BW2 v1.2 Trainer v1.2.1
Created By: Zhoul
Downloads: 19,134
Page Views: 54,280
Date Added: Apr 16, 2006, 08:00 pm
v1.2.0 - v1.2.1 Changes
-- Some people experienced an issue where the trainer would say "White.exe in memory. Not connected". Meaning: The game is running, but the trainer is not connected. This has been fixed and tested.
-- "Use Wonders Without Charge" is now functional once more. This is the *only* feature that was not properly translated from the previous version. (from what you folks tell me).
- *Note* - CreatureMorph(tm) does not have any hot-keys coded yet. Best run using 2 PC setup.
-- "Use Wonders Without Charge" is now functional once more. This is the *only* feature that was not properly translated from the previous version.
-- "Enable Voice" feature, which uses Microsoft SAPI to give the user feedback as to which cheats they are enabling/disabling.
-- Sound feedback on all 3 "Disable" buttons (For disabling cheats, stat locks or both). Both Voice and standard sound.
-- This is one I know you folks will enjoy. I fixed the Ignore Influence Boundries hack! Where before I thought I wasn't capturing
--== The 'fix' was to replace about 24 lines of code, with 4 lines of code ;) The simplest answer is always the best, eh?
-- Fixed some issues pertaining to process detection and attachment. Also fixed an endless loop of message boxes that some people
-- Updated the "Gimme 1.7 Million Tribute!" button. Now properly named "Gimme 1.7 Billion Tribute!"
--== This feature is found right under the Baby-Factory cheat. As it states, it will disable Baby Factory after the specified time. This was implemented because people (including myself) would accidentally leave the cheat active until the point of game crash. This is not really a 'bug' in the trainer, but an unexpected and unhandled event by B&W2 itself (I guess they never thought their women would have a baby every 15-20 seconds, repetedly /grin). Baby-Factory, in general, should be used with "Villager Age Control" so that the babies come out 18 years of age. This helps prevent crashing, because parents are only allowed about 10-15 children at any one time, before the game crashes.
-- Revised the error message that is given, if the detected B&W2 version is not v1.1. Also asks if user would like to download the patch. Default = Yes =)
-- Needed system files are now included in the zip. If you get a message that you do not have MSCOMCTL.OCX or MSVBVM60.DLL , please use the .zip package included and unzip them to C:WindowsSystem32 (or to whatever location your WindowsSystem32 folder is)."
-- For now "Infinite Resources In Piles/Storehouses" has been disabled in the trainer itself. This feature was causing crashing simply because I have not handled all the code that relates to piles in storehouses. Worry not, "Infinite Mine Resourecs" and "Endless Resource Piles" still work perfectly.
-- Minimum/Maximum Creature Size! That's right, just like modifying the text files, but without any of the editing, and on-the-go change capabilities. No Hotkeys just yet, but you can change these two values prior to loading a save-game. Lasts until you quit B&W2. Settings are saved (and loaded) with profiles.
-- "Cheat Detection" - Old way: No detection. If an option, like BabyFactory were turned on, then the trainer was closed/re-opened, it would appear that BabyFactory were disabled, however, it is still enabled because from the last trainer instance. New way: Now scans the memory and updates the check-boxes and radio buttons, accordingly.
-- More sound feedback! - Now, when you reach either extent of a value, you will hear start.wav (the click) and chord.wav (synonymous with message box pop-up sounds). i.e. If you are holding the key combo for health increase, once it reaches full, you will hear a 'ding' sound along with your 'click' sound.
-- Expanded on the CreatureMorph page. This is really not an option that your average gamer will enjoy or even understand. If you have no idea what you're doing, it's pretty safe to use the default on/off button. Even safer to use the "View Only" button. If you're feelin lucky, well, try changing the offset value. There are about 250 4 byte blocks that determine creature 'look', in the "CreatureMorph" mem space. The form only shows 80 of them. You will find values I have not, both forward and backward frmo the default offset. To get a negative offset, simply subtract the ammt of bytes, from FFFFFFFF , and that will bring you backward.
-- Nadda damn thing. I'm assuming that bug fixes are in the next release =) (no known bugs right now).
-- Updated: Coming Soon section, of Help/About. Simply states that all of the coming soon features were added. No new ones.
-- Hotkey Support: For Villager age control. Toggle option on/off = Ctrl+Alt+F12 - Increase Age = Ctrl+F12 - Decrease Age = Alt+F12
-- Sound Support (Sorry MG, windows defaut sounds right now). Also note the check-mark box added to the form. Uncheck this box to disable the sound from hotkeys feature.
-- Fixed - Profile loading issues. I.e. You would save a profile, change values then load it and notice that some values return to the state they were, prior to loading the profile. In short: All profiles should load correctly now.
-- Fixed - Villager Age Control - I don't know what I was thinking when I coded it initially, but it sure wasn't right. No longer buggy :) Works like a charm.
-- Fixed - Coding issue with the "Resource" radio buttons. In short: This fixes a crash issue related to the feature (so there should be no more)
-- Fixed - Possible overflow issue with happiness/fear/anger/boredom features, on tutorial lands. Before I modified the code, my ape game would make the trainer toss an overflow message. Now it just ignores the value until the tutorial part is over.
-- Added - Villager Age Control - *Still Buggy* - Lets say you have 100 adults, 50 children. When you toggle this on, your children will then be 19+, thus you have no children. When you toggle this off, all citizens return to the age they would have been. Adults population will not drop , children population will increase. Doesn't crash the game, but does mess with the 'needs' of the people.
-- Added - Current housing numbers, Adults/Children. Unfortunately, this seems to only reflect the numbers of villagers/children/houses in your first/main 'base'. This feature was added so you could toggle on Baby-Factory and watch the children number increase. *warning* If you toggle this option on, wait 5-10 seconds, then turn it off, you will produce 1 full round of babies (equal to the number of women, exactly). Some people report that they can't turn off this feature. They *can* and do, but you must be patient and wait for all the women to finish up with having the 'current' child.
-- Added - Profile Menu's! You can save up to 4 settings profiles, and load them, with hot-key support! - CTRL+F1 - CTRL+F4 to load any profile. Saving still takes using the interface, as you have to name the profile.
-- Changed - The way that locked values work. Now, you may freely change the values with hot-keys, even when locked. The value will remain locked, where ever you leave it.
-- Changed - The way "Lock Impressiveness" functions. Before: It would 'fight' with B&W2 to force set the impressiveness value. Now: It disables the 3 pieces of B&W2 code that write this value, therefore: Allowing you to set it to 0 , and not 'gain' any impressiveness.
-- Fixed - Issues surrounding the "Toggle" feature, on the CreatureMorph(tm) page. I forget exactly what I did, but it's a good thing, I sware =)
-- First signs of CreatureMorph(TM). All unnamed, (come on folks, i need names for em'!! help me out here ;)
-- HARD CODED Hot-Keys - Just to satisfy the hot-key need in all of us, i have hard-coded the v0.5 hotkeys into this release for ease of testing. The sounds have not been added yet, however. There is no shift combo anymore, as CTRL and ALT are 'add' and 'subtract'. Pressing CTRL and ALT together + hotkey, will lock that value (yes, all values can now be locked via hot-key). Check the extras page for a key print-out (once again, it will be 'like' that map, but not exactly).
-- 2nd option for infinite resources... test it out ;)
-- Issue with "Infinite Storehouse Resources" - When disabled, it would neglect to re-write the 1st of 2 code sections. This caused resources to not appear to be added or removed (the graphic would stay, the resources would not) - Fixed by making both pieces of code write properly when turned on/off
This trainer can now be hosted on any site that does not require paid membership. This trainer may not be sold/packaged/re-packaged, separately, or as any part of a compilation. REAL FREEWARE SHOULD REMAIN FREE!
Author Topic: BW2 v1.2 Trainer v1.2.1 (Read 14234 times)
« on: Apr 16, 2006, 08:00 pm »
« Downloads Home :: BW2 Downloads :: BW2 Mods :: BW2 v1.2 Trainer v1.2.1 » « View The Readme Download this file »
spike17049
« Reply #1 on: May 14, 2006, 05:28 pm »
ive tried to play the game even tried to play around with the file but i lose every thing so if you could would you be so nice and make a trainer?
« Reply #2 on: Mar 30, 2007, 12:49 am »
I downloadied this but the hotkeys wont work for me, what am i doing wrong?
« Reply #3 on: Dec 09, 2008, 01:01 am »
Could this work in Windows Vista?
I used with a lot error report.
« Reply #4 on: Feb 09, 2009, 09:19 pm »
wat is a trainer?? lolz
Re: BW2 v1.2 Trainer v1.2.1
« Reply #5 on: Feb 09, 2009, 11:28 pm »
This trainer is functioning on Vista, and gives a false positive error.
Please ensure that you install the files suplied in system32 if you are running Vista 32x, and sysWOW64 if you are running Vista 64x
A trainer is a small program that is used to edit certain values in game, for instance, the creature height, or, endless resource piles whilst the game is running.
Hotkeys may at some times not work corectly due to a file missing, or incorect placement. Or the fact that your Windows doesn't reconise the hot-keys whilst in an other game.
jasourfhsui9
« Reply #6 on: Mar 25, 2009, 08:22 pm »
fish YEAH!, seeking
« Reply #7 on: Apr 24, 2009, 04:11 pm »
Awesome job Zhoul.... i was wondering.... are u going to make one for BOTG?
RIPMjTheGreat
« Reply #8 on: Aug 25, 2009, 06:33 pm »
anybody has a trainer that works with 1.1?
Added: Aug 25, 2009, 06:42 pm
wait i meant any of these trainers work for 1.1?
« Reply #9 on: Aug 25, 2009, 07:20 pm »
This one should work with 1.1
http://www.bwfiles.com/files/file.php?id=580
« Reply #10 on: Sep 11, 2009, 01:52 am »
I can't get it to work. I'm on Vista 64 bit, and I put the two files in System32 and sysWOW64, can anyone help?
« Reply #11 on: Sep 11, 2009, 10:08 pm »
There shouldn't be a need to place files anywhere.
Just upack the zip and double click on BW2v12_Trn_v1201.exe.
Cammeister
« Reply #12 on: Feb 17, 2010, 03:04 am »
anyone used this with windows7? i keep getting
An error occured while in the GamePID2 function.
Error Number:31027
Error Description:System Error &H800040001 (-2147467263). Not implemented
An error occured while in the tmrLiveUpdate function.
Error Description:System Error &H80004001 (-214767263). Not implemented
« Reply #13 on: May 20, 2010, 04:36 pm »
http://answers.yahoo.com/question/index?qid=20090307180417AArFweI
« Reply #14 on: May 21, 2010, 03:25 am »
I tried the Minimum/Maximum Creature Size option but when I increase the maximum size my creature remains the same size. However, he acts like he's as big as the trainer made him (for example when I zoom in to pet him it acts like he's really tall even though he appears not to be). Does anyone know how to fix this?
BW2 v1.2 Trainer v1.2.1
Created By: Zhoul
Downloads: 19,134
Page Views: 54,280
Date Added: Apr 16, 2006, 08:00 pm
v1.2.0 - v1.2.1 Changes
-- Some people experienced an issue where the trainer would say "White.exe in memory. Not connected". Meaning: The game is running, but the trainer is not connected. This has been fixed and tested.
-- "Use Wonders Without Charge" is now functional once more. This is the *only* feature that was not properly translated from the previous version. (from what you folks tell me).
- *Note* - CreatureMorph(tm) does not have any hot-keys coded yet. Best run using 2 PC setup.
-- "Use Wonders Without Charge" is now functional once more. This is the *only* feature that was not properly translated from the previous version.
-- "Enable Voice" feature, which uses Microsoft SAPI to give the user feedback as to which cheats they are enabling/disabling.
-- Sound feedback on all 3 "Disable" buttons (For disabling cheats, stat locks or both). Both Voice and standard sound.
-- This is one I know you folks will enjoy. I fixed the Ignore Influence Boundries hack! Where before I thought I wasn't capturing
--== The 'fix' was to replace about 24 lines of code, with 4 lines of code ;) The simplest answer is always the best, eh?
-- Fixed some issues pertaining to process detection and attachment. Also fixed an endless loop of message boxes that some people
-- Updated the "Gimme 1.7 Million Tribute!" button. Now properly named "Gimme 1.7 Billion Tribute!"
--== This feature is found right under the Baby-Factory cheat. As it states, it will disable Baby Factory after the specified time. This was implemented because people (including myself) would accidentally leave the cheat active until the point of game crash. This is not really a 'bug' in the trainer, but an unexpected and unhandled event by B&W2 itself (I guess they never thought their women would have a baby every 15-20 seconds, repetedly /grin). Baby-Factory, in general, should be used with "Villager Age Control" so that the babies come out 18 years of age. This helps prevent crashing, because parents are only allowed about 10-15 children at any one time, before the game crashes.
-- Revised the error message that is given, if the detected B&W2 version is not v1.1. Also asks if user would like to download the patch. Default = Yes =)
-- Needed system files are now included in the zip. If you get a message that you do not have MSCOMCTL.OCX or MSVBVM60.DLL , please use the .zip package included and unzip them to C:WindowsSystem32 (or to whatever location your WindowsSystem32 folder is)."
-- For now "Infinite Resources In Piles/Storehouses" has been disabled in the trainer itself. This feature was causing crashing simply because I have not handled all the code that relates to piles in storehouses. Worry not, "Infinite Mine Resourecs" and "Endless Resource Piles" still work perfectly.
-- Minimum/Maximum Creature Size! That's right, just like modifying the text files, but without any of the editing, and on-the-go change capabilities. No Hotkeys just yet, but you can change these two values prior to loading a save-game. Lasts until you quit B&W2. Settings are saved (and loaded) with profiles.
-- "Cheat Detection" - Old way: No detection. If an option, like BabyFactory were turned on, then the trainer was closed/re-opened, it would appear that BabyFactory were disabled, however, it is still enabled because from the last trainer instance. New way: Now scans the memory and updates the check-boxes and radio buttons, accordingly.
-- More sound feedback! - Now, when you reach either extent of a value, you will hear start.wav (the click) and chord.wav (synonymous with message box pop-up sounds). i.e. If you are holding the key combo for health increase, once it reaches full, you will hear a 'ding' sound along with your 'click' sound.
-- Expanded on the CreatureMorph page. This is really not an option that your average gamer will enjoy or even understand. If you have no idea what you're doing, it's pretty safe to use the default on/off button. Even safer to use the "View Only" button. If you're feelin lucky, well, try changing the offset value. There are about 250 4 byte blocks that determine creature 'look', in the "CreatureMorph" mem space. The form only shows 80 of them. You will find values I have not, both forward and backward frmo the default offset. To get a negative offset, simply subtract the ammt of bytes, from FFFFFFFF , and that will bring you backward.
-- Nadda damn thing. I'm assuming that bug fixes are in the next release =) (no known bugs right now).
-- Updated: Coming Soon section, of Help/About. Simply states that all of the coming soon features were added. No new ones.
-- Hotkey Support: For Villager age control. Toggle option on/off = Ctrl+Alt+F12 - Increase Age = Ctrl+F12 - Decrease Age = Alt+F12
-- Sound Support (Sorry MG, windows defaut sounds right now). Also note the check-mark box added to the form. Uncheck this box to disable the sound from hotkeys feature.
-- Fixed - Profile loading issues. I.e. You would save a profile, change values then load it and notice that some values return to the state they were, prior to loading the profile. In short: All profiles should load correctly now.
-- Fixed - Villager Age Control - I don't know what I was thinking when I coded it initially, but it sure wasn't right. No longer buggy :) Works like a charm.
-- Fixed - Coding issue with the "Resource" radio buttons. In short: This fixes a crash issue related to the feature (so there should be no more)
-- Fixed - Possible overflow issue with happiness/fear/anger/boredom features, on tutorial lands. Before I modified the code, my ape game would make the trainer toss an overflow message. Now it just ignores the value until the tutorial part is over.
-- Added - Villager Age Con
trol - *Still Buggy* - Lets say you have 100 adults, 50 children. When you toggle this on, your children will then be 19+, thus you have no children. When you toggle this off, all citizens return to the age they would have been. Adults population will not drop , children population will increase. Doesn't crash the game, but does mess with the 'needs' of the people.
-- Added - Current housing numbers, Adults/Children. Unfortunately, this seems to only reflect the numbers of villagers/children/houses in your first/main 'base'. This feature was added so you could toggle on Baby-Factory and watch the children number increase. *warning* If you toggle this option on, wait 5-10 seconds, then turn it off, you will produce 1 full round of babies (equal to the number of women, exactly). Some people report that they can't turn off this feature. They *can* and do, but you must be patient and wait for all the women to finish up with having the 'current' child.
-- Added - Profile Menu's! You can save up to 4 settings profiles, and load them, with hot-key support! - CTRL+F1 - CTRL+F4 to load any profile. Saving still takes using the interface, as you have to name the profile.
-- Changed - The way that locked values work. Now, you may freely change the values with hot-keys, even when locked. The value will remain locked, where ever you leave it.
-- Changed - The way "Lock Impressiveness" functions. Before: It would 'fight' with B&W2 to force set the impressiveness value. Now: It disables the 3 pieces of B&W2 code that write this value, therefore: Allowing you to set it to 0 , and not 'gain' any impressiveness.
-- Fixed - Issues surrounding the "Toggle" feature, on the CreatureMorph(tm) page. I forget exactly what I did, but it's a good thing, I sware =)
-- First signs of CreatureMorph(TM). All unnamed, (come on folks, i need names for em'!! help me out here ;)
-- HARD CODED Hot-Keys - Just to satisfy the hot-key need in all of us, i have hard-coded the v0.5 hotkeys into this release for ease of testing. The sounds have not been added yet, however. There is no shift combo anymore, as CTRL and ALT are 'add' and 'subtract'. Pressing CTRL and ALT together + hotkey, will lock that value (yes, all values can now be locked via hot-key). Check the extras page for a key print-out (once again, it will be 'like' that map, but not exactly).
-- 2nd option for infinite resources... test it out ;)
-- Issue with "Infinite Storehouse Resources" - When disabled, it would neglect to re-write the 1st of 2 code sections. This caused resources to not appear to be added or removed (the graphic would stay, the resources would not) - Fixed by making both pieces of code write properly when turned on/off
This trainer can now be hosted on any site that does not require paid membership. This trainer may not be sold/packaged/re-packaged, separately, or as any part of a compilation. REAL FREEWARE SHOULD REMAIN FREE!
Author Topic: BW2 v1.2 Trainer v1.2.1 (Read 14234 times)
« on: Apr 16, 2006, 08:00 pm »
« Downloads Home :: BW2 Downloads :: BW2 Mods :: BW2 v1.2 Trainer v1.2.1 » « View The Readme Download this file »
spike17049
« Reply #1 on: May 14, 2006, 05:28 pm »
ive tried to play the game even tried to play around with the file but i lose every thing so if you could would you be so nice and make a trainer?
« Reply #2 on: Mar 30, 2007, 12:49 am »
I downloadied this but the hotkeys wont work for me, what am i doing wrong?
« Reply #3 on: Dec 09, 2008, 01:01 am »
Could this work in Windows Vista?
I used with a lot error report.
« Reply #4 on: Feb 09, 2009, 09:19 pm »
wat is a trainer?? lolz
Re: BW2 v1.2 Trainer v1.2.1
« Reply #5 on: Feb 09, 2009, 11:28 pm »
This trainer is functioning on Vista, and gives a false positive error.
Please ensure that you install the files suplied in system32 if you are running Vista 32x, and sysWOW64 if you are running Vista 64x
A trainer is a small program that is used to edit certain values in game, for instance, the creature height, or, endless resource piles whilst the game is running.
Hotkeys may at some times not work corectly due to a file missing, or incorect placement. Or the fact that your Windows doesn't reconise the hot-keys whilst in an other game.
jasourfhsui9
« Reply #6 on: Mar 25, 2009, 08:22 pm »
fish YEAH!, seeking
« Reply #7 on: Apr 24, 2009, 04:11 pm »
Awesome job Zhoul.... i was wondering.... are u going to make one for BOTG?
RIPMjTheGreat
« Reply #8 on: Aug 25, 2009, 06:33 pm »
anybody has a trainer that works with 1.1?
Added: Aug 25, 2009, 06:42 pm
wait i meant any of these trainers work for 1.1?
« Reply #9 on: Aug 25, 2009, 07:20 pm »
This one should work with 1.1
http://www.bwfiles.com/files/file.php?id=580
« Reply #10 on: Sep 11, 2009, 01:52 am »
I can't get it to work. I'm on Vista 64 bit, and I put the two files in System32 and sysWOW64, can anyone help?
« Reply #11 on: Sep 11, 2009, 10:08 pm »
There shouldn't be a need to place files anywhere.
Just upack the zip and double click on BW2v12_Trn_v1201.exe.
Cammeister
« Reply #12 on: Feb 17, 2010, 03:04 am »
anyone used this with windows7? i keep getting
An error occured while in the GamePID2 function.
Error Number:31027
Error Description:System Error &H800040001 (-2147467263). Not implemented
An error occured while in the tmrLiveUpdate function.
Error Description:System Error &H80004001 (-214767263). Not implemented
« Reply #13 on: May 20, 2010, 04:36 pm »
http://answers.yahoo.com/question/index?qid=20090307180417AArFweI
« Reply #14 on: May 21, 2010, 03:25 am »
I tried the Minimum/Maximum Creature Size option but when I increase the maximum size my creature remains the same size. However, he acts like he's as big as the trainer made him (for example when I zoom in to pet him it acts like he's really tall even though he appears not to be). Does anyone know how to fix this?