// Copyright 2015 The Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package markdown

var terminatorCharTable = [256]bool{
	'\n': true,
	'!':  true,
	'#':  true,
	'$':  true,
	'%':  true,
	'&':  true,
	'*':  true,
	'+':  true,
	'-':  true,
	':':  true,
	'<':  true,
	'=':  true,
	'>':  true,
	'@':  true,
	'[':  true,
	'\\': true,
	']':  true,
	'^':  true,
	'_':  true,
	'`':  true,
	'{':  true,
	'}':  true,
	'~':  true,
}

func ruleText(s *StateInline, silent bool) bool {
	pos := s.Pos
	max := s.PosMax
	src := s.Src

	for pos < max && !terminatorCharTable[src[pos]] {
		pos++
	}
	if pos == s.Pos {
		return false
	}

	if !silent {
		s.Pending.WriteString(src[s.Pos:pos])
	}

	s.Pos = pos

	return true
}

// Copyright 2015 The Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package markdown

import "strings"

func isTerminatorChar(ch byte) bool {
	return strings.IndexByte("\n!#$%&*+-:<=>@[\\]^_`{}~", ch) != -1
}

func ruleText(s *StateInline, silent bool) bool {
	pos := s.Pos
	max := s.PosMax
	src := s.Src

	for pos < max && !isTerminatorChar(src[pos]) {
		pos++
	}
	if pos == s.Pos {
		return false
	}

	if !silent {
		s.Pending.WriteString(src[s.Pos:pos])
	}

	s.Pos = pos

	return true
}

--- 
+++ 
@@ -4,10 +4,30 @@
 
 package markdown
 
-import "strings"
-
-func isTerminatorChar(ch byte) bool {
-	return strings.IndexByte("\n!#$%&*+-:<=>@[\\]^_`{}~", ch) != -1
+var terminatorCharTable = [256]bool{
+	'\n': true,
+	'!':  true,
+	'#':  true,
+	'$':  true,
+	'%':  true,
+	'&':  true,
+	'*':  true,
+	'+':  true,
+	'-':  true,
+	':':  true,
+	'<':  true,
+	'=':  true,
+	'>':  true,
+	'@':  true,
+	'[':  true,
+	'\\': true,
+	']':  true,
+	'^':  true,
+	'_':  true,
+	'`':  true,
+	'{':  true,
+	'}':  true,
+	'~':  true,
 }
 
 func ruleText(s *StateInline, silent bool) bool {
@@ -15,7 +35,7 @@
 	max := s.PosMax
 	src := s.Src
 
-	for pos < max && !isTerminatorChar(src[pos]) {
+	for pos < max && !terminatorCharTable[src[pos]] {
 		pos++
 	}
 	if pos == s.Pos {
Use character table for faster lookup (-6-8% ns/op)
