text:
Mobile device cannot find games when games are running in editor

Unity 5.50f3, Windows 10.
This happens for sample game scene as well (2DPlatformScene)
The localhost:18679 works correctly. So I guess it might be some issue related to the network?
There's no console log.
I followed the instructions from HappyFunTimes-1.x-to-2.x-Migration-README.txt
The following is my current network ipconfig. Let me know more info is needed.
Thank you so much for this awesome project and your kindness and patience.

Windows IP Configuration

Ethernet adapter Ethernet:

   Media State . . . . . . . . . . . : Media disconnected
   Connection-specific DNS Suffix  . :

Wireless LAN adapter Local Area Connection* 3:

   Media State . . . . . . . . . . . : Media disconnected
   Connection-specific DNS Suffix  . :

Ethernet adapter VMware Network Adapter VMnet1:

   Connection-specific DNS Suffix  . :
   Link-local IPv6 Address . . . . . : fe80::a1d6:83d6:bc25:39ac%12
   IPv4 Address. . . . . . . . . . . : 192.168.107.1
   Subnet Mask . . . . . . . . . . . : 255.255.255.0
   Default Gateway . . . . . . . . . :

Ethernet adapter VMware Network Adapter VMnet8:

   Connection-specific DNS Suffix  . :
   Link-local IPv6 Address . . . . . : fe80::dca:ee84:3de5:55a%24
   IPv4 Address. . . . . . . . . . . : 192.168.58.1
   Subnet Mask . . . . . . . . . . . : 255.255.255.0
   Default Gateway . . . . . . . . . :

Wireless LAN adapter Wi-Fi:

   Connection-specific DNS Suffix  . : hsd1.pa.comcast.net
   IPv6 Address. . . . . . . . . . . : 2603:301d:1004:6000:7543:3f06:6190:b8f
   Temporary IPv6 Address. . . . . . : 2603:301d:1004:6000:39e3:f3be:9f96:4b81
   Link-local IPv6 Address . . . . . : fe80::7543:3f06:6190:b8f%23
   IPv4 Address. . . . . . . . . . . : 10.1.10.162
   Subnet Mask . . . . . . . . . . . : 255.255.255.0
   Default Gateway . . . . . . . . . : fe80::48f7:c0ff:fec5:507e%23
                                       10.1.10.1

Tunnel adapter isatap.hsd1.pa.comcast.net:

   Media State . . . . . . . . . . . : Media disconnected
   Connection-specific DNS Suffix  . : hsd1.pa.comcast.net

Tunnel adapter Local Area Connection* 2:

   Connection-specific DNS Suffix  . :
   IPv6 Address. . . . . . . . . . . : 2001:0:4137:9e76:28b8:2f38:f5fe:f55d
   Link-local IPv6 Address . . . . . : fe80::28b8:2f38:f5fe:f55d%3
   Default Gateway . . . . . . . . . :

Tunnel adapter isatap.{4886F912-0202-4FBF-BC8D-6FF720D36B4E}:

   Media State . . . . . . . . . . . : Media disconnected
   Connection-specific DNS Suffix  . :

Tunnel adapter isatap.{CEEA63F6-FB5A-4C93-8092-C157C2C1692D}:

   Media State . . . . . . . . . . . : Media disconnected
   Connection-specific DNS Suffix  . :

Well, hmmm, well, one thing to try
In Unity please pick "Window->HappyFunTimes->Settings"
Everything should be clear and unchecked

Otherwise you can try putting an asterisk * in the debug section and then run the game, try to connect a phone and see if there are any interesting messages, maybe post them here.
All of those messages will be added to the editor.log
https://docs.unity3d.com/Manual/LogFiles.html

Everything is unchecked.
Here's the log (after HFTManager: Start Server; try to clamp at frequently log HFTWebServer: time). Hope it can help.
Anyway, it's a really awesome project. I wish I could learn from you and contribute to it in the near future.
HFTManager: Start Server
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:226)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: icon-16.png, size: 2888
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: 3rdparty/audiomanager-min.js, size: 11403
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: 3rdparty/audiomanager.js, size: 38776
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: 3rdparty/chroma.min.js, size: 26515
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: 3rdparty/game-utils-min.js, size: 16265
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: 3rdparty/game-utils.js, size: 70616
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: 3rdparty/gyronorm.complete.min.js, size: 24161
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/character-select/controller.html, size: 4236
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/character-select/css/controller.css, size: 2541
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/character-select/images/cube.svg, size: 629
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/character-select/images/cylinder.svg, size: 683
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/character-select/images/sphere.svg, size: 505
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/character-select/scripts/controller.js, size: 4201
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/controller.html, size: 13189
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/css/controller.css, size: 9678
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/images/bird.png, size: 2927
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/images/hft-circle-button.svg, size: 1083
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/images/hft-down-arrow-button.svg, size: 1098
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/images/hft-left-arrow-button.svg, size: 1098
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/images/hft-right-arrow-button.svg, size: 1110
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/images/hft-up-arrow-button.svg, size: 1097
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/scripts/controller.js, size: 15705
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/sounds/explosion.mp3, size: 72852
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/sounds/gameover.mp3, size: 20864
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/sounds/launch.mp3, size: 25205
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/gamepad/sounds/sounds.jsfx.txt, size: 1737
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/controller.html, size: 3951
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/css/controller.css, size: 2502
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/images/bird.png, size: 2927
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/images/hft-circle-button.svg, size: 1083
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/images/hft-down-arrow-button.svg, size: 1098
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/images/hft-left-arrow-button.svg, size: 1098
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/images/hft-right-arrow-button.svg, size: 1110
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/images/hft-up-arrow-button.svg, size: 1097
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/multi-machine/scripts/controller.js, size: 5225
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/simple/controller.html, size: 3848
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/simple/css/controller.css, size: 1955
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/simple/scripts/controller.js, size: 3439
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/syncedclock/controller.html, size: 3826
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/syncedclock/assets/clocktick.mp3, size: 4608
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/syncedclock/assets/clocktick.ogg, size: 6405
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/syncedclock/css/controller.css, size: 1886
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: controllers/syncedclock/scripts/controller.js, size: 3825
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/hft-min.js, size: 9553
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/hft.js, size: 47198
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/missing.html, size: 4668
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/assets/gear-icon.svg, size: 1143
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/captive-portal/captive-portal.html, size: 2463
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/captive-portal/game-login.html, size: 2320
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/captive-portal/login.css, size: 1936
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: hft/captive-portal/xtra2.bin, size: 60831
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: sample-ui/sample-ui-min.js, size: 46197
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: sample-ui/sample-ui.css, size: 6269
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebFileDB: Add File: sample-ui/sample-ui.js, size: 142492
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebFileDB:AddFile(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:62)
HappyFunTimes.HFTWebFileDB:<HFTWebFileDB>m__0(String, Byte[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:15)
HappyFunTimes.HFTWebFileLoader:LoadFiles(AddFunc) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileLoader.cs:39)
HappyFunTimes.HFTWebFileDB:.ctor() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:14)
HappyFunTimes.HFTWebFileDB:GetInstance() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebFileDB.cs:23)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:231)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTSite: sending: {"addresses":["165.123.222.209","[2607:f470:6:5002:696c:81dd:5dc2:7d4a]"],"port":"18679"}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.<CheckAddresses>c__Iterator0:MoveNext() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSite.cs:229)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\MonoBehaviourBindings.gen.cs:54)
HappyFunTimes.HFTSite:Init(Options) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSite.cs:173)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:266)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: Ping: {"version":"0.0.0","id":"HappyFunTimes","serverName":"SHREKALIENWARE: GGJ2017"}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:.ctor(HFTRuntimeOptions, String[]) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:40)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:272)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: Trying address: http://[::0]:18679
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:70)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:273)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Fallback handler could not load library D:/Unity5/Editor/Data/Mono/lib/libc
Fallback handler could not load library D:/Unity5/Editor/Data/Mono/lib/.\libc
Fallback handler could not load library D:/Unity5/Editor/Data/Mono/lib/libc
HFTWebServer: Listening on :: port 18679, and providing WebSocket services:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:StartServer(String) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:275)
HappyFunTimes.HFTWebServer:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:71)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:273)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: Added address: http://[::0]:18679
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:74)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:273)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: Trying address: http://0.0.0.0:18679
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:70)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:273)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: Listening on 0.0.0.0 port 18679, and providing WebSocket services:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:StartServer(String) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:275)
HappyFunTimes.HFTWebServer:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:71)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:273)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: Added address: http://0.0.0.0:18679
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:74)
HappyFunTimes.HFTManager:StartServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:273)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets\HappyFunTimes\HappyFunTimesCore\PlayerSpawner.cs:171)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: happyFunTimesPingForGame
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTSite: registered: 165.123.222.209, [2607:f470:6:5002:696c:81dd:5dc2:7d4a] with happyfuntimes.net for: {"ip":"165.123.222.209","ips":["165.123.222.209","165.123.222.209","2607:f470:6:5002:696c:81dd:5dc2:7d4a"]}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.<InformCoroutine>c__Iterator0:MoveNext() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSite.cs:104)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTSocket: open
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTSocket:OnOpen() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSocket.cs:22)
WebSocketSharp.Server.WebSocketBehavior:onOpen(Object, EventArgs)
WebSocketSharp.Ext:Emit(EventHandler, Object, EventArgs)
WebSocketSharp.WebSocket:open()
WebSocketSharp.WebSocket:InternalAccept()
WebSocketSharp.Server.WebSocketBehavior:Start(WebSocketContext, WebSocketSessionManager)
WebSocketSharp.Server.WebSocketServiceHost:StartSession(WebSocketContext)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerWebSocketContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

GameServer: Connnected to HappyFunTimes
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.GameServer:SocketOpened(Object, EventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\GameServer.cs:367)
WebSocketSharp.Ext:Emit(EventHandler, Object, EventArgs)
WebSocketSharp.WebSocket:open()
WebSocketSharp.WebSocket:Connect()
HappyFunTimes.GameServer:Connect() (at Assets\HappyFunTimes\HappyFunTimesCore\GameServer.cs:141)
HappyFunTimes.GameServer:Init(String) (at Assets\HappyFunTimes\HappyFunTimesCore\GameServer.cs:131)
HappyFunTimes.GameServer:Init() (at Assets\HappyFunTimes\HappyFunTimesCore\GameServer.cs:121)
HappyFunTimes.HFTConnectionManager:StartGameServer() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTConnectionManager.cs:100)
HappyFunTimes.HFTManager:Ready() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTManager.cs:127)
HappyFunTimes.<CheckForHFT>c__Iterator0:MoveNext() (at Assets\HappyFunTimes\HappyFunTimesCore\HFTCheck.cs:83)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTPlayer[1]: start player
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTPlayer:.ctor(HFTSocket, HFTGameManager, String) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:74)
HappyFunTimes.HFTGameManager:AddPlayer(HFTSocket) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameManager.cs:81)
HappyFunTimes.HFTSocket:OnOpen() (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSocket.cs:25)
WebSocketSharp.Server.WebSocketBehavior:onOpen(Object, EventArgs)
WebSocketSharp.Ext:Emit(EventHandler, Object, EventArgs)
WebSocketSharp.WebSocket:open()
WebSocketSharp.WebSocket:InternalAccept()
WebSocketSharp.Server.WebSocketBehavior:Start(WebSocketContext, WebSocketSessionManager)
WebSocketSharp.Server.WebSocketServiceHost:StartSession(WebSocketContext)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerWebSocketContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTGameManager: added game group: HFTUnity, num game groups = 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTGameManager:GetGameGroup(String, Boolean) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameManager.cs:40)
HappyFunTimes.HFTGameManager:AssignAsClientForGame(HFTRuntimeOptions, HFTSocket) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameManager.cs:97)
HappyFunTimes.HFTPlayer:AssignAsServerForGame(HFTRuntimeOptions) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:109)
HappyFunTimes.CmdConverter`1:Callback(Deserializer, Object) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:38)
HappyFunTimes.HFTPlayer:HandleMessage(Object, MessageEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:143)
HappyFunTimes.HFTSocket:OnMessage(MessageEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSocket.cs:71)
WebSocketSharp.Server.WebSocketBehavior:onMessage(Object, MessageEventArgs)
WebSocketSharp.Ext:Emit(EventHandler`1, Object, MessageEventArgs)
WebSocketSharp.WebSocket:messages(MessageEventArgs)
WebSocketSharp.WebSocket:message()
WebSocketSharp.<startReceiving>c__AnonStorey4:<>m__1(WebSocketFrame)
WebSocketSharp.<ReadFrameAsync>c__AnonStorey7:<>m__3(WebSocketFrame)
WebSocketSharp.<readPayloadDataAsync>c__AnonStorey6:<>m__0(Byte[])
WebSocketSharp.<ReadBytesAsync>c__AnonStorey3:<>m__0(IAsyncResult)
System.Net.Sockets.SocketAsyncResult:Complete()
System.Net.Sockets.Worker:Receive()

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTGame[ id=_hft_0]: created game
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTGame:.ctor(String, HFTGameGroup, HFTRuntimeOptions) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGame.cs:88)
HappyFunTimes.HFTGameGroup:AssignClient(HFTSocket, HFTRuntimeOptions) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameGroup.cs:117)
HappyFunTimes.HFTGameManager:AssignAsClientForGame(HFTRuntimeOptions, HFTSocket) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameManager.cs:102)
HappyFunTimes.HFTPlayer:AssignAsServerForGame(HFTRuntimeOptions) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:109)
HappyFunTimes.CmdConverter`1:Callback(Deserializer, Object) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:38)
HappyFunTimes.HFTPlayer:HandleMessage(Object, MessageEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:143)
HappyFunTimes.HFTSocket:OnMessage(MessageEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSocket.cs:71)
WebSocketSharp.Server.WebSocketBehavior:onMessage(Object, MessageEventArgs)
WebSocketSharp.Ext:Emit(EventHandler`1, Object, MessageEventArgs)
WebSocketSharp.WebSocket:messages(MessageEventArgs)
WebSocketSharp.WebSocket:message()
WebSocketSharp.<startReceiving>c__AnonStorey4:<>m__1(WebSocketFrame)
WebSocketSharp.<ReadFrameAsync>c__AnonStorey7:<>m__3(WebSocketFrame)
WebSocketSharp.<readPayloadDataAsync>c__AnonStorey6:<>m__0(Byte[])
WebSocketSharp.<ReadBytesAsync>c__AnonStorey3:<>m__0(IAsyncResult)
System.Net.Sockets.SocketAsyncResult:Complete()
System.Net.Sockets.Worker:Receive()

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

HFTGameGroup[HFTUnity]: add game: num games = 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTGameGroup:AssignClient(HFTSocket, HFTRuntimeOptions) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameGroup.cs:136)
HappyFunTimes.HFTGameManager:AssignAsClientForGame(HFTRuntimeOptions, HFTSocket) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTGameManager.cs:102)
HappyFunTimes.HFTPlayer:AssignAsServerForGame(HFTRuntimeOptions) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:109)
HappyFunTimes.CmdConverter`1:Callback(Deserializer, Object) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:38)
HappyFunTimes.HFTPlayer:HandleMessage(Object, MessageEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTPlayer.cs:143)
HappyFunTimes.HFTSocket:OnMessage(MessageEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTSocket.cs:71)
WebSocketSharp.Server.WebSocketBehavior:onMessage(Object, MessageEventArgs)
WebSocketSharp.Ext:Emit(EventHandler`1, Object, MessageEventArgs)
WebSocketSharp.WebSocket:messages(MessageEventArgs)
WebSocketSharp.WebSocket:message()
WebSocketSharp.<startReceiving>c__AnonStorey4:<>m__1(WebSocketFrame)
WebSocketSharp.<ReadFrameAsync>c__AnonStorey7:<>m__3(WebSocketFrame)
WebSocketSharp.<readPayloadDataAsync>c__AnonStorey6:<>m__0(Byte[])
WebSocketSharp.<ReadBytesAsync>c__AnonStorey3:<>m__0(IAsyncResult)
System.Net.Sockets.SocketAsyncResult:Complete()
System.Net.Sockets.Worker:Receive()

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Waves are coming!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:75)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 75)

receding!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:96)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 96)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

Waves are coming!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:75)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 75)

receding!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:96)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 96)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Waves are coming!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:75)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 75)

receding!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:96)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 96)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Waves are coming!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:75)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 75)

receding!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:96)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 96)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

Waves are coming!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:75)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 75)

Ignoring 'D:/Unity5/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Unity5/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor
Ignoring 'D:/Unity5/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor
Ignoring 'D:/Unity5/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor
Ignoring 'D:/Unity5/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
Ignoring 'D:/Unity5/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor
EditorHelper: Attempting to use Visual Studio.
EditorHelper: Looking for a running Visual Studio session.
EditorHelper: Checking for Visual Studio installations.
EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2008 installation found, trying with the registry.
EditorHelper: No Visual Studio 2008 installation found at all
EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2010 installation found, trying with the registry.
EditorHelper: No Visual Studio 2010 installation found at all
EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2012 installation here: c:/program files (x86)/microsoft visual studio 11.0/common7/
EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2013 installation here: d:/visualstudio2013/common7/
EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2015 installation here: c:/program files (x86)/microsoft visual studio 14.0/common7/
EditorHelper: Searching for Visual Studio 15 installation using the VS150COMNTOOLS environment variable.
EditorHelper: No Visual Studio 15 installation found, trying with the registry.
EditorHelper: No Visual Studio 15 installation found at all
EditorHelper: Your preferences indicate Visual Studio should be found here: c:/program files (x86)/microsoft visual studio 14.0/common7/ide//devenv.exe
EditorHelper: We found a matching Visual Studio 2015 installation here: c:/program files (x86)/microsoft visual studio 14.0/common7/
EditorHelper: No appropriate running Visual Studio session not found, creating a new one.
EditorHelper: Starting Visual Studio process with: "C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe" "D:\Games\GGJ17\GGJ17-project\GGJ2017-My-Branch\GGJ2017\GGJ2017.sln"
EditorHelper: Waiting for the newly launched Visual Studio session to be ready.
EditorHelper: Getting operations API from the Visual Studio session.
EditorHelper: Waiting for the Visual Studio session to open the file: D:\Games\GGJ17\GGJ17-project\GGJ2017-My-Branch\GGJ2017\Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs.
receding!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:96)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 96)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

Luckily no waves
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 71)

HFTWebServer: time
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets\HappyFunTimes\HappyFunTimesCore\HFTLog.cs:156)
HappyFunTimes.HFTWebServer:<StartServer>m__2(Object, HttpRequestEventArgs) (at Assets\HappyFunTimes\HappyFunTimesCore\Server\HFTWebServer.cs:217)
WebSocketSharp.Server.HttpServer:processRequest(HttpListenerContext)
WebSocketSharp.Server.<receiveRequest>c__AnonStorey0:<>m__0(Object)

(Filename: Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs Line: 13)

Waves are coming!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:75)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 75)

Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.013068 seconds (Nothing changed)
receding!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaveLoop>c__Iterator0:MoveNext() (at Assets\LowPolyWater\Scripts\WaveControl.cs:96)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)

(Filename: Assets/LowPolyWater/Scripts/WaveControl.cs Line: 96)

EditorHelper: Attempting to use Visual Studio.
EditorHelper: Looking for a running Visual Studio session.
EditorHelper: Checking for Visual Studio installations.
EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2008 installation found, trying with the registry.
EditorHelper: No Visual Studio 2008 installation found at all
EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2010 installation found, trying with the registry.
EditorHelper: No Visual Studio 2010 installation found at all
EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2012 installation here: c:/program files (x86)/microsoft visual studio 11.0/common7/
EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2013 installation here: d:/visualstudio2013/common7/
EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2015 installation here: c:/program files (x86)/microsoft visual studio 14.0/common7/
EditorHelper: Searching for Visual Studio 15 installation using the VS150COMNTOOLS environment variable.
EditorHelper: No Visual Studio 15 installation found, trying with the registry.
EditorHelper: No Visual Studio 15 installation found at all
EditorHelper: Your preferences indicate Visual Studio should be found here: c:/program files (x86)/microsoft visual studio 14.0/common7/ide//devenv.exe
EditorHelper: We found a matching Visual Studio 2015 installation here: c:/program files (x86)/microsoft visual studio 14.0/common7/
EditorHelper: We found for a running Visual Studio session with the solution open.
EditorHelper: Using the existing Visual Studio session.
EditorHelper: Getting operations API from the Visual Studio session.
EditorHelper: Waiting for the Visual Studio session to open the file: D:\Games\GGJ17\GGJ17-project\GGJ2017-My-Branch\GGJ2017\Assets\LowPolyWater\Scripts\WaveControl.cs.

Thank you for posting that. Nothing sticks out tho 😓
Could you please do the following?
In Unity please pick "Window->HappyFunTimes->Settings"
Then in the "Debug" area type HTFSite

Then run the game in the editor and copy the console output here
As an example here's mine

Then on your phone go to http://happyfuntimes.net?verbose=true&go=false and copy the results here. It should look something like

hft response: {"gameIps":[],"publicIps":["2601:204:c702:5f87:3d3d:d184:f486:1e8a"]

Now stop the editor version and run the game outside of editor. On your phone go to  http://happyfuntimes.net?verbose=true&go=false again.  Are the results the same?

Thanks for the detailed instructions

Editor run:

Console Output:

HFTSite: sending: {"addresses":["165.123.209.151","[2607:f470:6:5002:7543:3f06:6190:b8f]"],"port":"18679"}
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLog.cs:156)
HappyFunTimes.<CheckAddresses>c__Iterator0:MoveNext() (at Assets/HappyFunTimes/HappyFunTimesCore/Server/HFTSite.cs:229)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
HappyFunTimes.HFTSite:Init(Options) (at Assets/HappyFunTimes/HappyFunTimesCore/Server/HFTSite.cs:173)
HappyFunTimes.HFTManager:StartServer() (at Assets/HappyFunTimes/HappyFunTimesCore/HFTManager.cs:266)
HappyFunTimes.HFTManager:Start(HFTRuntimeOptions, GameObject) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager:StartHappyFunTimes() (at Assets/HappyFunTimes/HappyFunTimesCore/HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner:StartHappyFunTimes() (at Assets/HappyFunTimes/HappyFunTimesCore/PlayerSpawner.cs:103)
HappyFunTimes.PlayerSpawner:Start() (at Assets/HappyFunTimes/HappyFunTimesCore/PlayerSpawner.cs:171)

HFTSite: registered: 165.123.209.151, [2607:f470:6:5002:7543:3f06:6190:b8f] with happyfuntimes.net for: {"ip":"165.123.209.151","ips":["165.123.209.151","165.123.209.151","2607:f470:6:5002:7543:3f06:6190:b8f"]}
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs:13)
HappyFunTimes.HFTLog:Info(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLog.cs:156)
HappyFunTimes.<InformCoroutine>c__Iterator0:MoveNext() (at Assets/HappyFunTimes/HappyFunTimesCore/Server/HFTSite.cs:104)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

GameServer: s[0] {"cmd":"server","id":"-1","data":{"url":"ws://localhost:18679","id":"","name":"GGJ2017","gameId":"HFTUnity","controllerFilename":"controllers/gamepad/controller.html","disconnectPlayersIfGameDisconnects":true,"installationMode":false,"master":false,"showInList":true,"showMessages":true,"debug":"HFTSite","startServer":true,"dns":false,"captivePortal":false,"syncedClock":true,"serverPort":"18679","rendezvousUrl":"","ipv4DnsAddress":"","ipv6DnsAddress":""}}
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs:13)
HappyFunTimes.HFTLog:Tell(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLog.cs:135)
HappyFunTimes.GameServer:Send(String) (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:616)
HappyFunTimes.GameServer:SendSysCmd(String, String, Object) (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:634)
HappyFunTimes.GameServer:SocketOpened(Object, EventArgs) (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:380)
WebSocketSharp.Ext:Emit(EventHandler, Object, EventArgs)
WebSocketSharp.WebSocket:open()
WebSocketSharp.WebSocket:Connect()
HappyFunTimes.GameServer:Connect() (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:141)
HappyFunTimes.GameServer:Init(String) (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:131)
HappyFunTimes.GameServer:Init() (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:121)
HappyFunTimes.HFTConnectionManager:StartGameServer() (at Assets/HappyFunTimes/HappyFunTimesCore/HFTConnectionManager.cs:100)
HappyFunTimes.HFTManager:Ready() (at Assets/HappyFunTimes/HappyFunTimesCore/HFTManager.cs:127)
HappyFunTimes.<CheckForHFT>c__Iterator0:MoveNext() (at Assets/HappyFunTimes/HappyFunTimesCore/HFTCheck.cs:83)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

GameServer: r[0] {"cmd":"gamestart","id":"","data":{"id":"_hft_0","gameId":""}}
UnityEngine.Debug:Log(Object)
HappyFunTimes.HFTLogger:Log(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLogger.cs:13)
HappyFunTimes.HFTLog:Tell(String) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTLog.cs:135)
HappyFunTimes.GameServer:SocketMessage(Object, MessageEventArgs) (at Assets/HappyFunTimes/HappyFunTimesCore/GameServer.cs:426)
WebSocketSharp.Ext:Emit(EventHandler`1, Object, MessageEventArgs)
WebSocketSharp.WebSocket:messagec(MessageEventArgs)
WebSocketSharp.WebSocket:message()
WebSocketSharp.<startReceiving>c__AnonStorey4:<>m__1(WebSocketFrame)
WebSocketSharp.<ReadFrameAsync>c__AnonStorey7:<>m__3(WebSocketFrame)
WebSocketSharp.<readPayloadDataAsync>c__AnonStorey6:<>m__0(Byte[])
WebSocketSharp.<ReadBytesAsync>c__AnonStorey3:<>m__0(IAsyncResult)
System.Net.Sockets.Worker:Receive()

* Mobile:

checking: http://happyfuntimes.net/api/getgames2
hft response: {"gameIps":["165.123.209.151:18679","[2607:f470:6:5002:7543:3f06:6190:b8f]:18679"],"publicIps":["2607:f470:6:5002:8118:fc7c:874c:3cc4"]}
ping hft: 165.123.209.151:18679
ping hft: [2607:f470:6:5002:7543:3f06:6190:b8f]:18679

Built version:

Mobile:

checking: http://happyfuntimes.net/api/getgames2
hft response: {"gameIps":["165.123.209.151:18679","[2607:f470:6:5002:7543:3f06:6190:b8f]:18679"],"publicIps":["2607:f470:6:5002:ad23:2fdd:8339:731"]}
ping hft: 165.123.209.151:18679
ping hft: [2607:f470:6:5002:7543:3f06:6190:b8f]:18679
**GOTO** url: http://165.123.209.151:18679/enter-name.html?fromHFTNet=true&name=&origin=http%3A%2F%2Fhappyfuntimes.net%2F%3Fverbose%3Dtrue%26go%3Dfalse

By the way, I'm using the school wifi. (Not sure how it works but seems to be ipv6?)

Wow, you're lucky it's working at all. It says in the docs it doesn't usually work on things like school wifi, corp wifi, internet cafes, etc.... But the fact that your standalone version works and the editor version does not is really strange.
Here's one idea. Check your firewall settings. Maybe you have the Unity Editor blocked from receiving incoming data?
http://www.howtogeek.com/howto/uncategorized/how-to-create-exceptions-in-windows-vista-firewall/

Hi @greggman
Sorry about this really late response......But .......
Yeah, enabling unity editor to receive network data works! Turns out its my own careless.
Thanks again for your constant helping.

authors: greggman shrekshao