Wear your team Colors! Promoting fan engagement in soccer stadiums with smart wearables – Saxion Market
Important note: sign-up for CREATIVE MEDIA & GAME TECHNOLOGIES (CMGT) and APPLIED COMPUTER SCIENCE (TI) students use Bisoncode: L.26664
Important note: sign-up for HBO-ICT and FASHION & TEXTILE TECHNOLOGIES (FTT) students: L.26671
Nowadays, soccer clubs’ biggest competition in terms of stadium attendance is web streaming and TV. This is especially true for younger audiences, for whom there is growing evidence that while they still like sports, they prefer the comfort of home than going to the stadium. As such, for soccer clubs to remain financially viable, the game-day experience needs to be enhanced to provide supporters a better and unique experience at the stadium when compared to home.
In this project, you will be working together with Saxion’s Ambient Intelligence Research Group and Heracles, a soccer club based in Almelo, to develop a system that can engage fans to cheer more for the team and can provide a better in-game stadium experience to attendees. This is part of their roadmap towards turning their stadium into a smart stadium, and be national leaders in this endeavor.
Heracles would like you to develop a mobile application and design a LED-equipped jacket (or other piece of clothing) that can pair to each other and display colors depending on what the mobile is sensing. For instance, the application could sense how much the user is moving the phone, or how much noise there is, and use this to light up the piece of clothing with the team colors. The app could also sense specific movements (e.g. the wave), or repetitive movements (moving the phone from left to right to left again), and communicate to the wearable that something needs to happen. Lastly, the app could connect to nearby mobiles who are running the app, and organize so that all users perform specific movement and all the wearables turn on the same color, or the users organize in a specific position so a bigger image can be made from the individual pieces. Naturally, students can also come up with their own interaction ideas in consultation with the client.
Depending on the maturity of the system, it could be tested in the stadium for a couple of matches.
Useful information to check out:
https://medium.com/@gunderson/led-jacket-couture-powered-by-google-home-192220428506
– Some information, material and a codebase is available from a previous project into smart wearables paired with a mobile app.
Creative Media & Game Technologies: Experience Designer – Their expertise will be needed for the UX/UI side of the mobile app, as well as helping come up with new interaction opportunities based on the proposed system to be developed. Depending on their background, they could also help with scripting and connections.
Fashion & Textile Technologies: Their expertise will be needed when it comes to selecting the material for the wearable, as well as designing and building it. Equipping it with the hardware will be done together with the TI and ICT students.
HBO-ICT Software Engineering: Their expertise will be needed mostly regarding programming the functionality of the mobile app. Besides the app itself that needs to be developed, functionality such as connecting to the hardware, recognition of gestures or movements, sensing of movement or sounds, and the networking aspect of connecting multiple devices to each other for collaborative gestures.
Applied Computer Science: Their expertise will be needed when it comes to the hardware side of the project. Arduinos or Rasberry PIs will be needed to connect the cabling to the wearable, choosing the best hardware, programming, etc.
Location: Main contact person from AmI works in Enschede, and a couple of visits to the stadium in Almelo may be required.
L.26664 - L.26671
Research Group Ambient Intelligence
Applied Computers Science (TI), Creative Media & Game Technology (CMGT) - Experience Designer, Fashion & Textile Technologies (FTT), HBO-ICT (SE) Software Engineering
Wear your team Colors! Promoting fan engagement in soccer stadiums with smart wearables – Saxion Market
Important note: sign-up for CREATIVE MEDIA & GAME TECHNOLOGIES (CMGT) and APPLIED COMPUTER SCIENCE (TI) students use Bisoncode: L.26664
Important note: sign-up for HBO-ICT and FASHION & TEXTILE TECHNOLOGIES (FTT) students: L.26671
Nowadays, soccer clubs’ biggest competition in terms of stadium attendance is web streaming and TV. This is especially true for younger audiences, for whom there is growing evidence that while they still like sports, they prefer the comfort of home than going to the stadium. As such, for soccer clubs to remain financially viable, the game-day experience needs to be enhanced to provide supporters a better and unique experience at the stadium when compared to home.
In this project, you will be working together with Saxion’s Ambient Intelligence Research Group and Heracles, a soccer club based in Almelo, to develop a system that can engage fans to cheer more for the team and can provide a better in-game stadium experience to attendees. This is part of their roadmap towards turning their stadium into a smart stadium, and be national leaders in this endeavor.
Heracles would like you to develop a mobile application and design a LED-equipped jacket (or other piece of clothing) that can pair to each other and display colors depending on what the mobile is sensing. For instance, the application could sense how much the user is moving the phone, or how much noise there is, and use this to light up the piece of clothing with the team colors. The app could also sense specific movements (e.g. the wave), or repetitive movements (moving the phone from left to right to left again), and communicate to the wearable that something needs to happen. Lastly, the app could connect to nearby mobiles who are running the app, and organize so that all users perform specific movement and all the wearables turn on the same color, or the users organize in a specific position so a bigger imag
e can be made from the individual pieces. Naturally, students can also come up with their own interaction ideas in consultation with the client.
Depending on the maturity of the system, it could be tested in the stadium for a couple of matches.
Useful information to check out:
https://medium.com/@gunderson/led-jacket-couture-powered-by-google-home-192220428506
– Some information, material and a codebase is available from a previous project into smart wearables paired with a mobile app.
Creative Media & Game Technologies: Experience Designer – Their expertise will be needed for the UX/UI side of the mobile app, as well as helping come up with new interaction opportunities based on the proposed system to be developed. Depending on their background, they could also help with scripting and connections.
Fashion & Textile Technologies: Their expertise will be needed when it comes to selecting the material for the wearable, as well as designing and building it. Equipping it with the hardware will be done together with the TI and ICT students.
HBO-ICT Software Engineering: Their expertise will be needed mostly regarding programming the functionality of the mobile app. Besides the app itself that needs to be developed, functionality such as connecting to the hardware, recognition of gestures or movements, sensing of movement or sounds, and the networking aspect of connecting multiple devices to each other for collaborative gestures.
Applied Computer Science: Their expertise will be needed when it comes to the hardware side of the project. Arduinos or Rasberry PIs will be needed to connect the cabling to the wearable, choosing the best hardware, programming, etc.
Location: Main contact person from AmI works in Enschede, and a couple of visits to the stadium in Almelo may be required.
L.26664 - L.26671
Research Group Ambient Intelligence
Applied Computers Science (TI), Creative Media & Game Technology (CMGT) - Experience Designer, Fashion & Textile Technologies (FTT), HBO-ICT (SE) Software Engineering