text:
Insecure configuration for OpenSSH found

We found insecure configuration issues with OpenSSH on {devices}. To improve the security posture of your node, please consider making the following changes: {changes}
part of #198

Title
Insecure OpenSSH config detected
TL:DR
We have detected security issues in the configuration of OpenSSH on [DEVICES]. Please consider making the recommended changes to the config file to improve the security posture of your node.
FAQ Version
As you probably know the SSH (Secure Shell) is a method to remote login to a server. SSH is usually secure, however if used with the default settings, can be vulnerable to attacks from unwanted parties.
By default, the SSH config file is set up so that everything is basic and easy to follow. Whilst this is a great way for new developers to get used to setting up SSH servers, it paves the way for vulnerabilities to be exploited. Simple vulnerabilities such as plain text passwords and giving users more access than they need. For more information on how to secure your OpenSSH configuration, please follow this step-by-step guide.

I feel like I can add more the the FAQ but the article I wrote covers all that, so should I just take some from the article and put it in the FAQ or is linking the article enough?

@fshmcallister / @Menmarin - this one needs a bit rework as we've gone ahead and refactored this in the back-end to make it fit the workflow. We need to break the recommended actions for OpenSSh into three different messages:

PermitRootLogin
PasswordAuthentication
AllowAgentForwarding

Each need its own version.

Title
Root login enabled on OpenSSH
TL;DR
It appears that you have Root login enabled in your OpenSSH config which may leave your entire machine vulnerable to attack. Please consider disabling this in your config file /etc/ssh/ssh_config.
FAQ
SSH (Secure Shell) is a method to remote login to a server. SSH is usually secure, however if used with the default settings, can be vulnerable to attacks from unwanted parties. By default, the SSH config file is preset with some values allowing for new developers to get used to setting up SSH servers. However, this often exposes vulnerabilities by not being restrictive enough.
Here, PermitRootLogin is enabled. A common attack is brute forcing the login of superuser and thereby compromising the entire machine rather than on a user-by-user basis. First, ensure you are able to use an SSH login on a non-root user. Once you have confirmed this, disable the Root login by changing the /etc/ssh/ssh_config file like so:
PermitRootLogin no

Title
Password authentication enabled for OpenSSH
TL;DR
It appears that you have Password authentication enabled in your OpenSSH config which may leave your entire machine vulnerable to attack. Please consider removing this in your config file /etc/ssh/ssh_config.
FAQ
SSH (Secure Shell) is a method to remote login to a server. SSH is usually secure, however if used with the default settings, can be vulnerable to attacks from unwanted parties. By default, the SSH config file is preset with some values allowing for new developers to get used to setting up SSH servers. However, this often exposes vulnerabilities by not being restrictive enough.
Here, PasswordAuthentication is enabled. Passwords can easily be exploited and brute-forced due to human error and is less secure than identifying an accessor via cryptographic identity. Where possible, it is ideal to completely remove the need for passwords as no password is truly safe/uncrackable. Edit the /etc/ssh/ssh_config file like so:
PasswordAuthentication no

For more information on how to secure OpenSSH, see our larger tutorial here

Title
Agent forwarding enabled for OpenSSH
TL;DR
It appears that you have Agent forwarding enabled in your OpenSSH config which may leave your entire machine vulnerable to attack. Please consider disabling this in your config file /etc/ssh/ssh_config.
FAQ
SSH (Secure Shell) is a method to remote login to a server. SSH is usually secure, however if used with the default settings, can be vulnerable to attacks from unwanted parties. By default, the SSH config file is preset with some values allowing for new developers to get used to setting up SSH servers. However, this often exposes vulnerabilities by not being restrictive enough.
Here, AllowAgentForwarding is enabled. This means that you can SSH into one host and from there to a different host. This might be the case if you cannot directly access the final host. However, doing so leaves a socket open on your machine. You can essentially be impersonated by the first host by anyone with permission to access that node. It is unnecessarily risky and we recommend you disable this. Edit the /etc/ssh/ssh_config file like so:
AllowAgentForwarding no

For more information on how to secure OpenSSH, see our larger tutorial here

@fshmcallister @vpetersson This list is missing PermitEmptyPasswords and Protocol.

@fshmcallister Could you tackle that too? Thanks.

Will need to be done this evening if that’s okay

Title
Empty passwords enabled for OpenSSH
TL;DR
It appears that you have empty passwords enabled in your OpenSSH config. If enabled, an attacker may be able to access your system without a password.
FAQ
SSH (Secure Shell) is a method to remote login to a server. SSH is usually secure, however if used with the default settings, can be vulnerable to attacks from unwanted parties. By default, the SSH config file is preset with some values allowing for new developers to get used to setting up SSH servers. However, this often exposes vulnerabilities by not being restrictive enough.
We've detected that `PermitEmptyPasswords` is enabled. This means a user can make changes or access your information without needing a password, as the password field is optional (can be empty). This is particularly dangerous for example if the root user has an empty password. This is not recommended in any instance, particularly over the internet.
To disable this, access and change the `/etc/ssh/sshd_config` file like so:
```
PermitEmptyPasswords no
```
For more information on how to secure OpenSSH, see our larger tutorial [here](https://wott.io/blog/tutorials/2019/10/25/audit-openssh-security)
Code Block
Not applicable.

Title
Insecure protocol option enabled for OpenSSH
TL;DR
It appears that you have enabled protocol 1 for OpenSSH. This protocol is outdated and insecure, consider exclusively using protocol 2.
FAQ
SSH (Secure Shell) is a method to remote login to a server. SSH is usually secure, however if used with the default settings, can be vulnerable to attacks from unwanted parties. By default, the SSH config file is preset with some values allowing for new developers to get used to setting up SSH servers. However, this often exposes vulnerabilities by not being restrictive enough.
We've detected that the option to use protocol 1 in `Protocol` is enabled. Protocol 1 is insecure compared to protocol 2 as it is vulnerable to insertion attacks and is weak cryptographically. By default OpenSSH will opt to use protocol 2 and in failing that, protocol 1. However, the option to use protocol 1 at all is still unsafe. We suggest that you remove the secondary preference for protocol 1 and disable it as an option at all.
To do so, access and change the `/etc/ssh/sshd_config` file like so:
```
Protocol 2
```
For more information on how to secure OpenSSH, see our larger tutorial [here](https://wott.io/blog/tutorials/2019/10/25/audit-openssh-security)
Code Block
Not applicable.

authors: Menmarin a-martynovich fshmcallister vpetersson

repo: WoTTsecurity/wott-io


text:
fix(deps): :arrow_up: update dependency core-js to v3.32.2

This PR contains the following updates:

Package
Change
Age
Adoption
Passing
Confidence

core-js
3.32.1 -> 3.32.2

Release Notes

zloirock/core-js (core-js)
v3.32.2
Compare Source

Fixed structuredClone feature detection core-js@3.32.1 bug, #1288
Added a workaround of old WebKit + eval bug, #1287
Compat data improvements:

Added Samsung Internet 23 compat data mapping
Added Quest Browser 29 compat data mapping

Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Enabled.
♻ Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.

[ ] If you want to rebase/retry this PR, check this box

This PR has been generated by Renovate Bot.

⚠ Artifact update problem
Renovate failed to update an artifact related to this branch. You probably do not want to merge this PR as-is.
♻ Renovate will retry this branch, including artifacts, only when one of the following happens:

any of the package files in this branch needs updating, or
the branch becomes conflicted, or
you click the rebase/retry checkbox if found above, or
you rename this PR's title to start with "rebase!" to trigger it manually

The artifact failure details are included below:
File name: package-lock.json
npm WARN cli npm v10.1.0 does not support Node.js v20.2.0. This version of npm supports the following node versions: `^18.17.0 || >=20.5.0`. You can find the latest version at https://nodejs.org/.
npm ERR! code ERESOLVE
npm ERR! ERESOLVE could not resolve
npm ERR!
npm ERR! While resolving: wolsok@3.1.0
npm ERR! Found: @angular/animations@16.2.4
npm ERR! node_modules/@angular/animations
npm ERR!   @angular/animations@"16.2.3" from the root project
npm ERR!   peer @angular/animations@"^16.0.0 || ^17.0.0" from @angular/material@16.2.3
npm ERR!   node_modules/@angular/material
npm ERR!     @angular/material@"16.2.1" from the root project
npm ERR!   2 more (@angular/platform-browser, @ngneat/spectator)
npm ERR!
npm ERR! Could not resolve dependency:
npm ERR! @angular/animations@"16.2.3" from the root project
npm ERR!
npm ERR! Conflicting peer dependency: @angular/core@16.2.3
npm ERR! node_modules/@angular/core
npm ERR!   peer @angular/core@"16.2.3" from @angular/animations@16.2.3
npm ERR!   node_modules/@angular/animations
npm ERR!     @angular/animations@"16.2.3" from the root project
npm ERR!
npm ERR! Fix the upstream dependency conflict, or retry
npm ERR! this command with --force or --legacy-peer-deps
npm ERR! to accept an incorrect (and potentially broken) dependency resolution.
npm ERR!
npm ERR!
npm ERR! For a full report see:
npm ERR! /tmp/renovate/cache/others/npm/_logs/2023-09-10T13_35_29_958Z-eresolve-report.txt

npm ERR! A complete log of this run can be found in: /tmp/renovate/cache/others/npm/_logs/2023-09-10T13_35_29_958Z-debug-0.log

source: gharchive/pull-request

repo: WolfSoko/wol-sok-mono

license: MIT

license_type: permissive

license_source: github-api


text:
Misc Suggestions

These aren't part of the research system, but I think they might fit the mod's overall scope.
Warp:
Warp had an overlay effect when warp events happen in TC4 but this does not happen in TC6. You actually can still see the overlay effect while the Deadly Gaze effect is active so restoring this shouldn't be too difficult.
Champion Mobs:
Another missing feature from TC6, champion mobs exist in the mod's code but do not spawn naturally. I think this would be a great feature to obtain the newly enhanced curios from.
Runic Shielding HUD:
While runic shielding is active in TC4, an animated overlay effect would display on your health. This was since replaced with absorption hearts as of TC5, a mod called Thaumcraft 6 Enhanced attempts to restore this but it is incompatible with Thaumic Augmentation and hasn't been updated for a long time.
Thaumonomicon Font:
The Thaumonomicon used the unicode font in earlier Thaumcraft versions. This would be great to have as a config option without needing to have force unicode font on.
Bug Fixes:
There are a couple of bugs still plaguing TC6 including some really annoying ones like pechs trading errored potion items. Luckily a good portion of these bugs were fixed by both Thaumic Augmentation and Universal Tweaks. A fair amount of those bugs are listed here.

Runic Shielding HUD: While runic shielding is active in TC4, an animated overlay effect would display on your health. This was since replaced with absorption hearts as of TC5, a mod called Thaumcraft 6 Enhanced attempts to restore this but it is incompatible with Thaumic Augmentation and hasn't been updated for a long time.
Last I checked thaumcraft 6 enhanced works perfectly fine with augmentation. I use it personally with no issues.

i think those things should move to a saperate mod, instead of use "TC4 Research" mod, because those things are unrelated to TC4's RESEARCH.

source: gharchive/issue


text:
Airflow log link

Note: Airflow is currently only accessible to maintainers & those given
access. If you would like access to Airflow, please reach out to a member of
@WordPress/openverse-maintainers.

Description

Reproduction

DAG status

https://getimg.ai/ref/Qh6OWmszI ``

repo: WordPress/openverse


text:
Add variable to disable removing SQL source files for ingestion workflows

Description

The iNaturalist DAG uses the ingestion workflow's sql_rm_source_data_after_ingesting parameter to determine whether it should remove or retain the source files used for ingestion:
https://github.com/WordPress/openverse/blob/2cffcb9f8da6961e84a00854a3cd472fd0f9dad8/catalog/dags/providers/provider_dag_factory.py#L422-L430
While this is useful for specific runs, the iNaturalist DAG is scheduled, which means that the default run that gets kicked off locally when the DAG is enabled will remove the source files. Since these can be quite large, it's tedious and time consuming to have to manage triggering each run with the sql_rm_source_data_after_ingesting box unchecked.
We should also have an Airflow Variable which will also determine whether the files should be removed or not. The value could potentially be SQL_RM_SOURCE_DATA_AFTER_INGESTION, meaning the name of the variable added to our env.template file would be AIRFLOW_VAR_SQL_RM_SOURCE_DATA_AFTER_INGESTION. This should be True by default in the code, but False as defined in the env.template file so by default, local runs will save source files.
We will also need to update the short-circuit task for skipping this to include checking this variable as well:
https://github.com/WordPress/openverse/blob/dca01105cf8ac6e14edb0dffacaf8ea8d2d01632/catalog/dags/providers/provider_api_scripts/inaturalist.py#L347-L355
The check should be such that if either the param or the Airflow Variable are set to False, the files are retained. We should be able to use the {{ var.json.<variable_name> }} syntax for templating this into the op_args similar to the param.
Additional context

See #3846 for the impetus

Hi,
I would like to work on this issue!

Fantastic, welcome @Pqformeln! I'll assign the issue to you 😄 Please check out our welcome and quickstart documentation pages, and if you have any questions about this issue feel free to leave them here!

I'd love to take on this @AetherUnbound @obulat

I'll assign you @madewithkode! Let us know if you have any questions about it 😄

Thanks @AetherUnbound. I think I have basically done what the task requires(not exactly sure how to test though). Can I go ahead and sort of open a draft MR so someone can take a look and see if my understanding of the requirements is correct?

Absolutely!

Hi @AetherUnbound, I have now made a draft PR here so we can confirm if I'm in the right direction and also provide ways to test.

authors: AetherUnbound Pqformeln madewithkode


text:
Duplicate image detection

Start Date
Project Lead
Actual Ship Date

2023-08-01
TBD
TBD

Description

We need to prevent duplicate images from being added to Openverse. This is useful both for content safety (to prevent already reported media from being added, even with different metadata) and for search result relevancy (having duplicate media in the results makes the experience worse).
We also have existing duplicates we would need to address. In the future, we will need to come up with a more robust solution for determining the ‘canonical’ piece of media in the case of duplicates. A possible heuristic for this is to use a preference for the media from "authoritative" sources like museums over social media sources.
Prerequisites

Perceptual hashing and/or literal hashing with tolerances
https://github.com/WordPress/openverse/issues/417

Documents

[ ] Project Proposal
[ ] Implementation Plan

Issues

Prior Art

This project was not completed in 2023 and we are closing it in favor of prioritizing other work. Closing this issue.

authors: AetherUnbound obulat


text:
Remove access token usage

Fixes

Fixes #182 by @dhruvkb
Description

Just a find and replace job of secrets.ACCESS_TOKEN to secrets.GITHUB_TOKEN.
Testing Instructions

Not sure how to test.
Checklist

[x] My pull request has a descriptive title (not a vague title like Update index.md).
[x] My pull request targets the default branch of the repository (main) or a parent feature branch.
[x] My commit messages follow best practices.
[x] My code follows the established code style of the repository.
[N/A] I added or updated tests for the changes I made (if applicable).
[N/A] I added or updated documentation (if applicable).
[N/A] I tried running the project locally and verified that there are no visible errors.

Developer Certificate of Origin

Developer Certificate of Origin
Developer Certificate of Origin
Version 1.1

Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
1 Letterman Drive
Suite D4700
San Francisco, CA, 94129

Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.

Developer's Certificate of Origin 1.1

By making a contribution to this project, I certify that:

(a) The contribution was created in whole or in part by me and I
    have the right to submit it under the open source license
    indicated in the file; or

(b) The contribution is based upon previous work that, to the best
    of my knowledge, is covered under an appropriate open source
    license and I have the right under that license to submit that
    work with modifications, whether created in whole or in part
    by me, under the same open source license (unless I am
    permitted to submit under a different license), as indicated
    in the file; or

(c) The contribution was provided directly to me by some other
    person who certified (a), (b) or (c) and I have not modified
    it.

(d) I understand and agree that this project and the contribution
    are public and that a record of the contribution (including all
    personal information I submit with it, including my sign-off) is
    maintained indefinitely and may be redistributed consistent with
    this project or the open source license(s) involved.

@WordPress/openverse-developers  Not sure what to do about the fact that the GITHUB_TOKEN doesn't have any write permissions on PRs from forks (at least that's how I'm understanding the docs). I believe this would break the PR auto-labeling.

Could go the route of a bot account, I created this but didn't finish setting it up: https://github.com/openverse-bot
It was during one of the outages last week.

If I understand the docs correctly, the PR autolabelling action can use GITHUB_TOKEN for read/write since the workflow is defined to run on the pull_request_target event.

@dhruvkb can you switch the three project related comments to continue to use ACCESS_TOKEN, then? Perhaps with a todo comment? I think you can commit directly to the PR in light of @sarayourfriend's afk.

I'll be monitoring some actions to see that nothing breaks.

          # TODO: Switch to GITHUB_TOKEN if the project is moved to a repo

I'm confused by this comment, how would the project be moved to a repo?

I meant the GitHub Project board.

Oh! That makes perfect sense, thank you!

I meant the GitHub Project board, which is currently at the WordPress org level and not at a repo level. We could move it within WordPress/openverse, if and when we converge to a monorepo.

It seems that all projects are on the org level. Even if you click on "New project" from the Openverse repository, you get redirected to https://github.com/orgs/WordPress/projects/xx . @dhruvkb, do you think it makes sense to remove the TODO comments about switching to GITHUB_TOKEN?

authors: AetherUnbound dhruvkb obulat sarayourfriend zackkrida


text:
Fix/social page flicker

Functionality:
limited social page data, added lazy loading and resolved flicker issue
Solution:
added an api
Risk level:

[x] high
[ ] medium
[ ] low

How to test:
ng serve -o
firebase emulators: start

It's not fix. It's feature or upgrade. Please fix the PR title

repo: Worktez/worktez


text:
Added myself to the list

Since hyr.mn is now Wyam-ified, I thought I'd throw my name on the list in case anyone can use anything from my source files.

:+1: Happy to have you on team Wyam!

authors: daveaglick hyrmn

license: mit

license_source: bigquery


text:
Error in output

🤔

@TentacleSama4254 can you paste your error text here? I'm having trouble following what's happening in the photo.

repo: WyattBlue/auto-editor

license: Unlicense


text:
🛑 Polygon is down

In 0af0d61, Polygon (https://polygon.codeforces.com) was down:

HTTP code: 502
Response time: 473 ms

Resolved: Polygon is back up in 06520d3.


text:
Characters return to normal size during "shrink" mechanic of p12s p2

P12s P2 has a mechanic that shrinks the player, and limits their movement. With a C+ scaling applied, on first GCD after being shrunk the player returns to their normal size, but movement is still limited. The larger player sizes makes completion of the mechanic much more difficult.
Tested with disabling all mods (penumbra) first, no change. Then disabled C+ as well. Issue resolved. Re-enabled mods, issue still resolved, finally turning C+ back on brings the above behavior back. I also have video to show if helpful.

Known issue, fixed in the rework luckily. If you feel adventures you can try the testing version.

testing this tonight, will let you know. test version will be v0.0.2.2

confirmed fixed in v0.0.2.2, no issues in p12s p2.

issue seen again in main version v0.0.2.5

Known, will be fixed in the next release! Sorry!

Should be fixed now? Closing, pls reopen if not.

authors: EdelgardXIV StoiaCode

repo: XIV-Tools/CustomizePlus


text:
透過値を持ったテクスチャを使ったレンダリングでバグが出る。

透過値 A を持ったテクスチャが与えられているとき、保存される画像が期待する結果と異なる場合があります。
BlendState が設定されず、見た目には透明でないものの、様々な目的のために透過値 A を持った値がテクスチャに与えられるときにこの問題は起こります。
出力される結果画像は、透過度の値 A を考慮した画像になってしまいます。

アルファチャネルを透過度を制御する以外の目的で利用しているターゲットと、アルファチャネルを透過度を制御する目的で利用しているターゲットの識別はできません。したがってこの問題はかなり解決が困難であると思われます。


text:
Implement new validator: Content matches HTTP headers

This issue is about adding a new validator to the XPing365 SDK that checks if the content of the response matches the HTTP headers. For example, if the Content-Type header is application/json, the validator should verify that the response body is a valid JSON object.
Motivation
This validator is useful for ensuring that the API endpoints return the expected data format and avoid parsing errors. It can also help detect potential security issues, such as content sniffing or cross-site scripting attacks.
Acceptance Criteria

[ ] The validator should be implemented as a new class that inherits from the TestComponent abstract class.
[ ] The validator should override the ValidateAsync method and use the HttpRequestSender property bag to access the response headers and content.
[ ] The validator should compare the Content-Type header with the actual content and add validation result object with the appropriate status and message to the test step's property bag.
[ ] The validator should support the following content types: application/json, application/xml, text/html.
[ ] The validator should have unit tests that cover different scenarios and content types.

Moving this item to the backlog due to the complexity of designing a validator that can accommodate all possible cases. Specifically, in situations where the content-type cannot be determined from the response data, it becomes problematic for the validator, which is only designed to report a pass or fail status. This binary outcome does not account for cases where the validator is uncertain, thus it cannot be categorized as either passing or failing.


text:
NuGet package references need updating

There are currently 22 NuGet packages that need updating.
These need reviewing and updating to the latest versions where possible.

This is complete now, will close off

repo: XPlat-Apps/XPlat-Windows-APIs


text:
Ask: What is the email address for?

First of all, thanks for publishing this such good library for XRP Ledger.
I'm one of XRP lovers and I had some questions while researching about xumm signin.
https://xumm.readme.io/docs/user-sign-in-identity-provider
Through this documentation, I noticed that the email address was unique per the different wallet address and I could get this by a special API with JWT.

What's it for?
Can I use it as a private key for my private purpose? The wallet address is public, but the email address is private that nobody knows?

Hope enough description about this.
Thanks in advance.

The virtual email address can not be considered private: it's returned to identity consumers, as you noticed.
The reason for the virtual email address to be returned is explained on the page you're linking to, at the end.

authors: CaCaBlocker WietseWind

repo: XRPL-Labs/XummPkce


text:
Date object should not be used or should use ripple-epoch time in jshook

var Hook = (arg) => {
  trace("", new Date(), false);
  return accept("", 1);
};

HookInfo[rG1QQv2nh2gr7RCZ1P8YYcBUKCCN633jCn-rG1QQv2nh2gr7RCZ1P8YYcBUKCCN633jCn]: creating quickjs instance
HookTrace[rG1QQv2nh2gr7RCZ1P8YYcBUKCCN633jCn-rG1QQv2nh2gr7RCZ1P8YYcBUKCCN633jCn]: : "2024-05-30T06:54:44.902Z"
HookInfo[rG1QQv2nh2gr7RCZ1P8YYcBUKCCN633jCn-rG1QQv2nh2gr7RCZ1P8YYcBUKCCN633jCn]: ApiVersion: 1 ACCEPT RS: '' RC: 1
preclaim result: tesSUCCESS

https://github.com/Xahau/xahaud/commit/f2becaf140a2457d8b1c36badf2ce50153b14c70

authors: RichardAH tequdev

repo: Xahau/xahaud

license: ISC


text:
[BUG] - IdxImg tool fail to extract DDS

OpenKH Build
OpenKH - 20220614.2
OpenKH Program
OpenKh.Command.IdxImg
Describe the Bug
This bug occurs when you go to extract pkg/hed, all DDS will be extracted cut in half as shown in the image below.

This other image is how it should be extracted without being cropped for example.

Opening the DDS image in a hex editor, it is cropped exactly at position 0xE540. It is cropped and replaced with 00 until the end of the image.

This happens the same with all other file type as shown with the DDS above, cutting off at seemingly random locations and filling the rest of the file with 00's.
The last build that OpenKh.Command.IdxImg was functional in was build 1859

Thank you for the extremely useful details! I was instantly able to pinpoint where the problem was located. I created the PR #612 and I hope it fixes the issue.

Thank you for the extremely useful details! I was instantly able to pinpoint where the problem was located. I created the PR #612 and I hope it fixes the issue.

Great, once everything is merged and released, I'll do some testing.

authors: VaultLink Xeeynamo gledson999

repo: Xeeynamo/OpenKh


text:
Feature Request: Ability to toggle old text only view

The new graphical view looks nice and i'm certain a lot of work was put into it but it is harder for me to quickly look at the information. Even more so if I try to bring up the site on my phone. Previously, I would be able to see almost every merchant on the screen but now, because of the size of the images, each merchant and the map location takes up the entire screen and i'd have to scroll down one merchant at a time.

I second this. The new cards take so much of the screen I have to look at the cards one at a time to see anything. Before you could only take a glance at the list and see. Really makes me wonder how this was thought as an improvement.

Or enable the cursor hover map view when we choose collapse card view.

The new view is a huge stepback.

It is not possible to see all items on my screen setup now and I have to alt+tab and scroll.
I have to focus too much to find the relevant information. The previous tabular form is much more suitable, because the information is always in the same place.

Unfortunately, since it is a blazor app, there is no easy way to tweak the UI myself.
I would very much welcome if there was a switch that could turn it back to the old form.

Issues with new view:

Takes way more space on screen
Doesn't allow to quickly see not yet submitted locations (opacity/dimming would help)
Visual noise "steals" attention from finding what card/item exactly are available.

Let's be honest, real lostmerchants value is quick and reliable information. Visual appeal is way less essential.
Please consider reddit thread https://www.reddit.com/r/lostarkgame/comments/xz5p34/looks_like_lostmerchanrts_changed_their_layout/ as part of this issue, because not every lostmerchants' user has github account to participate in discussion.
Suggestion:
I would suggest to implement radical UI/UX changes gradually and give users option to switch between old/new layout to see the percentage and how new layout is accepted by audience.

After a couple of hours using it, I have discovered more points that bother me.

The card color is completely meaningless (to me) as I want to buy all items anyway. The color should really represent what I have already cleared. The item inside the card has a color already so there is no point in having it duplicated in the whole card.
I have previously used the "thumb up" button to mark what I have already cleared. This information is now not visible at first glance. As mentioned in point 1, the color of the card should change with my upvote.
Although I already remember most of the spawn positions by heart, I still occasionally need a reminder. When the small cards view is used, this information is completely unavailable, which forces me to use the big cards all the time, just for the 1 case in 20 that I don't remember.

And a side note: My secondary monitor is in vertical orientation, and I used just a half of the screen for lost merchants. Now I have to use the whole screen to see it all, even in collapsed mode.

I think the most annoying part is still information being placed here and there not able to have a quick glance. I liked the previous layout way better.

Same here, don't like the new one. It's eye candy but not very clear to get the information quick. Would love to get an "opt-out" to the old layout.

Unfortunately I have to agree with what others have stated.  I am sure a lot of work went into this, but the old layout was more useful/easier to use.

Please change it back to the previous format, I use fancy zones and it get split vertically to 1/2 of my screen, previously I was able to see everything when it was 1/2 my screen now it is 4 cards and I have to scroll to see and the cards are hard to quickly glance and determine what status of the merchants are.

I just wanted to add, I really love and appreciate lostmerchants.com and use it every day. The new version is honestly so much harder to use for me. Could you please add a toggle to get the old version of the website back for those of us who want it? Pretty please? Thank you!!

Thank you so much for the time/energy you put into this site. A toggle to view the old option would be incredible, it just takes up way to much real estate on my screen to view everything. Thank you again,
appreciate everything you do!!

I agree this request, I wanted to highlight the following comment from the pull request introducing this change.

Yeah, I'll try to sketch something on the weekend for a compact view, as I assume that's the most contested point :)

So seems like it's already on their radar.

Could you give us the choice to go back to the previous view (text only) ? The new view is nice, but I find it less efficient...
Maybe you could at least add a filter to remove uninteresting combinaisons in order to lighten the view ?

Hey folks! Compact mode is almost here, so you can check out the details in
https://github.com/Xeio/WanderLost/pull/162

PS: if there's any designers or other FE folks out there, we could really use your help :)

Furthermore, we added a dedicated issue to tracking the feedback for the new UI and some additional information on what is already addressed and still needs to be looked at -> https://github.com/Xeio/WanderLost/issues/163
Feel free to add any comments / suggestions you have to the linked issue. It helps us to keep it all in one place for better tracking + we will try to keep its description up-to-date whenever a new change / issue is introduced

Hey folks! Compact mode is almost here, so you can check out the details in #162

PS: if there's any designers or other FE folks out there, we could really use your help :)

Thanks for the good news. I personally think spreadsheet/table view is the most efficient way of representing info.
The previous view served this purpose really well; it's just so easy to look at the corresponding column for location after spotting the item I've set to track at a quick glance.
The only thing I didn't like about the old view is when ppl submit fake info(or misclick) and even with tons downvote the wrong info still stays there occupying extra roles. Maybe like the location map we can make the fake info to display only when cursor  hover over for detail?

authors: Aelphaeis AndyofBorg Boochuchu Gallygator Gettinglucky Haran Nizqa SSA-BlueKnight oleksandr-didyk ph1f1 ralinchan user1736 xMarkos ytzyt

repo: Xeio/WanderLost


text:
HL2 skybox doesn't work properly with CSM on multiplayer session

It works as intended on singleplayer session but it doesn't work very well on multiplayer session and skybox is bugging with half of black texture.

This bug doesn't appear in maps with painted skybox (like default GMod maps are using) but i think that it requires fixing support of CSM for HL2 skyboxes.

I identified that the problem leads to that CSM uses commands that are cheat-protected on servers and it's required to unlock them by sv_cheats command but it would be cool if mod would use necessary commands without requiring to unlock them by sv_cheats.

This bug doesn't appear in maps with painted skybox (like default GMod maps are using) even on multiplayer session but i think that it requires fixing support of CSM for HL2 skyboxes.

Also i'm changing this because it happens on all skyboxes.

Fixed

authors: EuroSzymon Xenthio

repo: Xenthio/RealCSM


text:
Add ability to clear Recent History

This is Issue 39 moved from a Google Code project.
Added by 2011-07-06T23:03:23.000Z by risinge...@gmail.com.
Please review that bug for more context and additional comments, but update this bug.
Original labels: Type-Enhancement, Priority-Medium
Original description
What steps will reproduce the problem?
1. File -> Recent History
2.
3.

What is the expected output? What do you see instead?
There should be a way to delete individual entries, say check boxes, and there should be a delete all as well.

What version of the product are you using? On what operating system?

Please provide any additional information below.

Support for clear recent history is added in https://github.com/zufuliu/notepad2/commit/91e571d290d17593ece8f0633ce9f1ee937d6a52.

authors: XhmikosR zufuliu


text:
🛑 MBOT-4 is down

In ba99c45, MBOT-4 (https://MBOT-4.tikihed.repl.co) was down:

HTTP code: 404
Response time: 8757 ms

Resolved: MBOT-4 is back up in e708c31.

repo: Xiija/UpMonitor


text:
Model Compiler Creates 2 DPU Subgraphs

Framework: PyTorch
Model: ResNet18
DPU: DPUCZDX8G
The model compiler creates 2 DPU subgraphs. The split happens after the convolutional layers with AdaptiveAvgPool2D. However this operation is listed as supported in the vitis ai user guide:

In attempts to debug I replaced the adaptive average pooling with a standard average pooling. The issue still persisted.
based on: https://github.com/Xilinx/Vitis-AI/issues/427 I replaced the flatten operation with Torch's reshape operation. The issue remains.
Any ideas?

Adaptive average pooling from my understanding infers the kernel size. Its downsampling a (1,7,11,512) shaped feature vector to a (1,1,1,512) feature vector. To try the normal average pooling I used a kernel size of (7,11). So I'm guessing this is my issue.

repo: Xilinx/Vitis-AI


text:
how i deploy the xmodel on cpu？

when i get a xmodel, there is a OP which should be running on CPU.
but I dont know how to deploy a OP on CPU, is there a example for us to follow?
Thanks!

https://github.com/Xilinx/Vitis-AI/tree/master/tools/Vitis-AI-Runtime/VART/plugin-samples/samples/plugin-smfc-cpu
This might help

https://github.com/Xilinx/Vitis-AI/tree/master/tools/Vitis-AI-Runtime/VART/plugin-samples/samples/plugin-smfc-cpu
This might help

Thanks for your quickly reply, I mentioned that  Vitis Ai  2.0 is available ， so is there a new pdf for reading？

Hi @white0dew
Yes.
For Vitis AI 2.0 user guide, you can refer to : https://docs.xilinx.com/r/en-US/ug1414-vitis-ai
For pdf version, refer to : http://www.xilinx.com/support/documentation/sw_manuals/vitis_ai/2_0/ug1414-vitis-ai.pdf
BTW, you can also refer to https://github.com/Xilinx/Vitis-AI/tree/master/demo/Custom_OP_Demo to deploy the OP on cpu.

authors: bryanloz-xilinx qianglin-xlnx white0dew


text:
Fix indentation in fpga-manager to avoid warnings

When i build yocto from source i get warning in the build output like:
WARNING: /home/[redacted]/yocto-nightly/build/../meta-xilinx-tools/recipes-bsp/fpga-manager-util/fpga-manager-util_1.0.bb: python should use 4 spaces indentation, but found tabs in fpga-manager-util_1.0.bb, line 124

please resove the merge conflicts so that I can pull the change in

Closing the pull request as the current master has the said changes.

repo: Xilinx/meta-xilinx-tools


text:
"Show void equipment bonus"  - does not work with Shattered kits

When my void is "Void ranger help (or)" from the "Shattered relics void ornament kit" the "Show void equipment bonus" feature does not work anymore.

This was fixed in version 1.3 and will be live in the client in one or two weeks.

authors: PetGirlBecky XrioBtw

repo: XrioBtw/effective-level


text:
Resolve "Add Kernel Logger"

Closes #357

As of right now the Logger constructor is not getting called at all and I'm at a complete loss as to why that would be. I've tried moving it into the global namespace, calling the constructor manually, printing inside it, and just about anything else. No indication that it's getting initialized. When I moved it to the global namespace, the constructor appeared in the .ctors section according to Ghidra, but m_logLevel was still 0 (lTrace) despite the code showing it should be set to 3 (lInfo).

Global constructor issue was resolved (at least in part) in #373. However, even though things like the primes task are now working properly, the static Logger instance is still not being constructed properly. The log level is being ignored.

@micahswitzer raises the point that having something to replace all of the __func__ arguments would be nice. I propose that once we create the standard library directory, we can add a SourceLocation class that mimics the functionality of std::source_location

repo: XyrisOS/xyris


text:
🛑 MOMO is down

In d9d33c3, MOMO (https://www.momoshop.com.tw/main/Main.jsp) was down:

HTTP code: 0
Response time: 0 ms

Resolved: MOMO is back up in 6ee1c0d.


text:
🛑 MOMO is down

In df4bc35, MOMO (https://www.momoshop.com.tw/main/Main.jsp) was down:

HTTP code: 0
Response time: 0 ms

Resolved: MOMO is back up in 154f821.


text:
🛑 QQBot Z is down

In fc01856, QQBot Z ($QQBOT_Z) was down:

HTTP code: 521
Response time: 401 ms

Resolved: QQBot Z is back up in 7643a70 after 21 minutes.

repo: YAT-Publish/status


text:
🛑 Haty Server is down

In e6cad06, Haty Server (https://hashi.sbs/_matrix/consent) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Haty Server is back up in 2040acc after 4 minutes.


text:
Add generic constructor

I created a generic class to allow the use of generic constructor

Codecov Report

Merging #170 (9739a90) into master (8af554e) will decrease coverage by 0%.
The diff coverage is 50%.

@@          Coverage Diff          @@
##           master   #170   +/-   ##
=====================================
- Coverage      80%    80%   -0%
=====================================
  Files          62     63    +1
  Lines        3770   3776    +6
  Branches      726    726
=====================================
+ Hits         3000   3003    +3
- Misses        559    562    +3
  Partials      211    211

Impacted Files
Coverage Δ

YAXLib/YAXSerializer.cs
76% <ø> (ø)

YAXLib/YAXSerializer.generic.cs
50% <50%> (ø)

Continue to review full report at Codecov.

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Thanks for the PR. Makes sense.
@304NotModified What do you think?

I was thinking to make also generic to methods to serialize and deserialize, so we can avoid useless castings.
But I don't want create breaking changes or create excessive duplications.
Maybe I can create a pull request for v4 , what do you think?

I was thinking to make also generic the methods to serialize and deserialize, so we can avoid useless castings.
But I don't want create breaking changes or create excessive duplications.
Maybe I can create a pull request for v4 , what do you think?

I think we need those generic methods before this has really an benefit. But I have to agree, that's more work then expected. Nevertheless, it could be without breaking changes (if we don't merge this one).
I really like a generic class, but with generic methods (serialize , deserialize)

I have added generic methods, there are no breaking changes, but I have to hide base implementation with new keyword.

@304NotModified Suggest to rename YAXSerializer.generic.cs to more common YAXSerializerOfT.cs or YAXSerializer`1.cs and then merge.

authors: 304NotModified OrbintSoft axunonb codecov-commenter

repo: YAXLib/YAXLib


text:
ExtrudeOperator creates invalid faces

I'm getting strange results from the ExtrudeOperator. It appears to generate a mesh with invalid faces.
See the example here https://repl.it/LuMJ/2
Face 0 and 1 look correct, however the rest have their vertices in the wrong order.
For example, Face 2 looks like this:

Passing this mesh to the TriangulateOperator will then hang the browser, as triangulatePolygon2 fails to find any diagonals.

Seems to be an issue with https://github.com/YCAMInterlab/mda.js/blob/master/mda/Operators/Extrude.js#L62, commenting that out gives the expected result


text:
表格生成有问题

当用 markdown 生成文档的时候，如果使用表格，表格最后一行的最后一项如果为空，则显示不正确

https://github.com/chjj/marked/pull/697

@xupaopaopaopao v4.0.0 版本已修复这个问题 😜

repo: YMFE/ydoc


text:
HV: Parse SeedList HOB

Retrieve dseed from SeedList HOB(Hand-Off-Block).
SBL passes SeedList HOB to ACRN by MBI modules.
Signed-off-by: Qi Yadong yadong.qi@intel.com
Reviewed-by: Zhu Bing bing.zhu@intel.com
Reviewed-by: Wang Kai kai.z.wang@intel.com

@bzhu5 @@kwang13 Updated, please review again.

repo: YadongQi/acrn-hypervisor


text:
[1433] Fix incorrect e-mail variable replacement [v5.5]

Resolves #1433 on release-v5.5

add UserEmailHelper specs

This should only be merged after #1434 and the appropriate CHANGELOG entry added.

@AlanLiu96 reviewed this, merging!

repo: YaleSTC/reservations


text:
Learning rates do not match paper

Thanks for the work and for releasing the code! We hope to use this on our robot.
I also appreciate how well all of the learning parameters are documented.
In the paper, Section "3.4 Training" lists the following learning rates for the Adam optimizer:
discriminator: 0.0001
generator: 0.0005
The code provided uses:
discriminator: 0.00005
generator: 0.0001
Is this a typo (both switching dis and gen, and missing a '0')? Did you change the learning rates after writing the paper?

@bsaund  Great thanks for reporting the mismatch. The learning rate in the release code is correct.  We will update it in next paper version.


text:
无法独立发布

建议描述

如图所示，我想要独立发布，报错了
报错信息为:
5>avares -> name:/App.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\App.axaml, size:6486, ItemSpec:App.axaml 5>avares -> name:/MainWindow.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\MainWindow.axaml, size:12945, ItemSpec:MainWindow.axaml 5>avares -> name:/Modules/Controls/Styles/CaptionButtonsStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\CaptionButtonsStyle.axaml, size:1536, ItemSpec:Modules\Controls\Styles\CaptionButtonsStyle.axaml 5>avares -> name:/Modules/Controls/Styles/ContentDialog.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ContentDialog.axaml, size:18155, ItemSpec:Modules\Controls\Styles\ContentDialog.axaml 5>avares -> name:/Modules/Controls/Styles/FrameXStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\FrameXStyle.axaml, size:1589, ItemSpec:Modules\Controls\Styles\FrameXStyle.axaml 5>avares -> name:/Modules/Controls/Styles/FrontalSkinXStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\FrontalSkinXStyle.axaml, size:2692, ItemSpec:Modules\Controls\Styles\FrontalSkinXStyle.axaml 5>avares -> name:/Modules/Controls/Styles/ListBoxStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ListBoxStyle.axaml, size:2160, ItemSpec:Modules\Controls\Styles\ListBoxStyle.axaml 5>avares -> name:/Modules/Controls/Styles/OptionsDisplayItemStyles.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\OptionsDisplayItemStyles.axaml, size:10209, ItemSpec:Modules\Controls\Styles\OptionsDisplayItemStyles.axaml 5>avares -> name:/Modules/Controls/Styles/ScrollViewerStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ScrollViewerStyle.axaml, size:5025, ItemSpec:Modules\Controls\Styles\ScrollViewerStyle.axaml 5>avares -> name:/Modules/Controls/Styles/TextBoxStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\TextBoxStyle.axaml, size:15791, ItemSpec:Modules\Controls\Styles\TextBoxStyle.axaml 5>avares -> name:/Modules/Controls/Styles/TitleBarStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\TitleBarStyle.axaml, size:5918, ItemSpec:Modules\Controls\Styles\TitleBarStyle.axaml 5>avares -> name:/Modules/Controls/Styles/ToolTipStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ToolTipStyle.axaml, size:2773, ItemSpec:Modules\Controls\Styles\ToolTipStyle.axaml 5>avares -> name:/Modules/Controls/Styles/UserCardStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\UserCardStyle.axaml, size:3219, ItemSpec:Modules\Controls\Styles\UserCardStyle.axaml 5>avares -> name:/Modules/Controls/Styles/UserListBoxItemStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\UserListBoxItemStyle.axaml, size:2876, ItemSpec:Modules\Controls\Styles\UserListBoxItemStyle.axaml 5>avares -> name:/Resources/Strings/en-us.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Resources\Strings\en-us.axaml, size:2036, ItemSpec:Resources\Strings\en-us.axaml 5>avares -> name:/Resources/Strings/zh-cn.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Resources\Strings\zh-cn.axaml, size:2243, ItemSpec:Resources\Strings\zh-cn.axaml 5>avares -> name:/Resources/Strings/zh-stem.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Resources\Strings\zh-stem.axaml, size:304, ItemSpec:Resources\Strings\zh-stem.axaml 5>avares -> name:/Views/BlessingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\BlessingView.axaml, size:1810, ItemSpec:Views\BlessingView.axaml 5>avares -> name:/Views/ColorSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ColorSettingView.axaml, size:4048, ItemSpec:Views\ColorSettingView.axaml 5>avares -> name:/Views/ConsoleView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ConsoleView.axaml, size:1880, ItemSpec:Views\ConsoleView.axaml 5>avares -> name:/Views/ConsoleWindow.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ConsoleWindow.axaml, size:8584, ItemSpec:Views\ConsoleWindow.axaml 5>avares -> name:/Views/DebugWindow.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DebugWindow.axaml, size:1593, ItemSpec:Views\DebugWindow.axaml 5>avares -> name:/Views/DownCustomView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownCustomView.axaml, size:425, ItemSpec:Views\DownCustomView.axaml 5>avares -> name:/Views/DownGameView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownGameView.axaml, size:14972, ItemSpec:Views\DownGameView.axaml 5>avares -> name:/Views/DownItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownItemView.axaml, size:3950, ItemSpec:Views\DownItemView.axaml 5>avares -> name:/Views/DownModView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownModView.axaml, size:16124, ItemSpec:Views\DownModView.axaml 5>avares -> name:/Views/DownSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownSettingView.axaml, size:6091, ItemSpec:Views\DownSettingView.axaml 5>avares -> name:/Views/DownView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownView.axaml, size:11215, ItemSpec:Views\DownView.axaml 5>avares -> name:/Views/ExplosionRadioView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ExplosionRadioView.axaml, size:453, ItemSpec:Views\ExplosionRadioView.axaml 5>avares -> name:/Views/GameItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\GameItemView.axaml, size:2001, ItemSpec:Views\GameItemView.axaml 5>avares -> name:/Views/GameSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\GameSettingView.axaml, size:8584, ItemSpec:Views\GameSettingView.axaml 5>avares -> name:/Views/GameView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\GameView.axaml, size:12033, ItemSpec:Views\GameView.axaml 5>avares -> name:/Views/HomeView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\HomeView.axaml, size:5438, ItemSpec:Views\HomeView.axaml 5>avares -> name:/Views/IndependencyCoreSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\IndependencyCoreSettingView.axaml, size:3057, ItemSpec:Views\IndependencyCoreSettingView.axaml 5>avares -> name:/Views/LaunchItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\LaunchItemView.axaml, size:4289, ItemSpec:Views\LaunchItemView.axaml 5>avares -> name:/Views/MainPropertyView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\MainPropertyView.axaml, size:3267, ItemSpec:Views\MainPropertyView.axaml 5>avares -> name:/Views/MainView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\MainView.axaml, size:4113, ItemSpec:Views\MainView.axaml 5>avares -> name:/Views/ModPropertyView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ModPropertyView.axaml, size:3973, ItemSpec:Views\ModPropertyView.axaml 5>avares -> name:/Views/NewItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\NewItemView.axaml, size:1459, ItemSpec:Views\NewItemView.axaml 5>avares -> name:/Views/NewsView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\NewsView.axaml, size:866, ItemSpec:Views\NewsView.axaml 5>avares -> name:/Views/OtherView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\OtherView.axaml, size:6551, ItemSpec:Views\OtherView.axaml 5>avares -> name:/Views/PropertyView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\PropertyView.axaml, size:3070, ItemSpec:Views\PropertyView.axaml 5>avares -> name:/Views/ResourceView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ResourceView.axaml, size:13270, ItemSpec:Views\ResourceView.axaml 5>avares -> name:/Views/SettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\SettingView.axaml, size:4110, ItemSpec:Views\SettingView.axaml 5>avares -> name:/Views/StructureView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\StructureView.axaml, size:2060, ItemSpec:Views\StructureView.axaml 5>avares -> name:/Views/TaskView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\TaskView.axaml, size:878, ItemSpec:Views\TaskView.axaml 5>avares -> name:/Views/UsersView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\UsersView.axaml, size:15258, ItemSpec:Views\UsersView.axaml 5>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\GithubLib\obj\Release\net8.0\win-x86\ref\GithubLib.dll” 5>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\javaInfo\javaInfo\obj\Release\net8.0\win-x86\ref\javaInfo.dll” 5>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\PluginLoader\obj\Release\net8.0\win-x86\ref\PluginLoader.dll”
操作系统版本
Windows
WonderLab版本
最新的代码拉取构建的
补充信息
希望能支持独立发布

是可以的，你这里是构建错项目了，还有，启动器只适用于net6.0

是可以的，你这里是构建错项目了，还有，启动器只适用于net6.0
那请问是构建哪个才能成功啊？

WonderLabX

WonderLabX

提醒一下，由于年久失修，这个仓库将于6月份存档并会发布重构版的代码至组织账户

WonderLabX

我把.net 8改成了.net 6，还是构建失败了(独立发布失败)，不知道是啥原因

3>GenerateAvaloniaResourcesTask -> Root: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab, 47 resources, Output:obj\Release\net6.0\win-x64\/Avalonia/resources 3>avares -> name:/App.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\App.axaml, size:6486, ItemSpec:App.axaml 3>avares -> name:/MainWindow.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\MainWindow.axaml, size:12945, ItemSpec:MainWindow.axaml 3>avares -> name:/Modules/Controls/Styles/CaptionButtonsStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\CaptionButtonsStyle.axaml, size:1536, ItemSpec:Modules\Controls\Styles\CaptionButtonsStyle.axaml 3>avares -> name:/Modules/Controls/Styles/ContentDialog.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ContentDialog.axaml, size:18155, ItemSpec:Modules\Controls\Styles\ContentDialog.axaml 3>avares -> name:/Modules/Controls/Styles/FrameXStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\FrameXStyle.axaml, size:1589, ItemSpec:Modules\Controls\Styles\FrameXStyle.axaml 3>avares -> name:/Modules/Controls/Styles/FrontalSkinXStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\FrontalSkinXStyle.axaml, size:2692, ItemSpec:Modules\Controls\Styles\FrontalSkinXStyle.axaml 3>avares -> name:/Modules/Controls/Styles/ListBoxStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ListBoxStyle.axaml, size:2160, ItemSpec:Modules\Controls\Styles\ListBoxStyle.axaml 3>avares -> name:/Modules/Controls/Styles/OptionsDisplayItemStyles.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\OptionsDisplayItemStyles.axaml, size:10209, ItemSpec:Modules\Controls\Styles\OptionsDisplayItemStyles.axaml 3>avares -> name:/Modules/Controls/Styles/ScrollViewerStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ScrollViewerStyle.axaml, size:5025, ItemSpec:Modules\Controls\Styles\ScrollViewerStyle.axaml 3>avares -> name:/Modules/Controls/Styles/TextBoxStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\TextBoxStyle.axaml, size:15791, ItemSpec:Modules\Controls\Styles\TextBoxStyle.axaml 3>avares -> name:/Modules/Controls/Styles/TitleBarStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\TitleBarStyle.axaml, size:5918, ItemSpec:Modules\Controls\Styles\TitleBarStyle.axaml 3>avares -> name:/Modules/Controls/Styles/ToolTipStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\ToolTipStyle.axaml, size:2773, ItemSpec:Modules\Controls\Styles\ToolTipStyle.axaml 3>avares -> name:/Modules/Controls/Styles/UserCardStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\UserCardStyle.axaml, size:3219, ItemSpec:Modules\Controls\Styles\UserCardStyle.axaml 3>avares -> name:/Modules/Controls/Styles/UserListBoxItemStyle.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Modules\Controls\Styles\UserListBoxItemStyle.axaml, size:2876, ItemSpec:Modules\Controls\Styles\UserListBoxItemStyle.axaml 3>avares -> name:/Resources/Strings/en-us.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Resources\Strings\en-us.axaml, size:2036, ItemSpec:Resources\Strings\en-us.axaml 3>avares -> name:/Resources/Strings/zh-cn.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Resources\Strings\zh-cn.axaml, size:2243, ItemSpec:Resources\Strings\zh-cn.axaml 3>avares -> name:/Resources/Strings/zh-stem.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Resources\Strings\zh-stem.axaml, size:304, ItemSpec:Resources\Strings\zh-stem.axaml 3>avares -> name:/Views/BlessingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\BlessingView.axaml, size:1810, ItemSpec:Views\BlessingView.axaml 3>avares -> name:/Views/ColorSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ColorSettingView.axaml, size:4048, ItemSpec:Views\ColorSettingView.axaml 3>avares -> name:/Views/ConsoleView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ConsoleView.axaml, size:1880, ItemSpec:Views\ConsoleView.axaml 3>avares -> name:/Views/ConsoleWindow.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ConsoleWindow.axaml, size:8584, ItemSpec:Views\ConsoleWindow.axaml 3>avares -> name:/Views/DebugWindow.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DebugWindow.axaml, size:1593, ItemSpec:Views\DebugWindow.axaml 3>avares -> name:/Views/DownCustomView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownCustomView.axaml, size:425, ItemSpec:Views\DownCustomView.axaml 3>avares -> name:/Views/DownGameView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownGameView.axaml, size:14972, ItemSpec:Views\DownGameView.axaml 3>avares -> name:/Views/DownItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownItemView.axaml, size:3950, ItemSpec:Views\DownItemView.axaml 3>avares -> name:/Views/DownModView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownModView.axaml, size:16124, ItemSpec:Views\DownModView.axaml 3>avares -> name:/Views/DownSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownSettingView.axaml, size:6091, ItemSpec:Views\DownSettingView.axaml 3>avares -> name:/Views/DownView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\DownView.axaml, size:11215, ItemSpec:Views\DownView.axaml 3>avares -> name:/Views/ExplosionRadioView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ExplosionRadioView.axaml, size:453, ItemSpec:Views\ExplosionRadioView.axaml 3>avares -> name:/Views/GameItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\GameItemView.axaml, size:2001, ItemSpec:Views\GameItemView.axaml 3>avares -> name:/Views/GameSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\GameSettingView.axaml, size:8584, ItemSpec:Views\GameSettingView.axaml 3>avares -> name:/Views/GameView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\GameView.axaml, size:12033, ItemSpec:Views\GameView.axaml 3>avares -> name:/Views/HomeView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\HomeView.axaml, size:5438, ItemSpec:Views\HomeView.axaml 3>avares -> name:/Views/IndependencyCoreSettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\IndependencyCoreSettingView.axaml, size:3057, ItemSpec:Views\IndependencyCoreSettingView.axaml 3>avares -> name:/Views/LaunchItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\LaunchItemView.axaml, size:4289, ItemSpec:Views\LaunchItemView.axaml 3>avares -> name:/Views/MainPropertyView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\MainPropertyView.axaml, size:3267, ItemSpec:Views\MainPropertyView.axaml 3>avares -> name:/Views/MainView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\MainView.axaml, size:4113, ItemSpec:Views\MainView.axaml 3>avares -> name:/Views/ModPropertyView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ModPropertyView.axaml, size:3973, ItemSpec:Views\ModPropertyView.axaml 3>avares -> name:/Views/NewItemView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\NewItemView.axaml, size:1459, ItemSpec:Views\NewItemView.axaml 3>avares -> name:/Views/NewsView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\NewsView.axaml, size:866, ItemSpec:Views\NewsView.axaml 3>avares -> name:/Views/OtherView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\OtherView.axaml, size:6551, ItemSpec:Views\OtherView.axaml 3>avares -> name:/Views/PropertyView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\PropertyView.axaml, size:3070, ItemSpec:Views\PropertyView.axaml 3>avares -> name:/Views/ResourceView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\ResourceView.axaml, size:13270, ItemSpec:Views\ResourceView.axaml 3>avares -> name:/Views/SettingView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\SettingView.axaml, size:4110, ItemSpec:Views\SettingView.axaml 3>avares -> name:/Views/StructureView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\StructureView.axaml, size:2060, ItemSpec:Views\StructureView.axaml 3>avares -> name:/Views/TaskView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\TaskView.axaml, size:878, ItemSpec:Views\TaskView.axaml 3>avares -> name:/Views/UsersView.axaml, path: D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\WonderLab\Views\UsersView.axaml, size:15258, ItemSpec:Views\UsersView.axaml 3>E:\VS2022Preview\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /unsafe- /checked- /nowarn:1701,1702,1701,1702,2008 /fullpaths /nostdlib+ /platform:x64 /errorreport:prompt /warn:6 /define:TRACE;RELEASE;NET;NET6_0;NETCOREAPP;NET5_0_OR_GREATER;NET6_0_OR_GREATER;NETCOREAPP1_0_OR_GREATER;NETCOREAPP1_1_OR_GREATER;NETCOREAPP2_0_OR_GREATER;NETCOREAPP2_1_OR_GREATER;NETCOREAPP2_2_OR_GREATER;NETCOREAPP3_0_OR_GREATER;NETCOREAPP3_1_OR_GREATER /main:WonderLab.Program /errorendlocation /preferreduilang:zh-CN /highentropyva+ /nullable:enable /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Animation.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Base.dll /reference:D:\.nuget\packages\avalonia.controls.datagrid\0.10.18\lib\netstandard2.0\Avalonia.Controls.DataGrid.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Controls.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.DesignerSupport.dll /reference:D:\.nuget\packages\avalonia.desktop\0.10.18\lib\netstandard2.0\Avalonia.Desktop.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.DesktopRuntime.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Dialogs.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.dll /reference:D:\.nuget\packages\avalonia.freedesktop\0.10.18\lib\netstandard2.0\Avalonia.FreeDesktop.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Input.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Interactivity.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Layout.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Markup.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Markup.Xaml.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.MicroCom.dll /reference:D:\.nuget\packages\avalonia.native\0.10.18\lib\netstandard2.0\Avalonia.Native.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.OpenGL.dll /reference:D:\.nuget\packages\avalonia.reactiveui\0.10.18\lib\netstandard2.0\Avalonia.ReactiveUI.dll /reference:D:\.nuget\packages\avalonia.remote.protocol\0.10.18\lib\netstandard2.0\Avalonia.Remote.Protocol.dll /reference:D:\.nuget\packages\avalonia.skia\0.10.18\lib\netstandard2.0\Avalonia.Skia.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Styling.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Themes.Default.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Themes.Fluent.dll /reference:D:\.nuget\packages\avalonia\0.10.18\lib\netcoreapp2.0\Avalonia.Visuals.dll /reference:D:\.nuget\packages\avalonia.win32\0.10.18\lib\netstandard2.0\Avalonia.Win32.dll /reference:D:\.nuget\packages\avalonia.x11\0.10.18\lib\netstandard2.0\Avalonia.X11.dll /reference:D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\ControlX\obj\Release\net6.0\win-x64\ref\ControlX.dll /reference:D:\.nuget\packages\dynamicdata\7.12.8\lib\net6.0\DynamicData.dll /reference:D:\.nuget\packages\fluentavaloniaui\1.4.5\lib\net6.0\FluentAvalonia.dll /reference:D:\.nuget\packages\flurl\3.0.7\lib\netstandard2.0\Flurl.dll /reference:D:\.nuget\packages\flurl.http\4.0.0-pre3\lib\net6.0\Flurl.Http.dll /reference:D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\GithubLib\obj\Release\net6.0\win-x64\ref\GithubLib.dll /reference:D:\.nuget\packages\harfbuzzsharp\2.8.2.1-preview.108\lib\net6.0\HarfBuzzSharp.dll /reference:D:\.nuget\packages\httpsender\0.5.0\lib\netstandard2.0\HttpSender.dll /reference:D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\javaInfo\javaInfo\obj\Release\net6.0\win-x64\ref\javaInfo.dll /reference:D:\.nuget\packages\jetbrains.annotations\10.3.0\lib\netstandard1.0\JetBrains.Annotations.dll /reference:D:\.nuget\packages\microcom.runtime\0.10.4\lib\net5.0\MicroCom.Runtime.dll /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\Microsoft.CSharp.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\Microsoft.VisualBasic.Core.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\Microsoft.VisualBasic.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\Microsoft.Win32.Primitives.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\Microsoft.Win32.Registry.dll" /reference:D:\.nuget\packages\minecraftoauth\1.8.0-preview\lib\net6.0\MinecaftOAuth.dll /reference:D:\.nuget\packages\minecraftlaunch\1.8.0-preview1\lib\net6.0\MinecraftLaunch.dll /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\mscorlib.dll" /reference:D:\.nuget\packages\natsurainko.fluentcore\2.0.2\lib\net6.0\Natsurainko.FluentCore.dll /reference:D:\.nuget\packages\natsurainko.toolkits\1.0.2\lib\netstandard2.0\Natsurainko.Toolkits.dll /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\netstandard.dll" /reference:D:\.nuget\packages\newtonsoft.json\13.0.2\lib\net6.0\Newtonsoft.Json.dll /reference:D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\PluginLoader\obj\Release\net6.0\win-x64\ref\PluginLoader.dll /reference:D:\.nuget\packages\reactiveui\18.4.1\lib\net6.0\ReactiveUI.dll /reference:D:\.nuget\packages\reactiveui.fody\18.4.1\lib\net6.0\ReactiveUI.Fody.Helpers.dll /reference:D:\.nuget\packages\sixlabors.imagesharp\2.1.3\lib\netcoreapp3.1\SixLabors.ImageSharp.dll /reference:D:\.nuget\packages\skiasharp\2.88.1-preview.108\lib\net6.0\SkiaSharp.dll /reference:D:\.nuget\packages\splat\14.5.1\lib\net6.0\Splat.dll /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.AppContext.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Buffers.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Collections.Concurrent.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Collections.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Collections.Immutable.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Collections.NonGeneric.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Collections.Specialized.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.ComponentModel.Annotations.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.ComponentModel.DataAnnotations.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.ComponentModel.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.ComponentModel.EventBasedAsync.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.ComponentModel.Primitives.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.ComponentModel.TypeConverter.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Configuration.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Console.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Core.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Data.Common.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Data.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Diagnostics.Contracts.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Diagnostics.Debug.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Diagnostics.DiagnosticSource.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Diagnostics.FileVersionInfo.dll" /reference:"C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Ref\6.0.16\ref\net6.0\System.Diagnostics.Process.dll" /reference:"C:\Program 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/additionalfile:Views\SettingView.axaml /additionalfile:Views\StructureView.axaml /additionalfile:Views\TaskView.axaml /additionalfile:Views\UsersView.axaml App.axaml.cs MainWindow.axaml.cs Modules\Base\TaskBase.cs Modules\Base\ViewModelBase.cs Modules\Const\InfoConst.cs Modules\Const\PathConst.cs Modules\Controls\Arc.cs Modules\Controls\Cards\OptionsDisplayItem.cs Modules\Controls\Cards\UserCard.cs Modules\Controls\Frame.cs Modules\Controls\FrontalSkinX.cs Modules\Controls\Page.cs Modules\Controls\Rotator.cs Modules\Controls\ScrollContentPresenter.cs Modules\Controls\TextCommandBarFlyoutX.cs Modules\Controls\TitleBar.cs Modules\Enum\DownType.cs Modules\Enum\LaunchFailedType.cs Modules\Enum\LogTyoe.cs Modules\Interface\IPackToolkit.cs Modules\Interface\ITask.cs Modules\Media\DrillInNavigationTransitionInfoX.cs Modules\Media\EntranceNavigationTransitionInfoX.cs Modules\Media\TeachingTipAnimation.cs Modules\Media\ZoomOutAnimation.cs Modules\Models\CurseForgeModel.cs Modules\Models\DataModels.cs Modules\Models\GameCoreItem.cs Modules\Models\GameCoreViewData.cs Modules\Models\GameDataModels.cs Modules\Models\GameLogType.cs Modules\Models\InfoBarModel.cs Modules\Models\LogModels.cs Modules\Models\LogType.cs Modules\Models\LogViewData.cs Modules\Models\ModDataModel.cs Modules\Models\ModInfoModels.cs Modules\Models\ModLangDataModel.cs Modules\Models\NewsModels.cs Modules\Models\OtherDataModels.cs Modules\Models\ResourcePackViewData.cs Modules\Models\SaveUserDataModels.cs Modules\Models\TransformationModel.cs Modules\Models\UserDataModels.cs Modules\Models\UserViewDataModels.cs Modules\Toolkits\BitmapToolkit.cs Modules\Toolkits\ClipboardToolkt.cs Modules\Toolkits\CryptoToolkit.cs Modules\Toolkits\ExtendToolkit.cs Modules\Toolkits\FileToolkit.cs Modules\Toolkits\GameLogToolkit.cs Modules\Toolkits\JavaToolkit.cs Modules\Toolkits\JsonToolkit.cs Modules\Toolkits\LanguageToolkit.cs Modules\Toolkits\LogToolkit.cs Modules\Toolkits\McVersionLib.cs Modules\Toolkits\OptionsToolkit.cs Modules\Toolkits\ScriptToolkit.cs Modules\Toolkits\StringToolkit.cs Modules\Toolkits\TasksTooklit.cs Modules\Toolkits\WebToolkit.cs PluginAPI\DownloadAsyncEvent.cs PluginAPI\GameDeleteEvent.cs PluginAPI\GameLaunchAsyncEvent.cs PluginAPI\PluginSetting.cs PluginAPI\UpdataCheckEvent.cs PluginAPI\WonderLabPlugin.cs Program.cs Properties\Resources.Designer.cs ViewLocator.cs ViewModels\ConsoleWindowViewModel.cs ViewModels\DownGameViewModel.cs ViewModels\DownItemViewModel.cs ViewModels\DownModViewModel.cs ViewModels\DownSettingViewModel.cs ViewModels\DownViewModel.cs ViewModels\ExplosionRadioViewModel.cs ViewModels\GameItemViewModel.cs ViewModels\GameSettingViewModel.cs ViewModels\GameViewModels.cs ViewModels\HomeViewModel.cs ViewModels\IndependencyCoreSettingViewModel.cs ViewModels\LaunchItemViewModel.cs ViewModels\MainPropertyViewModel.cs ViewModels\MainViewModel.cs ViewModels\MainWindowViewModel.cs ViewModels\ModPropertyViewModel.cs ViewModels\OtherViewModel.cs ViewModels\PropertyViewModel.cs ViewModels\ResourceViewModel.cs ViewModels\StructureViewModel.cs ViewModels\UsersViewModel.cs Views\BlessingView.axaml.cs Views\ColorSettingView.axaml.cs Views\ConsoleView.axaml.cs Views\ConsoleWindow.axaml.cs Views\Converters\BitmapConverter.cs Views\Converters\BoolConverter.cs Views\Converters\ErrorLogConverter.cs Views\Converters\GameCoreNameConverter.cs Views\Converters\HeightConverter.cs Views\Converters\LoaderConverter.cs Views\Converters\LoaderEnabledConverter.cs Views\Converters\LoaderListConverter.cs Views\Converters\LogBrushConverter.cs Views\Converters\ModDescriptionConverter.cs Views\Converters\ModIconConverter.cs Views\Converters\ModLoaderConverter.cs Views\Converters\PrefixConverter.cs Views\Converters\UserNameConverter.cs Views\Converters\UserTypeConverter.cs Views\DebugWindow.axaml.cs Views\DownCustomView.axaml.cs Views\DownGameView.axaml.cs Views\DownItemView.axaml.cs Views\DownModView.axaml.cs Views\DownSettingView.axaml.cs Views\DownView.axaml.cs Views\ExplosionRadioView.axaml.cs Views\GameItemView.axaml.cs Views\GameSettingView.axaml.cs Views\GameView.axaml.cs Views\HomeView.axaml.cs Views\IndependencyCoreSettingView.axaml.cs Views\LaunchItemView.axaml.cs Views\MainPropertyView.axaml.cs Views\MainView.axaml.cs Views\ModPropertyView.axaml.cs Views\NewItemView.axaml.cs Views\NewsView.axaml.cs Views\OtherView.axaml.cs Views\PropertyView.axaml.cs Views\ResourceView.axaml.cs Views\SettingView.axaml.cs Views\StructureView.axaml.cs Views\TaskView.axaml.cs Views\UsersView.axaml.cs "obj\Release\net6.0\win-x64\.NETCoreApp,Version=v6.0.AssemblyAttributes.cs" obj\Release\net6.0\win-x64\WonderLabX.AssemblyInfo.cs /warnaserror+:NU1605 3>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\ControlX\obj\Release\net6.0\win-x64\ref\ControlX.dll” 3>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\GithubLib\obj\Release\net6.0\win-x64\ref\GithubLib.dll” 3>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\javaInfo\javaInfo\obj\Release\net6.0\win-x64\ref\javaInfo.dll” 3>未能找到元数据文件“D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\PluginLoader\obj\Release\net6.0\win-x64\ref\PluginLoader.dll”

D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\javaInfo\javaInfo\obj\Release\net6.0\win-x64\ref\javaInfo.dll
D:\VS2022_File\A_IocnFont_AvaloniaDemo\WonderLab\PluginLoader\obj\Release\net6.0\win-x64\ref\PluginLoader.dll
这两个文件丢失，请尝试构建对应的项目并将生成的dll放到这两个路径

你的议题已解决
感谢反馈
点击这里反馈新问题


text:
Windows GPU版本 有没有办法指定用lama cpu版?怎么指定？

Windows GPU版本 有没有办法指定用lama cpu版?怎么指定？

只能用gpu哦

authors: YaoFANGUK nissansz

repo: YaoFANGUK/video-subtitle-remover


text:
Due date wrong

the day value of the due dates seem to be incorrect

date parser was using .getDay(), which gets the day of the week rather than the day of the month.

af1138a8b3b15ac19fb4316cfa884859c6ebd381

repo: Yarnacle/Better-Canvas-Todo-List


text:
Overall Update of the ReadMe with Markdown standard

Issue: The README file is yet the meet the Markdown Standard

The README file can be updated with Markdown Standard.
Add the 'how to contribute to this project' section.
Add features like Technology used for this project.

Please assign it to me under GSSoC'23.

Issue: The README file is yet the meet the Markdown Standard

The README file can be updated with Markdown Standard.
Add the 'how to contribute to this project' section.
Add features like Technology used for this project.

Please assign it to me under GSSoC'23.

Sure I want to work on it. Assign me please

repo: Yash-Parsana/CrazyCoderApp


text:
Docs - Adding a MIT Licenses badge and some text to Licenses section in readme

Is your feature request related to a problem? Please describe.
The readme file of the repo should have a Licenses badge and some text regarding licenses in the  Licenses section to make it more professional.

Describe the solution you'd like
adding a licenses section
Describe alternatives you've considered
No response
Additional context
Please assign me this issue under GSSoC'23
Code of Conduct

[X] I agree to follow this project's Code of Conduct

This issue is not considerable.
Closing it.