text:
Bullet engine intersect_shape crash if more colliders than specified in max_results

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 64 bit
Godot 3.0 beta 1
Issue description:
If you use the function PhysicsDirectSpaceState.intersect_shape(params, max_results) and the number physics bodies detected is greater than the number of max_results specified in the function, it results in the crash with no errors. This only happens when using the Bullet physics engine. In GodotPhysics, it works as expected ignoring any results that exceed the max_results. I noticed this in one project I'm working and a quick fix is to just raise the max_results to a very large number, but a proper fix would be better. This bug also happens with the collide_shape function in the same exact way.
Steps to reproduce:
Create a project
Create x number of RigidBodies on their own collision layer bit
Perform a intersect_shape in _physics_process() with a params that has collision mask set to same bit
Change the max_results to greater or equal than the number of bodies, it runs fine
Change the max_results to less than the number of bodies, it results in a crash with no errors
Link to minimal example project:
SampleProject.zip

This is not a high priority. Juan told me on reddit, voting to close.

cbscribe deleted a comment from JuanDidNothingWrong3 33 seconds ago

That censorship though.. so tolerant!

And Juan said on discord that you guys cannot delete posts! LOL

@cbscribe cbscribe deleted a comment from JuanDidNothingWrong3 9 minutes ago
@volzhs volzhs deleted a comment from JuanDidNothingWrong3 2 minutes ago
@volzhs volzhs deleted a comment from JuanDidNothingWrong3 2 minutes ago
Lol, dat censorship. Hilarious

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

Lead developer sent this message after a user was giving his honest feedback via this reddit thread.
They also said (I kid you not) -- giving feedback is "bullying",  a "professional whiner", and "ranting". Reduz's passive aggressive tone and insulting behavior is rampant there.  I already terminated my patreon account because of this, and not saying you should either (FLOSS projects) are great, however, for the lead developer to act like this towards people giving feedback.. is not okay!
Let me re-iterate, not saying that you should stop giving feedback, but I just want this message to be seen across github and reach as far as possible. Because this kind of communication and how the lead developer treats a regular Godot developer is not right at all. I've never seen this behavior from a FLOSS project lead developer.  It's a shame, because the guy giving feedback is just a random person anyway, and the way the project managers and lead developers took it so personally like it was an attack (when it wasn't), means the lead developers/contributors are possibly not viewing your issues with the right mindset.
Also, after reading the last paragraph from this post by akien

From here on, we will avoid responding to xxx's threads on the various Godot communities, and focus instead on the huge amount of constructive feedback and bug reports that we get from other users. This will likely overlap with some of the issues mentioned above, which will thus be fixed eventually, but we won't accept being bullied into working on them now when we have different priorities. Users are free to disagree with our priorities, but in the end the contributors are the ones making the call.

He's saying they will now favor/prioritize issues based on the user reporting it, and not the issue itself. (Extreme prejudice), which will not be good for the project because the issue should be irrelevant to the user reporting it. Just because if a user who has a snotty attitude that is reporting a huge client crash error, doesn't mean that client crash error should not be taken lightly.
He's also stating that anyone giving hard feedback is now "bullying" them. Which is not true whatsoever.
Just wanting to post this to get the word out there, hopefully some things change. @reduz @akien-mga  This is just unbelievable :(

cc @AndreaCatania

Fixed #14965

repo: godotengine/godot