text:
Missing Typings

I'm currently working on a Vue.js Typescript project and I'd like to use vue-block
I tried to import it as a plugin as indicated in docs:
import 'vue-block/dist/block.css';
import block from 'vue-block';
import Vue from 'vue';
Vue.use(block);
but the compiler says:

Could not find a declaration file for module 'vue-block'. '.../.../node_modules/vue-block/dist/block.js' implicitly has an 'any' type.
Try npm install @types/vue-block if it exists or add a new declaration (.d.ts) file containing declare module 'vue-block';

I checked for '@ types/vue-block' but it doesn't exist, can you provide a declaration file as suggested by the TS compiler? Or at least can you give me some hint on how to create it?

I'm afraid currently vue-block not support typescript. But it will be done in a few days.
For now you can use require instead of import like this:
const block = require('vue-block');
Vue.use(block as any);

Using anything with typescript without having the ability to leverage on its type-safe system is not worth it, I'll wait ^^

Sorry for the delay, now vue-block has typescript support. Please update to v1.0.9.

source: gharchive/issue

authors: ThePlastic zmmbreeze

license: mit

license_type: permissive

license_source: bigquery


text:
Question about whether Yi-VL-6B can be fine-tuned using its own dataset

Reminder

[X] I have searched the Github Discussion and issues and have not found anything similar to this.

Motivation
The low footprint of Yi-VL's video memory and the high speed of its inference allows room for more utility. If the Yi-VL series of multimodal macromodels can be fine-tuned using its own dataset, it many projects will be a great leap forward!
Solution
No response
Alternatives
No response
Anything Else?
No response
Are you willing to submit a PR?

[x] I'm willing to submit a PR!

hello~
yi-vl-6b is an excellent performing model, and the ms-swift LLM training framework has incorporated sft for yi-vl. It provides example scripts and supports custom datasets. You can check it out here~
https://github.com/modelscope/swift/tree/main/examples/pytorch/llm/scripts/yi_vl_6b_chat
The script utilizes the COCO dataset for fine-tuning. After training, the generated samples are as follows:
"""
[PROMPT]This is a chat between an inquisitive human and an AI assistant. Assume the role of the AI assistant. Read all the images carefully, and respond to the human's questions with informative, helpful, detailed and polite answers. 这是一个好奇的人类和一个人工智能助手之间的对话。假设你扮演这个AI助手的角色。仔细阅读所有的图像，并对人类的问题做出信息丰富、有帮助、详细的和礼貌的回答。

### Human: [-200 * 1]
please describe the image.
### Assistant:
[OUTPUT]A large airplane is on display in a museum.
###

[LABELS]People walking in a museum with a airplane hanging from the celing.
[IMAGES]['https://xingchen-data.oss-cn-zhangjiakou.aliyuncs.com/coco/2014/val2014/COCO_val2014_000000492132.jpg']
--------------------------------------------------------------------
[PROMPT]This is a chat between an inquisitive human and an AI assistant. Assume the role of the AI assistant. Read all the images carefully, and respond to the human's questions with informative, helpful, detailed and polite answers. 这是一个好奇的人类和一个人工智能助手之间的对话。假设你扮演这个AI助手的角色。仔细阅读所有的图像，并对人类的问题做出信息丰富、有帮助、详细的和礼貌的回答。

### Human: [-200 * 1]
please describe the image.
### Assistant:
[OUTPUT]A bowl of fruit and cake next to a cup of coffee.
###

[LABELS]a bowl of fruit and pastry on a table
[IMAGES]['https://xingchen-data.oss-cn-zhangjiakou.aliyuncs.com/coco/2014/val2014/COCO_val2014_000000558642.jpg']
"""

I added the finetuning scripts. See #368

hello~
yi-vl-6b is an excellent performing model, and the ms-swift LLM training framework has incorporated sft for yi-vl. It provides example scripts and supports custom datasets. You can check it out here~ https://github.com/modelscope/swift/tree/main/examples/pytorch/llm/scripts/yi_vl_6b_chat
The script utilizes the COCO dataset for fine-tuning. After training, the generated samples are as follows:
"""
[PROMPT]This is a chat between an inquisitive human and an AI assistant. Assume the role of the AI assistant. Read all the images carefully, and respond to the human's questions with informative, helpful, detailed and polite answers. 这是一个好奇的人类和一个人工智能助手之间的对话。假设你扮演这个AI助手的角色。仔细阅读所有的图像，并对人类的问题做出信息丰富、有帮助、详细的和礼貌的回答。

### Human: [-200 * 1]
please describe the image.
### Assistant:
[OUTPUT]A large airplane is on display in a museum.
###

[LABELS]People walking in a museum with a airplane hanging from the celing.
[IMAGES]['https://xingchen-data.oss-cn-zhangjiakou.aliyuncs.com/coco/2014/val2014/COCO_val2014_000000492132.jpg']
--------------------------------------------------------------------
[PROMPT]This is a chat between an inquisitive human and an AI assistant. Assume the role of the AI assistant. Read all the images carefully, and respond to the human's questions with informative, helpful, detailed and polite answers. 这是一个好奇的人类和一个人工智能助手之间的对话。假设你扮演这个AI助手的角色。仔细阅读所有的图像，并对人类的问题做出信息丰富、有帮助、详细的和礼貌的回答。

### Human: [-200 * 1]
please describe the image.
### Assistant:
[OUTPUT]A bowl of fruit and cake next to a cup of coffee.
###

[LABELS]a bowl of fruit and pastry on a table
[IMAGES]['https://xingchen-data.oss-cn-zhangjiakou.aliyuncs.com/coco/2014/val2014/COCO_val2014_000000558642.jpg']
"""

Thanks, I'm swift trying to register the dataset and train with the already downloaded model!

I added the finetuning scripts. See #368

Thank you very much for your work, I will try to use it!

I added the finetuning scripts. See #368

Hi, I tried the method you provided and it comes up with the following warning, which may have an effect on the final fine-tuned result:
WARNING: tokenization mismatch: 208 vs. 210. (ignored)
WARNING: tokenization mismatch: 220 vs. 222. (ignored)
WARNING: tokenization mismatch: 174 vs. 176. (ignored)
WARNING: tokenization mismatch: 219 vs. 221. (ignored)
WARNING: tokenization mismatch: 197 vs. 199. (ignored)
WARNING: tokenization mismatch: 216 vs. 218. (ignored)
WARNING: tokenization mismatch: 196 vs. 198. (ignored)
WARNING: tokenization mismatch: 222 vs. 224. (ignored)
WARNING: tokenization mismatch: 180 vs. 182. (ignored)
WARNING: tokenization mismatch: 219 vs. 221. (ignored)
WARNING: tokenization mismatch: 233 vs. 235. (ignored)
WARNING: tokenization mismatch: 177 vs. 179. (ignored)
WARNING: tokenization mismatch: 195 vs. 197. (ignored)
WARNING: tokenization mismatch: 227 vs. 229. (ignored)
WARNING: tokenization mismatch: 226 vs. 228. (ignored)
WARNING: tokenization mismatch: 221 vs. 223. (ignored)
WARNING: tokenization mismatch: 178 vs. 180. (ignored)
WARNING: tokenization mismatch: 237 vs. 239. (ignored)
WARNING: tokenization mismatch: 178 vs. 180. (ignored)
WARNING: tokenization mismatch: 227 vs. 229. (ignored)
WARNING: tokenization mismatch: 175 vs. 177. (ignored)
WARNING: tokenization mismatch: 222 vs. 224. (ignored)
WARNING: tokenization mismatch: 215 vs. 217. (ignored)
WARNING: tokenization mismatch: 217 vs. 219. (ignored)
WARNING: tokenization mismatch: 220 vs. 222. (ignored)
WARNING: tokenization mismatch: 215 vs. 217. (ignored)
WARNING: tokenization mismatch: 227 vs. 229. (ignored)
WARNING: tokenization mismatch: 178 vs. 180. (ignored)
WARNING: tokenization mismatch: 235 vs. 237. (ignored)
WARNING: tokenization mismatch: 177 vs. 179. (ignored)
WARNING: tokenization mismatch: 221 vs. 223. (ignored)
WARNING: tokenization mismatch: 197 vs. 199. (ignored)
WARNING: tokenization mismatch: 220 vs. 222. (ignored)
WARNING: tokenization mismatch: 176 vs. 178. (ignored)
WARNING: tokenization mismatch: 228 vs. 230. (ignored)
WARNING: tokenization mismatch: 221 vs. 223. (ignored)
WARNING: tokenization mismatch: 175 vs. 177. (ignored)
WARNING: tokenization mismatch: 220 vs. 222. (ignored)
WARNING: tokenization mismatch: 177 vs. 179. (ignored)
WARNING: tokenization mismatch: 176 vs. 178. (ignored)
WARNING: tokenization mismatch: 176 vs. 178. (ignored)
WARNING: tokenization mismatch: 229 vs. 231. (ignored)
WARNING: tokenization mismatch: 221 vs. 223. (ignored)
WARNING: tokenization mismatch: 177 vs. 179. (ignored)
WARNING: tokenization mismatch: 220 vs. 222. (ignored)
WARNING: tokenization mismatch: 227 vs. 229. (ignored)
WARNING: tokenization mismatch: 178 vs. 180. (ignored)
WARNING: tokenization mismatch: 233 vs. 235. (ignored)
WARNING: tokenization mismatch: 176 vs. 178. (ignored)
WARNING: tokenization mismatch: 175 vs. 177. (ignored)
WARNING: tokenization mismatch: 230 vs. 232. (ignored)

hello~
yi-vl-6b is an excellent performing model, and the ms-swift LLM training framework has incorporated sft for yi-vl. It provides example scripts and supports custom datasets. You can check it out here~ https://github.com/modelscope/swift/tree/main/examples/pytorch/llm/scripts/yi_vl_6b_chat
The script utilizes the COCO dataset for fine-tuning. After training, the generated samples are as follows:
"""
[PROMPT]This is a chat between an inquisitive human and an AI assistant. Assume the role of the AI assistant. Read all the images carefully, and respond to the human's questions with informative, helpful, detailed and polite answers. 这是一个好奇的人类和一个人工智能助手之间的对话。假设你扮演这个AI助手的角色。仔细阅读所有的图像，并对人类的问题做出信息丰富、有帮助、详细的和礼貌的回答。

### Human: [-200 * 1]
please describe the image.
### Assistant:
[OUTPUT]A large airplane is on display in a museum.
###

[LABELS]People walking in a museum with a airplane hanging from the celing.
[IMAGES]['https://xingchen-data.oss-cn-zhangjiakou.aliyuncs.com/coco/2014/val2014/COCO_val2014_000000492132.jpg']
--------------------------------------------------------------------
[PROMPT]This is a chat between an inquisitive human and an AI assistant. Assume the role of the AI assistant. Read all the images carefully, and respond to the human's questions with informative, helpful, detailed and polite answers. 这是一个好奇的人类和一个人工智能助手之间的对话。假设你扮演这个AI助手的角色。仔细阅读所有的图像，并对人类的问题做出信息丰富、有帮助、详细的和礼貌的回答。

### Human: [-200 * 1]
please describe the image.
### Assistant:
[OUTPUT]A bowl of fruit and cake next to a cup of coffee.
###

[LABELS]a bowl of fruit and pastry on a table
[IMAGES]['https://xingchen-data.oss-cn-zhangjiakou.aliyuncs.com/coco/2014/val2014/COCO_val2014_000000558642.jpg']
"""

I don't know how I can register my own dataset. And this doesn't allow me to enter my own local model path, after I enter the local model path, swift still uses the network to download the model. How can I solve this?

WARNING: tokenization mismatch

I didn't encounter the same issue. Could you please share your training scripts?
After reviewing the code, I noticed that the WARNING might be caused by the commented code here. Could you please checke your local code?

@a2382625920 I thought of another possibility. The training code is modified from LLaVA. If you have installed llava locally, you can uninstall it and try again.

WARNING: tokenization mismatch

I didn't encounter the same issue. Could you please share your training scripts?
After reviewing the code, I noticed that the WARNING might be caused by the commented code here. Could you please checke your local code?

#!/bin/bash
deepspeed --include localhost:0 --master_port 1234 llava/train/train_mem.py
--deepspeed ./scripts/zero2.json
--lora_enable True
--model_name_or_path /root/siton-glusterfs-eaxtsxdfs/hzt/model/Yi-VL-6B
--data_path /root/siton-glusterfs-eaxtsxdfs/hzt/data/LLaVa_data/filter_cap_1226.json
--image_folder /root/siton-glusterfs-eaxtsxdfs/xts/data/s_mix/image
--vision_tower /root/siton-glusterfs-eaxtsxdfs/hzt/model/Yi-VL-6B/vit/clip-vit-H-14-laion2B-s32B-b79K-yi-vl-6B-448
--output_dir ./checkpoint/Yi-VL-6B
--mm_vision_select_layer -2
--mm_use_im_start_end False
--mm_use_im_patch_token False
--bf16 True
--num_train_epochs 10
--per_device_train_batch_size 4
--per_device_eval_batch_size 4
--gradient_accumulation_steps 8
--evaluation_strategy "no"
--save_strategy "steps"
--save_steps 200
--save_total_limit 3
--learning_rate 2e-5
--weight_decay 0.
--warmup_ratio 0.03
--lr_scheduler_type "cosine"
--logging_steps 1
--tf32 True
--model_max_length 2048
--gradient_checkpointing True
--lazy_preprocess True
--dataloader_num_workers 4
--report_to wandb

我想到了另一种可能性。训练代码是从 LLaVA 修改而来的。如果您已在本地安装了 llava，则可以将其卸载并重试。

I did use llava's virtual environment to run the code, and after I uninstalled it and installed Yi's installer environment, the following error was reported:
Traceback (most recent call last): File "/root/siton-glusterfs-eaxtsxdfs/hzt/projects/Yi/VL/llava/train/train_mem.py", line 6, in from llava.train import llama_flash_attn_monkey_patch ModuleNotFoundError: No module named 'llava'
Do you have to use the llava environment?

Could you please run the command export PYTHONPATH=$PWD:$PYTHONPATH under the VL folder and then try again? Thank you.

Can u also share pretraining script? Which tuning projector and vision encoder with stage 1 and stage 2?
This not same as llava.

Hello! 😊
Now Swift is enhancing its multimodal capabilities through fine-tuning. It has already supported custom datasets and full parameter fine-tuning. For best practices, you can refer to this link: https://github.com/modelscope/swift/blob/main/docs/source/Multi-Modal/yi-vl最佳实践.md#微调
If interested, you are welcome to use it ～

Looking forward to the official fine-tuning script provided!

令人忧伤的故事，没有过来查看issue的进展

@Jintao-Huang Hi, How can I fine-tune Yi-VL on my dataset? any docs link?

@Jintao-Huang Hi, How can I fine-tune Yi-VL on my dataset? any docs link?

ms-swift offers fine-tuning for custom datasets on YI-VL, including LoRA and full-parameter options, following best practices, haha~ 😊
https://github.com/modelscope/swift/blob/main/docs/source/Multi-Modal/yi-vl最佳实践.md#微调

@Jintao-Huang is there any notebook I can use to do that? also, is yi-vl-6b-chat better than neva?

@Jintao-Huang How can I fine-tune the model with my custom dataset which is a JSON file? I saw the docs is using coco-mini-en-2

Here ~
https://github.com/modelscope/swift/blob/main/docs/source/LLM/自定义与拓展.md#-推荐命令行参数的形式
    --custom_train_dataset_path xxx.jsonl \
    --custom_val_dataset_path yyy.jsonl \

[{"query": "55555", "response": "66666", "images": ["image_path"]},
{"query": "eeeee", "response": "fffff", "history": [], "images": ["image_path"]},
{"query": "EEEEE", "response": "FFFFF", "history": [["AAAAA", "BBBBB"], ["CCCCC", "DDDDD"]], "images": ["image_path", "image_path2", "image_path3"]}]

@Jintao-Huang How can I fine-tune the model with my custom dataset which is a JSON file? I saw the docs is using coco-mini-en-2

Here ~
https://github.com/modelscope/swift/blob/main/docs/source/LLM/自定义与拓展.md#-推荐命令行参数的形式
    --custom_train_dataset_path xxx.jsonl \
    --custom_val_dataset_path yyy.jsonl \

[{"query": "55555", "response": "66666", "images": ["image_path"]},
{"query": "eeeee", "response": "fffff", "history": [], "images": ["image_path"]},
{"query": "EEEEE", "response": "FFFFF", "history": [["AAAAA", "BBBBB"], ["CCCCC", "DDDDD"]], "images": ["image_path", "image_path2", "image_path3"]}]

@Jintao-Huang How can I fine-tune the model with my custom dataset which is a JSON file? I saw the docs is using coco-mini-en-2

I tried this but was getting errors, Do you have any notebook I can use? are you on 01-ai discord server, I'd love to chat!

license_source: github-api


text:
🛑 Pterodactyl is down

In 4b195ee, Pterodactyl (https://pterodactyl.0121.org) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Pterodactyl is back up in 6a76bdf after 13 minutes.

license: MIT


text:
Avoid confusing command line in readme

Some people are confused with the example path that
ends with "/source", by default the path is ending
with parameter-framework.
to avoid any confusion, change the example path by
parameter-framework in the README.md document.

This pull request is now managed with CodeReviewHub. Refresh.

@dawagner @krocard @OznOg please review :)

:shipit:

:+1:

source: gharchive/pull-request

authors: OznOg dawagner krocard louizo


text:
[1.x] test: remove all contexts after each testcase completes

It is necessary to clean up the unused contexts after a testcase
complete with a real TPM hardware, because a real TPM hardware always
has the limited resources, especially the RAM, to keep the transient
entries within it.
Note that the cleanup operation has to be executed in a clean sapi and
tcti contexts, because certain testcase may corrupt the state of tcti
context, causing 0xa0007 error code returned.
Signed-off-by: Jia Zhang qianyue.zj@alibaba-inc.com

Thanks for following up on this @jiazhang0. There are a few things I want to change but I've already held up this work for a bit while I was out of town so I'll do this after your work is merged.

@flihp Thanks. In addition, is it still necessary to create 2 PRs for master and 1.x when making a contribution each time? It looks 1.x is more like a development tree. If so,  I will only send the patch for 1.x and you will rebase it to the master branch.

I should get this documented in the CONTRIBUTING.md file: My current workflow is to only commit changes to the master branch if they break backward compatibility. All other work (e.g. bug fixes, features that are backward compatible) into the 1.x release branch. Periodically I'm merging 1.x back into master so that everything ends up there but only backward compatible changes / features end up in the release branch.


text:
Unstable test failure by node-gyp

On my dev machine or on buildbot , it some times (not 100%) fail on node-gyp compile errors
*** glibc detected *** /home/travis/.nvm/versions/node/v4.5.0/bin/node: corrupted double-linked list: 0x00000000026a9320 ***

@kenny-y do you ever meet this error?

Look at job https://travis-ci.org/01org/widl-nan/jobs/161280088, it failed twice, seems high possibility on low end host.

Backtrace on my dev box
*** Error in `/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node': malloc(): smallbin double linked list corrupted: 0x0000000001eac390 ***
======= Backtrace: =========
/lib/x86_64-linux-gnu/libc.so.6(+0x77725)[0x7f3dd3df2725]
/lib/x86_64-linux-gnu/libc.so.6(+0x81f01)[0x7f3dd3dfcf01]
/lib/x86_64-linux-gnu/libc.so.6(__libc_malloc+0x54)[0x7f3dd3dfe5a4]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal8Malloced3NewEm+0xd)[0x8d4f4d]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal15AstValueFactory24GetOneByteStringInternalENS0_6VectorIKhEE+0x2df)[0x90d01f]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal15AstValueFactory9GetStringENS0_6HandleINS0_6StringEEE+0x6d)[0x90e52d]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal6Parser9ParseLazyEPNS0_7IsolateEPNS0_9ParseInfoEPNS0_20Utf16CharacterStreamE+0xba)[0xc5713a]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal6Parser9ParseLazyEPNS0_7IsolateEPNS0_9ParseInfoE+0xfe)[0xc5a96e]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal6Parser5ParseEPNS0_9ParseInfoE+0x136)[0xc5ad76]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal6Parser11ParseStaticEPNS0_9ParseInfoE+0x32)[0xc5ae72]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal8Compiler16GetOptimizedCodeENS0_6HandleINS0_10JSFunctionEEENS2_INS0_4CodeEEENS1_15ConcurrencyModeENS0_9BailoutIdEPNS0_15JavaScriptFrameE+0x8ad)[0xa227fd]
/home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node(_ZN2v88internal24Runtime_CompileOptimizedEiPPNS0_6ObjectEPNS0_7IsolateE+0x11d)[0xc85afd]
[0x8abcc60963b]
======= Memory map: ========
00400000-01785000 r-xp 00000000 08:21 121776821                          /home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node
01985000-0199e000 rw-p 01385000 08:21 121776821                          /home/halton/work/projects/nodejs/node-v4.5.0-linux-x64/bin/node
0199e000-019af000 rw-p 00000000 00:00 0
01df2000-0204b000 rw-p 00000000 00:00 0                                  [heap]
ca6f500000-ca6f600000 rw-p 00000000 00:00 0
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a75dbc7d000-a75dbc7e000 r-xp 00000000 00:00 0
bcb48600000-bcb48700000 rw-p 00000000 00:00 0
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1024f5600000-1024f5614000 rw-p 00000000 00:00 0
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2077b2100000-2077b3000000 ---p 00000000 00:00 0
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7f3dd4bf2000-7f3dd4bfc000 r--p 00172000 08:05 264378                     /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.21
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7f3dd4bfe000-7f3dd4c02000 rw-p 00000000 00:00 0
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7f3dd4e0a000-7f3dd4e0d000 r-xp 00000000 08:05 8917738                    /lib/x86_64-linux-gnu/libdl-2.23.so
7f3dd4e0d000-7f3dd500c000 ---p 00003000 08:05 8917738                    /lib/x86_64-linux-gnu/libdl-2.23.so
7f3dd500c000-7f3dd500d000 r--p 00002000 08:05 8917738                    /lib/x86_64-linux-gnu/libdl-2.23.so
7f3dd500d000-7f3dd500e000 rw-p 00003000 08:05 8917738                    /lib/x86_64-linux-gnu/libdl-2.23.so
7f3dd500e000-7f3dd5034000 r-xp 00000000 08:05 8917686                    /lib/x86_64-linux-gnu/ld-2.23.so
7f3dd5207000-7f3dd520d000 rw-p 00000000 00:00 0
7f3dd522c000-7f3dd522d000 rw-p 00000000 00:00 0
7f3dd522d000-7f3dd522e000 ---p 00000000 00:00 0
7f3dd522e000-7f3dd5233000 rw-p 00000000 00:00 0
7f3dd5233000-7f3dd5234000 r--p 00025000 08:05 8917686                    /lib/x86_64-linux-gnu/ld-2.23.so
7f3dd5234000-7f3dd5235000 rw-p 00026000 08:05 8917686                    /lib/x86_64-linux-gnu/ld-2.23.so
7f3dd5235000-7f3dd5236000 rw-p 00000000 00:00 0
7ffe44914000-7ffe44936000 rw-p 00000000 00:00 0                          [stack]
7ffe44952000-7ffe44954000 r--p 00000000 00:00 0                          [vvar]
7ffe44954000-7ffe44956000 r-xp 00000000 00:00 0                          [vdso]
ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0                  [vsyscall]
Aborted (core dumped)

Refer to https://github.com/nodejs/node/issues/1326, it should our test addon related.

New PR has been merged trying to workaround this issue, and it improves the amount of time required when running npm test.
Let's keep this issue open until we find the root cause.

authors: halton kenny-y


text:
Remove reference to FDK.MemoryRenderer.dll

必要がないので、FDK.MemoryRenderer.dllへの参照を削除しました。

Merged thanks ! 😀


text:
AIバトル演奏の本格実装2

演奏画面のUIを中心に実装しました
スキンの画像は仮のものなのでSimpleStyle用の画像に置き換えてください

Incredible ! Merged, thank you !


text:
macOS 10.13 (High Sierra) does not differentiate between the different weights

When I installed these on macOS 10.13, it seemed to think all of the variants were duplicates of each other, so applications would only see, for example, the Bold Italic version.

I verified this with both the OTF and TTF variants under macOS 10.13.
macOS 10.14 seemed to recognize them and use them correctly.

I encountered the same problem and was able to solve it by renaming the font using FontForge.
If you're facing the same issue, you can download the renamed font from here:  Download From Mega

authors: ahatem swenson


text:
🛑 Mobile-SISTER is down

In 8e53da5, Mobile-SISTER (https://mobile-sister.unej.ac.id) was down:

HTTP code: 0
Response time: 0 ms

Resolved: Mobile-SISTER is back up in 1daa29c after 21 minutes.


text:
🛑 CE & CP Server is down

In 20cb9b7, CE & CP Server (https://ce.svr.unej.ac.id) was down:

HTTP code: 0
Response time: 0 ms

Resolved: CE & CP Server is back up in 3342031 after 1 hour, 10 minutes.


text:
提交指纹-[apollo-configservice]

测试目标
http://flyernetboom.netboom.ltd:8080/
指纹的Yaml规则
name: apollo-configservice
priority: 3
nuclei_tags:
- [apollo]
fingerprint:
- path: /
  request_method: get
  request_headers: {}
  request_data: ''
  status_code: 0
  headers: {"Content-Type":"text/html"}
  keyword:
    - '<title>Eureka</title>'
    - 'APOLLO-ADMINSERVICE	'
    - 'APOLLO-CONFIGSERVICE	'
  favicon_hash: []

已有


text:
[BUG]网易云长歌单列表不全

问题描述（Question description）
使用 music-dl --playlist 下载发现获取到的列表不全。通过网页查看列表发现可能是网易做了限制，因为web显示“查看更多内容，请下载客户端”

搜索的关键字（Keyword）：music-dl --playlist
出错的音乐源（Music source）：网易云
使用的命令（Command used）：music-dl --playlist

使用的环境（Environment）

安装方式（Installation method）：pip3 install
music-dl版本（music-dl version）：3.0.1
操作系统版本（OS version）：macOS 10.15
Python版本（Python version）：3.7.5

我也发现网页版网易云的公共歌单列表不全了（被限制只能显示20首），请问有什么新的解决方法吗?

现在是十首了

这就是 只有找到真是列表地址才行了，估计软件不会出突破限制功能吧

怎么找到真实列表呢？

这就是 只有找到真是列表地址才行了，估计软件不会出突破限制功能吧

https://greasyfork.org/zh-CN/scripts/406054-%E7%BD%91%E6%98%93%E4%BA%91%E9%9F%B3%E4%B9%90%E6%98%BE%E7%A4%BA%E5%AE%8C%E6%95%B4%E6%AD%8C%E5%8D%95/code
Tampermonkey 脚本显示完整歌单 可以看看

不太好搞了，pc客户端抓包抓到的是乱码，应该是加密了

authors: XiongKexin biotooff hy89 moronihouck subtank youmoxiaozi zhang-ray


text:
Bump libp2p

Description
Upgrade libp2p lib dependency
Changes include

[x] Chore
[ ] Bugfix (non-breaking change that solves an issue)
[ ] Hotfix (change that solves an urgent issue, and requires immediate attention)
[ ] New feature (non-breaking change that adds functionality)
[ ] Breaking change (change that is not backwards-compatible and/or changes current functionality)

Checklist

[x] I have assigned this PR to myself
[x] I have added at least 1 reviewer
[x] I have added the relevant labels
[ ] I have updated the official documentation
[ ] I have added sufficient documentation in code

Testing

[x] I have tested this code with the official test suite
[ ] I have tested this code manually

Just curious, this dependency is deliberately ignored by Dependabot?

Just curious, this dependency is deliberately ignored by Dependabot?

Not sure, maybe we blocked upgrades in the past because of incompatibilities.

authors: Stefan-Ethernal vcastellm


text:
Propagate comments from parser to generated rust code

Currently comments written in the AirScript file are lost after parsing. We should preserve the comments and output them at the relevant places in the generated rust code.
Originally posted by @grjte in https://github.com/0xPolygonMiden/air-script/pull/4#discussion_r976245951

This might be really tricky especially when we start optimizing constraint expressions and proving a more module way of describing complex constraints.

This might be really tricky especially when we start optimizing constraint expressions and proving a more module way of describing complex constraints.

Makes sense. Maybe we can limit the type of comments that gets propagated? For example comments for things like constant definitions should be easy to propagate. Or if there are general comments pertaining to a whole section. If we go with this kind of restrictive kind of comments, maybe we can have a specialized syntax for comments that will get propagated and we can restrict where in the AIR file they can be used while parsing?

Yes, I think we can come up with some good approaches here - but I'd wait until we have much more of the language implemented before tackling this (probably after we have support for spreading constraint descriptions over multiple modules/files).

Another option for this specific issue is to limit the scope of the issue to just preserve the comments in the parser for now (what @grjte originally suggested).

authors: bobbinth tohrnii


text:
Client structure and API

A few thoughts about how the Client struct could look like. These are just proposals at this point and we don't need to implement everything here right away. If we agree on this general approach, we can move the Client struct close to this over time.
Overall, the main goal is to move more logic into the Client struct (or related structs) and make the CLI part relatively "dumb". The benefit of this is that this Client struct could be used by other "front-ends" without requiring this front end to implement lots of redundant logic.
Another goal is to make the client "modular" - that is, have several internal components in the client. For now, these components can be just structs, but over time, we can make them into generic types.
For example, the client struct could look something like this (just a sketch, probably missing something):
pub struct Client {
    /// Local database containing information about the accounts managed by this client.
    store: Store,
    /// Connection to Miden Node.
    node: Node,
    /// Component responsible for executing transactions.
    tx_executor: TransactionExecutor,
    /// Component responsible for proving transactions.
    tx_prover: TransactionProver,
    /// Component responsible for authenticating transactions (i.e., generating signatures).
    authenticator: Authenticator,
    /// Component responsible for generating new keys, serial numbers, etc.
    rng: Rng,
}

And in the future, this could become something like:
pub struct Client<S: Store, N: Node, A: Authenticator, R: Rng> {
    store: S,
    node: N,
    tx_executor: TransactionExecutor,
    tx_prover: TransactionProver,
    authenticator: A,
    rng: R,
}

In terms of API, the client could look something like this:
impl Client {
    // ACCOUNT CREATION
    // --------------------------------------------------------------------------------------------

    /// Replaces current `insert_account` but contains the logic for processing account templates.
    ///
    /// [AccountTemplate] could include a variant which passes an already constructed account to
    /// allow users to build accounts externally. Alternatively, we could have a separate method
    /// for this - something like `new_account_raw()`.
    pub fn new_account(&mut self, template: AccountTemplate) -> Result<AccountId, ClientError> {
        todo!()
    }

    // DATA RETRIEVAL
    // --------------------------------------------------------------------------------------------

    // client metadata retrieval methods
    // account retrieval methods
    // note retrieval methods
    // transaction retrieval methods

    // STATE SYNCHRONIZATION
    // --------------------------------------------------------------------------------------------

    /// Retrieves the latest state from the chain and returns the most recent block number (i.e.,
    /// the block number to which we are currently synchronized).
    pub fn sync_state(&mut self) -> Result<u32, ClientError> {
        todo!()
    }

    /// Registers a note communicated via a side channel with this client.
    ///
    /// This is needed so that when the client gets a note hash from the chain, it can figure out
    /// the details of the actual note.
    pub fn register_note(&mut self, note: Note) -> Result<(), Client> {
        todo!()
    }

    // TRANSACTION
    // --------------------------------------------------------------------------------------------

    /// Creates and executes a transactions specified by the template, but does not change the
    /// local database. The template variants could be something like:
    /// - PayToId - to create a P2ID note directed to a specific account.
    /// - PayToIdWithRecall - same as above but with P2IDR.
    /// - ConsumeNotes - to consume all outstanding notes for some account.
    /// - Custom/Raw - to specify transaction details manually.
    ///
    /// The returned [Transaction] object would probably be similar (if not identical) to our current
    /// [TransactionResult].
    pub fn new_transaction(&self, template: TransactionTemplate) -> Result<Transaction, ClientError> {
        todo!()
    }

    /// Proves the specified transaction, submits it to the node, and saves the transaction into
    /// the local database.
    pub fn send_transaction(&mut self, transaction: Transaction) -> Result<(), ClientError> {
        todo!()
    }
}

The main idea is that the methods listed above are the only way to modify the client state (i.e., we don't update account states or insert notes directly).
And again, this is just a general sketch - so, any feedback is welcome.

Regarding the account creation logic, we refactored it: https://github.com/0xPolygonMiden/miden-client/pull/49
In regards to the transaction API, in general I agree but I wonder if we want to make it a bit more granular (ie, execute the transaction, prove it and submit/save it through 3 different calls that the user has to handle). I updated the feature PR to reflect this API change: https://github.com/0xPolygonMiden/miden-client/pull/38

In regards to the transaction API, in general I agree but I wonder if we want to make it a bit more granular (ie, execute the transaction, prove it and submit/save it through 3 different calls that the user has to handle).

I'm not opposed to this. Not sure I see a lot of value in breaking out proving and saving/sending - but if you thing it is better, let's go for it.

And in the future, this could become something like:
pub struct Client<S: Store, N: Node, A: Authenticator, R: Rng> {
    store: S,
    node: N,
    tx_executor: TransactionExecutor,
    tx_prover: TransactionProver,
    authenticator: A,
    rng: R,
}

Based on some recent conversations, I think we should make the prover field generic too. So, it would look more like so:
pub struct Client<S: Store, P: Prover, N: NodeApi, A: Authenticator, R: Rng> {
    store: S,
    node: N,
    tx_executor: TransactionExecutor,
    tx_prover: P,
    authenticator: A,
    rng: R,
}

pub trait Prover {
    async fn prove<T: Into<TransactionWitness>>(
        &self,
        transaction: T,
    ) -> Result<ProvenTransaction, TransactionProverError>;
}

In the above:

Store is a trait version of our current Store struct.
NodeApi is a trait version of our current RpcClient struct.
Prover is a trait version of our current TransactionProver from miden-base.
Authenticator is yet to be defined.
Rng could be based on FeltRng from miden-crypto, but maybe we need more than that.

Closing this as most of it is already implemented and the remaining pieces can be handled in #128.

authors: bobbinth igamigo


text:
Page loading effect added

Issue #5 has been resolved in this PR.

After analyzing, It seems that page loading effects badly affects the performance of the template.
Clsing #5


text:
Fix for missing __latest_state at the initialization of StarknetWrapper

Usage related changes

bugfix for missing __latest_state at the initialization of StarknetWrapper

Checklist:

[x] Applied formatting - ./scripts/format.sh
[x] No linter errors - ./scripts/lint.sh
[x] Performed code self-review
[x] Rebased to the last commit of the target branch (or merged it into my branch)
[ ] Documented the changes
[x] Linked the issues which this PR resolves
[ ] Updated the tests
[x] All tests are passing - ./scripts/test.sh

Ok, I've had a change of heart, let's merge it.

authors: FabijanC mikiw


text:
🛑 JOI waifu is down

In 7c5097f, JOI waifu (http://jurnalotaku.com/) was down:

HTTP code: 0
Response time: 0 ms

Resolved: JOI waifu is back up in 0880ada.


text:
Disabled submit with browser autocomplete fields

When I go to a browser autocomplete form and it's valid, the submit bottom is "disabled". When I clic the "body" or change the field focus it turn enabled, but is disabled in the "first view".

setTimeout(function() {
$('#form').validator('validate');
}, 100);

I can handle it with this workaround:
    <!--HTML-->
    ...
    <button type="submit" class="btn btn-primary" id="submit-btn">Submit</button>
    ...

    /* JavaScript */
    $(document).ready(function() {
        $("#submit-btn").click(function() {
            $('#form').validator('validate');
        });
    }

Any solution for this yet? The best thing I've figured out it to just disable the 'disabled' class on buttons in validator.js  -
//$btn.toggleClass('disabled', this.isIncomplete() || this.hasErrors())

Thanks pradithahidayat  it resolve my issue

bro, you can focus and then blur your field in your ajax response, and is gonna validate ,i got same problem :+1:
something like this:
success: function (data) {
            if (data.key == "1") {
                $("#EmpresaInt").empty().html(data.EmpInt); //Emp Interna
                $("#Empresa").empty().html(data.Cliente);
                $("#grupoemp").empty().html(data.Group);
                $("#EmpresaInt").focus();
                $("#EmpresaInt").blur();
                $("#Empresa").focus();
                $("#Empresa").blur();
                $("#grupoemp").focus();
                $("#grupoemp").blur();
            }
        }

Having spent a couple of hours trying all of these solutions, I can confirm that nothing really works.
The problem is that these solutions work great when the page is loaded the first time, but on reload (ie. hit the refresh button) the password field will appear to be empty, and hence trigger bootstrap-validator to say that the field is empty, when it clearly isn't.  You can read more here.  This is a bug in chrome, it seems.
So my workaround is to disable the styling of a disabled button:
.btn.disabled {
  cursor: auto;
  opacity: 1;
}

Now it looks like they can login, even though javascript reports the password isn't there and the button technically has the disabled classs applied to it.  When they click on the login button, Chrome will magically fire all the events it should have done on load and then the disable class won't be applied inside of your click handler.
Ryan

I personally fix it with <button type="submit" onMouseOver="$('#form').validator('validate')" ...>

@FrancisYergeau I'm fascinated.  I couldn't get this to work because the password says it's not validated.  How did you get the password to be "set" in the password field?

1st I don't use Chrome I prefer Opera (You said it yourself it's a bug in Chrome nothing you can do here, other than fixing Chrome ;) )
2nd I use LastPass not the browser feature, more secure and work better.
Cheers, my solution work fine to disable or enable the submit btn when you need it just before click.
PS May be improve cause there is no onMouseOver on a mobile device... I'll come back with something...

Has there been any progress on this issue (for Chrome)?
Bump.

@bewards It seems that this repository is not maintained anymore. The last commit was Mar 16, 2017...

authors: FrancisYergeau bewards builtwith daniloef dunhamjared irvv17 msmyers pradithahidayat rsshilli shujakewl


text:
Allow GM sneakily editing health

As a GM, I have a little secret: if an enemy turns out to be too frail, I can sneakily heal them to make the battle not be overly short, and, viceversa, if the battle's dragging on, I can sneakily decrease their health to get it over with faster.
I love this module, it's perfect for my campaign (set inside a virtual reality game with a pixel art aesthetic, essentially), but it'd prevent me from doing anything covertly like that. I'd want a way for the GM to edit health without the players seeing the numbers pop up.

This is a really good idea, hadn't even thought of that. I'm not a good UX designer... Any ideas on functionality to let a GM turn it off for an HP modification? Potentially you could temporarily turn off the module from the module settings briefly, but that feels a bit laborious.
Your game also sounds awesome btw.

I think the rational way to do this is to have an on/off switch for the animation somewhere on the main screen. Like you can always turn off the module and then back on again, but that's not very smooth. So something on the main canvas would be better.

A switch to very quickly turn the module off, edit the health, then back on, sounds like a simple and convenient way to do it.

Does adding another button in the toolbar make sense? Seems a little extreme, but I can't really see another place on the main canvas where we'd put it...

It is a little extreme, but works fine as far as I'm concerned. It's not like my side bar is cluttered or anything.

It'd maybe fit nice under the "Magic Wand" from the FXMaster module... I wonder if U-Man would be open to me adding another icon in the sub menu. 🤔 I can ask in Discord soon.

After asking around in Discord, Calego suggested that we could potentially take an approach similar to Enhanced Movement, which adds additional button(s) to the Token flyout menu.
Potentially we could add our own button here, or alternatively just the ability to toggle Combat Numbers on / off per token in the token configuration dialog. Thoughts?

I think having a button in the token flyout would be a little more intrusive than having it in the sidebar, and far more intrusive than having it under FX's wand. Having a button that enables/disables it for a specific token seems too cumbersome.

Yup okay, fair enough. I'm envisioning some more canvas-level settings for Combat Numbers in the future. Let's just add it as another toolbar button itself.

This has now been addressed in ff628263b0dfd10b46ff123ceb0e5f448e2d014d. We have added a new toolbar icon denoted by #, where you can turn Combat Numbers visibility on / off temporarily. Players, too, will not be able to see the numbers on their screens.
Added for the upcoming v0.2.0 release coming very shortly... Stay tuned.

This is now in v0.2.0 which has been released to the public: https://foundryvtt.com/packages/combat-numbers/

authors: 1000nettles eunomicZenith gatesvp


text:
Demo组件的描述显示不了单标签源码

如题，只要使用了单标签，源码就只截断到这个位置。

是[\s\S]?的问题，似乎匹配不到/>，我替换为.?就可以了

是[\s\S]?的问题，似乎匹配不到/>，我替换为.*?就可以了


text:
Add button to share all logs from the sample app

All the console logs from the sample app should be logged in a text file on the device
On clicking of the button - "Report Issue" a prompt should appear to share this file along with some message

Currently this functionality is commented in the build.

Not able to send logs from the "Send Logs" button on the app
Steps:
click settings button
click send logs cta
share on the desired app
"Cannot send. Try again" (File size: 0B txt)


text:
Feature m/feature3 evaluate

-사전에 협의한 대로 2차원 배열로 스크랩된 데이터를 받아서 처리했습니다.
-데이터는 제가 임의로 food.json이라는 폴더를 만들어서 진행했으니 참고바랍니다.

LGTM!


text:
Adds screenreader arg to main button

Description of the Change
This feature adds the screenreader prop to the primary button in the page-button-sink.php template.
Verification Process

Checkout this branch
Checkout trunk from the 10up-ui-kit repo
Preview the template on the frontend and inspect for the screenreader text to be passed through to the label of the first button

Checklist:

[ ] I have read the CONTRIBUTING document.
[x] My code follows the code style of this project.
[ ] My change requires a change to the documentation.
[ ] I have updated the documentation accordingly.
[ ] I have added tests to cover my change.
[ ] All new and existing tests passed.

@devinle does this still need to be merged? If so, go for it (and resolve conflicts of course)

authors: devinle joesnellpdx


text:
Not working with touch screen

Describe the bug
N/A
Console error
N/A
Desktop (please complete the following information):

OS: Windows 10
Browser: Edge 107

webosu-2.github.io is a fork of this that does have functioning touchscreen controls. Use that instead.


text:
[BUG] Underground matches skybox color

Describe the bug
The ground under certain stairs/ladders/trapdoors around Runescape have the skybox instead of black.

Confirmed Locations
Steps to reproduce the behavior:
East Ardougne basement stairs
GE Ladder to Keldagrim
Expected behavior
Black or some sort of dark color similar to vanilla

Environment (please complete the following information):

OS: [Ubuntu 22.04 x64]
RLHD version: [1.2.4-Dev]
Runelie version: [1.9.3]

Fixed by https://github.com/117HD/RLHD/commit/d340491a6cd4b59d29fe8fea874e02adc5a5ef9e.

authors: SirFancyBacon aHooder


text:
Encrypt Cloud Controller Blobstores

In order to provide end to end encrypted infrastructure the Cloud Controller Droplets / Blobstores should be encrypted
Acceptance Criteria:

[ ] cc-* resources show they are encrypted via AES256 in Amazon S3 Console

Related:

https://github.com/18F/cg-deploy-cf/pull/93

Closed by https://github.com/18F/cg-deploy-cf/commit/0fc02ae4cc593431d8eee93a6b8c2328099a4748

Cool! didn't know this was an option!

@sharms can you pop in the screenshot?

authors: dlapiduz rogeruiz sharms


text:
1.17 Release

Hey, any estimated update on when the 1.17 release will come out?

It is out, bruh https://github.com/19MisterX98/SeedcrackerX/releases


text:
no such pattern ( Go tools Install as Binary )

Hello
wayback & gf  tools  are placed in /usr/local/bin
I mv the gf files to the same directory  but  got the safe error
Any solution, please ??
Thanks

Read the readme how to install gf..check your ~/.gf folder if not exist create one then copy .json files to that folder.

still have same problem

p@kali:~/.gf$ gf ssrf
grep: .: Is a directory
p@kali:~/.gf$
i get this error , i placed json file in ~/.gf directory but still have this problem

try this command:
cat  | gf ssrf         #replace  with files you want to search for the pattern

I need help, I have the same problem，I use ‘cat | gf ssrf waybackdata’ and nothing will be output.
It seems that grep called by gf treats text files as binary files.

try this command:
echo "bugcrowd.com" | gau | tee -a output.txt | gf ssrf  --> if working then your gf is not a problem..maybe the file mggau.txt not contain ssrf pattern.
PS: Don't forget install gau (go get -u github.com/lc/gau)

It’s strange, is there a problem with my mggua file, grep always treats it as a binary file?

Thank you, it seems that there is no problem when gf and gua are used at the same time

Thanks again, I seem to use gf to find ssrf

Thanks a Lot
The solution  Work for me


text:
Database queries, UI issues, new student form

With respect to the new website styling (it looks more like a chalkboard now),

Fixed scrolling issue by moving overflow: scroll !important; from html body {…} to html {…} in public/style.css.  Also left it in html body {…} so it doesn’t get overwritten (which it was on the add new course form).

There is no CSS property background, so I changed the opacity of studentClassDashboardBackground.png to about 0.2 in order that the green blackboard shows through.  I also reduced opacity of all other background images.

Refetching needed data from the server (we overwrote some of it when merging).

Fixed buttons getting resized when you click on them on the TeacherClassboard.

Deleted reference to courseId2 in router.get('/byCourseId/:courseId’.

We’re no longer getting courseId from this.props.location.pathname.  We’re getting it from this.props.history.location.state.number.  This is in line with our idea of making database queries persistent (so we don’t have to navigate to the teacher classboard from the main page).

Commented out lines 30-34 which were in seed.js; for some reason they seem to be interfering with/changing the original courseIds for each assignment.

Completed filtering and fetching assignments/students from the database on TeacherClassboard, and am now rendering things on the front-end.

On the Student view (TeacherAssignmentByStudentView.js or the Student button on the teacher classboard), I finished mapping over all usable assignment data.  Feel free to remove things if they aren’t needed.

I’m also adding a getAllUsersGradebook thunk in order that we can view all students’ grade books at once, not just one.

Finished new student form functionality with auto-incrementing fixed by taking the max of all existing student ids + 1.

TODO: redo the Show All student gradebooks option.

making a newer version of this PR


text:
Send tracking numbers to PayPal

Hello. Can the module automatically send tracking numbers of the packages back to PayPal? If not would you consider adding such feature?
It's useful when the customer demands PayPal to return the money claiming they didn't receive anything - it can serve as a proof that the eshop did in fact send it.

Hello,
Thank you for your message.
We will discuss this feature with the team and I will get back to you.
Have a nice day !
Regards,

Hello @enumag,
We have discussed this feature with PayPal team.
Unfortunately, at this moment we can not add this improvement to the module because it requires to manage all carriers for each country (in order to do it right we have to match carriers from PrestaShop with ones from the list on PayPal)
Each carrier in PrestaShop has its own specific aspects and each module is developed in different way that makes this feature very complex.
At the same time, we do not have enough of requests for this feature.
So, I am sad to let you know but this feature will not be added to the roadmap of the module.
Anyway you can always do a PR if you want to develop this feature and we would be happy to add it to the module.
Thank you for understanding.
Best regard,
Tetiana Vorgul

authors: enumag tvorgul


text:
Update

Description

Motivation and Context

Fixes #
How Has This Been Tested?

Checklist:

[] I have added a Signed-off-by
[] Either no new documentation is required by this change, OR I added new documentation
[] Either no new tests are required by this change, OR I added new tests
[] I have run goimports, go vet, and golint. I have cleaned up all valid errors and warnings in code I have added or modified. These tools may generate false positives. Don't be worried about ignoring some errors or warnings. The goal is clean, consistent, and readable code.

Signed-off-by:

更新Fabric


text:
Using script on Samsung S10+ with fullscreen mode

If I use the app with fullscreen activated it doesn't work. Any way to get it to work?

So the app works on the JP side for Note S10+. I'm wondering also because ENG side doesn't work. What have you attempted to test?

See #333

authors: cboldes hiddenz08 reconman


text:
Crash

Server 1.16.5 Fabric Crash, No Crash Report
Lakeside 1.0.3+ 1.16.4
Bedrock Waters 1.4.3+1.16.4
Lakeside Dev said it was a Bedrock Waters bug.
D:\Servers\Fabric Server - 1.16.5>java -Xms4G -Xmx8G -jar fabric-server-launch.jar
[17:17:05] [main/INFO]: Loading for game Minecraft 1.16.5
[17:17:06] [ForkJoinPool-1-worker-7/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
Unsupported root entry "$schema" at line 2 column 14
[17:17:06] [ForkJoinPool-1-worker-7/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
Unsupported root entry "$schema" at line 2 column 14
[17:17:06] [ForkJoinPool-1-worker-11/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
Unsupported root entry "$schema" at line 2 column 14
[17:17:06] [ForkJoinPool-1-worker-3/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
Unsupported root entry "$schema" at line 2 column 14
[17:17:06] [ForkJoinPool-1-worker-7/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
Unsupported root entry "$schema" at line 2 column 14
[17:17:07] [main/INFO]: [FabricLoader] Loading 165 mods: fabric-keybindings-v0@0.2.1+ca58154a7d, fabricloader@0.11.3, crowdin-translate@1.2, org_jetbrains_kotlinx_kotlinx-serialization-json-jvm@1.2.0, mod-info-cmd@0.0.1, endermenarefriends@1.0.1-mc1.16.4-fabric, mobs_attempt_parkour@0.2.2-1.16.5, mesh_api@0.6.1-alpha.21+1.16.4, fabric-dimensions-v1@2.0.6+61336ba97d, java@11, com_squareup_okio_okio@1.16.0, commandaliases@0.4.2, itemflexer@1.1.4, fabric-game-rule-api-v1@1.0.6+ca58154a7d, bettercaves@1.16.5-1.2, fabric-api-base@0.3.0+c88702897d, xaeroworldmap@1.13.5, chainsuspension@1.0.0, yungsapi@1.16.5-Fabric-5, colorchat@1.3.2, fiber@0.23.0-2, villagerfix@2.0.1+1.16.5, org_jetbrains_kotlin_kotlin-stdlib@1.5.0, iamverysmart@2.1.0+mc1.16.1, fabricsit@1.4.0, fabric-blockrenderlayer-v1@1.1.5+ca58154a7d, anvil_crushing_recipes@1.0+MC1.16.2-1.16.5, worldspecificviewdistance@0.1.0, pingspam@1.2.0, org_jetbrains_kotlin_kotlin-stdlib-jdk7@1.5.0, compostable-rottenflesh@1.0.0, carpet-extra@1.4.34, fabric@0.34.2+1.16, anvil_fix@1.2.1-1.16, fabric-networking-v0@0.3.2+ca58154a7d, fabric-api-lookup-api-v1@1.0.0+dc716ea17d, fabric-screen-handler-api-v1@1.1.5+9354966b7d, realisticfirespread@1.16.5-1, tk_valoeghese_zoesteriaconfig@1.3.2, fireplacelib@3.2.0+1.16.5, com_github_therandomlabs_trlutils-config@master-SNAPSHOT, repurposed_structures@1.16.5-1.10.5-fabric, modmenu@1.16.9, flora-doubling@1.3.0+1.16.4-fabric, dataloader@2.1.0+mc1.16.1, fst@2.1.0+1.16.5, phosphor@0.7.2+build.12, microconfig@1.1.0, fabric-tool-attribute-api-v1@1.2.7+8183d3957d, monster-in-the-closet@1.0.0, org_jetbrains_kotlin_kotlin-stdlib-jdk8@1.5.0, betterimpaling@2.0.2, angerable-patch@1.1.0-1.16.4, headfix@1.0.2, voyager@1.0.0, fabric-crash-report-info-v1@0.1.3+ca58154a7d, fabric-events-interaction-v0@0.4.2+ca58154a7d, spark@1.5.2, suitablystackablestew@1.1.1, headshot@1.0.6, mostructures@1.1.1+mc.1.16.5, fabric-language-kotlin@1.6.0+kotlin.1.5.0, fabric-key-binding-api-v1@1.0.4+9354966b7d, xaerominimapfair@21.8.0, image2map@0.2.0, cloth-config2@4.11.24, org_jetbrains_kotlinx_kotlinx-coroutines-jdk8@1.5.0-RC, fabric-resource-loader-v0@0.4.6+2868a2287d, chunkpregen@0.3.3, betterstrongholds@1.16.5-1.0, org_jetbrains_kotlin_kotlin-reflect@1.5.0, modupdater@1.1.11+1.16.2-rc2, stopstridersuffering@1.2-mc1.16.4-fabric, pisces@1.0.0+1.16.4, fabric-registry-sync-v0@0.7.4+ca58154a7d, fabric-commands-v0@0.2.2+ca58154a7d, fabric-mining-levels-v0@0.1.3+ca58154a7d, tramplestopper@2.1.0+5.1.16.2.fabirc, splashconcrete@1.0.0, fabric-networking-api-v1@1.0.3+e3c9d0627d, krypton@0.1.2, keepheadnames@1.2, drogtor@1.1.2, fabric-models-v0@0.3.0+bc7a746f7d, fabric-item-groups-v0@0.2.7+2868a2287d, bettermineshafts@1.16.4-1.0.1, wither_cage_fix@1.0.6+MC1.16.1-1.16.5, fabric-renderer-api-v1@0.4.2+2868a2287d, wandering_collector@1.0.1+mc1.16.5, inventorysorter@1.7.9-1.16, creativeonepunch@1.1, mobdisguises@1.0.0, cavebiomes@0.6.2, fabric-structure-api-v1@1.1.4+ca58154a7d, sign_editor@mc-1.16.5-0.7.0, unsaddlepigs@1.2-mc1.16.4-fabric, maelstrom_library@1.0-1.16.5, disguiselib@1.0.2, fabric-containers-v0@0.1.11+9354966b7d, lithium@0.6.4, fabric-object-builder-api-v1@1.9.5+c88702897d, fabric-permissions-api-v0@0.1-SNAPSHOT, cauldronconcrete@1.0.0+1.16.5-fabric, fabric-rendering-data-attachment-v1@0.1.5+ca58154a7d, org_jetbrains_kotlinx_kotlinx-serialization-core-jvm@1.2.0, leafmealone@2.1, stoneholm@1.1.0, upstream@1.0.1, fabric-textures-v0@1.0.6+ca58154a7d, com_electronwill_night-config_core@3.6.0, unforgivingvoid@2.0.0, fabric-rendering-fluids-v1@0.1.13+ca58154a7d, lazydfu@0.1.2, lengthyladders@1.0.2, simplexterrain@0.7.2, stitchedsnow@1.0.1, notchify@0.4.0-configmenu.1, fabric-lifecycle-events-v1@1.2.1+ca58154a7d, fabric-renderer-registries-v1@2.3.0+2868a2287d, com_github_therandomlabs_trlutils-fabric@1.16-SNAPSHOT, fabric-loot-tables-v1@1.0.2+ca58154a7d, carpet@1.16.5-1.4.36+v210512, fabric-particles-v1@0.2.4+ca58154a7d, no_sneaking_over_magma@1.0.6+MC1.16.2-1.16.5, axesareweapons@1.1, fabric-networking-blockentity-v0@0.2.8+ca58154a7d, minecraft@1.16.5, bedrockwaters@1.4.3+1.16.4, cloth-basic-math@0.5.1, fabric-command-api-v1@1.1.1+351679a77d, sneak-through-berries@1.1.0+1.16.4-fabric, fatxporbs@0.0.9, farsighted-mobs@1.0a, fabric-screen-api-v1@1.0.0+c045166c7d, fabric-renderer-indigo@0.4.4+ca58154a7d, com_squareup_moshi_moshi@1.9.2, org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm@1.5.0-RC, invview@1.4.1-1.16.4+, com_electronwill_night-config_toml@3.6.0, fiber2cloth@3.0.1, fabric-item-api-v1@1.2.1+ca58154a7d, ne-v-seti@0.1.3, kyrptconfig@1.1.6-1.16, fabric-entity-events-v1@1.1.0+c88702897d, fabric-rendering-v0@1.1.2+ca58154a7d, fabric-rendering-v1@1.6.0+2868a2287d, fabriccrossdimtpfix@0.1.0, whospetisthis@1.0.0, mesh@0.6.1-alpha.21+1.16.4, autoconfig1u@3.3.1, worldborderfix@1.0-SNAPSHOT-fabric-1.16.5, org_json_json@20210307, fabric-content-registries-v0@0.2.1+ca58154a7d, fabric-tag-extensions-v0@1.1.1+ca58154a7d, blue_endless_jankson@1.2.0, vanilladeathchest@1.16.3-1.11.0.7-fabric, fabric-biome-api-v1@3.1.1+ca58154a7d, fastfurnace@2.4, ferritecore@2.0.4, lakeside@1.0.3+1.16.4, fabric-events-lifecycle-v0@0.2.1+ca58154a7d, dimensionupdatefixer@1.16.3-1.2.0, mobrebirth@9.0.3, fabric-object-builders-v0@0.7.2+ca58154a7d, tweed@3.0.0-beta.22
[17:17:07] [main/WARN]: Mod com_github_therandomlabs_trlutils-config (master-SNAPSHOT) does not respect SemVer - comparison support is limited.
[17:17:07] [main/WARN]: Mod sign_editor (mc-1.16.5-0.7.0) does not respect SemVer - comparison support is limited.
[17:17:07] [main/WARN]: Mod farsighted-mobs (1.0a) does not respect SemVer - comparison support is limited.
[17:17:07] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.2 Source=file:/D:/Servers/Fabric%20Server%20-%201.16.5/fabric-server-launch.jar Service=Knot/Fabric Env=SERVER
[17:17:08] [main/INFO]: Loaded configuration file for Lithium: 80 options available, 1 override(s) found
[17:17:08] [main/INFO]: tf.ssf.sfort.lengthyladders successfully loaded config file
[17:17:08] [main/WARN]: Reference map 'itemflexer-refmap.json' for itemflexer.mixins.json could not be read. If this is a development environment you can ignore this message
[17:17:08] [main/WARN]: Reference map 'stoneholm-refmap.json' for stoneholm.mixins.json could not be read. If this is a development environment you can ignore this message
[17:17:08] [main/WARN]: Reference map 'whospetisthis-refmap.json' for whospetisthis.mixins.json could not be read. If this is a development environment you can ignore this message
[17:17:08] [main/WARN]: Force-disabling mixin 'world.player_chunk_tick.ThreadedAnvilChunkStorageMixin' as rule 'mixin.world.player_chunk_tick' (added by mods [krypton]) disables it and children
[17:17:08] [main/WARN]: @mixin target net/minecraft/class_4970$class_4971$class_3752 is public in ferritecore.blockstatecache.mixin.json:BlockStateCacheAccess and should be specified in value
[17:17:08] [main/WARN]: @mixin target net/minecraft/class_3853$class_4162 is public in fabric-object-builder-v1.mixins.json:TypeAwareTradeMixin and should be specified in value
[17:17:09] [main/WARN]: @mixin target net/minecraft/class_3898$class_3208 is public in disguiselib.mixins.json:accessor.EntityTrackerEntryAccessor and should be specified in value
[17:17:09] [main/WARN]: @mixin target net/minecraft/class_3898$class_3208 is public in fabric-networking-api-v1.mixins.json:accessor.EntityTrackerAccessor and should be specified in value
[17:17:09] [main/INFO]: [Mesh]: Send Reinforcements!
[17:17:12] [main/INFO]: Using Java 9+ class definer
[17:17:13] [main/WARN]: Method overwrite conflict for setCustomName in headfix.mixins.json:SkullBlockEntityMixin, previously written by fourmisain.keepheadnames.mixin.SkullBlockEntityMixin. Skipping method.
[17:17:13] [main/WARN]: Method overwrite conflict for method_5797 in headfix.mixins.json:SkullBlockEntityMixin, previously written by fourmisain.keepheadnames.mixin.SkullBlockEntityMixin. Skipping method.
[17:17:16] [main/INFO]: Installing chunk generator schema fixes
[17:17:16] [main/INFO]: Installing chunk generator schema fixes
[17:17:16] [main/INFO]: Installing chunk generator schema fixes
[17:17:16] [main/INFO]: Installing chunk generator schema fixes
[17:17:16] [main/INFO]: Installing chunk generator schema fixes
[17:17:19] [main/INFO]: [STDOUT]: Flex your items!
[17:17:19] [main/INFO]: Creating directory for dimension-specific Better Caves configs at D:\Servers\Fabric Server - 1.16.5\config\bettercaves\fabric-1_16
[17:17:19] [main/INFO]: Several people are typing...
[17:17:19] [main/INFO]: [STDOUT]: Loading Image2Map...
[17:17:19] [main/INFO]: Creating directory for additional Better Strongholds configuration at D:\Servers\Fabric Server - 1.16.5\config\betterstrongholds\fabric-1_16
[17:17:19] [Thread-166/INFO]: Checking For Mod Updates...
[17:17:19] [main/INFO]: Loading!
[17:17:19] [main/INFO]: Compression will use Java 11, encryption will use Java
[17:17:20] [main/INFO]: [Wandering Collector] Initializing
[17:17:20] [main/INFO]: [cave biomes] Your caves are cavier!
[17:17:20] [main/INFO]: Better Signs & Frames Initializing
[17:17:20] [main/INFO]: DisguiseLib loaded.
[17:17:20] [main/INFO]: [Cauldron Concrete] Initialized
[17:17:20] [main/WARN]: [Notchify] No config file found, creating new one
[17:17:20] [main/INFO]: [Notchify] Config now can be reloaded with /reload
[17:17:20] [main/INFO]: [BedrockWaters] BedrockWaters initialized!
[17:17:20] [main/INFO]: [BedrockWaters] Modifying vanilla biome water attributes...
[17:17:20] [main/INFO]: [BedrockWaters] Finished!
[17:17:23] [main/INFO]: [STDERR]: java.io.FileNotFoundException: config\mobrebirth\default.json5 (The system cannot find the file specified)
[17:17:23] [main/INFO]: [STDERR]: at java.base/java.io.FileInputStream.open0(Native Method)
[17:17:23] [main/INFO]: [STDERR]: at java.base/java.io.FileInputStream.open(FileInputStream.java:219)
[17:17:23] [main/INFO]: [STDERR]: at java.base/java.io.FileInputStream.(FileInputStream.java:157)
[17:17:23] [main/INFO]: [STDERR]: at Shadow.shadowed.blue.endless.jankson.Jankson.load(Jankson.java:76)
[17:17:23] [main/INFO]: [STDERR]: at the_fireplace.mobrebirth.config.MobSettingsManager.loadSettings(MobSettingsManager.java:118)
[17:17:23] [main/INFO]: [STDERR]: at the_fireplace.mobrebirth.config.MobSettingsManager.loadDefaultSettings(MobSettingsManager.java:64)
[17:17:23] [main/INFO]: [STDERR]: at the_fireplace.mobrebirth.config.MobSettingsManager.init(MobSettingsManager.java:53)
[17:17:23] [main/INFO]: [STDERR]: at the_fireplace.mobrebirth.MobRebirth.onInitialize(MobRebirth.java:25)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:50)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke(EntrypointUtils.java:36)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointServer.start(EntrypointServer.java:32)
[17:17:23] [main/INFO]: [STDERR]: at net.minecraft.server.Main.main(Main.java:92)
[17:17:23] [main/INFO]: [STDERR]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[17:17:23] [main/INFO]: [STDERR]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[17:17:23] [main/INFO]: [STDERR]: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[17:17:23] [main/INFO]: [STDERR]: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:226)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.knot.Knot.launch(Knot.java:146)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.knot.KnotServer.main(KnotServer.java:28)
[17:17:23] [main/INFO]: [STDERR]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[17:17:23] [main/INFO]: [STDERR]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[17:17:23] [main/INFO]: [STDERR]: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[17:17:23] [main/INFO]: [STDERR]: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.server.FabricServerLauncher.launch(FabricServerLauncher.java:62)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.server.FabricServerLauncher.setup(FabricServerLauncher.java:106)
[17:17:23] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:50)
[17:17:23] [main/FATAL]: Failed to start the minecraft server
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'lakeside'!
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:53) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke(EntrypointUtils.java:36) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointServer.start(EntrypointServer.java:32) ~[fabric-server-launch.jar:?]
at net.minecraft.server.Main.main(Main.java:92) [intermediary-server.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:566) ~[?:?]
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:226) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.knot.Knot.launch(Knot.java:146) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.knot.KnotServer.main(KnotServer.java:28) [fabric-server-launch.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:566) ~[?:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.launch(FabricServerLauncher.java:62) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.setup(FabricServerLauncher.java:106) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:50) [fabric-server-launch.jar:?]
Caused by: java.lang.NoSuchMethodError: net.minecraft.class_1959.method_8687()I
at retr0.bedrockwaters.WaterPropertiesReplacer.setBiomeWaterProperties(WaterPropertiesReplacer.java:27) ~[bedrockwaters-1.4.3+1.16.4.jar:?]
at retr0.bedrockwaters.BedrockWaters.lambda$onInitialize$2(BedrockWaters.java:73) ~[bedrockwaters-1.4.3+1.16.4.jar:?]
at net.minecraft.class_2370.md459236$lambda$new$0$5(class_2370.java:586) ~[intermediary-server.jar:?]
at net.minecraft.class_2370.handler$zin000$setPost(class_2370.java:664) ~[intermediary-server.jar:?]
at net.minecraft.class_2370.method_31051(class_2370.java:98) ~[intermediary-server.jar:?]
at net.minecraft.class_2370.method_10273(class_2370.java:72) ~[intermediary-server.jar:?]
at net.minecraft.class_2370.method_10272(class_2370.java:103) ~[intermediary-server.jar:?]
at juuxel.lakeside.biome.LakesideBiomes.register(LakesideBiomes.java:90) ~[Lakeside-1.0.3+1.16.4.jar:?]
at juuxel.lakeside.biome.LakesideBiomes.init(LakesideBiomes.java:36) ~[Lakeside-1.0.3+1.16.4.jar:?]
at juuxel.lakeside.Lakeside.onInitialize(Lakeside.java:12) ~[Lakeside-1.0.3+1.16.4.jar:?]
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:50) ~[fabric-server-launch.jar:?]
... 17 more
[17:17:26] [Thread-166/INFO]: 0 Mod Updates Found
[17:17:26] [Thread-166/INFO]: Scanned 3 Mods: Fabric API (fabric), ModUpdater (modupdater), BedrockWaters (bedrockwaters)

Not compatible with Lake side


text:
Are there any tutorials ? How do you actually use this library ?!

Hello !
After some tinkering I think I got this library to work.
Display: 2727 SMD P5 64x32
Board: ESP32 Wrover-B DevKitV4
This is the setup:

I want to know how do I use it. Where can I find a tutorial or something. What are the function and what do they do ?
I would like to know how to set the refresh rate and the brightness.
The only thing that do something is:
uint8_t display_draw_time=20;
But no matter the number, the refresh rate hurts my eyes. It's brutal.
Also I need to use display.setTextColor(display.color565(colorR/8,colorG/8,colorB/8)); in the PixelTime example, because if I don't put /8 after each color, ghosting happens.
What does that actually do ? Why isn't there no documentation ? I am sorry, but I don't understand how to use this library, and I would very much like to. Thank you !
I've modified the PixelTime example as follows:
#include <PxMatrix.h>

#define P_LAT 22
#define P_A 19
#define P_B 23
#define P_C 18
#define P_D 4
#define P_E 15
#define P_OE 25

#define matrix_width 64
#define matrix_height 32

hw_timer_t * timer = NULL;
portMUX_TYPE timerMux = portMUX_INITIALIZER_UNLOCKED;

// This defines the 'on' time of the display is us. The larger this number,
// the brighter the display. If too large the ESP will crash

uint8_t display_draw_time=20; //10-50 is usually fine

PxMATRIX display(matrix_width,matrix_height,P_LAT, P_OE,P_A,P_B,P_C,P_D,P_E);

void setup() {
 Serial.begin(9600);
  // Define your display layout here, e.g. 1/8 step
  display.begin(8);

//  display.setFastUpdate(false);
  display.clearDisplay();
  display.setTextColor(myCYAN);
  display.setCursor(2,0);
  display.print("Pixel");
  display.setTextColor(myMAGENTA);
  display.setCursor(2,8);
  display.print("Time");

  delay(3000);

}

void loop() {
}

And nothing happens... How can I fill up the Display with just 2 words on 2 rows ?
Better yet, I would like the Display to behave like a vector with 4 values.
In the end I would like to display only 4 BIG numbers on it.
Thank you !

No, documentation is quite light right now, you should look at the source and tinker to make it work like you want to. Also look at the closed issues, it may help.

No, documentation is quite light right now, you should look at the source and tinker to make it work like you want to. Also look at the closed issues, it may help.

I made it work. I replaced it though because it doesn't work with ESPAsyncWebServer.

Alright great. What did you use to replace it?

authors: GeorgeFlorian GilDev


text:
Consider the case when there is no staff id list

Needed this for the UToronto hub since that is using azureadauthenticator.
Ref https://github.com/2i2c-org/infrastructure/pull/866

Merging this since without it, the UToronto manual deploy doesn't work :sweat_smile:

Good catch! Now wondering how we can make sure "staff" is actually present on this hub config somehow so we do not have a single point of failure 🤔

authors: GeorgianaElena damianavila


text:
lfo idea

in the update (flight option)

in garden mode there is a params called bird activity (0-100%) which is only visible if bird position is set to auto. this is meant to be a one knob macro that will control the depth and rate of several lfos controlling pan and distance of the birds.
TODO: add the LFOs and experiment with parameters and scaling.

the latest version includes a move_birds() function to simulate bird movement.


text:
🛑 MS - EX-INCOME is down

In 8b19ceb, MS - EX-INCOME ($MS_EX_INCOME_URL) was down:

HTTP code: 404
Response time: 162 ms

Resolved: MS - EX-INCOME is back up in 53ef749.


text:
Add support for getting interfaces in OnReadyGet

It would be useful if we could use OnReadyGet to initialize an interface field with a reference node. Game engines like Unity include this feature in their GetComponent()`` function.

Interesting... yeah, it would make sense to allow this, and it's a pretty simple change. GetNode<T> already allows this, I only need to tweak the generator to allow it rather than emit a compile error. I'll do it.

A potential issue is that [OnReadyGet] handles both nodes and resources, and currently it uses the type to determine which one it needs to fetch. The code behind the scenes is very different to handle each one. (GetNode vs. GD.Load, [Export] NodePath vs. [Export] <resourcetype>, and more fiddly internals.)
For example, it's impossible to tell whether IDoThings is attached to a resource or a node type:
public interface IDoThings { }
public class MyNode : Sprite, IDoThings { }
public class MyResource : Resource, IDoThings { }

public partial class Finder : Node {
  [OnReadyGet] private IDoThings _doer;
}

That said... I think it's safe for [OnReadyGet] to assume that an interface means it's a node. This is already a fairly niche scenario, but I think it would be way more niche to get a resource via an interface type. With how poorly (IMO) custom resource types work in Godot Mono right now, I think it's unlikely anyone will run into this limitation.
If someone does run into the limitation caused by the assumption, there are ways out. The easiest would be to add a bool arg onto the attribute that indicates the target should be a resource.
So, I think it's fine to relax this requirement and make this assumption.

I've released 1.1.3 that includes this change, let me know if it doesn't end up working for you! Thanks for the suggestion.


text:
🛑 Unitix is down

In 29c8a18, Unitix (https://unitix.be) was down:

HTTP code: 530
Response time: 167 ms

Resolved: Unitix is back up in b094bc2 after 50 minutes.


text:
Separating indexes and DB schemas into different SQLs

I'm doing large fills (currently 250k buildings) of 3DCityDB from wavefront OBJ files in a custom reader into Postgres. As part of this, I drop all indexes ahead of time (except for the primary key ones).
It'd be great to have the CREATE_DB.sh script separate db and index building into different scripts so it would be easy to rebuild them on demand.

We use pgModeler as main tool for designing the 3DCityDB schema under PostgreSQL and for automatically exporting it to an SQL script file. We wanted to minimize any pre or post processing outside pgModeler as much as possible. That's why there is no separate CREATE_INDEX.sql script at the moment.
For batch imports, we have good experience with just dropping the main spatial indexes. The function citydb_pkg.drop_spatial_indexes() is useful here. When using the importer/exporter tool, dropping normal indexes may even slow down the import as they are needed for resolving CityGML XLinks (e.g. when importing appearance information).

Makes sense about the sluggishness with appearances. I'll just do the index dropping + re-add manually.

authors: clausnagel stirringhalo


text:
🛑 3mdeb Shop is down

In 8fa3494, 3mdeb Shop (https://shop.3mdeb.com/shop) was down:

HTTP code: 0
Response time: 0 ms

Resolved: 3mdeb Shop is back up in 3b760c3 after 9 minutes.


text:
🛑 3mdeb Text Chat is down

In 84b1b28, 3mdeb Text Chat (https://chat.3mdeb.com) was down:

HTTP code: 0
Response time: 0 ms

Resolved: 3mdeb Text Chat is back up in 73e1a4c after 9 minutes.


text:
🛑 3mdeb Website is down

In 8c8ff69, 3mdeb Website (https://3mdeb.com) was down:

HTTP code: 0
Response time: 0 ms

Resolved: 3mdeb Website is back up in b468160 after 23 minutes.


text:
Version Update

Can you update the colorspace package version? It includes fixes that must be reflected in your repo as well.

Second this, an update to colorspace to atleast 1.1.3 will ensure the use of the patched version of color-string

└─┬ winston@3.3.3
└─┬ @dabh/diagnostics@2.0.2
└─┬ colorspace@1.1.2
└─┬ color@3.0.0
└── color-string@1.5.4
CVE-2021-29060

authors: Avetik666 gian-luca-weston rcollette


text:
feature:could this support latex?

I want to let this support some latex code, such as \includegraphic, is it possible?

Hey, it could through an integration, no built-in support for that.

is there some example？
I want to use this in latex.
Thank you for your resposing.

Hey, the integrations are here:  https://github.com/3rd/image.nvim/tree/master/lua/image/integrations
Do you want it inside .tex files or something like markdown blocks?

Automatic preview of math blocks in markdown would be SO nice... I wiil take a look at the integrations. Vaisakhkm2625/hologram-math-preview.nvim can be a nice inspiration too.

@3rd  I'm also interested

Do you want it inside .tex files or something like markdown blocks?

I would like to see my math formulas rendered while I edit markdown files. Like:
Content of "mymarkdownfile.md":
$$a_k = \text{argmax}_{a_k}  \sum_{o_k, r_k} \dots \max_{a_m} \sum_{o_m, r_m} [ r_k + \dots r_m ] \sum_{ q : U(q, a_1, \dots, a_m) = (o_k, r_k, \dots o_m, r_m ) } 2^{-l(p)}$$

And it displays the formula above under the formula or when I hover my cursor over it. Thanks!

A recent plugin started implementing LaTeX preview for markdown files.
Another one can render latex blocks on demand.

I think it would be something to add to https://github.com/3rd/diagram.nvim instead, keeping the built-in integrations slim.

A simple way to generate a .png file from some LaTeX content is the preview function from the python sympy module.

What I did when trying to generate LaTeX some time ago was:

Pipe the formula into a tmp LaTeX document using the standalone document type and \Huge font
Compile to dvi (tex format)
Use dvisvgm (shipped with all latex distributions) to convert this into an svg
(if svg is still not imagery enough, I'd probably call inkscape next or find any library)

authors: 3rd artkpv dirichy dubrayn lquenti


text:
Exchange behind Apache or Nginx

Hi
I would like to run exchange behind Apache with mod_ssl or Nginx with ssl. Now im running as stand alone exchange (this works fine) but i have to run other services on my vps which should also have ssl enabled. Have anybody configure opentrade with disabled ssl? Any key any constant?

already resolved


text:
Copy policy registry

Toolbox command to copy policy registry (a.k.a. custom policies) from source tenant to target tenant.
Policy registry identificator is #{name}-#{version}. Having this identifying function, we can define

Missing policies: policies that exist in source tenant and do not exist in target tenant.
Matching policies: policies from source tenant that exist in target tenant.

Then:

[x] Missing policies are being created in target tenant
[x] Matching policies are being updated in target tenant

This behavior makes the command idempotent.
Integration tests not implemented as they require two different provider accounts.

ready for review @miguelsorianod


text:
release 3.15.0

how to generate policy file
Build apicast image
make runtime-image IMAGE_NAME=apicast-runtime-image:release-3.15

Run apicast
$ cat <<EOF >config.json
{
   "services": [
      {
         "proxy": {
             "hosts": ["one"],
             "proxy_rules": [],
             "api_backend": "https://echo-api.3scale.net",
             "policy_chain": []
         }
      }
   ]
}
EOF

$ docker run -ti -p 8090:8090 --name apicast --rm -v $PWD/config.json:/opt/app/config.json:ro --env THREESCALE_CONFIG_FILE=/opt/app/config.json --env APICAST_LOG_LEVEL=debug --env APICAST_CONFIGURATION_LOADER=lazy --env APICAST_CONFIGURATION_CACHE=0 --env THREESCALE_DEPLOYMENT_ENV=staging --env BACKEND_ENDPOINT_OVERRIDE=http://127.0.0.1:3000 --env APICAST_WORKERS=1 apicast-runtime-image:release-3.15

Fetch policies
$ mkdir -p doc/policies_list/3.15.0
$ curl -v -H "Host: one" http://127.0.0.1:8090/policies -o policies.latest.json
# pretty print and fix string encoding issues
$ jq . policies.latest.json > doc/policies_list/3.15.0/policies.json

the link-check is failing only for the expected "broken" links. v3.15.0 tag is not there yet
   [✖] https://github.com/3scale/apicast/compare/v3.15.0...HEAD → Status: 404
  [✖] https://github.com/3scale/apicast/compare/v3.14.0..v3.15.0 → Status: 404
make: *** [Makefile:263: test-doc] Error 123
Error: Process completed with exit code 2.


text:
Weird behaviour when joining new channel.

When using /join in IRC to join a channel you are not in on mattermost, you immediately get moved out of the channel. Joining a 2nd time does allow you to actually join the channel.

This should be fixed now in master, reopen if still an issue

Mostly fixed, but some different weirdness popped up - see #239.


text:
fix stderr stdout output handling for remote connections

ref https://github.com/4am-robotics/orga/issues/6934
This PR fixes the exception during SSH comand sending.

runs on mrl-7


text:
Uploading image bug when uploads folder not exists

{
    "statusCode": 500,
    "error": "Internal Server Error",
    "message": "An internal server error occurred",
    "errors": "ENOENT: no such file or directory, open 'uploads/123e$9b93$15c7-1602$bc3aScreenshot from 2019-11-17 23.37.39.png'"
}

Not appear again.


text:
Better sound Device Properties settings?

Can I suggest a potential path for improving the sound settings in this bootloader? With the Display Properties present in this config file the sound settings experience certain issues. Namely, the output source switches to Builtin Headphones every time the system is reloaded. I fixed it using different device-id for audio in config file to 709D0000. It solved my situation in a way. As I'm using Loopback and Soundsource, these virtual sources work perfectly now. I can output my sound to the monitor source, the headphone source on my Elgato Wave XLR or if I connect external USB speakers they are also available as a source in the system. But there are no other sources that macOS usually has such as Builtin-Headphones, Builtin-Speakers etc. I do not care about those analog sources, which I never use anyways, as long as I have the other digital and virtual sources working well.
Here is what the Device properties look like in the configure file.

I doubt that I will implement these DeviceProperties.  Simply because I don't use the on-board audio at all – I have an external audio interface since I produce music and sound design. And I don't want to test the on-board audio nor research that device-id you used.
But I may link to it in the repo's description.


text:
Autocompletion stopped working

Hello guys.
Recently autocompletion stopped working for me. When I start firefox from CLI, I see a lot of below errors:
pentadactyl: bootstrap: SyntaxError: expected expression, got '=>'

Do you have any idea why this occurred and how to resolve it? Thanks.

I'm getting the same issue, guessing it's related to this FF bugfix: https://bugzil.la/1141392

Same thing here, and it also seems none of my leader mappings are working.

I just updated Pentadactyl to hg7218 and the autocompletion and mappings are working again.

@mpereira, yep, it works now. So I guess this can be closed.

authors: alexphillips mklishevych mpereira