Final Fantasy XIV beta phase 1 and 2 – combat | Buy Diablo 3 Gold Guilds
on	08/16/2013	I’ve mentioned in the past that sometimes plans get changed dramatically between when I plan my next column and when I actually write it. This week, it turned out that I could stop being mum about the Final Fantasy XIV beta. So that meant throwing out plans and starting back over. In fact, it meant starting way over, since I found myself with so many things that I wanted to talk about it was difficult to figure out where to start.
Lancer: Of all the classes in 1.0, Lancer seemed to have the most issue with its overall identity; despite its unique Surge mechanics, it struggled to make a niche for itself. Here, as one of the two pure DPS classes, it’s taking the role of heavy burst damage to heart, inheriting traits from Final Fantasy XI’s Dragoon. It also lacks much in the way of defenses, having grown a little more fragile than before even with a more reliable self-heal option. But at least you don’t have to worry about your wyvern dying.
Once you get past that hump, though, the combat system is a joy to play. It feels very similar to games like World of Warcraft without quite falling into the trap of being identical. Some people will call it a thinly veiled clone, but some people will call Defiance a thinly veiled clone of WoW, so that isn’t entirely indicative. It takes pages from WoW’s playbook while remaining distinct.
And it’s fun. The combat system had to try to retain the baroque sensibilities of its predecessor while being faster and more strategic, and it managed those changes quite well. Not perfectly, but the design document was pulling in a few dozen directions.So you can click here:FFXIV Gil to learn more about the game information and services.
← Summing up Final Fantasy XIV beta phase 1 and 2
Phase1 and 2 FFXIV’s beta phase →
Final Fantasy XIV beta phase 1 and 2 – combat | Buy Diablo 3 Gold Guilds
on	08/16/2013	I’ve mentioned in the past that sometimes plans get changed dramatically between when I plan my next column and when I actually write it. This week, it turned out that I could stop being mum about the Final Fantasy XIV beta. So that meant throwing out plans and starting back over. In fact, it meant starting way over, since I found myself with so many things that I wanted to talk about it was difficult to figure out where to start.
Lancer: Of all the classes in 1.0, Lancer seemed to have the most issue with its overall identity; despite its unique Surge mechanics, it struggled to make a niche for itself. Here, as one of the two pure DPS classes, it’s taking the role of heavy burst damage to heart, inheriting traits from Final Fantasy XI’s Dragoon. It also lacks much in the way of defenses, having grown a little more fragile than b
efore even with a more reliable self-heal option. But at least you don’t have to worry about your wyvern dying.
Once you get past that hump, though, the combat system is a joy to play. It feels very similar to games like World of Warcraft without quite falling into the trap of being identical. Some people will call it a thinly veiled clone, but some people will call Defiance a thinly veiled clone of WoW, so that isn’t entirely indicative. It takes pages from WoW’s playbook while remaining distinct.
And it’s fun. The combat system had to try to retain the baroque sensibilities of its predecessor while being faster and more strategic, and it managed those changes quite well. Not perfectly, but the design document was pulling in a few dozen directions.So you can click here:FFXIV Gil to learn more about the game information and services.
← Summing up Final Fantasy XIV beta phase 1 and 2
Phase1 and 2 FFXIV’s beta phase →