New Patch Released - 9/15/2009 « News « Team Fortress 2 - TF2 - TFC - TFPortal
New Patch Released - 9/15/2009
Written by Unknown and translated by Unknown on 16.09.2009 Time 15:50
A new patch was released tonight. But this one is huge. Not only did they release bug fixes, but they also did major changes to two classes.
While it was rumor in form of a video some days ago, we know that it's true now. Both the Medic and the Heavy got their items modified.
The Heavy is now able to toss his sandwich to the floor by pressing the secondary fire button. Other players that pick it up get 50% of their hit points back, just like they do when picking up a mid-size health pack. They Heavy is able to drop the Sandvich once. He has to pick up any health pack while having full HP to get another sandwich. Additionally, they increased the Sandvich's health bonus. It does now heal you to the maximum of 300 HP instead of giving you 120 HP.
The Medic has undergone major changes, too. His HP regen rate was increased. Prior to this update, the Medic healed up to 3 HP/second, depending on the time that passed since he was last hit. This maximum has been increased to 6 HP/second. The Blutsauger does now have a critical hit chance, too, but it will drain 2 of your HP/second. That means that Medics with the Blutsauger have the same health regen rate that all Medics had prior to the update, while Medics carrying the Syringe Gun benefit from a higher rate. This could make some competitive players change their favorite primary weapon.
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Dropped sandviches heal 50% of the collector's health
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Added "mp_windifference" server ConVar (default to 0)
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Changed idle player check to include spectators & players who haven't chosen a team
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as.
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed wearables not destroying their attached particles when they're removed
Added the entindex() of the object being built to the "player_builtobject" game event
New Patch Released - 9/15/2009 « News « Team Fortress 2 - TF2 - TFC - TFPortal
New Patch Released - 9/15/2009
Written by Unknown and translated by Unknown on 16.09.2009 Time 15:50
A new patch was released tonight. But this one is huge. Not only did they release bug fixes, but they also did major changes to two classes.
While it was rumor in form of a video some days ago, we know that it's true now. Both the Medic and the Heavy got their items modified.
The Heavy is now able to toss his sandwich to the floor by pressing the secondary fire button. Other players that pick it up get 50% of their hit points back, just like they do when picking up a mid-size health pack. They Heavy is able to drop the Sandvich once. He has to pick up any health pack while having full HP to get another sandwich. Additionally, they increased the Sandvich's health bonus. It does now heal you to the maximum of 300 HP instead of giving you 120 HP.
The Medic has undergone major changes, too. His HP regen rate was increased. Prior to this update, the Medic healed up to 3 HP/second, depending on the time that passed since he was last hit. This maximum has been increased to 6 HP/second. The Blutsauger does now have a critical hit chance, too, but it will drain 2 of your HP/second. That means that Medics with the Blutsauger have the same health regen rate that all Medics had prior to the update, while Medics carrying the Syringe Gun benefit from a higher rate. This could make some competitive players change their favorite primary weapon.
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it s
uch that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Dropped sandviches heal 50% of the collector's health
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Added "mp_windifference" server ConVar (default to 0)
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Changed idle player check to include spectators & players who haven't chosen a team
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as.
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed wearables not destroying their attached particles when they're removed
Added the entindex() of the object being built to the "player_builtobject" game event