package entities

import (
	"fmt"
	"time"

	"github.com/Vladimiroff/vec2d"
)

type SpyReport struct {
	Player     string
	Name       string
	Owner      string
	Position   *vec2d.Vector
	ShipCount  int32
	ValidUntil int64
	CreatedAt  int64
}

// Database key.
func (s *SpyReport) Key() string {
	return fmt.Sprintf("spy_report.%s_%d", s.Player, s.CreatedAt)
}

// It has to be there in order to implement Entity
func (s *SpyReport) AreaSet() string {
	return ""
}

func (s *SpyReport) IsValid() bool {
	return s.ValidUntil > time.Now().Unix()
}

func CreateSpyReport(target *Planet, mission *Mission) *SpyReport {
	now := time.Now().Unix()
	report := &SpyReport{
		Player:     mission.Player,
		Name:       target.Name,
		Owner:      target.Owner,
		Position:   target.Position,
		ShipCount:  target.ShipCount,
		CreatedAt:  now,
		ValidUntil: now + SPY_REPORT_VALIDITY,
	}
	Save(report)
	return report
}

package entities

import (
	"fmt"
	"time"

	"github.com/Vladimiroff/vec2d"
)

type SpyReport struct {
	Player     string
	Name       string
	Owner      string
	Position   *vec2d.Vector
	ShipCount  int32
	ValidUntil int64
	CreatedAt  int64
}

// Database key.
func (s *SpyReport) Key() string {
	return fmt.Sprintf("spy_report.%s_%d", s.Player, s.CreatedAt)
}

// It has to be there in order to implement Entity
func (s *SpyReport) AreaSet() string {
	return ""
}

func (s *SpyReport) IsValid() bool {
	return s.ValidUntil > time.Now().UnixNano()/1e6
}

func CreateSpyReport(target *Planet, mission *Mission) *SpyReport {
	now := time.Now().UnixNano() / 1e6
	report := &SpyReport{
		Player:     mission.Player,
		Name:       target.Name,
		Owner:      target.Owner,
		Position:   target.Position,
		ShipCount:  target.ShipCount,
		CreatedAt:  now,
		ValidUntil: now + SPY_REPORT_VALIDITY*1000,
	}
	Save(report)
	return report
}

--- 
+++ 
@@ -28,11 +28,11 @@
 }
 
 func (s *SpyReport) IsValid() bool {
-	return s.ValidUntil > time.Now().UnixNano()/1e6
+	return s.ValidUntil > time.Now().Unix()
 }
 
 func CreateSpyReport(target *Planet, mission *Mission) *SpyReport {
-	now := time.Now().UnixNano() / 1e6
+	now := time.Now().Unix()
 	report := &SpyReport{
 		Player:     mission.Player,
 		Name:       target.Name,
@@ -40,7 +40,7 @@
 		Position:   target.Position,
 		ShipCount:  target.ShipCount,
 		CreatedAt:  now,
-		ValidUntil: now + SPY_REPORT_VALIDITY*1000,
+		ValidUntil: now + SPY_REPORT_VALIDITY,
 	}
 	Save(report)
 	return report
Fix the calculation of SpyReport.ValidUntil
