Most of existing lexical-semantic networks have been built by hand (like for instance WordNet (Miller et al., 1990)) and, despite that assisting tools are generally designed for consistency checking, the task remains time consuming and costly.
in this article, we first present the principles behind the lexical network construction with crowdsourcing and games with a purpose (also known as human-based computation games) and illustrated them with the JeuxDeMots (JDM) project.