New Super Mario Bros. Wii is a sidescrolling 2.5D Mario platformer for the Wii, and the tenth game in the Super Mario series. The game was released in Oceania on November 12, in North America on November 15, and Europe on November 20, 2009; this is the first main series game to be released first in the Oceanian regions and the first and currently only Mario platformer to be originally released outside Japan or America. It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros. In addition to the single-player experience, New Super Mario Bros. Wii also features a multiplayer mode for up to four players. This is the first Super Mario game to feature a co-op and vs. modes at the same time since Mario Bros. It features more items, new levels and more enemies than the DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[4] The game introduces two new power-ups, the Propeller Mushroom and the Penguin Suit, which turn characters into their propeller and penguin forms respectively.
New Super Mario Bros. Wii is the first 2D platformer Super Mario title to hit a home console since Super Mario World for the SNES (released 19 years prior). To date, the game has sold over thirty million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling Mario game on the system, after Mario Kart Wii.[5] New Super Mario Bros. Wii received a follow-up on the Nintendo 3DS, New Super Mario Bros. 2 (which is a sequel to the 2006 game) in 2012, and later, a sequel on the Wii U, New Super Mario Bros. U (which was also released in 2012 and is a follow-up to the 3DS game).
Mario, Luigi, Yellow Toad and Blue Toad are celebrating Princess Peach's birthday, when a huge cake slides in. Immediately, Bowser Jr. (who masterminded the plot to infiltrate via the birthday cake[6]) and the Koopalings pop out and throw the cake on top of Peach and the Toads, trapping her inside and leaving the Toads stunned. From there, the villains load her onto their Airship while Mario, Luigi, Yellow Toad and Blue Toad follow closely. The Toads from the castle soon use a cannon to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds.[7]
Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their towers. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the Airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. for the final time, Magikoopa appears and takes Peach away, taking her to Bowser's Castle.
When Mario and the gang finally get to the final castle, they find Bowser. One of them has to jump on a ! Switch behind Bowser to defeat him, sending him falling into the lava below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see the fake Princess Peach crying in a cage. However, she turns out to be Magikoopa in a pink version of his robe. Magikoopa then powers Bowser up, making him giant. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and the giant Bowser falls through the floor in final defeat as the real princess is released from her cage. As they venture out, they see Luigi, Blue Toad and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the Secret World. If the player beats the level again, Peach will ask Mario to tell her about his adventure again.
Bowser, Bowser Jr. and the Koopalings watch as the castle collapses.
The gameplay of the game is mostly based off of its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the World Map. The camera pans as players move and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life.
After clearing World 1-3 for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into ? Blocks. If the level was cleared in single-player mode, a Goomba then appears and carries the Toad to a ? Block in World 1-1, where the player must carry him to the goal. Toads can only be rescued in single-player mode.
When a player loses a life in multiplayer, they reappear inside a bubble. The player inside the bubble can shake the Wii Remote to bring themselves closer to the other players that are currently not in a bubble. Bubbles can only burst when a player not in a bubble comes in contact with the bubble or throws a fireball, iceball, shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the button on the Wii Remote or the button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the midpoint flag if the players touched it on a prior attempt. The players in bubbles return to their normal form, but do not lose any lives.
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determines who is controlling them.
Shaking the Wii remote activates the spin jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by ( with Nunchuk) and shaking the Wii Remote near the object.
It is possible to ride on Yoshi as well. In addition to his usual ability to devour enemies, he can retain many different objects in the game in his mouth including hammers, fireballs, iceballs, shells, Toads, power-ups, and other players. Yoshi can also use his Flutter Jump, a move first introduced in Super Mario World 2: Yoshi's Island. Similar to Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as Spinies and Piranha Plants as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
Enemy Courses return from Super Mario Bros. 3 as well as Toad Houses; items obtained are stored in an inventory that can be accessed with the button ( button with the Nunchuk) on the map screen. Unlike New Super Mario Bros. and Super Mario World, there is no spare item box, so players cannot activate items during levels. Pressing on the map allows the player to go to any previously visited world.
Up to five stars can appear on a player's profile. The first appears after the player has beaten Bowser for the first time (using any method), the second appears when all levels in the first eight worlds (excepting Warp Cannons/Pipes and Toad Houses) have been beaten, the third appears if all Star Coins from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the Super Guide block did not appear at all during the game, even if it is not used when it appears.
The Super Guide mode of World 6-3 in action.
Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the checkpoint. When the player hits the green box, the level restarts in autopilot mode: a computer-controlled Luigi plays the level on his own. The Super Guide shows the player how to beat the level, but does not use shortcuts, take damage or reveal secrets. While the Super Guide is running, the player can press the button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on in the middle of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and any stars on the profile do not shine. If the player takes over, they continue to play as Luigi, rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life.
Free-for-all is a multiplayer-only mode that is selectable from the game's main menu. Every course from the main game is selectable in this mode, although the worlds have to be beaten once in the main game in order to play them in Free-for-all. This mode is very similar to the main game, but there are no Midway Flags, and on the end of a level, the amount of points each character got is seen. However, unlike Coin Battle, the character does not say a "happy" phrase after winning, and the amount of times each player won is also not seen. Additionally, if all of the players manage to get to the flagpole, the level is marked on the level selection menu with a gold frame, and the words "TEAM FINISH!" will be seen for about a second. If not all players manage to reach the flagpole, it will be marked with a silver frame and the word "CLEAR!" will be seen instead.
The world selection map with all worlds unlocked
The game has nine worlds with a world map similar to New Super Mario Bros. There still are Toad Houses, towers, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7) and horizontal "platform" Pipes (in World 6). Enemies also patrol the map screen. If the enemies come in contact with them, they must play an Enemy Course. Players must collect eight Toad balloons to make a chest with a Toad trapped in it appear. If Toad is saved, three Super Mushrooms are rewarded. Each Enemy Course is different on each world. The layout of the worlds (left-right and up-down) alternates between the worlds, with the odd-numbered worlds, Worlds 1, 3, 5, and 7 all going in a horizontal left-to-right direction, and the even-numbered worlds, Worlds 2, 4, 6, and 8 all going in a vertical down-to-up direction.
There are 77 courses in the main game, 14 of which have secret exits, bringing the total amount of exits up to 91 exits. Kidnapped Toads are sometimes hidden in previously beaten levels in single-player mode. If the Toad is carried to the level exit without being damaged, Mario is rewarded with three 1-Ups. However, only one 1-Up is rewarded to Mario if the Toad took damage before reaching the goal. Additionally, when Toad is saved, The "Course Clear" theme from Super Mario Bros. is played instead of the normal one, fireworks go off, and a Toad House opens at the starting point of the world. The type of house that appears depends on the last digit in the level timer when Toad and/or Mario touches the flagpole. If the Toad is damaged twice, it is defeated, and Mario cannot bring it to the goal anymore.
Captured Toads only appear in the following levels:
Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level.
World 1: The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is Larry Koopa.
World 2: The desert world, similar to World 2 of Super Mario Bros. 3. The boss in this world is Roy Koopa.
World 3: The ice world composed of snowy grounds and a frozen lake, with Lemmy Koopa as the boss. This world also introduces the first Ghost House.
World 4: The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss of this world is Wendy O. Koopa. Afterwards, you fight Bowser Jr. on an airship.
World 5: The forest world composed of plants and purple poisonous swamps. The boss in this world is Iggy Koopa.
World 6: The rocky mountain world, with Morton Koopa Jr. as the boss. Afterwards, you fight Bowser Jr. on an airship again.
World 7: The sky world, with Ludwig von Koopa as the boss.
World 8: A volcanic world, with a tower, an airship, and Bowser's Castle. The bosses for this world are Magikoopa, Bowser Jr. and Bowser.
World Coin: The multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level select menu) available alongside the rest of the levels in the game, with each level containing large amounts of coins for players to collect.
The new cloud enemy, Foo.
World 2- Castle The player needs to jump on Roy three times while jumping to avoid getting stunned - in the second fight, he hides in pipes.
World 3- Castle The player needs to dodge Lemmy's balls, and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player will have to jump higher.
World 4- Castle The player jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
World 5- Castle The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different - a Big Chain Chomp pulls Iggy on a chariot.
World 6- Castle The player jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to drop down using a ground pound.
World 7- Castle The player should Ludwig three times when he comes down from his flight. On the next fight, there are elevators making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time.
World 8- Airship The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times.
Big Fuzzy Large Fuzzies that act similarly to their smaller counterparts.
Big Urchin Gigantic Urchins that can only be defeated with a Star.
Bramball Enemies that move around in a set pattern and are mostly covered in spikes, with the head being the only safe part to jump on.
Bulber Enemies that illuminate dark areas and swim in a set pattern.
Cooligan Enemies that slide on ice and slow down when hit.
Eep Cheep Cheep Cheeps that live in schools with other Eep Cheeps and swim away when the player comes near them.
Foo Enemies that create fog in order to obscure the players view.
Heavy Para-Beetle Para-Beetles that descend when used as a platform.
Hefty Goomba Large Goombas that are the middling size of Goombas, being smaller than Giant Goombas but bigger than regular Goombas. These enemies spit into two Goombas when jumped on.
Huckit Crab Crabs that throw sand balls on loop, these balls can be jumped on and used as a temporary platform.
Ice Bro Enemies that throw Ice Balls at the ground, which can freeze the player and even other enemies.
Jellybeam Enemies that illuminate dark caves.
King Bill (World 9-3) Enemies that home on the player’s vertical position and continue forward once they reach the designated height.
King Bill (World 9-8) Nearly invincible enemies that charge forward, taking up most of the screen.
Obake Block ? blocks that float and charge at the player, breaking if they hit a floor or a platform.
Obake Stand Stands that glow purple and throw themselves at the player.
Prickly Goomba Goombas that hide inside spiked chestnut shells until they are hit with a Fireball, where they turn into a regular Goomba.
River Piranha Plant Stationary Piranha Plants that blow green spiked balls up and down, similar to a Ptooie.
Scaredy Rat Enemies that walk around in groups. When one of the rats is jumped on, the rest panic and run around.
Stalking Piranha Plant Piranha Plants that walk around and stretch up and down on a regular basis.
Stone Spike Spikes that throw stone rocks downwards.
Empty Block Block that cannot break. When a ? Block is hit it turns into a Block.
Square cloud When activated a Lakitu appears and it throws coins.
Propeller Block A block that can be picked up and works like the Propeller Mushroom.
Flying ? Blocks A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
Mega ? Block A large ? Block that only appears in 6-5. Acts like a normal block.
Coin Block A block that contains many coins. Looks just like a Brick Block and become an Empty Block when empty. Pops out 5 Coins when used quick enough.
Donut Block A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall, as such it becomes safer.
Ice Snake Block A slippery type of Snake Block only found in 3-Castle. When Mario steps on it, it starts to move like a snake.
Red Ring Makes 8 Red Coins appear. If the player collects all 8 coins before they disappear, they receive either a power-up which varies in between levels or 1-Up Mushroom depending on the player's current size.
Blue Coin Just like normal Coins, but appear by hitting a P Switch.
Star Coin Three of these are located in every course in hard-to-reach or hidden areas. They are used to buy Super Play movies in Peach's Castle. After collecting all Star Coins, all of the Toad Houses remain open and can be used without them disappearing. In Coin Battle World, they are worth ten coins. Also, if the player unlocks all the Star Coins in a world, they unlock the respective level in World 9.
Propeller Mushroom Turns Mario into Propeller Mario, and gives him a short flight.
Penguin Suit Turns Mario into Penguin Mario. Mario can shoot iceballs, slide on his belly, all along an improved swimming ability.
Ice Flower Turns Mario into Ice Mario, Mario can shoot iceballs to freeze most enemies.
Dash Coin An outline of a coin that becomes a coin if Mario goes through them.
Berries A berry that Yoshi eats. When Yoshi eats five berries, he makes an egg that contains an item.
Barrel A barrel that Mario can pick up and throw at enemies to defeat them and at coins to collect them. If another player touches a barrel while it rolls, they lose a life or their power-up.
Tilt Lift A lift that the player can tilt by tilting the Wii Remote. It only reacts when a player is standing on it.
P Switch Turns Brick Blocks in Coins or vice versa or it causes the revealing of Silver Coins.
? Switch Changes or adds to an area, such as platforms, for a limited time.
Springboard A trampoline lets the player jump high into the air. It can be picked up and carried around.
Midway point A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by which ever character's symbol turned it. If that character is in his small form, he transforms into his Super form.
Beanstalk Used as ladder that can lead to Coin Heaven, or a secret place. Comes out of a Hidden Block or Brick Block.
RemoCon Clown A type of Koopa Clown Car that lets the player battle Bowser Jr..
Water Ball Huge masses of water that float in the air; acts as if Mario and co. is in water. They are only found in World 7-2, along with Chain Chomps.
Yoshi Egg An egg that Yoshi comes out of or produces after eating five berries. They contain Power Ups. The different colors released come at random but never the same one after each other.
Super Mario World 2: Yoshi's Island: Just before the main boss of the world, Kamek appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. Kamek turns Bowser into a giant for the final battle.
Mario & Sonic at the Rio 2016 Olympic Games: Dry Bowser's theme is an arrangement of the final boss music from New Super Mario Bros. Wii. Larry and Wendy's themes are arrangements of the castle boss theme.
The save data description is "A new Mario adventure!"
On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
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New Super Mario Bros. Wii is a sidescrolling 2.5D Mario platformer for the Wii, and the tenth game in the Super Mario series. The game was released in Oceania on November 12, in North America on November 15, and Europe on November 20, 2009; this is the first main series game to be released first in the Oceanian regions and the first and currently only Mario platformer to be originally released outside Japan or America. It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros. In addition to the single-player experience, New Super Mario Bros. Wii also features a multiplayer mode for up to four players. This is the first Super Mario game to feature a co-op and vs. modes at the same time since Mario Bros. It features more items, new levels and more enemies than the DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[4] The game introduces two new power-ups, the Propeller Mushroom and the Penguin Suit, which turn characters into their propeller and penguin forms respectively.
New Super Mario Bros. Wii is the first 2D platformer Super Mario title to hit a home console since Super Mario World for the SNES (released 19 years prior). To date, the game has sold over thirty million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling Mario game on the system, after Mario Kart Wii.[5] New Super Mario Bros. Wii received a follow-up on the Nintendo 3DS, New Super Mario Bros. 2 (which is a sequel to the 2006 game) in 2012, and later, a sequel on the Wii U, New Super Mario Bros. U (which was also released in 2012 and is a follow-up to the 3DS game).
Mario, Luigi, Yellow Toad and Blue Toad are celebrating Princess Peach's birthday, when a huge cake slides in. Immediately, Bowser Jr. (who masterminded the plot to infiltrate via the birthday cake[6]) and the Koopalings pop out and throw the cake on top of Peach and the Toads, trapping her inside and leaving the Toads stunned. From there, the villains load her onto their Airship while Mario, Luigi, Yellow Toad and Blue Toad follow closely. The Toads from the castle soon use a cannon to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds.[7]
Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their towers. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the Airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. for the final time, Magikoopa appears and takes Peach away, taking her to Bowser's Castle.
When Mario and the gang finally get to the final castle, they find Bowser. One of them has to jump on a ! Switch behind Bowser to defeat him, sending him falling into the lava below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see the fake Princess Peach crying in a cage. However, she turns out to be Magikoopa in a pink version of his robe. Magikoopa then powers Bowser up, making him giant. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and the giant Bowser falls through the floor in final defeat as the real princess is released from her cage. As they venture out, they see Luigi, Blue Toad and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the Secret World. If the player beats the level again, Peach will ask Mario to tell her about his adventure again.
Bowser, Bowser Jr. and the Koopalings watch as the castle collapses.
The gameplay of the game is mostly based off of its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the World Map. The camera pans as players move and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life.
After clearing World 1-3 for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into ? Blocks. If the level was cleared in single-player mode, a Goomba then appears and carries the Toad to a ? Block in World 1-1, where the player must carry him to the goal. Toads can only be rescued in single-player mode.
When a player loses a life in multiplayer, they reappear inside a bubble. The player inside the bubble can shake the Wii Remote to bring themselves closer to the other players that are currently not in a bubble. Bubbles can only burst when a player not in a bubble comes in contact with the bubble or throws a fireball, iceball, shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the button on the Wii Remote or the button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the midpoint flag if the players touched it on a prior attempt. The players in bubbles return to their normal form, but do not lose any lives.
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determines who is controlling them.
Shaking the Wii remote activates the spin jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by ( with Nunchuk) and shaking the Wii Remote near the object.
It is possible to ride on Yoshi as well. In addition to his usual ability to devour enemies, he can retain many different objects in the game in his mouth including hammers, fireballs, iceballs, shells, Toads, power-ups, and other players. Yoshi can also use his Flutter Jump, a move first introduced in Super Mario World 2: Yoshi's Island. Similar to Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as Spinies and Piranha Plants as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
Enemy Courses return from Super Mario Bros. 3 as well as Toad Houses; items obtained are stored in an inventory that can be accessed with the button ( button with the Nunchuk) on the map screen. Unlike New Super Mario Bros. and Super Mario World, there is no spare item box, so players cannot activate items during levels. Pressing on the map allows the player to go to any previously visited world.
Up to five stars can appear on a player's profile. The first appears after the player has beaten Bowser for the first time (using any method), the second appears when all levels in the first eight worlds (excepting Warp Cannons/Pipes and Toad Houses) have been beaten, the third appears if all Star Coins from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the Super Guide block did not appear at all during the game, even if it is not used when it appears.
The Super Guide mode of World 6-3 in action.
Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the checkpoint. When the player hits the green box, the level restarts in autopilot mode: a computer-controlled Luigi plays the level on his own. The Super Guide shows the player how to beat the level, but does not use shortcuts, take damage or reveal secrets. While the Super Guide is running, the player can press the button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on in the middle of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and any stars on the profile do not shine. If the player takes over, they continue to play as Luigi, rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life.
Free-for-all is a multiplayer-only mode that is selectable from the game's main menu. Every course from the main game is selectable in this mode, although the worlds have to be beaten once in the main game in order to play them in Free-for-all. This mode is very similar to the main game, but there are no Midway Flags, and on the end of a level, the amount of points each character got is seen. However, unlike Coin Battle, the character does not say a "happy" phrase after winning, and the amount of times each player won is also not seen. Additionally, if all of the players manage to get to the flagpole, the level is marked on the level selection menu with a gold frame, and the words "TEAM FINISH!" will be seen for about a second. If not all players manage to reach the flagpole, it will be marked with a silver frame and the word "CLEAR!" will be seen instead.
The world selection map with all worlds unlocked
The game has nine worlds with a world map similar to New Super Mario Bros. There still are Toad Houses, towers, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7) and horizontal "platform" Pipes (in World 6). Enemies also patrol the map screen. If the enemies come in contact with them, they must play an Enemy Course. Players must collect eight Toad balloons to make a chest with a Toad trapped in it appear. If Toad is saved, three Super Mushrooms are rewarded. Each Enemy Course is different on each world. The
 layout of the worlds (left-right and up-down) alternates between the worlds, with the odd-numbered worlds, Worlds 1, 3, 5, and 7 all going in a horizontal left-to-right direction, and the even-numbered worlds, Worlds 2, 4, 6, and 8 all going in a vertical down-to-up direction.
There are 77 courses in the main game, 14 of which have secret exits, bringing the total amount of exits up to 91 exits. Kidnapped Toads are sometimes hidden in previously beaten levels in single-player mode. If the Toad is carried to the level exit without being damaged, Mario is rewarded with three 1-Ups. However, only one 1-Up is rewarded to Mario if the Toad took damage before reaching the goal. Additionally, when Toad is saved, The "Course Clear" theme from Super Mario Bros. is played instead of the normal one, fireworks go off, and a Toad House opens at the starting point of the world. The type of house that appears depends on the last digit in the level timer when Toad and/or Mario touches the flagpole. If the Toad is damaged twice, it is defeated, and Mario cannot bring it to the goal anymore.
Captured Toads only appear in the following levels:
Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level.
World 1: The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is Larry Koopa.
World 2: The desert world, similar to World 2 of Super Mario Bros. 3. The boss in this world is Roy Koopa.
World 3: The ice world composed of snowy grounds and a frozen lake, with Lemmy Koopa as the boss. This world also introduces the first Ghost House.
World 4: The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss of this world is Wendy O. Koopa. Afterwards, you fight Bowser Jr. on an airship.
World 5: The forest world composed of plants and purple poisonous swamps. The boss in this world is Iggy Koopa.
World 6: The rocky mountain world, with Morton Koopa Jr. as the boss. Afterwards, you fight Bowser Jr. on an airship again.
World 7: The sky world, with Ludwig von Koopa as the boss.
World 8: A volcanic world, with a tower, an airship, and Bowser's Castle. The bosses for this world are Magikoopa, Bowser Jr. and Bowser.
World Coin: The multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level select menu) available alongside the rest of the levels in the game, with each level containing large amounts of coins for players to collect.
The new cloud enemy, Foo.
World 2- Castle The player needs to jump on Roy three times while jumping to avoid getting stunned - in the second fight, he hides in pipes.
World 3- Castle The player needs to dodge Lemmy's balls, and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player will have to jump higher.
World 4- Castle The player jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
World 5- Castle The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different - a Big Chain Chomp pulls Iggy on a chariot.
World 6- Castle The player jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to drop down using a ground pound.
World 7- Castle The player should Ludwig three times when he comes down from his flight. On the next fight, there are elevators making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time.
World 8- Airship The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times.
Big Fuzzy Large Fuzzies that act similarly to their smaller counterparts.
Big Urchin Gigantic Urchins that can only be defeated with a Star.
Bramball Enemies that move around in a set pattern and are mostly covered in spikes, with the head being the only safe part to jump on.
Bulber Enemies that illuminate dark areas and swim in a set pattern.
Cooligan Enemies that slide on ice and slow down when hit.
Eep Cheep Cheep Cheeps that live in schools with other Eep Cheeps and swim away when the player comes near them.
Foo Enemies that create fog in order to obscure the players view.
Heavy Para-Beetle Para-Beetles that descend when used as a platform.
Hefty Goomba Large Goombas that are the middling size of Goombas, being smaller than Giant Goombas but bigger than regular Goombas. These enemies spit into two Goombas when jumped on.
Huckit Crab Crabs that throw sand balls on loop, these balls can be jumped on and used as a temporary platform.
Ice Bro Enemies that throw Ice Balls at the ground, which can freeze the player and even other enemies.
Jellybeam Enemies that illuminate dark caves.
King Bill (World 9-3) Enemies that home on the player’s vertical position and continue forward once they reach the designated height.
King Bill (World 9-8) Nearly invincible enemies that charge forward, taking up most of the screen.
Obake Block ? blocks that float and charge at the player, breaking if they hit a floor or a platform.
Obake Stand Stands that glow purple and throw themselves at the player.
Prickly Goomba Goombas that hide inside spiked chestnut shells until they are hit with a Fireball, where they turn into a regular Goomba.
River Piranha Plant Stationary Piranha Plants that blow green spiked balls up and down, similar to a Ptooie.
Scaredy Rat Enemies that walk around in groups. When one of the rats is jumped on, the rest panic and run around.
Stalking Piranha Plant Piranha Plants that walk around and stretch up and down on a regular basis.
Stone Spike Spikes that throw stone rocks downwards.
Empty Block Block that cannot break. When a ? Block is hit it turns into a Block.
Square cloud When activated a Lakitu appears and it throws coins.
Propeller Block A block that can be picked up and works like the Propeller Mushroom.
Flying ? Blocks A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
Mega ? Block A large ? Block that only appears in 6-5. Acts like a normal block.
Coin Block A block that contains many coins. Looks just like a Brick Block and become an Empty Block when empty. Pops out 5 Coins when used quick enough.
Donut Block A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall, as such it becomes safer.
Ice Snake Block A slippery type of Snake Block only found in 3-Castle. When Mario steps on it, it starts to move like a snake.
Red Ring Makes 8 Red Coins appear. If the player collects all 8 coins before they disappear, they receive either a power-up which varies in between levels or 1-Up Mushroom depending on the player's current size.
Blue Coin Just like normal Coins, but appear by hitting a P Switch.
Star Coin Three of these are located in every course in hard-to-reach or hidden areas. They are used to buy Super Play movies in Peach's Castle. After collecting all Star Coins, all of the Toad Houses remain open and can be used without them disappearing. In Coin Battle World, they are worth ten coins. Also, if the player unlocks all the Star Coins in a world, they unlock the respective level in World 9.
Propeller Mushroom Turns Mario into Propeller Mario, and gives him a short flight.
Penguin Suit Turns Mario into Penguin Mario. Mario can shoot iceballs, slide on his belly, all along an improved swimming ability.
Ice Flower Turns Mario into Ice Mario, Mario can shoot iceballs to freeze most enemies.
Dash Coin An outline of a coin that becomes a coin if Mario goes through them.
Berries A berry that Yoshi eats. When Yoshi eats five berries, he makes an egg that contains an item.
Barrel A barrel that Mario can pick up and throw at enemies to defeat them and at coins to collect them. If another player touches a barrel while it rolls, they lose a life or their power-up.
Tilt Lift A lift that the player can tilt by tilting the Wii Remote. It only reacts when a player is standing on it.
P Switch Turns Brick Blocks in Coins or vice versa or it causes the revealing of Silver Coins.
? Switch Changes or adds to an area, such as platforms, for a limited time.
Springboard A trampoline lets the player jump high into the air. It can be picked up and carried around.
Midway point A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by which ever character's symbol turned it. If that character is in his small form, he transforms into his Super form.
Beanstalk Used as ladder that can lead to Coin Heaven, or a secret place. Comes out of a Hidden Block or Brick Block.
RemoCon Clown A type of Koopa Clown Car that lets the player battle Bowser Jr..
Water Ball Huge masses of water that float in the air; acts as if Mario and co. is in water. They are only found in World 7-2, along with Chain Chomps.
Yoshi Egg An egg that Yoshi comes out of or produces after eating five berries. They contain Power Ups. The different colors released come at random but never the same one after each other.
Super Mario World 2: Yoshi's Island: Just before the main boss of the world, Kamek appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. Kamek turns Bowser into a giant for the final battle.
Mario & Sonic at the Rio 2016 Olympic Games: Dry Bowser's theme is an arrangement of the final boss music from New Super Mario Bros. Wii. Larry and Wendy's themes are arrangements of the castle boss theme.
The save data description is "A new Mario adventure!"
On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
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This page was last edited on January 24, 2020, at 21:46.