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Upload packets.py with huggingface_hub

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  1. packets.py +319 -0
packets.py ADDED
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+ """
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+ League of Legends Replay Packet Definitions
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+ """
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+
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+ from dataclasses import dataclass
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+ from typing import Dict, List, Optional, Union
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+ from enum import Enum
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+
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+ @dataclass
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+ class Position:
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+ """2D position on the game map"""
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+ x: float
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+ z: float
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+
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+ class AIType(Enum):
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+ """Type of AI entity"""
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+ UNKNOWN = "Unknown"
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+ HERO = "Hero"
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+ MINION = "Minion"
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+ TURRET = "Turret"
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+ NEUTRAL = "Neutral"
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+
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+ class ReplicationInternalData:
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+ """Internal replication data that can be int or float"""
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+ def __init__(self, value: Union[int, float]):
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+ self.value = value
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+ self.is_int = isinstance(value, int)
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+ self.is_float = isinstance(value, float)
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+
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+ @dataclass
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+ class CreateHero:
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+ """Packet for hero/champion creation"""
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+ time: float
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+ net_id: int
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+ name: str
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+ champion: str
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+
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+ @dataclass
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+ class WaypointGroup:
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+ """Packet containing movement waypoints for entities"""
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+ time: float
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+ waypoints: Dict[int, List[Position]]
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+
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+ @dataclass
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+ class WaypointGroupWithSpeed:
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+ """Packet containing movement waypoints with speed data"""
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+ time: float
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+ waypoints: Dict[int, List[Position]]
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+
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+ @dataclass
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+ class EnterFog:
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+ """Packet for entity entering fog of war"""
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+ time: float
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+ net_id: int
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+
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+ @dataclass
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+ class LeaveFog:
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+ """Packet for entity leaving fog of war"""
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+ time: float
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+ net_id: int
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+
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+ @dataclass
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+ class UnitApplyDamage:
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+ """Packet for damage application between units"""
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+ time: float
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+ source_net_id: int
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+ target_net_id: int
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+ damage: float
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+
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+ @dataclass
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+ class DoSetCooldown:
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+ """Packet for ability cooldown updates"""
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+ time: float
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+ net_id: int
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+ slot: int
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+ cooldown: float
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+ display_cooldown: float
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+
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+ @dataclass
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+ class BasicAttackPos:
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+ """Packet for basic attack with positional data"""
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+ time: float
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+ source_net_id: int
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+ target_net_id: int
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+ source_position: Position
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+ target_position: Position
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+ slot: int
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+ caster_net_id: int
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+ spell_chain_owner_net_id: int
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+ spell_hash: int
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+ spell_name: str
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+ level: int
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+ target_end_position: Position
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+ target_net_ids: List[int]
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+ windup_time: float
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+ cooldown: float
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+ mana_cost: float
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+
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+ @dataclass
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+ class CastSpellAns:
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+ """Packet for spell casting"""
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+ time: float
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+ caster_net_id: int
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+ spell_chain_owner_net_id: int
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+ spell_hash: int
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+ spell_name: str
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+ level: int
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+ source_position: Position
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+ target_position: Position
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+ target_end_position: Position
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+ target_net_ids: List[int]
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+ windup_time: float
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+ cooldown: float
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+ mana_cost: float
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+ slot: int
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+
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+ @dataclass
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+ class BarrackSpawnUnit:
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+ """Packet for minion spawning from barracks"""
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+ time: float
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+ barrack_net_id: int
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+ minion_net_id: int
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+ wave_count: int
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+ minion_type: int # 0xc0 = cannon, 0x60 = ranged, 0 = melee
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+ minion_level: int
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+
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+ @dataclass
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+ class ReplicationData:
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+ """Replication data for game state synchronization"""
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+ primary_index: int
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+ secondary_index: int
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+ name: str
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+ data: ReplicationInternalData
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+
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+ @dataclass
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+ class Replication:
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+ """Packet containing replication data for multiple entities"""
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+ time: float
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+ net_id_to_replication_datas: Dict[int, ReplicationData]
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+
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+ @dataclass
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+ class SpawnMinion:
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+ """Packet for minion spawning"""
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+ time: float
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+ net_id: int
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+ position1: Position
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+ position2: Position
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+ name: str
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+ skin_name: str
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+ level: int
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+ targetable_on_client: int
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+ targetable_to_team_flags_on_client: int
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+ bot: bool
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+
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+ @dataclass
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+ class CreateNeutral:
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+ """Packet for neutral monster creation"""
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+ time: float
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+ net_id: int
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+ position1: Position
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+ position2: Position
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+ name: str
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+ skin_name: str
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+ level: int
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+ direction: Position
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+ camp_id: int
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+ neutral_type: int
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+
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+ @dataclass
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+ class CreateTurret:
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+ """Packet for turret creation"""
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+ time: float
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+ net_id: int
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+ owner_net_id: int
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+ name: str
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+
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+ @dataclass
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+ class NPCDieMapView:
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+ """Packet for NPC death (map view)"""
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+ time: float
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+ killer_net_id: int
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+ killed_net_id: int
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+
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+ @dataclass
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+ class NPCDieMapViewBroadcast:
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+ """Packet for NPC death broadcast"""
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+ time: float
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+ killer_net_id: int
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+ killed_net_id: int
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+
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+ @dataclass
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+ class HeroDie:
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+ """Packet for hero/champion death"""
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+ time: float
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+ net_id: int
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+
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+ @dataclass
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+ class BuyItem:
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+ """Packet for item purchase"""
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+ time: float
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+ net_id: int
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+ slot: int
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+ item_id: int
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+ item_name: str
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+ items_in_slot: int
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+ spell_charges: int
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+ item_gold: float
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+ entity_gold_after_change: float
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+
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+ @dataclass
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+ class RemoveItem:
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+ """Packet for item removal"""
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+ time: float
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+ net_id: int
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+ slot: int
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+ items_in_slot: int
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+ entity_gold_after_change: float
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+
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+ @dataclass
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+ class SwapItem:
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+ """Packet for item slot swapping"""
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+ time: float
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+ net_id: int
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+ source_slot: int
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+ target_slot: int
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+
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+ @dataclass
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+ class UseItem:
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+ """Packet for item usage"""
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+ time: float
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+ net_id: int
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+ slot: int
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+ items_in_slot: int
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+ spell_charges: int
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+
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+ # Union type for all possible packets
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+ PacketType = Union[
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+ CreateHero,
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+ WaypointGroup,
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+ WaypointGroupWithSpeed,
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+ EnterFog,
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+ LeaveFog,
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+ UnitApplyDamage,
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+ DoSetCooldown,
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+ BasicAttackPos,
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+ CastSpellAns,
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+ BarrackSpawnUnit,
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+ Replication,
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+ SpawnMinion,
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+ CreateNeutral,
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+ CreateTurret,
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+ NPCDieMapView,
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+ NPCDieMapViewBroadcast,
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+ HeroDie,
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+ BuyItem,
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+ RemoveItem,
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+ SwapItem,
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+ UseItem
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+ ]
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+
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+ def parse_packet_from_dict(packet_dict: dict) -> PacketType:
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+ """
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+ Parse a packet dictionary into the appropriate packet dataclass.
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+
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+ Args:
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+ packet_dict: Dictionary containing packet data with 'packet_type' field
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+
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+ Returns:
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+ Appropriate packet dataclass instance
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+
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+ Raises:
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+ ValueError: If packet_type is unknown
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+ """
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+ packet_type = packet_dict.get('packet_type')
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+
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+ # Remove packet_type from dict for dataclass creation
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+ data = {k: v for k, v in packet_dict.items() if k != 'packet_type'}
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+
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+ # Convert position dictionaries to Position objects
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+ def convert_positions(obj):
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+ if isinstance(obj, dict):
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+ if 'x' in obj and 'z' in obj and len(obj) == 2:
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+ return Position(x=obj['x'], z=obj['z'])
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+ return {k: convert_positions(v) for k, v in obj.items()}
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+ elif isinstance(obj, list):
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+ return [convert_positions(item) for item in obj]
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+ return obj
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+
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+ data = convert_positions(data)
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+
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+ # Map packet types to dataclasses
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+ packet_classes = {
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+ 'CreateHero': CreateHero,
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+ 'WaypointGroup': WaypointGroup,
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+ 'WaypointGroupWithSpeed': WaypointGroupWithSpeed,
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+ 'EnterFog': EnterFog,
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+ 'LeaveFog': LeaveFog,
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+ 'UnitApplyDamage': UnitApplyDamage,
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+ 'DoSetCooldown': DoSetCooldown,
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+ 'BasicAttackPos': BasicAttackPos,
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+ 'CastSpellAns': CastSpellAns,
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+ 'BarrackSpawnUnit': BarrackSpawnUnit,
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+ 'Replication': Replication,
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+ 'SpawnMinion': SpawnMinion,
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+ 'CreateNeutral': CreateNeutral,
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+ 'CreateTurret': CreateTurret,
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+ 'NPCDieMapView': NPCDieMapView,
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+ 'NPCDieMapViewBroadcast': NPCDieMapViewBroadcast,
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+ 'HeroDie': HeroDie,
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+ 'BuyItem': BuyItem,
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+ 'RemoveItem': RemoveItem,
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+ 'SwapItem': SwapItem,
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+ 'UseItem': UseItem
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+ }
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+
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+ if packet_type not in packet_classes:
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+ raise ValueError(f"Unknown packet type: {packet_type}")
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+
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+ return packet_classes[packet_type](**data)