Artemas wrote: I'm pretty sure he's a he. I don't have 100% proof, however. Pics or it didn't happen! lol jk please no pics Thanks for the quick reply. I somewhat stumbled on the FoV books and im so happy i did it right lol. I've been trying to find some really good "recent" guides as far as some of the jobs I'm lvling. I'm currently creating a completely brand new char, but i did call SE and they made me happy by saying I can bring back my old char ( if i pay $56.98 which is crap but im considering it) I had 75 rng thf pld and drk. highish lvl rdm blm whm blu, and mostly everything else was minimal. pld isnt what it used to be but i had capped my GS skill so that might pan out for me, thf and rng dont look like they changed much and it actually looks like people respect the drk again(left when it was laughed at). Right now im on my new char as a mnk or war. both at 20. ▲ Page top
I think WHM is a ticket into almost all content. Ditto for BLM. WAR is super useful because there is a lot of endgame with proc mechanics. (need to use a certain WS to get KI or better loot from a mob) - also a really strong DD if well geared. Ditto for NIN especially with procs... THF is still needed for TH, and along with DNC and BST is good at soloing currency from dynamis. BLU has situational use for magic proccing in voidwatch and abyssea and is a strong soloer. MNK is a really strong DD (well geared of course) and can duo much of the game with a whm, the two of those jobs, fully skilled, can cover all blunt blue procs in abyssea. SCH's two-hour, embrava, is a vital part of zerg strategy. As is SMN's "perfect defense" DRK can be beastly as a DD. DRG is fairly needed for proccing in VW, and well geared and equipped can be a pretty strong DD. Sam can do gobs of damage without a relic/empy/mythic COR is loved for buffs, proccing and damage BRD is usually taken along in voidwatch for magic procs and buffs. I think the jobs that are the least wanted in group content right now would be RDM PLD BST PUP Each of those has it's own strong points but generally speaking they aren't considered super useful for average PUG endgame. Like I get asked to sub pld on my blu (and it is gimp at lvl 18) for shield bash... though some monsters with adds use a pld to tank the adds. Still, it's pretty niche. My advice is to start with a mage job because the expectations for you to have super elite endgame gear will be lower. As long as your gear choices are not idiotic or purely lazy, people care more about whether you know how to proc, have the skill to proc and actually DO proc more than anything. (or if you are a whm, not sucking is pretty important, and brd, singing useful songs helps) If you start as a mage you can build up some gear for your melee jobs so that you can take them out without blushing and actually do respectable damage. If you want to start as a melee I would suggest DRG or SAM because they both can do respectable DD with magian trial weapons, rather than needing an empy or a relic to really compete. Edited, Oct 15th 2012 11:51am by Olorinus ____________________________lolgaxe wrote:When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians. ▲ Page top
Artemas wrote: I'm pretty sure he's a he. I don't have 100% proof, however. Pics or it didn't happen! lol jk please no pics Thanks for the quick reply. I somewhat stumbled on the FoV books and im so happy i did it right lol. I've been trying to find some really good "recent" guides as far as some of the jobs I'm lvling. I'm currently creating a completely brand new char, but i did call SE and they made me happy by saying I can bring back my old char ( if i pay $56.98 which is crap but im considering it) I had 75 rng thf pld and drk. highish lvl rdm blm whm blu, and mostly everything else was minimal. pld isnt what it used to be but i had capped my GS skill so that might pan out for me, thf and rng dont look like they changed much and it actually looks like people respect the drk again(left when it was laughed at). Right now im on my new char as a mnk or war. both at 20. ▲ Page top
I think WHM is a ticket into almost all content. Ditto for BLM. WAR is super useful because there is a lot of endgame with proc mechanics. (need to use a certain WS to get KI or better loot from a mob) - also a really strong DD if well geared. Ditto for NIN especially with procs... THF is still needed for TH, and along with DNC and BST is good at soloing currency from dynamis. BLU has situational use for magic proccing in voidwatch and abyssea and is a strong soloer. MNK is a really strong DD (well geared of course) and can duo much of the game with a whm, the two of those jobs, fully skilled, can cover all blunt blue procs in abyssea. SCH's two-hour, embrava, is a vital part of zerg strategy. As is SMN's "perfect defense" DRK can be beastly as a DD. DRG is fairly 
needed for proccing in VW, and well geared and equipped can be a pretty strong DD. Sam can do gobs of damage without a relic/empy/mythic COR is loved for buffs, proccing and damage BRD is usually taken along in voidwatch for magic procs and buffs. I think the jobs that are the least wanted in group content right now would be RDM PLD BST PUP Each of those has it's own strong points but generally speaking they aren't considered super useful for average PUG endgame. Like I get asked to sub pld on my blu (and it is gimp at lvl 18) for shield bash... though some monsters with adds use a pld to tank the adds. Still, it's pretty niche. My advice is to start with a mage job because the expectations for you to have super elite endgame gear will be lower. As long as your gear choices are not idiotic or purely lazy, people care more about whether you know how to proc, have the skill to proc and actually DO proc more than anything. (or if you are a whm, not sucking is pretty important, and brd, singing useful songs helps) If you start as a mage you can build up some gear for your melee jobs so that you can take them out without blushing and actually do respectable damage. If you want to start as a melee I would suggest DRG or SAM because they both can do respectable DD with magian trial weapons, rather than needing an empy or a relic to really compete. Edited, Oct 15th 2012 11:51am by Olorinus ____________________________lolgaxe wrote:When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians. ▲ Page top