text:
Content service sequence diagram

Description
Content service sequence diagram
Fixes https://projects.engineering.redhat.com/browse/CCXDEV-2313
Type of change

Documentation update

Testing steps
N/A

Codecov Report

Merging #120 into master will not change coverage.
The diff coverage is n/a.

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It could be a bit weird, but probably it is worthy to include "Insights Content Service image generation", because with the current diagram it looks like the service, after being restarted, is cloning the repository, and we only do that when generating the container image, not on every restart.
The Smart Proxy is retrieving periodically all the content from Content Service. With the current diagram it looks like content is requested on demand

It could be a bit weird, but probably it is worthy to include "Insights Content Service image generation", because with the current diagram it looks like the service, after being restarted, is cloning the repository, and we only do that when generating the container image, not on every restart.
The Smart Proxy is retrieving periodically all the content from Content Service. With the current diagram it looks like content is requested on demand

Good observations, thank you @joselsegura

authors: codecov-commenter joselsegura tisnik

repo: RedHatInsights/insights-content-service


text:
implement heap and priority_queue

implement heap and priority_queue as suggested in https://github.com/RedisLabsModules/redex/pull/3

Very nice. Just a couple of naming convention fixes, and we're good. Thank you very very much!

Thanks for reviewing! I fix the naming and squash my commits into one.

@dvirsky @itamarhaber please have a review.

looks good! thanks.

source: gharchive/pull-request

authors: dvirsky levyfan

repo: RedisLabs/RedisModulesSDK

license: mit

license_type: permissive

license_source: bigquery


text:
Dealing with Protein Names that Are A Combination of Multiple Names

There isn't a good method to get the names of nodes with multiple names since there isn't anything in the output files that indicates which names go to which node. It would be easier if the output files had a delimiter (such as |) between each node and weight.

Can you please add an example of a problematic output?

input: this node is spaced 1
output:
,test-spaced
node|||this,1

Will that be addressed by #79? Once we switch to tab-separated pathway outputs, nodes will be allowed to contain spaces in their name. So the input would have to be
this	node is spaced	1
or
this node is	spaced	1
etc.
This looks similar to the example covered by the new test/ml/input/spaces/spaces.txt test case.

We agreed this was closed by #79

source: gharchive/issue

authors: agitter ntalluri

repo: Reed-CompBio/spras

license: MIT

license_source: github-api


text:
Mehrere Domains beim CloudFlare Addon

Würde mir wünschen, wenn man mehrere Domains über das CloudFlare Addon verwalten könnte. Am besten wäre es, wenn den derzeitige Inhalt der Config immer wieder dupliziert und man die Daten seiner dort Domains eintragen kann.

Gibt es dafür einen speziellen Grund?

Gibt es dafür einen speziellen Grund?

Es gibt viele Netzwerke, welche mehrere Domain haben oder auch z.B. example.com und mc.example.com verwenden wollen. Derzeit wird das nur nicht unterstützt.
Deshalb würde ich mir halt wünschen, dass man dort mehrere Domains und für jede Domain noch Subdomains eintragen kann. Ich habe zudem einmal einen kleines Beispiel geschrieben, wie man die Config aufbauen könnte (kenne mich leider nur mit YAML aus, deshalb ist es nicht in JSON): https://paste.reformcloud.systems/qdPInQ9ZX5

Es gibt viele Netzwerke, welche mehrere Domain haben oder auch z.B. example.com und mc.example.com verwenden wollen. Derzeit wird das nur nicht unterstützt.
Deshalb würde ich mir halt wünschen, dass man dort mehrere Domains und für jede Domain noch Subdomains eintragen kann. Ich habe zudem einmal einen kleines Beispiel geschrieben, wie man die Config aufbauen könnte (kenne mich leider nur mit YAML aus, deshalb ist es nicht in JSON): https://paste.reformcloud.systems/qdPInQ9ZX5

Wird im nächsten Release enthalten sein.

Wird im nächsten Release enthalten sein.

authors: JeyVDW derklaro

repo: ReformCloud/reformcloud


text:
[bug] 1.5.29 fails to install with Yarn

Describe the bug
As title says. Yarn can no longer install @eslint-react/eslint-plugin@1.5.29 with typescript-eslint alpha because YN0001 error.
Full log:
➤ YN0000: · Yarn 4.3.1
➤ YN0000: ┌ Resolution step
➤ YN0001: │ Error: @typescript-eslint/scope-manager@^7.16.1 || ^rc-v8 isn't supported by any available resolver
    at Pd.getResolverByDescriptor (C:\Users\...\AppData\Local\node\corepack\v1\yarn\4.3.1\yarn.js:141:1698)
    at Pd.bindDescriptor (C:\Users\...\AppData\Local\node\corepack\v1\yarn\4.3.1\yarn.js:141:1083)
    at St.preparePackage (C:\Users\...\AppData\Local\node\corepack\v1\yarn\4.3.1\yarn.js:210:6173)
    at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
    at async Z (C:\Users\...\AppData\Local\node\corepack\v1\yarn\4.3.1\yarn.js:210:7587)
    at async Promise.allSettled (index 0)
    at async _c (C:\Users\...\AppData\Local\node\corepack\v1\yarn\4.3.1\yarn.js:140:53129)
➤ YN0000: └ Completed in 0s 709ms
➤ YN0000: · Failed with errors in 0s 729ms

package.json
{
  "dependencies": {
    "@eslint-react/eslint-plugin": "1.5.29",
    "typescript-eslint": "^8.0.0-alpha.49"
  },
  "devDependencies": {
    "eslint": "^9.7.0",
    "typescript": "^5.5.3"
  }
}

Reproduction
No response
Expected behavior
Yarn should be able to install the dependencies.
Platform and versions
System:
    OS: Windows 10 10.0.19045
  Binaries:
    Node: 22.4.1 - C:\Program Files\nodejs\node.EXE
    Yarn: 4.3.1 - C:\Program Files\nodejs\yarn.CMD
    npm: 10.8.2 - C:\Program Files\nodejs\npm.CMD
    pnpm: 9.6.0 - C:\Program Files\nodejs\pnpm.CMD

Stack trace
No response
Additional context
No response

Fixed this in 15494d75c91e125acd23d0469f796aac48acf623, try installing 1.5.30.

All good now 👍 Thanks for quick response.


text:
Soul Glass

Smelt soul sand into soul glass?

Nope, dumb idear.

Not a dumb, like it.
Glass will be black-ish, maybe with some sort of soul like something... No frame, and blocks light.

For balance, might need to combine soul sand with something else to craft this, will see how it plays out.

repo: RenEvo/nethercore

license: WTFPL


text:
🚀 New Contributors

Hey all! drop a comment if you want to contribute, introduce yourself if you want.

Hi, I'm Anshuman !
My interest lies in Open Source x ML. I'm interested !

authors: natolambert shivance

repo: RewardReports/reward-reports


text:
Users will have points associated with their account.

Alter the User table to include points with a default of 0.
Points should show on their profile page

https://github.com/ReyMArias/IT202009/pull/44


text:
Stuck in Maintenance Mod (first Run)

Hello,
I have recently installed webrecorder to a AWS EC2 on Ubuntu 16.04. with Docker. Instillation went smooth but it stuck on maintenance mod for about an hour now.
Is there anything I might be missing?
Here is the running "things" when I put docker ps
webrecorder/nginx
webrecorder_recorder
oldwebtoday/shepherd:1.2.0
webrecorder_warcserver
oldwebtoday/coturn:1.0
webrecorder/behaviors:latest
webrecorder_redis
catatnight/postfix
`
p.s. I am not familiar with any of this so apologies if this is stupidly simple. I am happy to provide more info if needed.

Hm, seems the frontend isn't running, can you see if there's anything helpful there w/ docker logs frontend?

@m4rk3r tank you very much for your response.
turns this message:
running production build

webrecorder-frontend@1.0.0 docker-prod /code
run-s prod:client:build prod:server:build docker-prod:server:start

webrecorder-frontend@1.0.0 prod:client:build /code
webpack --config ./webpack/webpack.config.client.production.babel.js

Browserslist: caniuse-lite is outdated. Please run next command yarn upgrade caniuse-lite browserslist
Killed
npm ERR! code ELIFECYCLE
npm ERR! errno 137
npm ERR! webrecorder-frontend@1.0.0 prod:client:build: webpack --config ./webpack/webpack.config.client.production.babel.js
npm ERR! Exit status 137
npm ERR!
npm ERR! Failed at the webrecorder-frontend@1.0.0 prod:client:build script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.
npm ERR! A complete log of this run can be found in:
npm ERR!     /root/.npm/_logs/2020-06-17T17_47_47_376Z-debug.log
ERROR: "prod:client:build" exited with 137.
npm ERR! code ELIFECYCLE
npm ERR! errno 1
npm ERR! webrecorder-frontend@1.0.0 docker-prod: run-s prod:client:build prod:server:build docker-prod:server:start
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the webrecorder-frontend@1.0.0 docker-prod script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.
npm ERR! A complete log of this run can be found in:
npm ERR!     /root/.npm/_logs/2020-06-17T17_47_47_447Z-debug.log
running production build

webrecorder-frontend@1.0.0 docker-prod /code
run-s prod:client:build prod:server:build docker-prod:server:start

webrecorder-frontend@1.0.0 prod:client:build /code
webpack --config ./webpack/webpack.config.client.production.babel.js

Browserslist: caniuse-lite is outdated. Please run next command yarn upgrade caniuse-lite browserslist
Killed
npm ERR! code ELIFECYCLE
npm ERR! errno 137
npm ERR! webrecorder-frontend@1.0.0 prod:client:build: webpack --config ./webpack/webpack.config.client.production.babel.js
npm ERR! Exit status 137
npm ERR!
npm ERR! Failed at the webrecorder-frontend@1.0.0 prod:client:build script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.
npm ERR! A complete log of this run can be found in:
npm ERR!     /root/.npm/_logs/2020-06-17T18_24_25_241Z-debug.log
ERROR: "prod:client:build" exited with 137.
npm ERR! code ELIFECYCLE
npm ERR! errno 1
npm ERR! webrecorder-frontend@1.0.0 docker-prod: run-s prod:client:build prod:server:build docker-prod:server:start
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the webrecorder-frontend@1.0.0 docker-prod script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.
npm ERR! A complete log of this run can be found in:
npm ERR!     /root/.npm/_logs/2020-06-17T18_24_25_409Z-debug.log

hmm, could you try doing a full rebuild:
docker-compose kill frontend; docker-compose rm -f frontend; docker-compose build --no-cache frontend; docker-compose up -d frontend
and see if you get the same result?

when i put the code it returned
ubuntu@ip-172-31-38-12:~/webrecorder$ sudo docker-compose kill frontend; docker-compose rm -f frontend; docker-compose build --no-cache frontend; docker-compose up -d frontend
ERROR: Couldn't connect to Docker daemon at http+docker://localunixsocket - is it running?
If it's at a non-standard location, specify the URL with the DOCKER_HOST environment variable.
Building frontend
ERROR: Couldn't connect to Docker daemon at http+docker://localunixsocket - is it running?
If it's at a non-standard location, specify the URL with the DOCKER_HOST environment variable.
ERROR: Couldn't connect to Docker daemon at http+docker://localunixsocket - is it running?
If it's at a non-standard location, specify the URL with the DOCKER_HOST environment variable.

ok i tried to run each code separate as in

docker-compose rm -f frontend

this worked fine and removed

docker-compose build --no-cache frontend

this returned the following error (same as in the initial setup)
[3/5] Fetching packages...
warning file-loader@2.0.0: Invalid bin field for "file-loader".
warning mini-css-extract-plugin@0.4.5: Invalid bin field for "mini-css-extract-plugin".
warning url-loader@1.1.2: Invalid bin field for "url-loader".
info fsevents@1.2.4: The platform "linux" is incompatible with this module.
info "fsevents@1.2.4" is an optional dependency and failed compatibility check. Excluding it from installation.
info fsevents@1.2.9: The platform "linux" is incompatible with this module.
info "fsevents@1.2.9" is an optional dependency and failed compatibility check. Excluding it from installation.
[4/5] Linking dependencies...
warning " > react-router-breadcrumbs-hoc@1.1.3" has unmet peer dependency "react-router@^4.2.0".
warning " > react-router-config@4.4.0-beta.6" has unmet peer dependency "react-router@4.4.0-beta.1".
warning " > redux-connect@8.0.0" has unmet peer dependency "react-router@4.x.x".
warning " > redux-connect@8.0.0" has incorrect peer dependency "react-router-config@1.x.x || ^1.0.0-beta".
^CERROR: Aborting.

That output all looks ok, did you kill it at the end there? seeing the ^C ERROR: Aboring

yes, that was me i think. i run the code but could build frontend
ERROR: Service 'frontend' failed to build: The command '/bin/sh -c rm -rf node_modules && yarn install                                  && yarn cache clean && rm -rf ~/tmp/*' returned a non-zero code: 1

also this when i put docker-compose up -d frontend
Creating frontend ...
ERROR: for frontend  UnixHTTPConnectionPool(host='localhost', port=None): Read timed out. (read timeout=60)
ERROR: for frontend  UnixHTTPConnectionPool(host='localhost', port=None): Read timed out. (read timeout=60)
ERROR: An HTTP request took too long to complete. Retry with --verbose to obtain debug information.
If you encounter this issue regularly because of slow network conditions, consider setting COMPOSE_HTTP_TIMEOUT to a higher

I am sorry, I have been trying many different things always stuck on the point, always on maintenance mode. Could that be a memory issue by ant chance? I am on a AWS free tier for now (so only 1 GB memory)

FINAL UPDATE
yes, this was a memory issue as far as I can tell. I upgraded to t3.medium on AWS and worked without a single issue.

@mutlurasit ah good to hear, yes it will likely require more than a micro to run.. glad you got it up!

@m4rk3r yeah some minimum requirement info would be really helpful. thanks for this amazing project by the way.

repo: Rhizome-Conifer/conifer


text:
Support querying multiple links at once

Right now, get_link only supports querying for a single link at a time, which makes for an inconsistent and clunky API. We should mirror the DSL used for predicates, and support unifying a list of LinkId-Cid pairs for a given CID.
For example, rather than:
let cid = Cid::try_from("bafyreibvjvcv745gig4mvqs4hctx4zfkono4rjejm2ta6gtyzkqxfjeily")?;

p.rule::<(Cid,Cid)>("p", &|h, b, (x,y)| {
    h.bind((("x", x),))?;

    b.get_link(cid, "x", x)?;
    b.get_link(cid, "y", y)?;

    Ok(())
})?;

It'd be worth supporting the following:
let cid = Cid::try_from("bafyreibvjvcv745gig4mvqs4hctx4zfkono4rjejm2ta6gtyzkqxfjeily")?;

p.rule::<(Cid,Cid)>("p", &|h, b, (x,y)| {
    h.bind((("x", x),))?;

    b.get_link(cid, (("x", x), ("y", y))?;

    Ok(())
})?;

This requires changes at a few levels:

The builder DSL in rhizome/src/logic/builder/rule_body.rs needs to accept a variadic tuple

This is a little bit finnicky! There's some machinery in place for this in place, but it can be cleaned up considerably. Ask me for help if you get stuck!

The GetLink AST node in rhizome/src/logic/ast/body_term.rs needs to hold a Vec<(LinkId, CidValue)>

The lowering pass from the logic AST to RAM needs to walk across all of these pairs

The wasm bindings will also need adjusting, but because those are such a work in process, I'm treating those as much more unstable and can offer more specific guidance if someone picks this issue up before I clean those up.

Closed by https://github.com/RhizomeDB/rs-rhizome/pull/89

repo: RhizomeDB/rs-rhizome


text:
#9 Rename .github/workflow/pr_verify_linked_issue.yml to .github/workflo…

…ws/pr_verify_linked_issue.yml
Purpose

...

Does this introduce a breaking change?

[ ] Yes
[ ] No

Pull Request Type
What kind of change does this Pull Request introduce?

[ ] Bugfix
[ ] Feature
[ ] Code style update (formatting, local variables)
[ ] Refactoring (no functional changes, no api changes)
[ ] Documentation content changes
[ ] Other... Please describe:

How to Test

Get the code

git clone [repo-address]
cd [repo-name]
git checkout [branch-name]
npm install

Test the code

What to Check
Verify that the following are valid

...

Other Information
#9

#9

repo: RicardoNiepel/openhack-dr


text:
Can't extract imageId and imageSetId

Sorry if this is a silly problem. I just tried this today with everything at the most recent version. After installing everything, I get this response when I try to run python .\main.py . Is this an installation error or am I just using it wrong? If you could, any advice would be greatly appreciated as the tool seems absolutely wonderful. I put this here because I assumed I was the issue and not something with the code.
2023-11-18 01:53:19,842 INFO Fetching metadata of collections...
Traceback (most recent call last):
File "C:\PATH\main.py", line 381, in
asyncio.run(main())
File "C:\PATH\AppData\Local\Programs\Python\Python310\lib\asyncio\runners.py", line 44, in run
return loop.run_until_complete(main)
File "C:\PATH\AppData\Local\Programs\Python\Python310\lib\asyncio\base_events.py", line 649, in run_until_complete
return future.result()
File "C:\PATH\main.py", line 369, in main
await set_creation_dates(image_data)
File "C:\PATH\main.py", line 254, in set_creation_dates
await asyncio.gather(*tasks)
File "C:\PATH\main.py", line 258, in _set_creation_date
extracted_ids = await _extract_set_and_image_id(image['image_page_url'])
File "C:\PATH\main.py", line 290, in _extract_set_and_image_id
image_set_id = result.group('image_set_id')
AttributeError: 'NoneType' object has no attribute 'group'
Originally posted by @jinxyz1 in https://github.com/Richard-Weiss/Bing-Creator-Image-Downloader/discussions/2#discussioncomment-7605217

@jinxyz1 I've added the branch 13-image-and-set-id for this.
Please pull the branch and upload the 13_bing_images.log file after execution so I can inspect the supplied urls.

13_bing_images.log
Thank you for the quick response, here is the 13_bing_images.log
If anything else is needed, please let me know.

@jinxyz1 Thanks. It seems like there is a 1- before the image set id for some reason which causes this issue.
It seems like this pattern exists for all your images.
I can add an exception for it, but there might be similar issues in the future since I don't understand the reasoning behind it.
I'll create a quick commit for it which will address this case.

@jinxyz1 You can try out the new commit now by pulling the branch again.
If there is a Finished downloading x images in x seconds. entry at the end it worked.
You can also send me the stack trace from the terminal and the log if there any other problems though.

Thank you again for the quick response. The bing folder now downloads for 1 of the 2 accounts I would like to download for. However, there is not a Finished downloading x images in x seconds entry at the end in either case and I cannot find the meta data in the images that do download with the original prompt. I have re-uploaded the log file with both download attempts. I am sorry but I do not know how to attain the stack trace. Again, thank you for the assistance.
13_bing_images.log

@jinxyz1 It seems to have worked for the second account.
I meant the last line in the log, you won't see anything for now in the terminal except for errors, as I'm writing everything to the log file.
For the first account, you will need to change the cookie if you are switching accounts.
I could probably add an array for using multiple cookies in the .toml, but this is out of scope for this PR.
For now, I'll actually fix the output that should have been displayed if no collections are returned.
Thanks for inadvertently bringing it up. 😄

I am glad I managed to do something. Also I tested and the exception now displays. I suppose that one account just has a bum cookie somehow. Just to make sure, the original prompt should be in the data of each image right? I can't find it by looking at the properties of the image. Apologies for not understanding "EXIF Metadata in the UserComment field in a JSON format" but how do I see the prompt and link? I promise to close this afterwords, you've been very gracious with your help.

@jinxyz1 EXIF has many different fields and one of them is the UserComment which is rarely used and can store relatively much data.
You may have to find a dedicated EXIF metadata reader like https://github.com/FrankBijnen/ExifToolGui/ or something like Adobe Bridge (it's free, but you'll also need to install creative cloud which is also free).
Also you don't have to worry or anything.
You are not annoying me, it's actually quite nice to get such detailed and fast feedback. 😊
Please don't hesitate to ask any questions you might have.
Also you don't have to close the issue, I'll do it once I get the branch ready to be merged and merged it into main.


text:
Does not work on Windows

So I tried this very promising looking Starter Kit, but unfortunately it does not start on WIndows.
> react-isomorphic-starterkit@4.3.0 start C:\ws\react-isomorphic-starterkit
> NODE_PATH="./src" node --harmony ./babel.server

'NODE_PATH' is not recognized as an internal or external command,
operable program or batch file.

npm ERR! Windows_NT 10.0.10586
...

It seems it was actually the very first issue ever logged for this project and a lot of work has been done to fix it, but somehow it was never completed...
@Semigradsky hit the nail on the head with his last comment:

It remains to solve the NODE_PATH issue.

So I tried some things... First, just change the NODE_PATH=... statement to read set NODE_PATH=...:
At first it seems ok, but then it just returns to the command prompt without actually doing anything:
C:\ws\react-isomorphic-starterkit>npm run watch

> react-isomorphic-starterkit@4.3.0 watch C:\ws\react-isomorphic-starterkit
> npm run start

> react-isomorphic-starterkit@4.3.0 start C:\ws\react-isomorphic-starterkit
> set NODE_PATH="./src" node --harmony ./babel.server

C:\ws\react-isomorphic-starterkit>

Mmmm...  It seems that Windows never executes the second command. Fortunately, we have the && operator which (apparently, I'm not into bash scripting so don't know for sure) is supported both on Windows and *nix... Let's try again with the command changed to set NODE_PATH=\"./src\"&& node --harmony ./babel.server:
C:\ws\react-isomorphic-starterkit>npm run watch

> react-isomorphic-starterkit@4.3.0 watch C:\ws\react-isomorphic-starterkit
> npm run start

> react-isomorphic-starterkit@4.3.0 start C:\ws\react-isomorphic-starterkit
> set NODE_PATH="./src"&& node --harmony ./babel.server

Error: Cannot find module 'apis/github'
    at Function.Module._resolveFilename (module.js:337:15)
    at Function.module._load (C:\ws\react-isomorphic-starterkit\node_modules\piping\lib\launcher.js:24:23)
    at Module.require (module.js:366:17)
    at require (module.js:385:17)
    at Object.<anonymous> (C:\ws\react-isomorphic-starterkit\src\server.js:31:15)

Mmmm. Now the second command is executed ok, but Node still is not able to resolve the module correctly.
Then I remembered from days long gone of messing around with .bat files, that Windows' set command has a very wacky syntax when it comes to quote marks... The opening quote goes before the set keyword instead of after the equals sign where you would expect it...
Let's try with this: set \"NODE_PATH=./src\"&& node --harmony ./babel.server:
C:\ws\react-isomorphic-starterkit>npm run watch

> react-isomorphic-starterkit@4.3.0 watch C:\ws\react-isomorphic-starterkit
> npm run start

> react-isomorphic-starterkit@4.3.0 start C:\ws\react-isomorphic-starterkit
> set "NODE_PATH=./src"&& node --harmony ./babel.server

==> ✅  Server is listening
==> �  Go to http://localhost:8000
webpack built 050d656ffe1454016e7d in 2254ms

Presto!
But of course this code won't run on *nix.... I think  :)
Seems we:

Should just use current-script-relative imports i.s.o. project-root-relative ones
Should find a util that handles setting env vars in a platform-independent manner

I tried 1. and it allows us to get rid of the NODE_PATH environment variable altogether, at the cost of arguably less attractive import paths... Then again I looked through loads and loads of projects in the last months and using paths the way it is done in this project is very rare. The vast majority of the developers are using current-script-relative paths anyway...
So e.g. for the import of apis/github in server.js
import githubApi from "apis/github";

..we could write this instead:
import githubApi from "./apis/github";

This approach would require about 4 or 5 import statements to be changed. Then, we can just drop the NODE_PATH=... statement and the start command becomes:
node --harmony ./babel.server

Arguably, for the purposes of this project, it is much better to have ugly (but standard) import paths and have it work everywhere than have beautiful import paths but not work on Windows... But I leave that up to you to decide.
Good luck and thanks for publishing this project!

I don't mind reversing the "beautiful" import statements for a greater good. If you would make a PR, I'd merge it immediately.
I'm also (still) working on serverside webpack. That would also solve this issue, and several other webpack-loader related issues.

Wow fast response! I will create a PR in the coming hour.

Again, thanks!

@RickWong Can you re-open this? Because your awesome changes to make HMR work (thanks again!) unfortunately have had the side-effect of breaking Windows support again. This due to the use of rm -rf in the scripts section of package.json.
Would you be against the use of Gulp? I feel like converting this project to Gulp to simplify the scripts section and do the more complex things in the gulpfile instead.

I've removed the rm's. I don't want to include gulp, I use it in other projects but its added value vs. complexity is off IMHO.

Yeah I too am doubting gulp. But then if I look at the trouble to be cross-platform in the scripts section, Gulp does have it's benefits.
If you did the same thing as I did (just remove the rm -rf ... && sections from the package.json) then it should work as a charm afterwards. I just tested it and it seems to work great!
One question though? Is it correct I should run npm run watch in one cmd window and then npm start in a second one? At least that is how I did it and that works. But I wonder if you do it the same way?

BTW, I think you can achieve cross-platform rm -rf using rimraf. Because probably cleaning up before watching is a good idea.

npm run watch should be enough, isnt it for you?

I don't think it was. The server did not start I think.

@Download  It works fine for me, freshly but also repeatedly. Can you paste the console output here?

I see, you should probably increase the --delay option in the "watch-server" command.

@RickWong Yes! Actually, better would probably be to watch the dev-server and only start the server once the dev-server is up. I have experimented a bit and if I poll an HTTP request to the dev server address and continue only once it's up (or 30s timeout expired) then it never seems to fail.
I wrote some code for it myself now, but later (of course afterwards doh!) I found a library that seems to do exactly that wait-up.
My code is working fine now, but if you want to make it more robust than using a delay, wait-up seems a simple option. Technically you would also have to wait for the server JS file to be generated after it was deleted (using a watch?), but for me it's working without that extra check, probably because I'm starting the webpack process for the server-side first so it gets a small head-start on the webpack process for the client-side. Could just be luck of course :)

Seriously, that's clever! Please make a pull request to add wait-for.

I have some time left, I'll give it a go.

It's done. :)

Thanks! You almost got it right.
It seems that Windows trips over the use of single quotes. I had to replace 'dist/*.js' with \"dist/*.js\" in script watch-server-start in package.json.
See my pull request which fixes this.

authors: Download RickWong

repo: RickWong/react-isomorphic-starterkit


text:
In Area -  derived controller from AreasControllerBase.cs doesn't work if...

I'm not sure if this is the intended functionality but this is what I needed to do to get it to work. I would expect that I wouldn't need to define the base class as abstract.

In a .NET Core 3.0/MVC web application add an Areas folder.
In the Areas folder create a class AreasControllerBase derived from ControllerBase.

    public class AreasControllerBase : ControllerBase
    {
        protected string GetFullName()
        {
            return GetType().FullName;
        }
        [HttpGet]
        public virtual IActionResult Get()
        {
            return Ok( new[] { $"{GetFullName()}.value1", $"{GetFullName()}.value2" } );
        }
        [HttpGet( "{id}" )]
        public virtual IActionResult Get( int id )
        {
            return Ok( $"{GetFullName()}.value.{id}" );
        }
    }

Create an api folder and create a controller in Areas/api/Controllers (Test1Controller) and inherit from AreasControllerBase.

    [Route("[controller]")]
    [ApiController]
    public class Test1Controller : AreasControllerBase
    {
        [HttpGet]
        public override IActionResult Get()
        {
            return Ok( new[] { $"{GetFullName()}.Test1", $"{GetFullName()}.Test2" } );
        }

        [HttpGet( "{courseId}" )]
        public override IActionResult Get( int id )
        {
            return Ok( $"{GetFullName()}.Test1.{id}" );
        }
    }

Run application is IIS Express (http://localhost:{port}/swagger)

The browser displays a single line:
{project namespace}.AreasControllerBase.value.0

It works as expected if I remove the Get methods in the AreasControllerBase.

It works as expected if I make the AreasControllerBase class abstract (even though no methods are declared as abstract) .

Must be a problem/feature with ASP.NET Core API Explorer - we use these metadata and do not really query controllers directly...

authors: RicoSuter kdahltx

repo: RicoSuter/NSwag


text:
The character doesn't appear

here is a second error. I don't know if it has anything to do with it, but after exiting the tour mode and re-entering with another character (in this case, the blue one), this one doesn't appear, nor do the bubbles.
https://github.com/user-attachments/assets/735fcdb4-4490-49e4-95f0-c6a7a423e87f

Does this happen everytime?

Every time I've tried, yes.  And a friend told me that this happened to him after playing for a long time.

authors: Rinnegatamante SofyUchiha

repo: Rinnegatamante/pang-vita


text:
Markers sometimes are not cleared

After some searches, not all the markers are cleared from the map. When you do a new search, the new markers are placed while some of the old still there.

Seems to have been fixed in the latest update.

repo: RioBus/ionic-app


text:
Avoid spending a sign bit by using ulongs

Hey, would it be possible to create a way to use AddIdGen which uses ulongs instead of longs instead to avoid wasting a single bit on the sign modifier?

Only if you fork 😜
As explained in How It Works:

The Sign Bit is unused since this can cause incorrect ordering on some systems that cannot use unsigned types and/or make it hard to get correct ordering.

So this is intentional. I guess we could make it opt-in by adding an option to IdStructure (i.e. UseSignBit or something) but I don't think there's very much demand for it.
Are you trying to solve a problem and, if so, what is the problem? Maybe I can give some other helpful advice or provide a workaround or alternative.

Apart from 2x'ing the range, the last bit could be used for versioning. :shrug:

Apart from 2x'ing the range, the last bit could be used for versioning. 🤷

It could, I am aware. But again:

this can cause incorrect ordering on some systems that cannot use unsigned types and/or make it hard to get correct ordering.

Also, one can ask oneself how 1 bit is useful in versioning...

That's the only bit that's unused, and you only get 2 versions, so one needs to choose wisely. 😅

distinguish between the ids genned by the apps

That's what the generator bits are for. Assign each app a unique generator-id (assuming 10 bits you can have 1024 apps/generators) and that way you'll be able to distinguish which app generated which ID.

I think full 64 bit (uLong) id option would be nice. Many projects would design for 2x capacity, and people would be aware to store it in unsigned fields in dbs

For 3rd parties consuming such ID's it may not always be apparent that ID's are unsigned. It's very reasonable to assume that when someone sees an id like 862817670527975424 to just assume "long" and move on. The reason for this design decision is very deliberate and documented and quoted earlier:

this can cause incorrect ordering on some systems that cannot use unsigned types and/or make it hard to get correct ordering.

If you want unsigned ulongs I suggest you fork the project and make it happen 😉

Thank you for your comment, trying to fork, confused on how to change the below line, do you have advise for this?
private static long GetMask(byte bits) => (1L << bits) - 1;

You're gonna have to start with changing IdStructure. I don't see why you'd change the GetMask function?

thanks, I assumed 'long' and '1L' would have to be changed.

I'm curious... Which systems do not correctly support unsigned int64? I mean, it's been 30 years since 64 bit cpus have been introduced.

Again, it's not about wether it being supported by CPU's; it's about infrastructure or systems used in conjunction with an IdGen id that may not have support for unsigned values altogether (like RDBMS'es). When an unsigned value would be stored in such a system it would be interpreted as a negative value, drastically changing the meaning and sort-order of the value. For safety, the bit is ignored. We're not bound by what systems IdGen is run on (basically, any machine capable of running .Net code) but by any and all systems that will have to handle the produced ID's. Finally, IdGen is based on, and is compatible with, (then) Twitter's Snowflake algorithm, which also used 63 bits.

Well, Java historically did not support unsigned, but latest Java and Kotlin do (considered experimental).
As for python - no unsigned yet.
Javascript uses a 64-bit floating point type natively, and only support unsigned arrays (BigUInt64Array). But both Facebook and Twitter always represented those ids as strings when going in and out the api. The same could be done for python, old Java, or any other consumer.
Actually, the fact that you say it's not about being supported by the CPU which generates the ID - makes the argument against the 64th bit pointless. Because anything else that only uses the IDs, would have to use string representations anyway - because of JS consumers most definitely exists.
And 63 bits do not solve that for JS - as whole numbers could be represented only up to 53 bits when stored in 64-bit floats.
So you could see why I was raising this here again. Your original explanation just does not make sense to me, considering all the above.
The only exception to that is probably Postgresql, for which the devs were too lazy to add unsigned support yet. But I assume (hope?) that that would get fixed too, sometime in the future.
Anyway, thanks for a neat library!

authors: RobThree boraturant danielgindi rmandvikar velddev

repo: RobThree/IdGen


text:
Add support for hvac-units API endpoint

Hey, @RobertD502. I have forked your two repos for this and I feel this is the least breaking one since it doesn't change the current behavior of your Helper at all. So I wanted to get your eyes on it.
I will say that I am new to Home Assistant and don't have a proper development environment setup, so there are likely some issues here where things just don't line up right. Was hoping to get your assistance in getting this properly ironed out.
I have two mini-splits setup with Pucks, so we can definitely test this in a full blown environment to make sure everything is flowing through all the layers properly.
Would love any initial feedback you might have.
Cheers!

@smcpeck Thanks for doing this! I've been meaning to add mini split control and your PR pushed me to work on it a bit. I made some changes to your code + added more to give us full control of mini split units. Next up I'll work on getting code written up on the Home Assistant side. I've completely rewritten the Home Assistant side already (locally) and will be creating a new release once I get mini split control integrated as well. Prior to that, I'll be pushing the changes to a dev branch and would love for you to test it if you have some time.

Glad this was useful to an extent. Definitely happy to add the repo/branch once you have your rewrite in order. Also happy to contribute a bit on said branch if you'd like. 🍻

@smcpeck I noticed in your fork of the HA integration you created a switch entity for the mini-split. Just wanted to let you know that the final entity will be a climate entity allowing users to set the mode, temperature, fan speed, etc.

@RobertD502 That 100% makes sense. I was trying to do a quick hit just to let me turn the mini-split on/off.  Full control would be ideal and amazing. Cheers!

@smcpeck rewritten flair home assistant integration code has been added to the repo's 'dev' branch. Be sure to replace all of the files in your flair folder with those in the dev branch (you no longer need the services file).
Let me know if you come across any problems while using the new entities and, of course, mini split control.
Just FYI: there are major changes (new entities and renamed entities), so, if you have any automations that use the Flair integration, make sure that they are still valid and make changes as necessary.


text:
Update di version & usage

The main changes on the di side are caching of execution plans.
This is important because di will dynamically modify the DAG, e.g. to remove branches that are cached or passed in by value. So, for example, a dependency might be establishing a DB connection -> which depends on loading a config from a file. If the DB connection is cached between executions (this is a fundamental part of di's design), we don't want to load the config from the file for no reason. This requires dynamically modifying the DAG each execution (or at least checking if we can use the cached state).
This completely eliminates unnecessary computation / calling of user functions, but does add some overhead during the first execution at least (hence the addition of warmup run).
I am also using validate_scopes=False to put di on more even footing w/ the other frameworks (which do not do that validation AFAIK).
I am now getting ~30 µs, which is a pretty solid improvement over the previous benchmarks, despite the added complexity.
It's still not close to rodi (~5 µs), but the overhead is relatively constant, so as soon as you throw in something like establishing a DB connection (~ 1ms) it falls within the margin of error (just anecdotal benchmarks, not tested here).

Hi @adriangb
Thanks for your PR and detailed information. rodi does validation of scopes by the way, once when the service provider is built and "activator" functions are created. This is why it works, like the .NET implementation, on two steps: first registration of services, then building a service provider that can activate services.
Good work! As a side note, sometimes in the future I would like to refactor blacksheep to support different implementations of DI, but most likely this won't happen soon.

rodi does validation of scopes by the way, once when the service provider is built and "activator" functions are created. This is why it works, like the .NET implementation, on two steps: first registration of services, then building a service provider that can activate services.

Ah cool! I will have to look through the docs again, apologies.
In di, it is possible to build a "provider" (really just a solved DAG w/ binds taken into account) without actually being in the scopes (because scopes are arbitrary hashable identifiers managed via context managers). Hence scopes can only be validated at runtime.
I opened #4 to hopefully clarify the comment in the di example. Does it sound like the combination of container.solve and container.execute_ will achieve about the same as rodi's build_provider (aside from the pointless execution of the dependencies in the warmup)? Perhaps I need to split up things in di even further, so that the "warmup" can be done w/o executing anything.

authors: RobertoPrevato adriangb

repo: RobertoPrevato/rodi-punq-comparison


text:
bigserial type generates as string type

Hello. I've noticed some inconcistency in generated type. I have such kind of schema

kysely-codegen generates type as

Which means that from select query a get Id as a string, when on practice it returns number

Am I missing something? (I'm using postgres dialect)

This is very mysterious. The same Postgres data gives me the string '1':

I updated to the newest pg@^8.8.0 (and kysely@^0.21.6). Are you on an older version of pg?

This is my setup. I'm using sst framework, which internally generates types via kysely-codegen.
package-lock.json

kysely

DB config

@RobinBlomberg do you need anything else from my side for investigation? I would love to provide any information to help resolve this issue, just let me know. Thanks

@AlexandrLi I did find this thread:
https://github.com/brianc/node-postgres/issues/1450
According to it, a bigserial should return a string, but it's possible that SST or RDS overrides the type with something like this:
types.setTypeParser(types.builtins.INT8, parseFloat);

References showing that pg returns a string for bigserial types by default:
https://github.com/charmander/pg-int8/blob/master/index.js#L23
https://github.com/brianc/node-pg-types/blob/master/lib/binaryParsers.js#L63
https://github.com/brianc/node-pg-types/blob/master/lib/textParsers.js#L71
So I will close this as "won't fix", but people have requested being able to override/customize types, so I will redirect to this issue: https://github.com/RobinBlomberg/kysely-codegen/issues/30.

Actually I found where custom parsing is happening https://github.com/serverless-stack/kysely-data-api/blob/master/src/data-api-query-compiler.ts. Maybe I will address this thread to the kysely-data-api package.

authors: AlexandrLi RobinBlomberg

repo: RobinBlomberg/kysely-codegen


text:
SQL syntax error. findAndCountAll with scopes

allowed  sequelize findAndCountAll options set empty include array.
It's default sequelize behaviour.

@ALjean thanks for implementing. Can you also add a test which covers the issue you actually had?

@RobinBuschmann Yes. it's still WIP

authors: ALjean RobinBuschmann

repo: RobinBuschmann/sequelize-typescript


text:
Update IIncludeOptions.ts

See implementation: https://github.com/sequelize/sequelize/blob/master/lib/model.js#L1643

Thanks for implementing

authors: FlorianTopf RobinBuschmann


text:
https://create.roblox.com/dashboard/creations/experiences/2

Changes

Checks
By submitting your pull request for review, you agree to the following:

[X] This contribution was created in whole or in part by me, and I have the right to submit it under the terms of this repository's open source licenses.
[X] I understand and agree that this contribution and a record of it are public, maintained indefinitely, and may be redistributed under the terms of this repository's open source licenses.
[X] To the best of my knowledge, all proposed changes are accurate.

Ol

Ola

authors: KevinSantosMaia xXViktorXxsnake

repo: Roblox/creator-docs


text:
Takes so many saves to work

Maybe I'm doing something wrong? I click the collection I want to import, click N - Upload. Sometimes I'll pick to upload to my personal account, sometimes to our game group. Either way, it takes 10-30 minutes to upload. By then, I'm out of patience and time, so I give up and try again another day, just to still struggle. No errors. Nothing. Just never shows up. Yes, same issue with the latest release. I even change file name, and still have the same issue.

Updated to Blender 4, and now it's talking about bones?.. I'm thinking this plug in may be too outdated now, since Blender keeps updating so often. Was amazing for the few times I was able to use it.

Updated to Blender 4, and now it's talking about bones?.. I'm thinking this plug in may be too outdated now, since Blender keeps updating so often. Was amazing for the few times I was able to use it.

https://github.com/Roblox/roblox-blender-plugin/issues/32

Can you download the latest release (which fixes the 4.0 issue) and confirm if you are still having problems?
https://github.com/Roblox/roblox-blender-plugin/releases/tag/v1.0.2

Someone else encountered the same 'No module named roblox-blender-plugin-1 issue. Let's track that one here: https://github.com/Roblox/roblox-blender-plugin/issues/39
Please add to that issue if you're experiencing that new problem.
Closing this issue since the other issues seem to be resolved by updating the plugin to v1.0.3.

authors: EngyneMac Nightriff NubQugo othomson-roblox

repo: Roblox/roblox-blender-plugin


text:
Distribuovat JRE s RoboZonky

Nainstalovat Javu je pro spoustu uživatelů, zejména na Windows, zásadní problém. Zároveň, když už jí nainstalují, je problém jí upgradovat. Měli bychom ji tedy dodávat společně s robotem.

Jednodušším dočasným řešením by mohl být krátký návod. Čerstvá zkušenost lama+ uživatele (moje) na Win: nainstalovat Java, jasný, google, výsledek JRE 8, instalace nejde, fóra, aha bude to verzí, zvláštní t o číslování verzí, proč instalace 13 nezabrala?, fóra, googlení, aha pes bude zakopám v environment variables, zkusím tohle, nefunguje, další fidlení... a tadá!

@kalmir Jako krátkodobé řešení určitě. Z dlouhodobého hlediska bych ten problém rád prostě odstranil.

@kalmir Přesně tohle jsem řešil minulý týden. Díky absenci "krátkého návodu" jsem prošel všemi kroky. Jen nerozumím proč Oracle má poslední JRE ve verzi 8.

@panther7 Oracle změnil business model. Jejich Java už je nově dostupná pouze komerčně.
Oficiální nekomerční Java je OpenJDK, kde je garantováno, že je 100 % kompatibilní s Oracle JDK. A OpenJDK můžete získat z mnoha zdrojů - z velkých jmen třeba projekt AdoptOpenJDK, Red Hat, Azul...

A bude varianta i bez JRE? Někdy si totiz potrebuju nainstalovat vlastní verzi Javy, obzvlášť, když Robozonky bezi na ARM procesoru.

@adambisek Jo, to nebude problém. S příchodem Javy 14 se tomu začnu věnovat, některé věci tam budou výrazně jednodušší než dnes.

První vlaštovka: #515.

authors: adambisek kalmir panther7 triceo

repo: RoboZonky/robozonky


text:
Clarify that Context parameters should come first

Adds a clarification to the style guide that Context parameters should come first in Drake API methods, even if mutable (where they are normally in/out).
This came up in review of RobotLocomotion/drake#7186, see comment.
We already have methods in master using this convention. There will be a lot more as MultibodyTree gets fleshed out. I did not spot any cases where existing methods would have to change.
+@amcastro-tri for feature review
+@ggould-tri for platform review (per rotation) and any other interested platform reviewers.

This change is

/cc @SeanCurtis-TRI

Capturing and codifying evolved convention is good.

Reviewed 2 of 2 files at r1.
Review status: all files reviewed at latest revision, all discussions resolved.

Comments from Reviewable

+@amcastro-tri for feature. Somehow reviewable didn't add me as reviewer (and I was not notified), maybe because you did from github?

Review status: :shipit: all files reviewed at latest revision, all discussions resolved, all commit checks successful.

Comments from Reviewable

FYI The problem was that posting the "plus-at-username" in the PR's Description doesn't work, only in a Comment.

Ah! thanks @jwnimmer-tri.
I like this,

Reviewed 2 of 2 files at r1.
Review status: all files reviewed at latest revision, all discussions resolved.

Comments from Reviewable

authors: amcastro-tri ggould-tri jwnimmer-tri sherm1

repo: RobotLocomotion/styleguide


text:
CMake Error - Target Names - Windows 10 - Humble

When running the ./build-ps1 command, I get the following error:

This happens on package 16/47. I tried it with CMake version 3.24.0 and 3.25.0. For this I have the Ament_cmake version 1.3.2 and Windows SDK version 10.0.19041.0 on Windows 10.
Do you have a quick idea or a workaround? Is the whole thing possibly a Windows problem and on Ubuntu the error does not exist? Thanks for your help.

We were not able to reproduce the bug when using Windows 10.
This could very likely be platform-specific, it is hard to tell.
Do you still have the problem?

To double-check, have you followed the important notices for Windows?
https://github.com/RobotecAI/ros2cs/blob/master/README-WINDOWS.md#important-notices
From my experience, most of the Windows issues are related to insufficient permissions (run PowerShell with admin rights) or path lengths (change the limit in the Windows registry).

Hey, thank you very much for the feedback. I found a way around the error with ROS noetic and Ros#. There were no difficulties.
I ran PowerShell as admin as well as enabled path length.
For my project ROS is sufficient and I don't necessarily need to work with ROS2, therefore you can neglect the problem for now. I hope that this error is really only with me.

:+1: I think that we can close it then.

authors: Mgenenger adamdbrw pijaro


text:
the map in z always drift

when i build the map , during sometime, the map has big drift in z axis. I don’t know how to solve this problem, I kindly ask for your help

I also experienced this same issue. Were you able to solve it?

repo: RobustFieldAutonomyLab/LeGO-LOAM


text:
[NEW] Add eraser feature and fix selecting black color in drawing.

@RocketChat/android

Closes  #1938 #2021
Changes:
Added eraser feature which erases canvas on click.
Clears whole canvas on Long clicking the eraser widget
Made alpha value constant so that eraser won't become transparent on changing alpha value.
Made black color selectable in color palette.
Screenshots or GIF for the change:

 Thank you for your submission, we really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.

Already a PR #1961 exists for this issue.

Thanks for sending this PR @Cool-fire but like @GOVINDDIXIT said above this is going to be done through this existing PR: https://github.com/RocketChat/Rocket.Chat.Android/pull/1961

Closed by #1961

authors: CLAassistant Cool-fire GOVINDDIXIT filipedelimabrito


text:
File Upload from AndroidLily

Hi,
Was trying to the file upload from android lily app, getting error:
Exception while invoking method 'ufsWrite' Error: Match error: Expected number, got undefined     at check (packages/check/match.js:33:1)     at [object Object].Meteor.methods.ufsWrite (packages/jalik_ufs/ufs-methods.js:127:1)     at [object Object].methodsMap.(anonymous function) (server/lib/debug.js:17:26)     at maybeAuditArgumentChecks (livedata_server.js:1698:12)     at livedata_server.js:708:19     at [object Object]..extend.withValue (packages/meteor/dynamics_nodejs.js:56:1)     at livedata_server.js:706:40     at [object Object]..extend.withValue (packages/meteor/dynamics_nodejs.js:56:1)     at livedata_server.js:704:46     at tryCallTwo (/home/ubuntu/Rocket.Chat/programs/server/npm/promise/node_modules/meteor-promise/node_modules/promise/lib/core.js:45:5)
File Upload using: GridFS
Its working fine from web.
What could be possible issue.
Regards,

Thanks for the report @autocoder-gig but can you please open the issue on the respective repo?
https://github.com/RocketChat/Rocket.Chat.Android.Lily/issues

authors: autocoder-gig engelgabriel


text:
When changing avatar, avatar reverts back to old avatar after reload

When changing avatars, sometimes there is a bug that if you reload the server the avatar reverts back to the old one. The new avatar will however show up in browser, and for other people. Even after resetting app data, reloading while ignoring cache, or reinstalling, the avatar doesn't show up in the client. Purging rocketchat entirely and removing the .config folder in the home folder finally makes the new avatar appear. I am currently on 2.14.6 client version, but this has happened multiple times on previous versions as well. The Rocket.Chat Server is in 0.71.1 on docker, but has also happened on previous server versions. This has happened on multiple Linux distros.

I've tested it and both desktop app and web client have the same issue. Could you open an issue in the server repository, please?

authors: mmgoilf tassoevan


text:
Font in the file manager is broken when save file

Description:
When I click the cloud icon to save the file, the file manager window has a broken font, this only happens for Rocket.Chat.Electron, other GTK applications run normally
Steps to reproduce:
on a linux system using a desktop application try to save any file from the conversation with the help of the cloud icon
Expected behavior:
a file manager window should open and display fonts correctly
Actual behavior:

Server Setup Information:

Version of Rocket.Chat Server: 3.8.0
Operating System: Ubuntu 18.04
Deployment Method: docker
Number of Running Instances: 2

Client Setup Information

Desktop App or Browser Version: 3.0.1 from snap
Operating System: KDE neon User Edition 5.20  rel.  20.04

Edit: the same version installed with flatpack works fine

I have the same problem
I used edge and stable snap with both the error occurs, snap started via console
Gtk-Message: 11:41:30.389: Failed to load module "xapp-gtk3-module"
Gtk-Message: 11:41:30.418: Failed to load module "colorreload-gtk-module"
Gtk-Message: 11:41:30.418: Failed to load module "window-decorations-gtk-module"
when opening the file manager
Gtk-Message: 11:41:57.755: GtkDialog mapped without a transient parent. This is discouraged.
System:
Manjaro / KDE
links to snapcraft.io
https://forum.snapcraft.io/t/snapped-app-not-loading-fonts-on-fedora-and-arch/12484
https://snapcraft.io/docs/gnome-3-28-extension

Same problem with the latest version 3.8.1
Server Setup Information:

Version of Rocket.Chat Server: 4.5.5
Operating System: Ubuntu Ubuntu 20.04.4 LTS
Deployment Method: snap

Client Setup Information

Desktop App or Browser Version: 3.8.1 from snap
Operating System: Ubuntu Ubuntu 20.04.4 LTS

I still have the issue. What was the solution?

I've noticed that I was using a snap version. I've switched to the version that can be found in AUR (3.8.7-1) and it works fine now.

It's not solution. I have this problem too with snap package v. 3.8.13 already cleared font cache and didn't helped.

authors: TasyDevilsky finalclass lukeproviderpl raffaelone skuehnemundt


text:
增加日程提醒功能

在日程开始前n分钟：

桌面端在界面上弹出通知
移动端考虑通过与第三方日历绑定的方式，使用系统自带日历实现

该优化需求很好。
插件很棒，解决了我很大的诉求。

authors: RogerHuHu Timehsw


text:
Create README.md

string projectName = "ACME";
string russianMessage = "\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u0432\u044b\u0432\u043e\u0434";

string projectName = "ACME";
string russianMessage = "\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u0432\u044b\u0432\u043e\u0434";

string projectName = "ACME";
string englishLocation = $@"c:\Exercise{ projectName}\data.txt";
Console.WriteLine($"View English output:\n\t\t{englishLocation}\n");
string russianMessage = "\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u0432\u044b\u0432\u043e\u0434";
string russianLocation = $@"c:\Exercise{projectName}\ru-RU\data.txt";
Console.WriteLine($"{russianMessage}:\n\t\t{russianLocation}\n");


text:
where to put api key?

where to put api key?

Sorry for replying so late. I haven't been notified of the issue.
So, you can keep your key inside Global gradle.properties file
myNewsApiPrivateKey = "YOUR_API_KEY"
Or alternatively you can simply open App level build.gradle.kts file and replace myNewsApiPrivateKey with your API KEY.
buildConfigField("String", "NewsApiKey", "YOUR_API_KEY")
If you have any doubts, please let me know.

authors: NurseyitTursunkulov RohitSurwase

repo: RohitSurwase/AAC-MVI-Architecture


text:
[CWOD-V20] Attributes not counted in main dice pools

when creating and rolling a main dice pool, the attribute it´s not accounted in the roll.

I guess this is solved then?

Yes this issue has been fixed and I've expanded the feature to include the boosted dice being listed adjacent to the normal attribute rating (1+0). I'm still absolutely taking more feedback for further improvements.

This appears to be resolved. Closing.

authors: Anduh RinVindor anborgi nmbradley


text:
[HeroSystem6eHeroic] Style updates for equipment, skill, power movers.

Submission Checklist
Required

[X] The pull request title clearly contains the name of the sheet I am editing.
[X] The pull request title clearly states the type of change I am submitting (New Sheet/New Feature/Bugfix/etc.).
[X] The pull request makes changes to files in only one sub-folder.
[X] The pull request does not contain changes to any json files in the translations folder (translation.json is permitted)

New Sheet Details

The name of this game is: <   >  (i.e. Dungeons & Dragons 5th Edition, The Dresden Files RPG)

The publisher of this game is: <   > (i.e. Wizards of the Coast, Evil Hat)

The name of this game system/family is: <   > (i.e. Dungeons & Dragons, FATE)

[ ] I have followed the Character Sheets Standards when building this sheet.

[ ] This sheet has been made on behalf of, or by, the game's publisher.
[ ] This game is not a traditionally published game, but a copy of the game rules can be purchased/downloaded/found at: <   >
[ ] This sheet is for an unofficial fan game, modification to an existing game, or a homebrew system.

Changes / Description

Character Sheet Info Roll20 Internal Use only.


text:
D&D_OED: Add CSS rules for custom sheets

Submission Checklist
Required

[x] The pull request title clearly contains the name of the sheet I am editing.
[x] The pull request title clearly states the type of change I am submitting (New Sheet/New Feature/Bugfix/etc.).
[x] The pull request makes changes to files in only one sub-folder.
[x] The pull request does not contain changes to any json files in the translations folder (translation.json is permitted)

New Sheet Details

The name of this game is: <   >  (i.e. Dungeons & Dragons 5th Edition, The Dresden Files RPG)

The publisher of this game is: <   > (i.e. Wizards of the Coast, Evil Hat)

The name of this game system/family is: <   > (i.e. Dungeons & Dragons, FATE)

[ ] I have followed the Character Sheets Standards when building this sheet.

[ ] This sheet has been made on behalf of, or by, the game's publisher.
[ ] This game is not a traditionally published game, but a copy of the game rules can be purchased/downloaded/found at: <   >
[ ] This sheet is for an unofficial fan game, modification to an existing game, or a homebrew system.

Changes / Description

Character Sheet Info Roll20 Internal Use only.


text:
Update _de.json

Changes / Comments
Roll20 Requests
Comments are very helpful for reviewing the code changes. Please answer the relevant questions below in your comment.

[ ] Does the pull request title have the sheet name(s)? Include each sheet name.
[ ] Is this a bug fix?
[ ] Does this add functional enhancements (new features or extending existing features) ?
[ ] Does this add or change functional aesthetics (such as layout or color scheme) ?
[ ] If changing or removing attributes, what steps have you taken, if any, to preserve player data ?
[ ] If this is a new sheet, did you follow Building Character Sheets standards ?

If you do not know English. Please leave a comment in your native language.

Hello! Your Pull Request includes changes to translation files. We will not deny your Pull Request, but we would prefer sheet contributors use Crowdin for translations. Please email Cassie at cassie@roll20.net with the languages you would like to translate, and she will get you an invite to our Crowdin within 48 hours. Please use that for future translation updates! Thanks for all you do!


text:
[Shadowbane Inquisition] Update v 0.1.3 The weapon update

Changes / Comments
v 0.1.3 The weapon update

added limiter on roll targets
Added multi hits location

reverted DoF Math to previous version

finished Proven/Primitive/Vengeful weapon qualities
added ranged weapon setting (overload/charge, maximal)
fixed psyniscience in psykana
moved the journal notes and objectives sections below Insanity and Corruption
fixed a bug in repeating skills that caused to roll a 0 instead of the characteristic
change Scatter to 1d5 + 1 every odd DoF and 1d10 + 1 every odd DoF
reworked weapons design

Fixed Unbound Psykers Unfettered adding unrequired Psychic Phenomena

The button to rearrange items should know its place now

Roll20 Requests
Comments are very helpful for reviewing the code changes. Please answer the relevant questions below in your comment.

[ ] Does the pull request title have the sheet name(s)? Include each sheet name.
[ ] Is this a bug fix?
[ ] Does this add functional enhancements (new features or extending existing features) ?
[ ] Does this add or change functional aesthetics (such as layout or color scheme) ?
[ ] If changing or removing attributes, what steps have you taken, if any, to preserve player data ?
[ ] If this is a new sheet, did you follow Building Character Sheets standards ?

If you do not know English. Please leave a comment in your native language.

Character Sheet Info Roll20 Internal Use only.


text:
🛑 STEP is down

In d94f0d5, STEP (https://step.polymtl.ca/) was down:

HTTP code: 404
Response time: 280 ms

Resolved: STEP is back up in 2d92dd9.


text:
Oop branch

Hi, please review my home work.Thx

LGTM

repo: RomanPlesca/roman


text:
Rotonde for iOS

Hello Friends,
I started working on a Rotonde client for iOS. It's read only for now because DAT doesn't run on a phone. Dat is also only single writer so a truly distributed system just isn't possible. This requires a new approach to getting a fully featured mobile Rotonde client working. Push notifications for mentions and Direct mentions would also need a conventional Push Notification server.
I see 2 possible solutions to overcoming these limitations on iOS in particular, and perhaps in facilitating richer services for other mobile clients.
Proxy Publishing: Manage your Rotonde DAT on a server and send commands to the server to then commit. This could be accomplished with a simple API. This method would also be compatible with any generic client. The downside is that now the DAT is on the server and a local Rotonde client would be necessary to truly get it off of your computer.
Feed mirroring: A worker process would monitor changes to an external feed and replicate them on your local feed. The Remote feed would be a feed that you post to from a mobile device through proxy publishing. Mirroring would have to be 2 way, the remote feed "mirror" would then also have to replicate your local changes.
I would prefer to figure out a solution that stays distributed while making it ultra easy to start your own Rotonde. The Repeater server seems necessary.
I plan on using Hashbase to automatically persist any DAT created on the Repeater.
Please let me know what ya'll think, or if you have any ideas about how I should structure this.

These are good ideas - I just want to mention that Dat is working on multiwriter, and some folks are working on mobile support for Dat as well.

Well this might be a good place to get all the dev together and exchange ideas.

Perhaps a 3rd option (that might require new underlying DAT support) would be for a DAT to be able to specify other overlay/underlay DATs, and for clients to consider the composition-of-them-all to be the effective-DAT. Essentially, union mounting for DATs.

Some mobile node links worth being mentioned here:

Node-on-mobile references discussions/ways to get nodejs on android (working) and ios (see below)
nodejs-mobile node libraries that run on android and ios - I tried on ios and it works! See also their samples (cordova, react-native, ios native, android native)
@staltz projects on android :

Secure Scuttlebutt on android (early dev stage)
apk installer with dat
react-native-node android only

@gojomo I do think a union mount would be interesting. Not sure yet whether it's worth the complexity, though!

@gojome https://github.com/andrewosh/layerdrive

There is just too much good stuff here, But in keeping with the spirit of peer-to-peer I think I should focus on Getting nodes-mobile to run on device to have a DAT on the iPhone. With the Hashbase API I can make a Rotonde DAT persist pretty easily.

authors: gojomo karloscarweber maxogden neauoire pfrazee soyuka

repo: Rotonde/rotonde-client


text:
Angular documentation

There does not seem to be adequate angular documentation. What is the dependency that should be injected into the app?

I haven't tested it yet with the latest Angular version, but it should work with including jQuery, Angular and following this example http://inlineattachment.readthedocs.org/en/latest/pages/editors/angularjs.html

Do I not need to inject a dependency into the module?

authors: BannedForLife Rovak

repo: Rovak/InlineAttachment


text:
Feature/button design docs

Related Jira issue: #EN-621
Overview
Added the Button component design documentation, including SVG diagrams.
Work carried out

[x] Added the button component design documentation
[x] Added optimised SVGs for illustrative purposes

Notes
The development docs are the empty template as they'll need rewriting to match the new format.

Who's on the hook to write the dev docs? I've updated the content.

that'll be @antictor or @m7kvqbe1

It's a minor change of one shade of the primary colours, probably doesn't warrant a review tbh

repo: Royal-Navy/standards-toolkit


text:
Update an already existing family

Hi, I'd like to add one more clan to the Avalanche Family. I've already written the code but I don't know if I should open a new issue like the first time or there is another method.
Thanks in advance

name: Avalanche Family
key: Avl_Fam
color: teal
emblem: Twin_PEAKS_01
info:
  logo: Avalanche-fam/4AA28BA8-C59A-4E3E-AA70-5BBCB2A6F198.jpeg
  description: >
    **Avalanche Family** is a friendly and mature group of people with a lot of experience in the game.
    We have 4 clans of different levels and a very active discord server.
    We care about our players and try to get them to their max potential through our clans.
    The family is focused in war and ladder.
    Avalanche is our best clan for top ladder and war players
    Blitzkrieg is for competitive war players that aren't already maxed but can compete at legendary war league
    Fatality is for active and competitive players that want to increase their levels before moving to Avalanche
    Star Lords is our casual clan for more relaxed players.
  social:
    -discord: https://discord.gg/thqNfdY
  clans:
    -name: Avalanche
    tag: 9QRYQ9YR
    -name: Blitzkrieg
    tag: CQQY89
    -name: Fatality
    tag: YR8UJ
    -name: Star Lords
    tag: UVQ88Q

repo: RoyaleAPI/family-config


text:
🛑 Website (rubenfixit.com) is down

In 774e684, Website (rubenfixit.com) (https://rubenfixit.com) was down:

HTTP code: 503
Response time: 335 ms

Resolved: Website (rubenfixit.com) is back up in 69d3d1c.

repo: RubenFixit/upptime


text:
🛑 Website (rubenfixit.com) is down

In 718dbd3, Website (rubenfixit.com) (https://rubenfixit.com) was down:

HTTP code: 503
Response time: 653 ms

Resolved: Website (rubenfixit.com) is back up in b6b33a8.


text:
The reason why the documentation fails

https://github.com/RupeshJey/RadiativeTransfer.jl/blob/5d265b016674a61ff7d16ff42e0428647c056094/.github/workflows/Documentation.yml#L18
The command julia --project -e 'using Pkg; Pkg.instantiate();' you have only initialize the RadiativeTransfer environment, but not the docs environment. Therefore, if you use julia --project=docs/ docs/make.jl after julia --project -e 'using Pkg; Pkg.instantiate();', you will get an error because the docs environment is not yet initialized.
So, what you need in the documentation.yml is to initialize the docs environment, and then make and deploy the docs, like this
      - name: Install Dependencies
        run: julia --project=docs/ -e 'using Pkg; Pkg.instantiate();'
      - name: Build and deploy
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
        run: julia --project=docs/ docs/make.jl

And you do not need Documenter, Literate, and Plots in the RadiativeTransfer environment

Thank you for this correction. I've gone through and made the change in the workflow yml file.
For context, a few dependencies were missing in the tutorials that make.jl was building through Literate. I thought this was an issue with activating the docs environment instead of the package environment. I am now realizing that this is not the case, and so I added just those dependencies (from the tutorials) to the docs environment.

authors: RupeshJey Yujie-W


text:
Research Jint3 and Jurassic

Since the version of the Jint that is currently being used is outdated and has some critical flaws, other engines need to be researched.
Candidates: latest version of sebastienros/jint and paulbartrum/jurassic

I was able to upgrade to the latest version of Jint. Existing tests passed, but the html5test.com website stopped loading completely (the score result is not available). At the same time, I managed to connect Yurasik, the tests passed, html5test returns 62 points. There are two issues: paulbartrum/jurassic#162 (fixed), paulbartrum/jurassic#162 (not critical yet because of the issue observed with the sessionStorage that is not fully implemented). So, I created the #17 for adding Jurassic support.

I did not run performance tests, but the unit test time is almost the same for jint and jurassic.

repo: RusKnyaz/Optimus


text:
Suggestion: Create a Nuget package for use in F# scripts

e.g.
// QuickServer.fsx

#r "nuget: WebFrame"

open WebFrame

[<EntryPoint>]
let main _ =
    let app = App ()

    app.Get "/" <- fun serv -> serv.EndResponse "Hello World!"

    app.Run ()

    0 // return an integer exit code

Then dotnet fsi ./QuickServer.fsx

I just wasn't sure that the project is stable enough to publish on nuget. Do you think it will be ok to do so even if it keeps changing its api?

relevant, it won't run on scripts until https://github.com/dotnet/fsharp/issues/8688 is done due how aspnet is included in the sdk
but I do agree having a pre-release nuget would help to get some users into testing this :)

I've just published the first test release of the framework. I will check if everything works as expected later. Docs and samples would need to be updated too.

All but the scripting seems to be working well now. The scripting with the ASP.NET Core is very broken indeed. I do not think I can do much at the moment.
If there is no workaround for SDK referencing in the scripts, then I will be closing this issue soon.
If one is found or dotnet finally allows SDK referencing in fsi, then I will reopen this issue once again.

authors: AngelMunoz RussBaz njlr

repo: RussBaz/WebFrame


text:
Add Alert Dialog for Leptos

[ ] Component
[ ] Docs

Hi,
I will be working on this issue to add the Alert Dialog component to Leptos.

@israelsilvabarbara This component requires implementing the Alert Dialog in Rust Radix first. You might want to start with an easier component, like the Alert (#62), which is already available in Yew for reference.

authors: DanielleHuisman israelsilvabarbara

repo: RustForWeb/shadcn-ui


text:
🛑 RyuXyro site is down

In d6a4909, RyuXyro site (ryuxyro.epizy.com) was down:

HTTP code: 0
Response time: 0 ms

Resolved: RyuXyro site is back up in e43adc1 after 9 minutes.

repo: RyuXyro/status


text:
Solved the slowdown problem due to the energy calculation

I solved the issue #252, which is the slowdown of the solid state calculation due to frequent computation of the total energy.
In this patch, SALMON separately outputs the energy data in an additional file, SYS_name_rt_energy.data.
This solution was decided in the discussion of PR #253.
This patch recovers the computational performance: it makes more than 20% speed up, compared with the present develop branch.

@uemoto1 san, thank you for your quick review and merge.

repo: SALMON-TDDFT/SALMON


text:
Add Fluent Bit retry configuration

By default Fluent Bit uses a Retry_Limit of 1.
Since senders want to ensure that telemetry data is ingested, even if the observability backend (here SAP Cloud Logging) is temporarily unavailable (e.g. due to network problems), we should recommend at least 3 retries.

Thanks Jannik. I’ve made the changes here:
https://help.sap.com/docs/cloud-logging/sap-cloud-logging/ingest-via-json-api-endpoint?state=DRAFT
If this meets your approval I will push the changes out to PRODUCTION.

Thanks! Approved from my side.

I have pushed the changes out into PRODUCTION. We should see them after the next build, which usually happens on Thursday evenings. Please keep your eye out for the changes here:
https://help.sap.com/docs/cloud-logging/cloud-logging/ingest-via-json-api-endpoint?version=Cloud
I'll be out of the office Thursday-Monday but I'll check when I get back on Tuesday August 27.

authors: JannikBrand keyes-bill

repo: SAP-docs/btp-cloud-logging


text:
Feedback for "Transporting Multitarget Applications in Cloud Foundry using CTS+"

Hi Document Owner,
I'm contacting you regarding the help document:
https://help.sap.com/docs/btp/sap-business-technology-platform/transporting-multitarget-applications-in-cloud-foundry-using-cts
It has the following broken link:
How to...Configure SAP BTP, Cloud Foundry environment for CTS.
Could you please fix it and point to the relevant documentation?
Thank you and best regards,
Szabolcs

Thank you for your feedback! We’ll look into it and come back to you if we have any questions.

Hi,
Thank you for your feedback. The link has been fixed.
Best regards,
Lilyana

repo: SAP-docs/btp-cloud-platform


text:
linked SAP Note not released for customer

Issue description

the linked SAP Note 3070097 is currently not released for customers

Feedback Type (Optional)
None
Page Title on SAP Help Portal (prefilled)
Supported Features
Page URL on SAP Help Portal (prefilled)
https://help.sap.com/docs/task-center/sap-task-center/supported-features?version=Cloud

Hi @mar-hol, thanks for your contribution. We appreciate it. Indeed, the note you mention was in the process of being updated. So we were advised to reference the SAP Note 2975987 instead. We've just released the new documentation, so you can check out the link again https://help.sap.com/docs/task-center/sap-task-center/supported-features?version=Cloud.
You can also take a look at our new features Claim, Release, Forward: https://help.sap.com/docs/task-center/sap-task-center/what-s-new-for-sap-task-center?version=Cloud.
Thanks again for your input. It's really valuable for us.

authors: LilyanaOviPe mar-hol

repo: SAP-docs/btp-task-center


text:
Week 3 missing

Hi @jung-thomas
will there be an update for the Badges/Points for week 3?
Best, Bartho

The gameboard was updated yesterday afternoon with Week 3

Usually badges.json was also updated ;)

Yes but we have a secret item this week and publishing the badges.json would give it away.  ;)

But now its in ;)

authors: bmaciag jung-thomas


text:
URL doesn't change after manual context change (for automatic site config)

Steps to reproduce:

set backend base url to devcom17
remove context chunk from Spartacus configuration (to enable automatic site configuration)
run yarn start --disableHostCheck (to allow for domains other than localhost)
open url electronics-spa.localhost:4200
Change the language or currency with a dropdown in top left menu and verify that URL doesn't change

Note: With hardcoded context configuration the URL changes properly whenever language or currency changes

QA: Url not changing on language and currency change

authors: Platonn Zeyber

repo: SAP/cloud-commerce-spartacus-storefront


text:
Add note about update delay after submitting cancel or return

When submitting a cancellation or return request, display a note under the buttons
"Please note that it may take a few moments for your order to reflect the request."

Tested on dev10. Now there's a note when we submit a return request, or a cancel item request.

We don't have a note when we cancel a return request (but then again, there's no confirmation page for this request. Once we click on the button, it goes through). @Xymmer should we have one there?

authors: KateChuen Xymmer


text:
chore: New subdirectories

Context
As a preparation for v2 of the SDK we already create a folder structure under core matching.
I tried to do the following:

imports within on of the new folders use relative paths
imports from outside of the folder use the root path of the folder
I needed to remove the export of the legacy-request-configs because I also needed an export from the odata-common.

I think we should merge this ASAP even if I did a few things not correctly because the conflict potential is so high.
Definition of Done
Please consider all items and remove only if not applicable.

[x] Tests created/adjusted for your changes.
[x] PR title adheres to conventional commit guidelines (please note that only fix: and feat: will end up in the release notes)

@jjtang1985 @marikaner I have the problem on this branch that the jest test runner is not exiting anymore. Can you try to reproduce the issue?

I have the problem on this branch that the jest test runner is not exiting anymore. Can you try to reproduce the issue?
I can execute the integration tests.
Have you tried to use terminal outside of the IDE?
Also, is it a package specific issue?
For me, I did not run all tests, which tests are you talking about?

I have the problem on this branch that the jest test runner is not exiting anymore. Can you try to reproduce the issue?

I can execute the integration tests.
Have you tried to use terminal outside of the IDE?
Also, is it a package specific issue?
For me, I did not run all tests, which tests are you talking about?

yarn test:unit for example. I also see the macOS node12 test running for 15min in the pipeline

So I tested and the yarn lock revert solved the issues. Do there is some thing sleeping for us...

So yarn lock might be relevant to the jest issue, but at least we know the force exit flag is helpful.

Is it possible to add a lintrule that does not allow submodule imports between those directories? To make sure we got them all?

such a rule

Is it possible to add a lintrule that does not allow submodule imports between those directories? To make sure we got them all?

We have an issue for the lint improvement in the backlog already. I added this case.

repo: SAP/cloud-sdk-js