by darkclaymore » Mon Aug 06, 2012 2:37 am TehBrawlGuy wrote:TheForeignGamer wrote:I don't mind the idea.YOUYOU ARE WHY DC KEEPS CALLING ME TFGHi, everyone. If you're not following the Maf XXII thread, I'm someone from another website DC plays mafia on. I played a lot of Brawl back in the day, (hurr durr) hence the name. I'm mostly into Minecraft, LoL, general Nintendo stuff, and getting my backlog under wraps nowadays, but I still play a pretty mean game.Heh, good job figuring that out so early TehBrawlGuy wrote:Oh man. What's he done?I'd call him Penny+. Maybe Penny++. Maaaaaybe Penny+++'+' means "better version" of course, because one does not simply derp more than Penny Empty Overture wrote:TheForeignGamer wrote:He's called you that, has he? Noted.Don't worry. I'll kill Claymore for you. Just make sure I get that arsonist role, kthx.YOU SCUMZ YOU!!!I KNEW YOU WERE SET ON KILLING ME IN EVERY GAME!!!TehBrawlGuy wrote:Don't kill DC, his votecount posting powers persist after death anyway. *insertcookiemonsterhere*Unlike the lazy scumz on NSIDER/CCC, people here tend to properly post votecounts Click the pics. Don't ask why. Just DO IT.
by Empty Overture » Mon Aug 06, 2012 5:24 am darkclaymore wrote:YOU SCUMZ YOU!!!I KNEW YOU WERE SET ON KILLING ME IN EVERY GAME!!!It's my job! Without me, you would of won as SK for sure.
by darkclaymore » Mon Aug 06, 2012 5:31 am Empty Overture wrote:darkclaymore wrote:YOU SCUMZ YOU!!!I KNEW YOU WERE SET ON KILLING ME IN EVERY GAME!!!It's my job! Without me, you would of won as SK for sure.So I have been considering making DDC a total random-free game, aside of the initial distribution of Tribes. What do you think of this revolution?
by Ubiquitor » Mon Aug 06, 2012 5:42 am darkclaymore wrote:So I have been considering making DDC a total random-free game, aside of the initial distribution of Tribes. What do you think of this revolution?I'd have to actually see the rules before I make my judgment. Does "random-free" impact factors like accuracy?
by darkclaymore » Mon Aug 06, 2012 5:55 am Ubiquitor wrote:darkclaymore wrote:So I have been considering making DDC a total random-free game, aside of the initial distribution of Tribes. What do you think of this revolution?I'd have to actually see the rules before I make my judgment. Does "random-free" impact factors like accuracy?Yes. No random for accuracy nor critical or aliments.-Critical will be always dealt to players inflicted with an aliment.-Agility will greatly raise damage inflicted by Critical/Weakness hits, as well as greatly reduce received damage from them.-Aliments will be 100% inflicted, but will mostly be used with the new Counter targeting mechanic, which makes the skill target only whoever attacks you that turn.-Fatal skills will always work (HP reduction, not instant kill) on players inflicted with the correct "Aliment Type". Mind Aliment (Sleep/Panic/Charm) for Expel skills, and Virus Aliment (Poison/Mute/Curse) for Death skills.^Is the gist of it Click the pics. Don't ask why. Just DO IT.
by Ashblade » Mon Aug 06, 2012 9:08 am darkclaymore wrote:TehBrawlGuy wrote:Don't kill DC, his votecount posting powers persist after death anyway. *insertcookiemonsterhere*Unlike the lazy scumz on NSIDER/CCC, people here tend to properly post votecounts Actutally we've just gotten lazy over the years. We use to post current votes up often.
by darkclaymore » Tue Aug 07, 2012 12:35 am Ashblade wrote:darkclaymore wrote:TehBrawlGuy wrote:Don't kill DC, his votecount posting powers persist after death anyway. *insertcookiemonsterhere*Unlike the lazy scumz on NSIDER/CCC, people here tend to properly post votecounts Actutally we've just gotten lazy over the years. We use to post current votes up often.A likely story Click the pics. Don't ask why. Just DO IT.
by ShadowJetX » Wed Aug 08, 2012 1:17 am I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.
by darkclaymore » Wed Aug 08, 2012 1:43 am ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Everybody mimic mah stuff I see Click the pics. Don't ask why. Just DO IT.
by ShadowJetX » Wed Aug 08, 2012 2:36 am darkclaymore wrote:ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Everybody mimic mah stuff I see Naw, I just realized it was similar after I played your last game.
by TehBrawlGuy » Wed Aug 08, 2012 7:21 am ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Can you tell me what that is? It sounds like a snack food.
Posts: 87Joined: Sun Aug 05, 2012 12:52 pm
by Ubiquitor » Wed Aug 08, 2012 7:46 am TehBrawlGuy wrote:ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Can you tell me what that is? It sounds like a snack food.I believe these "night bars" refer to a gimmick by which a randomly selected group of players is given the opportunity to chat privately with each other for a period of time.
by darkclaymore » Fri Aug 10, 2012 12:33 am Ubiquitor wrote:TehBrawlGuy wrote:ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Can you tell me what that is? It sounds like a snack food.I believe these "night bars" refer to a gimmick by which a randomly selected group of players is given the opportunity to chat privately with each other for a period of time.Hmm...Should perhaps consider how to eliminate the 'random' factor, considering I'm doing the same in DDC.
by darkclaymore » Fri Aug 10, 2012 4:06 am So I was thinking to add the following functions to DDC:1. Transform - A basic command that allows you to transform into a different DF from the same rank in the cost of a Double Clash.2. Fiend Type - Additional Demon Form type which is even stronger than the Skill type (the DF with the gray card which can be chosen only by Leadership Ranks). In order to use it, the player must first deal a "Deathblow" to at least one player. Switching to this form will require the use of the above Transform skill after the Deathblow condition is met.I might not use (2) in DDC3 because I'm doing a fairly serious makeover to the whole thing and need to test so many things, but would still be happy to hear a general opinion on them both.
by Ubiquitor » Fri Aug 10, 2012 4:22 am darkclaymore wrote:So I was thinking to add the following functions to DDC:1. Transform - A basic command that allows you to transform into a different DF from the same rank in the cost of a Double Clash.2. Fiend Type - Additional Demon Form type which is even stronger than the Skill type (the DF with the gray card which can be chosen only by Leadership Ranks). In order to use it, the player must first deal a "Deathblow" to at least one player. Switching to this form will require the use of the above Transform skill after the Deathblow condition is met.I might not use (2) in DDC3 because I'm doing a fairly serious makeover to the whole thing and need to test so many things, but would still be happy to hear a general opinion on them both.These ideas meet my approval. Well done.
Users browsing this forum: Elston87, Nepdood, Prinapocalypse, Wdog-999 and 2 guests
by darkclaymore » Mon Aug 06, 2012 2:37 am TehBrawlGuy wrote:TheForeignGamer wrote:I don't mind the idea.YOUYOU ARE WHY DC KEEPS CALLING ME TFGHi, everyone. If you're not following the Maf XXII thread, I'm someone from another website DC plays mafia on. I played a lot of Brawl back in the day, (hurr durr) hence the name. I'm mostly into Minecraft, LoL, general Nintendo stuff, and getting my backlog under wraps nowadays, but I still play a pretty mean game.Heh, good job figuring that out so early TehBrawlGuy wrote:Oh man. What's he done?I'd call him Penny+. Maybe Penny++. Maaaaaybe Penny+++'+' means "better version" of course, because one does not simply derp more than Penny Empty Overture wrote:TheForeignGamer wrote:He's called you that, has he? Noted.Don't worry. I'll kill Claymore for you. Just make sure I get that arsonist role, kthx.YOU SCUMZ YOU!!!I KNEW YOU WERE SET ON KILLING ME IN EVERY GAME!!!TehBrawlGuy wrote:Don't kill DC, his votecount posting powers persist after death anyway. *insertcookiemonsterhere*Unlike the lazy scumz on NSIDER/CCC, people here tend to properly post votecounts Click the pics. Don't ask why. Just DO IT.
by Empty Overture » Mon Aug 06, 2012 5:24 am darkclaymore wrote:YOU SCUMZ YOU!!!I KNEW YOU WERE SET ON KILLING ME IN EVERY GAME!!!It's my job! Without me, you would of won as SK for sure.
by darkclaymore » Mon Aug 06, 2012 5:31 am Empty Overture wrote:darkclaymore wrote:YOU SCUMZ YOU!!!I KNEW YOU WERE SET ON KILLING ME IN EVERY GAME!!!It's my job! Without me, you would of won as SK for sure.So I have been considering making DDC a total random-free game, aside of the initial distribution of Tribes. What do you think of this revolution?
by Ubiquitor » Mon Aug 06, 2012 5:42 am darkclaymore wrote:So I have been considering making DDC a total random-free game, aside of the initial distribution of Tribes. What do you think of this revolution?I'd have to actually see the rules before I make my judgment. Does "random-free" impact factors like accuracy?
by darkclaymore » Mon Aug 06, 2012 5:55 am Ubiquitor wrote:darkclaymore wrote:So I have been considering making DDC a total random-free game, aside of the initial distribution of Tribes. What do you think of this revolution?I'd have to actually see the rules before I make my judgment. Does "random-free" impact factors like accuracy?Yes. No random for accuracy nor critical or aliments.-Critical will be always dealt to players inflicted with an aliment.-Agility will greatly raise damage inflicted by Critical/Weakness hits, as well as greatly reduce received damage from them.-Aliments will be 100% inflicted, but will mostly be used with the new Counter targeting mechanic, which makes the skill target only whoever attacks you that turn.-Fatal skills will always work (HP reduction, not instant kill) on players inflicted with the correct "Aliment Type". Mind Aliment (Sleep/Panic/Charm) for Expel skills, and Virus Aliment (Poison/Mute/Curse) for Death skills.^Is the gist of it Click the pics. Don't ask why. Just DO IT.
by Ashblade » Mon Aug 06, 2012 9:08 am darkclaymore wrote:TehBrawlGuy wrote:Don't kill DC, his votecount posting powers persist after death anyway. *insertcookiemonsterhere*Unlike the lazy scumz on NSIDER/CCC, people here tend to properly post votecounts Actutally we've just gotten lazy over the years. We use to post current votes up often.
by darkclaymore » Tue Aug 07, 2012 12:35 am Ashblade wrote:darkclaymore wrote:TehBrawlGuy wrote:Don't kill DC, his votecount posting powers persist after death anyway. *insertcookiemonsterhere*Unlike the lazy scumz on NSIDER/CCC, people here tend to properly post votecounts Actutally we've just gotten lazy over the years. We use to post current votes up often.A likely story Click the pics. Don't ask why. Just DO IT.
by ShadowJetX » Wed Aug 08, 2012 1:17 am I might as well come out and say i
t now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.
by darkclaymore » Wed Aug 08, 2012 1:43 am ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Everybody mimic mah stuff I see Click the pics. Don't ask why. Just DO IT.
by ShadowJetX » Wed Aug 08, 2012 2:36 am darkclaymore wrote:ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Everybody mimic mah stuff I see Naw, I just realized it was similar after I played your last game.
by TehBrawlGuy » Wed Aug 08, 2012 7:21 am ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Can you tell me what that is? It sounds like a snack food.
Posts: 87Joined: Sun Aug 05, 2012 12:52 pm
by Ubiquitor » Wed Aug 08, 2012 7:46 am TehBrawlGuy wrote:ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Can you tell me what that is? It sounds like a snack food.I believe these "night bars" refer to a gimmick by which a randomly selected group of players is given the opportunity to chat privately with each other for a period of time.
by darkclaymore » Fri Aug 10, 2012 12:33 am Ubiquitor wrote:TehBrawlGuy wrote:ShadowJetX wrote:I might as well come out and say it now. I'm planning on using a gimmick similar to claymore's "night bars." It'll be somewhat similar, and if nothing else, less random.Can you tell me what that is? It sounds like a snack food.I believe these "night bars" refer to a gimmick by which a randomly selected group of players is given the opportunity to chat privately with each other for a period of time.Hmm...Should perhaps consider how to eliminate the 'random' factor, considering I'm doing the same in DDC.
by darkclaymore » Fri Aug 10, 2012 4:06 am So I was thinking to add the following functions to DDC:1. Transform - A basic command that allows you to transform into a different DF from the same rank in the cost of a Double Clash.2. Fiend Type - Additional Demon Form type which is even stronger than the Skill type (the DF with the gray card which can be chosen only by Leadership Ranks). In order to use it, the player must first deal a "Deathblow" to at least one player. Switching to this form will require the use of the above Transform skill after the Deathblow condition is met.I might not use (2) in DDC3 because I'm doing a fairly serious makeover to the whole thing and need to test so many things, but would still be happy to hear a general opinion on them both.
by Ubiquitor » Fri Aug 10, 2012 4:22 am darkclaymore wrote:So I was thinking to add the following functions to DDC:1. Transform - A basic command that allows you to transform into a different DF from the same rank in the cost of a Double Clash.2. Fiend Type - Additional Demon Form type which is even stronger than the Skill type (the DF with the gray card which can be chosen only by Leadership Ranks). In order to use it, the player must first deal a "Deathblow" to at least one player. Switching to this form will require the use of the above Transform skill after the Deathblow condition is met.I might not use (2) in DDC3 because I'm doing a fairly serious makeover to the whole thing and need to test so many things, but would still be happy to hear a general opinion on them both.These ideas meet my approval. Well done.
Users browsing this forum: Elston87, Nepdood, Prinapocalypse, Wdog-999 and 2 guests