One of our main goals is to build a system that can create meaningful, diverse, and funny stories which apply to a broad audience.
in pilot tests with human players, we found that six of the original hint types restricted the variety of humor that can be generated by filling in their blanks, by: (i) not affording a variety of possibilities to fill in (hint types: color, silly word, exclamation) and subtlety in humor generation (number), and (ii) generally requiring the audience to have knowledge of cultural references and specifics (person name, place).