Even the obituary of the game's inventor explains Diplomacy rewards all manner of mendacity: spying, lying, bribery, rumor mongering, psychological manipulation, outright intimidation, betrayal, vengeance and backstabbing (the use of actual cutlery is discouraged)" (Fox, 2013).
our goal is to have compensation mechanisms that get people to play this game as they normally would, finish their games, and put up with our (slightly) cumbersome interface.