new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Jan 2

RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and impressive efficiency with dense view inputs, they suffer from significant geometric reconstruction errors when applied to sparse input views. Moreover, although recent methods leverage monocular depth estimation to enhance geometric learning, their dependence on single-view estimated depth often leads to view inconsistency issues across different viewpoints. Consequently, this reliance on absolute depth can introduce inaccuracies in geometric information, ultimately compromising the quality of scene reconstruction with Gaussian splats. In this paper, we present RDG-GS, a novel sparse-view 3D rendering framework with Relative Depth Guidance based on 3D Gaussian Splatting. The core innovation lies in utilizing relative depth guidance to refine the Gaussian field, steering it towards view-consistent spatial geometric representations, thereby enabling the reconstruction of accurate geometric structures and capturing intricate textures. First, we devise refined depth priors to rectify the coarse estimated depth and insert global and fine-grained scene information to regular Gaussians. Building on this, to address spatial geometric inaccuracies from absolute depth, we propose relative depth guidance by optimizing the similarity between spatially correlated patches of depth and images. Additionally, we also directly deal with the sparse areas challenging to converge by the adaptive sampling for quick densification. Across extensive experiments on Mip-NeRF360, LLFF, DTU, and Blender, RDG-GS demonstrates state-of-the-art rendering quality and efficiency, making a significant advancement for real-world application.

  • 5 authors
·
Jan 19, 2025

CSIM: A Copula-based similarity index sensitive to local changes for Image quality assessment

Image similarity metrics play an important role in computer vision applications, as they are used in image processing, computer vision and machine learning. Furthermore, those metrics enable tasks such as image retrieval, object recognition and quality assessment, essential in fields like healthcare, astronomy and surveillance. Existing metrics, such as PSNR, MSE, SSIM, ISSM and FSIM, often face limitations in terms of either speed, complexity or sensitivity to small changes in images. To address these challenges, a novel image similarity metric, namely CSIM, that combines real-time while being sensitive to subtle image variations is investigated in this paper. The novel metric uses Gaussian Copula from probability theory to transform an image into vectors of pixel distribution associated to local image patches. These vectors contain, in addition to intensities and pixel positions, information on the dependencies between pixel values, capturing the structural relationships within the image. By leveraging the properties of Copulas, CSIM effectively models the joint distribution of pixel intensities, enabling a more nuanced comparison of image patches making it more sensitive to local changes compared to other metrics. Experimental results demonstrate that CSIM outperforms existing similarity metrics in various image distortion scenarios, including noise, compression artifacts and blur. The metric's ability to detect subtle differences makes it suitable for applications requiring high precision, such as medical imaging, where the detection of minor anomalies can be of a high importance. The results obtained in this work can be reproduced from this Github repository: https://github.com/safouaneelg/copulasimilarity.

  • 4 authors
·
Oct 2, 2024

Unified Auto-Encoding with Masked Diffusion

At the core of both successful generative and self-supervised representation learning models there is a reconstruction objective that incorporates some form of image corruption. Diffusion models implement this approach through a scheduled Gaussian corruption process, while masked auto-encoder models do so by masking patches of the image. Despite their different approaches, the underlying similarity in their methodologies suggests a promising avenue for an auto-encoder capable of both de-noising tasks. We propose a unified self-supervised objective, dubbed Unified Masked Diffusion (UMD), that combines patch-based and noise-based corruption techniques within a single auto-encoding framework. Specifically, UMD modifies the diffusion transformer (DiT) training process by introducing an additional noise-free, high masking representation step in the diffusion noising schedule, and utilizes a mixed masked and noised image for subsequent timesteps. By integrating features useful for diffusion modeling and for predicting masked patch tokens, UMD achieves strong performance in downstream generative and representation learning tasks, including linear probing and class-conditional generation. This is achieved without the need for heavy data augmentations, multiple views, or additional encoders. Furthermore, UMD improves over the computational efficiency of prior diffusion based methods in total training time. We release our code at https://github.com/philippe-eecs/small-vision.

  • 4 authors
·
Jun 25, 2024