to the DiagnosticLog CSP doc, including those that resolve the issue raised here. All the updates are now available in live doc. Hope this helps. Thanks!

@lanatmwan , @j0rt3g4 : The page has been updated 11/19/2019 (2 days ago, as of the time of this comment).
Can you confirm that the page now contains the requested information or the answers to your questions?

@lanatmwan @j0rt3g4 - From our understanding, the issue has been resolved. If you feel it hasn't been resolved, please re-open this issue.
Thank you for your contribution to make the docs better! Much appreciated!

authors: ManikaDhiman illfated j0rt3g4 lanatmwan mypil


text:
Update script to ensure PowerShell 7 compatibility

Windows 11 has built in PowerShell 7 and Windows Terminal.
The aliases gwmi and gcim has been replaced by non alias commands to ensure this script does actually work with PowerShell 7.x

Hello @SteveSyfuhs can you check and signoff this, please?

Changing the internal version might be appropriate before merge. Current: 3.7.2.

Hi @denisebmsft do you know who could signoff this one? @JohanFreelancer9 thanks for your review, can you confirm the changes from your point of view or are there any issues in the change you might have noticed?

@e0i - for your information. Thanks.

source: gharchive/pull-request

repo: MicrosoftDocs/windows-itpro-docs

license_type: permissive

license_source: github-api


text:
Update journey-step-3.md

Proposing to use New-Guid instead, it will generate a "complex" password easier than having to rely on a custom PSFunction.

Why

Closes #[Issue Number]

Changes

@microsoft-github-policy-service agree [company="Truesec"]

@microsoft-github-policy-service agree

On the contrary, a guid always contains a hyphen, which is in fact a "special" character, satisfying the complexity requirement. Changing the character to upper could also ve enforced.

Making it 3/4 ;). Just a suggestion, totally fine with not having the doc state it

fair, - is a special character. Still, most scenarios require upper and lower case too. Since the script has been approved by identity PMs I'm inclined to leave it as-is. Any specific concerns about the function itself? This is a sample script that can be used as a reference...

authors: hedbergtech paolomatarazzo


text:
related to issue #9701 changed documentation and screen capture for ConfigureWebSignInAllowedUrls

removed double quotes from ConfigureWebSignInAllowedUrls value.
tested on both my own setup and customer validated

Fixes #9701

Hello @gbordier Thank you for taking the initiative to address this problem by your own means. This is much appreciated. Your contribution is under review.


text:
Help

I've been learning powershell. I would like to help my company automate much of the work we do. I see you can give a "principal" for the security context of the task. I've been reading this is a CIM object.
My feedback is -- It would be nice to have a link that explains how to set your security context/principal.

Document Details
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ID: 38a43f16-2c96-fb74-263f-fb113d07ab66
Version Independent ID: a93374e6-2115-c17f-bd4c-ab4efc958143
Content: New-ScheduledTask (scheduledtasks)
Content Source: docset/windows/scheduledtasks/new-scheduledtask.md
Service: unspecified
GitHub Login: @brianlic-msft
Microsoft Alias: brianlic

@kenwith A PR #927 available for this issue. Please review. Thanks.

Please send all Office and Windows PowerShell through @AndreaBarr and she will track down product team members that own the area and get sign off.

@AndreaBarr Please have the PR #927 for this issue reviewed. Thanks.

@therefriedbean We have updated the documentation with relevant links. Thanks for your feedback.

@officedocsbot close

source: gharchive/issue

authors: e0i kenwith therefriedbean

repo: MicrosoftDocs/windows-powershell-docs


text:
AppvSequencer PowerShell reference update

1882606
Add 2 param descriptions in a couple of places. Minor changes to total of 3 cmdlets.

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@tiburd We got approval for the text changes. Ready for technical review.

@tiburd It looks like this one is approved and ready to merge -

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text:
Windows App SDK: Link to C++ extension (VSIX) downloads the C# extension

The link to download the Visual Studio 2022 Extension (C++) downloads the C# extension.

Thanks, @wroyca. Looks like that's been fixed now.
Thanks again!
-Steve

authors: stevewhims wroyca

repo: MicrosoftDocs/windows-uwp


text:
mainactivity.instance

In the Android code sample, MainActivity.Instance is referenced in the line "speaker = new TextToSpeech(MainActivity.Instance, this);". However "Instance" is not defined in "MainActivity". What object should be used as the parameter?

Document Details
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ID: a54f238a-e556-1a51-3ab0-59f6cc525ae0
Version Independent ID: 7fe8af4e-ff14-6d77-df53-5ffc6c85f4a9
Content: Implementing Text-to-Speech - Xamarin
Content Source: docs/xamarin-forms/app-fundamentals/dependency-service/text-to-speech.md
Product: xamarin
GitHub Login: @davidbritch
Microsoft Alias: dabritch

Hello @alaskanrogue
I used  internal static MainActivity Instance { get; private set; } but my web view is null.
var web_view = MainActivity.Instance.FindViewById<Android.Webkit.WebView>(Resource.Id.webview);

@deepakyogi1995 Does Resource.Id.webview actually exist and have a value? The parent objects? In the current version of the Resource.Id, webview is not defined. I would try eliminating it.

repo: MicrosoftDocs/xamarin-docs


text:
macOS "Could not find assembly '--output=managed_c'"

I have installed Embeddinator 4000 via NuGet, using the above directions, in Visual Studio Community for macOS. The file, 'CppSharp.Generator.dll' is in my /tools/ directory, right next to Embeddinator-4000.exe. When I run the mono command listed above, I get the following error: "Could not find assembly '--output=managed_c'".

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ID: 9256b5bb-c992-0f75-aa3e-e1cac2c600ca
Version Independent ID: c6a0defa-2a17-a88e-e989-b23de2b70a0b
Content: Getting started with C - Xamarin
Content Source: docs/tools/dotnet-embedding/get-started/c.md
Service: unspecified
GitHub Login: @topgenorth
Microsoft Alias: toopge

Hi @robotogre - you're right, I took a look at this, and the actual parameter is --outdir (or --out or --o), not --output.
I've made the change in the docs and it should be published soon. Appreciate the help!

authors: bradumbaugh robotogre


text:
[Web Install] Including computed manifest id in the API

We often deal with issues where things a much harder in the user agent when given an install_url without knowing the manifest_id, and it often causes issues for admins who think they are installing X at a given install url, but things are set up correctly and it installs Y.
User agents also then are able to know things right away, like if the user has already installed that app, without needing to load the url, fetch manifest, etc.
So I would really recommend that the API includes both an install_url AND a manifest_id, allowing the caller to be extra specific about what they want, and for applicable errors to be given back to them (e.g. "The app you specified does not exist at that url")

@dmurph this is a great idea.
are you thinking something like adding the id as a param? Like the code below?
manifest file:
"id": "foo"

js file:
navigator.install('https://contoso.com', {id: 'foo'});

So if https://contoso.com can't be found as an installable app, then it'd check against installing https://contoso.com/foo ?

I would want it required & the first argument:
navigator.install('https://contoso.com/foo', 'https://contoso.com')
"Please install X, and you can find it at Y"

Or if you want named arguments:
navigator.install('https://contoso.com/foo', {install_url: 'https://contoso.com'});

Some more context - this is hugely helpful in the following scenarios:

The user has already installed that app through a different source, so you do not have to load the URL background to know information about it. This doesn't mean you won't load the url anyways, perhaps to check for updates, but it simplifies things a lot.
Information about this app id can be cached in a database for installation or malware detection purposes, and queried immediately, instead of loading the url, which leaks data about the installation intent.
If the install was to ever add an option to 'install SOMETHING here, even if it fails, and fix it later once the internet is working', having the correct id right away prevents a large number of edge cases & complex migration needed in the future to migrate to the correct manifest_id.
Allows for different installation methods other than install_url in the future - the installation method or url can change, the manifest id will always remain the same to uniquely identify an app.

Here is a better doc with my suggestion: https://bit.ly/web-install-api-shape-install-url

Hola @dmurph
We intend to make all web content installable through the API, and I believe that the proposal of having a manifest id and installURL as a best case ideal scenario is accurate.
I think both same-origin and cross-origin installs would work the same. They would have 2 shared signatures of the install method of the shape:
navigator.install(<manifest_id>, {installURL: <install url>}); (desired ideal case)
navigator.install(<manifest_id>);  (no installURL exists, method can be called with the manifest_id and this will follow the default fallback chain => installURL>start_url>document url)
there's also a shorthand no params version that applies to the same-origin installs that takes all default values for manifest_id and installURL, so a developer could do:
navigator.install();
and this would trigger:
navigator.install(<doc url>, {installURL:<docURL>}); (in this case the app id will be the same as the document url)
In order to mitigate the issues with a developer updating a site/app with a new manifest_id then we propose a new API that allows an installed app to retrieve its id value. This would make it possible to compare ids and the developer would be able to show a message to "update" the app. This is similar behaviour to that of platform specific apps.
navigator.appId or navigator.getAppId() on installed web content.

Based on all of the problems & footguns that can occur without having the manifest_id at API call time, I still strongly prefer requiring that.
Same-page install seems "less bad" to not have it, as the browser doesn't have to do more fetches to get that if it was already loaded. But - doesn't seem bad to still require it.
I had to create a another similar doc for our policy team for force-install w/o and manifest id, and why they should try to migrate to always having the manifest id:
https://bit.ly/unvalidated-pwa-url-installation

@dmurph @amandabaker @HowardWolosky  take a look at #716. This should address computed manifest_id and install_url.

authors: diekus dmurph

repo: MicrosoftEdge/MSEdgeExplainers


text:
Feat/clippy 55

Add PDF preview using PDF.js

Nice job @IvanJuricic  👏 we finally have clickable text 🎉
I just want to check something before I approve the PR, did you try to open a link from the PDF and nagivate yourself back to our app via back button in browser toolbar? When I do that the PDF doesn't render itself. Can you check if that is also happening to you and see where the issue might be? It seems to me that the PDF doesn't render itself. The error that I see is this:

The state invalidates and because of that GET to middleware at /file doesn't get the ID of the file we want to preview.

@IvanJuricic update .gitignore for build file and the rest of the generated folders so we dont have 12k changes

Build folder is already in the .gitignore file

authors: AvendoOT IvanJuricic MihaelsGit

repo: MihaelsGit/CleverReader

license: MIT


text:
elasticsearch 启动占用cpu过高

你好， 第一步用docker-compose启动所有镜像后， 其中elasticsearch 这个镜像cpu占用达到了189%，是配置不对吗？
PID   USER      PR  NI    VIRT     RES        SHR S     %CPU %MEM     TIME+ COMMAND
4145 lightho+  20   0 3121992 646488  22416 S 189.7 16.7   0:09.52 /usr/share/elasticsearch/jdk/bin/java -Xshare:auto -

es本身就比较重，相对比较占用机器

authors: Jacktbak Mikaelemmmm

repo: Mikaelemmmm/go-zero-looklook


text:
GD-115: Fix Debug tests gets stuck when using --verbose

What
see https://github.com/MikeSchulze/gdUnit4Net/issues/115 The debugger was on hold because of printing system outs and the process has not start reading stdout and stderr
What

Moved the attach debugger after begin reading stdout and stderr
fixed local nuget config to build against local nuget packages

@van800 can you please check the debug works on rider?
The version is not released yet, you need to check out the master and run the example project and edit the nuget.config inside the project to load the latest package versions.

@MikeSchulze I have tried that, I have double-checked to use locally compiled nugets. However, it doesn't work. I believe it is still a problem on our side.
Last runner error: TestRunner: JetBrains.ReSharper.TestRunner.Adapters.VsTest.Executor Could not attach debugger System.AggregateException: One or more errors occurred. (Specified method is not supported., reason: System.NotSupportedException: Specified method is not supported.
   at JetBrains.Rider.Backend.Features.UnitTesting.RiderUnitTestDebugHost.AttachToProcess(IUnitTestRun run, String remoteMachine, Int32 processId)
   at JetBrains.ReSharper.UnitTestFramework.Execution.Hosting.DebugHostController.AttachToProcess(Int32 processId, IUnitTestRun run, ILogger logger)
   at JetBrains.ReSharper.UnitTestFramework.Execution.Launch.UnitTestLaunch.HostControllerWithLogging.AttachToProcess(Int32 processId, IUnitTestRun run, ILogger logger)
   at JetBrains.ReSharper.UnitTestFramework.Execution.Launch.UnitTestLaunch.HostControllerWithExtensions.AttachToProcess(Int32 processId, IUnitTestRun run, ILogger logger)
   at JetBrains.ReSharper.UnitTestFramework.Execution.TestRunner.DefaultTestRunnerHost.TestExecutionMessageHandler.Execute(AttachToProcessRequest message)
   at JetBrains.ReSharper.UnitTestFramework.Execution.TestRunner.Activation.ServerEndpoint.<>c__DisplayClass7_1.<<TryRegisterAsyncHandler>b__0>d.MoveNext()

@MikeSchulze I have tried that, I have double-checked to use locally compiled nugets. However, it doesn't work. I believe it is still a problem on our side.
Last runner error: TestRunner: JetBrains.ReSharper.TestRunner.Adapters.VsTest.Executor Could not attach debugger System.AggregateException: One or more errors occurred. (Specified method is not supported., reason: System.NotSupportedException: Specified method is not supported.
   at JetBrains.Rider.Backend.Features.UnitTesting.RiderUnitTestDebugHost.AttachToProcess(IUnitTestRun run, String remoteMachine, Int32 processId)
   at JetBrains.ReSharper.UnitTestFramework.Execution.Hosting.DebugHostController.AttachToProcess(Int32 processId, IUnitTestRun run, ILogger logger)
   at JetBrains.ReSharper.UnitTestFramework.Execution.Launch.UnitTestLaunch.HostControllerWithLogging.AttachToProcess(Int32 processId, IUnitTestRun run, ILogger logger)
   at JetBrains.ReSharper.UnitTestFramework.Execution.Launch.UnitTestLaunch.HostControllerWithExtensions.AttachToProcess(Int32 processId, IUnitTestRun run, ILogger logger)
   at JetBrains.ReSharper.UnitTestFramework.Execution.TestRunner.DefaultTestRunnerHost.TestExecutionMessageHandler.Execute(AttachToProcessRequest message)
   at JetBrains.ReSharper.UnitTestFramework.Execution.TestRunner.Activation.ServerEndpoint.<>c__DisplayClass7_1.<<TryRegisterAsyncHandler>b__0>d.MoveNext()

I know the issue of AttachDebuggerToProcess not implemented, that's a JetBrains problem.
For me, it is from interesting that the workaround you proposed is working as before.
Unfortunately, I can't test this myself because I don't have a Rider license.

Ah, I forgot that workaround. I will test tomorrow.

The workaround with while (!Debugger.IsAttached) still works as before.

The workaround with while (!Debugger.IsAttached) still works as before.

thanks for your feedback 👍

@MikeSchulze Regarding a Rider license, we'd be happy to provide one for you. I have wrote to your email stated in the github profile, from my jetbrains address.

@MikeSchulze Regarding a Rider license, we'd be happy to provide one for you. I have wrote to your email stated in the github profile, from my jetbrains address.

Thank you for this message, I have an answer and yes, I am very interested in the license ;)


text:
Variable subset selection for linear regression

I noticed that it took quite some time for the symbolic regression to beat a simple variable subset selection using linear regression. To clarify what I mean with this, I consider a large regressor matrix A in the problem y = A*b where b are the parameters and the task is to select a subset of the columns of A to include in the linear model. This can typically be solved to near optimality with LASSO regression.  After running for long enough, the symbolic regression did indeed find a better equation for my toy problem at a similar number of estimated parameters that did my subset selection, but it makes me wonder if subset selection can be used as a heuristic approach to seed some of the population members?
For reference, I include a naive, brute force algorithm that selects n variables from a regressor matrix A in an exact way, in case my above explanation didn't make sense
using IterTools, TotalLeastSquares
function ls_selection(A,y, n)
    m = size(A, 2)
    errors = Float64[]
    indices = Vector{Int}[]
    for ni = 1:n
        for inds = IterTools.subsets(1:m, ni)
            At = A[:,inds]
            θ = At \ y
            E = y - At*θ
            e = sum(abs, E)
            push!(errors, e)
            push!(indices, inds)
        end
    end
    mi = indices[argmin(errors)]
    mi, errors, indices
end

This sort of comparison is completely expected. Any algorithm that searches on a small subspace of equation space is going to beat a genetic algorithm which searches the complete equation space. e.g., for typical numbers, the linear equation space would have 10^10 fewer combinatorial possibilities than the full equation space.
I like the idea that allowing the user to put in priors on the equation, such as a high frequency of polynomial terms, would be really useful for these sorts of common equations! Maybe a polynomial search could be part of the internal loop? Although this is very specific to these sorts of equations, whereas SymbolicRegression.jl can work with arbitrary (even non-differentiable) operators.
also see https://github.com/MilesCranmer/PySR/issues/15

This sort of comparison is completely expected. Any algorithm that searches on a small subspace of equation space is going to beat a genetic algorithm which searches the complete equation space. e.g., for typical numbers, the linear equation space would have 10^10 fewer combinatorial possibilities than the full equation space.
I like the idea that allowing the user to put in priors on the equation, such as a high frequency of polynomial terms, would be really useful for these sorts of common equations! Maybe a polynomial search could be part of the internal loop? Although this is very specific to these sorts of equations, whereas SymbolicRegression.jl can work with arbitrary (even non-differentiable) operators.
also see https://github.com/MilesCranmer/PySR/issues/15

(The core algorithm improved a lot over the past year - it should do fine at polynomial searches now, so long as the true equation is a relatively small polynomial)

authors: MilesCranmer baggepinnen


text:
FEATURE: add MigrationMonitor for enable migration

migration 동작 중 ZK 관련된 부분에 대한 PR 입니다.
Zookeeper event 등록과, MemcachedConnection으로
znode list를 넘겨주는 부분 까지 추가된 상태 입니다.

@jhpark816
확인 요청 드립니다.

@jhpark816
코멘트 부탁 드립니다.
CloudStat znode는 migration monitor 에서 처리하는게 맞을 것 같습니다.
migration 도중 CloudStat znode 제거되는 상황 등을 handling 하기 위해선
migration monitor 에서 parsing 해서 정상 argument 만을 MemcachedConnection에 넘겨줘서
handleIO thread가 동작할 수 있도록 하는게 맞아보입니다.
(위처럼 할 경우, getAddressListString() 메소드는 사전작업으로 먼저 PR 하겠습니다.)
putZnodeQueue로 넘기는 인자에 대한 수정은 필요한데, 좋은 방법이 현재 떠오르지 않네요.
이부분은 계속 고민해 보려고 합니다.

rebase 과정 중 commit이 꼬여서
다시 PR 요청하도록 하겠습니다.

repo: MinWooJin/arcus-java-client


text:
All deps should be in Mina github org

Nix may be affected by Tweag changes -- not acceptable
Review all Mina deps
Prep forks in Mina github orgs, repoint to our forks

The way I see it, biggest risk is if those repos get deleted. Otherwise flake.lock always points to specific commit of a repo and newly created changes don't affect us.
Instead of switching to our forked inputs I would rather use them the way they are.
Additionally I would still set up some way to fork/sync those repos, but that would be more of the backup that we would only use in case something drastic happens like project gets deleted.
Forking and using those from our repos adds some operational overhead and code gets outdated quicker and harder to maintain.

Not investing more time here until we have a plan for new CI. If not nix related - close the issue

repo: MinaProtocol/mina


text:
Replace Python with bash in the generate-keys script

Right now we have the generate-keys script call a python script which is a wrapper around a docker command. We can just call the docker command to generate the required number of whale/fish/extra keys.

https://github.com/MinaProtocol/coda-automation/pull/505


text:
[berkeley] Make noisy logs during bootstrap quieter

This PR removes the (extremely verbose) JSON diff for snark work and txn pool diffs that time-out. The diff is still included in the log files, but not included in the message on the command line.
In particular, this removes a large source of noise in the log messages emitted during bootstrap and catchup, where these diffs will regularly time out.

!ci-build-me

!ci-build-me

!approved-for-mainnet


text:
Improve RaygunEnvironmentMessage with more data

Currently some parameters are not set, like cpu, architecture, etc. See if there's a way to improve that.

Some parameters aren't available on Flutter. Leaving this open for reference.


text:
Is it possible to give a approximate cost for each run? Want to try it but have a budget limit

Before submitting an issue, make sure you read the FAQ.md
Briefly describe your issue
...
Please provide your python, nodejs, Minecraft, and Fabric versions here
...
[If applicable] Please provide the Minefalyer and Minecraft logs, you can find the log under logs folder
...
[If applicable] Please provide the GPT conversations that are printed each round.
...

Hi, sorry for the late reply. The estimated cost of 160 iterations is around $30-$50. You can also check #4 for more information.

repo: MineDojo/Voyager


text:
🛑 Bluemine is down

In a83c665, Bluemine (https://bluemine.myntu.me) was down:

HTTP code: 500
Response time: 3688 ms

Resolved: Bluemine is back up in 6d6cc6a.

repo: MinecraftNTU/service-status-monitor


text:
Could not pass CollideEntityEvent$Impl to Plugin

Using spongevanilla-1.11.2-6.0.0-BETA-243 I get this spamming console hard:
GPERROR.txt
Help?

Update your GriefPrevention.

repo: MinecraftPortCentral/GriefPrevention

license: mit

license_source: bigquery


text:
Entity Velocity Packet spam

Any entity affected by gravity will cause all its viewers to receive an entity velocity packet per tick, even when perfectly still. An amount of packets that can quickly rise to absurd levels the more entities and players you add.
These packets however seem to be completely unnecessary, and to be safely skippable without any side effect.
Skipping these unnecessary packets can be achieved simply by commenting out line 596 of Entity, in function velocityTick:
if (!isPlayer) sendPacketToViewers(getVelocityPacket());

Please note however that my testing so far might not have been as extensive as it could've been, and consists of the following:

An EntityCreature of type Zombie with NoGravity set to false - gravity seems to still be perceived just fine client-side with the fix, whether it is after knockback or simply falling from spawn or broken block.
An EntityCreature of type Zombie with NoGravity set to true - the issue doesn't affect NoGravity entities in the first place, and the fix doesn't seem to affect any of the perceived behavior client-side.

I believe that such packets are sent every X ticks in vanilla, do we really want to completely remove it?
By the way you may be interested in our testing framework (all files ending with IntegrationTest)

The idea that it would be vanilla behavior completely skipped over my head, but after a few tests both on a paper and on a vanilla server, it isn't the case.
Paper (1.19.2):
https://user-images.githubusercontent.com/6461173/191709940-c9b81d1e-c3b7-46d8-ab85-bcfd3758c7a3.mp4
Vanilla (1.18.1):
https://user-images.githubusercontent.com/6461173/191710317-804cb1c7-51ac-46b1-91c1-3ce0397e7bc0.mp4
(note for this one, the entity velocity packet seems to be net.minecraft.class_2743, which does not appear on the logs because the entity does not move. There's also a slight but unlikely possibility for it to be net.minecraft.class_2684$class_2685, which appears about 2-3 times.)

I also tested how often the velocity packet would be sent when the entity is falling from gravity. On both paper and vanilla server, it would be sent every 150ms - so, every 3 ticks.
Regarding the testing framework... I actually have no idea how to use one😅Will try to look into it though

Regarding the testing framework... I actually have no idea how to use one😅Will try to look into it though

The testing API is currently internal, so you would have to fork the repo. Otherwise it is pretty straightforward, feel free to ask anything on discord.

authors: Arektor TheMode

repo: Minestom/Minestom


text:
Fix automatic component translation

I removed the "final" modifier from the field "AUTOMATIC_COMPONENT_TRANSLATION" to enable component translation.

Not 100% sure about this one. The reason we kept it final was so a lot of stuff get cleverly compiled away. I really doubt the performance hit from making this non-final is meaningful, however.

It really doesn't make sense though. Why add automatic component translation in the first place? As far as I know it can't be manually set to true, so even if I'd need to use it, I won't be able to. In my opinion, making it non-final is the best option here. (Sorry for my english)

Hey, why do you keep this field in class, if in this case, you could be remove it? Meaning from it, if it cannot be changed?

Люди с снс собрались чтобы дружно апнуть квешен, уже поздно, но + up

хуй

authors: Faintof GreenpixDev NukeKM ifxory-plugins kezz


text:
[FEAT]: Feature Request: Support for Microservices Architecture with Separate Containers in Docker

What would you like to see?
I would like to propose a feature request: it would be beneficial if, when running the application in Docker or on a desktop, the databases and backend services could run in separate containers. This architecture would enhance scalability and flexibility, especially for large deployments.
For instance, the web application could run in one or more containers, while backend services such as databases and Node.js could each be allocated to their own containers, depending on user preferences and resource availability. This separation allows for independent scaling of each component, optimizing resource allocation and management.
Additionally, it would be advantageous to add support for various types of databases, allowing users to select alternatives to Prisma. This flexibility empowers developers to choose the database solutions that best fit their specific use cases.
Moreover, having cron jobs run in dedicated containers would further improve the system’s flexibility, particularly in Docker Swarm or cluster environments. This setup could facilitate efficient task management and scheduling, making the overall system more robust and adaptable to changing demands.
While I’m not certain if this is feasible, I believe this approach could significantly enhance the application’s performance and maintainability, making it an idea worth considering.

I dont disagree but adding this into our core app is not going to happen - the main reason is portability as having a singlular image just works much easier and is way less complex for someone to deploy.
However, you can easily fork and make a docker folder that can make you images for server/collector and then simply connect the two using their URLS as some kind of ENV config.
In a server config, you would need to replace this with an ENV - now they can be separate, for example.
https://github.com/Mintplex-Labs/anything-llm/blob/a0c5d898f00c1f1af8a851e05606680946a91084/server/utils/collectorApi/index.js#L11
The main thing is you will want to make sure all containers are using the same storage volume mount since they share some file objects like the key that signs payloads to the collector, among a lot of other things.

authors: olariuromeo timothycarambat

repo: Mintplex-Labs/anything-llm


text:
🛑 Ye is down

In 41c297e, Ye ($YE) was down:

HTTP code: 500
Response time: 15987 ms

Resolved: Ye is back up in e79ae1a.

repo: Miouwn/upl


text:
🛑 Ye is down

In 819f781, Ye ($YE) was down:

HTTP code: 500
Response time: 335 ms

Resolved: Ye is back up in 04afa42 after 8 minutes.


text:
refactor: observers is now a set of connections

This is just a small step towards removing connection id,
but it is fully self contained
BREAKING CHANGE: observers is now a set of connections, not a dictionary

 Here is an overview of what got changed by this pull request:

Clones removed
==============
+ Assets/Mirror/Tests/Editor/NetworkIdentityTests.cs  -2

See the complete overview on Codacy

repo: MirrorNG/MirrorNG


text:
UI: Add attribute to specify  container's position

We should allow user to control the relative position of the container element of <miso-list> (to the custom element itself).

Won't do for we will upgrade to the new UI plugin.

repo: MisoAI/miso-client-js-sdk


text:
クライアントの設定データ等をAPIサーバーに保存できるようにする

クライアントから(例えばclient/config/updateみたいなエンドポイントで)そのクライアントからしか見えないデータをしまえるようにする。
そうすることで

あわよくばMisskey-Webがmongodbへ繋がなくてもいいように
1クライアントをどのマシンで使っても同じ設定を保持できるように
などが実現できると思われる。

COOL

これが実現しても Misskey-Web はセッションデータ保持のためにMongoDBへは繋がないといけないことには変わりなさそうだ

Redisでもいいけど

兎に角なんらかのDBへは繋がないといけないことは確定している

セッションデータはミラーの間で共有する必要がないので(ミラーがローカルでMongoDBサーバーを立てるとすると)APIKey(と今のところはRedis認証情報)だけでミラーが建てられるようになりセキュアになるかと

authors: Petitsurume syuilo

repo: MissKernel/Misskey-API


text:
Fix Chrome detection as Edge

Seems like missing return; state

Yes, you're right, nice catch.
A lot of thanks for your contribution ^^

Available as v1.2.1 on npm, thanks again ^^

authors: MitsuhaKitsune Stormsher

repo: MitsuhaKitsune/vuex-webextensions


text:
🛑 Mailserver is down

In 0a09c38, Mailserver (https://outlook.office.com) was down:

HTTP code: 417
Response time: 97 ms

Resolved: Mailserver is back up in e250bbb after 10 minutes.


text:
🛑 Mailserver is down

In 94faa1f, Mailserver (https://outlook.office.com) was down:

HTTP code: 417
Response time: 116 ms

Resolved: Mailserver is back up in b897739 after 11 minutes.


text:
Any multi-threading examples?

Is it even possible?

Hi geovex
fltk supports multithreading. This is a spin-off of the hello_button example using threading:
use fltk::{app::*, button::*, frame::*, window::*};
use std::{thread, time};

fn main() {
    let app = App::default();
    let mut wind = Window::default()
        .with_size(400, 300)
        .center_screen()
        .with_label("Hello");
    let mut frame = Frame::new(0, 0, 400, 200, "");
    let mut but = Button::new(160, 210, 80, 40, "Click me!");
    but.set_callback(Box::new(|| {
        thread::spawn(move || {
            thread::sleep(time::Duration::from_secs(5));
            frame.set_label("Hello World");
        });
    }));
    wind.show();
    app.run().unwrap();
}

fltk doc mention FL::lock or  FL::awake. Shouldn't we use them in child threads?

The App struct when run is called, calls Fl::lock:
    pub fn run(&self) -> Result<(), FltkError> {
        lock()?;
        return run();
    }

This enables the internal lock (according to the fltk documentation), which is then used internally by widgets for any method mutating the widget.

A worker thread, when it wants to alter the value of a widget, can acquire the lock using Fl::lock(), update the widget, then release the lock using Fl::unlock(). Acquiring the lock ensures that the worker thread can update the widget, without any risk that the main() thread will attempt to redraw the widget whilst it is being updated.

fltk_rs does not have that. Also I didn't find internal locking in fltk methods, only in main_loop implementations (but it's possible i didn't look where I should).

It's done in the C++ side using a macro:
#define LOCK(x)                                                                \
  Fl::lock();                                                                  \
  x;                                                                           \
  Fl::unlock();                                                                \
  Fl::awake();

extern crate fltk;

use fltk::{app::*, button::*, frame::*, window::*};
use std::{thread, time};

fn main() {
    let app = App::default();
    let mut wind = Window::default()
        .with_size(400, 300)
        .center_screen()
        .with_label("Hello");
    let frame = Frame::new(0, 0, 400, 200, "");
    let mut but = Button::new(160, 210, 80, 40, "Click me!");
    but.set_callback(Box::new(|| {
        let mut frame = frame.clone();
        thread::spawn(move|| {
            for i in 0..1000 {
                thread::sleep(time::Duration::from_millis(10));
                frame.set_label(format!("Hello {}", i).as_str());
            }
        });
    }));
    wind.show();
    app.run().unwrap();
}

I honestly can't reproduce the crash. What OS are you using? Also what version or branch are you using?

I used archlinux
Fltk_rs 0.2.8 from crates.io

Can you try updating to 0.2.9? The first addition .define("OPTION_USE_THREADS", "ON") was quite recent, and the locking as well on the C++ side. It was delayed on a local copy of the repo because of some other issues.
If it's fixed with 0.2.9 I'll yank 0.2.8.
Thank you

I honestly think we only need to implement awake with callback somehow to have some kind of thread-safety and type soundness.

Fltk (the C++ library) does offer a mechanism for that, I'll see what I can do to implement it in Rust.

Ok... version from master works (looks like it). I will try to use it in heavily threaded project as a test.

I was able to reproduce the crash on 0.2.8 and I discovered I had forgetten to publish 0.2.9. So that's done now. I also no longer get a crash on 0.2.9. I'll wait for your testing as well.
Thanks again

I'll be closing this issue since it isn't too specific and appears to be fixed in 0.2.9 and later. I prefer if other issues appear for them to have their own issue tracker.

authors: MoAlyousef geovex

repo: MoAlyousef/fltk-rs


text:
[REQUEST] Command line option to specify range for numeric fields

Is your feature request related to a problem? Please describe.
Numeric fields such as min_transfer_time require ranges for the validation process. These are by default set in the schema file. However, these default value are not always applicable for every agency which often leads to the generation of notices such as IntegerFieldValueOutOfRangeNotice that do not represent inconsistencies from the GTFS dataset to be validated.

To reproduce phenomemon, run this configuration:
-u https://openmobilitydata.org/p/sbb-cff-ffs/793/latest/download -z input.zip -i input -o output
Describe the solution you'd like
It should be possible to manually specify ranges for numeric fields such as min_transfer_time from the line command since this particular kind of information depends on the agency providing the GTFS.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.

After discussion, we shall update the schema for now if the data is not obviously.

authors: fabrice-v lionel-nj

repo: MobilityData/gtfs-validator


text:
feat: Inject a context object to validators

ValidationContext is a read-only object that describes the feed as
a whole and also some system properties relevant for validation.
Any validator may request to inject ValidationContext using the usual
@Inject annotation. We chose that instead of modifying the signature of
validate() method because most validators do not need this context and
we want to avoid a huge refactoring.

This addresses the issue first mentioned at https://github.com/MobilityData/gtfs-validator/pull/694#issuecomment-768625303 for a failed compilation at Google due to not passing an explicit timezone.

Thank you, Sean! I resolved the conflicts and uploaded the fresh code.

👍

Thanks a lot!

authors: aababilov barbeau


text:
New Menus for this plugin

***  for discussion mainly ***
Needed menu
latest recipes menu

tag cloud menu

category menu

#Grid menu
it should work like news grid menu - it is own template with more than one version and possibility to set title, template in menu configuration

carousel / slider menu

For this could be featurebox used too...  I think that e_featurebox was planned exactly for this, but nobody (maybe} knows how to use it.
But featurebox should be style this way and only then used it in plugin
I have already problem with your hardcoded css inside plugin, this is owl script, it should be part of theme, not plugin.
Too much for discussion.

This is pretty much completed, except for the slider.
There is no e_featurebox implemented in core yet that allows for such a slider. Will check with Cameron to see if there are any plans.

There is no core routine for tags, so for now I decided to code my own popular tags/keywords menu.
See latest changes and let me know how it works.

repo: Moc/cookbook


text:
Crash Lava + Pyrofluid

Hi! firstly I love your mod, is AWESOME! ^^
When you place a bucket of Pyrofluid next to one block of lava the game crash :S
Here you have the crash report ^^
---- Minecraft Crash Report ----
WARNING: coremods are present:
DCLoadingPlugin (DummyCore-2.1.18.4.jar)
ThaumcraftLoader (Thaumcraft-1.8-5.0.3.jar)
Contact their authors BEFORE contacting forge
// I bet Cylons wouldn't have this problem.
Time: 24/11/15 19:53
Description: Tesselating block in world
java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockState{block=thaumicbases:pyrofluid, properties=[metadataOld]}
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:165)
at net.minecraft.client.renderer.BlockFluidRenderer.func_178269_a(SourceFile:240)
at net.minecraft.client.renderer.BlockFluidRenderer.func_178270_a(SourceFile:64)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:90)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:120)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:882)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1267)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1035)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:165)
at net.minecraft.client.renderer.BlockFluidRenderer.func_178269_a(SourceFile:240)
at net.minecraft.client.renderer.BlockFluidRenderer.func_178270_a(SourceFile:64)
-- Block being tesselated --
Details:
Block type: ID #10 (tile.lava // net.minecraft.block.BlockDynamicLiquid)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-4,67,249), Chunk: (at 12,4,9 in -1,15; contains blocks -16,0,240 to -1,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:90)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:120)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:882)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1267)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Danymaddox'/339, l='MpServer', x=-2,60, y=68,00, z=249,07]]
Chunk stats: MultiplayerChunkCache: 599, 599
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: -8,00,64,00,244,00 - World: (-8,64,244), Chunk: (at 8,4,4 in -1,15; contains blocks -16,0,240 to -1,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 2305 game time, 2305 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 91 total; [EntityAuraNode['Aura Node'/4, l='MpServer', x=-133,50, y=64,50, z=121,50], EntityAuraNode['Aura Node'/5, l='MpServer', x=-137,50, y=63,50, z=340,50], EntitySkeleton['Skeleton'/7191, l='MpServer', x=2,50, y=17,02, z=183,50], EntityZombie['Zombie'/7192, l='MpServer', x=3,50, y=17,02, z=181,50], EntityCreeper['Creeper'/7199, l='MpServer', x=-81,50, y=43,02, z=310,50], EntityItem['item.tile.flower2.poppy'/4128, l='MpServer', x=-18,66, y=63,00, z=298,06], EntitySheep['Sheep'/33, l='MpServer', x=-37,03, y=65,00, z=212,69], EntitySheep['Sheep'/34, l='MpServer', x=-38,53, y=64,00, z=208,50], EntitySheep['Sheep'/35, l='MpServer', x=-32,19, y=64,00, z=205,66], EntitySheep['Sheep'/36, l='MpServer', x=-37,38, y=64,00, z=208,06], EntityHorse['Horse'/37, l='MpServer', x=-42,56, y=64,00, z=208,84], EntityHorse['Horse'/38, l='MpServer', x=-38,06, y=65,00, z=211,19], EntityBat['Bat'/4134, l='MpServer', x=12,39, y=15,40, z=197,25], EntityHorse['Horse'/39, l='MpServer', x=-35,97, y=64,00, z=207,88], EntityHorse['Horse'/40, l='MpServer', x=-42,94, y=67,00, z=218,13], EntityHorse['Horse'/41, l='MpServer', x=-38,13, y=65,00, z=216,28], EntitySheep['Sheep'/42, l='MpServer', x=-28,91, y=65,00, z=217,94], EntitySheep['Sheep'/43, l='MpServer', x=-29,94, y=64,00, z=222,06], EntitySheep['Sheep'/44, l='MpServer', x=-43,31, y=64,00, z=210,31], EntitySheep['Sheep'/45, l='MpServer', x=-31,66, y=64,00, z=219,28], EntityAuraNode['Aura Node'/50, l='MpServer', x=-22,50, y=65,50, z=226,50], EntityAuraNode['Aura Node'/51, l='MpServer', x=-25,50, y=66,50, z=245,50], EntityBat['Bat'/4149, l='MpServer', x=-51,75, y=25,03, z=229,75], EntityBat['Bat'/4150, l='MpServer', x=-40,53, y=39,41, z=219,28], EntityAuraNode['Aura Node'/62, l='MpServer', x=7,50, y=65,50, z=269,50], EntityBat['Bat'/6206, l='MpServer', x=-68,74, y=16,03, z=202,71], EntityBat['Bat'/6207, l='MpServer', x=-73,20, y=19,72, z=222,27], EntityAuraNode['Aura Node'/78, l='MpServer', x=61,50, y=48,50, z=197,50], EntitySheep['Sheep'/79, l='MpServer', x=64,50, y=72,00, z=256,50], EntitySheep['Sheep'/80, l='MpServer', x=65,50, y=72,00, z=253,50], EntitySheep['Sheep'/81, l='MpServer', x=63,78, y=72,00, z=252,78], EntitySheep['Sheep'/82, l='MpServer', x=62,16, y=72,00, z=251,16], EntityAuraNode['Aura Node'/86, l='MpServer', x=116,50, y=63,50, z=363,50], EntityZombie['Zombie'/5207, l='MpServer', x=58,50, y=59,00, z=246,50], EntityAuraNode['Aura Node'/88, l='MpServer', x=128,50, y=64,50, z=219,50], EntitySpider['Spider'/1127, l='MpServer', x=-34,84, y=41,00, z=191,16], EntityCreeper['Creeper'/6323, l='MpServer', x=-22,50, y=30,00, z=225,50], EntitySkeleton['Skeleton'/4315, l='MpServer', x=-49,50, y=33,00, z=215,50], EntityZombie['Zombie'/6380, l='MpServer', x=-23,94, y=46,00, z=234,47], EntityCreeper['Creeper'/6436, l='MpServer', x=71,50, y=29,00, z=285,50], EntitySkeleton['Skeleton'/6437, l='MpServer', x=-16,50, y=46,00, z=213,50], EntitySkeleton['Skeleton'/5438, l='MpServer', x=-9,50, y=29,00, z=173,50], EntityZombie['Zombie'/6498, l='MpServer', x=27,50, y=18,00, z=196,50], EntityBrainyZombie['Angry Zombie'/6499, l='MpServer', x=-16,50, y=20,00, z=210,50], EntitySkeleton['Skeleton'/6500, l='MpServer', x=-21,69, y=18,00, z=205,28], EntityCreeper['Creeper'/5488, l='MpServer', x=-52,50, y=22,00, z=175,50], EntityCreeper['Creeper'/5489, l='MpServer', x=-54,50, y=22,00, z=174,50], EntityItem['item.item.seeds'/4490, l='MpServer', x=-19,44, y=63,00, z=297,91], EntityBat['Bat'/6547, l='MpServer', x=-17,58, y=19,71, z=225,51], EntitySpider['Spider'/4514, l='MpServer', x=-63,88, y=42,09, z=309,69], EntitySkeleton['Skeleton'/6610, l='MpServer', x=-68,50, y=21,00, z=284,50], EntityItem['item.item.seeds'/4601, l='MpServer', x=-11,50, y=64,00, z=283,53], EntityBat['Bat'/6655, l='MpServer', x=-54,69, y=23,34, z=277,03], EntityBat['Bat'/6657, l='MpServer', x=-70,28, y=23,10, z=284,25], EntityZombie['Zombie'/5663, l='MpServer', x=-16,38, y=23,00, z=198,94], EntityZombie['Zombie'/5664, l='MpServer', x=-17,50, y=23,00, z=197,50], EntitySkeleton['Skeleton'/5668, l='MpServer', x=-24,94, y=20,00, z=245,53], EntityItem['item.item.seeds'/3626, l='MpServer', x=29,53, y=63,00, z=294,38], EntitySkeleton['Skeleton'/5674, l='MpServer', x=-11,53, y=12,00, z=177,13], EntityCreeper['Creeper'/4662, l='MpServer', x=-33,31, y=41,00, z=192,97], EntityBat['Bat'/4679, l='MpServer', x=-75,53, y=25,10, z=188,44], EntityBrainyZombie['Angry Zombie'/6728, l='MpServer', x=21,50, y=37,00, z=275,50], EntityZombie['Zombie'/6740, l='MpServer', x=-62,50, y=29,00, z=237,50], EntityZombie['Zombie'/6741, l='MpServer', x=-68,50, y=29,00, z=235,50], EntityZombie['Zombie'/6742, l='MpServer', x=-66,50, y=29,00, z=234,50], EntitySkeleton['Skeleton'/4729, l='MpServer', x=-72,50, y=19,00, z=221,50], EntitySkeleton['Skeleton'/4732, l='MpServer', x=-32,47, y=42,00, z=186,88], EntityCreeper['Creeper'/6782, l='MpServer', x=-72,50, y=42,00, z=310,50], EntityCreeper['Creeper'/6783, l='MpServer', x=-71,50, y=42,00, z=306,50], EntityCreeper['Creeper'/6784, l='MpServer', x=-71,13, y=42,00, z=304,59], EntitySpider['Spider'/6787, l='MpServer', x=-72,90, y=41,69, z=300,11], EntitySpider['Spider'/4779, l='MpServer', x=6,50, y=30,00, z=214,50], EntityItem['item.item.seeds'/3764, l='MpServer', x=32,81, y=63,00, z=292,69], EntityZombie['Zombie'/4806, l='MpServer', x=8,50, y=54,00, z=170,50], EntityCreeper['Creeper'/4807, l='MpServer', x=-3,50, y=13,00, z=199,50], EntityPlayerSP['Danymaddox'/339, l='MpServer', x=-2,60, y=68,00, z=249,07], EntityZombie['Zombie'/4830, l='MpServer', x=73,81, y=28,00, z=299,22], EntityZombie['Zombie'/6939, l='MpServer', x=6,50, y=19,02, z=178,50], EntityItem['item.item.seeds'/3868, l='MpServer', x=34,03, y=63,00, z=294,66], EntityEnderman['Enderman'/5928, l='MpServer', x=-17,78, y=31,00, z=183,50], EntityItem['item.item.seeds'/3893, l='MpServer', x=-51,91, y=69,00, z=245,97], EntitySpider['Spider'/5943, l='MpServer', x=-81,31, y=44,09, z=205,00], EntitySkeleton['Skeleton'/5945, l='MpServer', x=-74,84, y=39,00, z=213,78], EntityCreeper['Creeper'/5947, l='MpServer', x=-70,50, y=39,00, z=214,50], EntityBat['Bat'/5990, l='MpServer', x=-72,97, y=43,81, z=212,76], EntitySkeleton['Skeleton'/4970, l='MpServer', x=-70,50, y=22,02, z=235,50], EntitySkeleton['Skeleton'/4971, l='MpServer', x=-67,72, y=22,02, z=243,25], EntityCreeper['Creeper'/1934, l='MpServer', x=-78,50, y=43,00, z=202,50], EntitySkeleton['Skeleton'/930, l='MpServer', x=-68,78, y=42,00, z=301,22], EntitySkeleton['Skeleton'/7086, l='MpServer', x=-57,50, y=40,02, z=307,50], EntitySkeleton['Skeleton'/6141, l='MpServer', x=-54,50, y=15,00, z=236,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:367)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 649944152 bytes (619 MB) / 1866989568 bytes (1780 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA	mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA	FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
UCHIJAAAA	Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
UCHIJAAAA	DummyCore{2.1.18.4.} [DummyCore] (DummyCore-2.1.18.4.jar)
UCHIJAAAA	Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0.jar)
UCHIJAAAA	Thaumcraft{5.0.3} [Thaumcraft] (Thaumcraft-1.8-5.0.3.jar)
UCHIJAAAA	thaumicbases{1.4.18.7} [Thaumic Bases] (Thaumic Bases-1.4.18.7.jar)
Loaded coremods (and transformers):
DCLoadingPlugin (DummyCore-2.1.18.4.jar)
DummyCore.ASM.DCASMManager
ThaumcraftLoader (Thaumcraft-1.8-5.0.3.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.4.0' Renderer: 'GeForce GTX 750/PCIe/SSE2'
[DummyCore]: 'Special case ASM modification mods: ''Note, that these mods might not be involved in the crash in ANY WAY!''DummyCore just prints some known mods for a lot of ASM modifications''DummyCore'
Launched Version: forge-11.14.4.1577
LWJGL: 2.9.1
OpenGL: GeForce GTX 750/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.

Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)

Fixed

authors: Danymaddox Modbder

repo: Modbder/ThaumicBases


text:
Remove cmake as an extra external dependency

This PR replaces CMake with the cc crate for building the C++ part of snmalloc-rs. This was made possible by the removal of the paho-mqtt crate since it required CMake.

Closed as snmalloc-sys v0.3.3 does not build successfully on GitHub Action's ubuntu-latest despite building successfully on a local installation of Ubuntu 22.04.1 LTS, Windows 11, and macOS 11.7.

repo: ModelarData/ModelarDB-RS


text:
统计视频时长问题

...
const dp = new DPlayer({
container: document.getElementById('dplayer'),
autoplay: true,
theme: '#FADFA3',
loop: false,
lang: 'zh-cn',
screenshot: false,
hotkey: true,
volume: 0.7,
mutex: true,
video: {
url: first_url,
pic: cover,
// thumbnails: '',
type: 'auto'
},
});
console.log(dp.video.duration);
打印出来的结果为什么是NaN 属性?。。。哪里有错误吗？

而打印dp.video结果是下面这样：
console.log(dp.video);

根据：https://developer.mozilla.org/zh-CN/docs/Web/HTML/Element/video 中的介绍。
duration
一个双精度浮点值，它指示媒体的持续时间(总长度)，以秒为单位，在媒体的时间线上。如果元素上没有媒体，或者媒体无效，则返回的值为NaN。如果媒体没有已知终点(例如时间未知的实时流、网络广播、来自WebRTC的媒体等等)，那么这个值就是Infinity。

根据：https://developer.mozilla.org/zh-CN/docs/Web/HTML/Element/video 中的介绍。
duration
一个双精度浮点值，它指示媒体的持续时间(总长度)，以秒为单位，在媒体的时间线上。如果元素上没有媒体，或者媒体无效，则返回的值为NaN。如果媒体没有已知终点(例如时间未知的实时流、网络广播、来自WebRTC的媒体等等)，那么这个值就是Infinity。

好的 谢谢~

repo: MoePlayer/DPlayer


text:
Links

Instead of writing a Links.md why not link and add to the preexisting source here.

I deleted our separate links.md and append a link in our README.md.

authors: Kee-Wang dgasmith


text:
Surface

The molecular surface is not calculated.
In theory, BioBlender should send the atomic coordinates to pyMOL (distributed with BioBlender), which would read the file (pdb format), calculate the surface and return it to BioB as a wrl file. I do not know where is the problem.

is this the error?
Setup is complete!
Running PyMLP
PyMLP command succeded
Making Surface using PyMOL
The filename, directory name, or volume label syntax is incorrect.
Failed to open file: C:\blender_trunk\2.73\scripts\addons_contrib\BioBlender\tmp\tmp.wrl

Hi, thanks for trying to fix this. I get this error:
pE: None
Generate Surface Failed: bpy_prop_collection[key]: invalid key, must be a string
or an int, not NoneType
We selected pyMOL to calculate the surface because it generates a nice mesh, well triangulated and with few internal disconnected surfaces. Until few years ago it was distributed as Open source, and it was very easy to install. Other alternative methods for surface generation are available, if pyMOL becomes a problem

From my limited knowledge of PyMOL it is still entirely open-source, just one might pay for the convenience of acquiring a precompiled version. Compilation can be a painful experience.

Out of interest, what changed before the surface feature broke? Are you using this on a new version of an operating system ..or new version of blender? Without a PyMOL.exe to test I can't be much use i'm afraid.

My best guess is that pyMOL used python 2.6. Now there is a new version of python and somthing got wrong. I cannot get a surface even using BioBlender 0.6, which is a patched version of Blender with BioBlender already included and compiled.
But it still works in an old pc that we have not updated.

it's OK to have multiple versions of Python on one machine ( I have 2.6, 2.7, 3.3, 3.4).
Maybe this will throw some light:

What operating system are you on?
What version of python starts when you go to console/command prompt and type python
What happens when you type pymol , does it find the executable ?

Window 7
Python 2.7.2
it does not find it. I'll try to place pyMOL where it can be found

@MonZop you should be able to leave the location of PyMOLwin.exe unchanged. I imagine they are something like
"%programfiles%\\PyMOL\\PyMOL\\PymolWin.exe",
"%programfiles%\\DeLano Scientific\\PyMOL Eval\\PymolWin.exe",
"%programfiles%\\DeLano Scientific\\PyMOL\\PymolWin.exe",
"%programfiles(x86)%\\PyMOL\\PyMOL\\PymolWin.exe",
"%programfiles(x86)%\\DeLano Scientific\\PyMOL Eval\\PymolWin.exe",
"%programfiles(x86)%\\DeLano Scientific\\PyMOL\\PymolWin.exe",

here
'%programfiles%' would mean something like C:\Program Files
and
%programfiles(x86)%' would mean something like C:\Program Files (x86)

I now have pymol installed so can experiment with surface generation too

PDB String
Bootstrapping
create_fi_materials
get_new_PDB_id
appending file
appending file
Import Preview
Import Ready: True
core_import_File
get_num_model: [1, 2, 3]
core_parse_pdb
A
core_sort_hr
appending file
core_create_Models
added KF from core create models function
added KF from core create models function
Empty Chains creation
cleaning up
atom_action
pdbID: 2
session_save
Warning: Blender file needs to be saved first to create persistent session data
Finished Importing!
pE: s_wH
pdppath: C:\blender_trunk\2.73\scripts\addons_contrib\BioBlender\Test_molecules\01_CaM_Protein3Conformations_wH.
PDB
Trying to making dir on Win (no TMP folder)...
Precopy
Exporting PDB...
=============== exporting PDB
Exporting model 's_wH' to C:\blender_trunk\2.73\scripts\addons_contrib\BioBlender\tmp\tmp.pdb
=======outPath = C:\blender_trunk\2.73\scripts\addons_contrib\BioBlender\tmp\tmp.pdb
Setup is complete!
Running PyMLP
PyMLP command succeded
Making Surface using PyMOL

C:\blender_trunk\2.73\scripts\addons_contrib\BioBlender\tmp\tmp.pdb was parsed ... 1167 lines were taken into ac
count

Grid dimension (angstroms):
coord : min       max       ngrid
    x : -25.4145  51.5855       77
    y : -26.9150  42.0850       69
    z : -28.9510  29.0490       58

Grid Points Coordinates evaluated

Calculation in progress :    73.11%Info: Removed 214984 vertices

Calculation in progress :   100.00%

MLPmin =   -2.778 | MLPmax =    0.646 | MLPmean =   -0.109

Molecular Lipophilic Potential Map saved in C:\blender_trunk\2.73\scripts\addons_contrib\BioBlender\tmp\tmp.dx

Bye ...

Loading MLP values into Blender
Info: Removed 0 vertices

MLP function completed

to me this suggests, the existing routine is fine.. and it's a path issue on your win7 machine

GREat!!
I'll find someone to help me fix it!
(not before monday)

Seen as the surface is calculated by passing data from BioBlender to pymol and back it might help to point out how I installed pymol for windows legally from source.

I don't use PyMOLwin.exe but instead pymol.cmd
my path to pymol.cmd is C:\Python27\Scripts\pymol.cmd
the equivalent of this in pyMolPathSearch is "%systemdrive%\\Python27\\Scripts\\pymol.cmd"
the extra path is added to the experimental BB 273 version.
installation of pymol proceeded with some confusion, but eventually the steps:

install pip for python 2.7

this creates  C:\Python27\Scripts\pip2.7.exe
you need this file before any of the following commands will make sense.

http://www.lfd.uci.edu/~gohlke/pythonlibs/#pymol download the 2.7 version (not launcher) (whl)

http://www.lfd.uci.edu/~gohlke/pythonlibs/#pmw download the py2 version (whl)

instructions how to install a whl file:

https://pip.pypa.io/en/latest/user_guide.html#installing-from-wheels

install pwm for python 2.7 (whl)

from inside C:\Python27\ i ran
# i typed the full path to pip2.7.exe, incase pip for
# other version of python got in the way
C:\Python27\Scripts\pip2.7.exe pip install Pmw‑2.0.0‑py2‑none‑any.whl

install pymol for python 2.7 (whl)

from inside C:\Python27\ i ran
C:\Python27\Scripts\pip2.7.exe pip install pymol‑1.7.2.1‑cp27‑none‑win32.whl

Surface also generates a Vertex Color map :

WOW!!
What molecule is this?
And how did you get the color map? Is it the lipophilic potential? (it does not look like...)
It seems a very good step forward, but I do not understand very well
(besides, I am still fighting with Blender 273, which crashes immediatelty at start)

05_glycoprotein_4AY9_FSH
OK let's deal with Blender crashing separately

Are you able to get the surface generated yet? -- if not does the console/terminal show any warnings?

Yes, I do get the PyMOL generated surface.
No MLP visulization at all; not atomic and not integrated onthe surface...

OK, what should that produce visually?

this is the first mapping in grey scale. Then it is rendered as a combined  scale : from dark, opaque, rough to white, shiny, smooth (hydrophilic to lipophilic)

rendered (in this case only rough/smooth and matte/shiny, without the color gradient)

And this is the Atomic MLP view.

The logical steps are:
Use pyMLP to attribute to each atom its fi value (I was surprised to find the fi values in the main script)
Integrate the values usign the formula of your choice (Testa is default), and produce a file .dx containing the grid of values in the 3D space of the ,molecule.
For each vertex of the mesh, interpolate the local vaule in the grid, and attribute the value to the vertex, in a file .obj, with x,y,z and the resulting value in u
Now the file can be sent to Blender, that will:
transform the vertex u into a scale of greys (after normalizing the values to 0-1); and build a grey UV map;
use the  map for color; for adding bump and specular features to the mesh.
The atomic MLP is a simple attribution of grey to each atom, represented in the VanderWaals sphere.

authors: MonZop zeffii

repo: MonZop/BioBlender


text:
🛑 INDICE MICRO is down

In 0746707, INDICE MICRO (https://iedoc.consejodeestado.gov.co:448/swagger.html) was down:

HTTP code: 404
Response time: 308 ms

Resolved: INDICE MICRO is back up in 61aa480 after 33 minutes.


text:
🛑 SAMAIRJ is down

In 6829aa8, SAMAIRJ (https://samairj.consejodeestado.gov.co/) was down:

HTTP code: 503
Response time: 606 ms

Resolved: SAMAIRJ is back up in 43ea93e.


text:
🛑 SAMAI AZURE-2 is down

In 985d2c7, SAMAI AZURE-2 (samai.consejodeestado.gov.co) was down:

HTTP code: 0
Response time: 0 ms

Resolved: SAMAI AZURE-2 is back up in 826ea55.


text:
[ bug Report ] - GameVars do not take the HUB level change into account

TombEngine version
Development Build
Tomb Editor version
Development Build
Describe the bug
When I set GameVars.Test = 1 in Level A, go to Level B and increase that with GameVars.Test = GameVars.Test + 1  (in onStart() in Level B) and return to Level A there is only 1 instead of 2 in GameVars.Test
To Reproduce
Start First Level, see the logs:
[info] GameVars: 1
go to Level B (open door in front) see logs:
[info] GameVars Level B: 2
and return to Level A
[info] GameVars: 1
there is only 1 instead of 2 in GameVars.Test
Expected Behaviour
After returning back to Level A it should log:
[info] GameVars: 2
Additional Content
No response
Minimal reproduction project
https://leif.trlevel.de/levels/BUG_GAMEVARS.zip

I do not think this was fixed.


text:
[Bug 上报] input组件的type为idcard时不生效

Wot Design Uni 版本号
1.2.26
平台
h5, APP
复现Demo地址
https://github.com/Moonofweisheng/wot-design-uni
重现步骤

期望的结果是什么？
支持身份证输入
实际的结果是什么？
目前实际上和text类型没啥区别
环境信息
No response
其他补充信息
No response

https://github.com/Moonofweisheng/wot-design-uni/assets/26426873/5cddfcbe-f240-4cf5-8b64-af07db919625
未复现，请补充复现demo，否则此issue将被关闭

h5本身是不支持的，其他平台需要在手机上才会弹出身份证键盘。

明白了，实际上App也是不支持的，希望大佬文档上能说明下。

明白了，实际上App也是不支持的，希望大佬文档上能说明下。

ok，下版本加上。
------------------ 原始邮件 ------------------
发件人:                                                                                "Moonofweisheng/wot-design-uni"                                                                                @.>;
发送时间: 2024年6月19日(星期三) 下午4:06
@.>;
@.@.>;
主题: Re: [Moonofweisheng/wot-design-uni] [Bug 上报] input组件的type为idcard时不生效 (Issue #377)
明白了，实际上App也是不支持的，希望大佬文档上能说明下。
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authors: Moonofweisheng echofly

repo: Moonofweisheng/wot-design-uni


text:
Non-latin scripts + romanization

Find a font that can be used for specific languages with their own scripts (e.g., Chinese, Korean, Japanese, Arabic, etc.)

Display options for non-latin-based languages:

Display characters only (original script)
Display romanization only (pinyin, romaji, etc.)
Display characters with romanization subscript (pinyin, romaji, etc.)

Really, this could probably be implemented as separate language files, giving the user the option to select two languages to display in a game (e.g., "English" with "Japanese" subs) - perhaps would be interesting.

This probably needs to be addressed first, and is probably related:
https://github.com/Moosader/Kuko/issues/16

repo: Moosader/Kuko


text:
https://www.github.com/nikhil-mongo/aws-atlas-privatelink/tree/master/provider.tf

 add name
developer start

 add name
developer start

[ name] # @Moskalnazar GitHub

https://www.github.com/nikhil-mongo/aws-atlas-privatelink/tree/master/provider.tf

repo: Moskalnazar/github-slideshow


text:
Not quite sure how profile switching works with DisplayPad

Hi there.
I've been playing around with the SDK because I want to create an auto-switching mechanic for profiles.
Problem is, using the DisplayPadSwitchProfile method hasn't provided me much success.
I call it as such:
helper.DisplayPadSwitchProfile("0", 2); // <-- my device ID is 2

The result is true, but no profile switch occurs.
Is this a bug or am I simply doing it wrong?

Tried more things, one of which is loading the version of DisplayPadSDK.dll shipped with the MBC software. No dice.
Things like getting/setting brightness work.
Even tried to hook into the official software, found the disassembly for SwitchProfile and set a breakpoint, but it never seems to trigger.
I'd appreciate some help, all points to this function either not working or not being used.
I'd love to create some awesome software that interoperates with DisplayPad, but I really can't do very much when I don't know why things don't work.

Hi @Natrox
The Profile Index should be 1~5. Can you please check and confirm?
Thanks!

Hi @Natrox
The Profile Index should be 1~5. Can you please check and confirm?
Thanks!

Hi, thanks for getting back to me.
I've tried all of these indices but they return 'false'. I've got 4 profiles.

Hi @Natrox
The Profile Index should be 1~5. Can you please check and confirm?
Thanks!

Hi, thanks for getting back to me.
I've tried all of these indices but they return 'false'. I've got 4 profiles.

Have you set the APEnable to false before calling any other method?

Hi @Natrox
The Profile Index should be 1~5. Can you please check and confirm?
Thanks!

Hi, thanks for getting back to me.
I've tried all of these indices but they return 'false'. I've got 4 profiles.

Have you set the APEnable to false before calling any other method?

Tried that just now, unfortunately did not have the right result.
Setting APEnable to false reverts the DisplayPad to the initial state with the MC logo as the first button.
FW ver 8 for reference

Hi @Natrox
The Profile Index should be 1~5. Can you please check and confirm?
Thanks!

Hi, thanks for getting back to me.
I've tried all of these indices but they return 'false'. I've got 4 profiles.

Have you set the APEnable to false before calling any other method?

Tried that just now, unfortunately did not have the right result. Setting APEnable to false reverts the DisplayPad to the initial state with the MC logo as the first button.
FW ver 8 for reference

Hi,
Thanks for your reply. Understand, I thought you were doing it in firmware mode.
All the methods will not work in software mode, you need to control the functionality using your code.
You need to utilize the key events and execute your custom functionality like Switch profile. You can save the key bindings on a specific key id and on key press you can identify what key is pressed and if it has any binding you a use your custom code there.
Hope it will help.
Thanks!

Hi @Natrox
I am looking for help with hooking rendering calls to re-route them to an off-center matrix.  Do you take contract work?

Hi @Natrox I am looking for help with hooking rendering calls to re-route them to an off-center matrix. Do you take contract work?

Hello @dpwoods. Perhaps I could help, I'll need more information on what you'd like to achieve.
Here is not the best place to discuss it, can you send me an email? natrox[at]outlook.com

authors: Natrox dpwoods ravi-devitpl


text:
fibonacci is recursive

Due to the fact that
EM.fibonacci(100);

is recursively implemented, the page will hang on large numbers as input.
A possible solution would be to put the function on a thread so the main thread doesn't get blocked.

It's looped now

authors: Jef-Malfliet MoutPessemier

repo: MoutPessemier/enhancedMathJS


text:
Removed @Nullable and @NotNull in favour of jsr305

com.google.code.findbugs.jsr305's @ Nullable and @Nonnull

Hooray Jenkins reported success with all tests good!

@rzats @Cervator Your thoughts on this?

authors: GooeyHub Rulasmur

repo: MovingBlocks/DestinationSol


text:
QOL Features

This PR will contain a bunch of extra, quality-of-life changes that hope to deliver a better UX.

Hooray Jenkins reported success with all tests good!

Seems like it has potential :-)
I like the idea about the camera adjusting in a way to give the player more visibility - but oddly it seems like it goes the wrong way right now. When I speed up in some given direction my ship gets close to the target direction of travel. Shouldn't it be moving in the opposite direction so you have a little longer to see stuff that's approaching before you run into it?
Bugs noted: problems around entering orbit around a planet / getting close to a surface. I sometimes would see a black corner and one time was missing a surface the first time I approached a planet (maybe that could be some other issue). Saw a planet turret with starry background still.

Hooray Jenkins reported success with all tests good!

Hooray Jenkins reported success with all tests good!

Closing for now, since the change can apparently cause motion sickness.

authors: Cervator GooeyHub vampcat


text:
Final bit of font tweaking

Follow-up to  #2036 - we should delete the outdated default and title fonts and verify that they're not in use anywhere else like in modules (I saw hits in InGameHelp, JoshariasSurvival, and ManualLabor but am unsure if they're legit)
We also need either a medium size Noto for sub-headings or the ability to scale fonts dynamically.

The default text font size is 20, the font size for captions is 52.
I went for the average (36) for the medium-sized one:

What do you guys think?

Wow, normal is 20? I thought it would be smaller than that.
Looks fine to me at 36, although yeah long-term it probably would be nice to have options to scale things more exactly.

authors: Cervator msteiger

repo: MovingBlocks/Terasology


text:
Access Token in header issue

Hi, me and my team building an app with login functionality.
our app has access token but never expired.
so we want just change access token when login and logout repeatedly.
But after some research we found Moya doesn't provide auth api like change token, refresh token etc...
so is it okay to just insert access token in our TargetType header like below.
`
    var headers: [String: String]? {
    var headers = [String: String]()
    let accessToken = KeychainWrapper.standard.string(forKey: "access_token")
    switch self {
    case .signIn, .refreshToken:
        headers["Content_Type"] = "application/x-www-form-urlencoded; charset=utf-8"
        return headers
    case .getMyInfo,
         .getMyTeams,
         .getCurrentDirectoryFiles,
         .getStorageInfo,
         .getTeamLicenses:
        headers["Authorization"] = "bearer \(accessToken!)"
        return headers
    case .addFolder,
         .renameFile,
         .removeFiles,
         .copyFiles,
         .moveFiles:
        headers["Authorization"] = "bearer \(accessToken!)"
        headers["Content_Type"] = "application/json; charset=utf-8"
        return headers
    case .uploadImage:
        headers["Authorization"] = "bearer \(accessToken!)"
        headers["Content-Type"] = "multipart/form-data"
        return headers
    }
}`

Hi @dagad! What you described is one of the options you have to use an access token in your API and it's totally fine!
However, I believe that using our AccessTokenPlugin will give you a little bit more clarity and flexibility in the code. Please take a look at this tutorial about it and let me know if you have any more questions about it :)

Thanks you for reply @sunshinejr @pietrocaselani. i used AccessTokenPlugin

authors: dagad sunshinejr

repo: Moya/Moya


text:
Fix Xcode 10.2 warnings

Xcode 10.2 introduced some new warnings, which this PR fixes

          3 Warnings

:warning:
Any changes to library code should be reflected in the Changelog. Please consider adding a note there and adhere to the Changelog Guidelines.

:warning:
Consider adding supporting documentation to this change. Documentation can be found in the docs directory.

:warning:
The library files were changed, but the tests remained unmodified. Consider updating or adding to the tests to match the library changes.

          3 Messages

:book:
iOS: Executed 254 tests, with 0 failures (0 unexpected) in 11.179 (11.316) seconds

:book:
tvOS: Executed 254 tests, with 0 failures (0 unexpected) in 11.047 (11.188) seconds

:book:
macOS: Executed 254 tests, with 0 failures (0 unexpected) in 13.096 (13.223) seconds

  Generated by :no_entry_sign: Danger

Codecov Report

Merging #1826 into master will not change coverage.
The diff coverage is 100%.

@@           Coverage Diff           @@
##           master    #1826   +/-   ##
=======================================
  Coverage   90.83%   90.83%
=======================================
  Files           5        5
  Lines         131      131
=======================================
  Hits          119      119
  Misses         12       12

Impacted Files
Coverage Δ

Sources/RxMoya/MoyaProvider+Rx.swift
96.87% <100%> (ø)
:arrow_up:

Sources/ReactiveMoya/MoyaProvider+Reactive.swift
96.96% <100%> (ø)
:arrow_up:

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
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Hey @larsschwegmann thanks for taking the time to fix these warnings 🙏
Can you rebase your branch against development and change the target branch for this pr to also be development?

Sure, will do! 😄👍🏻

Am 29.03.2019 um 19:41 schrieb Pedro Vereza notifications@github.com:
Hey @larsschwegmann thanks for taking the time to fix these warnings 🙏
Can you rebase your branch against development and change the target branch for this pr to also be development?
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You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub, or mute the thread.

Can we release a new version that includes this patch? :)

@BasThomas yeah gonna release current development tomorrow, just need few adjustments beforehand. Tracking it in #1823.

Thanks for helping me out @sunshinejr 😄

authors: BasThomas MoyaBot codecov-io larsschwegmann pedrovereza sunshinejr


text:
Add some feature-detectable way of knowing when the extension is installed

Per aframevr/aframe-site#116.

added in c744f1f38

repo: MozVR/webvr-addon


text:
No localization in Russian and Ukrainian.

Is your feature request related to a problem? Please describe.
No localization in Russian and Ukrainian.
Describe the solution you'd like
I am using HA with ukrainian and russian interface with burze_dzis_net integration and want to suggest adding ru and ua languages to the environment. Made a translation into ru and ua:
ru.zip
ua.zip

Hey you actually need to submit that thought pull request

authors: MrBartusek polkovnichenko

repo: MrBartusek/MeteoalarmCard


text:
I DONT KNOW WHY ITS NOT RUNING

I did the step-by-step guide in Coolstar but it keeps giving error

SMH. Is it that hard to follow the directions on my site? I don't know why you're using a root shell, the instructions explicitly say not to. https://mrchromebox.tech/#fwscript

repo: MrChromebox/scripts

license: Unlicense


text:
Added a new project: ToDoList

Type of change

[x] Added new project
[ ] Bug fix
[ ] New features
[ ] Enhanced documentation

Changes proposed in this pull request

Project name : ToDoList

Short description :  This is a simple command-line ToDo List application written in Python.

Checklist

[x] The code is Python 3 compatible
[x] I have added relevant comments in my file to make code understandable
[x] I have added my project in a folder which includes all the necessary files

Hey @otahina 👋
Dont have to change any configurations in the GitHub actions. It's automated and tested 🚀 .
this folder --> .github/

Hi! Thank you for telling me. 😀 I wanted to add a new project, and it wasn't my intention to change any GitHub actions, but now I don't know how to remove these commits other than adding a new project. I would appreciate it if you could teach me how to undo them. 🙏

I think I could remove other commits than adding a new project! Could you check it out?

Yeah now its removed 👍

authors: Mrinank-Bhowmick otahina


text:
Inconsistency in handling breakpoints for MudTable and MudDrawer components

Bug type
Component
Component name
MudTable and MudDrawer
What happened?
In the rest of the project, the CSS breakpoints work under the logic @media(min-width = XXpx). However, for the MudDrawer and MudTable components, we are using @media(max-width = XXpx). As a result, when using, for example, a MudHidden with a SmAndDown breakpoint and a MudTable with an SM breakpoint on the same page, and the screen size is 960px, the element in the MudHidden will be displayed while the MudTable will be in mobile mode. This inconsistency occurs on all breakpoints: 600px, 960px, 1280px, 1920px, 2560px.
Expected behavior
The desired behavior would be for the MudDrawer and MudTable components not to use the standard breakpoints in max-width but to use the standard breakpoints minus 1 pixel."
Reproduction link
https://try.mudblazor.com/snippet/QYQHaiucdpNidbPk
Reproduction steps
1 - Press F12 to open the console.
2 - Open the mobile view tool.
3 - Choose the option to set the width manually.
4 - Select 1880px (Hello World is displayed while the MudTable is in mobile mode).
Relevant log output
No response
Version (bug)
6.7.0
Version (working)
No response
What browsers are you seeing the problem on?
Chrome
On what operating system are you experiencing the issue?
Windows
Pull Request

[ ] I would like to do a Pull Request

Code of Conduct

[X] I agree to follow this project's Code of Conduct

Hi,
I'm slightly confused about what should be done from a technical standpoint.

but to use the standard breakpoints minus 1 pixel.

Do you mean change from 960px to be 959px (as example)?
The breakpoints can be configured via the ResizeOptions when adding the AddMudServices. There is a property called BreakpointDefinitions where you can override the breakpoints:
https://github.com/MudBlazor/MudBlazor/blob/51f0cdae479f9be844d1bf429a4f92812af385be/src/MudBlazor/Services/Browser/ResizeOptions.cs#L37-L53
Does this solves your issue?

Closing as there is no feedback.

authors: FlorianGG ScarletKuro

repo: MudBlazor/MudBlazor


text:
MudDropContainer drag not working with .NET MAUI Hybrid

Bug type
Component
Component name
MudDropContainer
What happened?
MudDropContainer does not support drag functionality with .NET 8 MAUI Hybrid app.
Expected behavior
I expected drag behavior for MudDropContainer to work with .NET 8 MAUI Hybrid (Blazor) app.
Reproduction link
https://try.mudblazor.com/snippet/xVPNb9owFL_zT-zNpyCRVEVdNYkkqkR3YFq3aWOXXpDBj9RaYkeOU6Ao__ts56MJZWq1yziY5Of3fh_O82p1R7kIFH2S6l14V7JbJfO5FNqgqGAZEQssNGYE7FpEZMXtf_P6E1PcaKkicuN5dmPCTP2TFDiGKAaLBAuGQvMtN3xRBN1-zWDpc2QRsS-_ckY1MgLzlBZGivnbFPdgF3-naF4_JUru_EsSj8D8wvkDT5l1bERqyMFNlHujdJKic1Oj4EouO00lS8GQQVYyf003vxMHGFF6gJz615BR_-MZI33lJe41LA-5jIhdg4frjj5b-1ck7gmHF01Dj8Zhrf1_DzX9X6GmZ0KdyRRevPx4oQ30A41bhWoY_TvNzQh9SvGRai5FRKYfOgcmxBVkB2vjZmP59jr4SjN0qq6xlRzyd666mY9HI8PAEI6uIVfcyCE8Ss6gN6Oe6WvndyG2Mmw_Ruwm3D6NHcGxy9DiweL0Vjxv3Ta343l35vortw4cfeGF7qnW19JwCdx5p9IGg7bUGx_BHo0pNbNCE8jwPZnAwM_wZlSTV4m-qVdopm-i-VwWGszJvslPNesdSrlO-QY2dho65pNDaGoKrbhIaskjJKhnwAU3a_WXyp6Tpr7ArrwaVX8A
Reproduction steps

Create a .NET 8 MAUI Hybrid (Blazor) app and integrate MudBlazor 6.16.0.
Copy over MudDropContainer sample code from the MudBlazor website.
Attempt to use drag behavior of MudDropContainer.
...

Relevant log output
No response
Version (bug)
6.16.0
Version (working)
No response
What browsers are you seeing the problem on?
Other
On what operating system are you experiencing the issue?
Windows
Pull Request

[ ] I would like to do a Pull Request

Code of Conduct

[X] I agree to follow this project's Code of Conduct

Hi.
Please make a reproduction repository and link it here (or upload) instead of leaving an empty https://try.mudblazor.com/ as "Reproduction link".

I didn't include a sample because the bug occurs with any of the sample code snippets from MudDropContainer from the MudBlazor website.

I didn't include a sample because the bug occurs with any of the sample code snippets from MudDropContainer from the MudBlazor website, as I mentioned in my post.

I understand but the reason we request a reproduction repository for non-web Blazor apps like MAUI, is because creating a clean project and setting up MudBlazor can be time-consuming since there's no MudBlazor template for MAUI. While it might only take 5-10 minutes, it's essential to recognize the value of our maintainers' & contributors' time. Sometimes, the time spent setting up a project can exceed the time it takes to implement a fix.

Also, a sample in try.mudblazor will not be helpful

That's why I asked for a reproduction link with the MAUI & MudBlazor project with a test page.

I've updated the repro link so that it points to a sample .NET MAUI MudBlazor project.

@danielchalmers do you want to investigate this since you are using MAUI Hybrid?

This works on Android but not Windows which appears to be an issue with WebView2 running on WinUI.
https://github.com/dotnet/maui/issues/2205#issuecomment-1249621219
https://github.com/microsoft/microsoft-ui-xaml/issues/7366

This works on Android but not Windows which appears to be an issue with WebView2 running on WinUI.
dotnet/maui#2205 (comment) microsoft/microsoft-ui-xaml#7366

I guess in this situation we can only wait for fix and there is no polyfill or something for it to work?

Doesn't seem to be a workaround; I think you just have to wait 😔.

This works on Android but not Windows which appears to be an issue with WebView2 running on WinUI.
dotnet/maui#2205 (comment) microsoft/microsoft-ui-xaml#7366

I guess in this situation we can only wait for fix and there is no polyfill or something for it to work?

There is a polyfill fix from Iain Fraser:
https://github.com/MicrosoftEdge/WebView2Feedback/issues/2805#issuecomment-1657218079

authors: ET-DE ScarletKuro danielchalmers jeffdod


text:
When a row is clicked, only call SetEditingItem if IsEditable is true

Description
Fixes #3108 by moving the call to SetEditingItem so it is only called when IsEditable is true.
How Has This Been Tested?
Unit test added.
Checklist:
The PR is submitted to the correct branch (dev).
My code follows the code style of this project.
I've added relevant tests.

Conflicts resolved


text:
Bug: 同一时间提示问题

问题出现在哪里
DateTimer 时间表
系统报告
无关系统类别
具体描述
在同一时间”到时间点“和”指定时间后到点“时，最多只显示一个弹出窗口
引发方式
在同一分钟”到时间点“和”指定时间后到点“

目前测试中已修复完成

repo: Muhu-C/DateTimer


text:
MultiVerse Crashes server on join

Crashes when I or another player try to join the server. After removing MultiVerse the problem seems to be gone so I think this is the problem.
Crash log: http://pastebin.com/raw/KagAn31K
Crash report: http://pastebin.com/raw/3dSeBBX5

Versions?

MultiVerse version 2.1

Server version?

Server Version 1.7.10

Multiverse version?.

MultiVerse version 2.5

Use /ver Multiverse-Core

I can't... When anyone joins the server instantly crashes... I have MultiVerse disable right now. I also already said "MultiVerse version 2.5" in 3 other comments (including a pastebin).

And I've said to do /ver Multiverse-Core because there is more than one version of Multiverse 2.5

Multiverse-Core version 2.5-b641

That version is quite out of date

It's the latest one I can get with Bukkit

Try the latest here: http://ci.onarandombox.com/view/Multiverse/

I installed "Multiverse-Core-2.5.0-SNAPSHOT-javadoc.jar" and it doesn't show up with /pl after reloading/restarting the server multiple times. A config also doesn't show up. I will re-check all the files soon.

You want this version: https://ci.onarandombox.com/view/Multiverse/job/Multiverse-Core/lastSuccessfulBuild/artifact/target/Multiverse-Core-2.5.0-SNAPSHOT.jar

I used that version but it still crashes with all the same logs/reports. I'm not sure whats wrong.

I tried deleting the config folder and it still crashes.

Are you still having issues?

No, after removing a world it worked fine. I figured out that every time I went into one part of the map, the server  would crash. I deleted that world. Thanks for all the help!

authors: TWSSYesterday seanfrasure

repo: Multiverse/Multiverse-Core


text:
Error al buscar código postal

al consumir el webservice:
https://api-codigos-postales.herokuapp.com/v2/codigo_postal/66240
arroja lo siguiente:
An unhandled lowlevel error occurred. The application logs may have details.
esto con cualquier código postal.

Fue un problema anoche, ahorita ya esta todo bien

Estuve haciendo pruebas y sigue saliendo el mismo error con diferentes códigos postales:
66236
64930
66235

authors: acrogenesis oskyGomez

repo: Munett/API-Codigos-Postales


text:
Broken in 3.0.0-beta1: link no longer a method

Property 'link' does not exist on type 'WpService'.
E.g. this.services$ = this.wpService.link('https://www.gideonlabs.com/wp-json/wp/v2/pages?per_page=30&parent=65');
This is broken in 3.0.0-beta1

Direct link was meant for external services such as any http request, the only reason I added it is to get the advantage the loading and errors notifiers introduced in 2.x but after they are removed in 3.x, direct links through this module won't make any difference and they are out of the module scope

authors: MurhafSousli markgoho


text:
Testing full clearing of node manager

Not complete and relies on latest mutiny-node branch.

used some of this logic for #84

authors: TonyGiorgio futurepaul

repo: MutinyWallet/mutiny-web


text:
POST Callback url

Hi
Would be great to have POST Callback urls too with parameters to send, so one can easily connect MyCelium Gear with something like Mailgun to send out automated emails on buy.

Hello! In case this is still an issue, feel free to submit it to https://github.com/mycelium-com/gear-engine/issues

authors: AlexanderPavlenko lclc

repo: MyceliumGear/straight-server


text:
[bridge] emit CommitteeMemberUrlUpdateEvent event

Description

emit CommitteeMemberUrlUpdateEvent when a validator updates url
add url checks when validator add or update bridge url
update a comment: the Blocklist payload contains 20 bytes evm addresses instead of 33 bytes pub keys

Test plan
How did you test the new or updated feature?

Release notes
Check each box that your changes affect. If none of the boxes relate to your changes, release notes aren't required.
For each box you select, include information after the relevant heading that describes the impact of your changes that a user might notice and any actions they must take to implement updates.

[ ] Protocol:
[ ] Nodes (Validators and Full nodes):
[ ] Indexer:
[ ] JSON-RPC:
[ ] GraphQL:
[ ] CLI:
[ ] Rust SDK:

@longbowlu can you explain the protocol version change? I get lost every time we bump protocol versions

@longbowlu can you explain the protocol version change? I get lost every time we bump protocol versions

I think we have to bump the version but i might be wrong. If I don't bump it, the snapshot compatibility test fails. Thoughts? @dariorussi  @patrickkuo

Will need to bump the protocol version because snapshot version 51 has been created already (in sui-framework-snapshot)

I think we have to bump the version but i might be wrong. If I don't bump it, the snapshot compatibility test fails. Thoughts? @dariorussi @patrickkuo

Will need to bump the protocol version because snapshot version 51 has been created already (in sui-framework-snapshot)

theoretically speaking, can we update the snapshot? since it's not on testnet/mainnet yet

I think we have to bump the version but i might be wrong. If I don't bump it, the snapshot compatibility test fails. Thoughts? @dariorussi @patrickkuo

Will need to bump the protocol version because snapshot version 51 has been created already (in sui-framework-snapshot)

theoretically speaking, can we update the snapshot? since it's not on testnet/mainnet yet

I don’t know, will need to ask @ebmifa

authors: dariorussi longbowlu patrickkuo

repo: MystenLabs/sui


text:
🛑 POST to DRM is down

In 3e48638, POST to DRM (https://mysteryexe.xyz/drm.php?) was down:

HTTP code: 403
Response time: 537 ms

Resolved: POST to DRM is back up in cbcffeb after 2 minutes.

repo: Mysteryexe/uptime-checker


text:
Create Gitlab::Pipeline.pipeline_test_report

This method fetches the test report for a pipeline available
through the Unit test report feature.

Thank you ❤

authors: NARKOZ matt-l-w

repo: NARKOZ/gitlab


text:
Srikanth9793

The Readme file is currently lengthy and complex, making it challenging for newcomers to comprehend how to contribute effectively to the project.
To enhance accessibility and clarity, I propose relocating the Contributing section to the beginning of the Readme file and streamlining its content where feasible.
I kindly request assistance from anyone willing to dedicate time to address this issue and improve the project's accessibility for all contributors. Thank you!

I have done changes as per the above request

README.md

Hi All,
I'm Srikanth Pynaboina, and I'm excited to join the JabRef community! I have a strong interest in open source software and also make the software accessible for every one. The main thing that attracts me in this project was its robust functionality.
I am interested to contribute to this particular issue is to enhance the readability and accessibility of our README file. I propose the updating the Contributing section of the README file which helps the new commers to easily understand how to get involved.
I am looking forward for collaborating with all of you. If anyone has any more ideas on this proposal, please feel free to share!
Best Regards,
Srikanth Pynaboina

Hi @caiton1
I'm Srikanth Pynaboina, I am interested in this particular issue in the JabRef project. I have gone through all of your contributions for this project. You have contributed the most in this project. I would greatly appreciate your insights or advice on my above proposal. Your insights and advice will help me to make the README more readable and accessible for everyone.
Thank you in advance for all your insights and advices I am looking forward to collaborating with you and rest of the community for this improvement.
Best regards,
Srikanth Pynaboina

repo: NAU-OSS/jabref